Docstoc

Wei Peng

Document Sample
Wei Peng Powered By Docstoc
					                                                                       Peng 1

                                Wei Peng
                           429 Comm Arts Building
          Dept. of Telecommunication, Information Studies, and Media
                          Michigan State University
                         East Lansing, MI 48824-1212
                            Phone: 517-432-8235
                              Fax: 517-355-1292
                          Email: pengwei@msu.edu
                           Last updated: 10/15/11

EDUCATION
Ph.D.     Annenberg School for Communication,
          University of Southern California, 2006
M.A.      Annenberg School for Communication,
          University of Southern California, 2004
B.A.      Tsinghua University, P. R. China, 2001

UNIVERSITY APPOINTMENTS
2006-   Assistant Professor, Department of Telecommunication, Information
Present Studies and Media, Michigan State University
2006    Instructor, Annenberg School for Communication, University of
        Southern California
2004-   Research Assistant, Annenberg Studies on Computer Games (ASC
2005    Games), University of Southern California
2002-   Teaching Assistant, Annenberg School for Communication, University
2004    of Southern California
2001-   Research Assistant, Integrated Media System Center, University of
2005    Southern California

RESEARCH INTERESTS
Media Effects
      Negative and Positive Effects of Playing Digital Games
      Psychological Impacts of Interactive Media
      Media Literacy
      Persuasive Impacts of User-Generated Content
Health Communication
      Utilizing Technologies for Health Communication
      Digital Games for Health Promotion
      Active Video Games (Exergames) for Physical Activity Promotion
      Health Communication in China

PEER-REVIEWED JOURNAL ARTICLES
1. Peng, W., Lin, J-H., & Crouse, J. (in press). Is playing exergames really
   exercising? A meta-analysis of energy expenditure in active video games.
   CyberPsychology, Behavior, and Social Networking.
                                                                          Peng 2

2.    LaPlante, C., & Peng, W. (in press). A systematic review of eHealth
      interventions for physical activity: An analysis of study design, intervention
      characteristics, and outcomes. Telemedicine and e-Health.
3.    Lin, J-H., Peng, W., Kim, M., Kim, S., & LaRose, R. (accepted). Social
      networking and adjustments among international students. New Media &
      Society.
4.    Song, H., Peng, W. & Lee, K. (2011). Promoting exercise self-efficacy with an
      exergame. Journal of Health Communication, 16, 148-162.
5.    Peng, W., & Tang, L. (2010). Health content in Chinese newspapers. Journal
      of Health Communication, 15, 695-711.
6.    Peng, W., Lee, M., & Heeter, C. (2010). The effects of a serious game on
      role-taking and willingness to help. Journal of Communication, 60, 723-742.
7.    Peng, W. & Liu, M. (2010). Online gaming dependency: A preliminary study in
      China. CyberPsychology, Behavior, and Social Networking, 13, 329-333.
8.    Lee, K. M., Peng, W., & Klein, J. (2010). Will the experience of playing a
      violent role in a video game influence people's judgments of violent crimes?
      Computers in Human Behavior, 26, 1019-1023.
9.    Jung, Y., Peng, W., Moran, M., Jin, S., Jordan-Marsh, M., McLaughlin, M. L.,
      Albright, J., Cody, M., & Silverstein, M. (2010). Low-income minority seniors’
      enrollment in a cyber café: Psychological barriers to crossing the digital
      divide. Educational Gerontology, 36, 193-212.
10.   Kim, J., LaRose, R., & Peng, W. (2009). Loneliness as the cause and the
      effect of problematic Internet use: The relationship between Internet use and
      psychological well-being. CyberPsychology, Behavior, and Social Networking,
      12, 451-455.
            Note: most recently read articles
11.   Liu, M., & Peng, W. (2009). Cognitive and psychological predictors of the
      negative outcomes associated with playing MMOGs (Massively Multiplayer
      Online Games). Computers in Human Behavior, 25, 1306-1311.
12.   Peng, W. (2009). Design and evaluation of a computer game to promote a
      healthy diet for young adults. Health Communication, 24, 115-127.
13.   Peng, W. (2008). The mediational role of identification in the relationship
      between experience mode and self-efficacy: Enactive role-playing versus
      passive observation. CyberPsychology, Behavior, and Social Networking, 11,
      649-652.
14.   Peng, W., Liu, M., & Mou, Y. (2008). Do aggressive people play violent
      computer games in a more aggressive way? Individual difference and
      idiosyncratic game playing experience. CyberPsychology, Behavior, and
      Social Networking, 11, 157-161.
15.   Lee, K. M., Peng, W., Jin, S, & Yan, C. (2006). Can Robots Manifest
      Personality?: An Empirical Test of Personality Recognition, Social Responses,
      and Social Presence in Human-Robot Interaction. Journal of Communication,
      56, 754-772.
16.   Lee, K. M., & Peng, W. (2004). Effects of playing computer/video games.
      Journal of Media Economics & Culture, 2, 7-52 (Published in Korea).

PEER-REVIEWED CONFERENCE PROCEEDINGS
                                                                         Peng 3

1. Winn, B., Peng, W., & Pfeiffer, K. A. (2011). Player guiding in an active video
   game. Proceedings of IEEE 2011 International Games Innovation
   Conference. City of Orange, CA.
2. Peng, W., & Li. G. (2009). Violence in video games: African American
   parents’ and adolescents’ perspectives. Proceedings of the Consumer
   Culture & the Ethical Treatment of Children Conference. East Lansing, MI.
3. McLaughlin, M., Zimmermann, R., Liu, L. S., Jung, Y., Peng, W., Jin, S. A.,
   Stewart, J., Yeh, S., Zhu, W., & Seo, B. (2006). Integrated Voice and Haptic
   Support for Tele-Rehabilitation. Proceedings of the Fourth Annual IEEE
   international Conference on Pervasive Computing and Communications
   Workshops. IEEE Computer Society, Washington, DC, 590.
4. Yeh, S., Rizzo, A., Zhu, W., Stewart, J., McLaughlin, M., Cohen, I., Jung, Y.,
   & Peng, W. (2005). An integrated system: virtual reality, haptics and modern
   sensing technique (VHS) for post-stroke rehabilitation. Proceedings of the
   ACM Symposium on Virtual Reality Software and Technology, ACM Press,
   New York, NY, 59-62.
5. McLaughlin, M., Sukhatme, G., Peng, W., Zhu, W., & Parks, J. (2003).
   Performance and Co-Presence in Heterogeneous Haptic Collaboration.
   Proceedings of the 11th Symposium on Haptic interfaces For Virtual
   Environment and Teleoperator Systems (Haptics'03). IEEE Computer
   Society, Washington, DC, 285.

BOOK CHAPTERS
1. LaRose, R., Kim, J., & Peng, W. (2010). Social networking: Addictive,
   compulsive, problematic, or just another media habit? In Z. Papacharissi
   (Ed.), A networked self: Identity, community, and culture on social network
   sites (pp. 59-81). New York: Routledge, Taylor and Francis.
2. Lee, K., Peng, W., & Park, N. (2009). Effects of Computer/Video Games, and
   Beyond. In J. Bryant, & M. B. Oliver (Eds.), Media Effects: Advances in
   Theory and Research (pp. 551-566). New York: Routledge.
3. McLaughlin, M., Jung, Y., Peng, W., Jin, S., & Zhu, W. (2008). Touch in
   computer-mediated communication. In E. A. Konijn, S. Utz, M. A. Tanis, & S.
   B. Barnes (Eds.), Mediated Interpersonal Communication (pp. 158-176). New
   York: Routledge.
4. Mou, Y., & Peng, W. (2008). Gender and racial stereotypes in popular video
   games. In R. Ferdig (Ed.), Handbook of Research on Effective Electronic
   Gaming in Education (pp. 922-937). Hershey, PA: IGI Global.
5. Peng, W., & Liu, M. (2008). An Overview of Using Electronic Games for
   Health Purposes. In R. Ferdig (Ed.), Handbook of Research on Effective
   Electronic Gaming in Education (pp. 388-401). Hershey, PA: IGI Global.
6. Lee, K. M., & Peng, W. (2006). A brief biography of computer game studies.
   In Vorderer, P. & Bryant, J. (Eds.), Playing computer games: Motives,
   responses, and consequences (pp. 325-345). Mahwah, NJ: Lawrence
   Erlbaum Associates.

PEER-REVIEWED CONFERENCE PAPERS
                                                                        Peng 4

1. Peng, W., Lin, J-H., & Crouse, J. (2011, May). Is Playing Exergames Really
    Exercising? A Meta-analysis of Energy Expenditure in Active Video Games.
    Paper presented at the Annual Conference of the International
    Communication Association, Boston, MA.
2. Kim, G., Peng, W., & Biocca, F. (2011, May). The Effect of Controller Type in
    a Violent Game: Presence, Arousal, and State Hostility. Paper presented at
    the Annual Conference of the International Communication Association,
    Boston, MA.
3. Peng, W., Lin, J-H., & Kim, G. (2010, November). Does losing a game
    exacerbate the effects of violent video game? The relationship between
    outcome of competition, frustration, and aggression. Paper presented at the
    Annual Conference of the National Communication Association, San
    Francisco, CA.
4. Peng, W. Winn, B., Pfeiffer, K., Crouse, J., & Lin, J-H. (2010, October).
    Developing a Video Game to Increase Intrinsic Motivation to Exercise. Paper
    to be presented at the Meaningful Play 2010 Conference. East Lansing, MI.
5. Lin, J-H., & Peng, W. (2010, June). An advertising literacy workshop to
    enhance young adolescents’ understanding of traditional and emerging
    advertising of food. Paper presented at the Annual Conference of the
    International Communication Association, Singapore.
6. Lin, J-H., Peng, W., Kim, M., Kim, S., & LaRose, R. (2010, June). Social
    networking and adjustment to cultural change. Paper presented at the Annual
    Conference of the International Communication Association, Singapore.
7. Peng, W., Tang, L., & Zhuang, J. (2009, November). Health content in
    Chinese newspapers: A theoretically-based content analysis. Paper
    presented at the Annual Conference of the National Communication
    Association, Chicago, IL.
8. Peng, W., & Lin, J-H. (2009, November). African American parents’ and
    adolescents’ understanding of advergames and general advertising literacy.
    Paper presented at the Consumer Culture & the Ethical Treatment of
    Children Conference. East Lansing, MI.
9. Song, H., Peng, W., & Lee, K. M. (2009, May). Promoting exercise self-
    efficacy with an exergame: The effect of seeing oneself onscreen among
    individuals with high vs. low body image dissatisfaction. Paper presented at
    the Annual Conference of the International Communication Association,
    Chicago, IL.
10. Kim, J., LaRose, R., Peng, W. (2009, May). Loneliness as the cause and the
    effect of problematic Internet use: The relationship between Internet use and
    psychological well-being. Paper presented at the Annual Conference of the
    International Communication Association, Chicago, IL.
11. LaRose, R., Kim, J., & Peng, W. (2008, November). The Problem of
    Problematic Internet Use: Disease, Dangerous Habit, or Just One of Our
    Favorites? Paper presented at the Annual Conference of the National
    Communication Association, San Diego, CA.
12. Song, H., Peng, W., & Lee, K. (2008, October). I like to see myself on
    screen: Effects of seeing oneself on screen and body image dissatisfaction
                                                                          Peng 5

      on exercise experiences in playing an exercise video game. Paper presented
      at the Meaningful Play 2008 Conference, East Lansing, MI.
13.   Lee, M., Kim, M., & Peng, W. (2008, August). The Role of a Reviewer’s
      Avatar on Consumers’ Processing of Online Product Reviews. Paper
      presented at the Annual Conference of the Association for Education in
      Journalism and Mass Communication, Chicago, IL.
14.   Peng, W. (2008, May). Mediated enactive experience: A socio cognitive
      approach to analyze the effects of playing serious games. Paper presented
      at the Annual Conference of the International Communication Association,
      Montreal, Canada.
15.   Peng, W., Lee, M., Heeter, C. (2008, May). Playing a Flash-based social
      activism game: Role-taking and empathic reactions. Paper presented at the
      Annual Conference of the International Communication Association,
      Montreal, Canada.
16.   Liu, M., Peng, W. (2008, May). A cognitive model for understanding online
      gaming addiction: A preliminary test in China. Paper presented at the Annual
      Conference of the International Communication Association, Montreal,
      Canada.
17.   Peng, W. (2007, November). Is computer game an effective channel for
      health promotion? Design and evaluation of the RightWay Café game to
      promote a healthy diet for young adults. Paper presented at the Annual
      Conference of the National Communication Association, Chicago, IL.
18.   Peng, W., Liu, M., & Mou, Y. (2007, November). Do aggressive people play
      computer game in a more aggressive way? Individual difference and the
      distinctive experience of violent game playing. Paper presented at the Annual
      Conference of the National Communication Association, Chicago, IL.
19.   Peng, W. (2007, May). The Heart and Science of Designing Serious Games
      for Education. Paper presented at the Annual Conference of the International
      Communication Association, San Francisco, CA.
20.   Peng, W, Klein, J., & Lee, K. M. (2006, June). Will role playing video game
      influence how you judge? Favoritism towards similar roles and social
      judgments towards criminality. Paper presented at the Annual Conference of
      the International Communication Association, Dresden, Germany.
21.   Jordan-Marsh, M., Chi, I, Howell, S., McLaughlin, M., Moran, M., Jung, Y.,
      Peng, W., Jin, S., & Zhu, W. (November, 2005). Challenges of Building
      Health Literacy for American Older Adults in Asian Languages. Paper
      presented at the Annual Conference of the National Communication
      Association, Boston, MA.
22.   Peng, W. (2005, November). Playing Computer and Video Games:
      Entertainment, Education, and Beyond. Paper presented at the Annual
      Conference of the National Communication Association, Boston, MA.
23.   Peng, W., Jung, Y., Moran, M., Jin, S., Jordan-Marsh, M., McLaughlin, M. L.
      (2005, November). Seniors’ Enrollment in a Cyber Café: Internet Training
      and Ethnic Differences. Paper presented at the Annual Conference of the
      National Communication Association, Boston, MA.
                                                                          Peng 6

24. McLaughlin, M. L., Rizzo, A., Jung, Y., Peng, W., Yeh, S-C., & Zhu, W.
    (2005, July). Haptics-enhanced virtual environments for stroke rehabilitation.
    Paper presented at IPSI 2005, Cambridge, MA.
25. Rizzo, A., McLaughlin, M., Jung, Y., Peng, W., Yeh, S., & Zhu, W. (2005,
    June). Virtual therapeutic environments with haptics: An interdisciplinary
    approach for developing post-stroke rehabilitation. Paper presented at the
    2005 International Conference on Computers for People with Special Needs,
    Las Vegas, NV.
26. Peng, W. (2005, May). Theoretical guidance for using computer and video
    games for health intervention. Paper presented at the Annual Conference of
    the International Communication Association, New York, NY.
27. Peng, W. (2004, November). China’s television policies in the globalization
    context, 1980-2002. Paper presented at the Annual Conference of the
    National Communication Association, Chicago, IL.
28. Peng, W. (2004, May). Is playing games all bad? Positive effects of computer
    and video games in learning. Paper presented at the Annual Conference of
    the International Communication Association, New Orleans, LA.
29. Peng, W., & Lee, K. M. (2004, May). What do we know about computer and
    video games? A comprehensive review of the current literature. Paper
    presented at the Annual Conference of the International Communication
    Association, New Orleans, LA.
30. Yan, C., Peng, W., Lee, K. M., & Jin, S. (2004, May). Can robots have
    personality? An empirical study of personality manifestation, social
    responses, and social presence in human-robot interaction. Paper presented
    at the Annual Conference of the International Communication Association,
    New Orleans, LA.
31. Lee, K. M. & Peng, W. (2003, October). Effects of screen size on physical
    presence, self presence, mood, and attitude toward virtual characters in
    computer/video game playing. Paper presented at the 6th Annual
    International Workshop on Presence, Aalborg, Denmark.
32. Lazzari, M., Francois, A., McLaughlin, M. L., Jaskowiak, J., Kang, E. E.,
    Peng, W., & Zhu, W. (2003, July). Using haptics and a "virtual mirror" to
    exhibit museum objects with reflective surfaces. Paper presented at the 11th
    International Conference on Advanced Robotics, Coimbra, Portugal.
33. Peng, W. (2003, June). A textual analysis of the news framing of the April 1st
    military airplane collision by People’s Daily and the New York Times. Paper
    accepted by the 2nd Hawaii International Conference on Social Sciences,
    Honolulu, HI.
34. Peng, W. (2003, June). Multi-level analysis of identification in joint ventures.
    Paper accepted by the 2nd Hawaii International Conference on Social
    Sciences, Honolulu, HI.
35. Huang, H., Li, H., & Peng, W. (2003, May). Toward an integrated model of
    postmerger organizational identification. Paper presented at the Annual
    Conference of the International Communication Association, San Diego, CA.
36. McLaughlin, M. L., Sukhatme, G., Peng, W., Zhu, W., & Parks, J. (2003,
    May). Mutual touch in a collaborative networked virtual environment. Paper
                                                                      Peng 7

    presented at the Annual Conference of the International Communication
    Association, San Diego, CA.
37. McLaughlin, M. L., Sukhatme, G., Peng, W., Zhu, W., & Parks, J. (2002,
    October). An experimental study of performance and presence in
    heterogeneous haptic collaboration: some preliminary findings. Paper
    presented at the 7th PHANToM User Group, Santa Fe, NM.

CONFERENCE PRESENTATION

1. Pfeiffer, K., Peng, W., Winn, B., & Suton, D. (2011, June). Developing a
   theory-based video game to increase intrinsic motivation to exercise.
   Presented at North American Society for the Psychology of Sport and
   Physical Activity, Burlington, VT, June 6, 2011.
2. Peng, W., & Winn, B. (2010, May). Self-Determination Theory Guided Design
   of an Exergame. Presented at the 6th Annual Games for Health Conference.
   Boston, MI. May 24, 2010.
3. Pfeiffer, K., Peng, W., & Winn, B. (2010, October). Assessment of Physical
   Activity in Games for Health. Presented at Midwest Conference on Health
   Games, Indianapolis, IN, October 29, 2011.
4. Hetzman, M., Suton, D., Peng, W., Winn, B., & Pfeiffer, K. (2011, February).
   Comparison of VO2 and accelerometer counts during a physically active
   video game. Presented at Michigan meeting of the American College of
   Sports Medicine, Gaylord, MI, February 3, 2011.

AWARDS AND HONORS
1. Michigan Children’s Trust & MSU Children’s Central Innovation Award, 2009.
2. Top 3 Papers Award, Games Studies SIG, Annual Conference of the
   International Communication Association (ICA), Montreal, Canada, 2008
3. Top 3 Papers Award, Human Communication and Technology Division,
   Annual Conference of the National Communication Association (NCA),
   Chicago, 2007
4. Recipient of Communications Critical Pathways Dissertation Fellowship,
   2005-2006
5. Top Student Paper Award, Instructional and Developmental Communication
   Division, Annual Conference of the International Communication Association
   (ICA), New Orleans, 2004

TEACHING
MSU
TC100: Introduction to the Information Society (online and offline)
TC339: Digital Games and Society
TC391: ICT for Health Care
TC476: Advanced Media Research
TC831: Serious Games Theories

USC
COMM301L: Empirical Research in Communication
                                                                        Peng 8

COMM550x: Research Methods in Communication I (Teaching Assistant)
COM202: Introduction to Communication Technology (Teaching Assistant)
COMM302: Persuasion (Teaching Assistant)

GRANT ACTIVITIES
Funded
  The Robert Wood Johnson Foundation. PI. $284,100. Short- and long-term
   effectiveness of exergames for young adults. September 2009 - August 2011.
   Funded.
  MSU FACT Grant. PI. $40,000. Media Literacy: Engaging Youths and
   Parents. April 08 - August 09. Funded.
  Michigan Children’s Trust & MSU Children’s Central. PI. $2,000. The
   Influence of Violence in Video Games on Adolescent Development. April 09 –
   June 09. Funded.
  Annenberg Student Research Grant. PI. $400. AIBO personality. Spring 2002.
   Funded.
  Annenberg Student Research Grant. PI. $400. Self efficacy and performance
   in computer game playing. Fall 2002. Funded.

Pending
  National Institutes of Health. PI. $ 414,143. Use Active Video Game to
   Reduce Sedentary Behavior and Increase Physical Activity. Submitted on
   July 15, 2011, pending.
  National Science Foundation. PI. $445, 303. CAREER: Fundamental
   Research of Effective Serious Games to Motivate Healthy Behavior.
   Submitted on July 25, 2011, pending.

Not Funded
  National Institutes of Health. PI. $ 410,608. Active Video Game Intervention
   to Increase Physical Activity in Young Adults. Submitted on Oct 18, 2010, Not
   funded (Scored).
  National Science Foundation. Co-PI (PI: Hsieh). $ 305,586. SHB: Small:
   Collaborative Research: Intelligent Framing of Feedback for Motivating
   Healthy Behavior. Submitted on Dec 17, 2010, Not funded.
  Marketing Science Institute. Co-PI (PI: Qiu). $20,000. Social influence: Word
   of Mouth vs. Word of Mouse. Submitted May 12, 2010. Not funded.
  National Institutes of Health. Co-PI (PI: Bresnahan). $289,364. Safety, status,
   & trust: What Chinese workers think about American Cigarettes. Submitted
   on February 16, 2010, Not funded.
  National Institutes of Health. Co-PI (PI: LaRose). $145, 844. Developing
   resistance to alcohol temptation through self-regulation of the media habits of
   youth. Submitted on October 16, 2009, Not funded.
  Google. Co-PI (PI: Qiu). $56,408. 1 vs. 100? How many strangers’ opinions
   does it take to account for the opinion of one friend? Submitted on October
   30, 2009. Not funded.
                                                                      Peng 9

   National Institutes of Health. PI. $149,947. A media literacy program to
    empower youth against violence and alcohol. Submitted on February 16,
    2009, Not funded.
   National Science Foundation. Co-PI (PI: Heeter) $587,349. Climate Change
    Deliberative Decision Game. Submitted on August 1, 2008. Not funded.
   National Science Foundation. Senior Personnel (PI: Heeter). $2,999,888.
    Science in Society Digital Decision Games. Submitted on Dec 13, 2007. Not
    funded.
   MSU IRGP Grant. PI. $40,000. A Web-based Socially Motivating Self-
    Management Tool for Healthy Eating. Submitted on Sept 11, 2007. Not
    funded.
   National Institute of Nursing Research. Co-Project Director. $300,000.
    Innovations in enhancing quality of life through self-management. Submitted
    on May 09, 2007. Not funded.
   MSU IRGP Grant. PI. $40,000. Computer Game Based Healthy Diet
    Promotion: An Experimental Study of the Underlying Mechanisms. Submitted
    on Sep 19, 2006. Not funded.

SERVICE
Editorial Board
       Journal of Communication, 2009-
       Games for Health: Research, Development, and Clinical Applications,
       2011-
       International Journal of Gaming and Computer-Mediated Simulations,
       2008-
Journal Reviewer
       Journal of Communication, 2008-present
       Media Psychology, 2009-present
       Journal of Computer-Mediated Communication, 2008-present
       CyberPsychology & Behaviors, 2007-present
       Health Communication, 2007, 2011
       Human Communication Research 2009
       Communication Research, 2007
       Information Communication and Society (iCS), 2007
       Personality and Individual Difference, 2008
       Annual Conference of the International Communication Association (ICA),
       2004-present
       Consumer Culture Conference 2009
       Association for Education in Journalism and Mass Communication
       (AEJMC) conference, 2009
       Meaningful Play 2008, 2010
Grant Reviewer
       NIH Cutting-Edge Basic Research Awards program (R21), March, 2011
Fellowship and Award Reviewer
       College Summer Excellence Fellowship Review Committee, 2009, 2010,
       2011
                                                                       Peng 10

      ICA Herbert Dordick Award (Communication and Technology Division),
      2011
Conference Program Committee
      Meaningful Play 2008 Organizing Committee
      Meaningful Play 2010 Organizing Committee
      ISPR 2011 program committee
Department, College and University Committees
      Department Graduate Committee, 2007-2009
      Department Search Committee, 2007-2008, 2008-2009
      Department Master Comprehensive Exam Committee, 2007, 2008, 2011
      (Chair)
      Health Communication Graduate Admissions Committee, 2007, 2008,
      2009
      Department PhD Committee, 2010-
      College Advisory Committee, 2011-
      University Committee of Faculty Affairs, 2007-2009
Outreach Activity
      Detroit 4H Community Center, 2009
      Detroit Youthville, 2009
Other Service
      Coordinated department online course development, 2008
      Developed modules of department online course, 2008

ADVISING
Ph.D. Dissertation Committee
Doohwang Lee (Assistant Professor at University of Alabama), Ryan Lange,
Michael Lee (Assistant Professor at University of Houston), Jih-Hsuan Lin,
Mikyoung Kim, Hyun Ju Jeong, Steve Jeong.

Ph.D. Guidance Committee
Ming Liu, Michael Lee, Steve Jeong, Mikyoung Kim, Jih-Hsuan Lin, Mi Jung Kim,
Jinsuk Kim, Hyun Ju Jeong, Julia Crouse, Wenjuan Ma, Yu-Hao Lee, Younghwa
Yun, Carolyn LaPlante, Yvette Wohn, Jacob Solomon

Master Thesis Committee
Yi Mou, Jie Zhuang, Ashley Organ, Matthew Grizzard, Chris Covington (serve as
chair), Jian Rui, Gyoung Kim (serve as chair)

Master Student
Qiao Qi (serve as chair)

Independent Study
Fall 2008: Jie Zhuang
Spring 2009: Chris Covington, Gyoung Kim, Matt Vinci (undergraduate)
Summer 2009: Chris Covington, Gyoung Kim
Fall 2009: Jih-Hsuan Lin
Fall 2010: Carolyn LaPlante
                                        Peng 11

Spring 2011: Julia Crouse, Mijung Kim
Fall 2011: Yvette Wohn

				
DOCUMENT INFO
Categories:
Tags:
Stats:
views:22
posted:10/15/2011
language:English
pages:11
siwoyxrzafiawzzy siwoyxrzafiawzzy
About