Battle of Seattle charts 1.1

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Shared by: Malik Hairston
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EXPOSURE INDEX ADJUSTMENT CHART AMOUNT WHY +/- ? per specific random event -4 Authority for each Emergency Reinforcement unit taken +2 Authority OR for each Protester Group unit permanently removed by A or X result -2 Protester (Authority player's choice) -1 Authority AND for each Protester Crowd unit permanently removed by A or X result -1d6 Protester -1 Authority Authority player attacks using Special Munitions, per unit +1 Protester for each Authority unit temporarily removed due to combat result +? Protester equal to the Exposure Value of each Downtown Core area where the Protester player has at least one unit +10 Authority if there are no Protester Crowd units on the map (day turns only) +20 Authority if there are no Protester units at all on the map (exclusive of the above) -1 Authority for every five SPD units on the map (don’t count those in Reserve Pool, round fractions up) WHEN Random Events Phase Random Events Phase Combat Phase Combat Phase Combat Phase Combat Phase Turn End Phase Turn End Phase Turn End Phase Turn End Phase EXPOSURE INDEX REINFORCEMENT TABLE 0-20 21-40 41-60 61-80 81-100 101+ Exposure Index +2d6 +1d6 +2 +1 -1 -2 Protester Group units +1 +2 +3 +1d6 +1d6 +2d6 Protester Crowd units +3 +2 +1 0 -1 -2 SPD units 0 1 2 3 4 5 Reaction Move Limit The number on the table is the number of units in that category that are added to or removed from the units on the map. Units removed are still available to enter as reinforcements. RANDOM EVENTS TABLE Die Roll Random Event Random Reinforcement. The Protester player rolls 1d6 and halves the result (round fractions up). If the 11-16 Protester EI is equal to or higher than the Authority EI, he may choose up to that number of Group or Crowd units; if lower, then he may choose only Group units. The Kids are Untied. All Anarchist units may not move this turn while they discuss tactics. 21 Angry Womyn Unite! An incautious remark by a policeMAN enrages our sisters in struggle; all Radical 22 units double their Combat Factor this turn. Coffee Break. Organized Labor units may not move or attack in the Protester player-turn. 23 Folk Music Festival. Remove all Liberal units: they reappear in the Morning turn of the following day. 24 Uh-oh, My Costume Broke. All Environmentalist units may not move this turn. 25 Hey Beavis... 1d6 Yahoo units arrive as reinforcements (pick them out of the available units). 26 Transit SNAFU. All SPD, National Guard, or State Trooper emergency reinforcements the Authority 31-32 player has on the way arrive one turn later. Rapid Response. All National Guard or State Trooper emergency reinforcements the Authority player has 33-34 on the way arrive one turn earlier. Solidarity Forever. All Protester units this turn conduct Morale Checks as if their Morale Factor were one 35-36 number higher than it is. Faction Friction. Protester units of different factions may not combine in attacks in the Protester Combat 41-42 Phase. "This is a Nonviolent Protest!" Crowd units may not attack in the Protester Combat Phase. 43-44 Mainstream Protesters Point Fingers. This turn, the Authority player may double the Combat Factor of 45-46 any units used to attack Group units in areas where Crowd units are also present (he may not attack any Crowd units in the area if he wants this advantage, but he can choose to ignore it and attack the Crowds too). Attrition. Protester player must remove one Crowd unit of his choice (but no EI penalty). 51-53 Paperwork. Authority Player immediately removes one SPD unit from the game (but no EI penalty), so it 54-56 can spend the rest of the game filling out forms. Mayor Denounces Protesters. Add 10 points to Authority EI. 61-62 Bill Clinton Admits Protesters Have a Point. Add 10 points to Protester EI. 63-64 Lost Keys to the Ammunition Locker! Authority units can’t use Special Munitions this turn. 65-66 COMBAT RESULTS TABLE (sum of attacking Combat Factors) Die Roll 1 2 3 4 5 6 1 N N N N MC MC 2-3 N N N MC MC A 4-6 N N MC MC A A 7-10 N N MC MC A X 11-15 N MC MC A A X 16+ MC MC A A X X Combat Factor Adjustments (cumulative) Combat Factor DOUBLED: Authority Special Munitions attack; "Angry Womyn" or "Pointing Fingers” random event; Stage Three escalation. Combat Factor HALVED: attacking or counterattacking with Barricade present; Night turn. Combat Results N: No effect. Nothing happens. MC: Morale Check. One defending unit (attacking player chooses) rolls 1d6: if roll<= Morale then OK, otherwise temporarily removed (to off-map piles if Protester, or to Reserve Pool if Authority). A: Arrest. If the Authority player is attacking, one Protester unit of the Authority player's choice is PERMANENTLY removed from the game and all other defending units must make a Morale Check. Then any EI penalty or reward is given (see the EI Adjustment Chart). If the Protester player is attacking, one defending Authority unit is temporarily removed. X: Dispersal. If the Authority Player is attacking, all defending Protester units are PERMANENTLY removed from the game. If the Protester player is attacking, all defending Authority units are temporarily removed to the Reserve Pool. Setup Instructions (Authority player first) Authority: Place 1 SPD unit in the Convention Centre. Place all remaining SPD, National Guard, and State Trooper units aside off-map. Set Exposure Index to 30. Protester: divide Group and Crowd units into two piles off-map. Choose five Crowd units randomly and place them in any areas of the Downtown Core. Set Exposure Index to 0. COUNTER MANIFEST (total 96) Protester Units Faction (color) Anarchists (white and black) Radicals (red) Organized Labor (orange) Liberals (pink) Environmentalists (green) Yahoos (yellow) Authority Units (blue) SPD units National Guards State Troopers Markers (white) Barricade Protester EI markers Authority EI markers Turn marker version 1.2, 3 February 2000 Unit (factors) 8 x 2-5-3 12 x 2-4-3 12 x 1-3-1 12 x 2-2-1 8 x 2-3-1 10 x 1-2-3 15 x 4-4-3 4 x 2-6-3 4 x 3-5-3 6 2 2 1

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