Tampa_Gamer_Tech_Flow_Charts

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TECHNOLOGY FLOWCHART FOR STOCK FILES (v1.05) Notes TECH FLOW CHARTS 7/13/2006 7/25/2006 5/17/2006 8/24/2006 9/29/2006 3/14/2006 3/11/2006 5/31/2006 Color red indicates the category is weapons "WT" indicates Weapons Technology Group Start level is 0 can be researched up to level 100 "1" indicates 1st research area in that group WT1 - Energy Stream Weapons 0:100/2,000 TS7(2) └(1) COM: Anti - Proton Beam └(1);WT22(1) COM: Sm. A .P. Beam └(1);WT9(1) COM: P. D. Beam LAST UPDATED: 10/2/2006 files used: Script_Main_Intelligence.txt CulturalAchievements.txt IntelligenceAchievements.txt TechAreas.txt Components.txt Facilities.txt VehicleSizes.txt ComponentEnhancements.txt GOAL: To track the current version of the beta SE5 stock tech tree and use as a tool for fine-tuning the tree and programming better AI files. "Energy Stream Weapons" is the name of of this research area KEY FOR EACH TECH DATA BOX: Cannot research this area until achieve level 2 in Physics (TS7) [group tech reference code] - [tech name] EXAMPLE [start level]: [max. level]/[cost per level] [prerequisite tech reference code](required tech level) └([LEVEL REQUIRED]) [RESEARCH RESULT TYPE]: DESCRIPTION Cost of each tech level is (tech level*2,000) NOMENCLATURE: Theoretical Science Applied Science Weapon Technology Cultural Advancement Facility Component Vehicle Weapon Mount Cultural Achievement Intelligence Project/Achievement Colonization Construction Cultural Advancement General Intelligence Medical Planetary Industry Planetary Resources Planetary Weapons Racial Technologies Racial Weapons Ship Capture Stellar Storage Theoretical Science Unique Unique Weapons Unit Weapons Units Vehicle Systems Vehicle Weapons Warheads Component "Anti - Proton Beam" is available at level 1 Component "Small Anti - Proton Beam" is available at level 1 only if we also have achived level 1 of WT22 (Smaller Weapons) Key for Tech Group Code: TS AS WT CA Key for Research Results: FAC COM VEH MNT CULT IPR Color Coding for Categories: GENERAL NOTES:(1) Colored boxes indicate AI spending groups/categories for AI author progamming purposes (subject to additional testing) (2) Cultural Achievements result in empire-wide effects/bonuses (which are listed) (3) Intelligence Achievements simply give the empire bonus in the designated focus area - all projects are available from the start PRINTING NOTES: Setup to print on letter sized paper (8.5x11) 4 pages wide by 1 page high (including this Notes page) CREDITS: Many thanks to se5a, Suicide Junkie, Markavian, Fyron and others who tirelessly pushed the "old tech mod" for use as stock. More thanks to Captain Kwok who is extensivly re-balancing the stock tech tree for release purposes Created by Chris Traber (a/k/a Tampa_Gamer) Stock Tech v105 Flowchart TS2 - Biology 1:2/50,000 None TS3 - Chemistry 1:3/30,000 None TS4 - Construction 1:3/30,000 None TS1 - Astrophysics 1:3/50,000 None AS56 - Stellar Harnessing 0:30/10,000 TS1(2) └(1) COM: Solar Collector └(20) COM: Solar Sail WT19 - Biological Weapons 0:100/7,000 TS2(2) └(1) COM: Plague Bomb └(5) COM: Toxic Injector AS28 - Resource Manipulation 0:46/20,000 TS3(3) └(1) FAC: Ultra - Recycler └(1) FAC: Resource Converter WT4 - Plasma Missile Weapons 0:100/3,000 TS3(2) └(1) COM: Plasma Missile AS23 - Robotics 0:40/2,000 TS4(3) └(1) FAC: Robotoid Factory └(20) FAC: System Robotoid Factory AS16 - Fighters 0:9/10,000 TS4(2) └(1) COM: Fighter Bay └(1) COM: Fighter Cockpit └(1) COM: Fighter Life Support └(1) VEH: Small Fighter └(1);TS11(1) VEH: Org. Small Fighter └(1);TS10(1) VEH: Cryst. Small Fighter └(4) VEH: Medium Fighter └(4);TS11(1) VEH: Org. Medium Fighter └(4);TS10(1) VEH: Cryst. Medium Fighter └(7) VEH: Large Fighter └(7);TS11(1) VEH: Org. Large Fighter └(7);TS10(1) VEH: Cryst. Large Fighter AS24 - Centralized Computer Systems 0:40/2,000 TS4(3) └(1) FAC: Central Computer Complex └(1) FAC: Citizen Databank Complex └(20) FAC: System Computer Complex └(20) FAC: System Citizen Databank WT11 - Tractor \ Repulser Weapons 0:100/3,000 TS1(2) └(1) COM: Repulser Beam └(1) COM: Tractor Beam WT12 - Weapon Overloading Weapons 0:100/4,000 TS1(2) └(1) COM: Weapon Disrupter └(5) COM: Tachyon Projection Cannon AS57 - Stellar Manipulation 0:121/100,000 TS1(2) └(1) FAC: Monolith Facility └(10) COM: Beta Displacement Pulser └(15) COM: Ionic Concussion Blaster └(20) COM: Tectonic Bomb └(25) COM: Matter Gravity Sphere └(30) COM: Gravitational Condenser └(35) COM: Gravitational Quantum Resonator └(40) COM: Stellar Plasma Sphere └(45) COM: Stellar Nucleonic Torpedo └(50) COM: Nebulae Graviton Emitter └(55) COM: Nucleonic Thresher Torpedo └(60) COM: Quantum Graviton Beam └(65) COM: Inverted Quantum Beam └(70) COM: Ring World Placement Generator └(70) COM: Planetary Gravity Plating └(70) COM: Hyper - Density Cables └(80) COM: Sphere World Placement Generator WT17 - Null Space Weapons 0:100/7,000 TS1(3) └(1) COM: Null - Space Projector AS4 - Repair 0:50/5,000 None └(1) COM: Repair Bay WT14 - Gravitational Weapons 0:100/4,000 TS1(3) └(1) COM: Graviton Hellbore └(1);WT22(1) COM: Small Graviton Beam AS14 - Space Yards 1:50/5,000 None └(1) FAC: Space Yard Facility └(10) COM: Space Yard WT21 - Troop Weapons 0:100/10,000 AS19(2) └(1) COM: Ground Cannon AS19 - Troops 1:9/10,000 None └(1) COM: Troop Cockpit └(1) VEH: Small Troop └(1);TS11(1) VEH: Org. Small Troop └(1);TS10(1) VEH: Cryst. Small Troop └(4) VEH: Medium Troop └(4);TS11(1) VEH: Org. Medium Troop └(4);TS10(1) VEH: Cryst. Medium Troop └(7) VEH: Large Troop └(7);TS11(1) VEH: Org. Large Troop └(7);TS10(1) VEH: Cryst. Large Troop AS17 - Mines 0:9/10,000 TS4(2) └(1) COM: Mine Layer └(1) COM: Mine Sweeper └(1) VEH: Small Mine └(1);TS11(1) VEH: Org. Small Mine └(1);TS10(1) VEH: Cryst. Small Mine └(4) VEH: Medium Mine └(4);TS11(1) VEH: Org. Medium Mine └(4);TS10(1) VEH: Cryst. Medium Mine └(7) VEH: Large Mine └(7);TS11(1) VEH: Org. Large Mine └(7);TS10(1) VEH: Cryst. Large Mine AS1 - Rock Planet Colonization 0:10/200,000 None └(1) COM: Rock Colony AS5 - Light Hull Construction 1:10/5,000 None └(1) VEH: Colony Ship └(1):TS11(1) VEH: Organic Colony Ship └(1):TS10(1) VEH: Crystalline Colony Ship └(1) VEH: Frigate └(1);TS11(1) VEH: Organic Frigate └(1);TS10(1) VEH: Crystalline Frigate └(1);AS16(1) VEH: Light Carrier └(1);AS16(1);TS11(1) VEH: Organic Light Carrier └(1);AS16(1);TS10(1) VEH: Crystalline Light Carrier └(1) VEH: Small Freighter └(1);TS11(1) VEH: Organic Small Freighter └(1);TS10(1) VEH: Crystalline Small Freighter └(1) COM: Auxiliary Control └(1) COM: Bridge AS11 - Base Construction 1:10/8,000 None └(1) VEH: Space Station └(1);TS11(1) VEH: Organic Space Station └(1);TS10(1) VEH: Crystalline Space Station AS2 - Ice Planet Colonization 0:10/200,000 None └(1) COM: Ice Colony AS3 - Gas Planet Colonization 0:10/200,000 None └(1) COM: Gas Giant Colony AS12 - Large Base Construction 0:10/16,000 AS11(5) └(1) VEH: Star base └(1);TS11(1) VEH: Organic Star base └(1);TS10(1) VEH: Crystalline Star base AS6 - Medium - Light Hull Construction 0:10/8,000 AS5(5) └(1) VEH: Destroyer └(1);TS11(1) VEH: Organic Destroyer └(1);TS10(1) VEH: Crystalline Destroyer AS15 - Drones 0:9/10,000 None └(1) COM: Drone Computer Core └(1) COM: Drone Launcher └(1) VEH: Small Drone └(1);TS11(1) VEH: Organic Small Drone └(1);TS10(1) VEH: Crystalline Small Drone └(4) VEH: Medium Drone └(4)TS11(1) VEH: Organic Medium Drone └(4)TS10(1) VEH: Crystalline Medium Drone └(7) VEH: Large Drone └(7);TS11(1) VEH: Organic Large Drone └(7);TS10(1) VEH: Crystalline Large Drone AS26 - Medical Treatment 0:49/2,000 None └(0) COM: Life Support └(1) COM: Medical Bay └(1) FAC: Medical Lab AS21 - Starship Support 1:100/2,000 None └(1) FAC: Resupply Depot AS13 - Baseship Construction 0:10/23,000 AS10(5);AS12(5) └(1) VEH: Baseship └(1):TS11(1) VEH: Organic Baseship └(1):TS10(1) VEH: Crystalline Baseship AS7 - Medium Hull Construction 0:10/11,000 AS6(5) └(1) VEH: Light Cruiser └(1):TS11(1) VEH: Organic Light Cruiser └(1):TS10(1) VEH: Crystalline Light Cruiser └(1);AS16(4) VEH: Carrier └(1);AS16(4);TS11(1) VEH: Organic Carrier └(1);AS16(4);TS10(1) VEH: Crystalline Carrier └(1) VEH: Medium Freighter └(1):TS11(1) VEH: Organic Medium Freighter └(1):TS10(1) VEH: Crystalline Medium Freighter AS34 - Ion Engines 1:10/5,000 None └(1) COM: Ion Engine └(1);AS16(1) COM: Small Ion Engine └(1);AS19(1) COM: Nuclear Ground Thrusters └(3) COM: Emergency Propulsion └(5) COM: Self - Destruct Device WT13 - Engine Overloading Weapons AS35 - Contra - Terrene 0:100/4,000 AS34(5) Engines └(1) COM: Ionic Disperser 0:10/10,000 └(20) COM: Ionic Pulse Missile AS34(5) └(1) COM: Contra - Terrene Engine └(1);AS16(1) COM: Small Contra - Terrene Engine └(5);AS16(1) COM: Afterburners └(1);AS19(1) COM: Fusion Ground Thrusters WT7 - High-Energy Discharge Weapons AS36 - Jacketed - Photon 0:100/3,000 AS35(5) Engines 0:10/15,000 └(1) COM: Ripper Beam AS35(5) └(20) COM: Incinerator Beam └(1) COM: Jacketed Photon Engine └(1);WT22(1) COM: Sm. Incin. Beam └(1);AS16(1) COM: Small Jacketed Photon └(40) COM: Wave Motion Gun └(1);AS19(1) COM: Anti-Grav Thrusters AS22 - Storage 1:100/2,000 None └(1) FAC: Mineral Resource Storage └(1) FAC: Organic Resource Storage └(1) FAC: Radioactive Resource Storage └(1) FAC: Cargo Facility AS8 - Medium - Heavy Hull Construction 0:10/14,000 AS7(5) └(1) VEH: Cruiser └(1);TS11(1) VEH: Organic Cruiser └(1);TS10(1) VEH: Crystalline Cruiser AS18 - Satellites 1:9/10,000 None └(1) COM: Satellite Bay └(1) COM: Satellite Computer Core └(1) VEH: Small Satellite └(1);TS11(1) VEH: Organic Small Satellite └(1);TS10(1) VEH: Crystalline Small Satellite └(4) VEH: Medium Satellite └(4);TS11(1) VEH: Organic Medium Satellite └(4);TS10(1) VEH: Crystalline Medium Satellite └(7) VEH: Large Satellite └(7);TS11(1) VEH: Organic Large Satellite └(7);TS10(1) VEH: Crystalline Large Satellite AS32 - Cargo 1:25/5,000 None └(1) COM: Cargo Bay └(1) COM: Small Supply Storage └(1) COM: Supply Storage └(1) COM: Small Ordnance Storage └(1) COM: Ordnance Storage AS9 - Heavy Hull Construction 0:10/17,000 AS8(5) └(1) VEH: Battleship └(1);TS11(1) VEH: Organic Battleship └(1);TS10(1) VEH: Crystalline Battleship └(1);AS16(7) VEH: Heavy Carrier └(1);AS16(7);TS11(1) VEH: Organic Heavy Carrier └(1);AS16(7);TS10(1) VEH: Crystalline Heavy Carrier └(1) VEH: Large Freighter └(1):TS11(1) VEH: Organic Large Freighter └(1):TS10(1) VEH: Crystalline Large Freighter AS10 - Huge Hull Construction 0:10/20,000 AS9(5) └(1) VEH: Dreadnought └(1);TS11(1) VEH: Organic Dreadnought └(1);TS10(1) VEH: Crystalline Dreadnought AS20 - Weapon Platforms 1:9/10,000 None └(1) COM: Weapons Plat. Comp. Core └(1) VEH: Small Weapons Platform └(1);TS11(1) VEH: Organic Small WP └(1);TS10(1) VEH: Crystalline Small WP └(4) VEH: Medium Weapons Platform └(4);TS11(1) VEH: Organic Medium WP └(4);TS10(1) VEH: Crystalline Medium WP └(7) VEH: Large Weapons Platform └(7);TS11(1) VEH: Organic Large WP └(7);TS10(1) VEH: Crystalline Large WP AS37 - Quantum Engines 0:10/20,000 AS36(5) └(1) COM: Quantum Engine └(1);AS16(1) COM: Small Quantum Engine └(1);AS19(1) COM: Quantum Ground Thrusters Created by Chris Traber (a/k/a Tampa_Gamer) Stock Tech v105 Flowchart TS6 - Military Science 1:3/30,000 None TS7 - Physics 1:5/30,000 None TS5 - Industry 1:3/30,000 None └(1) FAC: Space Port WT6 - Torpedo Weapons 0:100/3,000 TS6(2) └(1) COM: Anti - Matter Torpedo └(1) COM: Gamma Pulse Torpedo └(1);WT22(1) COM: Small Anti - Matter Torp. └(1);AS37(1) COM: Quantum Torpedo AS69 - Advanced Military Science 0:101/8,000 TS6(3) └(1) FAC: Ship Training Facility └(1) FAC: Fleet Training Facility WT10 - Shield Damaging Weapons 0:100/4,000 AS40(4) └(1) COM: Shield Depleter └(1);WT22(1) COM: Sm. Sh. Depleter └(30) COM: Shield Disrupter AS43 - Scanners 0:20/10,000 TS7(3) └(1) COM: Long Range Scanners └(10) COM: Scanner Jammer WT2 - Energy Pulse Weapons 0:100/2,000 TS7(2) └(1) COM: Meson Blaster └(1);WT22(1) COM: Small Meson Blast. └(1);WT9(1) COM: Point - Def. Blaster AS40 - Shields 0:100/2,000 TS7(2) └(1) COM: Shield Generator └(1) COM: Small Shield Generator └(20) COM: Phased - Shield Generator └(20) COM: Shield Regenerator AS25 - Defenses 0:100/50,000 TS7(2) └(1) FAC: Planetary Grav. Sh. Facility └(2) FAC: System Grav. Sh. Facility AS44 - Computers 0:20/5,000 TS5(2) └(1) COM: Master Computer AS45 - Defense Systems 0:30/5,000 TS6(2) └(1) COM: ECM └(1) COM: Small ECM WT16 - Computer Combat 0:100/5,000 AS44(2) └(1) COM: Computer Virus WT9 - Point-Defense Weapons 0:100/2,000 TS6(1) └(1) COM: Point - Defense Cannons └(5) COM: Flak Cannon └(5) COM: Bomblet Missile WT3 - Missile Weapons 1:100/3,000 None └(1) COM: Capital Ship Missile └(1);WT22(1) COM: Small Rocket Pods AS29 - Minerals Extraction 1:71/5,000 None └(1) FAC: Mineral Miner Facility └(5) FAC: Mineral Scanner └(10) FAC: System Mineral Scanner └(10) COM: Robo - Miners WT1 - Energy Stream Weapons 0:100/2,000 TS7(2) └(1) COM: Anti - Proton Beam └(1);WT22(1) COM: Sm. A .P. Beam └(1);WT9(1) COM: P. D. Beam AS41 - Cloaking 0:20/10,000 TS7(4) └(1) COM: Cloaking Device WT18 - Ship Capture 0:100/5,000 TS6(3) └(1) COM: Boarding Parties └(1) COM: Security Station WT5 - Projectile Weapons 1:100/2,000 None └(1) COM: Depleted Uranium Cannon └(1) COM: Sm. Depl. Ur. Can. AS30 - Organics Extraction 1:71/5,000 None └(1) FAC: Organics Farm Facility └(5) FAC: Hybrid Eco - Farms └(10) FAC: System Eco - Farms └(10) COM: Robo - Farmers WT8 - Phased Energy Weapons 0:100/4,000 TS7(3) └(1) COM: Phased - Polaron Beam └(1);WT22(1) COM: Small Phased - Polaron Beam WT15 - Warp Weapons 0:100/5,000 TS7(5) └(1) COM: Wormhole Beam └(1) COM: Subspace Rupture Beam AS33 - Resupply 0:39/5,000 None └(1) COM: Emergency Resupply Pod └(1) COM: Emergency Reordnance Pod └(20) COM: Quantum Reactor AS31 - Radioactives Extraction 1:71/5,000 None └(1) FAC: Radioactives Extraction Facility └(5) FAC: Radioactives Collider └(10) FAC: System Radioactives Collider └(10) COM: Robo - Rad Extractors AS62 - Sabotage - Political 0:20/2,000 AS58(3) └(1) IPR: Trade Disrupted └(1) IPR: Disrupted Messages AS58 - Intelligence Services 0:100/5,000 None └(1) FAC: Intelligence Center AS66 - Espionage - Political 0:20/2,000 AS58(1) └(1) IPR: Intercept Messages └(1) IPR: Treaty Information AS46 - Weapon Mounts 0:1/2,000 None AS39 - Armor 1:100/2,000 None └(1) COM: Small Armor └(1) COM: Armor └(20) COM: Emissive Armor └(20) COM: Small Emissive Armor └(20) COM: Stealth Armor └(20) COM: Scattering Armor AS47 - Ship Weapon Mounts 0:20/2,000 AS46(1) └(1) MNT: Large Ship Mount └(5) MNT: Heavy Ship Mount └(10) MNT: Massive Ship Mount AS48 - Base Weapon Mounts 0:20/2,000 AS46(1) └(1) MNT: Large Base Mount └(5) MNT: Heavy Base Mount └(10) MNT: Massive Base Mount AS61 - Sabotage - Empire Wide 0:20/2,000 AS58(3) └(1) IPR: Points Change └(1) IPR: Points Stolen └(1) IPR: Research Stolen └(1) IPR: Research Lost └(1) IPR: Intel Points Lost AS59 - Sabotage - Ships & Fleets 0:20/2,000 AS58(4) └(1) IPR: Ship Damage └(1) IPR: Ship Lose Movement └(1) IPR: Ship Lose Supplies └(1) IPR: Ship Rebels └(1) IPR: Ship Lose Experience └(1) IPR: Cargo Damage └(1) IPR: Orders Changed AS42 - Sensors 1:30/2,000 None └(1) COM: Combat Sensors └(1) COM: Sm. Cmbt. Sensors └(1) COM: Basic Sensors └(4) COM: Tachyon Sensors AS49 - Unit Weapon Mounts 0:20/2,000 AS46(1) └(1) MNT: Large WP Mount └(1) MNT: Large Satellite Mount └(5) MNT: Heavy WP Mount └(10) MNT: Massive WP Mount AS65 - Espionage - Empire Wide 0:20/2,000 AS58(1) └(1) IPR: System Information └(1) IPR: Empire Information └(1) IPR: Unit Designs └(1) IPR: Tech Reports AS64 - Espionage - Planets & Colonies 0:20/2,000 AS58(2) └(1) IPR: Planet Information └(1) IPR: Planet Locations AS63 - Espionage - Ships & Fleets 0:20/2,000 AS58(2) └(1) IPR: Force Concentrations └(1) IPR: Queue Concentrations └(1) IPR: Ship Blueprints AS67 - Cooperative Intelligence 0:20/2,000 AS58(5) └(1) IPR: Combine Allied Attack Points AS60 - Sabotage - Planets & Colonies 0:20/2,000 AS58(4) └(1) IPR: Conditions Change └(1) IPR: Value Change └(1) IPR: Population Change └(1) IPR: Population Unhappy └(1) IPR: Population Riot └(1) IPR: Population Rebel └(1) IPR: Cargo Damage └(1) IPR: Plague Created Created by Chris Traber (a/k/a Tampa_Gamer) Stock Tech v105 Flowchart TS11 - Organic Engineering 0:2/50,000 Trait = Organic Manipulation TS13 - Religious Studies 0:2/75,000 Trait = Deeply Religious TS14 - Temporal Studies 0:3/50,000 Trait = Temporal Knowledge TS8 - Planetary Engineering 1:2/100,000 None TS10 - Crystallurgy 0:2/50,000 Trait = Crystallurgy AS29 - Planet Utilization 0:21/10,000 TS8(2) └(1) FAC: Climate Control Facility └(10) FAC: Value Improvement Plant └(20) FAC: Atmospheric Modif. Plant AS50 - Organic Technology 0:79/5,000 TS11(1) └(1) COM: Organic Armor └(1) FAC: Gestation Vats └(1) FAC: Genetic Recoding Lab └(5) COM: Ordnance Vat └(10) FAC: Replicant Center AS52 - Religious Technology 0:46/5,000 TS13(1) └(1) FAC: War Shrine └(1) FAC: Death Shrine └(1) FAC: Time Shrine └(1) FAC: Nature Shrine └(1) FAC: Fate Shrine └(5) COM: Holy War Totem └(5) COM: Vengeance Totem └(5) COM: Stealth Totem └(20) COM: Religious Talisman WT24 -Temporal Weapons 0:100/5,000 TS14(3) └(1) COM: Time Distortion Burst └(1);WT22(1) COM: Small Time Distortion Burst └(1) COM: Temporal Shifter └(5) COM: Weapon Phase Accelerator └(10) COM: Alloy Burner Missile └(25) COM: Shield Accelerator └(25) COM: Temporal Tachyon Cannon AS53 - Temporal Technology 0:51/5,000 TS14(1) └(1) COM: Temporal Sensors └(1) FAC: Events Predictor └(1) FAC: Temporal Vacation Service └(1) FAC: Temporal Space Yard Facillity AS54 - Crystalline Technology 0:51/5,000 TS10(1) └(1) COM: Crystalline Armor └(1) FAC: Solar Generator └(1) FAC: Crystalline Restruct. Plant └(1) FAC: Energy Transmission Lens └(5) COM: Energy Refractor TS9 - Psychology 1:10/30,000 None └(1) COM: Crew Quarters WT26 -Organic Weapons 0:100/5,000 TS11(2) └(1) COM: Plasma Charge └(1) COM: Electric Discharge └(1);WT22(1) COM: Small Elect. Dis. └(1) COM: Seeking Parasite └(1) COM: Acid Globule └(1);WT22(1) COM: Small Acid Glob. └(20) COM: Hyper - Plasma Bolt └(20) COM: Lightning Ray └(20) COM: Enveloping Acid Globule └(20) COM: Power Lamprey └(20) COM: Hyperdense Globule CA1 - Cultural Studies 0:1/5,000 None AS70 - Applied Political Science 0:39/8,000 TS9(2) └(1) FAC: Urban Pacification Center WT27 - Crystalline Weapons 0:100/5,000 TS10(2) └(1) COM: Shard Cannon └(1);WT22(1) COM: Small Shard Cannon └(1) COM: Crystalline Torpedo └(15) COM: Crystalline Siphon └(20) COM: High - Energy Magnifier └(25) COM: Energy Dampener AS68 - Applied Research 1:100/10,000 None └(1) FAC: Research Center TS12 - Psychic Studies 0:3/40,000 Trait = Psychic CA2 - Civics 0:20/50,000 CA1(1) └(1) CULT: Increased pop. loyalty WT29 - Massive Shield Depleting Weapons 0:100/5,000 Unique Discovery(1) └(1) COM: Massive Shield Depleter WT20 - Bombardment Weapons 0:100/5,000 None └(1) COM: Planetary Napalm └(1);WT22(1) COM: Small Cluster Bomb └(20) COM: Neutron Bomb └(20) COM: Radiation Bomb └(40) COM: Smart Bomb (RD) └(40) COM: Smart Bomb (SP) AS51 - Psychic Technology 0:51/5,000 TS12(1) └(1) COM: Psychic Receptors └(1) FAC: Psychic Ship Training Facility └(1) FAC: Psychic Fleet Training Facility └(1) FAC: Psychic Scanner CA4 - Education 0:20/50,000 CA1(1) └(1) CULT: Increased pop. loyalty └(1) CULT: Improved alien assimilation CA6 - Ethics 0:20/50,000 CA1(1) └(1) CULT: Increased intel point gen. WT30 - Massive Engine Destroying Weapons 0:100/5,000 Unique Discovery(2) └(1) COM: Massive Ionic Disperser CA3 - Economics 0:20/50,000 CA1(1) └(1) CULT: Decreased facility maint. cost └(1) CULT: Decreased ship/unit maint. cost CA5 - Environmental Sciences 0:20/50,000 CA1(1) └(1) CULT: Increased environmental resistance WT31 - Power Leech 0:100/4,000 Unique Discovery(6) └(1) COM: Power Leech Beam CA7 - Leisure Services 0:20/50,000 CA1(1) └(1) CULT: Increased population reproduction WT22 - Smaller Weapons 0:100/2,000 None └(serves as only as prerequisite) WT32 - Shield Implosion 0:100/4,000 Unique Discovery(7) └(1) COM: Shield Imploder WT25 -Psychic Weapons 0:100/5,000 TS12(3) └(1) COM: Telekinetic Projector └(1);WT22(1) COM: Small Telekinetic Projector └(1) COM: Mental Flailer └(5) COM: Psychic Whilplash └(10) COM: Stupifier └(25) COM: Allegiance Subverter └(30) COM: Mental Singularity Generator CA8 - History 0:20/50,000 CA1(1) └(1) CULT: Increased weapon to hit % └(1) CULT: Increased weapon damage % CA10 - Philosophy 0:20/50,000 CA1(1) └(1) CULT: Increased exp. point gain CA9 - Mathematics 0:20/50,000 CA1(1) └(1) CULT: Increased research point gen. AS72 - Massive Planetary Shielding 0:51/10,000 Unique Discovery(4) └(1) FAC: Mas. Planetary Shield Generator AS71 - Neural Computer Interface 0:20/100,000 Unique Discovery(3) └(1) COM: Neural Combat Net CA11 - Political Science 0:20/50,000 CA1(1) └(1) CULT: Increased trade % WT23 - Warheads 0:100/2,000 None └(1) COM: Cobalt Warhead └(1);AS16(1) COM: Kamikaze Warhead └(1);AS17(1) COM: Mine Warhead └(1);AS15(1) COM: Anti - Planet Warhead Standard └(1);AS17(1);WT12(1) COM: Mine Warhead Tachyon └(1);AS17(1);WT13(1) COM: Mine Warhead Ionic └(1);AS17(1);WT10(30) COM: Mine Warhead Neutrino └(1);AS15(1) COM: Anti - Ship Warhead Standard └(1);AS15(1);WT12(1) COM: Anti - Ship Warhead Tachyon └(1);AS15(1);WT13(1) COM: Anti - Ship Warhead Ionic └(1);AS15(1);WT10(30) COM: Anti - Ship Warhead Neutrino CA12 - Sociology 0:20/50,000 CA1(1) └(1) CULT: Increased war tolerance CA13 - Sports 0:20/50,000 CA1(1) └(1) CULT: Increased ground combat damage Created by Chris Traber (a/k/a Tampa_Gamer)