Leveraging Social Media to Drive Results

W
Shared by: wuyunyi
Categories
Tags
-
Stats
views:
2
posted:
10/9/2011
language:
English
pages:
118
Document Sample
scope of work template
							Leveraging Social Media to
Drive Results
Introducing Youthography
        A Very Brief Primer
What We Do


Our capabilities are split across two distinct groups within the agency:
• Youthography Research & Strategy
   – Full-service custom qualitative and quantitative research and
      strategic planning
• Youthography Marketing & Creative
   – Advertising and creative for TV, web, print, out of home and any
      other place you can think of
   – Event planning, property creation and promotion development
Background



•   Our ongoing and immersive proximity to today’s hugely influential
    set of young demographics allows Youthography to provide the
    highest level of strategic advice, partnership and execution

•   We eat, sleep and breathe contemporary youth culture

•   And we’re immature
The Basics
Demographics and Psychographics
The 4 x 5 Factor

   The 10-29 group divides into four equal five-year cohorts…


           Age            Male / Female        Male / Female
                           (number)             (% of pop)
   10-14                      2,104,800                6.6
   15-19                      2,145,800                6.6
   20-24                      2,243,300                7.0
   25-29                      2,194,300                6.8
   TOTAL 10-29                8,688,200                27
They Play Teenager, Not Grownup


          8 years                     16 years



Lipsmackers               Lipstick / Foundation / Blush


Firefly                                  Mobile phone


Wear a cause bracelet                Walk for the Cure


Get tutored                                Get tutored
 And Share Trends

     13 years                        29 years



All Video Games              Networked Video Games


DIY – Scrapbooking            DIY – Vintage Clothing


Tim Horton’s Double-Double   Brewing specialty coffee


Board Brands for Boarders    Board Brands for Skiers
Home Is Changing

•   80% of them come from families with only 1-2 children at home
     – A greater reliance on friends, external focus


•   Families aren't traditional anymore
     – 12% blended, 14% common-law, 16% single-parent


•   Over 18% of Canadians were born elsewhere
     – Young people see colour less because they’ve never known a
       world without diversity
Home Is Changing

•   60% of women work out of home
     – Coupled with single-parent households, it means that “3:30 to
       5:30 is my chill time…it’s the time for me alone at home.”

•   44% of 20-29-year-olds live at home
     – They are staying at home longer…meaning they have more
       money to spend on culture
Getting Into Adulthood Earlier

 •   Average age of educational enrollment: <4

 •   Average age of 1st menstruation: 8-10 (vs. 12)

 •   Average age of 1st cigarette: 13

 •   Average age of “school-type” decision: 14

 •   Average age of 1st intercourse: 16 (vs. 18)
But Fully Entering Adulthood Much Later

 •   Median age at graduation: 23 (vs. 22)

 •   Average age at graduation: 25 (vs. 23)

 •   Average age of 1st marriage: 28 (vs. 25)

 •   Average age of 1st childbirth: 29 (vs. 26)
Prolonged Pre-Adult Lifestage
Mainstream Borrows From Youth Culture




Plan B Questionable Skateboard    Gap
Video > Beastie Boys Check Your   “Khakis Swing”
Head Music Video                  TV Ad
1992                              1998
And Now It Happens (Way) Faster




 The Strokes    The Village Voice   Gap
 2004           “Skinny jeans are   “Skinny Jeans”
                in”                 2006
                2005
And Dies (Way) Faster
We’re Now Forever Young

•   And it’s not just about acting younger—but looking younger

•   Women as young as 30 are taking the plastic surgery plunge—Botox
    and Restylane injections are by far the most popular procedure with
    chemical peels and microdermabrasions don’t fall far behind

•   Since 2000, the number of Botox users in the U.S. has risen almost
    400%…and this number continues to rise across North America
    And We Aspire Down
•    Halo 3 didn’t become the largest entertainment property of all time
     with only a teenage audience

•    With more than $300 million USD in its first week of sales, Halo 3
     proved that gamers consist of a wide demographic group, and what
     was traditionally a “teenage” thing to do, video games have now
     become just a popular thing to do

•    But that doesn’t mean that if you’re a 30-something year-old guy that
     you don’t call your 18 year old nephew when you need help on the
     game…
And We Aspire Down

    …we’re simply “aspiring younger” as a culture for the first time
    in modern history

•   Kids and parents now have more in common—you’ll go to a movie
    or shopping with Mom and play video games with Dad—your
    parents might actually be cool…
•   …New York Magazine coined the term “Grups” to identify people in
    their 30s and 40s who behave like teens or young adults (the term
    was taken from a Star Trek episode where Captain Kirk lands on a
    planet ruled by children)
And We Aspire Down

     New York
     Magazine’s “Grups”
     (or “Yupsters”)




                          Age lifestyle lines are
                          blurred on The Real
                          Wives of OC
Youth Values Are Becoming Cultural Values
 •   Relationships
 •   Communication
 •   Information
 •   Diversity
 •   Empowerment
 •   And what sews it all together…Technology

     “We already knew that kids learned computer technology more easily
     than adults. What we’re seeing now is that they don’t even need to
     be taught. It’s as if children were waiting all these centuries for
     someone to invent their native language.”
     –   Jaron Lanier (Computer Scientist / Techno-Cultural Theorist)
Media in Transition
Culture in Transition
    The Burning Question


•   What marketers want to know: “How do we get our messages to young
    people?”

•   Young people the world over are leading the charge in how we create,
    consume and manage culture, whether we—or they—realize it or
    not…

•   …and this is having a massive impact on anyone trying to connect to
    them.
Media In Transition

•   There has never been such a huge shift in media habits as over the
    past decade
Unprecedented!

•   Incredible media saturation
•   Remarkable media literacy
•   Always known a multi channel
    universe
•   Had the ‘Net’ as long as it’s
    mattered
•   More advertising than ever before
•   More sources of communication
    than ever
Media and Culture


•   First off, we need to look at media, culture, communication and
    advertising in aggregate; that’s how youth look at it.

•   And culture and communications have been totally transformed
Culture: The 3 Cs
1.   Change: Constant pace of rampant technological change

2.   Charge: Young people are in charge of when and how they
     communicate and interact with culture

3.   Challenge: They challenge traditional models of the way culture
     and communication work
1. Change

•   Then:
     – CDs, VHS, 30 Channels, home phone: little change
     – Stores, broadcast and adult-controlled one-to-one
       communications
•   Then to Now:
     – MP3, DVD, Game Consoles, Mobile all-in-ones, Chat
     – Complete, ongoing change in culture distribution
•   Now:
     – Huge speed of change is regular
     – Big organizations (like, say, a government) aren’t necessarily
       best positioned to keep up with that change
And They Adopt It Quickly

              •   Entertainment & Technology:
                  –   The $399 Desktop PC
                  –   The $49 DVD Player
                  –   Video on your cell phone
                  –   TV with a hard drive (DVR/PVR)
                  –   Video on your PC
                  –   Video on your iPod
                  –   Xbox 360, Nintendo Wii, and PS3
                  –   And more…
2002   2004   2005   2005   2006   2006
2001
2007
2. Charge

•   Then:
     – TV, Movies, Music, Friendships, Communication involve little
       personal control, choice
     – Someone else’s schedule, delivery devices, tech: You have to watch ads,
       be home, call the radio station, go to a store, etc.

•   Then to Now:
     – Internet and digital culture changes everything
     – Culture-on-demand! Communication-on-demand!


•   Now:
     – “Infinite” choice of what to consume, how to connect
     – Control shift: creators to consumers, adults to youth
And They Adopt It Quickly

               •   Cultural/Communication Control:
                   –   Napster to Kazaa to iTunes
                   –   Messenger (MSN, Google,
                       Facebook)
                   –   The PVR
                   –   Pay-As-You Go / discount
                       wireless
                   –   Downloading TV and Movies
                   –   DVDs of TV series
                   –   Social networking puts you in
                       charge of your friendships
3. Challenge

•   Then:
     – Everything is top-down
     – Corporate machine creates culture; youth absorb it


•   Then to Now:
     – What’s on “The Street” starts to drive and dictate trends
     – The Internet enables anyone to create culture


•   Now:
     – Young people either directly create culture…
     – …or set trends that the corporate world replicates
     – And even invent or distribute some of the most significant changes
       in youth culture—or all culture!
And They Adopt It Quickly


                •   Cultural creation:
                    –   Who invented Google? Napster?
                        MySpace? Facebook?
                    –   YouTube
                    –   GarageBand
                    –   Indie movies
                    –   Homemade TV and movies
                    –   Blogging
                    –   Wikipedia
3. Challenge

•   Most importantly, this natural and shared shift towards more
    control of content and culture means:

    –   They challenge ALL top down models not born from their own
        culture
    –   Organized religion, traditional corporate culture, brands, the
        traditional workplace, traditional education, government, the
        family, and more, are all being challenged…
    –   This touches so much of what you do.
3. Challenge
 Changing culture as we speak…

                                                                             Top Box
                                                                             Results
 Getting formally married                                                        57.9%
                                             -vs-
 Having a lifelong partner                                                       74.8%


 Going to Church, Synagogue or Mosque                                            23.8%
                                             -vs-
 Finding your own religion/defining your spirituality                            37.4%

                             n = 1252, “Ping” Quarterly National Study, Summer 2007, 13-29 year old
So what does this mean to us?
     Implications: The 3 Cs

1.   Control: in control of their lives from an earlier age than ever
     before

2.   Convergence: everything comes together in the same place now

3.   Choice: with more choice it’s harder to connect to them—but they
     have the choice to connect to everything (work, school, friends,
     culture) whenever they want to
1. Control

              In Control of Technology




              In Control of the Culture




             In Control of Their Lives and
                   Communication
1. Control

•   Institutions (including you!) are all brands and have to stop thinking
    that they control their “brands”
•   Good brands share themselves with their consumers—or control is
    taken away
•   If they don’t like your message they will just invent their own
1. Control




The Consumer created       Youth consumers       Unilever gets ‘Wig Out’
SuperBowl ad for Doritos   backlash against      in the pop
was embraced by popular    brands that are too   consciousness of
youth culture.             tightly controlled.   young consumers.
1. Control




The Wendy’s square          AdAge declares “The         Facebook gives
isn’t just an advertising   Consumer” Agency of         cosumers control and
platform, he’s your         the Year and advises        unites brand loyalists
friend on MySpace.          marketers to take notice.   (and detractors).
1. Control

•   And now Control is being realized in an even greater way and is
    driving new business models…


•   …introducing Consumer Sourcing.
    2. Choice

•   As well, this more cohesive and convergent group has a much larger
    field of cultural choices to play in

•   Larger cohesiveness of the group is more than balanced out by the
    “The Long Tail” (the seemingly infinite choice that exists right now)…

•   …meaning that one cohesive group with easier delivery methods,
    cheaper costs and more opportunity demands more than smaller
    groups with fewer choices

•   This exists everywhere—including advertising and
    communications
2. Choice
3. Convergence


•   For young people, convergence is natural: one or two
    connected devices that manage all your communications
    and all your culture

•   In fact, they’ll invent this convergence if it doesn't exist

•   This represents a massive change from previous
    generations
3. convergence

•   This means two culture/communications devices
     – …both of which offer a two-way experience
     – …and means more time spent with everything!
3. Convergence

                 “my work life”

                 “my home life”


                 “my social life”


            “my consumer life”

             “my school life”

                 “my media life”
                               Marketplace
Connect With Friends                                 Make New Friends


                           Events

                                                              Photos



     School




                 Publish                                            Music


    Video                                        Workplace Groups
                                    Wall Posts
social networking
What is Social Media?

•   In a recent study of 14-29 year olds, a simple question was asked:
      “If you had 15 minutes of free time what would you spend it doing?”




            Source: TNS Research Study Q1 2007 Base = SN users 14-29; n=2,081
What is Social Media?

•   Every marketer today is seeking a Social Media strategy…but let’s
    start by taking a step back and looking at what Social Media actually
    is, and why it’s a place we need to play


•   Social Media connects individuals online, through virtual
    “communities” where people who share interests and
    activities, or “friends” communicate with one another


•   Social networks provide various ways for users to interact with one
    another—by chatting, messaging, emailing, sharing content, and
    blogging…
What is Social Media?

•   …and Canadians love it:
    –   77% uses social networking sites (average mambershipis 2.3 sites per
        person)
    –   78% of Canadians 9-34 are members of Facebook, 36% of MySpace,
        36% of MSN Spaces, and 22% of Hi5—only 23% are not a member of
        an online social network
    –   Facebook’s membership in Canada has now exceeded 7 million, the
        largest percentage being 18 – 34
    –   30 minutes a day is spent on average on social media—more time than
        any other online activity (apart from general browsing)
    –   The Toronto Facebook Network is the second largest in the world
        (behind London, UK) with 1.1 million members (19% of the
        population)—with even higher penetration rates in other Canadian
        cities…
                           Youthography Ping study in October 2007 of 1800, 9 – 34 year olds
What is Social Media?
Facebook
Facebook – By the Numbers

•   No one can deny the current popularity and power of Facebook,
    especially within the Canadian market, now 7 million unique users
    and still growing rapidly


•   62 million users internationally, with more than half of those using
    the site daily…and now it’s the number one photo sharing site in the
    world with twice as many photos as the next three sites combined


•   The fourth most visited Web site in Canada with more than 15
    million unique vistors—only behind Microsoft Sites, Google Sites,
    and Yahoo! Sites (and projected to surpass Yahoo! soon)…already
    way ahead of eBay, Wikipedia, and all CanCon
Facebook – Shifting Demographics

•   It’s no surprise that marketers are seeking ways to use this tool to
    reach a large number of youth consumers in Canada, however, it
    should be noted that the demographic is changing…


•   …projections anticipate that 75% of Facebook users will be outside
    of post-secondary school in 2008—professionals, young Moms, are
    driving this demographic shift in Canada
Facebook – Library Relevance
Facebook – Library Relevance
Facebook – Friends

•   And we know that while on Facebook, there are four main things
    that they like to do:
    –   71.2% Communicating with friends
    –   68% Keeping in touch with friends who are far away
    –   65.8% Re-connecting with old friends
    –   61.5% Picture sharing


–   It’s all about “friends”
Facebook – Pages

•   But highly relevant brands can be successful—(RED) for instance
    has 42,504 Fans

•   There are no restrictions on who can create a page, and thus the
    majority of the brand pages currently on Facebook have been
    created by consumers, not legitimate brand managers—giving
    Pages a lack of consistency (and thus credibility) from a users point
    of view
       QuickTime™ and a
   TIFF (LZW) decompressor
are needed to see this picture.
Facebook – Social Ads

•   Facebook Social Ads allow your business or brand to become a part
    of people's daily conversations as a single image ad

•   Ads can be displayed in the left hand ad space—visible to users as
    they browse Facebook to connect with their friends—as well as in
    the context of the News Feed

•   You can buy ads by click (CPC) or impressions (CPM) and select
    target market specifics and News Feed vs. Profile placement

•   Cost is $15 - $19 CPM and $0.01 - $0.05 CPC (target dependent)
Best Practices
Best Practices

•   Youthography has complied a list of Best Practices which will help
    to identify the criteria needed to leverage Social Media—both
    strategically and executionally


•   Examples are used to illustrate the use of Best Practices in-market


•   Keep in mind as we go through this is that all of these best practices
    live under one single best practice: Social Media marketing needs
    to be integrated into larger brand goals and marketing
    plans…just like every other marketing initiative
Best Practices

•   Too often, we respond to new media and marketing channels and
    work to force our brands into them


•   You wouldn’t launch a TV campaign without thinking about how it
    works into the total brand strategy—how it connects to other
    advertising, customer service, and the retail experience—the same
    is for Social Media…


•   …it needs to be recognized as just one (very important) tool in the
    marketing mix
Best Practices

1. Be Where They Are


2. Be Flexible


3. Be Interactive


4. Be Real
1. Be Where They Are

•   As with any form of youth marketing, with Social Media it is
    important to Be Where They Are

•   Consumers don’t tend to browse Social Media sites so it’s important
    that they choose to interact with your brand and that your strategy
    works to integrate into the environment

•   A low interest brand or category needs to be particularly aware of
    this point…as consumers are less likely to choose interaction unless
    it is well integrated

•   Brand Groups and Fan Groups on Facebook generally perform
    poorly for instance…but an integrated application works…
       QuickTime™ and a
   TIFF (LZW) decompressor
are needed to see this picture.
1. Be Where They Are

•   Recognizing the poor results many
    brands were having initially with their
    expensive Sponsored Groups, Facebook
    has introduced new ways to link brands
    directly to consumers through gifts

•   For a high profile brand this can be very
    effective, however it is still not a solution
    for brands in low interest categories (it’s
    even questionable from Clinique)
2. Be Flexible

•   Given the ever changing landscape of online social networking,
    the second rule is to create a flexible identity that can live in
    various platforms


•   Thinking outside of the confines of a single platform can allow for
    more cost effective marketing initiatives, freeing brands from
    costly sponsorship fees, but also providing a relevant integration
       QuickTime™ and a
   TIFF (LZW) decompressor
are needed to see this picture.
2. Be Flexible

•   In total there were 11 consumer generated groups promoting the
    Herbal Essences POSE Contest, with a total of 1,076 members—
    this was consumers utilizing digital tools to promote a branded
    contest to their friends


•   This is the right Social Media strategy…look to engage the target
    group with relevant content, the right tone and manner, and
    encourage them to use their personal networks (incentives don’t
    hurt)
3. Be Interactive

•   Social Media cannot be treated as advertising or a media buy…it’s
    an opportunity for consumer engagement and a two-way
    communication—traditional push marketing doesn’t work here

•   A marketer needs to give consumers something they want, or need,
    and then follow-up with information on the brand…and they must be
    prepared for the conversation (that means public feedback, positive
    or negative)

•   While contests and games are a step in the right direction, they do
    not utilize this environment to its full potential…unless the contest is
    extremely unique or interactive and the content highly engaging
    (otherwise resulting impressions will be low)
3. Be Interactive

•   MySpace put a large emphasis on customization—you were able to
    change your background and your music…but it was largely
    cosmetic

•   The growing trend (as seen with Facebook) is towards single
    spaces that allow you to do everything: blog, email, chat, share
    photos, share music, share video, keep track of birthdays…it
    becomes a planner, a photo album, a diary, an invitation, a
    marketplace, a news update, and a letter to a friend…all-in-one

•   To a youth consumer, online space acts as an extension of their
    real life, and they look to their Social Media communities to assist in
    their real lives: marketers need think of ways to link to real life, and
    to enhance real life…especially in terms of applications
3. Be Interactive

•   Facebook added Applications in May 2007 with 65 developers and
    85 applications

•   In October, Facebook launched Facebook Platform for Mobile, allow
    application developers to make their apps work with Facebook
    Mobile

•   There’s now more than 12,000 applications built on Facebook
    Platform with 140 new applications added each day

•   95% of Facebook users use a Facebook Platform application

•   But the real value is in a multi-platform brand application…
4. Be Real

•   But if you are going to speak to this demographic in their “space”,
    it’s critical that your brand is authentic and speaks to in an honest,
    transparent manner, and with a relevant tone and language


•   Youth and young adult consumers are being targeted by marketers
    constantly—this means that they know that you want to reach them,
    and they have the power of choice


•   Youth and young adult consumers see the real and virtual world as
    being one in the same—their online space should compliment their
    real life
4. Be Real

•   The online spaces that we are discussing here are considered part
    of a consumer’s private social network, which, while increasingly
    connected to all parts of their lives is still guarded, and they will only
    invite brands into that space if they fit

•   It is crucial that marketers are realistic about their existing equity

•   Wal-Mart has tried Social Media programs with both MySpace and
    Facebook…but they continue to get more negative feedback than
    positive due to their poor brand equity (But maybe this honest
    interaction is a good first step? Or maybe not?)
4. Be Real

•   Victoria’s Secret treated their Facebook Sponsored Group as
    nothing more than an ad, however they have succeeded in creating
    a fairly popular brand experience due to their existing appeal with a
    young adult female demographic…their tactic doesn’t transcend
    advertising to fully use the medium

•   In addition, Facebook itself is not necessarily the youth marketing
    holy grail…recent issues are creating a significant amount of brand
    mistrust (privacy is becoming an issue, but just general annoyance
    with a brand that is too tightly controlled is creating a significant
    number of detractors)
Recommendations
Recommendations – 1. Start Small

•   Start with one program, and be effective

•   Groups or Pages can work, but put considerable time and
    investment in the promotion and content (think of it like an event
    strategy with a 3:1 activation:sponsorship investment)

•   If budgets allow, multi-platform games or applications can be strong
    if the hook, contest and viral incentive is right

•   A cause-marketing approach can be relevant but a significant
    investment will be required for promotion and content…and
    negative response must be expected (and planned for)
Recommendations – 2. Create a Dialogue

•   Encourage a dialogue, and listen to feedback

•   You can’t delete Wall Posts on Facebook without significant
    backlash

•   Communicate online in an open and transparent manner, and
    encourage a discussion surrounding the brand

•   If the organization is too risk-averse for this approach, consider a
    different approach (Social Media is not the right space for your
    brand)…there are other Web 2.0 tactics that can work
    (promotions/contests, YouTube, etc.)
Recommendations – 3. Promote

•   Think about your Social Media spend similar to your Advertising
    spend—you have costs to create your advertising, and then you
    have costs to place your advertising

•   In a Social Media environment the Sponsored Group or Page or
    Application you create is the ad…once that’s done you’ve only
    created the platform and message, you haven’t distributed it yet—a
    larger portion of the budget should be placed towards promotion
    and dissemination vs. creation

•   Most brands fail in Social Media with the “If I build it, they will come”
    approach
Recommendations – 4. Integrate

•   Create an integrated experience that meets your
    communication objectives vs. a flat communications

•   Simple games can be effective, addictive (meaning high
    impressions) and can communicate the keys messages
    behind your message (a SIM program?)

•   Helicopter (see next slide) has been played almost 20
    million times on the site addictivegames.com
Some really big things to consider today.
And tomorrow.
And tomorrow.
For the love of God, they don’t have to
watch commercials if they don’t want to

–   And they’re learning to tune out certain forms of marketing
    altogether…
–   So we have got to stop making boring communications that hit a
    message but are not entertaining and thinking that they make a
    difference to our brand or cause or issue
–   And we have to think about how we measure success (the new
    success measure: consumers put your ad on YouTube and youth
    watch them)
Marketing and culture are completely
linked

–   The best marketing is culturally relevant on its own
–   And all youth marketing must live IN youth culture
–   The good news is that they also understand the role of marketing…
    MySpace is full of advertising (maybe too much so) but MySpace
    bands and brands exist in your friends list just like your real friends
Your competition is...everything

–   New Kanye West video? CHECK
–   New cap from New Era? CHECK
–   Freedom for Tibet? CHECK
–   George Strombolopoulis’ latest obsession? CHECK

–   They are ALL your competition in this convergent mediascape
–   Clutter cutting is absolutely essential
–   Risk-taking must occur
GRASS is now equivalent to MASS

–   MASS and GRASS must now co-exist
–   The rise of previously “niche” or “nice to have” media
    (grassroots executions, event sponsorship, viral campaigns,
    etc.) is a more important story than the slow demise of
    traditional media
GRASS is now equivalent to MASS

–   The various traditional media are morphing into other “net-
    enabled” versions of themselves (moving images and audio) –
    they are in transition but not gone
–   The rumours of TV’s death have been exaggerated
–   The notion of what is “mass” media, on the other hand, has
    changed forever and now includes an ever-increasing array of
    new options that you need to integrate
Go deep


–   In youth marketing many little executions will win versus one big
    bang
–   It’s about frequency that builds familiarity and trust: 1+1=3
–   Ongoing marketing touch points always
Involve them directly

–   They expect engagement, participation and some form of control
–   Make them the messengers (as reps, as spokespersons)
–   This means stepping back from the limelight
–   Allow them to express their interpretations of your message (great
    for promotions)
–   Get them directly involved in your planning (hello creative advisory
    panels!)
Be authentic

–   They can smell BS a mile away
–   If you talk the talk but don’t walk the walk you will lose relevance
    and resonance (you don’t want to be faker)
–   What does your message or brand stand for? Make sure all your
    tactics are really living this
–   It means that even small tactics make, or break, the brand (the “one
    of these things is not like the other” effect)
–   Be uncompromising on every detail of execution
Live the media

–   Broadcast media doesn’t just have to live in broadcast…the idea
    has to come to live beyond the advertising
–   Do as the myspacers and facebookers do
–   Make it essential that your mass message platform must be able to
    be experienced in a variety of different formats (including viral, live
    events and other visceral experiences)
Have fun, be daring

–   We’re talking about youth culture here!
–   This means that cheekiness, irreverence, rebellion, harshness and
    “in your face-ness” are all par for the course
–   Ask yourself, what would Peter Griffin do here?

						
Related docs
Other docs by wuyunyi
China s demography
Views: 84  |  Downloads: 0
3G-324M
Views: 77  |  Downloads: 0
Introduction of GPS - Los Angeles
Views: 72  |  Downloads: 0
PPT - AePIC
Views: 65  |  Downloads: 0
Recent advances in the ChinaGrid Project
Views: 60  |  Downloads: 0
Adam Lane BSR SI in China _1_.ppt - SinCo
Views: 58  |  Downloads: 0
mayan2
Views: 68  |  Downloads: 0