DUNGEONS _ DRAGONS

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					_________________________________________________ _____________________________________________                      DUNGEONS & DRAGONS
Character                                         Campaign                                                                    RANGER
                                                                                                                        SPELLCASTER SHEET v 1.1

Spell Save      Animal Companion                                  Spell Level:            1st Level       2nd Level          3rd Level             4th Level
DC Mod                                                            Spells able to
                                                                  Cast / Day
_________                                                         Bonus
(Wis Mod)                                                         Spells / Day (Wis)



Notes:




             Level 1                                                                                                       Prayed
             Known Spells               Description                                                                        For?          Source Page
             Alarm                      Wards an area for 2 hours/level.                                                   ________      Pg. 172
             Animal Friendship          Gains permanament animal companions.                                               ________      Pg. 173
             Delay Poison               Stops poison from harming subject for 1 hour/level.                                ________      Pg. 191
             Detect Animals or Plants   Detects species of animals or plants.                                              ________      Pg. 192
             Detect Snares and Pits     Reveals natural or primative traps.                                                ________      Pg. 194
             Entangle                   Plants entangle everyone in 40 ft. radius circle.                                  ________      Pg. 200
             Magic Fang                 One natural weapon of subject creature gets +1 bonus to attack and damage.         ________      Pg. 223
             Pass without trace         One subject /level leaves no tracks.                                               ________      Pg. 234
             Read Magic                 Read scrolls and spellbooks.                                                       ________      Pg. 243
             Resist Elements            Ignores first 12 damage from one energy type each round.                           ________      Pg. 246
             Speak with Animals         You can communicate with natural animals.                                          ________      Pg. 254
             Summon Nature's Ally I     Calls animal to fight for you.                                                     ________      Pg. 260
             Level 2                                                                                                       Prayed
             Known Spells               Description                                                                        For?          Source Page
             Animal Messanger           Sends a Tiny animal to a specific place.                                           ________      Pg. 173
             Cure Light Wounds          Cures 1d8+1/level damage (max +5).                                                 ________      Pg. 190
             Detect Chaos               Reveals chaotic aligned creatures, spells, or objects.                             ________      Pg. 192
             Detect Evil                Reveals evil aligned creatures, spells, or objects.                                ________      Pg. 192
             Detect Good                Reveals good aligned creatures, spells, or objects.                                ________      Pg. 193
             Detect Law                 Reveals lawful aligned creatures, spells, or objects.                              ________      Pg. 193
             Hold Animal                Holds one animal helpless; 1 round/level.                                          ________      Pg. 214
             Protection from Elements   Absorb 12 damage/level from one kind of energy.                                    ________      Pg. 240
             Sleep                      Put 2d4 HD of creatures into camatose slumber.                                     ________      Pg. 252
             Snare                      Creates a magical booby trap.                                                      ________      Pg. 253
             Speak with Plants          You can talk to a normal plants and plant creatures.                               ________      Pg. 254
             Summon Nature's Ally II    Calls animal to fight for you.                                                     ________      Pg. 260
             Level 3                                                                                                       Prayed
             Known Spells               Description                                                                        For?          Source Page
             Control Plants             Talk to and control plants & fungi.                                                ________      Pg. 188
             Cure Moderate Wounds       Cures 2d8+1/level damage (max +10).                                                ________      Pg. 190
             Diminish Plants            Reduces size or blights growth of normal plants.                                   ________      Pg.195
             Greater Magic Fang         One natural weapon of subject creature gets +1 bonus to attack and damage per
                                              three caster levels (max +5).                                                ________      Pg. 210
             Neutralize Poison          Detoxifies venom in or on subject.                                                 ________      Pg. 232
             Plant Growth               Grows vegetation, improves crops.                                                  ________      Pg. 236
             Remove Disease             Cures all diseaes affecting subject.                                               ________      Pg. 244
             Summon Nature's Ally III   Calls animal to fight for you.                                                     ________      Pg. 260
             Tree Shape                 You look exactly like a tree for 1 hour/level.                                     ________      Pg. 267
             Water Walk                 Subject treads on water as if solid                                                ________      Pg. 271
             Level 4                                                                                                       Prayed
             Known Spells               Description                                                                        For?          Source Page
             Cure Serious Wounds        Cures 3d8+1/level ddamage (max +15).                                               ________      Pg. 190
             Freedom of Movement        Subject moves normally despite impediments.                                        ________      Pg. 207
             Nondetection               Hides subject from divination, scrying.                                            ________      Pg. 232
             Polymorph Self             You assume a new form.                                                             ________      Pg. 237
             Summon Nature's Ally IV    Calls animal to fight for you.                                                     ________      Pg. 260
             Tree Stride                Step from one tree to another far away.                                            ________      Pg. 267
             Wind Wall                  Deflects arrows, smaller creatures, and gases.                                     ________      Pg. 273

				
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