Entertainment v. Training
Our Mission
Improve the efficiency and effectiveness of training emergency managers in the National Guard and at all levels of government.
The Question
What critical training feature does an MMO offer the EMNexus?
MMO Mantra
“Keep players playing”
The purpose of 3D worlds in MMO games is purely to pass time. 8% of MMO players require over 40hrs / week of constant interaction with their avatar. The average player requires over 24hrs / week.
Training Systems Mantra “Learn it well; learn it fast!”
Educating individuals using the least amount of time and effort. Efficiency!
MMO means...
Massively Multiplayer Online Thousands of connected users MMO Bottom-line
• Bandwidth and hardware difficulties • Inflexible in terms of game play “Grinding” Expensive and Long Development Cycle
EM-Nexus Requirements
Training Events on demand Communication Content Sharing Access to a multitude of other training systems Inexpensive Flexible
Constraints
Focus on the training experience Concentrate on Collaboration and Communication Optimize Server and Client Architecture to Minimize Bandwidth and Hardware requirements
Use Case 1.0
Virtual Classroom
• Powerpoint Sharing • Voice Over Internet Protocol • On-Demand “Instanced” Lecture Halls and Conference Rooms • Event Scheduling and Attendance Management
Client/Server Components
Voice Chat Social Network Content Virtual World Server Login and Session Maintenance Server Connection Resolution Services Distribution Central Database
Summary
Achieving the Mission Affordable Reasonable Schedule
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