Lessons from Asia for Tech Sector
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Lessons Learned from Asia How Beijing, Tokyo and Seoul are relevant to L.A. Benjamin Joffe, CEO | Plus Eight Star | Santa Monica, 2009.07 Here is the plan 0. 1. 2. 3. 4. 5. Introduction How Asia can innovate China | 5Cs of Innovation Japan | Mobile Galapagos Korea | Ultra-broadband laboratory Closing & Questions 0. Introduction Benjamin Joffe ベンジャミン 벤자민 本杰明 4 years 1 year 4 years www.plus8star.com Innovation Arbitrage China | Japan | Korea What we do – Worked with mobile SNS in Japan in 2003 • With avatars, virtual goods and GPS! – Advise leading companies worldwide • Microsoft, Adidas (E-commerce / Digital strategy) • IMVU (US | 3D chat / Virtual World) • MIH (China/S.Africa | Largest shareholder of Tencent) – First commercial report on Tencent “Inside QQ” – Partner of 3D social gaming startup Cmune – Co-Founded Mobile Monday in Beijing Our clients EUROPE USA ASIA 1 How Asia can innovate Claim #1 The biggest barriers to understanding are our assumptions General assumption #1 Everything from USA is great General assumption #2 Everything from Asia is weird (and sometimes funny) Two examples Movie 1 Magnificent Seven (1960) Seven Samurai (1954) Movie 2 The Matrix (1999) Ghost in the Shell (1989/1995) Using best scripts & Talent • Adapted from Asian movies – Fistful of Dollars – Star Wars – The Ring – Shall We Dance? – My Sassy Girl – The Departed Yojimbo Hidden Fortress (id.) (id.) (id.) Internal Affairs • Asian movies succeeding “as is” – Kungfu movies, Crouching Tiger, Hidden Dragon… Old Boy – Made in Hollywood Directed by Steven Spielberg Starring Will Smith In theaters in 2010 Who came first? Leveraging best practices Claim #2 Innovation is a consequence of Talent Market size Infrastructure Investment Internet 1.3 billion Mobile 3.3 billion Source: Morgan Stanley, 2007 Digital Population Country Population Internet users Mobile users USA 300 mln 225 mln 260 mln China 1,300 mln 340 mln 650 mln Japan 130 mln 100 mln 100 mln Korea 50 mln 35 mln 45 mln IT Infrastructure 100% 80% 60% 40% C hi n a Avg. 4 Mbps www.plus8star.com Avg. 7 Mbps Avg. 15 Mbps 3G users 20% 0% 0% 20% 40% 60% 80% % of Internet connections measured above 5Mbps (Source: Akamai, 4Q08) Alexa Quiz #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 USA Google Yahoo Facebook YouTube MySpace MSN Live Wikipedia Craigslist eBay China Japan Korea ? Alexa Quiz #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 USA Google Yahoo Facebook YouTube MySpace MSN Live Wikipedia Craigslist eBay China Japan Baidu Yahoo JP / SB Tencent FC2 Sina Google JP Google China YouTube Taobao Rakuten Netease Livedoor Google Ameblo Sohu Mixi Youku Wikipedia Yahoo Goo Korea Naver Yahoo Daum YouTube Google Cyworld Nate Google KR Live Facebook Alexa Quiz #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 USA AOL Blogger Amazon Go CNN Twitter Microsoft Flickr ESPN Photobucket China Soso Ku6 Kaixin001 Mop Live PCOnline 56.com Yahoo CN Sogou Tom Online Japan Korea Google (error) MSN Tistory Nicovideo JoongAn Ilbo Amazon JP Chosun Ilbo 2 Channel MSN Nifty Gmarket Yourfilehost Paran Biglobe Auction Geocities JP Blogger Infoseek JP Friendster Claim #2 Innovation is beyond technology (it’s about services ^_^) Technology? e.g. LAMP stack (Linux / Apache / MySQL / PHP) + HTML / Flash / AJAX… Largely commoditized… 2 China Claim #3 China is innovating more and more because of five key factors 5Cs of Innovation™ a. Copy “Benchmarking” “Inspiration” “Best practice” “If I have seen farther it is only by standing on the shoulders of Giants.” (Isaac Newton) Pragmatic Entrepreneurs & Investors Innovation ROI? “Blue oceans” Entry barriers Technology? Capital? Talent? Intellectual Property? Censorship? The Underpants Gnomes Business Plan Copy can backfire! Japan: Mayonnaise China: Whipped Cream Copycats often die • Market not sustainable • Business model does not work b. “China” Scale / Geography / Demography make some services viable Already in 2007 (We even published a report…) ...$1 billion do not appear overnight Attention Threshold = 1 billion dollars? Market Capitalization (June 2009) 3-15 bln? 21 bln REAL MARKET CAP Maybe simply not looking? c. Combination Will it blend? Tencent (1998) d. Competition “Survival of the fittest” (Herbert Spencer) What happens when you have 4 Facebook 20 YouTube 10 MySpace 5 Match.com 3 Yahoo 4 Twitter ? Hard spots “Concepts” Sociology Psychology “Execution” Marketing Business models Payment e. Constraints “Necessity is the mother of invention” (Plato) Low GDP/capita Small transactions / making millions from cents Limited advertising Alternative business models / B2B to B2C No credit cards Alternative payment systems, mobile, virtual currencies No legacy industry (is it a constraint?) Leading Companies mln USD www.plus8star.com Mobile content Web Portal IM Portal + Games Online games Search engine Online games Only B2B e-commerce part Gaming Profits in China 80% 70% 60% 50% 40% 30% 20% 10% 0% 0 100 200 300 400 www.plus8star.com 500 600 Note: Net Profit and Profit Margin for Tencent game and NetEase are the ones of the whole company. Battlefield by Electronic Arts Quote from EA??? When we started two years ago, there was a real question mark: Can the freeto-play model work as it did in Asia? The answer is an emphatic yes. Ben Cousins General manager Battlefield Heroes team Electronic Arts More innovation Lihua | Order food over IM Alimama | Ad exchange + Micro-retail Babytree | Vertical for young parents Huica | Mobile coupons PPLive | P2P Internet TV Hozom | Address book + SNS iNezha | RSS-to-IM Qifang | P2P Micro-lending Digu | Twitter + Pics + Celebs Lakoo | Appstore for non-iPhones 2 Japan Claim #4 Japan is the world’s most advanced mobile market AND Too isolated for its own good Most advanced • Over 90% 3G users • Over 50% mobile TV • Over 50% NFC • Micro-payment since 1999 • “App store” since 2001 • Mobile music, mobile advertising, mobile commerce all ahead… Mobile Market • Mobile content | 4.3 billion USD in FY07 • Mobile commerce | 7.3 billion USD • ARPU – Content = 40 USD/year – Commerce = 70 USD/user/year Before & After 3G 2004 2007 1,140 1,200 1,000 800 1,186 1,091 862 Million USD 600 400 200 0 568 419 204 0 225 185 108 229231 500 Galapagos Syndrome • No foreign mobile is strong in Japan • Too complex to survive abroad? Some examples that work “Social Networking Is Not a Business” MIT Technology Review July/August 2008 And more (April 2009) Mobile Social Networks? Social Networks Company Reg. users Usage Revenue 2008 Profit margin From users Market capitalization Mixi 15 mln 2/3 mobile $120 mln 31% 5% $500 mln DeNA 14 mln 100% mobile $320 mln 40% 80% $1.4 bln GREE 8 mln 100% mobile $60 mln 63% 75% $1.2 bln Mobile Game Town Revenue Breakdown Japan Game Market [1 billion JPY = 10 million USD] More successes Golf Digest Online • What is it? – Golf online vertical • Numbers – 1.37M registered users – 128M USD, 6.9M USD profit, Listed • Business models – Ads, e-commerce (booking, products), subscriptions Cookpad • What is it? – Cooking focused vertical • Numbers – 6.67 M USD rev., 1.76M profit – Profitable, IPO • Business models – Ads, subscriptions, lead generation So-Net M3 • What is it? – “Medecine” “Media” “Metamorphosis” – “Social network for doctors” / Vertical site on medical products • Numbers – 177,000 doctors – 85 M USD rev., 24 M net profit, Listed • Business models – Advertising, subscriptions, surveys, jobs Various Virtual Worlds • Services – Nicotto Town (250K) – Ameba Pigg (350K) • Content & business models – 2D – Virtual items – Avatars and spaces 3 Korea Claim #5 Korea is a window into the future of broadband AND Foreign companies leverage Korea’s ideas better Online Games • 1 billion USD market – Larger than Japan with 1/3 population and 1/2 its GDP/capita – 1/3 of China’s • Pioneer of – Online gaming! – Virtual goods model Kingdom of the Wind (Nexon, 1996) Cyworld • Real-name SNS • Beats FB and MySpace • Virtual goods – Avatars – Page skins – BGM – Fonts! • … since 1999! Naver • Google & Yahoo’s nemesis in Korea • Innovations – “360 search” – Yahoo Answers – Since 2002! • More – Knowledge shopping, etc. Alternative Media Models • Citizen journalism | OhmyNews • Video Jockey “VJ” | Afreeca.tv • Online education | Megastudy • Various smaller services with innovative concepts. Contacts www.plus8star.com benjamin@plus8star.com +81 | Japan benjamin0123 http://twitter.com/plus8star www.linkedin.com/in/benjaminjoffe www.slideshare.net/plus8star +82 | Korea +86 | China Telecom & Internet + Added Value * High quality
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