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Game Development: Opportunities for 3D Content Tool Providers
Description: This report offers an extensive examination of what is now the largest market for 3D modeling and animation software tools. There are opportunities in this market for providers of middleware and tools, 3D modeling software, image and motion capture technologies, 3D artists, graphics accelerator chip makers, and many others. The report provides an in-depth exploration of the market enablers and inhibitors and provides forecasts for every segment through 2007. Includes Scea PlayStation 2 and Microsoft Xbox licensee agreements. The author's Market Studies take an in-depth look at a specific market, providing insight and analysis into trends that will shape that market within the next five to ten years. Included are five-year forecasts of market growth, product shipments, installed base, and other data relevant to that particular market. Products Mentioned: - The Next-Generation Consoles - Dreamcast by Sega - GameCube by Nintendo - PlayStation 2 by Sony - Xbox by Microsoft
Contents:
Report Summary Definitions Methodology Market Overview The Future Market Forecast Summary Market Drivers Trends in Technology and Products Online Gaming Wireless Gaming More Sophisticated Gameplay Middleware Licensing Market Review &&Forecast Review of the Market Market Forecast Market Drivers Market Discussion PC Gaming The Next-Generation Consoles Dreamcast by Sega GameCube by Nintendo PlayStation 2 by Sony Xbox by Microsoft Online Gaming Market Drivers Anarchy Online Asheron's Call EA.com EverQuest Lineage Mythic Entertainment RealArcade Ultima Online WildTangent Is Wireless the Future? Game Developers & Publishers
Acclaim Activision Eidos Interactive Electronic Arts Epic Games Id Software Infogrames Konami Midway Namco Nintendo Sega Sony Square Co., Ltd. THQ Vivendi Universal Game Development Software Content Creation Middleware and Tools Appendix SCEA PlayStation 2 Licensed Publisher Agreement Microsoft Corporation Xbox Publisher License Agreement List of Tables Table 1 - The Average Selling Price of Games, 1998 to 2002 Table 2 - Worldwide Game Software Revenue, 1999 to 2007 Table 3 - PC and Video Game Sales History in the U.S. Table 4 - U.S. Game Rental Revenue in 2000 Table 5 - U.S. Sales History, PC vs. Console Games Table 6 - U.S. Game Unit Sales, 2000 to 2007 Table 7 - Worldwide Game Software Sales Revenue, 2001 to 2007 Table 8 - Online Gaming Revenue, 2001 to 2007 Table 9 - Sales Ratios of Console and PC Games Table 10 - Installed Base of Game Consoles Table 11 - U.S. Console Game Sales Through 2007 Table 12 - Comparison of Next-Generation Game Consoles Table 13 - The Big Three Console Makers Table 14 - Broadband Usage Worldwide, 2001 to 2007 Table 15 - Game Publisher/Developer Revenue, Year-over-Year Growth Table 16 - Acclaim Entertainment, 2000 vs. 2001 Table 17 - Activision, 2000 vs. 2001 Table 18 - Eidos Interactive, 2000 vs. 2001 Table 19 - Electronic Arts, 2000 vs. 2001 Table 20 - Infogrames, 2000 vs. 2001 Table 21 - Konami, 2000 vs. 2001 Table 22 - Midway, 2000 vs. 2001 Table 23 - Nintendo, 2000 vs. 2001 Table 24 - Sega, 2000 vs. 2001 Table 25 - Sony, 2000 vs. 2001 Table 26 - PlayStation Software Shipments, 1998 to 2001 Table 27 - THQ, 2000 vs. 2001 Table 28 - Professional 3D Software Tool Revenue Generated by Gaming Table 29 - Middleware Licensing Revenue Forecast List of Figures Figure 1 - Worldwide Game Software Revenue, 1999 to 2007 Figure 2 - The Impact of the Gaming Industry on Other Software Markets Figure 3 - Game Software Sales by Geographic Region, 1999 to 2001 Figure 4 - U.S. Game Unit Sales, 1999 to 2007 Figure 5 - Revenue for Middleware &&Tool Licensing, 2001 to 2007 Figure 6 - U.S. PC Game Sales, 1999 to 2007 Figure 7 - Installed Base of Next-Generation Consoles Figure 8 - U.S. Sales of Console Games, 1999 to 2007
Figure Figure Figure Figure Figure Figure Figure Figure Figure
9 - Broadband Adoption, 2000 to 2007 10 - Online 3D Gaming Statistics, 2001 11 - Forecast of Online Gaming Subscription Fees 12 - Game Publisher/Developer Revenue 13 - Acclaim Entertainment Revenue, 1998 - 2001 14 - THQ, Inc. Net Sales, 1997 to 2000 15 - 3D Modeling/Animation Tools, Share of 2001 Games Market 16 - 3D Modeling Tools, Forecasted Share of 2002 Games Market 17 - Professional 3D Software Revenue Generated by Gaming
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