Weapons have to be
purified or replaced in
order to stay effective.
As Enoch takes damage, his
armor drops off, eventually
Those who want to simply experience El Shaddai’s lavish world can lower the revealing his designer jeans.
difficulty so the game is a cakewalk. On tougher levels, though, it’s punishing!
Enoch’s strength, so it wasn’t until
El Shaddai Ascension
roughly three hours into the game that
we actually faced one of them.
Though not every floor leaves
players with an epic fight against the
of the Metatron Fallen, each one provides numerous
obstacles, including giant armored
pigs and at least one particularly
A worthy leap of faith angry Nephilim.
s children, our parents warned engulf the world in destruction, leaving The combat itself is ingenious in its
Info us to avoid broaching the topic
of religion. El Shaddai: Ascension
God no choice but to unleash a great
flood to cleanse the planet should
minimalism: Using two attack buttons
along with the jump or guard buttons,
sense of accomplishment when we
eventually emerged victorious.
10 focused on uncomplicated controls
that we can’t even move the camera
We jumped from 3D environments to
2D platforming and back again, and it
of the Metatron has taken this advice Enoch fail in his mission. we were able to create numerous fluid Even death is made easy with the outside of battle. We found ourselves always felt natural. The shifts in
under consideration and politely The game spans hundreds of years attacks. Timing is everything in El Revive system. The game eschews getting frustrated when a poorly gameplay styles—along with the
declined to pay heed. as Enoch searches for the hidden Shaddai, both in the platforming and any kind of heads-up display, opting placed camera left us unable to escalating level of difficulty—kept the
Based on the Dead Sea Scrolls, Tower of Babel built by the Fallen. He the combat. A pause mixed in with instead to chip away at Enoch’s armor discern the distance of a jump we game from ever feeling stagnant.
Alice: Madness Returns
El Shaddai mixes third-person action eventually discovers and scales the rapid button presses can mean the to indicate deteriorating health. When needed to make. Because the environments are
God of War III
and platforming with the story of tower with the aid of the angel Lucifel difference between a heavy combo all of Enoch’s armor has broken off, constantly moving, however, there are
Pub Ignition Ent. Enoch, a heavenly scribe tasked with and the four Archangels. It would finisher and a punishing guard break. we have a brief window to mash the Isn’t She Lovely? points where levels feel overcrowded.
Dev Ignition Tokyo
sealing away the souls of seven Fallen make sense for each of the seven Though the combat is highly four action buttons and bring him If ever there were a game that Attempting to make a timed leap onto a
ESRB Teen Angels whose unholy union with Fallen Angels to occupy one of the dynamic, it was easy for us to fall into a back to life. The window gets embodied “visually stunning,” El moving platform while a giant Nephilim
It’s like the gods
humans has given birth to the adorable Tower’s seven levels, but El Shaddai routine of using only specific moves for progressively smaller until we can’t Shaddai is it. Traveling through each is jumping in the foreground can be nigh
have gone artsy.
Nephilim. Left to their hunger, the loves to defy our expectations. The specific weapons, which is why El revive in time and are sent back to the
ScorePole level is akin to jumping from one impossible due to the vexing visual
El Shaddai shines
Nephilim will consume each other and Fallen prefer striking at random to test Shaddai employs a Triad of Balance most recent checkpoint. brightly in the realm psychedelic dream to another, mainly clutter. Thankfully, missing a jump did
of allegorical action
(read: rock-paper-scissors–style Unfortunately, El Shaddai is so platformers. because each floor of the tower in little more than send us back to the last
balancing system) to ensure no single some manner represents the Fallen stable platform.
weapon is all-powerful. For example, who rules it. A fight on the back of a Much like the fallen angels who we
Heaven’s Helpers Enoch isn’t alone on his journey while the shield-like Veil is ideal for What we did in… El Shaddai motorcycle should seem out of place in must defeat, El Shaddai is not without
defending against the Gale’s projectile 34% Tried and failed to 15% Ogled the a game set centuries ago, but flaws. But its consistently
master the art of environments and
attacks, it doesn’t fare as well against platforming forgot we were fighting in this case it embodies the fascinating story and
the bladed Arch’s guard breaks. This 20% Stole weapons 11% Abused the Revive utopia of a fallen angel ever-evolving world—along
from our enemies and function and shouted
forced us to steal weapons from laughed in their faces “We beat death!” obsessed with human with its minimalist and
Lucifel acts as Enoch’s Michael, leader of the Archangel Gabriel’s The strongest of the Raphael is the fourth enemies mid-fight (the only way to 14% Discovered new 6% Rode a motorcycle evolution, so speeding elegant gameplay—make
sartorial guide as well Archangels, is one of voice warns us of Archangels, Uriel aids and final Archangel combos and delivered through a TRON -esque
as his save point. the voices we hear. impending doom. Enoch in combat. advising Enoch. acquire weapons), which created some righteous landscape through a futuristic saving the world a magnifi-
challenge, strategy, and a genuine metropolis is oddly fitting. cent endeavor. ANNE LEWIS