Digital Animation _ BIT210 Course Schedule
Week 1 Course overview; Brief history of 2D animation. Traditional to digital
processes, tools and methods. Flash, Photoshop and Premiere in
animation production. Flash drawing and tweening. Explore the 2D
animation market and delivery formats, inc. iTV, film and video, Web
advertising, CD and online games, DVD menus, and mobile devices - cell
phone and PDA.
Week 2 Narrative strategies for animation: symbolism, visual gags. Project 1:
“Metamorphosis” Create a group project integrating traditional paper
animation with digital processes for output to DVD. Perform pencil test,
scan, digital ink and paint, edit, and create credits for this animated short
Week 3 Storyboarding, animatics and X-sheets. File management and workflow
for digital animation. Staging for animation: setting up scenes and
camera shots. Interpreting an animation script. The Toon Boom Studio
interface. Working with keyframes in Flash.
Week 4 Character animation: Walk cycles, principles of kinetics for animators,
timing, cartooning and gesture, character sheets, building Flash libraries
of reusable elements, working with Flash layers. Project 2: “Clicking
Around” Create click point animations for a children’s edutainment
Week 5 Character animation: Facial expression, dialogue and sound effects. Audio
recording, editing and sound sync in Flash and Toon Boom. Animation and
Week 6 Environments and backgrounds. Sets and props. Acquiring and working
with creative source content: graphics applications, Photoshop and
Freehand, stop motion and incorporating video footage with Premiere.
Project 3: “Imagine-mation” Create a Web trading card for a viral
marketing campaign, featuring an experimental animation piece. Focus
on mood, aesthetics and the use of unique personal artforms.
Week 7 Animation and interaction. Creating simple animated buttons and other
interactive elements. Animation and the gaming industry: Creating game
sprites and animation loops, integration of animation into game engines,
technical limitations and possibilities.
Week 8 Creating animation for mobile devices, PDA emulators. Project 4: “Mini-
game” Create animations for a PDA game. Integrate the animations with
existing code. Test with emulator.
Week 9 Pulling it all together: creating a final reel. Use design principles of
metaphor and continuity to create a DVD interface to showcase course
animation examples. Include sketches, storyboards and personal
commentaries for each example.
Week 10 Project revisions and final portfolio preparation.
Week 11 Final Team Presentations
Aisha E. Bowers 2003