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					                   Digital Animation _ BIT210 Course Schedule

          Week                                        Topics
         Week 1     Course overview; Brief history of 2D animation. Traditional to digital
                    processes, tools and methods. Flash, Photoshop and Premiere in
                    animation production. Flash drawing and tweening. Explore the 2D
                    animation market and delivery formats, inc. iTV, film and video, Web
                    advertising, CD and online games, DVD menus, and mobile devices - cell
                    phone and PDA.
         Week 2     Narrative strategies for animation: symbolism, visual gags. Project 1:
                    “Metamorphosis” Create a group project integrating traditional paper
                    animation with digital processes for output to DVD. Perform pencil test,
                    scan, digital ink and paint, edit, and create credits for this animated short
         Week 3     Storyboarding, animatics and X-sheets. File management and workflow
                    for digital animation. Staging for animation: setting up scenes and
                    camera shots. Interpreting an animation script. The Toon Boom Studio
                    interface. Working with keyframes in Flash.
         Week 4     Character animation: Walk cycles, principles of kinetics for animators,
                    timing, cartooning and gesture, character sheets, building Flash libraries
                    of reusable elements, working with Flash layers. Project 2: “Clicking
                    Around” Create click point animations for a children’s edutainment
         Week 5     Character animation: Facial expression, dialogue and sound effects. Audio
                    recording, editing and sound sync in Flash and Toon Boom. Animation and

         Week 6     Environments and backgrounds. Sets and props. Acquiring and working
                    with creative source content: graphics applications, Photoshop and
                    Freehand, stop motion and incorporating video footage with Premiere.
                    Project 3: “Imagine-mation” Create a Web trading card for a viral
                    marketing campaign, featuring an experimental animation piece. Focus
                    on mood, aesthetics and the use of unique personal artforms.

         Week 7     Animation and interaction. Creating simple animated buttons and other
                    interactive elements. Animation and the gaming industry: Creating game
                    sprites and animation loops, integration of animation into game engines,
                    technical limitations and possibilities.
         Week 8     Creating animation for mobile devices, PDA emulators. Project 4: “Mini-
                    game” Create animations for a PDA game. Integrate the animations with
                    existing code. Test with emulator.

         Week 9     Pulling it all together: creating a final reel. Use design principles of
                    metaphor and continuity to create a DVD interface to showcase course
                    animation examples. Include sketches, storyboards and personal
                    commentaries for each example.
         Week 10    Project revisions and final portfolio preparation.

         Week 11    Final Team Presentations

Aisha E. Bowers                                                                                     2003

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