Realms of the Fairy
The word “fairy” is derived from the Latin “fata” or fate, referring to the mythical Fates, 3
women who spin and control the threads of life. The archaic English term for fairies is fays,
which means, “enchanted or bewitched”. While the term fairy goes back to the Middle Ages in
Europe, analogues to these beings in varying forms appear in both written and oral literature,
from Sanskrit gandharva (semidivine celestial musicians) to nymphs of Greek mythology and
Homer, the jinni of Arabic mythology, and similar folk characters of the Samoans, of the Arctic
peoples and of other indigenous Americans The fairies of the past were feared as dangerous
and powerful beings who were sometimes friendly to humans but could also be cruel and
mischievous. Fairies are diminutive human beings. There is evidence that small-structured
races populated part of Europe and the British Isles in the Neolithic and Bronze Ages, before
the spread of the Celts. In Ireland, they were known as the Thuathe de Danaan. They were in
union with nature and possessed keen psychic senses. There is much evidence of fairy lore
in relation to witchcraft. The “little people” gradually became identified with witches. During the
16th and 17th centuries, when belief in fairies was at its peak, the activities of fairies and
witches were frequently combined. King James I of England, in “Daemonologie”, his book
about witches, called Diana, the goddess of witches, and the Queen of the Fairies. Oberon,
the name of the King of the Fairies, also was the name of a demon summoned by magicians.
Fairies were also claimed to be familiars of witches. Therefore, it is not difficult to see why
fairies figured into the witch trials.
Some scholars of Irish legends and myths would have it that the Faery were/are remnants of
the Tuatha de Danaan (children of the Goddess Danu) who, when having been beaten in
battle by the invading Milesians, fled to the hills and burrows (the Underworld) of Ireland.
Being endowed with magical powers, for which they were well renowned, they were able to
survive (supposedly) to this very day.
The Tuatha de Danaan actually came to Ireland from Scotland and that, before that, they had
been in Scandinavia as 'teachers'. If this were to be so, then the belief in Faery in Scotland
has been around much longer than I had previously thought. For the Tuatha de Danaan were
in Ireland way before the arrival of the Celts.
"They were recorded as having landed in Northern Ireland from Scotland on a day which was
later to be termed Beltaine, better known as May Day - 1st of May. It was stated that, after
burning their ships, they surrounded themselves with a mist of draoideacht, which means
'magic' or 'sorcery' and marched inland for three days. By this means they hid themselves
from the local inhabitants - the Firbolg - until they reached Sliabh-an-lerainn, the Mountain of
Iron in Co. Leitrim, where they were first seen. "
"The Tuatha appeared as tall, fair haired, 'shining-faced' sages with a highly organized small
group of highly skilled leaders, artisans and craftsmen. They were remembered for teaching
the Irish people agricultural skills and animal husbandry.
It's interesting to note that according to the traditions of the Tuatha de Danaan, they had
spent seven years in the north of Scotland before reaching Ireland, at places named Dobhar
and Iardahar. Before Scotland, they had spent some years in Lochlonn, which has been
equated with Scandinavia. In modern Gaelic, Lochlainn refers to the state of Denmark, and it
seems a rather interesting coincidence that the Danes call their country Danmark; the land of
the Dan people.
Apparently the Tuatha De Danaan was welcomed to Scandinavia where they settled in four
cities where they taught to the young. Sages, resident in the cities were there to 'teach the
sciences and the varied arts'. Prior to their teachings there, they apparently came from a
place called Achaia.
A region called Achaiyah, north of Mount Hermon, Syria is sited as being a possible site for
Kharsag, the homeland of The Annage the so called 'Shining Ones' - great teacher gods of
Sumerian tradition. These were the gods of the Sumerians who began the cradle of Western
civilization in the Mesopotamian Valley.
The Sumerians ruled the region from at least 4000 B.C. and there is still a certain degree of
mystery as to the sudden rise of culture of the indigenous population - which they,
themselves, attributed to the influence of their teacher gods. It's possible that a small band of
these elusive 'teachers' who could have been, themselves the last vestiges of an elder culture
in decline, deciding to pass on their skills to the indigenous peoples, working their way
through from the Mesopotamian basin through southern Europe, possibly teaching the
Greeks in the same manner as the Tuatha De Danaan taught the old Irish... leaving memories
of gods... who came from the Mount Olympus.... could they have then moved up northwards,
spreading their knowledge via France, Germany, up to Scandinavia - again with their own
pantheon of gods - and thence across to Britain and then Ireland.
A Journey into the Realms of Faerie
**Beginning in Our Dreams**
Many of us do not remember our dreams. When we wake up in the morning to begin our day,
we have no recollection of the images our mind produces in its sleep. Yet science would tell
us we dream every night. Where have our dreams gone?
From birth we were raised that our dreams have no importance. Do you remember Mother
holding you as a child and saying: "Don't worry, dear, it was only a dream."? In this society
that values measurable, scientific data, the importance of dreams has diminished to only
random brain activity. We no longer remember because we no longer deem our dreams
As modern people, we have explored the vastness of our small planet. We have been to both
poles, traveled across uncharted seas in search of exotic lands, and left our footprints upon
We have forgotten the Worlds that lie under, beyond, and within our own. We have forgotten
We are truly fortunate, for though Faerie Realms remain distant from our own world in this
mundane time, there are times and places where the two worlds meet, where a traveler may
wander into this Hidden Place. Between places are entrances into this Magical Realm:
between Earth and Sea, between Day and Night, between One Place and the Next.
This is why gateways and doorways are a prime ways into the Otherworld. Standing within a
doorway, one is neither in one place or the next, neither outside nor indoors. It allows us a
passageway into the in-between world of Faerie.
The Land of Faerie takes on many guises. It is the Enchanted Forests. It is the Shadow
World. It is reaches of Heaven and the depths of Hell. Never-never Land. The Dream World. It
is the Land of the Gods and the places where Faeries dance in timeless revelry.
To enter this magical land, we must leave our own mundane and familiar one. There is
always a Gate, a Doorway, and a Threshold that must be crossed. We must leave our own
comfortable reality and journey into another, unexplored reality. We must face our fears that
we may never find a way to return, or that what is on the other side is something we very
To travel into Faerieland is to travel into yourself.
And so each must stand in the frame of the Gate, knowing that there, in that place between a
place, Darkness and Light, Love and Hate, Chaos and Order are One.
And so we shall see many things, learn many things, on our Journey to the Otherworld.
Many cultures and spiritualities have already created paths into the Realms of Mist. They
have their own stories of their travels into this magical land. These accounts will guide you in
the Land Beyond All Lands. . .
ey: [ir]: Irish, [wa]: Wales, [ga]: Gaelic, [dr]: Druidic, [fr]: French
Adraste: Goddess of the Dawn.
Aine [ir]: Love Goddess. Bright Moon Goddess of Magick.
Airmed [ir]: Lady of Herb craft and the Healing Arts.
Andraste [ir]: Goddess of Victory.
Anegus, Oengus [ir]: Young God of Love. Harpist of the Tuatha De Dannan.
Ankou [wa]: The Being called Death. Personification of death.
Arianrhod [wa]: Goddess of Life, Death, and Rebirth. Lady of the Silver Wheel.
Badb [ir]: "The One Who Boils. "Crone of the Triple Aspect. Primary Irish War
Balor [ir]: King of the Famorians.
Bean Sidhe, Banshee [ir]: "Faerie Woman." Crone Messenger of Death. Sweet
Belenos [ir][dr]: Sun Lord. Fire God.
Beltene [ir]: God of Death.
Blodeuwedd [wa]: The Flower Maiden.
Brigid, Brigit [ir][wa][fr]: Virgin Huntress. Fiery Arrow. Goddess of the Sunrise and Sacred Fire.
Protectress. Goddess of Lust and Fertility.
Cailleach (Bera) [ir]: Crone. Giant Hag. Born at Samhain each year, she blights the earth to
help the bringing in of winter. Death Goddess. Mother of Death. Daughter of the Bones. She
presides over the Cauldron of Death and Rebirth. Cailleach is the crone form of all Celtic
Cenchos [ir]: The Footless One.
Cernunnos[ir]: The Horned Hunter. The Great Horned Earth Lord. Consort of the Earth
Mother. Lord of the Greenwood. Lord of the Animals.
Cerridwen [wa]: Lady of the Isle of Avalon. Keeper of Souls. Keeper of the Cauldron of
Rebirth. Goddess of Life, Death, and Rebirth. Goddess of the Spiral Castle.
Cliodna [ir]: Goddess of Great Beauty.
Coventina [ir]: Goddess of Covens.
Credna [ir]: God of Metallurgy. Bronze Worker.
Crone: the Dark Empress, the Queen of Phantoms, and the Wise Woman.
Dagda [ir][dr]: The Good God. God of Druidism. Lord of Great Knowledge. god of the Earth.
Dalua: The Great Fool.
Dannan, Dana, Danu, Anu [ir]: "Great Queen." Great Goddess Mother of the Tuatha de
Dannan. Earth Mother of the triple form of the Goddess with Brigid as the Virgin Huntress and
Macha, or Badb, as the Crone.
Dark Lord: the Holly King, the Sacrificial Lord, and the Lord of Death.
Dechtire [ir]: Queen of Swans.
Dhonn [ir]: King of the Under-World, and consort of Macha. Lord of the Dead.
Eire [ir]: Mother Sorceress of Ireland.
Etain [ir]: High Queen of the Tuatha De Dannan Faeries.
Fand and Liban [ir]: Twin Goddesses of Healing, Love, and Pleasure.
Goibnu [ir], Govannon [wa]: Smith God of the Tuatha De Dannan.
Grainne [ir]: "Sun Goddess." The Summer Queen. Great Herbalist.
Herne the Hunter [known to all areas]:
Holly King, The: Celtic God of the Waning Year, from Midsummer to Midwinter. God of the
Horned Hunter: Earth Lord, the Wild Man of the Woods, the Forest Master, and the Green
Hu Gadarn [dr]: The Horned Hunter of the Druids.
Light Lord: the Sun God, the God of Light, and Oak King.
Lir, Llyr [ir]: Sea God. Lord of Illusion.
Luchtain [ir]: God of War.
Lugh, Lleu, Lugos, Ioldanach [ir][dr]: Sun Lord. Master of all the Arts. King of the Tuatha De
Dannan. "The Shining One." God of Light.
Mabon: The Child of Light. Dawn Lord.
Macha [ir]: Death Goddess.
Maeve, Madb [ir]: Warrior Goddess.
Maiden: the Silver Huntress and the Virgin Princess.
Mannan (MacLir) [ir]: chameleon-like Sea God.
Mare [ir]: Mare (Horse) Goddess. Bringer of dreams.
Merlin, Myrddin: Great Celtic Archdruid.
Midhir [ir]: High King of the Tuatha De Dannan Faeries.
Morgana [ir]: Goddess of Fate and Destiny.
Morrighan [ir]: War Goddess.
The Morrigu [ir], The Morrigan [wa]: This Triple-Goddess from consists only of crone aspects,
which includes Nemain (the Bean Sidhe), Morrigan, and Macha (the Crone). Three War
Goddesses. Ladies of Revenge. Goddesses of Battle.
Mother: the Earth Mother.
Nuada [ir]: Lord of War and Battle.
The Oak King, The: Lord of the Waxing Year, from Midwinter to Midsummer. God of the
Oghma [ir]: God of Wisdom, Learning, Communication, Poetry, and Ogham(writing).
Skatha [ir]: Warrioress of the Under-World.
Swan Maidens: Messenger Goddesses of Death.
Tailltiu [ir]: Earth Goddess.
Weaving Sisters, The: Three aspects of the Goddess of Destiny.
Faerie Moons begin with the first Full Moon after the Winter Solstice.
Birch Moon: Moon of Inception and Beginning.
Rowan Moon: Moon of Vision, Spirit Moon, Astral Travel Moon.
Ash Moon: Moon of Waters.
Alder Moon: Moon of Utility, Efficacy, and Self-Guidance.
Willow Moon: The Witches' Moon, Moon of Balance.
Hawthorn Moon: Moon of Restraint and Hindrance, Summer Moon.
Oak Moon: Faerie Moon, Moon of Strength and Security, Bear Moon.
Holly Moon: Moon of Encirclement, Moon of Polarity.
Hazel Moon: Moon of the Wise, Crone Moon.
Vine Moon: Moon of Celebration.
Ivy Moon: Moon of Buoyancy and Resilience.
Reed Moon: Moon of the Home, Hearth Moon, Winter Moon, Truth Moon.
Elder Moon: Moon of Completeness.
Faeries can be very helpful in magick, as they have a lot of power and they are certainly not
ignorant when it comes to using it. Faeries know a great deal of magick and glamour
themselves, so, if you can get them to trust you, they can be of great help. Faeries, with the
exception of a small few, hate love spells and will not be able to help you with them. Love isn't
a big thing on the Astral Plane, so they really don't understand it and can't work for it. Selfish
spells, for only self-improvement are not good spells to ask for their help with either. Faeries
will gladly help, when asked correctly and well thanked with offerings, with spells that benefit
others and nature. When calling for the Fae's help, make sure you are safely inside a sacred
circle of power or at least have a protection charm and spell working for you. Never let a faery
inside your circle of energy, as there is no telling how dangerous they could be. If bad faeries
come to you....send them on their way and ask for another. With this being said, here is a list
of some more common types of Fae, broken down into groups with brief definitions.
Faerie kin can be divided into numerous classes, or races. Faery is a collective term for many
different beings, usually possessing magical powers. Many fairies have a human form, but
some have animal or human/animal shapes. Who they are and how many there is, is
something that varies among the facts I've found. So I give you all the classes I've found, and
you can decide for yourself who you think are fae and who're not.
Four major classes can be found:
The fae is mainly used to signify enchanters and enchantresses with supernatural
powers. Some fae are mortal, others are supernatural beings or are part human and
part supernatural. Two well-known fays are the Lady of the Lake and Morgan le Fay.
Certain monsters and demons having a connection with fairies and/or having some
of the characteristics of fairies.
The nature fairies are mermaids, water-spirits, tree-spirits and such.
This may be considered "true" fairies. Two main groups: The communal fairies, who
belong to a group, tribe, and/or nation and live together, or the individual or solitary
fairies, who are usually associated with a place, occupation, or household.
For the most part communal fairies live in a Faery land and may have a loosely
organized social structure, or a distinct structure with a king and/or queen.
The solitary fairies are of two general types. Some have a connection with humans,
others avoid them. The hobgoblins are friendly spirits who live in houses and do
domestic chores, such as helping bread to rise and caring for unattended babies. The
brownie is another type of solitary Faery. The banshee is a solitary Faery who wails
to foretell the death of a family member. The leprechaun is a solitary Faery who
shuns human contact.
Those four groups consist of different creatures, and here are some of them:
Gnomes are earthly creatures, guardians of sacred places or things. Their weakness
is sparkly things like precious stones. They make beautiful things out of stones and
Sprites are playful nature spirits that live in ponds, trees or other cool places. They
often play with nymphs and butterflies and were charged with changing the color of
the leaves in autumn. They are muses to artists and poets and can bond to humans
or elves, in which case they stay for the rest of their lives.
Elves are carefree nature spirits who dance and play stringed instruments. They live
underground in springs...sometime seven in air...They aren’t bad, but sometimes their
pranks have been fatal to humans, but never intentionally. Elves apparently came in
several distinct varieties. Though they were a rather mournful lot, one breed of elves
was an invisible kitchen helper for good servants, the other the bringer of illness and
misery. They can be of both sexes, or sexless. They can have wings, often do, and
are no more than 30 cm high. Originally a part of Scandinavian mythology. The good
elves lived in the air and the trees, and the evil ones underground.
Dwarfs are often thought of as strictly male, but some taletellers tell of female
dwarfs...but who can tell?? Their beard is as thick as a male’s!! (ok.. some say they
don’t have beards! Not even the males!!) They live for mining gold and silver and live
in groups. They are masters at metalworking.
Jinn (Arabian). Spirits with shape shifting ability. They're normally transparent,
composed of flame or vapor. Some are good, while others are evil. If they take
human shape, they are generally handsome if good, and horribly hideous if evil. They
may also be of an enormous size and can make themselves invisible This means
they cam disappear into earth, air, or through solid objects. They usually live in
deserted buildings, water cisterns and wells, rivers, crossroads and markets. Ghoul
that haunts burial grounds and feeds upon dead human bodies is thought to be an
inferior order of the jinn.
Mermaids are water-dwelling females with longhair. Woman to the waist and a fish
tail below. some say legs or two tails) She is musical. Often sings or plays the harp.
They normally inhabit the sea, but may also be found in lakes, rivers, wells and other
watery places. They have been known to warn of storms or other future events, and if
one is seized, she can be forced to do so, or to perform other tasks. Mermaids may
sometimes adopt land-dwelling children, making them their protector. Mermaids may
also marry a land-dweller, or draw men to under the sea with them, either allowing
them to live-in bliss or to be drowned, depending on her whim. Nixes are similar to
mermaids, but are able to assume totally human form, but they always retain some
mark of being non-human.
Goblins are pranksters, and are known to rearrange items in the house or tangle
Pixies are neat creatures.. They aren't evil, but perform quite unkind tricks, like
leading travelers astray or to steal naughty children. They like to pinch maids who
don't keep the house clean. They were often thought to be the souls of babies who
had died before baptism.
Leprechauns. Shoemakers for the noble faeries of Ireland. They were cranky,
solitary, and strangely enough, often seen by humans. A caught leprechaun tricks his
captor into releasing him by telling him he can show him the way to the shoemaker's
great golden treasure, which the sad captor will never see, since the leprechaun will
disappear before you know it...
Trolls. Nowadays, we often think of trolls as big, clumsy creatures that go around
hitting people on the head with a hammer or something, but in the Middle Ages they
were thought to have magical powers as fortune-telling.
Arias are small, delicate water faeries. Fishermen might catch Asrai with his catch.
When exposed to air they melt, leaving nothing more than water behind.
Brownies come out at night to finish work that's been left unfinished. They are
devoted to their household and expect nothing but a bowl of cream and a cake for
their concern. Any offer of reward or clothing will drive the brownie away. Boggarts
are "evil" brownies, they've often have been wronged by humans. They like tricking
humans and often cause a great deal of trouble.
Changelings are fairies taking the place of a human child who has been stolen by
other faeries. (in some stories like Scandinavian ones, changelings are Troll children)
Parents may recover their own child if they can trick the changeling into revealing its
Selkies are faeries that put on sealskins and appear to be seals as they travel in the
water. On land they shed their sealskins and have human form. A selkie maiden can
be won as brides by stealing their sealskin as it lay on the beach, so they couldn't
Fairies can also be divided into the Seelie court and the Unseelie court.
The unseelie Court comprise the Sluagh, or the Host. They are the unsanctified dead who fly
above the earth, stealing mortals and take great pleasure in harming humans.
The Seelie court, or the blessed court, is friendly towards humans.
The Seelie Court and the Unseelie Court are often at war, and humans may get caught in the
middle of such battles.
A, B, C
Aine - She is a faerie goddess, sister to Fennine, daughter to Egogabal who was a king of the
Tuatha de Danann. The Earl of Desmond fell in love with her when he saw her sitting by
Lough Gur. He captured and married her. Their son was Earl Fitzgerald. The Earl of
Desmond's taboo was that he could never show that he was surprised by anything his son
did. Unfortunately he couldn't hold to it when he saw his son jump in and out of a bottle. His
son fled in the form of a wild goose and Aine disappeared into Knock Aine.
Arkan Sonney - Fairy pigs on the Isle of Man, they're also known as "Lucky Piggy." Fairy pigs
are supposed to bring good luck if one is to capture it.
The Asrai - small, delicate female faeries who melt into a pool of water when captured or
exposed to sunlight
Aughisky - pronounced "Agh-iski"; They are the Irish version of the Each-Uisge.
Awd Goggie - A type of Bogie (see this page ). He haunts forests and orchards, and kidnap
children. Wise children will stay away from orchards when unsupervised lest Awd Goggie get
Banshee - actually should be spelled Bean Si . The Scots call her Bean-Nighe (see below ).
She's an Irish death spirit. Their keening foretells a death. They have very long, flowing hair
and wear green dresses with grey cloaks. Their eyes are bright red because of their
Barguest - A kind of Bogie. It has horns, dangerous teeth and claws, and fiery eyes. It can
take many forms, but usually is a shaggy black dog. Upon the death of a prominent figure, it
rounds up all the dogs in the community and leads them on a procession through the streets,
Bauchan - also Bogan. A type of Hobgoblin. Like most faeries, they are fond of tricks,
sometimes are dangerous, and sometimes are helpful.
The Bean-Nighe - pronounced "ben-neeyah"; type of Banshee around streams in Scotland
and Ireland. She washed bloodstained clothing of people who will soon die. They are rumored
to be the ghosts of women who died in childbirth and will continue to wash until the day they
should have died.
Bendith y Mamau - pronounced "ben-dith uh momay"; Carmarthenshire (Wales) name for
fairies, translates to "Mother's Blessing". Phrase is used as a prayer to protect from evil.
Black Annis - She is a Hag; however she is unique in that she is a cannibal.
Blue Men of the Minch - They dwell in the strait between Long Island and the Shiant Islands.
They are responsible for sudden thunderstorms and shipwrecks, but their ship-sinking
attempts may be thwarted if you are an adept rhymer. Some think they may be fallen angels.
Bodach - also Bugbear or Bug-A-Boo. They slide down chimneys to kidnap naughty children.
Boggart - Brownies that have turned evil.
Bogie - This is the generic name for some different types of Goblins. Their temperaments
range the spectrum from benign to malevolent.
Bogles - They are a form of Goblin and are generally nasty in temperament. However, they
prefer to inflict their evil deeds upon liars and murderers.
The Brown Man of the Muirs - He is the protector of wild animals.
The Brownie - They are typically a tiny, shaggy-looking man with wrinkled brown skin. They
are approximately 25 inches tall. They are usually either naked or their brown clothing is in
extremely bad condition. Brownies like to adopt houses which they look after. They come out
at night to finish small chores, look over the cattle. If there is a lazy servant in the home, he
might choose to plague him for it. All Brownies expect in return is a bowl of cream or good
milk and a honey cake. Never leave clothes and never leave too much food. They find this
offensive and will leave. Care should be taken not to criticize their work. When one farmer
criticized the mowing job, the Brownie responsible threw the entire crop over a cliff.
The Bwca - They are the Welsh version of the Brownie (see above). They have slightly
nastier tempers and are prone to tantrums if their work is criticized. They also despise
tattletales and people with long noses.
Cluricaun - He's a Leprechaun after he's finished work for the day. Cluricauns raid wine
cellars and torture sheep and dogs by riding them like horses in the moonlight.
Coblynau - (also Koblernigh) They are Welsh mine faeries, similar to Knockers. They are
considered good omens since the location of their mining usually precedes the discovery of
Corrigan - a female fairy in Breton folklore.
Corrigans - Malignant nature spirits found in Brittany, often
associated with phantoms of the dead.
D, E, F
Daoine Maithe - "The Good People", Similar to the Gentry, they
were said to be next to heaven at the Fall but did not fall.
Daoine Sidhe - This is the name assumed by the Tuatha de Danann when the Milesians
drove them underground. Their King is Finvarra, who to this day hold court in his palace
beneath the faerie hill of Knockma. They are skilled chess players, and no human has ever
beaten Finvarra in a game. Finvarra is a womanizer, frequently kidnapping human women.
The Daoine Sidhe is also quite fond of hurling. (Hurling is an odd cross between field hockey
and lacrosse, as many of you have told me. Thanks!)
Devas - in Hinduism and Buddhism, exalted beings of various types. The term 'deva' in
Sanskrit means "shining one." Presently devas are more commonly thought of as nature
spirits. They are invisible to most people, except those possessing the psychic ability
of clairvoyance. They are said to communicate through means of clairaudience and
Duergar - These are a malicious form of Dwarf (see below) from Northern England. They
revel in tricking people into dying.
Dwarfs - They are short, usually bearded and appear to be very old. Their aged appearance
seems to be caused by the fact that they reach maturity at age three. They exist mainly in the
mountains of Scandinavia and in mines in Germany. They are sensitive about showing their
feet since they are usually deformed in some way. If you are curious of their feet, the only way
to get an idea is to put flour, ash, or something of that sort in their path and to look at their
footprints. Dwarves can't be above ground during the day since sunlight turns them to stone.
Some say they exist as toads during the day and assume their familiar dwarvish form at night.
Each-Uisge - pronounced "Ech-ooshkya"; They are similar to the Kelpie, but far more
dangerous. They inhabit lochs and seas and will eat their victims after tearing them into
pieces, except for the liver, which they leave. If they are ridden inland, they are safe to ride,
but if they catch the slightest whiff of the sea air...
Elementals - In mysticism, magick and alchemy, an elemental is a creature (usually a spirit)
that is attuned with, or composed of, one of the classical elements: air, earth, fire and water.
The elements balance each other out through opposites: water quenches fire, fire boils water,
earth contains air, air erodes earth.
Ellyllon - Welsh Elves who feed on toadstools. Their queen is Mab. They are smaller than the
Elves - They're the Scandinavian version of faeries, complete with two classes, light and dark,
like the Seelie and Unseelie. The Danish elves are beautiful from the front, but hollow when
seen from behind. The Danish elves also like stealing dough other human foods. In Scotland,
elves were faeries of human size. England called trooping faeries elves, especially small
The Fachan - Faeries from the Western Highlands of Scotland. I have not found any other
information, but the artist's rendition in the Froud and Lee book shows a creature with only
one eye, hand, and leg. (Two ears, though.)
Feeorin - This word can be used as a collective word for faeries. It usually indicates small
green faeries, almost always with red caps. They love dancing and music. They are thought
to be more or less friendly to humans, and have given warnings to them.
The Fenoderee - He is a type of Brownie from the Isle of Man. He is enthusiastic about
helping the farmers, but isn't all that bright. The Fenoderee once was tricked into trying to
fetch water with a sieve. The Fenoderee was at one time a handsome member of the
Ferrishyn (the faerie tribe of Man), but he was exiled and his good looks taken when he
missed the Autumn festival to court a human girl.
Fetes/Fees/Fions - Upper Brittany. Faeries. Fees des Houles (Faeries of the Billows) live in
natural caves or grottos in sea cliffs, sea faeries. Fees are also storm faeries who dress in the
colors of the rainbow. They appear in procession before a storm, following a Queen fee who
is mounted in a boat made from the nautilus of the southern seas. And the boat is drawn by
two crabs.Associated with them are the Fions, a race of dwarfs with swords no bigger than
Fir Darrig - pronounced "fear dearg"; They like fairly gruesome practical jokes. Be nice to
them or you may be on the receiving end of one.
Foawr - They are Manx stone-throwing giants. They often ravish cattle. Nasty beings, they
G, H, I, J
Ghillie Dhu - He is a solitary Scottish faerie who can be found amongst birch thickets. He is
clothed with leaves and moss.
The Glaistig - She is a water faerie, a beautiful seductress with the body of a goat which she
hides under a long billowy green dress. She lures men to dance with her, then feeds like a
vampire on their blood. She can be benign as well, often tending children and the elderly or
herding cattle for farmers.
Goblins - They are somewhat malicious little creatures. They can appear as animals. They
are thieves and villains and count the dead among their companions. They like to tempt
people with faerie fruits. They're not truly completely evil, however. Mine goblins make
knocking noises where they know there are rich deposits of ore. To avoid the Knockers'
wrath, a pastie (traditional miner meal) should be left for them.
The Green Lady of Caerphilly - She haunts ruined castles, and often appears as ivy.
Guillyn Veggey - The Little Boys is a Manx term for the fairies who dwell on the Isle of Man
Gwragedd Annwn - pronounced "Gwrageth anoon"; They are beautiful Welsh water faerie
maidens who sometimes marry humans.
Gwyllion - The Gwyllion are one of my favorite types of faeries. They are Welsh mountain
faeries whose only known occupation in to sit amongst the rocks along mountain paths and
stare evilly at those passing by, creeping the travelers out. For some reason I find that
Hags - They are the personification of winter in the British Isles, and are thought to be the
remnants of the most ancient Goddesses. Some hags turn from hideously ugly (their usual
state) to breathtakingly beautiful at the turn of winter to spring.
Hobgoblin - They have a bad reputation since the Puritans used their name to refer to wicked
Goblin spirits, but they're really a sort of friendly Brownie. They are helpful at times, but like
practical jokes. But don't annoy them or they can become nasty.
Hyter Sprites - They are faeries from East Anglia. They are able to appear as sand martins (a
type of bird).
Jack-In-Irons - He is a giant from Yorkshire who haunts lonely roads.
Jenny Greenteeth - She is the Yorkshire River version of Peg Powler. (More information
Jimmy Squarefoot - His appearance is said to be frightening, but he is actually harmless.
K, L, M, N
The Kelpie - They are Scottish water faeries. Usually they are seen as young horses, but
sometimes they appear as hairy men. They haunt rivers and streams, letting men mount them
and then riding off into the water, dunking them. (See also Each-Uisge.)
The Killmoulis - He is an ugly Brownie who haunts mills. He has an enormous nose and a
missing mouth. He eats by stuffing the food into his nostrils. He works for the miller but he
plays pranks so often he is often more of a nuisance than a help.
Knockers - see Goblins
Koblernigh - see Coblynau.
Kobolds - These are the German version of Knockers. They are known for causing problems
for the miners and undoing their progress. To keep the miners guessing, they occasionally
The Lady of the Lake - She is a faerie whose palace is hidden by the illusion of a lake.
Leanan-Sidhe - Rebecca's favorite faerie has her own page.
Leprechauns - This Irish faerie is always seen alone. He can be found happily working on a
single shoe under a dock leaf or a hedge. They are very cunning, and it is difficult to get them
to let on to the location of their amazingly well-hidden pots of gold, since to do so you must
see the Leprechaun before he sees you. Leprechauns usually wear a three-cornered hat, and
have been seen spinning on them like tops.
The Little People of the Passamaquoddy Indians - There are two kinds: the Nagumwasuck
and the Mekumwasuck. They're both two to three feet tall and ugly. The Passamaquody
Indians live close to the Canadian border, by the way. The Nagumwasuck are closely
involved with their humans, often singing sadly when there is a death in the tribe, and they
dance at weddings. They are self-conscious of their ugliness, and it is near fatal to laugh at
them. The Mekumwasuck live in the woods and dress outlandishly. Their faces are covered
with hair. They are the guardians of the Catholic Church. If a Mekumwasuck looks directly at
you, you either die or acquire a contagious disease of some sort.
Lunantishess or Lunantishee - They are the tribe which guards blackthorn bushes. They will
never allow a stick to be cut on November 11th or May 11th. If you manage to cut a stick on
those days, you will experience misfortune.
Mab - She is the traditional queen of the faeries. I have a poem about her.
Mermaids - They lure humans with their beautiful singing, which carries with it an
enchantment. They create storms which wreck ships. They are often seen vainly combing
their hair, admiring their reflections in mirrors.
Merrows - They are the Irish merpeople. They wear red feather caps. If their caps are stolen,
they can't return to the depths of the sea where they live. Female merrows are beautiful and
to see one is an omen of a storm, but they are benevolent and often fall in love with
fishermen, probably because the male merrows are so repulsive. Males are, however,
generally friendly. They often come ashore in the form of small hornless cattle.
Muryans - It's the Cornish word for "ant" - strange, I know. They are the souls of those sent to
Purgatory. Their souls dwindle in size until they are the size of ants. Then they disappear, and
no one knows where they go after that. So never step on ants. You could be stepping on your
Great-Great-Great Aunt Wanda.
Nuckelavee - He is a horrible Scottish sea faerie who appears as a gigantic horse with legs
that are part flipper, a gigantic mouth and blazing, evil eyes. Rising from its back is a hideous
torso with arms that nearly reach the ground and it appears that its neck is too weak to
support its monstrous head. It has no skin, exposing black blood in yellow veins, white
sinews, and strong red muscles. He hates fresh running water, so if you are ever chased by
him, just find a stream and cross it.
O, P, Q, R
Peg Powler - She inhabits the River Tees. She is a green water Hag with long hair and sharp
teeth. She is fond of grabbing the ankles of those who stand too close to or wade into the
water and pulling them underwater to drown. Fear of her was written into a popular Mother
"Mother, may I go out to swim?"
"Yes, my darling daughter.
Hang your clothes on an alder limb
And don't go near the water."
(Alder trees are considered a sort of charm against evil faeries.) See also Jenny Greenteeth.
The People of the Hills - English faeries who live under green mounds.
Phooka - This is an Irish Goblin who appears as a variety of beasts. Sometimes he appears
as a dog, a bull, a horse, or an eagle and he is almost always black with blazing eyes. He is
fond of offering rides to weary travelers, appearing to be a kind, docile pony, but then takes
them for the wildest ride of their lives once they have mounted and soon after dumps them
headfirst into an undesirable locale.
Pixies - Green faeries who often take the form of hedgehogs. They are also known as
urchins, pisgies, piskies, and pigseys. They originated in Cornwall. They like to dance in the
shadows of stones. Their bells are often heard on the moor. They like to steal horses and
torture them to get them to run faster. They delight in throwing pots and pans at kitchen girls.
They usually mean no harm, however. Beware of doing pixies favors, for they have a
tendency to backfire.
Plant Rhys Dwfen - They're a tribe of faeries who inhabit a small invisible land. It is invisible
because of a certain herb that grows on it. They are beautiful people, quite short, and they are
fond of outbidding at Cardigan auctions. They are honest in their dealings, and kind to people
who are kind to them.
Pooka - See Phooka
Portunes - They are small agricultural faeries who work on human farms by day, and spit-
roast frogs by night. They are generally very old men with wrinkled faces and patched coats.
However kind they are, they have a weakness for grabbing the bridles of horses who men are
riding alone at night and leading them into ponds, laughing.
Puck - He is a mischievous, shape-shifting Hobgoblin, made famous by Shakespeare. He is
also associated with the Pwca (maybe a/k/a Pooka) and the Phooka (both on this page).
Redcap - He is one of the most evil Goblins. He inhabits ruined towers, especially those that
have a history of evil. His red cap is dyed with human blood.
Roane - Irish name for the Selkie.
Seelie Court - They are a good-natured aristocracy of faeries. They are fond of riding in long
solemn processions called faerie Rades. They are believed to be the last of the Tuatha de
Danann (see below). Their evil opposite is the Unseelie Court.
Selkies - Also known as the Seal-Faeries, they inhabit the seas around Orkney and Shetland.
A female selkie can shed her seal skin and become a beautiful woman. If a human gets a
hold of the empty skin, the selkie is forced to become the perfect wife. But he must keep the
skin hidden from her since she may return to the sea if she finds it again. The husband then
dies of a broken heart. The male selkies create storms and flip boats to take revenge for their
kin murdered at the hands of humans.
Shellycoat - He is a Scottish Bogie who haunts streams. He is covered with shells which clink
together when he moves. He likes to trick travelers and lead them astray.
Sidhe - They are Irish faeries who are very attracted to beauty and luxurious locales, and
detest penny pinchers.
Silent Moving Folk - Another word for faeries used in Scotland.
Sluagh - The most formidable of the Highland faeries, they are the Hosts of the Unforgiven
Dead. *shudder* Some account them as being the dead, some think they are fallen angels.
But the most popular view is that they are the souls of dead mortals.
Solitary Fairies - They are usually malignant, ominous creatures, but there may be a couple
nature spirits or dwindled gods amongst them. The Brownie is an exception to that rule. Other
solitary faeries include the Fendoree, Leprechauns, Pookas, Banshees, the Fir Darrig,
Glaistig, Bogies, Duergars, Brown Man of the Muirs, Shelleycoat, and Nuckelavee.
Spriggans - They are ill-tempered, and ugly little things (although the drawings in the Froud
and Lee book are awfully adorable, in my opinion!). They are very small, but are able to inflate
to monstrous proportions. They are thought to be the ghosts of giants. They guard the
treasure of hills. They are destructive, dangerous, skilled thieves. They have been known to
kidnap babies and leave baby Spriggans instead, which are quite repulsive. They also have
robbed houses and destroyed crops.
Sprites - A name for spirit faeries, not usually used for earthier forms.
Stray Sod - Some faeries appear as though they are merely a part of the grass. If you
unwittingly step on them, you will be unable to continue on your way, no matter how well you
know the place. (My theory is that this may be what happens when you step funny on lumpy
terrain and twist your ankle up.)
Tidy Ones - These are usually groups of influential spirits, rather than individuals. They are
generally helpful. Tidy Mun was often invoked to withdraw flood waters. However, if they are
hurt (physically or emotionally was not specified), they throw tantrums and cast pestilence on
cattle and children.
The Tooth Faerie - She is a kindly faerie who keeps a tooth collection. When a child loses a
tooth, if he or she wraps it carefully in tissue, cloth, or in a special tooth pillow, she will come
and collect it, leaving money as a thank you. Over the years, she has kept up with economic
inflation. The current rate is approximately a dollar per tooth. When I was a kid, it was a
quarter. As far as I can tell, the Tooth Faerie is mainly an American faerie, although she may
occasionally travel abroad. She has her own page called The Tooth Fairy's Home Page,
where she gives tips on dental hygiene and even tells a couple stories about her adventures.
Trooping Faery - see Seelie Court (above)
Trolls - Scandinavian faeries who hate sunlight.
Trows - They are similar to Scandinavian Trous. They detest sunlight. They are often seen
dancing the Henking, which apparently is rather lopsided.
Tuatha de Danann - pronounced "Tootha day danan"; They once ruled Ireland, but fled
underground when Ireland was conquered by the Milesians. When they were driven
underground, the became the Daoine Sidhe. Their few remaining descendants are believed to
make up the Seelie Court (see above).
Tylwyth Teg - They are Welsh faeries. They like to kidnap children with long golden hair. They
live underground or underwater. They dance and make faerie rings. The faerie maidens often
marry humans willingly. They embellish those they favor with rich gifts, but if the gifts are
spoken of, they mysteriously disappear.
U, V, W, X, Y, Z
Unseelie Court - Hails from Scotland. They are the opposite of the Seelie Court, being
malicious and completely evil. Usually seen around twilight fly around kidnapping people who
happen to be in their way. The victims are dragged, beaten and forced to help them in their
path of destruction.
Urisk - He is a solitary Scottish faerie who haunts pools. He's very lonely and tries to find a
friend among the humans, but they run from him since he looks somewhat frightening.
The Water Leaper - They prey on Welsh fishermen. (Artist drew it to look somewhat like a
toad with bat's wings and a snake-like, barb-ended tail.)
The White Ladies - Many explanations for White Ladies exist. One is that they are the direct
descendants of the Tuatha de Danann. Another is that they are merely ghosts. The name
"Guinevere" means "white phantom".
Wichtlein - This is a Southern German faerie who announces the death of a miner by tapping
three times. Digging and other miner imitations are warning of pending disaster.
Will O' the Wisp - No one is quite sure what these distant floating balls of flame are, but they
are generally associated with and are sometimes thought of as faeries in the British Isles.
The Realms of the Faery
Involving the fae in your life is easier to do the longer you do it. At first you may feel defeated,
your actions trivial and fruitless. But when you begin to feel overwhelmed by doubt, think of
this, would it really be worthwhile if it were no more than picking up the phone and calling one
to come over? If it’s worth having, it’s worth working for. Anything less is hiding something you
would want to avoid. Instantaneous workings tend to involve the negative plane, and when
you put out negativity, you’ll receive it as well. In full. By you coming here or wondering about
fae, the fae are beginning to wonder about you. By reading about them, actively opening your
mind to them, you begin to shift your energy to them. In a few words, Like attracts Like. The
more you actively wish to see them, be amongst them, the more they will actively want to be
A good form for contact is passive meditation. As the majority of people who work 40+ hours
a week hardly have moments to themselves, let alone the time to spend truly working on
spirituality a good method is when you go to bed WISH in your mind silently what you want.
To be amongst fae, to see them or whatever. You may be wondering why I say just wish for it,
since people constantly wish for the lottery and always lose. Well, material things were made
by us, and are forced to live by our rules of probability and reality. The metaphysical world
has NOTHING to do with our rules and completely stampedes them in a sense. We are
forced to live by the metaphysical rules. In the metaphysical world, wishes DO happen.
Wishing is the most common and easiest thing for anyone to do. But there is only one trick. In
order for the wish to work, you must long for what you wish for completely; but instead of
picturing yourself receiving what you wish, picture yourself already having it.
Another form is active meditation. You should go to a place where you can relax without any
disturbances. Once you are relaxed, picture yourself in a meadow or garden. Ask for the
faeries to show themselves and tell them you mean them no harm and only want to learn and
talk. It may take time, but once they trust you they will come out.
Always be careful when contacting faeries. Not all of them are the cute little pixies we picture
While meditating, picture the garden as best you can. See and smell everything around you.
Walk around and try to find the faery trail, the dark green line running thru the grass. Once
you find it, follow it in any direction. Along the way look about you. Think that you would like to
contact them and tell them you are not meaning any harm and are only here for some
contact. Once you find a place which you think is fine, sit down on a rock or stump and talk to
them. Show them you only have good intentions and ask only for the good faeries. They will
come, if they believe in your intent.
Purpose: to call the good folk to your general vicinity for general mischief, fun and profit
Intent: to have an addition to your home that will bring goodness and love and warm snuggly
Why the term good folk, when the main intent of the ritual is to call faeries?
"Call us what you will and we shall be as so"
Meaning, call us faeries, we WILL be faeries. Call us good folk....well you get the picture.
As for this working to be a love spell for alternative lifestylers, try it, it might work, but I mean
faeries in another context.
Long ago and far away, travelers at night dreaded traveling alone when the moon was full.
Beasties roamed the vast dingily forest, ranging from mad men who fancied themselves
lycanthropes to the wraiths who mourned alone in the mist. Apparently the most common of
all the beasties that were part of the collective paradigm of the time were the faeries. Beneath
a silvery moon they would dance about making merry without a care in the world, woe betide
any traveler who comes across such a gathering or passes a faerie mound rousing them from
their sleep. For the faerie would entice the traveler to dance with them with their enchanted
music where the traveler would dance himself until his heart exploded or he experienced
cerebral hemorrhaging or something exquisitely nasty and internal, to be dead the next
morning. That’s when faeries are being faeries, so let's try to avoid that for you.
Penny you found on the street, the shinier the better
A 6-sided die
Flesh cutting instrument
A small plant, preferably a mushroom, still alive and potted
Animal meat that you have prepared yourself to be tasty
NOTE: Make sure that the wine is the right wine for the meat
A wild mouse
Three twigs wrapped in twine
A small blanket
With this ritual, you must find a penny, the shinier the better. Don't steal it or take it in change,
but look for one on the ground, or in front of a cash register in the Snickers box, or anywhere.
The simple fact being it must be found, almost by chance (so if your car is relatively clean and
you find a penny that should work). The element of chance is important.
Take the penny and go to where you want the good folk's presence. Your backyard, your
worst enemy’s backyard, the supermarket, the peep show down the street. Fling it unto the
trees and shrubberies making it fly high and fast like a striking player of rounders, and only
into the trees andye place of nature for that is where the good folk shall be wont to find it.
Withest thine grayest of grey matter thank unto thineself and only be true to thineself and wish
in your heart of hearts tin man that some poor merry maker doth find it and doth line its
scurrilous pockets with the amalgam of copper and zinc.
Roll the die and that many nights later go out and leave sugar water in a small cup and a
cookie besides where you think the penny landed saying "Took took took, (weird sucking
sound), took took took" then go back inside without peeking out so the good folk can eat in
peace. Make a note as to the 1/2 of the number you rolled. The 1/2 the number you rolled is
how many nights later you should begin the ritual now that you have the good folk's attention.
Catch a wild mouse and keep it for a few days, tending to the li'l squeaker like you would tend
a good friend.
Get three twigs from a birch tree, wrap them in new twine nine times concentrating upon
homey scenes and crackling fireplaces. Find a small blanket, a towel will do nicely.
Purchase thineself without haggling a plant thou deems most appropriate for the li'l character
you are calling unto yourself.
On the night of the ritual, plant the small plant in your garden, giving it the name you would
give the good folk that you would have haunt your domicile. Fred is nice, so is Ashleigh, and
so is Mina and so is Oberon and so is Liberace. "Water" it with wine and tend it as you would
the other plants in your garden. If you live in the city, allow the plant to sit on your windowsill
and do your best to keep your window open so the good folk can come in easier than usual.
Again, over the plant, say "Took took took, (strange sucking sound), took took took, come to
me silly name, took took took" Cut yourself and allow some blood to flow freely unto the
chlorophyll messiah (or dweller of the realm of fungi depending upon thy taste and choice)
Make dinner in total silence, avoid meeting your own gaze in your reflection, for if you do you
will see the good folk coming to the plant and whizzing upon it and that would turn everything
all poopy. Once dinner is prepared, set up your place setting and a setting for the good folk.
Use normal sized dinnerware or use giant sized dinnerware or use teensy weensy
dinnerware, whichever you choose will be right for the good folk.
Eat in silence, making nothing but yummy sounds and belches to entertain your invisible
Don't clean your place, the little folk may wish to have some of your scraps.
Repair to your room and fetch the mouse (wild of course, albino mice WILL NOT survive
outdoors!) in its tiny cage, the small blanket and the three twigs wrapped in twine.
Hopefully, your "missing" guest will have partaken of the meal already in some way shape or
form (make sure kitties aren't around to help :) )
Open the door (or window) and step out to where the plant is. Place the small blanket
beneath the plant, maybe wrapping it around the base a-la Linus and the tiny Christmas tree.
"With this may you keep warm silly moniker"
Place the twigs next to the blankie and the plant.
"With this may you build a home pusillanimous pseudonym"
Let the mouse free
"Let him be your steed to take you hither and dither and always back home"
"Welcome home "
Sure, you just called a faerie, but never refer to him/her as such. Then he/she will act like a
faerie and that would be bad unless you want the faerie to bother someone else. Good folk is
the most common term I've come across, spirit would be second but when they are spirits,
they take on a nastier edge like an overprotective rottweiler with rabies. Keep them happy or
they'll turn. When they are faeries, they will have this mindset "Oh what a splendid piece of
metal that smells all oily and of bang bang powder. Whoops, thunder. Oh, the big fleshy thing
that called me is giving out free drinks of its blood. How thoughtful. Well, can't tarry..."
Don't banish! Unless you simply wanted to toy with its little soulless emotions and Indian give
a home and hearth.
Best if done under a full moon or gibbous moon.
Do not take internally, may cause slight rash on oily skin.
From now on, talk to the little fellow/fellette(fellatio?) off and on so it won't be bored or feel
used. Make sure the plant that is the "faerie" is tended well and thrives for as long as the plant
thrives so does the faerie's health. Take note of the nice things that happen after the faerie
takes up residence. Do you no longer get chain letters? Does the devil lose his flavor on the
bedpost overnight? Is that pernicious shoe leather made into shoes the next morning? Does
your hair stay untangled longer? Anything, and thank the li'l elf for the niceness it brought you.
WINTER FAERIES WELCOMING CELEBRATION
A Brief Intro:
The spirits of the plants and trees around us (called Fae Folk, Faeries, or Dryads) enter into a
state of dormancy in the winter as do their plants and trees. If you are willing, you can invite
those fae (pronounced FAY) into your home for the winter. They are very wise and can teach
you a great deal about natural magick as well as yourself. They are also great lovers of fun
and games, and love children. Once they become familiar with you, your family , and pets,
they will protect you in any way they can. They have also been known to tell you when they
notice a shift in the emotional state of the household or when they fee that something is
"wrong." Inviting them into your home may take some coaxing, since they have learned over
time that humans are very untrustworthy. You may have to perform this ritual several times
before they feel comfortable enough with you to come into your home. Make sure that
everyone in you house is aware of your activities so if they see or feel something they don't
drive it off or panic. Once you have offended the Fae it is hard to rebuild a relationship with
them. As a final note, before you do this ritual, be sure that you have some healthy plants in
your home or apartment. They are nature spirits and as such need that connection with things
of nature. They will also help to keep those plants healthy and will tell you how to best care for
You will need to repeat this ritual more than once if you have never worked with the Fae. It is
best done outside the first time then afterwards, on another night, inside. You will want to get
some leaves or pine needles to place around each candle to show that you are committed to
nature and bring your house plants close to or inside you circle. In addition, another excellent
enticement would be to make some Fae Candies (see below). You will also need a small
spoon, some ginger, four quarter candles, one center candle, stones to coordinate with the
quarters (optional), a floral or earthy incense, incense burner, a small pot of tea (preferably
chamomile or hibiscus), a few small cups, and a dish of milk, honey or cookies for the center
if you for go the Fae Candies. Feel free to use any embellishments to decor and setup you
wish. When I did this, there were statures of faeries and nature spirits around the circle and
altar. The first time you do this ritual, you should cast a circle. It will help draw their attentions
Go to a place where you feel comfortable, if indoors be sure there is a window or door to the
outside that can be kept open. Be sure that you will be left undisturbed. Take the candles and
stones (optional) to the coordinating quarters as follows or as your tradition dictates: yellow in
the East, red in the South, blue in the West, green in the North, and white in the center. The
stones should be in front of the candles so that they are inside the circle. Place the leaves or
pine needles around each candle and be sure that the door or window is open (it does not
have to be wide open). Place the tea, the cups, Fae Candies, the ginger and the spoon on the
alter or in the center. In your tradition, cast the circle then return to the center. Stand behind
the center candle (or your altar facing North - the direction of earth) and light it. Be sure the
ginger and spoon are near you. Look into the candle's flame and relax yourself. 'See' the
room being filled with loving, white energy that is flowing up from the earth, through your feet
filling your whole body. Send that energy to the candle's flame and 'see' it disperse the energy
to fill the room. Keep bringing up the energy and sending it to the candle until you feel the
room begin to change.
Then take the ginger and spoon and walk to the East, sprinkle some ginger and as say:
Faeries of the wind and sky
Hear my call this night
Enter this magick circle
So that all may be put right!
Go to the South, sprinkle some ginger, light the candle and say:
Faeries of the sun and fire
Hear my call this night
Enter this magick circle
So that all may be put right!
Go to the West, sprinkle some ginger, light the candle and say:
Faeries of the rivers and lakes
Hear my call this night
Enter this magick circle
So that all may be put right!
Go to the North, sprinkle some ginger, light the candle and say:
Faeries of the plants and trees
Hear my call this night
Enter this magick circle
So that all may be put right!
Return to the center. Light the incense. Face North, sprinkle some ginger and say (this does
Faeries of the Enchanted Garden
Plants and rocks and trees
I welcome you to into this home
Where no harm shall come to Thee.
I ask you to please join me
In Truth, In Trust, In Love.
Help me to learn the ways of old,
So we may share in joys untold
May we come to find a balance..
By together joining our strengths
To heal the world around us.
Now sit and take the plate of cookies or Fae Candies and say:
I offer these to my new friends
In the spirit of Loving and Giving
Please share in this sweet bounty
So that we can build the Trust.
Then eat a few of the goodies and drink some tea, pouring some in all the cups. Then sit
quietly and listen for the fae. Be aware of the soft touches that you may feel on your body.
You may hear the musical voices in your mind. Talk with them, explain why you would like
them to spend the winter with you. When you feel it is time, stand with your arms raised and
Many thanks and blessings be
To the Fae of the Earth, the Air, the Fire and Sea
You are always welcome in this house
In Truth, In Trust, In Love,
So mote it be!
Then stand and go to the East and say:
Faeries of the wind and sky
Hear my call this night
I thank you for your presence here
And helping to put things right
Go to the South and say:
Faeries of the sun and fire
Hear my call this night
I thank you for your presence here
And helping to put things right
Go to the West and say:
Faeries of the rivers and lakes
Hear my call this night
I thank you for your presence here
And helping to put things right
To the North and say:
Faeries of the plants and trees
Hear my call this night
I thank you for your presence here
And helping to put things right.
Now close the circle by your tradition and extinguish the candles. Leave the remaining
goodies and tea in a safe, but accessible place for a few nights. If you used stones take them
and put them in a pouch and place them under your pillow. If you didn't take some of the
leaves or pine needles and do the same. They may send you additional messages in your
dreams. If you did not feel that they heard you or did not yet trust you, repeat this again. It
may take several times before they get to know you enough to come in. Once they do enter,
remember to treat them as you would any guest. To help to build a deeper relationship you
may wish to do Tea with the Fae (coming soon). I can be done indoors and after doing this
ritual it does not need to be done on the full moon.
2 tablespoons cinnamon
1/4 cup sugar
1/2 teaspoon nutmeg
1/2 teaspoon ginger
1 box raisins or hazelnuts
Honey (if you use hazelnuts)
Mix the dry ingredients together until blended and role the raisins in it. If you use hazelnuts,
you will need to dip them in honey first. You may adjust ingredients to suit your tastes.
RITUAL: HOW TO MEET A FAERIE
Don't take this lightly. The Fey Folk are wild, and their integrity so strong and unusual that you
must be careful with them. However, if you approach one correctly, he\she can be an
honorable, powerful and delightful friend and ally.
If you find you cannot handle the power of this rite, courteously end the visit. If an evil entity
arrives by accident, end the visit, either with courtesy or rudeness, whichever is safest and
Do each numbered step before going onto the next.
1. Focus on the darkness of the mind's eye, the darkness that's automatically there when your
eyes are closed.
2. See that darkness filled with a glowing green, a Faerie green, a magic glow.
3. Feel that magic, green, Fey glow start swirling around you, bathing you in its beauty,
bathing you in its magic.
4. Enjoy drinking in that magic for a minute.
5. Let that Fey power feed you, cleanse you, and give you things you need. Let it work its
magic on you.
6. Into that green mist, call out for a Faerie friend. Don't demand a visit, for we do not control
the Fey Folk. Invite with warmth, courtesy, good will and good cheer.
7. Greet and welcome your visitor with dignity and courtesy. Ask his\her name and his\her
need of you. If no name is given you, usually you should end the visit. When you meet
someone on the physical plane who will not tell you their name, there is usually something
8. Never lightly make an agreement with a Faerie. They take commitments seriously. And are
tricksters, who often have an unusual view as to what life should be like. You may not want
the same goals as they.
9. Visit. Then do the following steps. If you fall asleep, your visit might be happening on an
unconscious level so you would still need the following steps upon awakening.
10. If you would like, ask your visitor for something you need.
11. Make thanks for the visit, and for any help you were given. At this point it may be
appropriate to give or promise a gift, E.G. a bit of food and drink left out at night.
12. Perhaps this spirit will become your friend for a while or even a lifetime. You can use this
ritual to visit with him\her again. But for now say "Farewell."
13. After doing something like this ritual, one might be in an altered state without realizing it. If
you then do something like drive, walk at night along a city street, or cook, you could possibly
go through a red light, get mugged, or burn yourself, all because you were off in another
world! So, after you finish step 12, do the following two steps:
A. Spend some time consciously focusing on the embodied, mundane plane by making your
mind concentrate on physical things.
B. Then continue this focusing by looking both ways carefully when crossing streets or paying
special, conscientious attention to kitchen safety or whatever focus is appropriate to the
activity in which you become involved. Use these two steps until you are well focused onto
the embodied plane.
You may feel very sharp and alert, so think there is no need for step 13. Please do it anyway.
For one thing, alert as you are, you might be alert only to the SPIRIT plane! Take the time to
become alert to the physical realm. If you're feeling really spacey or "out there" add body
stretches or do some other very physical but safe activity that will focus you onto your own
FAERIE QUEST TO REGAIN BALANCE
-Close your eyes and begin breathing in a slow and steady manner. Use whatever methods
you need to achieve your shamanic state of consciousness.
-You materialize in a small clearing with a well in the center of it. Stand for a few minutes and
gaze at your surroundings and become familiar with them. Approach the well.
-Allow all of your cares, worries, and stresses to materialize as small pebbles in the palm of
your hand. drop them into the well, and watch them disappear into the darkness. When you
hear the sound of them hitting the waters, turn and walk away.
-You walk down a path into the woods. Small woodland creatures and faeries play and frolic
in the greenery. Perhaps your Faerie Guides and Animal Helpers approach you and join you
on this quest. You enter a small clearing and sit on the earth.
-You see four great trees before you. Each tree has a different symbol glowing in its bark. The
first has a red spear, the second a blue cauldron, the third a yellow sword, and the fourth a
green stone. Look at the images. get up and go over to touch them if you wish. Are any of
them dimmer or brighter than the others. How does each make you feel? Are you drawn or
repelled by any specific symbols. Knowing the basis behind the symbols, intuitively analyze
them. Do any of them need to be brightened? Send your power into them and make them
burn stronger. Do any need to be dimmed? transfer some of its power into the healing earth.
Use all of your Faerie Shaman skills to achieve a sense of balance in these symbols. remain
here for a while.
-When you are done, return back down the path. Tell your Spirit Friends good-bye and return
to the clearing by the well. Look up into the sky. The sun is setting to the west and the moon
is rising to the east. A glowing light surrounds you as you return to your body.
-Record your observations and thoughts in your diary.
Plants and Herbs that can attract the Fae:
Rose- Fairies love roses for their smell and beauty. If you would like to make fairies welcome,
plant roses in your garden and burn rose oil.
Bluebell- Bluebells are loved by the fairies as well. Fairies often use the flowers to adorn their
horses. Don't pick bluebells or step on them. A field of bluebells may have much Faery
enchantment. If you hear the ringing of the bluebell, you or someone close to you will soon
Willow- The Willow is a tree with a distinct personality. It can be heard weeping at night, but,
more commonly, it uproots and follows lone travelers at night.
Elder- The Elder is a sacred tree to the fairies, along with the Ash, Holly, and Oak. Don't put
your baby in an elder wood cradle because bad Faeries may pinch it, although most fairies
Alder- Some say that this tree protects against water spirits.
Oak- Look for Oak groves, as fairies tend to love Oak. Oakmen come from felled Oak stumps.
Ash- This is a lovely tree that is often used for wands. It has healing qualities.
Thyme- If you use Thyme in a potion you may be able to break the fairies glamour, which they
use to make things invisible and appear as something else (for example, gold is really grass
in the Faery world).
Cowslips- This is used by the Faeries to find gold. It is protected.
Birch- This tree has a hand (in legend) that touches people. If your head is touched you'll
become insane and if your chest is touched you'll die. For some reason, fairies like this
Toadstools- People of old used mushrooms as drugs, like LSDs, to get visions and trips.
These are often poisonous. Don't eat!!
Faery Ring Mushrooms- Fairies dance all night long and, in the morning, rings of mushrooms
may be seen. They are the boundaries of the dancing circle. Be careful not to step inside the
circle, as you may enter the Fairy Realm and you'll be stuck there.
Apple- This is used to ensure good harvests.
Clover- This is a sacred faery plant. Clovers of all kinds will attract them.
Foxglove- (not for ingestion) put some outside your door to attract them.
Heather- Ignites fae passion and opens portals between their world and ours.
Mistletoe- Most sacred herb of the Druids. It is a magick activator.
Other Miscellaneous Attractions for Contact:
Faeries love to look at their reflections in pools of water but hate mirrors. Hanging up mirrors
near the entrance of your home will ward off fae folk. One of the best things to see a faery
with is a small piece of stone or shell that has a hole worn thru it from water rushing over it.
Peek thru and you shall see the entrance to Faery Land.
Faes are attracted to pretty rocks such a highly reflective crystals and quartz. Most notably,
staurolite (also known as faery cross), fluorite, peridot, jade and their favorite the emerald.
The Faery or Elven Star:
Seven Pointed Stars, called "Faerie or Elven Stars" represent a gift from Faerie to humans to
bridge the understanding between the Mortal human realm and that of Faerieland. The 7
pointed star is known as a gateway symbol, a Gate or entrance between our world and that of
Faery, the Otherworld. Each point on the star represents a gateway or path of the Higher Self
to prepare one for entrance into Faery.
1. Power, Personal Will, Determination, Prosperity, Justice, the Gate.
2. Unconditional Love, Wisdom, Growth, Friendship, Healing.
3. Knowledge, Intelligence, Creativity, Sexuality, Awakening.
4. Harmony, Tranquility, Blessings, Love.
5. Powers of Mind and Science, Balance, Dexterity.
6. Devotion, Honesty, justice, Healing.
7. Magick, Success, the Gaian Hypothesis.
Meditations on the Seven-Pointed Star
Draw line from 1 to 6 (1 = The Sun (prosperity, justice, the Gate) )
6 to 4 (6 - Wind Spirits (justice, healing) )
4 to 2 (4 - Magic (Goddess bless, love))
2 to 7 (2 - Tree Spirits (friendship and healing) )
7 to 5 (7 - Success (Gaian Hypothesis))
5 to 3 (5 - the Gateway (balance/entering Faeryland) )
3 to 1 (3 - Water Spirits (creativity, sexuality, Awakening) )
Point 1: Meditate on the Sun, the Gateway for peace and prosperity in Efland. Love & Justice.
Point 2: Meditate upon the Spirits of the Trees. Loving friendship / healing light.
Point 3: Meditate upon our Regenerative Powers and Creative Energy. Spirit of Water.
Point 4: Meditate upon the Gift of Magic. "Love is Magic, Magic is Love."
Point 5: Meditate upon the Gateway, Prosperity and Peace for the Passage into Faery.
Point 6: Meditate upon Justice in Faerie Realms. Wind Spirits.
Point 7: Meditate upon success in "Extending your Love and Magic to all Life; to Gaia".
According to Azure Green:
"The 7-pointed star (also called the Fairy or Elven Star) represents the Pleiadean Star
System, known as the Seven Sisters, & was named after the daughters of Atlas & Pleione.
According to Greek mythology, Orion the hunter fell in love with the sisters & their mother. He
pursued them relentlessly for seven years trying to win their affections. Eventually, the god
Zeus intervened & transformed the seven sisters into doves to help them escape from Orion’s
advances. The doves flew into the sky to become the stars we see today. The word
"Pleiades" in Greek means "doves." This mystical star system has been revered throughout
antiquity, & has been called the center of the Universe, the seat of immortality, & the home of
the Divine. "
The Realms of the Faery
When the Great Tuatha De Dannan came to the shores of this reality, they brought with them
four Faerie Gifts. These gifts were used in the Creation Battle to dispel the workers of
darkness. The Dagda, the great Father-Lord, brought with him the Cauldron (chalice,
emotional power). It would produce food for all who needed it, and any weapon dipped in its
waters was immediately repaired. Nuada, the Silver-Armed, brought the Sword (athame,
intellectual power). No enemy it was turned upon would succeed in battle. Lugh brought the
Spear (wand, creative power). When thrown, it would never miss its target and it would
always return to the hand of the thrower. The final was the Stone of Faal, or Stone of Destiny
(pentacle, material power). It was the solid foundation upon which this reality was built. The
Tuatha De Dannan won the battle and peace and tranquility reigned for hundreds of years.
Then the Milesians (humankind) came, and the Tuatha knew that their time was over. Until
this point, the spiritual world and physical world existed on the same plane. Rather than fight
the Milesians, who were born pure of heart, the Great Faeries decided to rip the worlds
asunder and split the Spiritual Plane (Astral) from the Physical Plane. But they knew that one
plane fed upon the other and needed it for existence. So they created many doorways
between the worlds. The "Keys" to these doors are the Four Great Faerie Gifts. They placed
the energies of the four keys in the hearts of the Milesian to be drawn upon to enter the Gates
to the Other-Worlds. The Spear of Lugh represents the urge to explore one's spirituality. It
also represents one's creative urges, inspiration, and young fragile ideas. The Cauldron of the
Dagda represents ones emotional health, relationships, and the need to connect with others.
The Sword of Nuada is the intellectual curiosity inherent in humankind; the needs to learn,
explore, and communicate with others. Finally, the Stone of Faal represents the ability to keep
one's material life stable; this includes physical health, as well as achieving the means to
support and sustain oneself. The Faerie Gifts are a way to balance one's life to meet the
many needs of the soul, mind, body and spirit. It is vital that the four Faerie Gifts remain
balanced in the soul. No one gift should be sacrificed for the other three. For example, one
should never explore the spirit realms while ignoring the material level. One should never
throw oneself into a relationship at the expense of intellectual exploration. Strive always to
maintain this balance. When all Faerie Gifts are tended to, one can achieve a sense of
Spiritual, Emotional, Intellectual, and Physical health.
THE BASICS OF FAERIE VISIONS QUESTING
One of the first abilities of the Faerie Shaman is the ability to easily pass between Worlds. A
Vision Quest is a journey into the Other Worlds. This can be seen in the light of astral travel,
meditation, searching the inner unconscious, or, as the Faerie Shamans see it, as a journey
to the Faerie Realm ("fairyland"). No matter how the individual thinks about the Vision Quest,
once he or she enters this other world, the results are the same.
During a Vision Quest, the Faerie Shaman enters a meditative state, and then passes through
the crystal barrier between this world and the Other Worlds. There, the Shaman encounters
all of the denizens of the Faerie Realm. from the most beautiful of nymphs, to the wisest of
dragons, to the most horrific of beasts. In the Realm, there are great mystical castles, vast
powerful plains, oceans of enchantment, mountains beckoning glory, and every place the
imagination can conjure. There can even be a special place created for the Shaman. a
personal Faerie/Astral temple, cottage, castle etc.. a place for the Faerie Shaman to go to
when healing and peace is needed.
The goal to the Quest is the gaining of knowledge, healing, divination, or communion with
divinities and the inhabitants of the Realm. One can search for and recover Shattered Parts of
the Soul, confront the Shadow Self, heal illnesses (physical, emotional, spiritual). One learns
about oneself, one's environment, one's true goals and desires, and one's spiritual
foundations. One can look deep into the depths of the past and gain the insight needed to
peer into the vast future. all the while analyzing the present in order to make it a more fulfilling
It is important not to take any negative energy into the Realm. There, all boundaries between
thought, desire, and "reality" are broken down. Dark desires become the cruelest of trolls.
light blessings become faerie guides. warm memories become magickal weapons and tools.
personality strengths become animal allies. Imagination, desire, and inner passions are the
tools by which the Realm is created. Therefore it is good to perform some type of cleansing
rite before entering the Realm.
Basic Vision Quest: The Clearing Pools
Close your eyes and enter a meditative state. Play soft music. or a steady drum beat. or listen
to the sound of your own heart-beat. or see the darkness when you close your eyes melt into
a warm, embracing light.
You find yourself standing on the plains of Faerie Realm. To the North, tall, ice-capped
mountains line the horizon. a cool, dark lake lies to the west. a vast, open plain lies to the
east. and a barren, volcanic landscape lies to your south. This is the elemental portal into the
realm of the Faerie.
Before you is a great Oak Tree. Its branches spread into the heights to the sky, its strong
trunk stands above the ground, and its roots are buried deep within the soil. This is the World
Tree that is the bridge between the Realms.
In front of the Oak there are four deeps pools of water. The first is muddy, the second deep,
the third crystal clear, and the fourth is steaming with warmth. Look to the ground and pick up
Into the first stone, send all of your material troubles: checkbooks, money, physical illnesses,
etc. Imagine them leaving your body, soul, and spirit, and entering the stone. Drop the stone
into the first pool.
Into the second stone, send all of your emotional troubles: false desires, past emotional pain,
lust, etc. Imagine them leaving your body, soul, and spirit, and entering the stone. Drop the
stone into the second pool.
Into the third stone, send all of your mental/intellectual troubles: problems, worries, irrational
fears, etc. Imagine them leaving your body, soul, and spirit, and entering the stone. Drop the
stone into the third pool.
Into the fourth stone, send all of your creative troubles: inhibitions, self doubt, lack of energy,
etc. Imagine them leaving your body, soul, and spirit, and entering the stone. Drop the stone
into the fourth pool.
The Rite is now over and you can do one of three things: 1)continue the Vision Quest into
Faerie Land now that you have cleared yourself of negativity, 2) Sit before the pools and
meditate on what has transpired, 3) Exit the Threshold to the Faerie Realm.
Faerie Animal Allies
Faerie Animal Allies are encountered on Vision Quests, in mundane life, and in dreams.
When they appear, they can be powerful messengers from the Realm of the Faerie Folk. It is
important to be able to acknowledge their presence and decipher the message they have for
us. Here are a few attributes for some Faerie Animal Allies that you may encounter. The
Faerie Celtic names for these animals are in parenthesis.
Adder, or Snake (Nadredd): wisdom, reincarnation, and cunning. If you see a snake while
Faerie Vision Questing, be prepared for the power of transformation to enter your life. The
snake represents the life-death-birth cycle.
Badger (Breach): tenacity and courage. The Badger will teach you perseverance and
endurance in the face of adversity. The badger is a powerful protector of both material
possessions and ideals held close to the heart.
Bat: The bat is a messenger of the Shadow Worlds. The bat may portend a message from the
Under World, or your sub-conscious.
Bear (Arth): strength and stamina.
Bee (Beach): The bee is industriousness, hard working, and very family/clan oriented.
Blackbird (Lon Dubh): The blackbird imparts mystical secrets. All Faerie birds are
messengers from the divinities.
Boar (Bacrie): The boar is sacred to the Goddess. It is both cunning and ferocious
Bull (Tarbh): strength and potency. The bull is the symbol of mobile power.
Butterfly: If a butterfly is seen while Vision Questing, no negative energy will be in the
Cat (Caoit): The cat is a strong protector in confrontational situations. As a prowling animal,
the cat is also a strong guardian of inner powers.
Cock: The power of the voice to chase away the night’s phantoms. i.e. the calling at dawn.
Cow (Bo): Sacred to the Goddess Brigit, the cow symbolizes contentedness, nurturing and
providing for daily needs.
Crane: Associated with both the Cailleach and Manannan Mac Lir, the crane was a bird of the
Moon, magick, shamanic travel, secrets, and reaching deep mysteries. The crane also
represents the logical mind, as well as patience while healing occurs.
Crow (Badb): Associated with Macha, Babd, and the Morrigan, the crow is a symbol of
conflict, war, and death. Its skill is wisdom combined with trickery. It is also the protector of
sacred records. All Faerie birds are messengers from the divinities.
Deer (Abhach) or Stag (Sailetheach): The White Stag is a messenger and guide from the
Other Worlds. Following the animal often leads to a Quest through the Other Worlds. The
deer represents grace, swiftness, and gentleness.
Dog (Abach, Mada) or Hound (Cu): Under World hounds are white with red ears. They chase
and punish the guilty. They represent tracking skills, and companionship, as well as a
Dolphin: Associated with Sea Deities like Mannan Mac Lir, the represent harmony, balance,
and traveling from rough to smooth waters.
Dragon (Piastras, Horm): wealth, the raw powers of nature, the treasures of the sub-
Eagle (Iolair): wisdom and long-life. The eagle represents keen sight, knowledge of magick,
and swiftness. The eagle is a strong ally when traveling into new territory. All Faerie birds are
messengers from the divinities.
Eel (As-chu): adaptability, wisdom, inspiration, and defense. A good protector when defense
Fox (Mada Rua): cunning, slyness, perceptive. The fox makes fools out of those who chase it.
Frog: shamanism, magick, nasty illusion with something wonderful hidden within
Hare or Rabbit (Coinin): Sacred to Adraste, the hare is a symbol of virility, divination, and
Hawk (Aracos): Connected to the willow, the hawk is a messenger between this world and the
Other Worlds. It is of greater skill and strength than other birds and thus symbolizes clear
sightedness and far memory. It teaches us how to receive and interpret inner and outer
signals. All Faerie birds are messengers from the divinities.
Heron: Same as the crane: Associated with both the Cailleach and Manannan Mac Lir, the
heron was a bird of the Moon, magick, shamanic travel, secrets, and reaching deep
mysteries. The heron also represents the logical mind, as well as patience while healing
occurs. Through the heron, one finds magick in nature.
Horse (Cab-all, Capall): stamina, endurance, and faithfulness. Sacred to Epona and
Rhiannon, the horse was a faithful guide to the Other Worlds.
Magpie: omens and prophecies. All Faerie birds are messengers from the divinities.
Mouse (Luch): secrets, cunning, shyness, the ability to hide. If you see a mouse in a Vision
Quest, pay attention to the surrounding details.
Otter (Balgair): enjoying life, recovering from a crisis, faithfulness, friendliness, being helpful
to others. The otter can provide valuable assistance in the Other World.
Owl (Cailleach): Associated with the Crone, the owl is a guide to and through the Under
World. It has keen sight at night and is a flawless hunter. The owl teaches us to silently
observe life and gather information in order to gain understanding.
Pig (Muc): spiritual food for the shaman. The pig was the magickal, sacred food of the Tuadha
Raven (Bran): Associated with the Morrigu, it represents the battle cry of an upcoming life
crisis. It is a powerful protector if one can gain its favor. All Faerie birds are messengers from
Salmon (Brionnfhionn): Very wise and magickal creatures in Faerie Celtic Lore. The salmon
helps you to get in touch with ancestral and archetypal wisdom. They represent wisdom, and
the acquirement of knowledge.
Sow (Airc): Associated with the Goddess, the sow is a beast of death and rebirth, as well as
Swan (Eala): Swans help with the interpretation of dream symbols, transitions, and spiritual
Wren (Dryw, Dreoilin): Sacred to the Druids, the wren's musical notes were used for
divination. It is a messenger of the deities. It also represents the power of strengthening and
Part One: Faerie Celtic Terms (to English)
Aes sidhe: The Supernatural Folk, i.e. the Faerie Folk.
Aicme: group of five Oghams.
Airbe druad: "Hedge," a magickal barrier no one could pass through.
Aisling: dream. Vision.
Alban Arthuan: Winter Solstice.
Alban Eiler: Spring Equinox.
Alban Elved: Autumnal Equinox.
Alban Heruin: Summer Solstice.
An-da-shealladh: "two sights," the ability to see spirits.
Anam: soul, indestructible self. One does not have but rather one is anam. It is seated in the
Annwyn: the Under World.
Ategenos: rebirth after death into the Other World.
Awenyddion: inspired ones.
Beltane: Irish festival of May 1.
Beo -- living thing, life, livelihood, quick, alive, active and lively. One's physical body or true
form. This can be shape-shifted into other true forms or be transformed by external magicks
Bith: this world: the manifest multi-verse.
Blath: prosperity. The eastern realm among the Fifths.
Bodhran: "cow song," a drum.
Breaca sith: "faerie marks," the livid spots that appear on the faces of the dying.
Bricht: magick, the spoken spell.
Bri: strength, energy, vigor, merit, essence, natural talent. the power inherent within a person,
place or object. It is the power of the creative intent that basically defines your existence. One
has a limited amount of Bri. See Bua.
Buabhaill: drinking horn.
Bua: victory, triumph, success, skill, talent, destiny. the earned power that can be shared,
stored, increased or decreased. It is what develops from ritual, configuration, blessing,
sanctification. One has an unlimited amount of Bua. See Bri.
Bwa'r Crach: "hag's bow," the rainbow leading to the Other World.
Caer: castle or fortress.
Cath: conflict. The northern realm among the Fifths.
Coelbreni: divination sticks.
Coiced: a fifth, one of five provinces of the land or cosmos.
Coirc: magick cauldron.
Corp creidh: "clay body," used as a magick poppet or spelling doll.
Craebh Ciuil: "the silver branch," or faerie shaman's magick wand.
Crannchur: "casting the woods," or divining by oghams.
Cwn Annwn: the hunting dogs of the faeries. Also called the hellhounds.
Da/n -- poem, art, hymn, skill, gift, destiny, fate, talent, vocation, calling, treasure. A gift or
talent intrinsic to a person, given by the Gods, unchangeable, which may either be expressed
Dichetal do Chennaib: flash of inspiration.
Dli: binding principle, law. That which connects and binds everything, and is found in
Dryw: wren, or druid.
Duile: elements. Sometimes there are seven or nine duile in a Faerie Pagan's worldview. This
list may include earth, water, stone, salt, sun, rain, cloud, stars and wind. Also du/il -- element
(created thing), entity, creature, affection, hope, desire, fondness. An intrinsic quality of a
person's form within the world, how one interacts with life. One's "mask" one's emotional
attitudes or motives.
Eifeacht: force, efficacy, effect, value, worth, importance, meaningfulness, potency, success,
capability, achievement, wisdom, sense, feats, avail, maturity, substantiation. The
environment within which one acts; the powers outside a person that may be tapped into or
Emania: "Land of the Moon," where the dead went.
Eocra esci: "keys of knowledge," ogham sticks.
Feth Fiada: spell of invisibility.
Fey: faerie folk.
Fianna: a wandering band of warrior-bards led by Fion mac Cumhaill.
Fid-nemith, or fid-neimid: sacred grove.
Fidh, or Fiodh: "wood," or "tree." Used to denote the Oghamic characters and the Trees they
Fili (Filid pl.): poet bards. This Irish term most closely fits the term "Druid."
Fith-fath, or Fath-fith: a rhymed incantation to change ones shape.
Fis: learning. the western realm among the Fifths.
Forfidh: the additional five Oghamic Fedha which are used for diphthongs.
Geis (Geisa pl.), or Gwelt: prohibition against doing something, but at the same time a source
Glainnaider, or Glain-nan-Druidhe: "Druids glass," a magickal amulet.
Glam-Dichenn: a satire.
Imbas: fire in the head. source of poetic/magickal/divine inspiration.
Imbas Forosnai: word of mouth wisdom.
Immrama: voyage or journey of the spirit.
Ingheaw Andagha: "Daughters of Fire," or the priestesses of the Goddess Brigit.
Les: bag holding herbs carried by healers.
Lion na mna sithe: "Lint of the Faerie Woman," a healing herb.
Lughnassadh: festival of August 1.
Mag, or Magh: a plane or field. Usually referring to the Other Worlds.
Marcachd shigh: "faerie riding," or the paralysis in animals caused by faeries riding them.
Miaran na mna sithe: "thimble of the faerie woman," or the foxglove.
Midhe: the middle of the Fifths.
Muince: a collar or torc.
Muir: the sea.
Neladoracht: divination by clouds.
Nemeton: sacred grove or enclosure marked by a pillar or tree.
Nemetos: holy or sacred.
Nenadmim: apple cider.
Ogham: the magickal faerie alphabet.
On-lay: a spell placed on a home, or other area.
Piastra: "lake serpent," or water dragon.
Piob shith: "faerie pipe."
Rige: sovereignty. The middle realm of the Fifths.
Samhain: festival of October 31.
Sean-sgeal: folk tale.
Seis: harmony, or musical art. The southern realm among the Fifths.
Si/dhe: the Realm of the Dead, or the "Faerie Realm," or the Under World in Faerie Lore.
Sidhe: faeries or other world beings.
Slat an draoichta: "rod of druidism," or a magick wand.
Sli: path, passage, direction, means, manner, mode, way, distance, space, speed, measure,
habit, will. The life-path one follows and the manner in which one follows it.
Taghairm: "spiritual echo," or calling up the dead.
Tais, or Taidhbhse: ghosts, or spirits of the dead.
Teinm Laida: understanding gained through the writing of poems.
Tiene sith: "faerie fire."
Tir: land. Used symbolically in names for the Under World. (i.e. TIR-nan-og.)
Tir-nan-og: "Land of the Young," or Faerie Land.
Tuatha De Dannan: "Children of the Goddess Dana," or the ancient Faerie Gods and
Tuigen: feathered cloak.
Uath: poetic art.
Well of Segais: the ultimate source of information on the Other Worlds.
Part Two: Modern Faerie Pagan Terms
Few: an Oghamic character.
Fifth: coiced. a province of the land or cosmos.
Middle: midhe. The middle realm of the Fifths.
Notch: the short lines or dots used to indicate the vowels of the Oghamic system.
Other World: 1) the Worlds other than the Physical World in Celtic Cosmology. 2) the celestial
or "higher" realms in Celtic Cosmology, most often designated with the word MAGH.
Score: the lines which cross the stem line to form the Oghamic Fews.
Stem line: the straight line on which the notches and scores are cut to make Oghamic Fews.
Under World: the "lower" realm(s) in Celtic Cosmology, most often designated with the word
Elven Language Basics
The suffix of "ai" as in Des'tai implies a state of being that lasts indefinitely.
The suffix "ar" as in "senar" implies a state of being that is in the present, and temporary.
There is no specific verb which meant "to be". There are no specific pronouns for he, she, etc.
These things are implied.
The suffix "-ka" lends to the word a sense of being a thing of the Soul, it takes a word or
reference and implies more than a simple choosing, it implies a sense that this is a thing so
much a part of oneself or one's destiny... I am not sure how to explain it. It's like the difference
between a mate, and a Soul-Mate, if that makes sense.
Elven English Origin
'A Of Shiri
Achabe Spreading Shiri
Acheyla An informal "hello" that comes from a longer, formal Alloryen
greeting (see Harani a'kaheyla de'shanuay"). Also,
greeting a friend during times of trouble.
Adrastai Scouts -- A note on the Adrastai...though technically Tulari
scouts, I tend to associate them more with knights, viz-
a-viz King Arthur, et al, due to their extreme loyalty and
dedication to the crown, than I do with any sort of
Aidan Little flame Gaelic
A'Laena Sar Until we Meet Again Lis'tarii
Alardan A gathering of one or more tribes of other kin Miaren
Ali Sanar I am missing you (connotations of I am missing your Yyl'Nectaar
Allien Those who are bodily Lis'tarii
Ama Blood Shiri
Amache Laying low (defeating) Shiri
Ame Or Shiri
Amonta de' Toya" Loosely translated: "GOD(DESS) DAMN IT!" As you Lyn'eun,
(A-mon-tah Dee Toy-ah) may have guessed it's usually not a happy elf who says Dark Elf
this. Though most of the "lighter" elves are rather
happy, that's why you'll usually find the dark and the
occasional toxic elf expressing themselves in this way.
aNAlalai Danger Amanjaku
Anda Color Shiri
Aqofeltu Forgetfulness Silver Elves
Aranthi White, 5 petaled flower that smells like honey Shiri
Araste Makatar Nih He who lives by the sword shall die by the sword, Lis'tarii
bringing oceans of tears in weeping
Arianai You're wicked ;) Lis'tarii
Arias'tama Bad Ass The Tir
Ashan'rai Son of the High King Tulari
Asha Spirit Shiri
Ashtae The Area Around. Between. In the Area of Lis'tarii
Astarii Several races of star born beings....not from the stars Unknown Elven
but created of them.
Aut, Yanna Senar Oh my nads (female) are desirous Tulari
Ave Now Shiri
Elven English Origin
Barith Seas of Chance Lis'tarii
Basan (bay-sane) Sorrow Silver Elves
Beliana Day Yyl'Nectaar
Besove Charging Shiri
Bochara Victor Shiri
Ceshar Informal word meaning goodbye, but implying that we part a Alloryen
friends and will meet again. The Elven equivalent of "See ya
Ceshtanen Erased completely Tulari
Chairen A group of individuals working in concert, either through a Tulari
Draelren or more conventional methods, to heal an individual
Chev Suffix meaning "beloved," used to refer to life mates The Tir
Chura (Your) female fluids. Very rude: the more decorous term is Shiri
Clarash A musical instrument like a small harp Alloryen
Daia Dadu Da Let All Stand Against Shadow (A battle Cry) Firefen,
Dan South Shiri
Dan Proper, traditional Shiri
Dara/daro Aunt/uncle Shiri
Deea Canayen A yearly calendar Firefen,
Demii Astral equivalent of a Siamese cat. plural: demiie Shiri
Den'shrai Thank you for help. It is connected with Des'tai, and has the Tulari
connotation of "thank you for helping me on my path".
Der Soul - (pronounced dear) Silver Elves
Derzorvadur Soul infusion Silver Elves
Des'eren Well met, connotation of Des'tai Tulari
Desh'nerain Brother The Tir
Desh'iriai Sister The Tir
Desh'ketai Father The Tir
Desh'mieve Mother The Tir
Desh'miriai Guardian, bodyguard of a household The Tir
Des'tai Honorable/Walking one's path Tulari
Deyash nek'tai Walk with me Tulari
Dorai Love/duty to loved ones Tulari
Doulgen'ra A Draelren with the intent of traveling to a specific location, or Tulari
Drachlande "Rocky/austere land" - Listarii home Lis'tarii
Draelond "Deep Harbor" Lis'tarii
Draels'tai A group of individuals entering the spirit realm in concert Tulari
Draelren The process of entering the spirit realm as part of a Draels'tai Tulari
Elven English Origin
E The Shiri
Ea The All, The Creator (See Iri'A) Tolkien
Easaahae Peace Lis'tarii
Echye Coward Shiri
Ederoi Angels Shiri
Ehiela Devoted Shiri
Eisha'miai Some sort of elven spirit-sickness, not quite sure here The Tir
Ekahal Wizard Shiri
Ekahua Sorceress and advisor Shiri
Ekahuei Wizard and advisor Shiri
Ekar/a Master/mistress (implies skill and control) Shiri
El' Used in a name, meaning "of" or "from" Alloryen
Ela Stars Shiri
éla It Shiri
Elashta-shiri Heavenly Tribe, the Tuatha de Danaan, ancestors of Shiri
Ela-Ishtel Star Palace; the sky, also refers to a cosmological Shiri
concept linking elves to stars and the "Star Palace" to a
homeland or paradise
Elen Although Tolkein translates this as "elf/of the stars", it is Tulari
in our tongue "elf and friend".
Elenari Plural of Elf and Friend. Alternatively, Star Elf (the Tulari
contraction of eleni (star) and ri (elf). Alternatively,
contract elen (star) and ar'i (day) to get Starday.
Elia Soul or Spirit; Can also be a proper name The Tir
Eliai'iriai Soul-sister The Tir
Eliai'nerain Soul-brother The Tir
Eluana Female name Tulari
Elvaleryn Physical immortality Silver Elves
Embave Resting (also imperative: rest!) Shiri
Emme Four Shiri
Enai Endures, withstands Shiri
Enaerson "Right there" - sexual connotation Lis'tarii
Eng Me Shiri
Enrai High King -- A literal translation would be "The first Tulari
one", as in the first among equals. Note: Words like
Enrai, that are short, often imply a great many things
that would take up a few paragraphs in English, and
even then you have to have an elven mindset with all
the linked ideas to the word to get it. In other words, do
not let the apparent simplicity of the definitions mislead
Enta You hear me Tulari
Era Earth (world?) Yyl'Nectaar
Era Katana "Earth Land" Yyl'Nectaar
Ereiash'demaa Badass The Tir
Ereiash'demaa na Enrai Bad Ass to the High King The Tir
Eren'rai Daughter of the King Tulari
Eshai'du Colloquially "dumbass;" more likely "ignorant" The Tir
Eshe Friend, especially in the sense of trusted ally Shiri
Esiai'desh'mirain A noble bodyguard The Tir
Estai Wrath, anger Shiri
Evala Cloak Shiri
Evrantilen Oath-sworn, (noun, plural) Tulari
Fai Huh? Shiri
Farth Fae -- This word is used to mean all other kind. Silver Elves
Faladar A sense of something impending.... either something Silver Elves
(fail-la-dare) about to happen or something that needs to be done.
Feas Love or like of an inanimate object, as I really love that Silver Elves
car or movie
Feln A love that elves have particularly for other elves or Silver Elves
(feel-n) things elfin and this perhaps is closest to what you
mean by Elven Love.
Fin Air Shiri
Fylorn The word for empathy Silver Elves
Ford (like the car) Love of a soul mate or best friend or family Silver Elves
Elven English Origin
Galadhad Trees Tolkien
Gale Staining Shiri
Gar Proficient? Shiri
Gaya Hear this (formal) Shiri
Gieran Beloved brother (said as Geahren has a bitter Tulari
Gil-Enrai Champion of the King Tulari
Glora Sun Shiri
Gwai Sky Alloryen
Gwairoch Pegasus or Skyhorse Alloryen
Hae Hanae-Sa See the wa Lis'tarii
Hal Festival day Shiri
Halae-Han Walk the water Lis'tarii
Hanae-so, hanie-ho-so Singer of the way Lis'tarii
Harani A'kaheyla I am honored/blessed to greet you/walk with you on Alloryen
de'shanuay". your path" or something similar.
Helath The Paths or Tapestry of Worlds Lis'tarii
Hole Asin Child of the Fae - Fae child Lis'tarii
Ias Formal House, as in Household or Clan Yyl'Nectaar
Iasa Head of the household or "father" Yyl'Nectaar
Iasatar Thank you, be it known I thank you (Sata in this case Yyl'Nectaar
Iri'A The One Force; the creative force behind all things, The Tir
very much akin to the Force in the Star Wars trilogy
Iriv'teshai War-companion; The equivalent of the mortal term The Tir
"buddy" in Vietnam
I Satanas I Know Yyl'Nectaar
Ishmaen A wizard (not of light) - Used as a slur Firefen,
Jalar (jay-lair) Divine love or a feeling of oneness or unity with all Silver Elves
Janda'hai Round-Ears -- referred to an apelike species of Drae'stari
Ja nevnay An oath, roughly translating to 'velvet sky', most often Alloryen
used when thoroughly exasperated with
someone/thing. I think it's a reference to the star
goddess, because that seems to be the only
reasonable one I can think of
Jiach'ar A Draelren with the intent of striking at an individual, Tulari
spirit or magical construct
Kai' Female honorific prefix to a given name (Kai'Laria) The Tir
Kaldar-maaren Shadow-born -- Also called dark men -- They have no Lyran
bodies, but they use those of living beings if the will is
weak or someone has prepared the way for them by
other means. Even then the body gradually fades into
the darkness of its possessor...so they must seek new
Kaleanae Observer, Watcher Lis'tarii
Katamah! Look at the higher soul or self (reach for the stars) to Fierfen,
improve oneself Melendil
Katar Neenar Spiritual father, wise teacher of spiritual heritage of Firefen,
the people like a priest of some sort. Alternate Melendil
meaning - "No idea, don't know at all"
Katinar Proper name meaning "kitten". The Tir
Ke' Male honorific prefix to a given name (Ke'Ninaste, for The Tir
Keh? What? Tulari
Keroth brother Unknown Elven
Keth'enai, to ma na'ei! My brethren, in my heart Unknown Elven
khul'Shalkrum Living Weapon Crytes
Kieran Beloved sister Tulari
Ki'Leana Female name. The "Ki" part means spirit fury. Leana Tulari
means something like "dedicated or in service to".
Ki'Leana could then mean something like "Dedicated
to spirit fury".
Kiyana Kind of like an angry exclamation word....something to Nanine
do with expressing spirit fury. (Note: this word and
definition were given to us by a person who had never
seen this list or the above definition!)
Kimen Yahae The long path our spirits must travel Firefen,
Kir' Male honorific prefix to a given name beginning with a The Tir
Kiran a'Llyra From/of the soul Wildfae
Kitathas Short form of "Wind of Spirit Fury" Tulari
K'th! Obey! A command from a 'superior' to an 'inferior'. Amanjaku
Kusanar Twilight (just after sunset) Yyl'Nectaar
Kyela Love Silver Elves
Elven English Origin
Laere-Tere Tellle Valley in the Northern Forests, with lots of running Lis'tarii
water and a heavy canopy of trees.
Leana Sar You see the walls of True Lis'tarii
Leire Proper name, "she who stands at the border of dawn" Lis'tarii
Lenae Senecar Yes, we are walking the land of the shadows or the Lis'tarii
moon; She who walks the plain of the shadows; See
into the walking path of the worlds...
Liana female name meaning "in service/dedicated to". Lis'tarii
Liana' Senai I desire you forever, Leeana Lis'tarii
Liana' Senar I desire you right now, Leeana Lis'tarii
Liktai Na This situation is alien Lis'tarii
Lik'tai Nar Senek'tar This situation is so alien I do not know where "here" Lis'tarii
is; (I really desire to know).
Lik'tai Neyanar Not connected to the past. An event that stands alone Firefen,
in your memory not having roots in the past Melendil
Lineat Song of the "Pathers" (Those who walk the Path) Lis'tarii
Londelirinen Land of song within song Tolkien mixed with
Malanai Mother Yyl'Nectaar
Mana No Yyl'Nectaar
Marara Child Yyl'Nectaar
Milana Forest Yyl'Nectaar
Mileana Tar You are thanked. Thank You; Your soul rules the Lis'tarii
lands of spires.
Muai'urai House, Clan, and station markings (usually facial) KySian
worn mostly in the later years. Some had them made
permanent, while others simply drew them on.
Myhidr Lover/Companion - this is a term used for only the Alloryen
closest or most beloved ones. It is not quite a soul
mate, but close.
Namarie Well Met (I'm not sure of the meaning of this one. It Tolkien
just jogs through my head every now and again. It
may have something to do with souls and a reuniting
Narwa Remember Silver Elves
Narwyn (nair-win) The sense that we have that denotes truth or falsity or Silver Elves
the right direction to go in
Neenah Kimayah "The Heavens bar the way to the soul held in rage" Firefen,
Negeth Is not -- For those of you familiar with FASA's Tulari
BattleTech universe, this is used similarly to the
Clans' quiaff and quineg, that is, to end a sentence
with a question of either affirmation or negation... [Tal]
Nehatah Brain Lock Tulari
Nesh'tirai Other kin shape shifters; large and furry in their The Tir
normal forms, can pass for elven (jokingly referred to
in English as "Wookies")
Netherai Literally, "She who is not" It was the nickname for a Tulari
certain young elf with a propensity for telling others
what she was not...
'Nieve Suffix meaning "lover," used to refer to lovers who are The Tir
not life mates.
Ninaste Proper name meaning "master of wonders" or The Tir
"Leader of the Hunt"
Nish'allien terestai Go back to the trees; Pejorative used in Shain Cemar The Tir
(there are no trees in the city, and the rules there are
a lot different from standard society)
Nish Variation of or root of Nis'tai, indicating off, or strayed. Tir Dialect
May indicate "far from"
Nis'tai Dishonorable/Off one's path; Far from what should Tulari
Nis'tar When thinking about actions which are not Des'tai, it Tulari
does not always seem quite right to say they are
Nis'tai because "ai" implies everlasting. There is a
form of this word, Nis'tar, which implies a temporary,
or single, incident that is not Des'tai.
Noralyn Continuity of consciousness from one life to another Silver Elves
Oforfamar Leadership Silver Elves
Pira Prefix meaning "little" The Tir
Rialian Far Traveler Listarii
Ri'il manipulation of space/time/matter/energy (hence, Seran D'Fea
Ri'ili or Ri'ali is one who does so)
Roch Rhymes with "loch" - Horse Alloryen
Rolyn The healing light that we can radiate Silver Elves
Ruach A fermented drink, made of berries, served warm and Alloryen
spiced like mulled wine. Miaren has a recipe!
Elven English Origin
Saeth Cloak of Invisibility Unknown Elven
Saoneldi Other kin -- This word is composed of the words other Silver Elves
(say-oon-l-di) and kin...
Sanar Another word for Light (having to do with light of Yyl'Nectaar
Serae Senar Saikatar I will inspire your greatest desire, I desire you Lis'tarii
(speaker male), I will be and fulfill your desire
Saikatar I will be and fulfill your desire of me (as male) Lis'tarii
Sainar I desire you (the speaker wishes to be male) Lis'tarii
Satar You look here (angry/annoyed connotation) Lis'tarii
Sear Night Yyl'Nectaar
Sektar An apprentice to the priesthood (getting ready to Firefen,
cross over to mastery) Melendil
Selar Seeyata Vorai Phrase meaning "take only a short time to bridge the Firefen,
gap between sisters" Connotation for healing the rifts Melendil
within families quickly
Se'leana Female name meaning "In service to you (general Tulari
Selek'tar Female spiritual teacher Firefen,
Senar I desire you (the speaker wishes to be female) Lis'tarii
Seneer Variation of Senar. I desire you (speaker wishes to be Lis'tarii
Serae I will arouse your desire Lis'tarii
Seran Newborn Star Seran D'Fea
Note of explanation: Due to our ability to shift sexes, we would commonly ;)
open up a romantic interlude by stating our desire and
which sex we wanted to start with. (The memories
have been getting interesting).
Ser'noth Sister Unknown Elven
Shaeyata Specific style of warrior honor Tulari
Shain Cemar Border Town in Tir The Tir
Shalva (Shale-va) The word that best encompasses the concept of Silver Elves
sorrow for someone other than ones self
sheFAralach Someone who is a nuisance Amanjaku
Sheltleth Dark in nature/unseelie Tulari
Shema'shestai A phase in elven life corresponding to the mid-20s of The Tir
Shen Forever or Infinity Alloryen
Shi''ria na My friend's Old name Unknown Elven
Sh'mai Beloved of my soul Unknown Elven
Shodai'urai An object, given as a personal gesture of affection Drae'stari
and friendship, usually marked with the giver's
muai'urai (house markings). Acts almost like an elven
Shol (show-l or shoal) Elven breath or the healing or ensouling or awakening Silver Elves
Siafanar Flower Yyl'Nectaar
Siagna Path/Street Yyl'Nectaar
Sian Bad Yyl'Nectaar
Siana Yes Yyl'Nectaar
Sildanai Weavers Unknown Elven
Sindora To this land Firefen,
Sirc The word that elves called themselves in the 1st & Tulari
Soto-Car Hey, you walk there, "by the singing soul"; I see the Lis'tarii (no!)
Laena Sa! way of walking, see and so see the soul of my way.
Sulaya Spirit Awe; Someone with a great deal of presence Firefen,
Sulianna/Suliana Light (I think it has something to do with daylight Yyl'Nectaar
Sukanar Dark Yyl'Nectaar
Sukatanar Temporary darkness over the land Yyl'Nectaar
svaRAlim Has something to do with the flow of power and Amanjaku
Ta Yes, I get it Lis'tarii
Taia I hear you Unknown Elven
Talaenar It is finished (the end) Firefen,
Taluntain Enlightened Silver Elves
Ta'na Ahlay Walk in Light that is like Water Wildfae
Tanaii A Path; a path one chooses, not respective of The Tir
whether said path is Des'tai or Nis'tai. It does not
imply the rightness or wrongness of the path, merely
the existence of the path.
Tanaii-ka This is the path of one's Soul, when the path chooses The Tir
one instead of one choosing the path. Probably not
too far from des'tai in meaning but Tanaii-ka refers to
action, or to the overall duty one has for one's life as
opposed to any one portion of it. For example,
choosing to be a hunter is my Tanaii, my path. But
being of the Wild Hunt and honoring the things we
honor, and doing what we must to, that is my Tanaii-
ka, that which has chosen me. When I was given my
Hunt Name to honor my particular Talents, that name
was the embodiment of my Tanaii-Ka. It is possible,
however, for one's Tanaii-ka to be either Des'tai or
Nis'tai, depending on the things one has chosen to
do. If I had used my talents and gifts to destroy, to
take power, to harm, then the path I am on would still
be Tanaii-ka but it would be Nis'tai, a thing of
wrongness and destruction.
Tashae [You] hear me Tulari
Tashen Pay close attention, important Tulari
Telpareon Far memory Silver Elves
Teremai Compassionate The Tir
Terestai The forest that will ever be Unknown Elven
Teshmeeat Hold onto the light; Alternate definition: So, it comes Firefen,
at last to this, this justice, this final place/conclusion; it Melendil
was/is/will be inevitable, a crossing of threads that
brings a conclusion or cycle-end.
Tihr a' Lahn Walk/Dance in Light Wildfae
T'negeth Isn't it -- For those of you familiar with FASA's Tulari
BattleTech universe, this is used similarly to the
Clans' quiaff and quineg, that is, to end a sentence
with a question of either affirmation or negation..
Unasae Don't quit/give in Unknown Elven
Vasata Awaken Silver Elves
Vlana Good Yyl'Nectaar
Unosar Morning Yyl'Nectaar
Yanna Female nads Tulari
Yeata Fire. Also an elven name. Caveney
Yldannan Striders across time Unknown Elven
Zelah Dwarvish idiom meaning "to see is to rage" talking Firefen,
about the battle rage that overtakes one faced with Melendil
Zelsatu Consciousness Silver Elves
Zorvain Infused Silver Elves