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Computer Science Syllabus

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					                                         Course Syllabus
                                      AP Computer Science A
                                         Summer of 2011


Instructor:    Susie Cunningham                        Office Phone: 765-285-7459
               ssechrest@bsu.edu                       Home Phone: 317-335-9298
               susie.a.cunningham@gmail.com

Description:

       This is an AP Computer Science A course. This course is designed for participants with some
       programming experience. Participants will learn to program using a top-down design,
       structured, and object-oriented approach using the JAVA programming language. Topics will
       include using basic variables, loops, if/else statements, strings, arrays, arraylists, methods,
       inheritance, creating and using classes, abstract classes, interfaces, recursion, and basic
       input/output files. Class discussions will include topics on how to present AP Computer Science
       A topics, what has worked well in a classroom setting and feedback from other class participants.
       The Grid World Case study will also be presented.

Suggested Text:

       Various Java textbooks

Course Methodology:

       Course methodology will include hands-on activities, lectures, outside readings,
       classroom discussion, and programming projects.
                                         AP Computer Science A
                                         2011 Summer Workshop
                                            Tentative Syllabus

Agenda:

Topics for Monday:

      - Where did JAVA come from? A brief history of JAVA will be presented.
      - Why learn JAVA?
      - What is Object Oriented Programming (OOP)?
      - Procedural Programming vs. OOP
      - What compilers are available for JAVA?
      - Discussion of AP topics for the AP Computer Science A program.
      - Introduction to the AP Computer Science A web site.

      Brief overview of the following topics:
      - What is ASCII? Using binary 0’s and 1’s.
      - Variables and Constants
      - Passing variables
      - Strings
      - Methods
      - User Input from a Keyboard
      - If, for, case/switch, while, and do/while statements

      Programming Projects:

      Project #1 (5 pts.)
      Create an ASCII Art picture.

      Project #2 (5 pts.)
      Complete ASCII Worksheet.

      Project #3 (10 pts.)
      Option A:
      Create an RPG (Role Playing Game) program using methods, if/else statements, loops, and arrays.
      [Participants will gain skills with creating, calling methods and classes, working with object relationships,
      and passing variables and arrays.]

      Option B:
      Create a dice/card game program using methods, if/else statements, loops, and arrays. Suggested games
      could be Bunco, Yahtzee, Farkel, Black Jack, etc. [Participants will gain skills with creating, calling methods
      and classes, working with object relationships, and passing variables and arrays.]
Topics for Tuesday

      - Working with strings
      - Arrays
      - ArrayLists
      - Using Graphics + using mouse
      - Reading and writing from a file
      - Inheritance
      - Using external classes
      - Interface
      - Abstract Class
      - Wrapper Class

      Programming Projects:

      Project #4 (10 pts.)
      Option A:
      Write a JAVA program(s) to:
          Create a Virtual Pet using inheritance. This project will require creating various types of external
          classes and using various ways to pass variables between classes and using the super command.
          [Participants will gain skills with creating, calling methods and classes, working with constructors,
          object relationships, inheritance, and passing variables.

      Option B:
      Write a JAVA program(s) to:
          Demonstrate the use of working with strings using inheritance. This project will require
         creating various types of external classes and using various ways to pass variables between
         classes and using the super command. Suggested ideas could include a Pig Latin Translator,
         Encryption/De-encryption program(s), etc.

      Project #5 (10 pts.)
      Write a JAVA program(s) to:
          Demonstrate the use of interface and abstract classes. An idea would be to create your own
          universal remote control. [Participants will gain skills with creating and using interface and
          abstract classes. Also, participants will examine the process of managing a computer
          project.]



Topics for Wednesday:

      - Recursion
      - Grid World Case Study
      - AP Computer Science A Test
         What is on the test?
         How is the test graded?

      Participants will work in groups and solve free response AP questions from previous AP
      tests.
      Programming Projects:

      Project #6 (10 pts.)
      Complete one of the student programming homework assignments for the Grid World Case
      Study. One idea would be to change the BugRunner program and program the alphabet.
      [Participants will gain skills working with the Grid World Case Study.]

      Project #7 (50 pts.)
      Option A:
      Write a major programming project using the JAVA programming language that would demonstrate a
      specific JAVA AP Computer Science A topic that could be used in a classroom setting. (A class participant
      may want to distribute/share this final project with the other class participants.)

      Option B:
      Create class materials or handouts that could be used in a classroom setting on a specific JAVA AP
      Computer Science A topic . (A class participant may want to distribute/share this final project with the
      other class participants.)

Thursday:

      - Discussion of classroom projects and teaching pedagogy of AP Computer Science topics.

      - Have participants share their major projects with the class.

      - General wrap-up.

				
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