Aarkstore Enterprise || US Gambling and Gaming Industry - Prospects for Gaming Equipments || Global Market Reasearch Report 2011

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Aarkstore Enterprise || US Gambling and Gaming Industry - Prospects for Gaming Equipments || Global Market Reasearch Report 2011 Powered By Docstoc announces, a new market research report is available in its vast

US Gambling and Gaming Industry -
Prospects for Gaming Equipments


The global gambling and gaming sector continued to show a positive trend
during recession while the growth rate was slow in 2008 and 2009, a minor
change in growth has been seen in 2010. Travel and leisure sector are a
major driving factors of the gambling and gaming industry in US, especially
in Las Vegas. In recent years recession affected travel and leisure industries
as well and number of tourist declined in US compared to pre recessionary
period in result casino gross revenue growth rate declined. During 2009, the
gaming equipment manufacturing sector generated significant revenues in
US, also contributed in employment growth despite the slowdown in

US Gaming industry will show improvements in 2011 with a strong support
from Las Vegas where tourist arrival expected to increase once again after
declining for two consecutive years. On the other hand regional markets
expected to struggle with the loss made in the past years.

Despite the improvements expected in 2011 the performance of the US
gaming and gambling sector is forecasted to show slow growth during 2009 to
2012 compared to historical performance and expected to catch the speed
from 2014 onwards which is in flow with GDP performance, with an
anticipated CAGR of 2.69% for the period 2009-2015.
Key Findings

For the period 2000–2009, the gambling industry recorded a CAGR of 5.66%.
The industry is expected to grow at a CAGR of 2.45%, 2009–2013. In 2008,
global gambling and gaming revenues were up by only 3% while declined in
2009 by 2.4%, although the overall gambling and gaming industry continued
to grow with a slower growth rate.

• The US total gambling and gaming sector grew with a compound annual
growth rate (CAGR) of 4.14% for the period spanning 2000-2009. The market
was up by 1.0% in 2009 compared to 2008 results, where market showed a
negative performance declining by (1.2%) compared to 2007 results.
• In 2009, consumer spending on the commercial casinos showed a 5.5
percent drop from 2008, which was a 4.7 percent drop from 2007. Recession
affected travel and leisure industries as well which is a major driving factor
of the gambling and gaming industry.
• Global lottery sales were up 5.7% in 2010, as compared to global lottery
sales in 2009. Latin America recorded double digit growth and proved to be a
strong driving factor for worldwide growth in lottery segment.

Scope of the Report

The report gives a detailed analysis of the US Gambling and Gaming
Industry with discussion of industries past performance, present analyses
and future outlook of the industry.
• We have discussed US commercial casino and gaming industry in detail,
further segmented into racetrack casinos, lottery market, poker demand,
internet gambling market and sports wagering.
• Gaming Equipment sector will help the various manufacturers worldwide
to assess the potential of the market in the region.
• We have also included industry developments segment which talks about
recent trends prevailing in the industry.

Table of Contents :

1. Lottery and Gambling Industry Overview
1.1. International Gambling
1.2. Global Betting, Gambling and Gaming Industry
1.3. Types of Gamblers
2. US Gambling Industry Performance
2.1. Market Positioning During Recession
2.2. Market Size
2.2.1. Types of Gambling and Gaming
2.3. Commercial Casino and Gaming Industry
2.3.1. Commercial Casino Revenues
2.3.2. Racetrack Casinos Revenues
2.3.3. Lottery Demand and Revenues
2.3.4. Poker Demand and Revenues
2.3.5. Internet Gambling Market
2.3.6. Sports Wagering in Nevada
2.4. Gaming Sector Performance in Canada
2.5. Atlantic City
2.6. Las Vegas, Nev.
3. Gaming Equipment Manufacturing Sector
4. Future Growth
4.1. Global Gaming Sector
4.2. US Gambling and Gaming Industry Forecast
5. Industry Developments
5.1. Technology Driving the Sector
5.2. Rising Travel and Tourism Demand with Popularity of Gaming and
5.3. Mergers & Acquisitions in the Sector

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