Interaction Designer by liwenting

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									Interaction Designer



            Presented by: Kristin Centanni
                          Jenny Davis
                          Dan Pierz
                          Alice Wei
                                    Alan Cooper


"Everything should be made as simple as possible, but not simpler." -- Albert Einstein

"All steak and no sizzle is just a piece of raw meat." -- Anon
SOURCE: OK/Cancel Comic Strip. http://www.ok-cancel.com/comic/6.html
SOURCE: iasummit.org/2005/finalpapers/103_Presentation.ppt
              Definition of Interaction Design
                            (as articulated by Reimann)



• Goal is to define the behavior of artifacts, environments, and systems
   (i.e., products)
• Specifically concerned with:
      --defining the form of products as they relate to behavior and use
      --anticipating how use of products will mediate human
          relationships and human understanding
      --exploring dialogue between products, people, and contexts
         (physical, cultural, historical)
   Typical Job Descriptions, Responsibilities


• Work closely with clients and internal teams, e.g., product management
and development
• Communicate (prepare and present) designs with sketches,
storyboards, site maps, page flows, work flows, wireframe diagrams, etc.
• Participate in usability testing, reviews, and evaluations of design
prototypes
         Validation methods include focus groups and surveys
• Write detailed user interface specifications


• Seldom involved with program coding or usability research (Reimann)
   Typical Job Descriptions, Responsibilities


Interaction designers get paid to play with ideas…You can
brainstorm things that don’t exist and build them. You can
shape behavior, making the world more pleasant and
meaningful… And if you are good enough, you’ll work with
companies whose technologies and/or influence is so great,
you can make a significant difference in the world… We help
people do their everyday tasks whether they are playing a
game, saving a life, or moving money from one account to
another. We’re injecting the world with our values: what we
think is useful, usable, pleasurable, and good.
–Dan Saffer
                              Working Conditions


• Individual and group settings (e.g., production
management,development and usability teams)
• Field work – occasional travel
• Working environment varies, depending on size and scale of company
------------------------------------------------------------------------------------------------
“The Interaction Designer will work in a unique environment that offers 2
employee gyms (with basketball court, soccer field, outdoor volleyball
court, and putting green), 3 employee restaurants with great tasting,
fresh food choices, bikes to ride between buildings, and many more on-
site amenities.”
Excerpt from Landmark Graphics job advertisement posted online at www.careerbuilder.com
    What are Working Conditions Like?

• Working conditions and places of employment
  vary.
• Employees employed by manufacturing
  establishments, large corporations, or design firms
  generally work regular hours in well-lighted and
  comfortable settings.
• Designers in smaller design consulting firms, or
  those who freelance, may work on a contract, or
  job, basis. Some may adjust workday to suit
  clients’ schedules and deadlines when necessary.
• Consultants and self-employed designers tend to
  work longer hours and in smaller, more congested,
  environments. (US Dept. of Labor, 2006)
     What is the Job Outlook?
• About 1 out of 3 are self-employed
• Many jobs are short term contracts in various
  companies or fields
• Those with strong backgrounds in engineering,
  computer-aided design and extensive business
  expertise will have best prospects
• Increasing demand for this type of job stem from
  continued emphasis on quality and safety of
  products in electronics, medicine, transportation,
  and other fields. However, employment can be
  affected by fluctuations in the economy (US
  Dept. of Labor, 2006)
           Salary Expectations
• Salaries for usability professionals are considerably
  higher than that of the average technical communicator
  depending on experience (Berni & Davis, 2002).
Kinds of Job Prospects
               Career Path
•   School
•   Internship
•   Work as part of a team
•   Leading a team
•   Independent work
                       School
• Masters degree
  –   Graphic Design
  –   Information Science
  –   Interaction Design
  –   Industrial Design
  –   Interaction Design
  –   Other
    Internship/As Part of Group
• Effective communication skills
• Ability to see product from user’s point of view
• Strong organizational skills
• Detail oriented
• Extensive familiarity with basic operating
  systems
• Some programming familiarity
• Highly motivated
           Leading a Team
• At least 5 years experience
• Knowledge of and ability to work with other
  departments (ex. Marketing)
• Strong motivational and leadership skills
• Multitasking abilities
       Independent Contracting
•   Willingness to go out and find work
•   Extensive experience and contacts
•   Management and accounting skills
•   Even greater focus on organization,
    motivation, attention to detail
Professional Organizations for
    Interaction Designers
               Academic and Professional
                    RESOURCES


Carnegie-Mellon University

Institute of Design - Illinois Institute of Technology   Interaction Design.org
North Carolina State University

University of Art and Design Helsinki (Finland)

Virginia Commonwealth University

Microsoft Asia Center for Interaction Design
                 Relevant Job Postings
•   Pandora                                 •   Zaudhaus (interface and design firm)
•   Oracle                                  •   HUGE
•   Yahoo! (Sports Section)                 •   Flow Interactive
•   Motionbox (online video)                •   Akraya Inc.
•   InfoReliance (IT firm)                  •   PC Personel
•   WorkMetro                               •   Digitas
•   NVIDIA Corporation (software company)   •   Google
•   Sage Software
•   Shulman Fleming & Partners
•   PointRoll
•   Yodlee (banking applications)
•   Shutterfly (graphic design)
•   Telecommunication (Personal
    Company)
                            References
•   Berni, K. & Davis, M. (2002). Careers in technical communication: Usability.
    Mercer University. Retrieved November 26, 2006, from
    http://www.mercer.edu/engineering/UNDERGRAD_PROGRAMS/TCO/revised/U
    sability.pdf
•   Bureau of Labor Statistics, U.S. Department of Labor. (2006). Occupational
    Outlook Handbook, 2006-07 Edition. Retrieved November 26, 2006, from
    http://www.dol.gov/
•   Harris, Kevin (1998). Collected quotes from Albert Einstein. Retrieved November
    27, 2006. from http://rescomp.stanford.edu/~cheshire/EinsteinQuotes.html
•   Hinton, Andrew (2002, Aug 12). SUMMARY: quotations that inspire or inform us
    as IA's. SIGIA-L Mail Archives. Retrieved November 27, 2006 from
    http://www.info-arch.org/lists/sigia-l/0208/0124.html
•   Reimann, Robert. (2001, June). So you want to be an interaction designer.
    Cooper Interaction Design Newsletter. Retrieved November 26, 2006, from
    http://www.cooper.com/newsletters/2001_06/so_you_want_to_be_an_interactio
    n_designer.htm
•   Saffer, Dan. (2006, August 9). So you want to be an interaction designer 2006.
    Adaptive Path. Retrieved November 26, 2006, from
    http://www.adaptivepath.com/publications/essays/archives/000656.php

								
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