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Blood Mage - Aftermath LARP

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					              3.6 Skill Overview                                               (repeated at the end for easy printing)


                         Disciplines
                          Almost all skills have pre-requisites. Make sure you read the long descriptions.
                                                                                                             Attribute
Disciplines       Description                                                              CP Cost             Cost       Verbal
                                    Adept                                                       2
Ambidexterity     Allows the use of a melee weapon in the off hand                              2
Check Condition   Allows user to diagnose effects                                               2


Derringer         May Use AfterMath approved, single shot, “Foam Gun Weapons”                   2
                  Adds a point of armor due to characters ability to dodge and roll with
Dexterity Armor   damage, may be bought up to 2                                                 2


First Aid         May perform first aid to stabilize a target, or cure a maimed limb            2
                  Allows the purchaser to wear one more point of armor, can be bought
Heavy Armor       up to a max 2 times to wear 4 points of armor                                 1


Light Armor       May wear one point of armor per purchase, to a maximum of two                 1
Melee Weapon
Proficiency       Allows the user to wield all one handed or all two handed weapons.            2
Search- Animal    May search NPCs and certain props for animal components                       2
Search- Mineral   May search NPCs and certain props for mineral components                      2
Search- Plant     May search NPCs and certain props for plant components                        2
Search- Tech      May search NPCs and certain props for tech components                         2
Small Weapons     May use small weapons                                                         0

                                    Mystic                                                      2


Derringer         May Use AfterMath approved, single shot, “Foam Gun Weapons”                   2
                  Adds a point of armor due to characters ability to dodge and roll with
Dexterity Armor   damage, may be bought up to 2                                                 2


First Aid         May perform first aid to stabilize a target, or cure a maimed limb            2


Light Armor       May wear one point of armor per purchase, to a maximum of two                 1
Melee Weapon
Proficiency       Allows the user to wield all one handed or all two handed weapons.            2
Reckless          May instantly refresh attributes                                              3             2 Essence
                  May regain stats on a missed spell delivery. Must be bought for each
Refocus           path of magic.                                                                1
Search- Magical   May search NPCs and certain props for magical components                      2
Search- Mineral   May search NPCs and certain props for mineral components                      2
Search- Plant     May search NPCs and certain props for plant components                        2
Small Weapons     May use small weapons                                                         0
Spell Research    May research new spells from a known magical path                             4
Staff Prof        Can use a staff                                                               0

                                    Rogue                                                       2
Demolitions       May set and disarm prop traps                                                 2


Derringer         May Use AfterMath approved, single shot, “Foam Gun Weapons”                   2
                  Adds a point of armor due to characters ability to dodge and roll with
Dexterity Armor   damage, may be bought up to 2                                                 2


First Aid         May perform first aid to stabilize a target, or cure a maimed limb            2


Light Armor       May wear one point of armor per purchase, to a maximum of two                 1
Melee Weapon
Proficiency       Allows the user to wield all one handed or all two handed weapons.            2
Out Cold            Melee Weapon Delivered- 'Stun'- Can only be done from behind                 3       1 Agility    "Stun by Weapon"
Pick Locks          May attempt to pick prop locks                                               2
Small Weapons       May use small weapons                                                        0
                    Spend 10 seconds hiding in the dark and you gain the spirit trait while
Stealth             your feet are planted                                                        4        2 Wits          "Spirit"
Thrown Weapons      May throw specially made AfterMath approved weapons                          1

                                  Warrior                                                        2
                                                                                                        Attribute
Disciplines         Description                                                               CP Cost     Cost           Verbal
Ambidexterity       Allows the use of a melee weapon in the off hand                             2
Cleave              Melee Weapon Delivered- '5 Damage'                                           3       1 Brawn        "5 Damage"


Derringer           May Use AfterMath approved, single shot, “Foam Gun Weapons”                  2
Firearm             May use AfterMath approved 'Foam Gun Weapons'                                2


First Aid           May perform first aid to stabilize a target, or cure a maimed limb           2
                    Allows the purchaser to wear one more point of armor, can be bought
Heavy Armor         up to a max 2 times to wear 4 points of armor                                1


Light Armor         May wear one point of armor per purchase, to a maximum of two                1


Melee Weapon Prof   Allows the user to wield all one handed or all two handed weapons.           2
                    For each purchase you may have 1 more bullet in your hopper at any
Reload              one time                                                                     1
                    May be purchased 2 times, 1st allows use of shield up to 20 inches
Shield              long, next allows 36 inch                                                    2
Small Weapons       May use small weapons                                                        0
Thrown Weapons      May throw specially made AfterMath approved weapons                          1
Toughness           May be bought up to 2 times, adds one point of vitality                    8, 12



                                              Focus Skills
                                                             Adept
                                                                                                        Attribute
Skills              Description                                                               CP Cost     Cost           Verbal
                                     Doctor                                                      3
Bedside Manner      Pre Event Info                                                               2
E.M.T. Procedures   Technical path                                                               2
Pharmaceuticals     Production Skill - Makes drugs that aid and heal                             3
Scalpel             Small Weapon Delivered- Paralyze                                             3       1 Agility       "Paralyze"
Venoms              Production Skill - Makes poisons to apply to weapons                         3

                                     Fixer                                                       3
Analyze             Can manipulate plot and module specific tech devices                         2
Customer Service    Pre Event info                                                               2
Engineer            Production Skill - Makes tech gadgets                                        3
Firearm             May use AfterMath approved 'Foam Gun Weapons'                                2
Passive             Weapon Delivered- Disengage                                                  3        1 Wits        "Disengage"
Recharge Bullet     Allows an engineer to recharge bullets                                       2
                    For each purchase you may have 1 more bullet in your hopper at any
Reload              one time                                                                     1

                    May repair weapons or armor that have been destroyed via the
Smith               destroy effect                                                               3

                            Martial Artist                                                       3
                    Resist any Mental Traits (Confusion, Despair, Fear, Inspiration,
Clarity             Presence, Trance, and Will)                                                  4      1 Willpower       "Resist"
Defensive Stance    "Fists" or Claw delivered Disengage.                                         2        1 Wits        "Disengage"
Dodge                   Avoid vs. Any weapon, packet, or bullet's effect                                   4       3 Agility         "Avoid"
Fist of Steel           +1 to called damage with 'Fists' or claws                                          3
                        Grants the user the ability to avoid uncalled bullets and arrows two
Heightened Reflexes     times                                                                              4      1 Willpower    “Imbue by Will”

Improved Unarmed        May use two medium sized weapon reps as fists. Must be completely
Combat                  red in color. (Does not take damage when used to block)                            4
Martial Arts
Philosophies            Grants access to Martial Arts Philosophies                                         1
                        This creates a „pool‟ of points that are used power to power Martial
Mind of No Mind         Arts Philosophy. Referred to as Ki Points.                                         4
                        With this skill the Martial Artist is able to use only a single "Fist," while
                        the other hand may be used for Thrown Weapons, Grenades, Spells,
One Armed Monkey        and Psionics. Any other weapons cause the Martial Artist to lose their
Style                   trance.                                                                            2
Pressure Point          Fist or Claw Delivered- 'Short Paralyze'                                           3        1 Wits          "Agony "
                        Fist or Claw Delivered- 'Destroy and Slam.' User may not advance on
Raining Hammer Fist     opponent for three seconds.                                                        3       1 Brawn           "Stun "

                                         Psionic                                                           3
Concentration           Attribute to use Psionic abilities- Can be bought up to 4 times                    4
                        While wearing a Gem of any kind in a visible location- able to cast
Focus Stone             while one had is full- Must be approved by Plot                                    2
Mental Focus            Resist vs. Fear or Confusion Trait                                                 3      1 Willpower        "Resist"
Mind over Body
Dedication              Technical Path                                                                     1


Premonition             Allows the user to open envelopes with skill name written upon them                2
Projective Dedication   Technical Path                                                                     1
                        May regain stats on a missed spell delivery. Must be bought for each
Refocus                 path of magic.                                                                     1
Shrugging off Magic     Resist vs. Magic Trait                                                             3       1 Brawn           "Resist"
T-K Dedication          Technical Path                                                                     1

                                         Shifter                                                           3
                                                                                                                                "By Voice, Expose
Animal Scent            Allows user to expose any creature with the animal trait by Voice                  1        1 Wits       Animal by Will"
Canine Hybrid           Magical path                                                                       1
Controlling the Beast   Resist Frenzy Effect                                                               2      1 Willpower        "Resist"
Feline Hybrid           Magical path                                                                       1
Mask of the Warrior     Production Skill- Makes war paint                                                  3
Rodent Hybrid           Magical path                                                                       1
                                                                                                                                "Speak to Animal
Speak with Animals      Packet Delivered- Speak to Animal by Will                                          1        1 Wits          by Will"



Ursine Hybrid           Magical path                                                                       1

                                                                   Mystic
                                                                                                                  Attribute
Skills                  Description                                                                     CP Cost     Cost           Verbal
                                   Blood Mage                                                              3
Ambidexterity           Allows the use of a melee weapon in the off hand                                   2


Blood Mastery           Magical Path- Blood Magic                                                          1
                        May use instead of attribute for Blood magic spell, except vitality- Can
Blood Potency           be bought up to 4 times.                                                           4


Check Condition         Allows user to diagnose effects                                                    2
                        Can parry any non bullet, weapon delivered attack- Must have weapon
Defensive Instinct      in hand                                                                            3       2 Agility         "Parry"
                        May heal self 2 points by spending 5 seconds role-play (wiping sweat,
Fortitude               shrugging of wounds)                                                               3       1 Brawn       "Heal 2 by Will"
Read Magic              Can use to read envelopes marked with skill name                                   2
Seen It All             Resist Presence Trait                                                              2        1 Wits           "Resist
Toughness               May be bought up to 2 times, adds one point of vitality                          8, 12
                                   Pathwalker                                                      3
Check Condition          Allows user to diagnose effects                                           2
Commune with
Guardian                 Pre Event Info                                                            2


Equinox                  Mana ability used in place of any attribute for Pathwalker spells         4

                         Magical Path- Path of Summer, Path of Spring, Path of Winter, or Path
Open the Inner Path      of Fall (each path bought separately)                                     1
Read Magic               Can use to read envelopes marked with skill name                          2
Rune Cutting             Production Skill – Makes Runes for later use                              3


Somatic Talent           May use weapon in off hand while casting Pathwalker spells                2
                         Gain unique Spirit Guide and abilities- Must have Symbol of Guide
Spirit Guide             visible at all times to access ability and spells                         5

                                          Priest                                                   3


Check Condition          Allows user to diagnose effects                                           2                        "Cure Magic by
Cleanse the Soul         May remove any magic effect after 30 Sec. RP                              3     1 Willpower             Will"
Confession               Allows a priest to refresh Essence to those of the same Faith             3     2 Willpower
Console the Spirit       May stabilize target after 10 sec. of RP                                  3        1 Any         "Stabilize by Will"
Power of Faith           +1 to all Healing Spells                                                  3
Powers Gift              Magical Path                                                              1
Read Magic               Can use to read envelopes marked with skill name                          2
Rune Cutting             Production Skill – Makes Runes for later use                              3
                                                                                                       1 Willpower or 1
                         May heal 1 to the room or May refresh traits to those of the same                trait being
Sermon                   faith.                                                                    3      refreshed
Strengthen the Spirit    Death effect puts bearer in unstable state instead of dead                5


                                        Sorcerer                                                   3
                         Can use in place of attributes for sorcerer spells- Can be bought up to
Arcana                   4 times.                                                                  4


Combat Casting           Can cast while holding a staff                                            2
                         Create an indestructible staff of (element) imbued with your own spirit
Create Elemental Staff   force                                                                     2
Gift of the New World    Magical Path- Radiation                                                   1




Gift of the Old World    Magicalby <trait>- Grants Unlimited packet delivered- '1 Damage by
                         Imbue Path- Force                                                         1                      "Imbue by <trait>"
                         <trait>. <Trait>= Air, Earth, Fire, Force, Radiation, Water - Must                                 "1 Damage by
Harness the Elements     have Staff of the Elements in off hand. Skill ends when Essence is        2        1 Any              <trait>"


Heart of the Mountain    Magical Path- Earth                                                       1
Heart of the Sea         Magical Path- Water                                                       1
Heart of the Storm       Magical Path- Lightning                                                   1



Heart of the Sun         Magical Path- Fire                                                        1
                         You are able to block with one hand on a two handed weapon for up to
One Handed Block         three swings before having to put the second hand on the weapon.          2
Read Magic               Can use to read envelopes marked with skill name                          2
Rune Cutting             Production Skill – Makes Runes for later use                              3

                                   Warbringer                                                      3


Ambidexterity            Allows the use of a melee weapon in the off hand                          2
                         Allows user to fight with a Banner in one hand and a weapon in the
Banner Fighter           other hand.                                                               2


Battle Soliloquy         Must say a battle phrase to indicate warbringer powers being up.          2
                         When you are unable to continue the battle due to death or any other
                         reason that prevents you from continuing, you must call the end
Call the Battle          battle phrase.                                                            0
                      Can be bought up to four times, used in place of attributes for drum
Charisma              rituals                                                                      4

Check Condition       Allows user to diagnose effects                                              2


Drum Rituals          Magical path                                                                 1
Mask of the Warrior   Production Skill- Makes war paint                                            3


Search- Animal        May search NPCs and certain props for animal components                      2
                      Spend 10 seconds hiding in the dark and you gain the spirit trait while
Stealth               your feet are planted                                                        4          2 Wits             Spirit'



Tribal Politics       Pre event info                                                               2

                                                                Rogue
                                     Assassin                                                      3
                                                                                                                            "5 damage and
Assassination         May weapon deliver a 5 damage and Stricken to contracted target              3      1 Brawn or Wits      Stricken"


Bulls Eye             Thrown Weapon Delivered- '5 Damage'                                          3         1 Agility       "5 damage "
                      May call "Death by Weapon" on contracted person when the target is
Coup de grace         incapacitated.                                                               2



Death from Afar       Throw Weapon or Bow delivered „10 damage‟                                    4         2 Agility       "10 damage"
                      Grants the user the ability to avoid uncalled bullets and arrows two
Heightened Reflexes   times                                                                        4          1 Will        “Imbue by Will”

Informant             Pre event info                                                               2
                      Resist vs. Disengage- Can only be done if chasing and the opponent
Relentless            calls a Disengage. This can only be done from behind the target              1        1 Willpower         "Resist"
                      Two uses of Melee Weapon Delivered - 3 Damage- Can only be called
Softly in the Night   from behind the target or at night                                           3         1 Agility        "3 damage"
Thrown Weapons        May throw specially made AfterMath approved weapons                          1
Venoms                Production Skill - Makes poisons to apply to weapons                         3

                                Cat Burglar                                                        3
                                                                                                          Attribute
Skills                Description                                                               CP Cost     Cost              Verbal

Ambidexterity         Allows the use of a melee weapon in the off hand                             2
                      May catch any non-bullet ranged weapon- All weapons caught do no
Catch                 damage.                                                                      2
                      On module specific physical challenges, may use an extra foot to keep
Cat-Like Reflexes     balance                                                                      3         1 Agility          "Avoid"
Dodge                 Avoid vs. weapon, packet, or bullet's effect                                 4         3 Agility          "Avoid"
Duck And Cover        Avoid vs. Traps                                                              3         1 Agility          "Avoid"

Escape Artist         May escape from shackles                                                     3          1 Wits
                      You do not have to give one palm sized object to a searcher unless
Palm Object           they actually see it                                                         3         1 Agility
Reconnaissance        Pre event info                                                               2

                                       Drifter                                                     3
Ambidexterity         Allows the use of a melee weapon in the off hand                             2
Born to the Waste     Allows the Drifter to resist anything with the Radiation trait.              2        1 Willpower         "Resist"
Check Condition       Allows user to diagnose effects                                              2
Decipher Script       Allows the user to attempt to de-code certain messages                       2


Firearm               May use AfterMath approved "Air-Gun"                                         2
                      While unstable, may become stable at any point during the bleeding
Luck                  out count.                                                                   3          2 Any


Quick Escape          Resist Slow effect                                                           2         1 Agility          "Resist"
                      For each purchase your may have 1 more bullet in you hopper at any
Reload                one time                                                                     1
                      Packet Delivered- Frenzy by Inspiration- Must shout a taunt loud
Taunt                 enough for the target to hear, then throw packet                             3        1 Willpower     "Frenzy by Will"
Throat Jab            Fist Delivered- 'Silence' attack                                            3        1 Wits          "Silence"
                      May use two dagger sized weapon reps as fists. Must be completely
Unarmed Combat        red in color. (Do still take damage if used to block)                       2
Waste Walker          Allows a discount to upkeep                                                 3

                                    Explorer                                                      3
Archaeology           May research for info on Old World related topics                           2
Check Condition       Allows user to diagnose effects                                             2                    Diagnose <effect>'
Decipher Script       Allows the user to attempt to de-code certain messages                      2
Duck and Cover        Gain an 'Avoid vs. Traps'                                                   3       1 Agility         "Avoid"


Firearm               May use AfterMath approved "Air-Gun"                                        2
                      You do not have to give one palm sized object to a searcher unless
Palm Object           they actually see it                                                        3       1 Agility
                      For each purchase you may have 1 more bullet in your hopper at any
Reload                one time                                                                    1
Search- Magical       May search NPCs and certain props for magical components                    2



Search- Tech          May search NPCs and certain props for tech components                       2
                                                                                                                       "By Voice, Expose
Seeker of Truth       This skill grants the explorer the ability to Expose certain traits         2        1 Any        <trait> by Will."
Tracker               Can interact with module or plot specific props or settings                 2

                                       Thug                                                       3
Cheap Shot            Weapon Delivered- 'Agony' attack                                            3       1 Brawn           "Agony"
Combo                 2 x Consecutive 'Fist' delivered '3 Damage' attacks                         2       1 Agility       "3 damage"
Firearm               May use AfterMath approved "Air-Gun"                                        2


Grenadier             Allows the user to throw grenades                                           2
                      Allows the purchaser to wear one more point of armor, can be bought
Heavy Armor           up to a max 2 times to wear 4 points of armor                               1
Heavy weapon          Allows the use of designated "Heavy Weapons."                               2


Leg Breaker           Weapon Delivered- 'Maim' attack                                             3      1 Willpower        "Maim"
                      For each purchase you may have 1 more bullet in your hopper at any
Reload                one time                                                                    1


Toughness             May be bought up to 2 times, adds one point of vitality                   8, 12


                      May use two dagger sized weapon reps as fists. Must be completely
Unarmed Combat        red in color. (Do still take damage if used to block)                       2

                                                              Warrior
                                      Blade                                                       3

                                                                                                         Attribute
Skills                Description
                      Three consecutive swings of escalating +1 called damage. (2              CP Cost     Cost            Verbal
                      damage, 3 Damage, 4 damage) This does stack with any other
Blade Dance           modifier for called damage.                                                 4        1 Wits         "__ Damage


                      Allows the user to Disengage and Slam while using a shield or two                                 "Disengage and
Clear the Zone        handed weapon.                                                              4       2 Brawn            Slam"
                      Using a two handed weapon, this allows the user to swing "Destroy                                 "Destroy (item)
Crushing Blow         item and Slam." The user then staggers back for three seconds.              2       1 Brawn         and Slam"
                      Can parry any non bullet, weapon delivered attack- Must have weapon
Defensive Instinct    in hand                                                                     3       2 Agility         "Parry"

                      Adds a point of armor due to characters ability to dodge and roll with
Dexterity Armor       damage, may be bought up to 2                                               2
                      May use in place of any attribute for blade skills and cleave. Can be
Finesse               bought up to 4 times. May not be used for Heightened Reflexes.              4


Gentle Grip           Resist Disarm Effect ability to avoid uncalled bullets and arrows two
                      Grants the user the                                                         2       1 Agility         "Resist"
Heightened Reflexes   times                                                                       4      1 Willpower    “Imbue by Will”


Holding Ground        Allows a master of the blade to resist disengage                            1      1 Willpower        "Resist"
                          If affected by maim, allows the two handed weapon user to still call
Leveraged Block           weapon defenses.                                                          2                     "Reduce"
                          Allows the user to block with a two handed weapon or staff with one
One Handed Block          hand for up to three swings.                                              2
                       Using a two handed weapon, this allows the user to swing "Double"
Power Behind the Swing any non-damage melee weapon effect                                           3
                       Adds one additional point of called damage to all called Melee weapon
Razor Sharp            (not 'fists') damage attacks                                                 3
Resolve                   Allows a Blade to heal themselves                                         1    1 Brawn       "Heal 2 by Will"
Sword Study               Can research new blade abilities                                          2
Tainted Steel             Allows the Blade to weapon deliver a "stricken"                           3    1 Agility        "Stricken"
Touché                    Weapon delivered- Disarm attack                                           3    1 Agility        "Disarm "

                                     Bodyguard                                                      3
Check Condition           Allows user to diagnose effects                                           2


Contact                   May collect information before every event                                2
Defend                    Imbue another with a parry that they can only use in your presence        4    3 Agility      "Imbue by Will"
                                                                                                                      "Imbue 'Employer'
                                                                                                                      by Will" "Stabilize
Employed                  Allows Bodyguard to be hired and Stabilize his employer                   1                    to Employer"
Endure                    Resist Agony Effect                                                       3   1 Willpower        "Resist"
Impressive Stature        Melee Weapon Delivered- Disengage                                         3     1 Wits         "Disengage"

Intimidate                Packet Delivered- 'Repel by Will'                                         2     1 Wits        "Repel by Will"
                                                                                                                      "Imbue 'Employer'
                                                                                                                        by will, Grant 2
Protect                   Allows Bodyguard to protect employer better                               3    1 Agility        Protection"
                          May use two dagger sized weapon reps as fists. Must be completely
Unarmed Combat            red in color. (Do still take damage if used to block)                     2

                                           Hunter                                                   3
                                                                                                                      "By Voice, Expose
Animal Scent              Allows user to expose any creature with the animal trait by Voice         1     1 Wits       Animal by Will"
Archery                   May use a AfterMath approved Bow and Arrow                                2
                          Adds a point of armor due to characters ability to dodge and roll with
Dexterity Armor           damage, may be bought up to 2                                             2
Pin                       Arrow Delivered- 'Root'                                                   3     1 Wits           "Root "
Search- Animal            May search NPCs and certain props for animal components                   2


Search- Mineral           May search NPCs and certain props for mineral components                  2
Search- Plant             May search NPCs and certain props for plant components                    2
                          Spend 10 seconds hiding in the dark and you gain the spirit trait while
Stealth                   your feet are planted                                                     4     2 Wits           "Spirit"
Sure Shot                 Arrow Delivered- '5 Damage'                                               3    1 Agility      "5 Damage "
Tracker                   Can interact with module or plot specific props or settings               2
Venoms                    Production Skill - Makes poisons to apply to weapons                      3



Volley of Arrows          Arrow Delivered- 3 x ' 5 Damage'                                          4   2 Willpower      "5 Damage"

                                           Merc                                                     3
Check Condition           Allows user to diagnose effects                                           2
Grenadier                 This skill allows the user to throw grenades                              2


Heavy weapon              Allows the use of designated "Heavy Weapons."                             2
                                                                                                                          "Imbue by
Iron Will                 Can become immune to the fear trait for one fight                         3   2 Willpower      Inspiration"
                          Two uses of Melee Weapon Delivered - 3 Damage- Can only be called
Softly in the Night       from behind the target or at night                                        3    1 Agility       "3 damage"
Squad Chief               Pre Event Info                                                            2
Strength                  Resist Maim effect                                                        2    1 Brawn           "Resist
                                                                                                        1 Brawn or
Unstoppable               Purge Root- Can break free from root effect                               2   Willpower        “Purge root"


                                  Sharpshooter                                                      3



Center mass               Gun Delivered- '10 Damage'                                                4    2 Agility      "10 damage "
                         Adds a point of armor due to characters ability to dodge and roll with
Dexterity Armor          damage, may be bought up to 2                                            2

                         Allows The Sharpshooter to take up a defensive position and gain
Digging In               protection                                                               3



Don't Rush This          Gives a Dug In Sharpshooter the ability to scare off enemies.            1   1 Willpower    "Repel by Fear"
                         With the right knowledge, the Sharpshooter maintains their weapons
Guns Don't Kill People   better. They tend not to break and can resist Destroy effects.           2    1 Brawn          "Resist"
Improved Position        Allows the Sharpshooter to improve upon the defenses of Digging In.      2
                         With this skill the Dug In Sharpshooter can damage and knock down                           "3 Damage and
Knock'em Down            their enemies                                                            2   1 Willpower        Slam"


Mental Focus             Resist Fear or Confusion Trait                                           3   1 Willpower       "Resist"


Nerve Shot               Gun Delivered- 'Agony'                                                   1   1 Willpower       "Agony "


One Shot, One Kill       Gives the Dug In Sharpshooter that ability to kill with a single shot.   4     3 Wits          "Death"


Paired Pistols           May use 2 firearms                                                       4
Rapid Fire               Allows the Dug In Sharpshooter to decimate his enemies faster            2    2 Brawn      "Triple 3 damage"


Sleep Deprivation
Training                 Sleep is for the weak! With this skill you can resist Stun.              2   1 Willpower        "Resist



Snipers Position         Spend 30 seconds making cover/hiding may Resist Expose Trait             4    2 Agility        "Resist"
CP Cost           Spell Name                                            Spell Description

                                                     3.8.1   Blood Mage
  Circle 1
     1         Blood of the Earth                              Imbue by Blood- 2x Maim by Blood
     1         Blood of the Fallen                            Imbue by Blood- 5x Stabilize by Blood
                                         Right time, right place, summon Blood Spirit to open a blood pool and allow the
     1         Control Blood Pool                       mage and others to enter. (See Long description)

                                        Grant Protection by Blood, Blood Shield. May be cast on others for the cost of 1
     1       Protection of the Blood      Vitality and 1 any. The Vitality may be healed right away if cast on others.

     1         Redirect the blood                                  Waste <attribute> by blood

     1         Reviving the Blood                    Four uses of Heal 1 by Blood. May only use on others.
     1         Unveiling the Blood                             By my voice, Expose Blood by Magic
  Circle 2
     2           Acid Fluid Blood                                Two uses of 2 damage by Blood
     2           Armor of Blood                               Imbue by Blood-3 points of Protection
     2            Cleanse Body                            Purge Physical by Blood, Inflict Agony to Self
     2             Life‟s Blood             Drain <skill> by blood (racial abilities cannot be drained in this manner)
     2       Major redirect the blood                             Waste 2 <attribute> by blood
     2           Slinging Blood                                Imbue by Blood- 2x repel by Blood
  Circle 3

                                         Inflict by Blood (Unconscious, Dead, or Bleeding Out Target) Gain Cure Death
     3             Blood Curse
                                                                     enter and Heal Shield
                                        Imbue by Blood, No one can Shield unless they are blood marked from 2 am- 10
     3            Blood Guard                                                   am
     3           Blood Thinning                 Imbue by Blood, Two uses of 2 damage and Weakness by Blood
     3           Choking Blood                                      Silence and Slow by Blood
                                           Drain <skill> and <skill> by blood (racial abilities cannot be drained in this
     3          Major life‟s blood                                           manner)
  Circle 4
     4             Blood Drain                                            Drain by Blood
     4             Blood Rage                                            Frenzy by Blood

     4            Blood Storm           Imbue by Blood-Unlimited 3 Damage and agony by Blood. Feet must be planted.
     4        Blood Transformation                   Gain Spirit Trait- can not move, talk, or use IG actions
     4            Body of Blood                       Imbue by Blood- Avoid vs. Spell/Melee/Missile/Bullet
     4         The Sight of Blood                                       Paralysis by blood
     4           View the Living                                “By Voice, Expose Living by Blood
  Attribute Cost




     1 Vitality
     1 Vitality


     1 Vitality


     1 Vitality

     1 Vitality

1 Vitality and 1 Any
     1 Vitality


     1 Vitality
     1 Vitality
  1 Vitality&1 any
        stat
     2 Vitality
     2 Vitality
     1 Vitality




     2 Vitality
     2 Vitality
     1 Vitality
     2 Vitality
     2 Vitality


  1 Vitality,1 any
     1 Vitality

  1 Vitality, 3 Any
     1 Vitality

  1 Vitality 2 Any
  1 Vitality, and 1
        Any
     1 Vitality
CP Cost           Spell Name

                                      3.8.2   Martial Arts
                                              K = Ki Points
                                       Falling Star Philosophy
          2 Denying the Sorcerer

            Disturbing the Hornet‟s
          2 Nest
            The Smith is Found
          2 Wanting
            Mind and Weapon are
          3 One
            From the Sky to the
          4 Earth

                                      Fierce Eagle Philosophy
          1 Talon Grasps the Prey
            Eagle‟s Thundering
          2 Wings the Prey
            Render
          3 Helpless
            The Gambler Comes
          4 Calling
            The Sword Channels the
          4 Spirit

                                      Patient Spider Philosophy
          1 Removing the Threat
          2 Easing the Way
            Poison Reaches the
          3 Heart
            The Spider Strikes
          3 Swiftly
          4 Hunter Lies in Wait

                                      Shifting Sand Philosophy
            Fighting Against the
          1 Storm
            The Desert Resists
          1 Destruction
          3 Sand Obscures the Sun
          4 Dust Blows in the Wind
            Sand Wears Down
          4 Stone
                                                        Spell Description

                                     3.8.2   Martial Arts
                                              K = Ki Points
                                     Falling Star Philosophy
2 damage and Silence by weapon



Imbue by Magic-"Fists"- Two uses of „5 Damage by weapon‟ and then Maim to arm to Self

"Fists"- 2 damage and Destroy <item> by weapon
Imbue by Magic- May Packet deliver any Falling Star Technique by placing a “fist” into a not ready position. Must return “fist” to
hand afterwards. Add „Agony to Self‟ after used.
Imbue by Magic- Protection 2, Purge Maim. Must declare enemy you intend to fight. May call „Double‟ on all Martial Arts Skills.
Once line of sight has been disrupted for 10 seconds, User is unconscious, or indicated foe is defeated, Inflict to Self, Drain and

                                     Fierce Eagle Philosophy
Fist-Imbue Double 2 Damage and Agony by Weapon

"Fists"-stun by weapon
Imbue by Magic-"Fists"- Three uses of 2 damage and Maim by weapon

"Fists"-Death by weapon

Grants the user one „5 Damage and Agony by Gesture”

                                   Patient Spider Philosophy
"Fists"- Two uses of 2 damage and Weakness by weapon
"Fists"- Paralyze by weapon

"Fists"- Three uses of 2 damage and agony by weapon
Slow and Slam by weapon
Imbue by Magic- Allows instant transition into Patient Spider Philosophy

                                    Shifting Sand Philosophy
Parry and 2 damage. You parry a melee attack and then can call 2 damage by weapon.

Purge by will “all Maim, Paralyze, Root, Slow, Stun, and Weakness effects on you”
Imbue by Magic- 2x Guard vs. bullet, packet, weapon called or uncalled.
Imbue 2 x Avoid
Imbue by Magic-"Fists"- Five uses of 2 damage by weapon
 Attribute
   Cost




2K



2K

1K

1K

2K


1K

1K
2K

4K

3K


1K
1K

2K
2K
1K



2K

1K
2K
3K
3K
                                                                    3.8.4   Pathwalker
CP                                                                    Attribute     CP
Cost      Spell Name Spell Description                                  Cost        Cost      Spell Name Spell Description

                            Path Of Autumn                                                                     Path Of Spring
Level 1                                                                             Level 1

          Denying The                                                                         Freedom‟s     Cure Root By Nature or Cure Maim to
   1      Decay           Disease Shield                             1 Willpower       1      Cry           legs by Nature
          Hunter‟s                                                                            Grasping
   1      Presence        2x Repel To Animal By Fear                 1 Brawn           1      Plants        Root By Nature
          Stripping The
          Branches                                                                                          1 Minute of roleplay, Heal 10 by
   1      Bare            Two uses of Disarm By Nature               1 Wit             1      New Growth    Nature.
          The Tree‟s                                                                          Wildness Of
   1      Rotting Heart   Two uses of Slow By Disease                1 Agility         1      Spring        Frenzy By Nature
Level 2                                                                             Level 2
          The Master‟s                                                                        Abnormal      Two uses of 1 Damage and Agony by
   2      Touch         Cure Disease By Nature                       1 Willpower       2      Growth        Nature
          Preparing For                                                                       Abundant
   2      Winter        Grat 2 Protection to Self by Nature          1 Brawn           2      Life          Imbue by Nature ~ Death Shield -Self
          Roots Drink                                                                         Renewing
   2      Deeply        Double Root By Magic                         1 Agility         2      The Spirit    Cure Drain By Nature
                                                                                                            Imbue By Nature: Neither Caster Nor
                                                                                                            Recipient May Move, Caster Must
                                                                                                            Continuously Whisper Words Of
                                                                                                            Encouragement To The Target. If
                                                                                                            Caster Takes Damage The Spell Ends
                                                                                              Sweetness     Caster May Pause A Person‟s Death
   2      Wild Winds      Repel By Nature                            1 Willpower       2      Of Life       Count Indefinitely
Level 3                                                                             Level 3
                                                                                              At Harmony
   3      Bone Fever      By Voice, Weakness By Nature               3 Willpower       3      With Nature   Imbue By Nature 2 x Nature Shield
          Culling The                                                                                       Imbue By Nature -Self- 3 x Resists Vs
   3      Weak            Drain By Disease                           1 Willpower       3      Fleet Of Foot Root And Slow
                          Self- Imbue by Nature ~ As long as
                          the caster is lying down and uses no
                          skills and only talks in low whispers,
                          they lose the „Living‟ Trait. They also
                          gain the ability to become a spirit if
                          they so choose ONCE. „Spirit‟ lasts for                             Springtime
                          10 Minutes maximum. As soon as the          1 Willpower             Comes        By Voice, Cure Stun And Fear By
   3      Hibernation     caster moves or uses another skill the     And 1 Brawn       3      Calling      Nature
          Relentless                                                                          Sweet Joy Of
   3      Advance         Imbue By Nature 3x Resist Nature           2 Agility         3      Spring       Cure Mental By Nature
Level 4                                                                             Level 4
                                                                                              Beauty
                                                                                              Warms The     Imbue By Nature -Self-Caster Can
                          Imbue by Nature- By Gaze, Paralyze                                  Coldest       Gains 2 x „Cure Death By Nature‟ By
   4      Grim Visage     By Nature                                  2 Wits            4      Heart         Touch



                          Imbue by Natures- Gain 2x Stun by                                   Laughing     Others-Imbue by Nature ~ Caster May
          Herald Of       Magic, 2x Paralyze by Magic, 2x Frenzy                              Spirit Of    Touch Up To Their Wits Plus Willpower
   4      Destruction     by Magic                               3 Willpower           4      Spring       To Give Each Person 1 x Shield Vs Fear
                                                                                                           Imbue by Nature to Self: Caster Gains
                                                                                                           +1 Vitality, 2x Shield Death, 1x Shield
                                                                                                           Magic, Immunity To Root, Two uses of
                                                                                                           3 Damage And Weakness By Nature
                                                                                                           With Weapon, and grow short claws.
                                                                                                           Lasts until Essence is used, 1 hour
                                                                                              Summon       goes by, the character dies, or event
          Storms       Plant Feet Five uses of 3 Damage By                                    Springtime‟s ends. May only be used ONCE per
   4      Come Calling Lightning                                     2 Brawn           4      Fervor       Essence refresh. May not stack with
                      Imbue by Nature to Self: Caster Gains
                      +1 Damage to all called damage, 6x
                      Weakness By Disease (Weapon),
                      Immune To Frenzy, 1x Mental Shield,
                      1x Magic Shield, grow short claws, and
                      May NOT use healing abilities while          One of each
          Summon The under this spell. Ends when Essence is        attribute
          Lengthening used, one hour has passed, the               except                   Sweet Kiss     Imbue by Nature~Others-X2 Death
   4      Shadow      character dies, or event ends. May           Essence.          4      Of Spring      Shield
CP                                                                   Attribute    CP
Cost      Spell Name Spell Description                                  Cost      Cost      Spell Name Spell Description

                          Path Of Summer                                                                      Path of Winter
Level 1                                                                           Level 1
          Cleansing
   1      Breeze        Cure Disease By Nature                        1 Brawn        1      Frozen Heart    Imbue 2 x Shield Vs Fire
          Radiant                                                                                          Imbue by Nature -Feet Planted - 3 x 2
   1      Sunlight      Two uses of Agony by Nature                    1 Wits        1      Ice Shards     Damage By Ice


                       Imbue by Nature ~ Caster may touch                                                 Imbue By Nature Two uses of weapon
          Summer‟s     up to her (Willpower + Brawn) targets                                              delivered +1 Damage and the Ice trait
   1      Golden Glow and heal each once by touch.                    1 Brawn        1      Winter‟s bite for those swings.
          Touch Of The                                                                      Winter‟s
   1      Sun          Imbue by Nature- 1 x Fire Shield               1 Agility      1      Breath        2 damage and Slow By Nature
Level 2                                                                           Level 2
          Hearing
          Nature‟s       Others-Imbue By Nature, Speak With
   2      Voice         Animal(Or Plant)                           1 Wits            2      Frost Shatter Agony and Destroy by Nature
                                                                                            Hardened
   2      Heatwave     3x Weakness By Magic                           2 Agility      2      Heart         Imbue By Nature ~ Fear Shield X2
          Pass Without                                                                      Numbing
   2      Harm         By Voice, Repel To Animal By Nature          1 Willpower      2      Cold          Paralyze By Ice
          Reign Of The
   2      Sun          1 x Nature Shield By Nature                  1 Willpower      2      Ice Spear      5 Damage By Ice
Level 3                                                                           Level 3
          Gentle                                                                            Guardian Of
   3      Warmth        2x Ice Shield By Nature                     1 Willpower      3      Ice          Imbue by Nature~2 Points Of Armor
                                                                                                         Imbue by Nature ~ Immune To Voice
   3      Infusing Heat 1x Magic Shield By Nature                      1 Wits        3      Roaring Wind 10 Minutes
          Sun‟s Faithful                                                                    Shadows Of
   3      Renewal        Self-Purge Physical By Nature               2 Brawn         3      Winter       Repel By Nature
                                                                                            Winter‟s
          Sustaining                                                                        Blasting
   3      Life          Eat Food No Upkeep                             1 Wits        3      Breath       Slow And Agony By Nature
Level 4                                                                           Level 4
          Boon Of The
          Bountiful   Eat food, gain Heal 3 and Cure
   4      Harvest     Metabolic by Nature                            3 Brawn         4      Flash Freeze   Death By Ice
                                                                                                           Imbue by Nature ~ Self ~ Feet Planted
          Overwhelmin                                                                                      ~ Throw 5 X „2 Damage And Slow By
   4      g Heat      Stun By Nature to Self: Must plant
                      Imbue by Nature                               1 Willpower      4      Hailstorm      Ice‟
                      feet, Caster gains ten uses of Heal 2
                      By Nature- Touch - and 6 protection                                   Howling
          Summer‟s    while maintaining this spell. The                                     Down The       By Voice, Repel By Nature, Must Wave
   4      Blessing    caster may not cast any spells or use        3 Agility         4      Storm          Arms In Circular Motions
                      Imbue by Nature to Self-Caster gains                                                 Imbue By Nature, Gain +1 to called
                      six uses of Heal 2 by Nature (Touch),                                                damage, Ice Trait With Weapons, 1 x
                      2x Cure Physical by Nature by Touch,                                                 Avoid Vs Melee, 1 x Shield Magic, 1 x
                      6x Repel by Nature, 1x Magic Shield,                                                 Shield Fire, three uses of 2 Damage By
                      1x Drain Shield. May not use any             One of each                             Ice (which would be 3 damage with
          Summer‟s    Weapon skills or it will cancel the spell.   attribute                Summon         your +1), grow short claws, and +1
          Warming     Lasts one hour, until Essence Is Used,       except                   Winter‟s       Vitality. Lasts for one hour, Essence is
   4      Heart       the character dies, or the event ends.       Essence.          4      Embrace        used, the character dies, or the event
      Attribute
        Cost

ng


        1 Agility

       1 Brawn



         1 Any

         1 Wits



       1 Brawn

     1 Brawn

      1 Willpower




     2 Willpower



     1 Willpower

     2 Agility




      2 Willpower

      1 Willpower




     1 Agility And
     2 Brawn




     2 Willpower




     One of each
     attribute
     except
     Essence.
     2 Wits
       Attribute
         Cost

er


     1 Willpower

       1 Agility




       1 Brawn

       1 Brawn




       1 Agility

     1 Willpower

       1 Brawn

       1 Agility



        1 Wits

     2 Willpower

     1 Willpower


       2 Agility




       2 Brawn

       2 Agility




     3 Willpower




     One of each
     attribute
     except
     Essence.
                                             3.8.3   Paramedic Procedures
                                          Field Dressing (FD), Field Surgery (FS), and Field Medicine (FM)


These can only be performed with the Kit using its attributes. The Doctor must touch each person during the role-play with a packet.
CP Cost                    Name                Description                                                   Attribute        Time Spent

Circle 1: Volunteer
              1            Daradrin               Heal 4 by Medic                                                1 FS          30 Sec
                                                  Imbue by Medic- 5x Heal by Medic (takes 10 sec RP each-
              1          Domelaphorm              Must have Kit)                                                 1 FD       1 Min (10 Sec)
              1   Limb Damage Correction          Cure Slow by Medic                                             1 FS          30 Sec
              1        Mind Realignment           Cure Repel by medic                                            1 FM          30 Sec


              1          Rehabilitation           Imbue by Medic- 10x Stabilize by Medic (must have Kit)         1 FS           1 Min
                                                  Imbue by Medic- 5 x Cure Maim by Medic (takes 10 sec
              1       Resetting the Bone          RP- must have Kit)                                             1 FS           1 Min
              1   Ryan's Strong Arm Theory        Cure Weakness by Medic                                         1 FM          30 Sec

Circle 2: EMT
              2        Blood Transfusion          Cure Drain by Medic                                            1 FS          30 Sec
              2        Countering Agent           Cure Poison by Medic                                           1 FS           1 Min
              2     Create Counter Poison         Grant Defense by Medic, "Resist Poison"                        1 FM           1 Min
              2       Mend the Voicebox           Cure Silence by Medic                                          1 FD          30 sec
              2         Mental Stimulus           Cure Stun by Medic                                             1 FM          30 Sec
              2             The Pill              Cure Disease by Medic                                          1 FM           1 Min
              2     Reconnecting the Spine        Cure Paralysis by Medic                                        1 FS          30 Sec

Circle 3: Senior EMT
              3       Big's Muffled Senses        Imbue to Patient by Medic, Immunity to Fear                    2 FM           1 Min

              3            Bloodboil              Grant packet attack by Radiation, 5 damage by Blood.           2 FM          30 Sec
              3        Derrik‟s Blue Ice          Heal 8 by Medic                                                2 FD           1 Min
              3       Healing the Wasted          Cure Waste by Medic                                            2 FS          30 Sec
              3           MageBane                Grant Defense by Medic, Resist Magic                           2 FM          30 Sec
              3        Radiation Therapy          Grant Defense by Medic, Resist Radiation                       2 FS          30 Sec
                                                  Imbue by Medic to Self – 5x Cure Stun by Medic (Until
              3             Revive                Essence is used- must have Med Kit)                            3 FD       1 Min (10 sec)

Circle 4: MedEvac
              4         Ashuran‟s Heart           Cure Stricken by Medic                                         2 FD          30 sec
                                                  Imbue by Medic to Patient, Immunity to Agony. Lasts
              4 Blood of the Unclean              until essence is used.                                         3 FM           1 Min
                                                  Imbue by Medic to Patient, Immunity to Disease. Lasts
              4        Create Antibodies          until Essence is used.                                         3 FS           1 Min
              4       The Dominic Process         Cure Metabolic and Mental by Medic                          3 FS & 1 FM       1 Min
              4           Resuscitate             Cure Death by Medic                                            4 FD          10 Sec
              4            Speeders               Grant Defense by Medic, Avoid Bullet                           3 FM           1 Min
                                                  Imbue by Medic- Grants the patient 2 Spell Bound
                                                  attributes that can be used in place of any spell (except
              4           Spell Bound             Vitality)- Until Essence is used- 1/event-                     2 FM           5 Min
CP Cost             Spell Name             Spell Description                                                             Attribute Cost

                                                              3.8.5     Priest
  Circle 1
     1       Armor of Faith                Grant 2 Protection to Self by Faith                                  1 Agility
     1       Blessing of the Mind          Grant Defense to Self by Faith, Will Shield by faith                 1 Wits
     1       Call to the Restless Spirit   By Voice, Expose Spirit by Faith                                     1 Willpower
     1       Curse of Failure              Disarm by Faith                                                      1 Any
     1       Heal the Faithful             Gain three heal 1 by Faith                                           1 Any
             Hearing the Voice of the
     1       Dead                          Speak with Spirit by Faith                                           1 Any
  Circle 2
     2       Curse of Doom                 Double Repel by Faith                                                1 Agility
     2       Eyes of Truth                 By Voice Expose Illusion by Faith                                    1 Wits
     2       Freeing the Mind              Purge Mental by Faith                                                2 Willpower
             Protection from the
     2       Enemy                         Grant Defense by Faith, Faith Shield                                 1 Any
     2       Sensing the Heart             By Voice, Expose <PC Race trait> by Faith                            1 Willpower
     2       Strengthening the Spirit      Grant Defense by Faith, Drain Shield                                 1 Brawn
  Circle 3
     3       Blessing of Perfection        Grant Attribute by Faith - Others Only                               1 Brawn
     3       Blessing of Potential         Cure Metabolic by Faith                                              1 Willpower
     3       Minor Fate Manipulation       Grant Defense by Faith, Elude Melee                                  2 Willpower
             Overwhelming the
     3       Unfaithful                    Imbue by Faith to Self, Stun by Faith. Must Plant Feet               1 Brawn, 1 Wit

     3       Stopping the Cycle            Cure Waste                                                           1 Agility
                                           Imbue by Faith- to Self -Change one or more attributes to any        1 Wits + Attribute that is
     3       Twisting Reality              other except essence. Can exceed maximum bought                      changing
                                           Imbue by Faith- Others - Grant vision- Can cast spell during event
                                           to ask question and get response on one topic. The answer will
     3       Vision Quest                  come after the event.                                                1 Brawn, 1 Willpower
  Circle 4
                                           Imbue to Spirit by Faith - Give Spirit a letter to give to Death. If
                                           Death excepts the letter it will give the Spirit two extra cards when
     4       Beseeching The Gambler        playing the Gambler for Life.                                         1 Essence
     4       Impervious Mind               Grant Defense to Self by Faith, Immunity to all Mental Traits        3 Willpower
     4       Major Fate Manipulation       Grant three Defense by Faith, Elude Bullets                          2 Brawn
     4       Rebuking the Dead             By Gesture, Agony and Root by Faith                                  2 Agility
     4       Re-Weaving the Thread         Cure Death by Faith                                                  1 Brawn, 2 Willpower
     4       Severed Threads               Death by Faith                                                       3 Willpower
                                                    Ar-el

CP Cost   Spells/Ability                                   Effects
                           Gain access to the Premonition, Tracking and Analysis Skill for
      1   Ar-el's Gift     Free.
                           If at least 3 individuals with the Ar-el Trait gather together. The
                           priest is able to preform a ritual that will give them 1 skill per
                           member. The priest will still need to pay any stat cost to activate
                           the skills in addition any prerequisites, which may be obtained
      2   Call to Ar-el    with this skill.
                           If at least 3 individuals with the Ar-el trait gather together. The
          Gathering of the priest is able to touch cast a "Heal 1 to Ar-el by Faith" at no cost
      3   Faithful         on a unconscious target.
                           Affliction to Tor'men by Ar-el- Refresh Essence by Ar-el (once per
      4   Ar-el's Touch    event)
      5   Ar-el's Revoke   Death to Tor'men by Ar-el
                                                    Genshi

CP Cost  Spells/Ability                               Effects
        Genshi's
        Nighttime       Placed on Building- Imbue by Genshi- Only those with Genshi trait
      1 Protection      are able to enter or leave between 10 pm and 10 am
                        Imbue to Genshi by Genshi- While in sight contact of priest who
                        imbued "Gain Heal 3 by Genshi" if they fall into a unstable state.
      2 Genshi's Peace Last till Essence is used

      3 Genshi's Vision    Grant Defense to Self by Genshi- "Avoid"
                           Imbue a feast- Gain 5 Imbue Cards- Must have enough food to
                           feed 5 people- All who eat do not need to pay maintenance during
      4 Genshi's Feast     the next event.
      5 Genshi's Heart     Permanent +3 to all magical healing for any type.
                                                 Tor'men

CP Cost   Spells/Ability                                 Effects
                         If you use any skill or spell with the damage effect and the
        Tor'men's        opponent drops from it, you need not exhaust any attributes for
      1 Blessing         using the skill or spell.
                         If at least 3 individuals with the Tor'men trait gather together.
        Gathering of the The priest is able to packet cast a "2 Damage by Tor'men" at no
      2 Cursed           cost.
        Tor'men's
      3 Shatter          By Voice, Double Destroy Weapon by Tor'men

        Increase the       On unconsious opponent that Priest took down- Affliction- Greater
      4 Curse              Drain by Tor'men and Refresh <Attribute> to Self by Tor'men
                           Imbue by Tor'men- (Only lasts during combat) Gain +4 Protection,
                           2 Long Claws, 1x Melee Death by Tor'men with Claws, 2x Heal 2
        Form of the        to Self by Tor'men when unstable, 1x Cure Death by Tor'men
      5 Forsaken           when dead.
  Attribute
     Cost
1 Wits per
envelope




1 Wits


1 Willpower

None
1 Any

  Attribute
    Cost


1 Brawn


1 Wits

1 Willpower


2 Willpower
none

  Attribute
    Cost


None


1 Willpower

1 Wits


None



3 Brawn
CP Cost              Spell Name      Spell Description                                                          Attribute Cost

                                               3.8.6     Psionic
                                                       Projective
          1 Brain Burn               Agony by Will                                                                  1 Wits

          1 Calling Back the Spark   "Imbue by Will" 3x Stabilize by Will                                           1 Wits

          1 Palsied Hands            Disarm by Will                                                                 1 Wits

          2 Phantasmagoria           Repel by Fear                                                               1 Willpower

          2 Slow the Mind            Slow by Will                                                                  1 Brawn

          3 Overpowering Mind        Stun by Will                                                                   1 Wits

          3 Throwing Nightmares      Paralysis by Fear                                                              1 Wits

                                                           T-K
          1 Bone Breaker             Maim Limb by Will                                                             1 Brawn

          1 Shattering Thought       Destroy by Will                                                               1 Brawn

          1 Stop Where You Are       Root by Will                                                                   1 Wits
                                     "Imbue by Will" 2 Pts of Armor, able to „refit‟ to full 2 pts. With one
                                     minute rp concentration. Ends if Essence is used, or lose consciousness,
          2 Armor of Force           or event ends.                                                                 2 Wits

          2 Squishing the Bigs       5 Damage by Will                                                            1 Willpower

          2 T-K Hammer               5 Damage by Force                                                              1 Wits
                                     Imbue melee weapon with pure force, cannot be disarmed or destroyed,
                                     spell ends if weapon leaves your possession or if Essence is used, or
          3 Mindforge                event ends.                                                                 1 Willpower


          3 T-K Barrage              Unlimited 1 Damage by Force per agility spent, feet must remain planted       1 Agility

                                                    Mind over Body
          1 Cure Disease             Purge Disease by Will                                                         1 Agility

          1 Cure Slow                Purge Slow by Will                                                            1 Agility

          1 Purify Venom             Purge Poison by Will                                                          1 Agility

          1 Regenerate Limbs         Purge Maim by Will                                                            1 Brawn

          1 Restore Movement         Purge Root by Will                                                            1 Brawn

          2 Clear the Mind           Purge Repel by Will                                                            1 Wits

          2 Revitalized              Purge Weakness by Will                                                        1 Brawn

          3 Adrenaline Surge         Imbue by Will- Five uses of „+2 damage‟ with fist or weapon                   2 Agility
                                                                 3.8.7   Shifter
 CP
Cost    Spell Name                                                    Spell Description

                                                                    Canine Spirit
 1     Wolf           Transform into Canine Hybrid
 0     Wolven Claws Imbue by Nature- grow Claws- Short swords size
 0     Howl           Packet- Repel by Fear
                      Imbue by Nature on others-Transforms them into Canines. They gain Short Claws, the Howl ability (using Wits),
                      and the Canine trait. Requires makeup. This is a 5 min ritual plus 3 animal components per 2 people.
       Calling the    Components must be placed in Production Waste Bin in Workshop- Lasts until they take off makeup, resurrect,
 1     Pack           or refresh Essence.
       Gnarling on
 1     Bone           Claw delivered "Agony"
       Courage of
 2     the Pack       2 people per 1 SP used- Grant Defense by Nature to Canine, Resist Fear.
       Strength of    2 people per 1 SP used- Grant Brawn to Canine by Nature. May only use this granted stat on offensive abilities.
 2     the Pack       This is not an offensive ability.
       Heart of the
 2     Pack           2 people per 1 SP used- Grant Defense by Nature to Canine, Resist Agony
       Healing the
 2     Pack           Heal 3 to Canine by Nature, done by touch.
       Backed in a
 2     Corner         Claw- "3 Damage"
       Sharpened
 3     Claws          +1 damage to called damage with claws to Canine. 2 people per 1 SP.
                      Imbue by Nature- Allows the caster to give out a false Diagnose of "Dead" when someone checks their condition.
 2     Fake Death     This allows them to 'fake' their death.
                      By Voice, Expose <PC Race> and Canine by Nature. Exposing Canine is optional. PC‟s are limited to the specific
 2     Keen Smell     races in the rulebook.
       Speak with
 2     Animals        Packet- "Speak to Animal by Nature"
 2     Howl of Fear   Packet- Paralyze by Fear
       Howling at the
 3     Moon           By Voice, Stabilize to Canine
                      Imbue by Nature, Gain Reduced effect from non-called bullet damage- Bullets normally do 3 damage per non
                      called shot, the Shifter will only take 1 point of damage. Lasts 5 Minutes and takes 10 seconds of role-play to
 3     Spirit Wolf    activate


 3     Alpha Wolf     Adds +3 for one called damage attack versus a person who was just slammed.
                      Disadvantage: During a designated full moon event by plot, any time you hear someone get death striked, you
                      are afflicted with a short Frenzy. Must killing blow any downed opponent that the player does not consider a
       Call of the    friend. Yes, this does trigger the short frenzy. All of your spirit points are doubled for the entire event. This
 0     Wolf           does not have to be picked up by a shifter.




 CP
Cost    Spell Name                                                    Spell Description

                                                                    Feline Spirit
 1     Jaguar         Transform into Feline Hybrid
 0     Tiger Claws    Imbue by Nature- grow Claws- Long swords size
                      Adds +2 to called damage until the cat takes damage. Takes one minute of rest to reset. Also, any Fear effect
 1     Claw Frenzy    also does 1 damage.
 1     Swift Feet    Resist Root
       Cat Scratch
 1     Fever         By Claw- 5 Damage
       Shrugging Off
 1     Magic         Purge Slow
                      Imbue by Nature- Only works at night, Glow Stick must be visibly worn unless spell is canceled, Grants the ability
                      to "By Voice, Expose to <trait> by Nature' - Available Traits- Living, Dead, or Spirit of the Dead- takes 10
 2     Cat‟s Eyes     seconds of role-play each time. Last till the sun rises

 2     Roar           Claw- Disengage by Fear
       Waiting in
 2     Ambush         Resist Expose
 2     Nimble Feet    Avoid Trap
 3     Re-grow        Cure Maim by Nature - 10 Second RP
                      Should you make a miss-step, or land short on a physical challenge call Cat's Gracet, spend 2 SP and you make
 3     Cat's Grace    take up to two steps in any direction but forward to get back to safety.
 2     Pounce         Claw- Stun, from behind the target only.
       Fearful
 2     Presence       Packet- Repel by Nature
       Licking
 3     Wounds         Imbue by Nature- self 5x Heal by Nature- 3 sec RP between each use
 3     9 Lives        Purge Death by Nature, inflict Drain by Nature to Self
       Cat Like
 3     Reflexes       Avoid vs. Non Called Melee Attacks, Non Called Guns, or Non Called Missile Weapons

                      Imbue by Nature- turn to Spirit for 5 minutes, can not pass through gates nor pass through module specific
 3     Fair Escape    challenges, May only run. If the Shifter stops running, the spell ends. Running in place does not work.

 3     Hypnotic Eyes By Gesture, Paralyze by Fear, must roleplay staring at the person.
 3     Claw Flurry    Imbue by Nature- Plant Feet-Claws- Ten uses of 5 Damage




 CP
Cost   Spell Name                                                     Spell Description

                                                                    Rodent Spirit
 1      Mouse         Transform into Rodent Hybrid
       Power of the
 0     Mouse          3 x Short Root by Disease"
 0     Run Forever   Resist Root
       Others Can
 1     Run           Others Only - Grant Defense by Disease, Root Shield
       Asylum of the
 1     Mind          Reduce any Disease attack and then may throw same attack at any target

 1     Rodent's Luck Grant Defense by Disease, Magic Shield
       The Smell of
 1     Magic         By Voice, Expose Magic by Disease
 1     Dirty Claws   Claw- "2 Damage Weakness by Disease"
       Moving out of
 2     the Way       Avoid vs. Melee Attacks, Guns, or Missile Weapons
 2     Reawaken       Purge Stun by Disease

       Armor of the   Grant Protection by Disease (up to 4 points)- Cast Once with full Grant listed. For example Shifter can call "Grant
 2     Mouse          4 Protection by Nature" for the cost of 2 SP points.
       Transfer
 2     Rabies         Packet- Frenzy by Disease
 2     Rabid Spit     Packet- Drain by Disease
       Keeping the
 3     Cats at Bay    Imbue by Disease- Plant Feet- Unlimited Packet- Repel by Disease

 3     Always Moving Imbue by Disease- 5 uses of resist Paralysis
       Hide in
 3     Shadows       Imbue by Disease- Spirit Trait - Unable to Move, must be in full body sized shadow.


       Make yourself Imbue by Disease to Self- Immune to Missile Attacks (Arrows, Crossbows, Thrown Weapons, Guns) 5 minutes-
 3     smaller       Unable to use any skills, except demolitions and lock picking. Note: Melee Weapons still Effect Shifter


 3     Rabid Claws    Imbue by Disease- grow Claws- Short swords size. Costs 1 SP per claw.
                      Gain 1 damage by Disease packet delivered. However, cure disease act as a simple drain. Cannot gain this back
 3     Bubonic        until they spend 5 minutes of rest.


 CP
Cost   Spell Name                                                     Spell Description

                                                                    Ursine Spirit
 1     Brown Bear     Transform into Ursine Hybrid
 0     Bear Claw-     Imbue by Nature- grow Claws- One Short Claw and one Long Claw.


 0     Crushing Blow Claw- Maim and Weakness
       Refresh the
 1     Spirit        Imbue by Nature- Self Only 5x Heal by Nature, 3 seconds of role-play.
 1     Unstoppable    Five uses of Resist Root- Requires 10 Sec Role playing
       Breaking a
 1     Leg            Packet- Slow by Nature
       Infuse the
 1     Beast          Resist Waste or Drain effect
2   Untouched      Resist Air, Earth, Fire, Force, Radiation, or Water
2   Spine Snap    Claw- Paralysis
    Shrugging Off
2   Magic         Resist Blood, Faith, Magic, Nature, or Spirit
2   Concussion     Disengage and Slam
2   Tough Hide     +4 Vitality, Unable to wear Armor, use Dex Armor, or any racial armor
2   Harsh Blow     Claw- "5 Damage"
    Fearful
3   Presence       May add Repel effect to claw attack.
3   Serene Mind    Resist any Voice attack

                   Heal 2 by Nature that will go off as soon as Ursa reaches 0 vitality but when all opponents are out of sight for 10
3   Fighting On    second- Inflict 10 damage by Nature to Self, unresistable. Each time used costs SP.

3   Berserk Rage   Claw- "Death." Inflict Frenzy by Nature to Self (Unable to resist or protect vs. this Frenzy)
    Holding off
3   the Wolves     Imbue by Nature- Plant Feet- Ten uses of Claw delivered - "Maim and Slam"
3   Bearzerker     All frenzy effects are doubled. Bear gains 4 SP that may be used only be used on Bear effects.
Attribute
  Cost


 1 Wits
    0
  1 SP



1 SP per 2
  people

   1 SP      Disadvantage: During a
1 SP per 2   designated full moon event by
  people
1 SP per 2
             plot, any time you hear
  people     someone get death striked,
1 SP per 2   you are afflicted with a short
  people
             Frenzy. Must killing blow any
  1 SP       downed opponent that the
             player does not consider a
  1 SP
             friend. Yes, this does trigger
  2 SP       the short frenzy. All of your
             spirit points are doubled for
  1 SP       the entire event.

  1 SP

  1 SP
  1 SP

  1 SP



  3 SP


  2 SP




    0




Attribute
  Cost


 1 Agility
  1 SP

    0
  1 SP

  1 SP

  1 SP



  2 SP

  1 SP

  1 SP
  1 SP
    0

  2 SP
  1 SP
    1 SP

    1 SP
    2 SP

    1 SP



    3 SP

    1 SP
    3 SP




 Attribute
   Cost


1 Willpower

    1 SP
    1 SP

    1 SP

    1 SP

    1 SP

    1 SP
    1 SP

    3 SP
    1 SP
  1 SP per
 point 2 of
 protection

    1 SP
    3 SP

    2 SP

    3 SP

    2 SP



    4 SP


1 SP per claw


    1 SP


 Attribute
   Cost


  1 Brawn
     0


    1 SP

    1 SP
    1 SP

    1 SP

    1 SP
1 SP
2 SP

1 SP
2 SP
 0
3 SP

1 SP
3 SP


1 SP

3 SP


2 SP
 0
                                                      3.8.8    Sorcerer
CP Cost            Spell Name                                          Spell Description                           Attribute Cost
                                                              Air spells
    0     Air shield                Imbue by Magic- Air Shield                                                     1 Any
    1     Power of the Storm        Imbue by Air- All Air spells now do "and Slam by Air"                          2 Brawn
    1     Wind Rush                 Root by Air                                                                    1 Wits
    2     Air of the Archer         Imbue by Air- Archery                                                          1 Wits
    2     Bane of Earth             10 damage to Earth by Air                                                      1 Wits
    2     Calling the Hurricane     Imbues the caster with a pool of 10 damage by Air.                             2 Wits

    2     Lightning Bolt            5 damage by Air                                                                1 Wits
    2     One with Air              Imbue by Air- Immune to Environmental effects of Air                           2 Wits
CP Cost            Spell Name                                          Spell Description                           Attribute Cost
                                                          Earth spells
    0     Earth Shield              Imbue by Magic- Earth Shield                                                   1 Any
    1     Call to the Stone         Imbue by Earth - All Earth spells do "and Root by Earth"                       2 Wits
    1     Tremor                    Slam by Earth                                                                  1 Brawn
    2     Bane of Air               10 damage to Air by Earth                                                      1 Brawn
    2     Crashing rocks            5 Damage by Earth                                                              1 Brawn
    2     Meteor Storm              Imbues the caster with a pool of 10 damage by Earth                            2 Brawn
    2     One with Earth            Imbue by Earth - Immune to Environmental effects of Earth                      2 Brawn
    2     Tree Trunk                Imbue by Earth - Two handed blunt weapon proficiency                           1 Brawn
CP Cost            Spell Name                                          Spell Description                           Attribute Cost
                                                              Fire spells
    0     Fire Shield               Imbue by Magic, Fire Shield                                                    1 Any
    1     Calling the Flame         Repel by Fire                                                                  1 Willpower
    1     Fanning the Flame         Imbue by Magic - All Fire spells add "and Destroy by Fire"                     2 Agility
    2     Bane of Water             10 damage to Water by Fire                                                     1 Willpower
    2     Fire Blast                5 damage by Fire                                                               1 Willpower
    2     Lava Storm                Imbues the caster with a pool of 10 damage by Fire                             2 Willpower
    2     Molding the Flame         Imbue by Fire - Gain the 'Spear' weapon proficiency.                           1 Willpower
    2     One with Fire             Imbue by Fire, Immunity to Envirionmental effects of Fire                      2 Willpower
CP Cost            Spell Name                                          Spell Description                           Attribute Cost
                                                          Force spells
    0     Force Protection          Imbue by Magic- Force Shield                                                  1 Any
                                                                                                                  1 of either
                                                                                                                  Brawn or
    2     Crushing the Mind       „By Gesture, Drain “Skill” by Force.‟                                           Willpower
                                                                                                                  1 of either
                                                                                                                  Brawn or
    2     Force Blast             By Gesture, 3 damage by Force                                                   Willpower
                                                                                                                  1 of either
                                                                                                                  Brawn or
    2     Force Smash             By gesture, Double Slam by Force                                                Willpower
                                                                                                                  2 of either
                                                                                                                  Brawn or
    2     Forced Imprison         By Gesture, Paralyze by Force, Grant Attack to self 2 damage by Force.          Willpower
                                                                                                                  2 of either
                                                                                                                  Brawn or
    2     One with the Force      Imbue by Force - Immune to Environmental effects of Force                       Willpower
                                                                                                                  2 of either
                                  Imbue by Force - Caster may add "and Repel", "And Slam", or "and Slow" to all Brawn or
    2     Power Control           Force, Air, and Water spells                                                    Willpower
                                  Caster reduces an offensive attack. The caster must then deliver that attack by 1 of either
                                  voice, changing the trait to Force. After the delivery of the voice effect, the Brawn or
    2     Quantum Force Mechanics caster then inflicts the same effect to themselves with the original trait      Willpower
                                                                                                                  1 of either
                                                                                                                  Brawn or
    2     Restore Bio-Rhythem     Triple 5 damage to Radiation by Force                                           Willpower
                                                                                                                           2 of either
                                                                                                                           Brawn or
    3     Feeding off the Force      Absorb to Refresh 'stat'. May not refresh mana or Essence.                            Willpower
                                                                                                                           2 of either
                                                                                                                           Brawn or
                                     Reduced to (same attack) by Gesture Reduced effect must be used a gesture             Willpower
    3     Force Surge                effect but the trait is changed to Force.                                             and 1 Any.
CP Cost             Spell Name                                         Spell Description                                   Attribute Cost
                                                        Radiation spells
    0     Radiation Protection       Imbue by Magic- Radiation Shield                                                      1 Any
                                                                                                                           1 of either
    2     Fusion with Stone          Double Root by Radiation                                                              Wits or
                                     May add "and Agony", "and Destroy", or "and Root" to Radiation, Fire, or Earth        2 of either
    2     Harness the wasteland      spells.                                                                               Wits or
                                                                                                                           2 of either
    2     One with Radiation         Imbue by Radiation - Immunity to Environmental effects of Radiation                   Wits or
                                                                                                                           1 Agility and
    2     Radiation Blast            In this Room, 4 damage by Radiation.                                                  1 Wits
                                                                                                                           1 Any or
    2     Radiation Burn             See long description. Set up an area that is a Hazardous area.                        more
                                                                                                                           1 of either
    2     Radiation Poisoning        Triple 5 damage to Force by Radiation                                                 Wits or
                                     Grant Protection 10, Grant Attack Short claws, Grant attack Agony by Radiation, 3 of either
    2     Storm of Chaos             Grant Defense Immunity to Radiation. Must be in a radiation burn.                     Agility or
                                                                                                                           1 of either
    2     Twisted Limbs              Double Maim by Radiation                                                              Agility or
                                                                                                                           2 of either
                                     Imbue to Self, five uses of Inflict Trait 'Decay' by Radiation. Caster also gains "By Agility and
    2     Wasted Body                My Voice, 3 damage to Decay"                                                          Wits
                                     Imbue to self 5 packet delivered Inflict Decay by Radiation. The caster may then 1 of either
                                     packet deliver Waste 'stat; to Decay by Radiation. Grant 'stat' by Radiation to       Wits or
    3     Preying on the Weak        Self. Granted stats must match wasted stats. Essence may not be wasted in this Agility
CP Cost             Spell Name                                         Spell Description                                   Attribute Cost
                                                          Water spells
    0     Water Shield               Imbue by magic - Water Shield                                                         1 Any
    1     Draining water             Weakness by Water                                                                     1 Agility
    1     Strength of the Sea King   Imbue by Water - All Water spells do "and Slow by Water"                              2 Willpower
    2     Bane of Fire               10 damage to Fire by Water                                                            1 Agility
    2     Ice Axe                    Imbue by Water - Allows the user to use a Polearm                                     1 Agility
    2     Ice Shard                  Imbues the caster with a pool of 10 damage by Water                                   1 Agility
    2     Maelstrom                  5 damage by water                                                                     1 Agility
    2     One with Water             Imbue by Water - Immune to Environmental effects of Water                             2 Agility
                                                                                                              Attribute
CP Cost                     Spell Name            Spell Description                                             Cost

                                         3.8.10   WARBRINGER
Circle 1
           1 Armor of the Magi                    All gain 2 x Magic Shield                                     2 Wits
           1 The Dreamwraith                      All gain -Packet- 2x Stun by Magic                           2 Agility
           1 Gift of the Fierce                   All those gain a 2x Fear Shield                              2 Agility
           1 Controlling the Power of Pain        By Voice, Agony by Magic                                    2 Willpower
           1 Guardian of Dreams                   All gain 2x Stun Shields                                     2 Brawn
           1 Stand Resolute                       All those gain Resist Destroy                               2 Willpower
Circle 2
           2 Controlling the Battle               By Voice, Short Root by Magic                                 2 Wits
           2 Summon the Charging Rhino            All gain two shields versus Repel or Root                    2 Agility
           2 Gift of the Calming Mind             All gain five Resist Frenzy                                  2 Agility
           2 Loosing the Illusion of Pain         All gain five Resist Agony                                  2 Willpower
           2 The Invincible Lion                  All gain Two Resist Damage                                   2 Agility
Circle 3
                                                  Any type of armor may be repaired by the Warbringer
           3 The Armored Man                      by Touch. Gain trait: Armored Man.                           2 Brawn
           3 Releasing the Spirit                 Take Spirit Trait as long as standing still                  3 Agility
           3 Rain of Fire                         All those gain two packet delivered „3 damage by Magic‟      2 Agility
                                                  All gain one heal 1 by magic when they fall over stable
           3 The Guardian Spirit                  or unstable.                                                 2 Brawn
                                                  All gain a 'By Gesture, 3 damage by Magic' that may
                                                  only be used when they are a victim of a death effect or
                                                  death strike and may only target the person who used
           3 Drummer's Call                       the death effect on them. Does not have to be used.         2 Willpower
Circle 4

                                                  This grants all those within the ritual to gain 2 shields
                                                  vs. Death including Death Strikes for as long as the
           4 Gift of the Ancients                 drums are playing                                            2 Agility
             Summon the Spirit of Ancient         This grants all those within the ritual to gain a +2 to
           4 Warriors                             called melee damage                                          2 Agility
           4 Drum of Oblivion                     By Voice, Destroy Weapon by Magic                           2 Willpower
                                                  Grants 4 'any' stat that may only be used on offensive
                                                  abilities and cannot be used on anything that grants
           4 Dark Essence                         mana or other stats.                                          4 Wits
                                                  By Voice, Slam by Force. This may be used again for
           4 The Warbringer‟s Hammer              free if used within ten seconds of original usage.          4 Willpower

				
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