Zoo Tycoon Analysis
Document Sample


Design
Analysis
Kristen Gardner
CSE 197
12 April 2007
Why did I choose Zoo Tycoon?
• My first game:
DinoPark Tycoon
– Came out in 1993
(Same year as
Jurassic Park)
– Ran on DOS and
Windows 3.1
– Great game
• But really not meant for
8 year olds…
Zoo Tycoon Complete Collection
• Released 2001
– Expansion packs Dino Digs and Marine Mania
released in 2002
• Single player game
• ESRB rating: E (Everyone)
• Platforms
– Windows, Nintendo DS, and Macintosh
• 2-D graphics
Game Play
• Tycoon games are economic simulations
• Build a successful zoo
– Choose animals and buildings
– Modify exhibits to make them suitable to the animal
– Change the price of tickets, food, and merchandise
• Keep your animals and guests happy, while still
making a profit
– Not everyone plays that way -
http://youtube.com/watch?v=afnPWS6ugY4
Is it a game?
• Our definition: A system in which players
engage in an artificial conflict defined by rules
that results in a quantifiable outcome
• Zoo Tycoons has two different modes
– Scenario game
– Free-form game
• Therefore, the question has two different
answers
Scenario Game
• Overview:
– Player is given a task, starting setup, and frequently a time limit
• Is it a game?
– System
• Multiple different parts (animals, guests, environment, etc) closely interacting
• Player actions affects the balance of these different parts
– Players
• Single player game, but computer simulation creates the opponent
– Conflict
• Player tries to make money
• Natural tendency of the system is to lose money
– Rules
• Computer constrains what the user can do
– Outcome
• Player wins if he or she completes the tasks
• Player loses if zoo becomes bankrupt or the player is out of time
• Yes, the scenario version of Zoo Tycoon is a game
Free-form Game
• Overview:
– Player begins with nothing but land and money, and can choose to
create the zoo anyway he or she wishes
• Is it a game?
– System
• Multiple different parts (animals, guests, environment, etc) closely interacting
• Player actions affects the balance of these different parts
– Players
• Single player game, but computer simulation creates the opponent
– Conflict
• Player tries to make money
• Natural tendency of the system is to lose money
– Rules
• Computer constrains what the user can do
– Outcome
• Player loses if zoo becomes bankrupt
• If the zoo is successful, the player can continue playing indefinitely
• No, the free-form version of Zoo Tycoon is not a game
Artificial Intelligence Perspective
• Deterministic
– Player chooses exactly where everything goes
• Imperfect information
– Player does not necessarily know what the outcome of a choice
will be
• Example: increase the price of food
– Deterministic because the player chooses exactly how much
money food should cost
– Imperfect information because the player does not know how
guests will react
• Might still buy food – higher profits
• Might think food is too expensive – lower profits, angry guests
Zoo Tycoon on the Internet
• For a single player game,
there is lots of player
interaction on the web
– Trade challenges, tips,
Easter eggs, and cheats
• Name a guest “Bill Gates”
and he will donate money
• Name guests after
Reservoir Dogs characters
and all the other guests’
shirts will change color
• Name an exhibit Xanadu,
and you can buy unicorns
Zoo Tycoon on the Internet
• Players pose challenges
and submit zoos for
judging
• Players offer starter zoos
or already successful
zoos
• Players create new
content
– New animals
• Werewolves
• Weasels
– New scenery
FSM for Tiger
Start
Becomes Swim Find Water
cool
Become Hot Can’t Find
Wants to
Swim Water
Wander Becomes bored
Wants to
Angry
Entertained Play Can’t Find
Full Toy
Play Find Toy Attack
Eat
Become Fence breaks
Find
hungry Can’t Find Escape
Food Wants to Food
Eat
See person
Wander Chase
Fence repaired Catch
Don’t see
person person
Eat Attack
Is it educational software?
• Not originally marketed as such
• However, featured on several educational software sites
for kids
– www.softwareforkids.com calls it “Edu-Tainment”
• Educational features
– Learn about animals
• Habitat and diet needs
– Learn about business and economics
• Supply and demand
• Fixed versus variable cost
• Managing scarce resources
Meaningful Play
• The good
– Placement of foliage and scenery actually matters
• Trees next to fences will allow animals to escape
• Must arrange objects to give animals privacy, but still allow guests
to see them
• The bad
– Sometimes told you need an item that is unavailable, with no hint
as to how to get the item
• Breakdown in the anatomy of choice – how to make a choice
• The indifferent
– Player can change the colors of buildings
• Result is not integrated – no affect on happiness, profits or any
other scoring feature
Scenario Game Information
Choose Animals
Learn about Animals
What does the animal need?
Watch your animals interact
An example of bad accounting…
Conclusion
• A great game
• Despite being 6 years old and 2D graphics Zoo
Tycoon still has a relatively large fan base
– Players still actively creating and exchanging new
features on the web
• Considered to have better game-play than other
similar games, such as Zoo Tycoon 2 and Zoo
Empire (which have better graphics)
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