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Game Week Unit Plan March 8 – March 12, 2010 Kevin Leonoff firstname.lastname@example.org DeWitt Public Schools Herbison Woods Elementary DeWitt, MI Unit Summary: This unit will engage the students in dodging and fleeing activities as well as throwing and evading. Students will be actively participating in ways to increase their heart rate and learn fun games in which to exercise. Students should have fun during this unit! Grade Level: 5th and 6th Grades Targeted State Frameworks/Content Standards/Benchmarks: NASPE Standards: Standard 1: Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities. Standard 2: Demonstrates understanding of movement concepts, principles, strategies, and tactics as they apply to the learning and performance of physical activities. Standard 5: Exhibits responsible personal and social behavior that respects self and others in physical activity settings. Standard 6: Values physical activity for health, enjoyment, challenge, self-expression, and/or social interaction. Student Objectives/Learning Outcomes: Students will accomplish the following: 1. Students will understand ways to dodge and flee other students. 2. Students will strategize to find ways to complete the challenge. 3. Students will use honesty when playing. 4. Students will engage in teamwork. Activity Sequence: Day 1: Steal the Pins Day 2: Corner Tag Day 3: Move the Cheese (5th Grade Only) Approximate Time Needed: 5th Grade: Three 42 – 50 minute classes 6th Grade: Two 47 minute classes Facilities, Equipment Required For Unit: 20 Plastic Bowling Pins, 2 colors of Pinnies, 6 Cones 4 Hula Hoops, 4 Tumbling Mats, 4 Foam Balls, Cones Multiple Foam Balls, 2 items to represent cheese Additional Resources Required For Unit: Printed Materials: Printed copies of game rules Accommodations for Differentiated Instruction: Special Needs Students: These students will engage in the same activities as other students. They will be placed on teams that they may be successful. Other accommodations may be considered. Non-native English Speakers: Pictures can be provided along with non-verbal communication if needed. Gifted Students: These students will help motivate other students and become leaders among their peers. Student Assessment: Students will be graded based on a 5-point daily grade for effort, attitude, dress, and behavior. Game Week Day 1 – Steal the Pins March 8 – 12 Kevin Leonoff Herbison Woods Elementary Equipment: 20 Plastic Bowling Pins, 2 colors of Pinnies, 6 Cones Time: 42 minutes Grade: 5/6 Specific Objectives: 1. Students will understand ways to dodge and flee other students. 2. Students will strategize to find ways to complete the challenge. Concomitant Objectives: 1. Students will be honest and respectful about being tagged. 2. Students will understand teamwork as it is needed to strategize. Time: Activity: 5 min Instant Activity Fun Run – Students will run around the gym, up the stairs, through the balcony and repeat 5 times. Students will then assemble into their squad lines. 4 min Stretches and Exercise Students will follow stretch routine and pick an exercise. 3 min Introduction Introduce the purpose and objective of Steal the Pins. (See attached sheet) 27 min Activity Break group into two teams. Play Steal the Pins (See attached sheet). Use Jailbreak method when a team is struggling, but force them to strategize. 3 min Closure Did you like this game? How did you strategize to steal more pins than were stolen? Notes and Evaluation: Steal the Pins Objective: Steal all of the opposing team’s pins while dodging and fleeing to avoid being tagged. Equipment: 20 bowling pins, 6 cones, Pinnies Activity: Split class into two teams. Teams will be separated by the half court line of the basketball floor. The students may use the entire gym when playing. Both teams will wear opposite color pinnies. Students will try to steal a pin from the opposing team by dodging and fleeing their opponents who try to tag them. Once a student crosses the midline, he/she is able to be tagged. If a student is tagged, he/she must go to jail on the opposite side of the court. Once a student is in possession of a pin, he/she may not be tagged and will be allowed a free return to their side of the court where he/she will place the pin next to their own collection. Students in jail will be allowed back to their playing side when a teammate successfully rescues them without being tagged and grabs the prisoner’s arm. Again, both students will have a free pass back to their playing side by placing their hands on their head and walking back together. The jail will be assigned by using cones in opposite corners of the gym – one on each half. The game ends when one team no longer has any pins. Students may not purposely knock over the opposing teams pins. They may not guard their own pins or the jail. Students should devise strategies that will allow them to successfully guard their own pins and steal their opponent’s. Game Week Day 2 – Corner Tag March 8 – 12 Kevin Leonoff Herbison Woods Elementary Equipment: 4 Hula Hoops, 4 Tumbling Mats, 4 Foam Balls, Cones Time: 42 minutes Grade: 5/6 Specific Objectives: 1. Students will understand ways to dodge and flee other students. 2. Students will strategize to find ways to complete the challenge. Concomitant Objectives: 1. Students will be honest and respectful about being tagged. 2. Students will understand teamwork as it is needed to strategize. Time: Activity: 5 min Instant Activity Fun Run – Students will run around the gym, up the stairs, through the balcony and repeat 5 times. Students will then assemble into their squad lines. 4 min Stretches and Exercise Students will follow stretch routine and pick an exercise 4 min Introduction Explain the rules of Corner Tag. (See attached sheet) Show the students the boundaries, mats used for “jail,” and hula hoops for foam balls. 26 min Activity Split group into 4 teams. Play Corner Tag (See attached sheet). Add more foam balls if necessary. 3 min Closure Did you like this game? How did this differ from Steal the Pins? 4 quadrants compared to 2? Notes and Evaluation: Corner Tag Objective: Teach students the dynamics of dodging and fleeing. Elevate students’ heart rates. Equipment: 4 Hula Hoops, 4 tumbling mats, 4 foam balls, cones Description: Set up cones so that the playing area is divided into four different areas. Divide students into four different groups. Give each team a foam ball to place in a hula hoop in one of the four corners of the gym. Each team also has a tumbling mat placed diagonally in the corner in front of the hula hoop as a place for tagged players. On the "go" signal students try to steal the other three team's balls and bring them back to their own hula hoop. When a student is in another team's territory (quarter of the playing area), they can be tagged by any member of that team and sent to that team's mat for tagged players. Students are safe on the mat. Students can get free again by having another member of their own team go to the hula hoop and, taking their hand, move back to their territory. They must go back to their territory first before returning to the game. Challenge teams to get all four balls in their hula hoop. If necessary, students must retrieve all tagged players from the mat before they can retrieve that team’s foam ball. Game Week Day 3 – Cheese Movers March 8 – 12 Kevin Leonoff Herbison Woods Elementary Equipment: Multiple Foam Balls, 2 items to represent cheese Time: 42 minutes Grade: 5 Specific Objectives: 1. Students will understand ways to dodge thrown balls 2. Students will strategize to find ways to move the cheese. 3. Students will strategize to find ways to not allow the mice to move the cheese. Concomitant Objectives: 1. Students will be honest and respectful about being hit. 2. Students will understand teamwork as it is needed to strategize. Time: Activity: 5 min Instant Activity Fun Run – Students will run around the gym, up the stairs, through the balcony and repeat 5 times. Students will then assemble into their squad lines. 4 min Stretches and Exercise Students will follow stretch routine and pick an exercise. 4 min Introduction Explain Cheese Movers (see attached sheet). Use proper throwing technique and vision. Show demonstration of moving the cheese on the court, down and back. 26 min Activity Break group into two teams. Play Cheese Movers (see attached sheet). Emphasize that the ball must not hit a student in the head. 3 min Closure Did you like this game? How did you strategize? What ways were most successful? Notes and Evaluation: Cheese Movers Objective: Throwing at a moving target, running, dodging and teamwork. Equipment: 10-15 soft covered balls, two items to represent cheese. Description: Class will be divided into to equal teams, with one team starting as the mice and the other starting as the cats. The cats will line up in two lines and in relay formation. These lines will be at the starting end of the playing field (basketball court). The cats will be lining the two sidelines of the playing area. The rules to the game are as follows: Mice – The first runner in each mouse line will be given a piece of cheese (I use a large yellow ball). The object of the game is for the mice to move the cheese to the opposite end of the playing area and return it to the next player in line. Each time the cheese is returned safely, the mice score 1 point. In order to stop the mice, the cats will be throwing the balls, attempting to hit the mice below the shoulders. If a mouse gets hit he will immediately sit down and hold the cheese in the air. This is the signal for the next mouse in his line to come and attempt to move the cheese. The mouse that was hit must stay seated until all mice are hit, thereby signifying the end of that round. At the end of the round the mice and the cats will trade roles. Cats - The cats will begin each round lined up along each sideline of the playing area. Ideally, there should be enough balls for each cat to have one. The object of the game for the cats is to stop the mice from scoring by hitting them with the dodgeball, below the shoulders. Each time a mouse is hit, that mouse will remain seated for the rest of the round. When all of the mice are hit, the mice and cats will switch roles. Cats must stay behind the sidelines while throwing at the mice. Cats are not allowed to throw from behind the endlines. Cats any hit any mouse that enters the playing area whether they do or do not have the cheese. Now for the hard part; As the game progresses balls will get trapped in the playing area. Cats may go to this area and retrieve (1) ball. When retrieving the ball the cat must throw it back to one of his teammates. He may not retrieve a ball for himself! The cat may pass (1) ball back to any player on the sideline and then he must immediately return to the sideline. Once he has returned to the sideline he may wait for a ball to throw or he may go back into the playing field to retrieve (1) ball. Keep in mind however, that cats may not throw a ball that they have retrieved. It must be tossed to another cat on the sideline. HELPFUL HINTS: Emphasize the importance of teamwork and cooperation. Cats will find out that the mice will score often if no one retrieves the balls. After each team has had an opportunity to play the role of the cats, I will give them some time to review and discuss strategy. Personally, I call out any mouse who has been hit with any moving ball regardless of whether it was a direct hit, a carom or a bounce. If the cheese is on the way back from the opposite wall when the mouse was hit, the next mouse only needs to return it back to the base, he does not need to run it back the opposite wall again.
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