game_week_unit_plan by ashrafp

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									Game Week Unit Plan
March 8 – March 12, 2010

Kevin Leonoff
leonoffk@msu.edu
DeWitt Public Schools
Herbison Woods Elementary
DeWitt, MI

Unit Summary:
This unit will engage the students in dodging and fleeing activities as well as throwing
and evading. Students will be actively participating in ways to increase their heart rate
and learn fun games in which to exercise. Students should have fun during this unit!

Grade Level:
5th and 6th Grades

Targeted State Frameworks/Content Standards/Benchmarks:

NASPE Standards:

Standard 1: Demonstrates competency in motor skills and movement patterns needed to
perform a variety of physical activities.


Standard 2: Demonstrates understanding of movement concepts, principles, strategies,
and tactics as they apply to the learning and performance of physical activities.

Standard 5: Exhibits responsible personal and social behavior that respects self and others
in physical activity settings.

Standard 6: Values physical activity for health, enjoyment, challenge, self-expression,
and/or social interaction.

Student Objectives/Learning Outcomes:
Students will accomplish the following:
       1. Students will understand ways to dodge and flee other students.
       2. Students will strategize to find ways to complete the challenge.
       3. Students will use honesty when playing.
       4. Students will engage in teamwork.

Activity Sequence:
Day 1: Steal the Pins
Day 2: Corner Tag
Day 3: Move the Cheese (5th Grade Only)
Approximate Time Needed:
5th Grade: Three 42 – 50 minute classes
6th Grade: Two 47 minute classes

Facilities, Equipment Required For Unit:
20 Plastic Bowling Pins, 2 colors of Pinnies, 6 Cones
4 Hula Hoops, 4 Tumbling Mats, 4 Foam Balls, Cones
Multiple Foam Balls, 2 items to represent cheese

Additional Resources Required For Unit:
Printed Materials: Printed copies of game rules

Accommodations for Differentiated Instruction:
Special Needs Students: These students will engage in the same activities as other
students. They will be placed on teams that they may be successful. Other
accommodations may be considered.
Non-native English Speakers: Pictures can be provided along with non-verbal
communication if needed.
Gifted Students: These students will help motivate other students and become leaders
among their peers.

Student Assessment:
Students will be graded based on a 5-point daily grade for effort, attitude, dress, and
behavior.
Game Week
Day 1 – Steal the Pins
March 8 – 12
Kevin Leonoff
Herbison Woods Elementary

Equipment: 20 Plastic Bowling Pins, 2 colors of Pinnies, 6 Cones

Time: 42 minutes             Grade: 5/6

Specific Objectives:
       1. Students will understand ways to dodge and flee other students.
       2. Students will strategize to find ways to complete the challenge.

Concomitant Objectives:
     1. Students will be honest and respectful about being tagged.
     2. Students will understand teamwork as it is needed to strategize.

Time:         Activity:
5 min         Instant Activity
              Fun Run – Students will run around the gym, up the stairs, through the
              balcony and repeat 5 times. Students will then assemble into their squad
              lines.

4 min         Stretches and Exercise
              Students will follow stretch routine and pick an exercise.

3 min         Introduction
              Introduce the purpose and objective of Steal the Pins. (See attached sheet)

27 min        Activity
              Break group into two teams.
              Play Steal the Pins (See attached sheet).
              Use Jailbreak method when a team is struggling, but force them to
              strategize.

3 min         Closure
              Did you like this game?
              How did you strategize to steal more pins than were stolen?

Notes and Evaluation:
Steal the Pins

Objective:
Steal all of the opposing team’s pins while dodging and fleeing to avoid being tagged.

Equipment:
20 bowling pins, 6 cones, Pinnies

Activity:
Split class into two teams. Teams will be separated by the half court line of the
basketball floor. The students may use the entire gym when playing. Both teams will
wear opposite color pinnies.

Students will try to steal a pin from the opposing team by dodging and fleeing their
opponents who try to tag them. Once a student crosses the midline, he/she is able to be
tagged. If a student is tagged, he/she must go to jail on the opposite side of the court.
Once a student is in possession of a pin, he/she may not be tagged and will be allowed a
free return to their side of the court where he/she will place the pin next to their own
collection. Students in jail will be allowed back to their playing side when a teammate
successfully rescues them without being tagged and grabs the prisoner’s arm. Again,
both students will have a free pass back to their playing side by placing their hands on
their head and walking back together. The jail will be assigned by using cones in
opposite corners of the gym – one on each half. The game ends when one team no longer
has any pins.

Students may not purposely knock over the opposing teams pins. They may not guard
their own pins or the jail. Students should devise strategies that will allow them to
successfully guard their own pins and steal their opponent’s.
Game Week
Day 2 – Corner Tag
March 8 – 12
Kevin Leonoff
Herbison Woods Elementary

Equipment: 4 Hula Hoops, 4 Tumbling Mats, 4 Foam Balls, Cones

Time: 42 minutes             Grade: 5/6

Specific Objectives:
       1. Students will understand ways to dodge and flee other students.
       2. Students will strategize to find ways to complete the challenge.

Concomitant Objectives:
     1. Students will be honest and respectful about being tagged.
     2. Students will understand teamwork as it is needed to strategize.

Time:         Activity:
5 min         Instant Activity
              Fun Run – Students will run around the gym, up the stairs, through the
              balcony and repeat 5 times. Students will then assemble into their squad
              lines.

4 min         Stretches and Exercise
              Students will follow stretch routine and pick an exercise

4 min         Introduction
              Explain the rules of Corner Tag. (See attached sheet)
              Show the students the boundaries, mats used for “jail,” and hula hoops for
              foam balls.

26 min        Activity
              Split group into 4 teams.
              Play Corner Tag (See attached sheet).
              Add more foam balls if necessary.

3 min         Closure
              Did you like this game?
              How did this differ from Steal the Pins? 4 quadrants compared to 2?

Notes and Evaluation:
Corner Tag

Objective: Teach students the dynamics of dodging and fleeing. Elevate students’ heart
rates.

Equipment: 4 Hula Hoops, 4 tumbling mats, 4 foam balls, cones

Description:
Set up cones so that the playing area is divided into four different areas. Divide students
into four different groups. Give each team a foam ball to place in a hula hoop in one of
the four corners of the gym. Each team also has a tumbling mat placed diagonally in the
corner in front of the hula hoop as a place for tagged players.

On the "go" signal students try to steal the other three team's balls and bring them back to
their own hula hoop. When a student is in another team's territory (quarter of the playing
area), they can be tagged by any member of that team and sent to that team's mat for
tagged players. Students are safe on the mat. Students can get free again by having
another member of their own team go to the hula hoop and, taking their hand, move back
to their territory. They must go back to their territory first before returning to the game.
Challenge teams to get all four balls in their hula hoop.

If necessary, students must retrieve all tagged players from the mat before they can
retrieve that team’s foam ball.
Game Week
Day 3 – Cheese Movers
March 8 – 12
Kevin Leonoff
Herbison Woods Elementary

Equipment: Multiple Foam Balls, 2 items to represent cheese

Time: 42 minutes             Grade: 5

Specific Objectives:
       1. Students will understand ways to dodge thrown balls
       2. Students will strategize to find ways to move the cheese.
       3. Students will strategize to find ways to not allow the mice to move the cheese.

Concomitant Objectives:
     1. Students will be honest and respectful about being hit.
     2. Students will understand teamwork as it is needed to strategize.

Time:         Activity:
5 min         Instant Activity
              Fun Run – Students will run around the gym, up the stairs, through the
              balcony and repeat 5 times. Students will then assemble into their squad
              lines.

4 min         Stretches and Exercise
              Students will follow stretch routine and pick an exercise.

4 min         Introduction
              Explain Cheese Movers (see attached sheet).
              Use proper throwing technique and vision.
              Show demonstration of moving the cheese on the court, down and back.

26 min        Activity
              Break group into two teams.
              Play Cheese Movers (see attached sheet).
              Emphasize that the ball must not hit a student in the head.

3 min         Closure
              Did you like this game?
              How did you strategize? What ways were most successful?

Notes and Evaluation:
Cheese Movers

Objective: Throwing at a moving target, running, dodging and teamwork.

Equipment: 10-15 soft covered balls, two items to represent cheese.

Description:
Class will be divided into to equal teams, with one team starting as the mice and the other
starting as the cats. The cats will line up in two lines and in relay formation. These lines
will be at the starting end of the playing field (basketball court). The cats will be lining
the two sidelines of the playing area. The rules to the game are as follows:

   Mice – The first runner in each mouse line will be given a piece of cheese (I use a
large yellow ball). The object of the game is for the mice to move the cheese to the
opposite end of the playing area and return it to the next player in line. Each time the
cheese is returned safely, the mice score 1 point. In order to stop the mice, the cats will
be throwing the balls, attempting to hit the mice below the shoulders. If a mouse gets hit
he will immediately sit down and hold the cheese in the air. This is the signal for the next
mouse in his line to come and attempt to move the cheese. The mouse that was hit must
stay seated until all mice are hit, thereby signifying the end of that round. At the end of
the round the mice and the cats will trade roles.

    Cats - The cats will begin each round lined up along each sideline of the playing
area. Ideally, there should be enough balls for each cat to have one. The object of the
game for the cats is to stop the mice from scoring by hitting them with the dodgeball,
below the shoulders. Each time a mouse is hit, that mouse will remain seated for the rest
of the round. When all of the mice are hit, the mice and cats will switch roles.

    Cats must stay behind the sidelines while throwing at the mice. Cats are not allowed
to throw from behind the endlines. Cats any hit any mouse that enters the playing area
whether they do or do not have the cheese. Now for the hard part; As the game
progresses balls will get trapped in the playing area. Cats may go to this area and retrieve
(1) ball. When retrieving the ball the cat must throw it back to one of his teammates. He
may not retrieve a ball for himself! The cat may pass (1) ball back to any player on the
sideline and then he must immediately return to the sideline. Once he has returned to the
sideline he may wait for a ball to throw or he may go back into the playing field to
retrieve (1) ball. Keep in mind however, that cats may not throw a ball that they have
retrieved. It must be tossed to another cat on the sideline.

HELPFUL HINTS: Emphasize the importance of teamwork and cooperation. Cats will
find out that the mice will score often if no one retrieves the balls.

  After each team has had an opportunity to play the role of the cats, I will give them
some time to review and discuss strategy.
  Personally, I call out any mouse who has been hit with any moving ball regardless of
whether it was a direct hit, a carom or a bounce.

   If the cheese is on the way back from the opposite wall when the mouse was hit, the
next mouse only needs to return it back to the base, he does not need to run it back the
opposite wall again.

								
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