List Kinjutsu Ninja Saga For those who want to buy kinjutsu but which maubeli confused? The following lists Token Jutsu Ninja Saga at present: KINJUTSU LEVEL 10 All Kinjutsu level 10 have a Cooldown and Use Chakra (CP) are the same, namely 10 and 50 Cooldown CP, except for WATER renewal only need 10 CP. Here's a description of each Kinjutsu level 10: 1) API = FIRE POWER Effect = Increase the amount of damage (the amount of damage) of all attacks by 40% during the third turn (3 turn). This skill increases the amount of damage the attack by 40% for 3 turns, it is suitable for the type of offensive like the element of fire and lightning that want to increase the amount of damage to their attacks. This skill is MANDATORY for ninja element of fire damage was enormous. 2) = LIGHTNING LIGHTNING CHARGE Effect = Increases Critical Strike chance (critical attacks; 150% of normal damage) by 40% during the third turn (3 times). Lightning Charge skill is similar to Fire Power as equally useful to increase the number of attacks. Only the difference, Lightning Charge is chance or opportunity, which increases the Critical Strike chance by 40%. While the Fire Power is direct without having to have a chance. For the air-element ninja Pure Pure Thunder or Lightning, Fire Power and Lightning Charge, both effective to use this skill, because Pure Thunder ninja element already has a high critical chance. But for the Pure Fire, is not recommended for use Lightning Charge because it is not effective given the Pure Critical Fire has a low chance. So, API or LIGHTNING? FIRE or LIGHTNING POWER CHARGE? Both have their advantages .... -Without a high critical chance though, FIRE POWER has been used effectively to enhance the attack, effective to use all of the elements. While LIGHTNING CHARGE will not be of much use to the ninja with a low critical chance ... this skill is not recommended, but ... - For users of lightning or Pure Lightning element that has a high Critical Chance, especially users talent Dark Eye, LIGHTNING CHARGE clearly better than FIRE POWER. Because once critical, damage its 150% normal damage, not to mention the critical strike bonus gained from every point of lightning, while the Fire Power only gives 140% normal damage. But, Fire Power can also be used to obtain a higher damage and super- awful again. 3) EARTH = Golem PROTECTION Description: Creates a Golem ground to protect itself from any attack. Effect = Reducing the amount of damage (the number of attacks) received by 40% during the third turn (3 times). This skill is the opposite Fire Power, reduce 40% damage received. Suitable for use as a defense skills. Especially when your opponent is using a Fire Power, and you use Golem Protection, then buff Fire Power is not functioning. FIRE POWER + (-Golem PROTECTION) = FALLING LEAF ILLUSION Again, GP is a good skill and will be more effective if used against enemy air-high damage, although not mandatory, but please do not hesitate to take this skill if you have a lot of extra tokens. 4) WATER = WATER Renewal Effect = Increase the amount of Chakra Point (CP) by 13% at every turn (regeneration) for 3 turn (3 times). In my opinion, of all the level 10 skill tokens, skill is the most ugly and not useful. Should not have bought ... CP return only 39% (3 x 13 %)... only to 39% CP need to wait 3 turns ... Charge passable, right? 2 turn has increased 50% CP. Moreover, users talent Dark Eye Level 10 which need only 1 time Charge to restore the 50% CP. So, in essence, not have to buy this skill because it will not kepake '... 5) WIND = Evasion Effect = Increases chance Dodge (dodge / dodge) by 40% during the third turn (3 times). This is my favorite skill and skill token token the first time I bought once a skill that I most hated enemies in PvP have the skill>>> For users of the wind element or attribute it to lots of wind ... MANDATORY legal purchase this skill ... Wind element without Evasion = Water Element without reloading Increases dodge chance / rate of 40% is enough to make opponents can barely touch you .... KINJUTSU LEVEL 20 Here's a description of each Kinjutsu level 20: 1) API = Hellfire Cooldown: 10 CP: 220 Damage: 231 Description: Attack the fire that led to Burn effect (burning) Effect = Target hit the Burn effect of 3% (target's HP is reduced by 3% at every turn) for 3 turn (3 times). Skill Hellfire is a skill that must be installed user element in dealing with World Boss fire or other enemies that have high HP. Reduction of 9% HP (3% x 3) will greatly help to kill World Boss Hunting House with ease. Here are lists of skills, talent, pets and weapons that have the effect of the most high-Burning: 1. 15% HP: (1.5% x 10) = Mirror of Passion - Eye of Mirror Lv. 10 2. 9% HP: (3% x 3) = Hellfire 3. 6% HP: (3% x 2) = Keiko, (2% x 3) = Tomaru (Emblem) 4. 4% HP: (2% x 2) = Leiko, (2% x 2) = Lava Spirits - Explosive Lava Lv. 10 (30% chance) 5. 3% HP: (1.5% x 2) = Kagero (Emblem; 35% chance), (1% x 3) = Burning Yanki Sickles (World Boss, 60% chance) 2) = LIGHTNING LIGHTNING FLASH Cooldown: 10 CP: 242 Damage: 210 Description: lightning lightning attack that causes effects Blind (blind) Securities affected by Blind Target = 70% (accuracy / precision of the target was reduced by 70%) during the second turn (2 times). Blind, this effect makes the accuracy of the affected enemy blind reduced, almost like Evasion, only the difference did not like Evasion or other skills for yourself, Blind different. If a friend were attacked targets affected by Blind, Dodge they will also increase or attack those targets missed. Although it must be remembered that the accuracy is not a dodge his opponent. This skill is very useful in PvP, especially for wind ninja elements who want to increase their dodge chance. When in a state Evasion skill cooldown, you can use a Lightning Flash which has utility similar to Evasion, unfortunately, although a reduced number of very high accuracy (nearly 100%), is valid only during the second turn (2 turns). 3) Absorption EARTH EARTH = Cooldown: 10 CP: 220 Damage: 189 Description: Attack of the earth that reduces the target Chakra Effect = Absorb CP (Chakra Point) target of 15% for 1 turn (1 time), and add it to our CP, very effective for Boss World, where the CP was large. Come to think again, Earth is actually not useful Absorption ... dibandingin other skill ... if buying this skill, buang2 aja token, a good buy another skill that is better ... the effect is just absorbing the chakra doang ... not effective everywhere, except the World Boss CP gede2 his ... but why should absorb Chakra, Charge wrote passable skill and buy another token. So, in essence, not have to buy this skill because it will not kepake '... 4) WATER = WATER BUNDLE Cooldown: 10 CP: 210 Damage: 168 Description: The attack of water to restrict the target Effect = Targets hit by the effects of Restriction (the target can not use skills) during the second turn (2 times). Restriction 2 turn ... Water Bundle makes very useful, not like that can stun-resist and not clear how many turn kenanya (either 3, 2, or even 1 turn), Water Bundle different. Restriction can not in-resist and definitely got 2 turn. Restriction that only two enemies Purify and DODGE!, So this skill will actually be effective against ninja non- Angin/Air. Water Bundle itself is actually the only step that has the effect of Restriction. Pet Talent and the rest are as: - Hidden Silhoutte: Extinguish (3 turn) - Eye of the Mirror: Mirror of Grace (3 turn) - Dark Eye: Acupuncture meridians Destruction (2 turn) - Keiko: Toad Lick (1 turn) - Suzu: SECRET: Ecstasy Transformation (1 turn) 5) WIND = BLADE OF WIND Cooldown: 8 CP: 176 Damage: 147 Description: Attack the wind that causes the effect Bleeding (hemorrhage) Effect = Target hit Bleeding effect by 25% (Damage / destruction of all attacks increased by 25%, 125% Damage normal) during the third turn (3 times). Bleeding, these effects make the damage increase when attacking an enemy that affected the bleeding, not like Fire Power or other skills for yourself, Bleeding different. If your friends are exposed to attack targets Bleeding, their damage will also increase. This skill is actually useful to increase the damage the attack users of low wind element by 25%, but now it seems the effect of this skill is not TOO useful anymore, because there are skill (talent) other bleeding that's better, the Samurai: One Sword. In addition, there are many other skills that can increase the number of attacks with an even larger amount. The following sequence of skill-skill, talent and useful pet increases the damage of attacks from the highest: 1. +80% = Eight extremities - Extreme Mode Lv. 10 (only for talent and skill taijutsu 8-EX, 3 turn) 2. +75% = Hidden Among Rocks (1 turn) 3. +50% = Critical STRIKE! >>> Lightning Charge. Actually, to get +50% damage need not use any jutsu because everyone already has a 5% Critical Chance from the beginning. Only, to enhance this opportunity to make it more effective are needed Lightning Charge. 4. +40% = Fire Power (3 turn) and Deadly Performance - Samurai: One Sword Lv. 10 (3 turn) 5. +30% = Combustion>>> This status can only be obtained by clicking invest at least 1 point to the element fire. 6. +25% = Blade of Wind (3 turn) 7. +20% = Rage of Yama (3 turn) and Explosive Lava - Lava Shield Lv. 10 (3 turn only to the elements fire and earth) 8. +15% = Armor of Narukami (3 turn) 9. +10% = Wind Edge Chop, Moon and Wind Blade Cleave Extension (1 turn) 10. +10% = Inokuchi - SECRET: Rock Death Spear (2 turn) 11. +8% = Chiko - SECRET: Flight Sickles (2 turn) and the Angry Tiger Sword 12. +7% = Leiko - Catalytic Matter (with sacrifice HP 4% / 2% x 2 turn) 13. +6.5% = Enchanted Katana Gyoubu 14. +5% = Eriko - Roar Courage (2 turn), Raita - Military Lightning Roar (2 turn), Ichi no Katana and Explosive Lava (passive skill) 15. +3% = Hiragi - Poem of Bird (3 turn) 16. +2% = Abarenbo (50% chance) and Mountain Haze KINJUTSU LEVEL 30 Here's a description of each Kinjutsu level 30: 1) API = FIRE ENERGY excitation Cooldown: 10 CP: 240 Damage: - Description: Using the skill without the use of Chakra (CP) for 3 turn (3 times) Effect = Can not fill Chakra (Charge) for 6 turn (6 times). Skill is suitable for use by any elements and against any elements, but is more effectively used by non-water elements and non-dark eye that has a low CP. This skill is also suitable type of user elements offensive to the use of CP, such as Lightning and Fire. This skill is great for the most extravagant elements of Lightning CP usage. But there are side effects can not Charge for 6 turn or 3 the next turn, but the point here is that during this chakra SCROLL I guess not to ... xD 2) LIGHTNING LIGHTNING = FLASH BUNDLE Cooldown: 10 CP: 176 Damage: 341 Reducing the chance to escape the effects = average (Dodge rate) target by 40% and reduce Chakra (CP) target of 8% every time the target is attacked during the third turn (3 times). When viewed from above description, it seems very useful skill to fight the ninja who has the wind element high dodge chance, dodge chance and CP reduces the opponent, these moves will really hurt the wind element user. BUT, try pikir2 go again, what FLB really effective? Read the dialogue below ... THINK-THINK ABOUT THE "LIGHTNING FLASH BUNDLE" If dipikir2 again, FLB is actually not effective and not in order, why? A: Flash Lightning Bundle should be used before the opponent using Wind Peace Evasion or her, because although we try to attack, if the enemy has put up two of the skill, Flash Lightning Bundle we will still be dodge. B: So how NIH? A: We must go first in order to use Flash Lightning Bundle first before the enemy uses to buff dodge enhancing his chance ... B: Well you know, Wind User's always the way first because of its high agility, how could sempet nyerangnya?! A: THAT'S THE PROBLEM ... In conclusion, this stance just like any other regular attack stance ... 3) EARTH ROCKS = HIDDEN Among Cooldown: 10 CP: 75 Damage: - Effect = Reduce the amount of damage (Damage) received 100% in one turn (one time) the first, and increase the amount of damage (Damage) attacks by 75% (175% normal damage) on the second turn (one time). One of the best skill other ground elements is HAR (Hidden Among Rocks) ... This stance is good for use anywhere, but more useful for PvP and missions. First effect is any damage that attacked us would be 0, the first effect aja dah looks good, unfortunately only 1 turn doang ... the effect of both is to add our attack damage by 75%, WOW ... of all the existing skills, HAR is the highest damage-enhancing skills ... which is 75%, almost 100%! Unfortunately, it's just one turn. If from all the talent, skill and pet enhancing existing damage, HAR no.2, Extreme Mode after his 8-extremities which increase 80% damage. 4) = Prison colliding WATER WAVE Cooldown: 10 CP: 160 Damage: - = Target stun effect, HP (blood) & CP (chakras) the target was reduced by 2% during the second turn (2 times). PCW (Prison colliding Wave) in my opinion is the best skill level 30 and also one of great skill other than water. Suitable for everything, PvP, World Boss or mission. Although the stun, if pake 'PCW, stunnya never less than 2, if taxable, would stunnya 2 times, never less, great samalah Water Bundle ama ... besides, according to my observations during this PCW was never resist World Boss. Reducing CP & HP by 4% (2% x 2), PCW is also effective in the World Boss ... similar functions such as Hellfire, Hellfire though still number 1. 5) WIND = WIND PEACE Cooldown: 10 CP: 128 Damage: - Effect = Increases dodge chance average (Dodge rate) by 20%, and increase the amount of Chakra (CP) by 8% at every turn during the third turn (3 times), applies to all team members. Wind Peace, this skill is a twin Evasion, equally ningkatin dodge, though smaller ... hehe ... only 20%, but this skill also add 8% CP and I like most of these skills are: The effect applies to all team members, especially useful when team members are dying again KINJUTSU LEVEL 40 Of all Kinjutsu, Kinjutsu level 40 can be spelled out rather interesting and unique compared to other Kinjutsu, because almost all Kinjutsu level 40 monster or god-like shape of each of these elements, except the Shield of Suiten. Here's a description of each Kinjutsu level 40: 1) API = RAGE OF YAMA Cooldown: 10 CP: 100 Damage: - Effect = Increases the amount of damage (Damage) attacks by 20%, the amount of damage (Damage) opponent is also increased by 20% but 100% the amount of damage (Damage) received reversed to the enemy (Reactive Force) for a 3 turn (3 times). Tangible creepy-looking monsters head with flames of hair called YAMA. The effect is the Rage which can increase damage 20%, just like Fire Power, though far smaller ... moreover, defense / defense we will also be reduced by 20% or it can be said about the attacks that we also increased 20%, but the best of this moment is = 100% reactive FORCE! Although the damage the enemy also increased 20%, but what's the point if all these attacks to the enemy completely reversed (100 %)??? It's the same aja Damage = 0 and the enemy that attacked it will buang2 Chakra ... but be careful with Pure Earth (Pure Land) is the amount of his HP more, although we use Rage of Yama, Pure Earth will not hesitate to attack ... Pure Earth was the only drawback Rage of Yama 2) ARMOR OF LIGHTNING = NARUKAMI Cooldown: 10 CP: 100 Damage: - Effect = Increases the amount of damage (Damage) attacks, the chance to do critical attacks (Crirical Chance), and accuracy (accuracy) of 15% during the third turn (3 times). Tangible haired monsters mighty sharp-covered electrical named NARUKAMI. The effect is to increase the attack, accuracy, and critical by 15%. Only 15% aja? Ningkatin damage 15%>>> Bagusan Fire Power-lah ... 40% Ningkatin critical 15%>>> Bagusan Lightning Charge (LC) was ... 40% Ningkatin accuracy of 15% ... I think this was just a nice ... After second thought, I think, Armor of Narukami is not a priority ... may be purchased but now have much more ... Token Armor of Narukami will either be used as a substitute for Lightning Charge, especially when in a state Cooldown LC ... LC Cooldown if not, ya pake 'LC wrote ... 3) Embrace OF EARTH = Golem Cooldown: 10 CP: 100 Damage: - Effect = Increases the amount of HP (blood) by 5% every turn and will not be affected by any negative status (Purify) for 3 turn (3 times). Who does not know the Golem? Of course know, this monster is the earth element jutsu specialists are available in various levels and forms such as the jutsu Mud Golem, Golem Protection, Mud Golem Fist, Embrace of Golem. Embrace of Golem effect is really great, that Purify & add 5% HP for 3 turn makes EOG (Embrace of Golem) to be the Best Defense Skill Token Number 3 Ninja Saga, I think, after Evasion (1) and SHIELD OF Suiten (2). For those who have this skill, MUST be used on the first turn PvP. Because usually, on the first turn-turn, the enemy will use disabling moves like Restriction, Sleep, Barrier, Chaos, Stun, etc.. So with the EOG, you will be spared from the negative effects ... in addition, the effect of return of 15% HP (5% x 3) will also be felt its effect on Earth Pure (Pure Land) is the average of his cell phone ... 4) SHIELD OF WATER = Suiten Cooldown: 10 CP: 100 Damage: - Effect = The amount of damage (Damage) is received via the CP, and not through the HP (Ratio: 1 CP = 2 HP). Valid for 3 turn (3 times). This stance is intangible like a monster but only tangible bubble that envelops the user, may indeed like that of his original form Suiten. The purpose of this stance is, our HP will not decrease when the enemy attacked us, or it can be said Damage = 0. However, permanent damage received by enemy attacks us with a ratio of CP: 1 CP = 2 HP. Here I give an example situation: You use a jutsu Shield of Suiten. And when the enemy attacked, it would appear that means writing the numbers 0 HP you are not reduced, and this is indeed true. Instead, your CP decreased with a ratio of 1 / 2 Damage enemy. If the normal, the enemy deals damage of 1000, but in this situation, your phone was not reduced but you reduced the CP 500. If an enemy deals damage 250, HP does not decrease and your CP is reduced 125. If the damage 414, HP does not decrease, but the CP is reduced 212. If damage 56, HP does not decrease, but the CP is reduced 28, and so on. UDAH UNDERSTAND, KAN? This skill is more effectively used by a ninja with an excess amount of CP, which is of course the user of the water element and Talent Dark Eye. 5) WIND = DANCE OF Fujin Cooldown: 10 CP: 100 Damage: - Effect = 4 turn cooldown Reduces all existing stance (Excluding this stance and Talent). Intangibles such as the curly haired monster in the form of a great wind is named FUJIN.Efeknya Rapid Cooldown Cooldown which can reduce all of the existing stance (This jutsu except his own, and talent) of 4 turns. Wind speed in Agility, and the use of CP Kick Cooldown can be maximized with this stance. Even with the Dance of Fujin ... An ordinary person Fire Power Fire Power = 2 with Dance of Fujin An ordinary person = 2 Evasion Evasion with Dance of Fujin 1 Wind Peace ordinary people = 2 Wind Dance of Peace by Fujin 1 Lightning Flash ordinary people = 2 Lightning Flash by Dance of Fujin 1 Feather Illusion ordinary people = 2 Feather Dance of Illusion by Fujin Hmmm .... how? Kinjutsu level 50 1.Wind Kinjutsu: Infinite Whirlwind Breakthrough Effect: Removes all negative status, reduce a cooldown on every ninjutsu wind, every player receives the attack. (2 Turn) Damage: 0 Cooldown: 12 Chakra: 250 2. Earth Kinjutsu: Rock Golem Gauntlets Effect: Removes all negative status, reducing the damage received by 25% (2 Turn), if there is land used ninjutsu, the next round of damage received player to 100%. Damage: 0 Cooldown: 14 Chakra: 250 3. Water Kinjutsu: Encampment Shark Shield Effect: Removes all negative status, 30% bonus when using the extra heal heal or healing jutsu scroll (Turn 3), reduce 10% CP opponents each player receives an attack from the opponent. Damage: 0 Cooldown: 14 Chakra: 250 4. Fire Kinjutsu: Phoenix Fire Breath Effect: Removes all negative status, ignoring the 30% dodge the opponent, together with reducing 30% dodge opponents but only to users of this jutsu. (4 Turn) Damage: 0 Cooldown: 14 Chakra: 250 5. Lightning Kinjutsu: Ultimate Lightning Boost Effect: Removes all negative status, giving the effect of stun (1 Turn) for all ninjutsu lightning attacks. (2 Turn) Damage: 0 Cooldown: 15 Chakra: 250 Kinjutsu Level 60 1. Lightning Kinjutsu: Narukami Great Lightning Bullet Effect: Reduce 20% chance of 'Reactive Force' on the opponent (4 Turn), add (prolong) 'cooldown' on 3 Ninjutsu Land owned by the opponent, the opponent receives 100% attack Critical Hit if the player is in effect a state of 'Kinjutsu: Ultimate Lightning Boost '. 671 Damage, Cooldown 14, Chakra 300 2. Water Kinjutsu: Strong Arm Of Suiten Effect: Reduce 20% chance of 'Combustion' on the opponent (4 Turn), add a 'cooldown' on 3 Ninjutsu Fire's opponent, the opponent attacks the player is reduced 50% damage if the player is in effect a state of 'Kinjutsu: Encampment Shark Shield'. 549 Damage, Cooldown 14, Chakra 300 3. Wind Kinjutsu: Fuijin Storm Vacuum Effect: Reduce 20% kemungknan 'Critical' to the opponent (4 Turn), add a 'cooldown' on 3 Ninjutsu Lightning's opponent, the opponent receives 120% damage attack if the player is in effect a state of 'Kinjutsu: Whirlwind Breakthrough'. 488 Damage, Cooldown 12, Chakra 300 4. Fire Kinjutsu: Yama Great Fire Cannon Effect: Reduce 20% chance of 'Dodge' on the opponent (4 Turn), add a 'cooldown' on 3 Ninjutsu Wind's opponents, each attack by the opponent will decrease 8% HP opponent, if the player is in effect a state of 'Kinjutsu: Phoenix Fire Breath '. 732 Damage, Cooldown 14, Chakra 300 5. Earth Kinjutsu: Great Golem Smash Effect: Reduce 20% chance 'Purify' the opponent (4 Turn), add a 'cooldown' on 3 Ninjutsu Water belongs to the opponent and make the opponent can not do 'heal', if the player is in effect a state of 'Kinjutsu: Rock Golem Gauntlets' . 610 Damage, Cooldown 14, Chakra 300 Kinjutsu Genjutsu Besides Kinjutsu elements, there are also 3 other form of Genjutsu Kinjutsu, namely: 1) Transformation SEXY GIRL Price: 100 token Cooldown: 14 CP: 85 Damage: - Description: Ber-transformation into a sexy girl and to stun the target Effect = Stun target for 3 turn (3 times). This is a stunning special genjutsu Premium User / User Emblem, while for the Free User, can use the Fat Woman Transformation that has stun effect during the second turn (2 times). 2) Feather ILLUSION Price: 200 token Cooldown: 14 CP: 85 Damage: - Description: A genjutsu that causes the effect of Sleep (sleep) Effect = Target affected by Sleep for 3 turn (3 times). In contrast to stun, restriction or other disabling effects, the effects of sleep will be lost if the target is attacked. or exposed to Burn effect. Because sleep means sleep, if the target is attacked, then the target will wake up, and the effects of this sleep will automatically disappear. Feather Illusion effect sleep has many benefits and legal MANDATORY for every element has this Genjutsu ... Here excess Feather Illusion (FI): 1. Useful as an opportunity to fill the blood (HP) and chakras (CP) returned for 3 turn: Charge, Refresh and Healing Scroll 2. FI is the best way to eliminate the enemy buff, EXCEPT Embrace of Golem, Water Renewal, Evasion and Wind Peace. Lightning Charge BYE, BYE Armor of Narukami, BYE Shield of Suiten, Fire Power BYE, BYE Rage of Yama, and the Hidden Among Rocks too ... xD 3. As the delay time of the fight, it is useful to wait for the cooldown of your best moves. 4. To do COMBO without interruption. 5. To make the attack a member of your team be more focused on one target. Effective against an enemy that is more than one, because Pet and team members will not attack enemies that are in Sleep status. 6. Price was cheap (just 200 Token) but suitable for all combinations of elements. However, the FI also has drawbacks, namely: 1. Purify Water Element or Embrace of Golem. 2. Catalytic Buff Leiko Matter. 3. Burn and Poison status. 4. Dodge Chance Wind element. FI can not hit ... 3) FALLING LEAF ILLUSION Price: 400 token Cooldown: 14 CP: 275 Damage: - Effect = Eliminate all targets Buff effect. Genjutsu is used to eliminate the effects of enemy buffs. Referred to as buff here is the positive effects by the enemy. For example, if the enemy uses Kinjutsu Fire Power, then we use the Falling Leaf, then the effect of Fire Power to increase 40% damage attack is lost and does not function. Likewise for the other buff jutsu, like Evasion, Lightning Charge, Armor of Narukami, Hidden Among Rocks, etc.. These effects will be lost and do not work when we use the Falling Leaf.