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					               Astra
Personal Information                      Other                                     Abilites
    race:                      elf           Saving Throws                               Ranger
    class:                ranger                 breath:                  16                 MS:                      47%
                                                 poison:                  13                 HS:                      45%
    level:                     3rd
                                                 poly:                    14             Racial
    align:           neutral good                spell:                   16                 90% resist sleep and charm
    hp:                        19                artifact:                15                 infravision 60 feet
    ac:                         6            Weapon Proficiencies                            +1 hit short/long swords,
                                                 composite long bow                              bows
Attributes                                       composite short bow                         detect secret door 1/6
     str:                          13            knife                                           without trying
          weight:                  45            long sword                                  detect secret door 1/3 trying
          press:                  140            short sword                                 detect conc. door: 1/2
          doors:                    7        Non-Weapon Proficiencies
          bb/lg:                  4%             languages: Elvish, Common,
     dex:                          19                Ancient
          react:                   +3            dancing:             dex 0
          missile:                 +3            running:             con -6
          defense:                 -4            animal lore:          int 0
     con:                          14            tracking:            wis +1
          ss: 88%                                direction sense:     wis +1
     int:                          13            etiquette:           cha 0
          lang:                     3
     wis:                          14
     cha:                          14
          react:                   +2
                                                                                    the opposite wall. A third wall has a
Life Story:                               The Abduction                             window in it showing lush
(“Astra” is actually a short form of      You were patrolling the forest (The       countryside that you’ve never seen
her full name, but you’d only             GM cannot, for some reason, shake         before. Inside the vanity are all of the
mispronounce it anyway.)                  the “Snow White in the forest” mental     cosmetics, jewelry and accessories
                                          image, here, complete with the            that you’ll ever need. The wardrobe
As with human royalty, elven              adulation of cute little bunnies and      is filled with the finest dresses in
princesses are around as much for         singing birds) and stopped by a still     different styles, all tailored perfectly
decoration as anything else. They         pool to rest. You glanced in to check     for you and in styles and colors that
just have a lot longer to perfect the     your reflection (not that you’re ever     suit you.
art. Of course, for a creature so close   short of perfection) and noticed for a
to perfection to begin with, simply       brief moment the image shimmered,         Come to think of it, you are not
being exquisite is hardly a full time     vanished, then reappeared as clearly      dressed as you were before. A look
job. And, after all, even an ornament     as it was there before.                   in the mirror shows you wearing one
can be functional, within reason.                                                   of those fine gowns, fully coifed and
Sometimes you even patrol the wood        Before you could properly digest this,    made up. You look fabulous, even
like a real ranger would. With your       you felt dizzy, as if all you wanted to   for you.
grace and natural talent you certainly    do was lie down and sleep. You tried
doesn’t have to worry about getting       to fight it, but the harder you fought,
mussed or anything.                       the     more       overpowering     the
                                          compulsion became, until finally you
                                          collapsed in a dead faint.

                                          You woke up in a small, but
                                          exquisitely furnished room. There is
                                          only one door. There is a full length
                                          mirror and vanity against one wall
                                          and the wardrobe and the bed cover
The Other PCs
You don’t know any of these people.
Why would you? They’re humans –
unusually non-grubby humans, but
members of that short-lived species
nonetheless. Your first impressions
are:

Elyssa (cleric) - She seems very sweet
and soft spoken.

Ghita (fighter) - Well, you’ve always
thought of humans as barbarians (and
compared to your people, of course,
they are), but really!

Gillian (mage) - You have the oddest
feeling that if the situation weren’t so
dire, Gillian would be taking the
place apart brick by brick to find out
how it was done and be happy as a
clam.

Meghan (paladin) - She’s not as bad
as the barbarian, but let’s just say the
first word that springs to your mind
isn’t “ladylike”.

Oriel (bard) - This one and Elyssa are
the only two that actually seem like
princesses to you. Humans can be so
odd.

Tag (rogue) - My, what an energetic
little thing.
              Elyssa
Personal Information                      Other                                    Abilites
    race:                human               Saving Throws                              Cleric
    class:                Cleric                 breath:                  16                Turn Undead
                                                 poison:                  10            Spells
    level:                    3rd
                                                 poly:                    13                Bless
    align:           lawful good                 spell:                   15                Detect Evil
    hp:                       12                 artifact:                14                Detect Magic
    ac:                       10             Weapon Proficiencies                           __________
                                                 quarterstaff
Attributes                                       sling
     str:                          13        Non-Weapon Proficiencies
          weight:                  45            languages: Regional,
          press:                  140                Common
          doors:                    7            embroidery:          dex -1
          bb/lg:                  4%             dancing:             dex 0
     dex:                          10            weaving:             int -1
     con:                          11            cooking:             int 0
          ss: 75%                                reading/writing      int +1
     int:                         13             religion:            wis 0
          lang:                    3             etiquette:           cha 0
     wis:                         16
          magical defense:        +2
     cha:                         14
          react:                  +2
                                          four aspects, Maiden, Mother,
Life Story:                               Myrmidon and Matron. Each aspect         The Abduction
You’ve always been a good girl, a         has it’s own dedicated followers.        You were practicing your embroidery
proper young lady and exactly what        Young women students and most            in the solar with some other novices
everyone expected from you. You’re        nuns are dedicated to the Maiden.        when one of the girls gasped and
the sort of girl that governesses point   Married women are (naturally)            pointed to the mirror behind you.
to and say “why can’t you be more         dedicated to the mother. Warriors        Nobody else saw anything, but she
like Elyssa?” Your goal in life is to     (and some of the more military           swore that for a moment your
make a good marriage. Most of your        minded healing orders) are dedicated     reflection flickered and vanished.
friends want the same thing. You          to the Myrmidon. And scholars and        You started to stand to examine the
know that some girls crave adventure,     administrative clergy are dedicated to   mirror when you were overcome with
but that sort of thing just isn’t         the Matron.                              dizziness and fainted.
ladylike. Besides, you like your
comforts and the security of always       There is some crossover between          You woke up in a small, but
knowing what your place is and what       aspects.     For example, Elyssa is      exquisitely furnished room. There is
is expected of you.                       dedicated to the Maiden aspect until     only one door. There is a full length
                                          she will marry, at which point she       mirror and vanity against one wall
You were sent to the convent at a         will convert to a sister order           and the wardrobe and the bed cover
young age to “polish” you for your        dedicated to the Mother. You can         the opposite wall. A third wall has a
future as a dutiful wife. You’ve been     also pray to an aspect other than your   window in it showing lush
taught about the outside world and        main dedication, depending on what       countryside that you’ve never seen
everything you will need to know to       you need. For example, if Meghan         before. Inside the vanity are all of the
run a household, but the convent and      was looking for wisdom in some non-      cosmetics, jewelry and accessories
the occasional royal audience are all     military field, she’d probably ask the   that you’ll ever need. The wardrobe
the world that you’ve ever                Matron for guidance.                     is filled with the finest dresses in
experienced.                                                                       different styles, all tailored perfectly
                                          You don’t have to be female to           for you and in styles and colors that
Religion 101                              worship Maurela, but most of her         suit you.
                                          devout followers are.
You are dedicated to the service of
your goddess Maurela. Maurela has
Come to think of it, you are not
dressed as you were before. A look      The Other PCs
in the mirror shows you wearing one     Astra (ranger) - She’s very pretty. A
of those fine gowns, fully coifed and   little arrogant, maybe, but if you’re
made up. You look fabulous, even        nice enough to her, you’re sure she’ll
for you.                                come around.

                                        Ghita (fighter) - You’ve heard stories
                                        from the more worldly novices of
                                        wild barbarians from faraway lands.
                                        You’re almost entirely sure most of
                                        what they told you were only
                                        exaggerations. Well, pretty sure.

                                        Gillian (mage) - You know from your
                                        etiquette classes that even though the
                                        Isle of the Mages isn’t a proper
                                        kingdom, the Archmage’s daughter is
                                        treated as if she were royalty.

                                        Meghan (paladin) - You remember
                                        Meghan from the convent.          She
                                        serves the Myrmidon now, although
                                        when she arrived, she was placed
                                        (that is mis-placed) with your group
                                        of novices. That she finally found her
                                        calling is proof of the wisdom and
                                        benevolence of the goddess. Frankly,
                                        she always kind of scared you.

                                        Oriel (bard) - You know of Oriel
                                        from your political training. She’s
                                        considered very eligible, really.

                                        Tag (rogue) - It took you a moment to
                                        make the connection. That’s Princess
                                        Ethelinda. It’s such a pretty name,
                                        you can’t understand why she won’t
                                        use it.
              Ghita
Personal Information                     Other                                      Abilites
    race:                human              Saving Throws
    class:               Fighter                breath:                 16
                                                poison:                 13
    level:                    3rd
                                                poly:                   14
    align:           lawful good                spell:                  16
    hp:                       24                artifact:               15
    ac:                       10            Weapon Proficiencies
                                                Composite Long Bow
Attributes                                      Scimitar
     str:                      18/98        Weapon Specializations
          hit probability:        +2            Composite Long Bow
          damage adjustment:      +5            Scimitar
          weight:                 45
          press:                 235        Non-Weapon Proficiencies
          doors:               15(3)            languages:        Regional
          bb/lg:                35%             bowyer/fletcher:    dex -1
                                                weaving:             int -1
     dex:                         13            animal training     wis 0
     con:                         11            tracking            wis 0
          ss: 75%                               riding, land based wis +3
     int:                         12            fire-building
          lang:                    3
     wis:                         10
     cha:                         11
Life Story:                              The Abduction                              Come to think of it, you are not
                                                                                    dressed as you were before. A look
Your people are horse nomads (it         You were polishing your sword one          in the mirror shows you wearing one
doesn’t really matter what kind -        evening and noticed that your              of those fine gowns, fully coifed and
Mongols, Arabs, North Africans, or       reflection in the perfect blade was        made up.      You barely recognize
Native Americans all work as             distorted for a moment. Recognizing        yourself. This is the way you’ve seen
models). As the king’s daughter, you     some sort of evil witchcraft, you          those barbarian women dress - the
ride with his honor guard and serve as   called out for your sentries, but          ones who are nothing but chattel to
a protector of your people. Your         before they could come, a darkness         their men. It’s pretty, but how are
tribe is justly proud of your prowess    washed over you. The last thing you        you supposed to fight in this get-up?
as a warrior as well as your legendary   remember is your comrades in arms
beauty.                                  running towards you, raising the
                                         alarm.
An Important Character Note
                                         You woke up in a small, but
You may notice that Ghita does not       exquisitely furnished room. There is
have “common” listed under her           only one door. There is a full length
languages. This is not an oversight.     mirror and vanity against one wall
She’s from far away and doesn’t          and the wardrobe and the bed cover
know any languages in common with        the opposite wall. A third wall has a
the other PCs.                           window in it showing lush
                                         countryside that you’ve never seen
                                         before. Inside the vanity are all of the
                                         cosmetics, jewelry and accessories
                                         that you’ll ever need. The wardrobe
                                         is filled with the finest dresses in
                                         different styles, all tailored perfectly
                                         for you and in styles and colors that
                                         suit you.
The Other PCs
Naturally, you don’t know any of
these women. They look like those
barbarians of the northlands. You
would suspect them in your
abduction, but they seem as surprised
as you are. Of course, none of them
speak a civilized tongue.

Astra (ranger) - You’ve never seen an
elf before, but you have heard tales of
these strange creatures. This one is
certainly as haughty as you have been
told.

Elyssa (cleric) - She is a perfect
example of a soft, barbarian woman.

Gillian (mage) - Gillian reminds you
a bit of your shaman’s apprentice.
She seems very clever.

Meghan (paladin) - At least you’re
not the only warrior here. She looks
like you could trust her to guard your
back, even without weapons and in
this ridiculous garb.

Oriel (bard) - Another soft barbarian,
although she seems to have some
spark to her.

Tag (rogue) - Tag amuses you. She’s
no warrior, but she has spirit and
strength.
              Gillian
Personal Information                      Other                                   Abilites
    race:                 human              Saving Throws                             Spells 1st
    class:                  Mage                 breath:                   15              Armor
                                                 poison:                   14              Cantrip
    level:                     3rd
                                                 poly:                     13              Comprehend Languages
    align:           chaotic good                spell:                    12              Dancing Lights
    hp:                         8                artifact:                 11              Detect Magic
    ac:                        10            Weapon Proficiencies                          Feather Fall
                                                 sling                                     Hormung’s Guess
Attributes                                                                                 Magic Missile
                                             Non-Weapon Proficiencies
     str:                          11                                                      Message
                                                 languages: Regional, Elvish,
          weight:                  40                                                      Protection from Evil
                                                     Common
          press:                  115                                                      Read Magic
                                                 swimming              str 0
          doors:                    6            embroidery             int -1         Spells 2nd
          bb/lg:                  2%             seamanship:          dex +1               Blur
     dex:                          14            engineering           int -3              Deep pockets
     con:                          12            navigation            int -2              Detect Evil
          ss:                    80%             spellcraft:           int -2              ESP
                                                 reading/writing       int +1              Fool’s Gold
     int:                          17                                                      Know Alignment
          lang:                     6            weather sense:        wis -1
                                                 etiquette:            cha 0               Pyrotechnics
     wis:                          16                                                      Ride the Wind
          magical defense:        +2                                                       Rope Trick
     cha:                          10                                                      Strength
                                                                                           __________
Life Story:                               An Important Character Note             The Abduction
You come from the Isle of the Mages       You don’t have your spell book, any     You were practicing your scrying
which is technically more of an           components, or anything memorized       when some kind of outside spell
academy than a nation. However,           at this point. This is going to make    disrupted your work. At first you
your father and his father before him     working any magic kind of tricky,       thought it was one of the students,
has kept the school strictly              isn’t it? The GM, however, is willing   because you couldn’t imagine
independent and has forced the            to be a bit flexible about this.        anything getting past the spells
neighboring countries to recognize its                                            protecting the school. To your shock,
sovereignty. You’ve been studying         OK, the GM is willing to be really      you realize that not only had the spell
magic since before you could walk         flexible. You'll just be making a lot   come in through the protections on
and are sort of a mascot to the           of "spellcraft" rolls.                  your room, but the spells protecting
students there. You’ve always been                                                the school and the island as well.
fascinated with how things are put                                                Alarmed, you tried to open the
together.                                                                         scrying pool again to call your father,
                                                                                  when another spell hit you from the
When you leave the kingdom, you’re                                                same source. Despite your attempts
treated like royalty, which is fun as a                                           at counterspell, the spell forced you
novelty, but gets very limiting very                                              unconscious.
fast. People keep telling you that nice
young ladies don’t ask so many                                                    You woke up in a small, but
questions. So how do nice young                                                   exquisitely furnished room. There is
ladies get to learn anything?                                                     only one door. There is a full length
                                                                                  mirror and vanity against one wall
                                                                                  and the wardrobe and the bed cover
                                                                                  the opposite wall. A third wall has a
                                                                                  window in it showing lush
                                                                                  countryside that you’ve never seen
                                                                                  before. Inside the vanity are all of the
                                                                                  cosmetics, jewelry and accessories
that you’ll ever need. The wardrobe
is filled with the finest dresses in       The Other PCs
different styles, all tailored perfectly   Astra (ranger) - You’ve never met an
for you and in styles and colors that      elf before. Boy, is she snooty.
suit you.
                                           Elyssa (cleric) - Elyssa strikes you as
Come to think of it, you are not           every princess you’ve ever met in
dressed as you were before. A look         your life. Bo-ring
in the mirror shows you wearing one
of those fine gowns, finer than you’ve     Ghita (fighter) - She’s a little scary,
ever owned, fully coifed and made          but fascinating. You wish you could
up. You look fabulous.                     talk to her and find out what her
                                           people’s magic is like.

                                           Meghan (paladin) - That’s one strong
                                           girl. If you ever need someone to
                                           hide behind, she’s the one.

                                           Oriel (bard) - You think you may
                                           have met Oriel, once, when Dad
                                           dragged you off to some balls to get a
                                           little culture. Nice girl, pretty voice.

                                           Tag (rogue) - Now, Tag you’ve
                                           definitely met at one of those balls.
                                           She was the other one as bored as you
                                           were.
              Meghan
Personal Information                       Other                                Abilites
    race:                 human               Saving Throws                          Cleric Spells
    class:               Paladin                  breath:                  14            Know Direction
                                                  poison:                  11            Know Time
    level:                    3rd
                                                  poly:                    12            Shillelagh
    align:           lawful good                  spell:                   14        Paladin
    hp:                       20                  artifact:                13            detect evil, 60 feet
    ac:                       10              Weapon Proficiencies                       +2 to saving throws
                                                  bastard sword                          immune disease
Attributes                                        club                                   protection from evil 10 feet
     str:                        18/78            lance                                  heal 6hp/day
          hit probability:         +2             quarterstaff                           turn undead
          damage adjustment:       +4             two-handed sword
          weight:                  185        Non-Weapon Proficiencies
          press:                   330            languages: Regional,
          doors:                    14                Common
          bb/lg:                  30%             embroidery:          dex -1
     dex:                           11            cooking:              int 0
     con:                           12            heraldry:             int 0
          ss:                     80%             reading/writing      int +1
     int:                           11            riding, land based: wis +3
          lang:                      2
     wis:                           13
     cha:                           17
                                           ever been in your life. You had
Life Story:                                finally found where you belong.      The Abduction
All your life, your parents have                                                You noticed that your reflection in
despaired of making you a proper                                                one of the hallway mirrors was
princess. Nothing you did was good                                              distorted for a moment and you
enough for them. You felt as if you                                             stopped to look again. It seemed fine
were the most gauche, clumsy thing                                              and you were about to continue on
in the universe. Finally, they sent you                                         when you were overcome with
off to a convent to see if they couldn’t                                        dizziness.
make a lady out of you. You spent
two miserable months trying to be                                               You woke up in a small, but
like all of the other girls. You spent                                          exquisitely furnished room. There is
more time in “solitary contemplation”                                           only one door. There is a full length
than you did in your classes.                                                   mirror and vanity against one wall
                                                                                and the wardrobe and the bed cover
Finally, you were brought before the                                            the opposite wall. A third wall has a
Mother Superior as a hopeless case.                                             window in it showing lush
She talked to you for about two                                                 countryside that you’ve never seen
minutes and demanded what idiot                                                 before. Inside the vanity are all of the
dedicated you to the Maiden. When                                               cosmetics, jewelry and accessories
you explained that your parents had                                             that you’ll ever need. The wardrobe
insisted, she said that you were in the                                         is filled with the finest dresses in
service of the Goddess now, not your                                            different styles, all tailored perfectly
parents, and you’d serve as you were                                            for you and in styles and colors that
called, not as some fool bureaucrats                                            suit you.
thought you should.
                                                                                Come to think of it, you are not
The next morning you were on the                                                dressed as you were before. A look
practice field with a sword, covered                                            in the mirror shows you wearing one
in bruises, and happier than you’d                                              of those fine gowns, fully coifed and
made up. You look fabulous, like the
princess your parents wanted you to    Religion 101                             The Other PCs
be. You’d rather have your sword.      You are dedicated to the service of      Astra (ranger) - Astra seems like a
                                       your goddess Maurela. Maurela has        pretty typical elf to you. Haughty and
                                       four aspects, Maiden, Mother,            arrogant, but probably useful enough
                                       Myrmidon and Matron. Each aspect         if you can get her to stop looking
                                       has it’s own dedicated followers.        down her nose and get her hands
                                       Young women students and most            dirty.
                                       nuns are dedicated to the Maiden.
                                       Married women are (naturally)            Elyssa (cleric) - When you first went
                                       dedicated to the mother. Warriors        to the convent, Elyssa was one of the
                                       (and some of the more military           novices you were placed with. She's
                                       minded healing orders) are dedicated     exactly the sort of princess your
                                       to the Myrmidon. And scholars and        parents wanted you to be. You
                                       administrative clergy are dedicated to   resented her a bit at the time, but once
                                       the Matron.                              you found your calling, you sort of
                                                                                filed her under “nice, but boring” and
                                       There is some crossover between          didn’t give her much thought.
                                       aspects.     For example, Elyssa is
                                       dedicated to the Maiden aspect until     Ghita (fighter) - She looks
                                       she will marry, at which point she       formidable. Clearly her people are
                                       will convert to a sister order           more open to warrior women than
                                       dedicated to the Mother. You can         your own. If you didn't have more
                                       also pray to an aspect other than your   pressing concerns right now, you’d
                                       main dedication, depending on what       enjoy sparring with her.
                                       you need. For example, if Meghan
                                                                                Gillian (mage) - You’ve never had a
                                       was looking for wisdom in some non-
                                                                                whole lot of use for magic-users.
                                       military field, she’d probably ask the
                                                                                After all, it’s a magic-user who got
                                       Matron for guidance.
                                                                                you into this mess.
                                       You don’t have to be female to
                                                                                Oriel (bard) - Oriel seems nice
                                       worship Maurela, but most of her
                                                                                enough, but you’re not sure how
                                       devout followers are.
                                                                                much help she’s going to be.

                                                                                Tag (rogue) - You prefer your allies
                                                                                with a little more discipline, but she
                                                                                has spirit.
               Oriel
Personal Information                       Other                                      Abilites
    race:                 human               Saving Throws                                Bard
    class:                   Bard                 breath:                  16                  pick pockets:         15%
                                                  poison:                  13                  climb walls:          65%
    level:                     4th
                                                  poly:                    12                  DN:                   45%
    align:           neutral good                 spell:                   15                  RL:                   40%
    hp:                        10                 artifact:                14                  songs
    ac:                        10             Weapon Proficiencies                             reaction influence
                                                  Dagger
Attributes                                        Dart
     str:                           13            Knife
          weight:                   45        Non-Weapon Proficiencies
          press:                   140            languages:        Regional,
          doors:                     7                Common
          bb/lg:                   4%             musical instrument: dex -1
     dex:                           12            embroidery:         dex -1
     con:                           10            dancing              dex 0
          ss:                     70%             heraldry             int 0
     int:                           13            reading/writing:     int +1
          lang:                      3            etiquette:          cha 0
                                                  local history:      cha 0
     wis:                           13            singing             cha 0
     cha:                           15
                                                                                      of those fine gowns, fully coifed and
Life Story:                                The Abduction                              made up. You look fabulous, even
You play the part of a proper princess     You were in your room with your            for you.
without a second thought, but it is just   eyes closed, practicing a new piece
playing a part. Sometimes you feel         over and over.       It was almost
more like a puppet than a person.          meditative. You'd been in the main
                                           hall, but you'd chosen a rather
You hang on every word of travelers        technical exercise and it was
as they come by your court,                annoying your mother.       In mid-
especially bards and musicians who         phrase, you felt overcome with
can teach you new songs. You dream         dizziness. As your hands fell away
about running away and living a life       from your instrument, you passed out.
of adventure, but you can't imagine
yourself ever having the nerve to do       You woke up in a small, but
it.                                        exquisitely furnished room. There is
                                           only one door. There is a full length
                                           mirror and vanity against one wall
                                           and the wardrobe and the bed cover
                                           the opposite wall. A third wall has a
                                           window in it showing lush
                                           countryside that you’ve never seen
                                           before. Inside the vanity are all of the
                                           cosmetics, jewelry and accessories
                                           that you’ll ever need. The wardrobe
                                           is filled with the finest dresses in
                                           different styles, all tailored perfectly
                                           for you and in styles and colors that
                                           suit you.

                                           Come to think of it, you are not
                                           dressed as you were before. A look
                                           in the mirror shows you wearing one
The Other PCs
Astra (ranger) - How fascinating, she
must know so many new songs.

Elyssa (cleric) - Elyssa’s nice.   A
little dull, but nice.

Ghita (fighter) - You wish you could
speak her language. You’ve heard
stories about her people, but you’d
love to hear about them firsthand.

Gillian (mage) - You’ve met Gillian
once or twice, you don’t think she
likes parties.

Meghan (paladin) - You think
Meghan is going to be material for
some great ballads some day.

Tag (rogue) - Tag’s a lot of fun. She
does a lot to liven up a party.
                Tag
Personal Information                     Other                                      Abilites
    race:                 human             Saving Throws                                Thief
    class:                 Rogue                breath:                 16                   pick pockets:         20%
                                                poison:                 13                   F/R t:                 5%
    level:                     4th
                                                poly:                   12                   HS:                   50%
    align:           chaotic good               spell:                  15                   climb walls:          95%
    hp:                        11               artifact:               14                   OL:                   25%
    ac:                         9           Weapon Proficiencies                             MS:                   55%
                                                lasso                                        DN:                   25%
Attributes                                      short bow                                    RL:                   25%
     str:                         12            short sword                                  backstab x2
          weight:                 45        Non-Weapon Proficiencies
          press:                 140            languages:        Regional,
          doors:                   7                Common
          bb/lg:                 4%             embroidery:         dex -1
     dex:                         15            dancing              dex 0
          defense adjustment:     -1            rope use             dex 0
     con:                         13            tightrope walking    dex 0
          ss:                   85%             heraldry:            int 0
     int:                         14            disguise             cha -1
          lang:                    4            etiquette            cha 0
     wis:                         10
     cha:                         11
                                                                                    in the mirror shows you wearing one
Life Story:                              The Abduction                              of those fine gowns, fully coifed and
You’re the youngest child in a family    As you climbed in your bedchamber          made up. You look fabulous, like the
of seven, and the only girl. Your        window, something in the mirror            princess your parents want you to be.
older brothers treat you as a kind of    caught your eye. Your reflection
mascot and you get away with             seemed to flicker and distort for a
probably more than you should. You       moment. When you went up to the
got the nickname “Tag” as short for      mirror, though, it seemed perfectly
“Tagalong” because you would             normal. A few moments later, you
follow your brothers anywhere.           felt a surge of vertigo and leaned
                                         back against your bed to rest for a
Your parents and governess would         moment...
very much like you to settle down and
be more ladylike, but as far as you’re   You woke up in a small, but
concerned, “ladylike” is just another    exquisitely furnished room. There is
word for “boring”.                       only one door. There is a full length
                                         mirror and vanity against one wall
                                         and the wardrobe and the bed cover
                                         the opposite wall. A third wall has a
                                         window in it showing lush
                                         countryside that you’ve never seen
                                         before. Inside the vanity are all of the
                                         cosmetics, jewelry and accessories
                                         that you’ll ever need. The wardrobe
                                         is filled with the finest dresses in
                                         different styles, all tailored perfectly
                                         for you and in styles and colors that
                                         suit you.

                                         Come to think of it, you are not
                                         dressed as you were before. A look
The Other PCs
Astra (ranger) - Boy, she could give
the court ladies snooty lessons.

Elyssa (cleric) - Elyssa’s sweet, but
all of your life, you’ve heard “Why
can’t you be more like Elyssa?”
“Elyssa is such a proper young lady
...”, “Elyssa never gets into this kind
of trouble.” It’s not that you resent
her, but, well, yes, it is that you resent
her.

Ghita (fighter) - Ghita has to be one
of the coolest people you’ve ever
met. She's kind of frightening, but
cool nonetheless.

Gillian (mage) - You’ve met Gillian a
few times at balls and festivals. She’s
worth getting to know if only because
the really obnoxious court ladies like
to snub her for being a mage. And
she knows some really cool spells.

Meghan (paladin) - Meghan is very
serious. It’s entirely possible that
having no sense of humor is a
prerequisite for paladinhood.

Oriel (bard) - Oriel’s ok. She tells
great     adventure    stories,  and
sometimes you can get her to come
along with you on your stunts. She
just needs to come out of her shell a
little more.

				
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