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									       Petra University                                                                ‫جامعت البترا‬
    (Private Accredited University)                                                  )‫(جامعت خاصت معتمدة‬
  Faculty of Information Technology                                                ‫كلية تكنولوجيا المعلومات‬
   Department of Computer Science                                                     ‫قسم علم الحاسوب‬
        Course Title          Course No.      Credit Hrs    Prerequisite    Year (semester)    Lec./ Lab. Credit
     Human Computer                                                                           Lecture: 3
                                601393            3             601321     2009-2010 (2)
       Interaction                                                                            Lab : 0

       Instructor Name        Office          e-mail/Web Site                       Office Hours
   Dr. Haya Ghalayini        Ext. 303

        Coordinator          Dr. Haya Ghalayini

                             Interaction Design: Beyond Human-Computer Interaction, Jennifer Preece,
        Text Book            Yvonne Rogers, Helen Sharp, 2nd Edition, 2007.

                             This course provides an introduction to the field of human-computer interaction
                             (HCI). HCI is a multi-disciplinary subject that integrates computer science;
                             psychology and cognitive science; graphic design; and many other areas. The
   Course Description        course intends to teach students how to design human-computer interfaces based
                             on the capabilities of computer technology with respect to the limits of human
                             The course also has practical aspects in which students undergo mini-projects such
                             as the design and implementation of a GUI of a real world problem.

This course is intended to expose the student to the concepts of the human-computer interaction field.
The exposure has different purposes: (1) provide a broad understanding of the importance of human
factors in developing a system, (2) introduce some of the popular methods used in designing for usability,
(3) show the practical applications of HCI, (4) give practical experience in using HCI techniques.

    To expose students to the central concepts of human-computer interaction.
    To identify the main forms of human computer interaction.
    To understand the new roles that computers and Information Technologies in general are playing
     in human activities.
    To introduce students to techniques for user interface design, interaction paradigms, and current
     trends in HCI research and development.
    To learn (and to apply) useful criteria for guiding the design and evaluation of user interfaces.
    To identify key open problems in HCI and to discuss potential solutions.

Intended Learning Outcomes and their alignment with Program ILOs :

On successful completion of this module, the student should be able to:
A. Knowledge and Understanding

        1) Understand the basics of human and computational abilities and limitations. (CISA1)
        2) Understand how these lead to models of interaction. (CISA2)
        3) Understand basic theories, tools and techniques in HCI. (CISA3)

B. Intellectual Skills
       1) Apply appropriate techniques to real-world problems. (CISB1)
       2) Demonstrate awareness of HCI issues, implications and developments. (CISB2)
       3) Apply evaluation techniques relevant to HCI. (CISB3)

C. Practical Skills
       1) Plan for a major Group project and successfully execute the steps in the plan. (CISC1)
       2) Use a GUI toolkit to create a simple application that supports a graphical user interface. (CISC2)
       3) Professionally present work both in written and oral format. (CISC3)

D. Transferable Skills
      1) Ability independently to gather and organize material from various sources (including library, electronic
      and online resources), and to critically evaluate its significance. (CISD1)
      2) Recognizing and identifying views of others and working constructively with them - understand group
      dynamics and intercultural backgrounds in the use of negotiating skills to reach objectives. (CISD2)
      3) Capacity to make oral presentations, using appropriate media for a target audience. (CISD3)

Teaching and Learning Methods:
Interactive lectures: (ILOs: A1, A2, A3)
Lecture on major concepts and issues: Interactive lectures with PowerPoint slides are conducted with lecturer
explaining and illustrating the concepts. Students will be invited to share their view and experience in applying the

Group Projects and Presentation: (ILOs: B1, B2, B3, C1, C2, C3, D1, D2, D3)
Students will work on a course assignments and projects (2 to 3 students in a group). Each group will submit a
short proposal of their project; including the names of team members. Each group will submit their project with a
presentation at the end of the semester.

Online search / research and short presentations: (ILOs: C3, D1, D3)
Each student will be required to search the library database for downloading the full text of a selected journal paper
that relates to this course. A one page summary of this topic is to be submitted a long with a 10 minute

Textbook Problems: (ILOs: A1, A2, A3)
Problems have been selected for in-class illustration of certain concepts and applications. Additional textbook
problems have been assigned for students to practice and gain better understanding of the concepts discussed.
Homework assignments will be collected for grading.

Companion Web Site: (ILOs: A1, A2, A3)
( )
Students will be required to visit the companion web site and solve and submit the required assignments and short
case studies.

Course Contents:
  Week            Topics                          Topic Details                                       Reference
    1     What is Interaction      Introduction, Good and poor design, What is interaction design?    Ch.1
          Design?                  The user experience.

    2     What is Interaction      The user experience.                                               Ch.1
                                                            Assignment 1
    3     Understanding and         Introduction, Understanding the problem space,                    Ch. 2
          Conceptualizing           Conceptualizing the problem space
                                              Group Project-Phase 1: Topic Definition
    4     Understanding Users      Introduction, What is cognition? Cognitive frameworks              Ch.3
                                                           Assignment 2
    5     Affective Aspects         Introduction, What are affective aspects? Expressive interfaces   Ch. 5
                                       and positive emotions, Frustrating interfaces and negative
                                                           First Exam
    6     Interfaces and           Introduction, Paradigms, Interface types, Which interface          Ch. 6
                                        Group Project-Phase 2: Understanding the Problem
    7     The Process of           Introduction, What is involved in interaction design, Some         Ch. 9
          Interaction Design       practical issues
    8     Identifying needs and    Introduction, What, how and why? Task description, Task            Ch. 10
          establishing             analysis
                                                          Second Exam
    9     Design, Prototype and    Introduction, Prototyping and construction, Conceptual design : Ch. 11
          Construction             moving from requirements to first design, Physical design,
                                   Using scenarios in design, Using prototypes in design, Tool
                                        Group Project-Phase 3: Paper Prototype and Design
   10     Introducing              Introduction, The why, what, where, and when of evaluation, Ch. 12
          Evaluation               evaluation approaches and methods
   11     An Evaluation            Introduction, DECIDE: A framework to guide evaluation           Ch. 13
                                           Group Project-Phase 4: Implementation and
 12, 13   Analytical Evaluation    Introduction, Heuristic evaluation, walkthroughs                   Ch. 15
   14     Students Presentation            Group Project-Project Phase 5: Presentation
 15,16                                                     Final Exam

The following Measures are taken seriously to continuously improve the quality of the course:
    Student Feed back: Using the University Student Evaluation, and the IT faculty Special Evaluation Form
        to provide instructor and department with feedback.
    Peer Visitation: Feedback from faculty members with similar specialization
    Course Coordinator: Participates in course updates, and monitors course progress
    Internal Examiner: Feedback pertaining to course outline, exams and projects, Course objectives and ILOs
    External Examiner: Feedback pertaining to course outline, exams and projects, Course objectives and ILOs
    MOH Guidelines for Standard Efficiency Exams

Assessment and Grade Distribution
      Assessment                    Requirement for Grading / Due Date                 Points
I. Group Work
Project                    Proposal + written Report                                        10%
Presentation               Power Point Slides                                               5%
II. Individual Work
Participation, and         Chapter Homework, Discussions, Short Presentations
Home works
Quizzes               Unannounced Short Quizzes
                      Multiple Choice Questions, True/False Questions, and
First Exam                                                                                  15%
                      Essay Questions
                      Multiple Choice Questions, True/False Questions, and
Second Exam                                                                                 15%
                      Five Essay Questions
A Comprehensive Final Multiple Choice Questions, Ten True/False Questions
examination           and Essay Questions
        TOTAL                                                                               100%

 [R1] Dix, A., Finlay, J., Aboed, G., Russell, B. (2004). Human-Computer Interaction, 3rd ed., Prentice
 [R2] Imaz, M. and Benyon D. (2007) .Designing With Blends: Conceptual Foundation of Human-
 Computer Interaction and Software Engineering, Mit Pr.
 [R3] Galitz, W. (2007).Essential Guide to User Interface Design: An Introduction to GUI Design
 Principles and Techniques, John Wiley and Sons Inc.

     The University Regulations on academic dishonesty will be strictly enforced! Please check the University Statement
      on plagiarism.
     Make-up Exams: Only students with valid excuses are allowed to have make up exams. All excuses must be signed
      by the Faculty Dean. Student has the responsibility to arrange with his/her instructor for an exam date before the
      occurrence of the next regular exam.
     All assignment and class work must be submitted at the specified due date. No late work will be accepted.
     Attendance policy will be strictly enforced (refer to student's Handbook).
     No make up for quizzes under any circumstance.

          Approved by:                          Name                        Date                      Signature
Course Coordinator
Curriculum Committee
Quality Assurance Committee
Faculty Dean

Last updated by Dr. Haya Ghalayini, February. 21, 2010

Assignment 1:
Part (I)
Pick one instance of a bad interaction design from your HCI notebook. This can be a computer-based
system or any human-created object. Do not pick examples discussed in our class.

(a) Describe the relevant details of the system.
(b) Explain one problem you encountered, relating it to failure(s) of usability goals or principles.
(c) Describe your suggestions for improvement.

Do not write more than 1/2 page of text (not including illustrations if you have).

Part (II)
Pick a web site somewhere at that you use frequently. Analyze it as described above. As an
upper limit, don't spend more than an hour exploring the site and making notes, and do not write more
than 1 page of text (again not including illustrations if you have).

Your analysis should address who the intended users of the site are, what the users want to achieve by
using the site, how the site failed to serve these users and their goals (including, if applicable,
characteristics of the users and their backgrounds that the site designers didn't understand or
accommodate well), and what makes your suggested improvements better.

Combine all your answers into one electronic document and upload it to the blackboard.

Assignment 2:
(a) We have discussed these topics in class, among others:

    • Miller's 7 +/– 2 items (capacity of short-term memory)
    • Affordances

for each topic, choose an example from your own experience if your notebook doesn't have one. Your
examples may show a misapplication or misunderstanding of the principles or may be a particularly good
example; in either case, describe and analyze each example using the terms and guidelines that pertain
to the topic it illustrates. If your example is a negative one, suggest an improvement and describe why
your suggestion is better. half a page for each is an absolute maximum.


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