Business Policy Game:
Rules & Procedures
Management Department, ST 717
Grad assistants who run the game can be found there on
decision days (Monday & Thursday) from 9 a.m. to 6 p.m.
See them for technical problems.
Each MGMT 497 section is a separately run simulation world
(your world number is shown in section 17 of the syllabus).
Each team is a company competing against other companies in
Do not forget your World # and Team # for the next 10 weeks!
Simulated world: Every company is selling a consumer durable
Two Year Plan and Final Reports: Each team chooses it own
Assume, for purposes of your plan, that everyone else in your
world is selling the same product (i.e., companies are direct
competitors to one another).
Criteria Weighting Factors:
Game performance is graded based on ROA, ROE, MS ($, not
units), SP, UPC, and TNI.
Weighting factors indicate how your team prioritizes these
objectives. They also determine how your team will be graded.
Preliminary Weighting Factors: This is a trial run; These
numbers may be changed.
Final Weighting Factors: Once the final numbers are
submitted, they cannot be changed and will be used as the
basis for grade.
Each team submits its decision disk (a USB stick) for each
Each decision is for one quarter (4 decisions per year).
The game runs for 4 simulated years (Years 3 – 6), for a total of
16 quarterly decisions.
Area 1: Eastern Merica – Teams 1 and 4
Area 2: Southern Merica – Teams 2 and 5
Area 3: Western Merica – Teams 3 and 6
Area 4: Nystok/Pandau/Sereno – all teams have an
international sales office but none have a headquarter or plant
Input Decision Data
Each team receives a Decision Data Drive (a USB Stick) during
the first week of class.
Each team will input their quarterly game decisions on an
electronic Decision Form and then save the completed Decision
Form on the provided USB stick only. Other USB copies will
not be accepted.
To input game decisions, you need to use the Player’s Program
available on the BPG website.
Get the Player’s Program:
Read the instructions from the syllabus (Section 12).
The BPG website is at: http://www.eskimo.com/~bpg
Go to the Player’s Area:
User Name = player
Password = swb30oss
Download a copy of the Player’s Manual, if needed. This
electronic version is not printable but can be read on a
Download the Player’s Program and install it. This allows you
to input decisions on your computer.
After installing the Program, use the Setup menu to set the path
(a:) to the files on your Decision Disk.
Purchase a Team License:
On the BPG website, use a credit card to pay the $100
licensing fee for your team.
Make sure you provide the correct World # and Team #.
You should also request to have the actual license sent to
Professor Baumgartner’s email address:
When entering contact information, provide your own email
address for confirmation of the credit card transaction.
The Opening Window of the BPG Program:
You Can View and Save Report Files:
Open and Review the BPG Decision Form:
Quarterly Decision Inputs:
Complete the Decision Form every simulated quarter. Press
F1 for help when needed.
New Decisions: Use this option from the menu to enter the
first set of decisions for the current quarter.
Change Decisions: Use this option to change a set of current-
quarter decisions entered earlier.
When finished, save your decision inputs onto your Decision
Data Drive (the USB stick).
Note: If you want to purchase market research reports, click on
the Research menu.
See Appendix C of the Player’s Manual for 2-year history and
Market research is not instant: Market research reports will be
printed out with your results.
Level playing field at the beginning of the game.
Trial Decision is for Practice:
For the trial run, you don’t need the game license just yet.
Use it to learn the game and operation procedures.
Be wild and wacky. Lose millions of dollars if you wish.
And be sure to try out all the decision fields, so you know how
The Game will not be Rerun!!
Make sure you get all your inputs correct! The game would not
be rerun even if you made an input mistake.
Follow the Game Decision Schedule shown in Section 15 on
page 7 of the syllabus. Don’t miss the schedule.
The department will not wait for any late decisions as well.
Decisions are Due by
1:00 P.M. on Each Decision Day
If your decision disk is not received on time, your previous
quarter’s decisions will be used.
Print Two Copies of Your Decision Inputs
In case the computer has trouble reading your Decision
Disk, you should turn in one hardcopy and keep one
hardcopy for your records.
Bring Your Photo ID!
For security reasons, a photo I.D. is required when turning in or
picking up the Decision Disk.
Pick-up time: Game results will be available by 5 p.m. on the
Turn in your Corporate Charter (p.220 of Player’s Manual) to
the MGMT 497 grad assistant. The information needed
Your company name
A list of all your company executives with phone numbers –
just in case!
Refer to the syllabus for any additional
Read Section 12 on page 5 of the syllabus
Read Section 17 on pages 8 and 9 of the syllabus.
Enjoy the game!
It is a challenging, exciting game.
Should you have any question related to the game
operations, talk to the grad assistant at the department
office or email the question to Professor Baumgartner.