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TOOLS Item Cost Lbs Avl Notes Fire Jelly 0.2 2 E Heating element for cooking Garden Bunk 18 45 C Shipboard mini-garden Gun Vac Case 2.6 4 C Allows a firearm to function in a vacuum Gun Cleaning Kit 2.4 4 E Gun and knife cleaning care and gear Multiband 4.8 0 C Multi-function watch Patch Tape 1.2 3 E 10-yard roll of airtight cloth patching Purifiction Crystals 0.4 0 E Prepares 20 gallons of water to drink Trash Incinerator 7.4 20 E Disposes of organic trash FOOD & SUPPLIES Item Cost Lbs Avl Notes Crop Supplements 300 0 C Fertilizer and growth-stimulating chemicals for most crop plants Drink, Fine Wine 6.4 0 C One Case Drink, Good Whiskey 5.6 0 C One decanter Foodstuffs, Canned 5 0 E Average cost for one person/week Foodstuffs, Fresh 8 0 E Average cost for one person/week Foodstuffs, Luxury 2 0 C Average cost for one 'unit' Foodstuffs, Nutrient Bars 570 0 C Case of 100 bars Foodstuffs, Protein Packs 2.5 0 E Average cost for one person/week Spices, Common 2 0 C 1/2 lb package Spices, Rare 5 0 C Five ounce package COMPUTERS, HARDWARE, AND PROGS Item Cost Lbs Avl Notes Cortex Terminal, Black Box 747.2 20 I Illegal, nonstandard Cortex access terminal Cortex Terminal, Personal Access 100 15 C Allows acess to profiles on Cortex for data storage Cortex Terminal, Public Access 52 15 E Allows acess to profiles on Cortex for data storage Data-library, Standard 22.8 0 E Annual renewal = 5.7¢ Data-library, Professional 92 0 C Annual renewal = 23¢; may require Alliance certification DataBook 30 2 E Low-storage display unit; reads data discs; can interface with Terminals Data Disc 0.2 0 E Stores electronic data or recordings Dedicated Sourcebox 154 30 C Allows access to Cortex; also acts as local Cortex hub and database Item Cost Lbs Avl Notes Encyclopedia 60 2 C Official Encyclopedic Data-library Holo-Image Development Suite 64 5 C A software bundle with additional computer hardware SubKelvin 80 0 I A security-detroying software link XerO Security 7.2 0 C Computer security software; 5¢ annual fee COMMUNICATIONS & SECURITY EQUIPMENT Item Cost Lbs Avl Notes Barrier Field 1062 450 C Up to 50 feet of force-barrier fencing (50 dmg in a turn shorts it out) Commpack, Long Range 37.8 10 C Allows communication up to 300 miles; Battery = 0.2¢ (2 months) Commpack, Short Range 22.4 7 E Same as above, but 20 mile range and the communication is encoded Distress Beacon 31 14 C Automated distress signal, range of 750 miles, self-powered 10 hours Emergency Signal Ring 300 0 C A Newtech, miniaturized distress beacon, worn as a ring Fedband Scanner 19.8 3 I Reads most official frequencies Gunscanner 132.8 220 C Security device, scans for weapons Micro Transmitter 8 0 C Wearable comm. unit; Hard to spot; Range is a few hundred yards Motion Sensor Array 22 12 C Redeployable security system Ship-linked Handset 3.2 1 E Handset linked to ship's comm. system; 10 mile range Surveyor's Box 230 65 C Scanning and detection equipment for laying out mineshafts Transmission Station 2200 3000 C License is 1,000¢ a year; Can process Telofonix and other Cortex signals "Jabberwocky" Signal Blocker 13.3 10 I Powerful communication jamming unit MEDICAL EQUIPMENT Item Cost Lbs Avl Notes Blastomere Organs 18000 5 I Newtech replacement organs; can extend lifespan Cryo Chamber 1300 275 I Suspended animation unit Dermal Mender 800 15 C Newtech wound-sealing equipment Doctor's Bag 27.4 7 R Simple case with tools and supplies Doctor's Bag (MedAcad) 210 8 C A full set of portable Core MedAcad tools and supplies First-Aid Kit 0.6 3 E A basic first-aid kit Immunization Packet 3 0 C Powerful but short-lived inoculation agasint more common diseases MedComp 312 23 C Vital-status diagnostic computer Medial Supplies, Emergency 110 20 C Most commonly needed emergency supplies for one month Medial Supplies, Standard 46 15 C Standard medical supplies to keep an infirmary stocked for one month Operating Theatre, Modular 346 1250 C Base camp or shipboard infirmary; installation costs 25¢ COVERT OPS GEAR Item Cost Lbs Avl Notes Debugger 20 1 C Single scrambling hub; 15' radius Disguise Kit 65.6 5 C Refill for 5¢ per 10 uses Eavesdrops 47.2 3 I Includes 4 bugs with 30' range to transmission hub (transmits 1/2 mile) Fake IdentCard 4000 0 I Illegal and hard to obtain Laserlight Mist 1.8 1 C One can, good for about 25 cubic feet; dissipates in 2 turns Lock Picks 14 0 I Required for mechanical locks Lock Picks, Electronic 35.4 1 I Required for electronic locks Mag Charge 27 1 I Shorts out electronic devices (10' range) Optical Bomb 16 1 I See note1 below… Poison, Kortine [Debilatating] 11 0 I Price per dose; see note2 below… Poison, Cyanol [Lethal] 12.6 0 I Price per dose; see note3 below… NOTES: note1: Temporarily blinds opponent or security camera. Range of 10' against cameras and 15' against people. Blinds everyone in range for 1 turn. Then they have to make a Survival roll against a Difficulty of 15. If they fail, they are blinded for 2d6 more turns. If they succeed, they are blinded for 2 more turns. Complete eye protection will give +2 note2: If poison (Kortine) enters bloodstream, does 1d8 S damage a turn for 6 turns. Extra S damage counts as Shock points, but won't put victim in coma (will leave victim with at least 1 Life Point). If poison is only ingested (not in bloodstream), the damage is only 1d4 S a turn for 6 turns. note3: Whether ingested or injected, does 2d12 W damage. Victim must make a Hard Endurance roll or die of a heart ENGINEER'S SUPPLIES Item Cost Lbs Avl Notes CAD Board 27.2 5 C Design and schematic display tablet Cutting Torch 4 8 E Will cut through most metal Gravcart 485 150 C Can carry up to one ton (2 yards by 1 yard) Scrapware 5 50 E Junked parts, for repair materials "Sticky" Scrapper's Gel 2 2 C Used to cut sheet metal, bulkheads, etc; price per 10 yards of gel Tool Kit, Basic 14.4 15 E A full set of basic hand-tools Tool Set, Electronic 138 45 C Used for computer and electronic device or circuit work Tool Set, Mechanic's 284 130 E A moderately well-furnished workshop ROBOTS Item Cost Lbs Avl Notes AgriCultivator 2240 1300 C Automated farming robot Automated Secretary 1600 1000 C Receptionist; can take and transfer Telefonix calls, greet visitors, etc. LoveBot 1960 120 * Personal companion robot (owners are blacklisted in Companion Registry) Excavator 2350 950 R Designed for mining and digging Household Assistant 1344 55 C Cleans floors thoroughly Scout Drone 640 12 I Military reconnaissance robot SERVICES Item Cost Lbs Avl Notes Allied Postal Service 1.2 E Price is for any post up to 10 lbs; or 5¢ per 25 lbs (up to 500lbs) Companion - Evening 350 C A Companion may be requested but they choose their own clients Companion - Full Day 450 C A Companion may be requested but they choose their own clients Interplanetary Freight - Cargo Run 70 E Basic rates per day, not counting expenses Interplanetary Freight - Passenger 20 E Basic rates per day, not counting expenses Medical Care - Antibiotic Course 10.4 E Treatment course for infection, take pill a day for two weeks. Rare on Rim. Medical Care - Full Physical 8 E Basic exam; good idea to get checked out regularly Medical Care - Surgery, Major 600 C Prices vary; any procedure normally requiring multiple medics/hospitalization Medical Care - Surgery, Minor 150 E Prices vary; any procedure not requiring hospitalization/advanced equipment Ship Repair 640 E Price per hour of labor, parts may cost extra h Terminals ortex signals ts 1/2 mile) nion Registry) . Rare on Rim. cs/hospitalization anced equipment PROTECTIVE/EMERGENCY GEAR Item Pwr Penalty Cost Lbs Avl Notes Ballistic Mesh 1W* 46 4 C Torso/legs/arms; converts 8W to 8S (bullet attacks) Chameleon Suit 1W 40 17 I Whole body; +2 step to Covert rolls to remain hidden while unmoving Helmet, Infantry 4W 1 Ale 16 2 E Head Helmet, Squad 4W 2 Ale 35 3 C Head; Has communicator Mask, NBC 2W 3 Ale 8 3 C Head; breathe safe near nuclear, biological, or chemical hazards NBC Body Suit 2W 2 Agi / 2 Ale 32 14 C Whole body; protects against nuclear, biological, or chemical hazards Plate Vest 4W* 1 Agi 30 10 E Torso; Converts all damage to S (or shock) Riot Gear 3W* 1 Agi / 1 Ale 92 24 C Whole body; converts 8W to 8S (bullet attacks) HeartLine Health Suit 28 3 C Undershirt; allows doctor to remotely monitor health Tactical Suit 5W 2 Agi 110 18 I Whole body; Converts all damage to S (or shock); Has communicator Vacuum Suit 2W 2 Agi / 2 Ale 67 35 E Whole body; allows survival in space PROTECTIVE/EMERGENCY GEAR Item Dmg Cost Lbs Avl Notes Baton, Security d2 S 1.2 2 E Baton, Stun d2 S* 12 2 C *does Shock damage after knocked out; Batteries = 0.2 ¢ per 10 shocks Brass Kunckles * 0.8 1 E *converts unarmed damage into Basic (instead of Stun) Club, Wood d4 B 0 3 E Free because you can fashion any heavy piece of wood into a club Club, Metal d6 B 0.2 3 E Hatchet d6 W 16 4 E Use it to cut down trees/chop firewood Knife, Combat d4 W 1.6 1 E Knife, Utility d2 W 0.8 0 E Examples: Pocket Knife, Paring Knife, etc. Machete d4 W 3.2 3 E Use it to chop through brush Sword, Combat d6 W 24 6 E Sword, Gentleman'sd4 W 26 1 C RANGED WEAPONS Item Dmg Range ROF Mag Cost Lbs Avl Notes Bow d4 W 70 1 20* 6 6 E *Quiver holds 20 arrows; 1¢ = 50 arrows Crossbow d4 W 150 0.5 20* 8 13 E *Case holds 20 bolts; 1¢ = 50 bolts Crossbow, Poweredd4 W 175 2 6 24 15 C Derringer d4 W 30 1 2 14 1 E Easily concealable Grenade Launcher * 40 1 8 106 12 I *Fires any grenade; range pentalties doubled Pistol d6 W 100 3 8 18 2 E Pistol, Laser d10 W* 100 3 10 330 1.5 I *Damage considered burn wounds; Battery (1 clip) = 2¢ Rifle d8 W 225 3 30 30 9 E Rifle, Assault d8 W 150 3 40* 40 11 I *Can fire single shot, burst, or autofire Rifle, Sniper d8 W 1000* 3 20 160 15 C *Range assumes scope, otherwise is 225 Rifle, Sonic d8 S 15 2 50 140 6 I* Armor half effective (round down); Battery (1 clip) = 1¢ Shotgun d10 W 10 2 10 50 10 E Submachine Gun d6 W 60 3 35* 36 4 I *Can fire single shot, burst, or autofire EXPLOSIVES Item Dmg Range Cost Lbs Avl Notes 3d12 W ChemPlast (CP-HE) Charge 5 6 1 I Grenade, Concussion 4d6 B 10 1.4 1 I Grenade, Flashbang 2d6 B* 5 0.8 1 I See note1 below… Grenade, Fragmentation 5d6 W 15 1.8 1 I Grenade, Smoke d4 S 20 0.6 1 C See note2 below... Grenade, Gas 3d6 S 5 1.2 1 I Knocks out those who breathe it; dissipates in a few rounds Mining Charge 5d10 B 2 20 5 E Come with remote detonator or timed fuse Seeker Missile 2d8 W 5* 95 4 I Automated/flying grenade. Seeks heat/motion unless friendly Squadkiller 4d12 W 15 48 8 I Landmine; blows up when 12 warm bodies are within 15 feet ADDITIONAL NOTES: note1: Flashbang grenades stun everyone within 20 feet for 1 turn. Then they have to make a Survival roll against a Difficulty of 15. If they fail, they are stunned for 2d6 more turns. If they succeed, they are stunned for 2 more turns. Complete ear/eye protection will give +2 Vitality Step to roll. note2: Smoke grenades leave a cloud which obscures vision. Counts as Thick Smoke which gives +8 Difficulty to hit any target through more than 10 feet of smoke. Smoke dissipates after 2 minutes. NBC gear can prevent damage.
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