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					Scouting Heritage

    Merit Badge
             Requirement 1
• Discuss with your counselor the life and times
  of Lord Baden-Powell of Gilwell. Explain why
  he felt a program like Scouting would be good
  for the young men of his day. Include in your
  discussion how Scouting was introduced in the
  United States, and the origins of Boy Scouting
  and Cub Scouting under Baden-Powell.
              Requirement 2A
Give a short biographical sketch of any TWO of the
  following, and tell of their role in how Scouting
  developed and grew in the United States prior to
  1940.

  1.Daniel Carter Beard
  2.William D. Boyce
  3.Waite Phillips
  4.Ernest Thompson Seton
  5.James E. West
            Daniel Carter Beard
• Woodsman, illustrator, and naturalist, Daniel Carter
  Beard was a pioneering spirit of the Boy Scouts of
  America. Already 60 years old when the Boy Scouts of
  America was formed, he became a founder and
  merged it with his own boys' organization, the Sons of
  Daniel Boone. As the first national Scout commissioner,
  Beard helped design the original Scout uniform and
  introduced the elements of the First Class Scout badge.
  "Uncle Dan," as he was known to boys and leaders, will
  be remembered as a colorful figure dressed in buckskin
  who helped form Scouting in the United States.
             William D. Boyce
• In 1909, Chicago publisher William D. Boyce lost
  his way in a dense London fog. A boy came to his
  aid and, after guiding the man, refused a tip,
  explaining that as a Scout he would not take a tip
  for doing a Good Turn. This gesture by an
  unknown Scout inspired a meeting with Robert
  Baden-Powell, the British founder of the Boy
  Scouts. As a result, William Boyce incorporated
  the Boy Scouts of America on February, 8, 1910.
  He also created the Lone Scouts, which merged
  with the Boy Scouts of America in 1924.
               Waite Phillips
• He was an American oil pioneer, banker, and
  rancher who also developed office complexes.
  Phillips gave his 72-room mansion to the city
  of Tulsa, OK and 127,000 acres of his Philmont
  ranch in New Mexico to the Boy Scouts of
  America, together with his 23-story Philtower
  Building in Tulsa, Oklahoma
         Ernest Thompson Seton
• Born in Scotland, Ernest Thompson Seton immigrated
  to America as a youth in the 1880s. His fascination with
  the wilderness led him to become a naturalist, an
  artist, and an author, and through his works he
  influenced both youth and adults. Seton established a
  youth organization called the Woodcraft Indians, and
  his background of outdoor skills and interest in youth
  made him a logical choice for the position of first Chief
  Scout of the BSA in 1910. His many volumes of
  Scoutcraft became an integral part of Scouting, and his
  intelligence and enthusiasm helped turn an idea into
  reality.
               James E. West
• James E. West was appointed the first Chief Scout
  Executive of the Boy Scouts of America in 1911.
  Although orphaned and physically handicapped,
  he had the perseverance to graduate from law
  school and become a successful attorney. This
  same determination provided the impetus to
  help build Scouting into the largest and most
  effective youth organization in the world. When
  he retired in 1943, Dr. West was recognized
  throughout the country as the true architect of
  the Boy Scouts of America.
             Requirement 2B
Discuss the significance to Scouting of any TWO
 of the following:

          1.Brownsea Island
          2.The First World Jamboree
          3.Boy Scout Handbook
          4.Boys’ Life magazine
                    Brownsea Island
• After returning as a military hero from service in Africa, Robert Baden-
  Powell discovered that English boys were reading the manual on stalking
  and survival in the wilderness he had written for British soldiers. He
  rewrote the manual as a nonmilitary nature skill book and called it
  Scouting for Boys. To test his ideas, Baden-Powell brought together 22
  boys to camp at Brownsea Island, off the coast of England. This historic
  campout was a success and resulted in the advent of Scouting.
• The Brownsea Island Scout camp was a boys camping event on Brownsea
  Island in Poole Harbour, southern England, organized by Lieutenant-
  General Baden-Powell to test his ideas for the book Scouting for Boys.
  Twenty boys from different social backgrounds participated from August 1
  to August 8, 1907 in activities around camping, observation, woodcraft,
  chivalry, lifesaving and patriotism. Recognized as the world's first Scout
  camp, the event is regarded as the real origin of the worldwide Scout
  movement.
• Today, Scouts still enjoy Brownsea Island. The 1973 and 2007 World
  Jamborees were held on Brownsea Island.
         First World Jamboree
• Summer of 1920
• 8000 Scouts from 21 Countries
• Scouts declared Baden-Powell “Chief Scout of
  the World”
• Serves to foster understanding between
  people from different countries
• 100th Anniversary Jamboree 38,074 Scouts
  from 158 Countries
              Boy Scout Handbook
• The Boy Scout Handbook #33105 is the official handbook of the
  Boy Scouts of America. It is a descendant of Robert Baden-Powell's
  original handbook, Scouting for Boys, which has been the basis for
  Scout handbooks in many countries.
• The Boy Scout Handbook is available at your local council service
  center or wherever Scouting merchandise is sold and online at
  www.scoutstuff.org. Click here for a list of Scouting retailers near
  you.
• The new edition of the Boy Scout Handbook is not just a guide to
  the outdoors - but a guide for life that addresses issues such as
  alcohol and drug abuse, respecting others, and using the Internet
  appropriately.
• The Boy Scout Handbook contains the requirements and great
  resources for each rank from a new Scout earning Tenderfoot
  through Eagle.
          Boys’ Life Magazine
• George S. Barton founded, edited and
  published the first edition of Boys’ Life.
• Goal to provide Scouts a publication they can
  call their own.
• Goal to place a magazine in the hands of all
  boys a magazine “which they will not be afraid
  to have their parents see them reading.
• These are reflected in Boys’ Life today
            Requirement 3
• Discuss with your counselor how Scouting’s
  programs have developed over time and been
  adapted to fit different age groups and
  interests (Cub Scouting, Boy Scouting,
  Exploring, Venturing)
            Requirement 4A
• Attend either a BSA national jamboree, OR
  world Scout jamboree, OR a national BSA
  high-adventure base. While there, keep a
  journal documenting your day-to-day
  experiences. Upon your return, report to your
  counselor what you did, saw, and learned. You
  may include photos, brochures, and other
  documents in your report.
• Do this or do 4B
              Requirement 4B
• Write or visit the National Scouting Museum in
  Irving, Texas.* Obtain information about this
  facility. Give a short report on what you think the
  role of this museum is in the Scouting
  program.*If you visit the BSA’s national traveling
  tour, Adventure Base 100, in 2010, you may use
  this experience to fulfill requirement 4b. Visit
  www.adventurebase100.org (with your parent’s
  permission) for the schedule and for more
  information.
• Do this or do 4A
   BSA Museum Address
National Scouting Museum
1329 West Walnut Hill Lane
Irving, TX 75038
                 Requirement 5
• Learn about the history of your unit or Scouting in your
  area. Interview at least two people (one from the past
  and one from the present) associated with your troop.
  These individuals could be adult unit leaders, Scouts,
  troop committee members, or representatives of your
  troop’s chartered organization. Find out when your unit
  was originally chartered. Create a report of your
  findings on the history of your troop, and present it to
  your patrol or troop or at a court of honor, and then
  add it to the troop’s library. This presentation could be
  in the form of an oral/written report, an exhibit, a
  scrapbook, or a computer presentation such as a slide
  show.
         History of Troop 226
• First Chartered - November 10, 1953
• First Charter Organization –
      Walnut Creek Presbyterian Church
• First Scoutmaster – Ralph Peters
• Walnut Creek Presbyterian Church sponsored
  two troops 220 and 226
• Moved in 1999 to Buena Vista Elementary
  School
      History of 226 (continued)
• Charter Organization at Buena Vista
  Elementary – Troop Committee
• Moved to St. Lukes Lutheran Church 2002
• Charter Organization – St. Lukes Lutheran
  Church
• Troop has reputation as a canoeing troop!
• Nickname – Walnut Creek River Rats
               Requirement 6
• Make a collection of some of your personal
  patches and other Scouting memorabilia. With
  their permission, you may include items
  borrowed from family members or friends who
  have been in Scouting in the past, or you may
  include photographs of these items. Show this
  collection to your counselor, and share what you
  have learned about items in the collection. (There
  is no requirement regarding how large or small
  this collection must be.)
             Requirement 7
• Reproduce the equipment for an old-time
  Scouting game such as those played at
  Brownsea Island. You may find one on your
  own (with your counselor’s approval), or pick
  one from the Scouting Heritage merit badge
  pamphlet. Teach and play the game with other
  Scouts.
                Kim’s Game
• The Scout should collect on a tray a number of
  articles - knives, spoons, pencil, pen, stones,
  book and so on - not more than about fifteen
  for the first few games, and cover the whole
  over with a cloth. He then makes the others
  sit round, where they can see the tray, and
  uncovers it for one minute. Then each of them
  must make a list on a piece of paper of all the
  articles he can remember… The one who
  remembers most wins the game.
                   Old Spotty Face
• Prepare squares of cardboard divided into about a dozen small
  squares. Each Scout should take one, and should have a pencil and
  go off a few hundred yards, or, if indoors, as far as space will
  allow. The umpire then takes a large sheet of cardboard, with
  twelve squares ruled on it of about three inch sides if in the open,
  or one and a half to two inches if indoors.
• The umpire has a number of black paper discs, half an inch in
  diameter, and pins ready, and sticks about half a dozen on to his
  card, dotted about where he sees. He holds up his card so that it
  can be seen by the Scouts. They then gradually approach, and as
  they get within sight they mark their cards with the same pattern of
  spots. The one who does so at the farthest distance from the
  umpire wins.
• Give five points for every spot correctly shown, deduct one point
  for every two inches nearer than the furthest man. This teaches
  long sight.
                                  Fugitives
•   Each Scout in the patrol has a round disc of white cardboard, with a number
    printed plainly upon it, pinned on to the back of his shirt or sweater. One member
    of the patrol is then chosen as the " fugitive," while the rest act as hunters.
•   The " fugitive," who wears tracking-irons, or leaves some kind of trail behind him,
    is given, say, 'ten minutes' start. The rest of the patrol then start out and endeavor
    to track him down.
•   As soon as a " hunter " can get near enough to the fugitive," without being seen,
    to take down his number, the latter is caught. But if the " fugitive " can, by any
    means, turn the tables and get any of his pursuers' numbers, the latter are out of
    action.
•   As soon as a number is taken down, the Scout who takes It must call it out, to let
    his captive know he is out of action.
•   This game necessitates some careful stalking, and there is no "horse-play" in the
    shape of ankle-tapping.
•   A sharp Scout in the patrol should be chosen for the "fugitive," as he has not only
    to elude perhaps six or seven pursuers, but he must also endeavor to "capture
    them," unless he wishes to get killed himself.
                        Compass Points
•   This game will be found excellent practice in learning the points of the compass.
•   Eight staves are arranged in star fashion on the ground all radiating from the
    center. One staff should point due North.
•   One Scout now takes up his position at the outer end of each staff, and represents
    one of the eight principal points of the compass.
•   The Scoutmaster now calls out any two points, such as S.E. and N., and the two
    Scouts concerned must immediately change places. Any one moving out of place
    without his point being named, or moving to a wrong place or even hesitating,
    should lose a mark.
•   When changing places, Scouts must not cross the staves, but must go outside the
    circle of players.
•   When three marks have been lost the Scout should fall out.
•   As the game goes on blank spaces will occur. These will make it slightly more
    difficult for the remaining boys.
•   To make the game more difficult sixteen points may be used instead of eight.
•   When played indoors the lines of the compass may be drawn in chalk on the floor.
              Requirement 8
• Interview at least three people (different from
  those you interviewed for requirement 5) over
  the age of 50 who were Scouts. Find out about
  their Scouting experiences. Ask about the
  impact that Scouting has had on their lives.
  Share what you learned with your counselor.
         Sources for Information
•   http://www.inquiry.net/ Source for games
•   http://www.bsamuseum.org/
•   http://www.troop226wc.org/
•   http://www.usscouts.org/

• Merit badge help and worksheets use
  http://www.meritbadge.org/

				
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