Books by pengxuebo

VIEWS: 60 PAGES: 5

									Books

My books in google
http://books.google.com/books?uid=13861889281250256416

Art and Cognition: Integrating the Visual Arts in the Curriculum
by Arthur Efland - Education - 2002 - 201 pages
In this in-depth text, the preeminent art education scholar Arthur Efland not only
sheds light on the problems inhibiting art education, but also demonstrates how art
contributes to the overall development of the mind.

The Ultimate History of Video Games: From Pong to Pokemon and Beyond...the ...
by Steve L. Kent - Social Science - 2001 - 608 pages - Snippet view
"From Pong to Pokémon and beyond-- the story behind the craze that touched our lives
and changed the world."

Phoenix: The Fall & Rise of Videogames
by Leonard Herman - Games - 1997 - 312 pages

Philosophy in the Flesh: The Embodied Mind and Its Challenge to Western
Thought
by George Lakoff, Mark Johnson - Philosophy - 1999 - 624 pages –
This is philosopy as it has never been seen before.

Situated Language and Learning: A Critique of Traditional Schooling
by James Paul Gee - Education - 2004 - 130 pages
In this major new book, James Gee tackles the 'big ideas' about language, literacy and
learning, applying his findings to real problems facing educationalists today.

Good Video Games + Good Learning: Collected Essays on Video Games, Learning
by James Paul Gee - Games - 2007 - 194 pages -
This book discusses a broad range of topics concerning video games, learning and
literacy.

Why Video Games are Good for Your Soul: Pleasure and Learning
by James Paul Gee - Video games - 2005 - 122 pages

What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee - Games - 2003 - 240 pages
A controversial look at the positive things that can be learned from video games by a well
known professor of education. James Paul Gee begins his new book with "I want to talk
about video games--yes, even violent video games--and say some...

Rules of Play: Game Design Fundamentals
by Katie Salen, Eric Zimmerman - Computers - 2004 - 672 pages - Limited preview
In Rules of PlayKatie Salen and Eric Zimmerman present a much-needed primer for this
emerging field.

Harry J. Brown, assistant professor of English at DePauw University, is the author of
Videogames and Education: Humanistic Approaches to an Emergent Art Form.
Published by M.E. Sharpe, the title is part of the History, Humanities and New
Technology series.

The publisher's synopsis notes, "Videogames and education are not necessarily
antithetical. In this mind-expanding work, Harry J. Brown shows how videogames have
become a powerful form of political, ethical, and religious discourse that influences the
way we teach, learn and create. He traces the major trends in game design, the public
controversies surrounding videogames, and the major positions in game criticism. The
book speaks to thoughtful eductors, parents, and players who seek a fuller harry
brown.jpgunderstanding of this cultural phenomenon."

http://www.depauw.edu/news/index.asp?id=22231


How Computer Games Help Children Learn
by David Williamson Shaffer - Technology & Engineering - 2006 - 256 pages - No
preview available
How Computer Games Help Children Learn shows how video and computer games can
help teach kids to build successful futures--but only if we think in new ways about
education itself.

First Person: New Media as Story, Performance, and Game
by Noah Wardrip-Fruin, Pat Harrigan - Sports & Recreation - 2004 - 331 pages - Limited
preview
This landmark collection is organized as a series of discussions among creators and
theorists; each section includes three presentations, with each presentation followed by
two responses.

Hamlet on the Holodeck: The Future of Narrative in Cyberspace
by Janet Horowitz Murray - Computers - 1998 - 324 pages - No preview available
Computer technology of the late twentieth century is astonishing, thrilling, and strange,
and no one is better qualified than Janet Murray to offer a breathtaking tour of how it is
reshaping the stories we live by.

Games and Simulations in Online Learning: Research and Development
Frameworks
by David Gibson, Clark Aldrich, Marc Prensky - Computers - 2007 - 402 pages - Limited
preview
"This book examines the potential of games and simulations in online learning, and how
the future could look as developers learn to use the emerging capabilities of the
SemanticWeb.
Digital Game-Based Learning
by Marc Prensky - Education - 2007 - 442 pages - No preview available
The question arises: How do you train today's bright young business people for the rules
of corporate life in ways that will effectively tap their learning potential--and won'tput
them to sleep?Written by former vice president of Human...

Don't Bother Me Mom -- I'm Learning!: How Computer and Video Games are
Preparing Your Kids for Twenty-first Century Success and how You Can Help!

by Marc Prensky - Family & Relationships - 2006 - 254 pages - No preview available
Argues that video and computer games prepare today's children for success by teaching
such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical
decision-making.

Second Person: Role-Playing and Story in Games and Playable Media
by Noah Wardrip-Fruin, Pat Harrigan - Games - 2007 - 408 pages - No preview available
In Second Person, game designers, authors, artists, and scholars examine the different
ways in which these two elements work together in tabletop role-playing games (RPGs),
computer games, board games, card games, electronic literature, political...

Game Design Workshop: A Playcentric Approach to Creating Innovative Games
by Tracy Fullerton, Christopher Swain, Steven Hoffman - Computers - 2008 - 496 pages
- Limited preview
Workshop exercises require no background in programming or artwork, releasing you
from the intricacies of electronic game production, so you can develop a working
understanding of theessentials of game design.Features:* A design methodology used
in...

The Game Design Reader: A Rules of Play Anthology
by Katie Salen, Eric Zimmerman - Computers - 2005 - 954 pages - No preview available
The book is organized around fourteen topics, from The Player Experience to The Game
Design Process, from Games and Narrative to Cultural Representation.

Game Design Workshop: Designing, Prototyping, and Playtesting Games
by Tracy Fullerton, Christopher Swain, Steven Hoffman - Computers - 2004 - 480 pages
- Limited preview
As experienced teachers of novice game designers, the authors have discovered patterns
in the way that students grasp game design the mistakes they make as well as the methods
to help themto create better games.by George Lakoff, Mark Johnson - Philosophy - 1999
- 624 pages - Limited preview
This is philosopy as it has never been seen before.


Games and Simulations in Online Learning: Research and Development
Frameworks
by David Gibson, Clark Aldrich, Marc Prensky - Computers - 2007 - 402 pages - Limited
preview
"This book examines the potential of games and simulations in online learning, and how
the future could look as developers learn to use the emerging capabilities of the Semantic
Web.

Digital Game-Based Learning
by Marc Prensky - Education - 2007 - 442 pages - No preview available
The question arises: How do you train today's bright young business people for the rules
of corporate life in ways that will effectively tap their learning potential--and won'tput
them to sleep?Written by former vice president of Human...

								
To top