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Books My books in google http://books.google.com/books?uid=13861889281250256416 Art and Cognition: Integrating the Visual Arts in the Curriculum by Arthur Efland - Education - 2002 - 201 pages In this in-depth text, the preeminent art education scholar Arthur Efland not only sheds light on the problems inhibiting art education, but also demonstrates how art contributes to the overall development of the mind. The Ultimate History of Video Games: From Pong to Pokemon and Beyond...the ... by Steve L. Kent - Social Science - 2001 - 608 pages - Snippet view "From Pong to Pokémon and beyond-- the story behind the craze that touched our lives and changed the world." Phoenix: The Fall & Rise of Videogames by Leonard Herman - Games - 1997 - 312 pages Philosophy in the Flesh: The Embodied Mind and Its Challenge to Western Thought by George Lakoff, Mark Johnson - Philosophy - 1999 - 624 pages – This is philosopy as it has never been seen before. Situated Language and Learning: A Critique of Traditional Schooling by James Paul Gee - Education - 2004 - 130 pages In this major new book, James Gee tackles the 'big ideas' about language, literacy and learning, applying his findings to real problems facing educationalists today. Good Video Games + Good Learning: Collected Essays on Video Games, Learning by James Paul Gee - Games - 2007 - 194 pages - This book discusses a broad range of topics concerning video games, learning and literacy. Why Video Games are Good for Your Soul: Pleasure and Learning by James Paul Gee - Video games - 2005 - 122 pages What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee - Games - 2003 - 240 pages A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games--yes, even violent video games--and say some... Rules of Play: Game Design Fundamentals by Katie Salen, Eric Zimmerman - Computers - 2004 - 672 pages - Limited preview In Rules of PlayKatie Salen and Eric Zimmerman present a much-needed primer for this emerging field. Harry J. Brown, assistant professor of English at DePauw University, is the author of Videogames and Education: Humanistic Approaches to an Emergent Art Form. Published by M.E. Sharpe, the title is part of the History, Humanities and New Technology series. The publisher's synopsis notes, "Videogames and education are not necessarily antithetical. In this mind-expanding work, Harry J. Brown shows how videogames have become a powerful form of political, ethical, and religious discourse that influences the way we teach, learn and create. He traces the major trends in game design, the public controversies surrounding videogames, and the major positions in game criticism. The book speaks to thoughtful eductors, parents, and players who seek a fuller harry brown.jpgunderstanding of this cultural phenomenon." http://www.depauw.edu/news/index.asp?id=22231 How Computer Games Help Children Learn by David Williamson Shaffer - Technology & Engineering - 2006 - 256 pages - No preview available How Computer Games Help Children Learn shows how video and computer games can help teach kids to build successful futures--but only if we think in new ways about education itself. First Person: New Media as Story, Performance, and Game by Noah Wardrip-Fruin, Pat Harrigan - Sports & Recreation - 2004 - 331 pages - Limited preview This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet Horowitz Murray - Computers - 1998 - 324 pages - No preview available Computer technology of the late twentieth century is astonishing, thrilling, and strange, and no one is better qualified than Janet Murray to offer a breathtaking tour of how it is reshaping the stories we live by. Games and Simulations in Online Learning: Research and Development Frameworks by David Gibson, Clark Aldrich, Marc Prensky - Computers - 2007 - 402 pages - Limited preview "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the SemanticWeb. Digital Game-Based Learning by Marc Prensky - Education - 2007 - 442 pages - No preview available The question arises: How do you train today's bright young business people for the rules of corporate life in ways that will effectively tap their learning potential--and won'tput them to sleep?Written by former vice president of Human... Don't Bother Me Mom -- I'm Learning!: How Computer and Video Games are Preparing Your Kids for Twenty-first Century Success and how You Can Help! by Marc Prensky - Family & Relationships - 2006 - 254 pages - No preview available Argues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making. Second Person: Role-Playing and Story in Games and Playable Media by Noah Wardrip-Fruin, Pat Harrigan - Games - 2007 - 408 pages - No preview available In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political... Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton, Christopher Swain, Steven Hoffman - Computers - 2008 - 496 pages - Limited preview Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of theessentials of game design.Features:* A design methodology used in... The Game Design Reader: A Rules of Play Anthology by Katie Salen, Eric Zimmerman - Computers - 2005 - 954 pages - No preview available The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Game Design Workshop: Designing, Prototyping, and Playtesting Games by Tracy Fullerton, Christopher Swain, Steven Hoffman - Computers - 2004 - 480 pages - Limited preview As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design the mistakes they make as well as the methods to help themto create better games.by George Lakoff, Mark Johnson - Philosophy - 1999 - 624 pages - Limited preview This is philosopy as it has never been seen before. Games and Simulations in Online Learning: Research and Development Frameworks by David Gibson, Clark Aldrich, Marc Prensky - Computers - 2007 - 402 pages - Limited preview "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. Digital Game-Based Learning by Marc Prensky - Education - 2007 - 442 pages - No preview available The question arises: How do you train today's bright young business people for the rules of corporate life in ways that will effectively tap their learning potential--and won'tput them to sleep?Written by former vice president of Human...
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