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An Assessment of Voting Technology and Ballot Design Paul S. Herrnson Center for American Politics and Citizenship University of Maryland Lessons from the 2000 Presidential Election Voting technology and ballot design can influence election outcomes Technology is in need of updating Need to improve understanding of human-computer interaction as it relates to voting Election judges are in need of better training Voting procedures affect voter confidence Minorities and the poor are more likely to cast their ballots on outdated systems Our project Brings together an interdisciplinary team of social scientists and computer scientists Uses a variety of research designs, data collection methodologies, and analysis techniques Is guided by interaction with practitioners and policy makers Is funded by National Science Foundation Grant 0306698 Proposed Research Test existing voting technology and ballots Create and test new technology and ballots Assess the impact of changing voter interfaces Develop guidelines for system manufacturers and election officials Develop a protocol for testing technology and ballots Disseminate findings and archive data Testing Existing Technology Expert Review Usability Tests Natural Experiments Expert Review Quality of paper or on-screen ballots Quality of instructions and help commands Ease of moving from one place on the ballot to another Feedback or warnings for under- or over-voting Ease of inserting or removing voting cards, paper ballots, or other mechanisms Adequacy of review screens Ability to accommodate disabled voters Privacy afforded to voters Usability-Laboratory Tests Produce detailed observations of voters’ interactions and reactions Measure voters’ intentions Assess voters’ beliefs about the security, accuracy, and privacy of their votes Provide early feedback on technology we develop Contribute to formulation of field tests and natural experiments Usability-Field Tests I Involves “think aloud” method Time voters spend reading instructions Response to paper or on-screen ballot Response to the reporting of under- or over-voting Ability to change a vote Complications and malfunctions of DRE or Optical Scan Readers Usability-Field Tests II Extend observations to individuals in circumstances more similar to those faced by voters on Election Day Involves a larger and more heterogeneous group Consists of observation of voters using systems, administration of post-voting questionnaires, and data analysis Simulate voting experience in Maryland, Michigan, New York, and other states Natural Experiments Assess impact of new voter interfaces and procedures on spoiled ballots, residual votes, rolloff, split-tickets, and turnout Analyze impact of variations in technology, ballot formats, and procedures among states Allow pre- and post- reform analyses Analyze data using interrupted time series models Control for voter demographics, registration systems, and other elements Informed speculation about voter education campaigns Create and Test New Technology and Ballot Designs Develop new voter interface designs Prototype of a zoomable voting system: http://www.cs.umd.edu/~bederson/voting/ Develop Guidelines for Manufacturers and Election Officials and Create a Testing Protocol Develop general principles and statements from our laboratory and field testing Create a protocol that will enable election officials to quickly assess the technology and ballots they intend to use on Election Day Provide other researchers with the tools to replicate our research Disseminate Findings and Archive Data Present our work at a variety of professional and public forums Archive all of the data for this project at the ICPSR in Ann Arbor, Michigan Make data available on CD-ROM and a web site Partners and Participants Partners and participants include – – Election officials in several states and localities Research organizations and universities Election officials Research organizations Voting machine manufacturers New partners and partnerships sought – – – Benefits From This Research Improve understanding of human-computer interaction as it relates to voting Develop a new approach to data collection and analysis in the study of voting interfaces and voting behavior Archive data Improve voting technology, ballot design, and administration of elections Principal Investigators Paul S. Herrnson, University of Maryland Benjamin B. Bederson, University of Maryland Frederick G. Conrad, University of Michigan Richard G. Niemi, University of Rochester Michael W. Traugott, University of Michigan For More Information Paul S. Herrnson Center for American Politics and Citizenship University of Maryland 1108 Tawes Hall College Park, MD 20742 (301) 405-4123 pherrnson@capc.umd.edu www.capc.umd.edu
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7/2/2008
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