Captain America: Super Soldier Review Captain America really savors a good beatdown. Once locked in a hand-to-hand fight with the foreign soldiers who threaten his patriotic ideals, he unleashes every punch, shield bash, and thunder kick in slow-motion to relish his physical superiority over his non-super adversaries. In Captain America: Super Soldier, you tear through opposing forces with xenophobic glee, and the exaggerated manner of your attacks lets you appreciate Cap's athletic prowess and diverse move set. But the fine animations come at the expense of speed and flexibility. Defeating even low-level enemies takes much longer than you would expect from the likes of The Star-Spangled Avenger, and his lethargic attitude becomes downright frustrating when you face off against large groups. Captain America: Super Soldier encompasses heroic highs and human lows, resulting in an uneven stroll through hostile Germany. Comic book detractors have been known to levy all manner of criticism at the medium. From saying that comic books embody adolescent power fantasies to claiming they distort the view of female anatomy, there are many ways to disparage these visual stories. But rarely do you hear that they are boring. Captain America: Super Soldier unfortunately embraces this last descriptor. Red Skull's single-minded quest to form an army of super soldiers is told in such a dispassionate way that it's difficult to follow along with the twists and turns, let alone care about them. Sleepy voice actors that yawn trite lines hide motivations, and there aren't many noteworthy events to grab your attention. Presentation issues carry over to dull visual design. Captain A tramps through a variety of similar-looking environments, and the unrelenting march of browns and grays dampens your spirits even more than the opposing army. Once you look past the oppressive atmosphere, Super Soldier becomes a lot more respectable. Combat is your main means of interaction, and dispatching foes with panache gives you a warm appreciation for this well-muscled patriot. Although there is only one button dedicated to up- close attacks, Cap has a wide assortment of moves in his repertoire. Combat blows are randomly triggered based on who you're fighting and the length of your current combination. You might punch a German soldier in the belly, slam his face into your knee, or perform a rising dragon punch complete with red, white, and blue fireworks. Each individual animation is well crafted and lets you feel the pain as you beat down silly chumps. Counterattacks let you cover your backside when you're busy smacking another dude in the chops. Obvious button prompts warn you of an imminent attack, and you can chain long combos together by mashing your attack and counter buttons at the appropriate time. In the early stages, combat is a strong point. Stringing long attack sequences together carries with it a heroic thrill, and making smart use of your agility ensures you don't suffer retaliatory blows. But by the time you reach the midpoint of the game, your carefree fun is stymied by this inflexible system. Enemies come in a variety of forms, and many of them require specific techniques to defeat. For instance, one wily robot shoots missiles your way, and you have to catch them with your shield and then throw them back to cause a debilitating explosion. But floaty controls make it tricky to block when you're surrounded by aggressive enemies, aiming your shield in first-person mode is a time-consuming task, and singling out a specific assailant isn't always possible. Furthermore, your animations take so long to unfold that it's possible to get caught in an inescapable explosion. Knock-back attacks derail your fun in a hurry, resulting in tiring ordeals as you struggle to right the wonky camera, aim at the appropriate enemies, and avoid offscreen attacks.