Fallout: New Vegas - Old World Blues Review

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					Fallout: New Vegas - Old World Blues
Review
What would you do if your spine was ripped from your body? What would happen if you had a big gun
with a dog's brain? Do light switches get along with each other? These are questions you've likely never
thought to ask, yet Fallout: New Vegas - Old World Blues answers them with more humor and
irreverence than is contained in the entirety of the last two full Fallout games combined. In this
downloadable add-on, you have a conversation with your own body parts and learn the meaning of the
word "sonjaculate," perhaps while dressed in an insecure suit of armor that asks, "Do you like me?"
Expect to laugh and laugh often, even as you clobber murderous robot scorpions with a sonic weapon
that you can program to sound like an opera singer. This kind of wit penetrates every aspect of Old
World Blues, which turns ordinary fetch quests into surreal excursions that cleverly hark back to
previous threads of dialogue without calling undue attention to the link. And there are so many bizarre
touches tucked into the add-on's nooks that you'll want to turn over every stone and open every door,
lest a shrewd secret go undiscovered.

Old World Blues announces its wit with a hysterical opening dialogue, and doesn't let up until the final
frame of the epilogue that concludes it. That dialogue occurs between you and Dr. Klein, a self-
important scientist who is not human, but rather a brain attached to a trio of monitors that shiver, glare,
and scrutinize with exaggerated motions that communicate more emotion than any of Fallout: New
Vegas' wooden character models. Dr. Klein and his robot cronies--an egghead having an identity crisis
and a vixen with a disturbing fixation on human reproduction among them--have removed your brain.
Oh, and your heart and your spine too. This may seem a cruel experiment, yet here you are,
lobotomized and trying to reason with a robot scientist with the voice of an old-timey radio announcer.
As it happens, you want your brain back (go figure), yet your curious captors are no longer in possession
of it. Their academic nemesis, the "evil" Dr. Mobius, has whisked it away to his lab. It seems that if you
want to be whole again, you must confront Mobius--and do a few favors for Klein and company in the
meanwhile.



As in most role-playing games, Old World Blues' missions involve collecting objects for your quest-givers
and returning to them to continue forward. But great context can turn a simple fetch quest into a
phenomenon, and every action you take has a humorous edge that keeps you pushing forward with a
grin. Much of this humor comes from the uproarious dialogue. On the subject of human emotions:
"Glands. They come from glands." On the subject of the tongue: "It's like having a dexterous slug lolling
and flopping about in one's mouthal cavity." On the subject of the DLC's new explorable area: "The
crater helps keep everyone inside. Because it's bowl shaped!" The wit carries into almost every feature
in one way or another. One weapon you might earn is the K9000 Cyberdog, a heavy machine gun that
lets out a heartbreaking whine when you unequip it. Your new stealth armor applies stimpaks
automatically when needed and provides occasional hints in a soothing female voice--but feels guilty for
doing so.

				
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Description: Fallout: New Vegas - Old World Blues Review