Docstoc

Battle sequence of play Troop Quality Visibility Movement Rates

Document Sample
Battle sequence of play Troop Quality Visibility Movement Rates Powered By Docstoc
					                Battle sequence of play                                     Uncontrolled units
                         Visibility Phase                                   1. Defending
                     Random Events Phase
                                                                            Automatic Hold
                Initiative Determination Phase
                          Orders Phase
                                                                            2. Fleeing enemy [Cavalry only]
                           Fire Phase
                         Closing Phase                                                                DS          S            F          DF
                      Close Combat Phase                                            Levy              AS          Pu          Pu          HD
                      Army Morale Phase                                            SH/EH              CH          Pu          Pu          HD
                                                                                   Horse              AS          Pu          Pu          HD
Troop Quality                                                                      LC/SC              Pu          Pu          Pu          HD
TQ Table                                                                    3. Enemy to Rear
 Grade                     DS            S            F            DF       If there is no visible enemy to the front at least one unit must
 Fanatic (11)              2–6         7 – 11        12             –       make a 180 degree turn, otherwise units may make 180
 Elite (10)                2–5         6 – 10        11            12       degree turns. Rest of the group Holds.
 Veteran (9)               2–5          6–9        10 – 11         12
 Trained (8)               2–4          5–8        9 – 10        11 – 12    4. Enemy at Flank
 Green (7)                 2–3          4–7        8 – 10        11 – 12
                                                                                                      DS          S           F          DF
 Rabble (6)                2–3          4–6         7–9          10 – 12
                                                                                 LI/LTI              T/AD       T/HD         HD          Flee
TQ modifiers                                                                       AI                T/AS       T/HD         HD          Flee
                                                                                   CI                T/CH       T/CH         HD          Flee
Disordered                                                          -1         Skirmishing           T/AD       T/HD         HD          Flee
Lower total CC Value than close combat opponent(s)                  -1
                                                                                  Levy               T/HD       T/HD         Ret         Flee
Single unit rolling on the Uncontrolled units table                 -1
Fatigued                                                            -1
                                                                                   SH                T/CH       T/HD         HD          Ret
Charismatic leader attached to unit                                 +1            Horse              T/AS       T/HD         HD          Ret
Charge Reaction/Close Combat manning Field Works                    +1           EH/LC               T/AD       T/HD         HD          Flee
                                                                                   Art               T/HD       T/HD         HD          Flee
Visibility                                                                  5. Defensible position or Supporting Line, or in Square
                           No        Light       Medium         Heavy       formation, and enemy visible
                         Action      Action      Action         Action                                DS          S           F           DF
Perfect                   1600        1200        800            600             LI/LTI/Art           HD          HD          HD          AD
Normal                    1200         800        600            300                 AI               AS          HD          HD          Ret
Bad                        800         600        300            150                 CI               CH          HD          HD          Ret
Very Bad                   300         150        100             50            Skirmishing           HD          HD          HD          Ret
                                                                                  Levy/EH             HD          HD          HD          AS
Movement Rates                                                                       SH               CH          HD          HD          Ret
Commanders                                                      350 paces          Horse              AS          HD          HD          Ret
Levy Infantry                                                   100 paces
                                                                                     LC               AD          HD          HD          Ret
Other Infantry                                                  150 paces
Horse/Shock Horse/Levy Cavalry                                  250 paces   6. Defensible position or Supporting Line, or in Square
EH/LC/SC                                                        300 paces
                                                                            formation, and no visible enemy
Very Light Artillery                                      100 / 200 paces
Light Artillery                                            50 / 200 paces                             DS          S          F          DF
Medium Artillery                                            - / 200 paces            All              HD          HD         HD         M
Heavy Artillery                                             - / 150 paces
                                                                            7. Visible Enemy
Skirmishing                                                    +50 paces
Column of March                                                +50 paces
                                                                                                      DS          S            F         DF
CoM or Limbered Artillery following road                       +50 paces           LI/LC              AS          AD          HD         Ret
Charging units                                                 +50 paces             AI               AS          AS          HD         Ret
Fleeing units                                                  +50 paces             CI               CH          CH          HD         Ret
Limbered Horse Artillery                                       +50 paces            LTI               AD          HD          HD         Ret
Mounted Infantry (only on march moves)                         +50 paces            Levy              AS          HD          HD         Flee
                                                                                     SH               CH          CH          HD         Ret
Fleeing                                                                            Horse              AS          AS          HD         Ret
Fleeing units table                                                                  EH               CH          AD          HD         Ret
                           DS            S            F           DF            Skirmishing           AD          HD          Ret        Flee
                                                                                     Art              AD          HD          HD         HD
         All                RY          RC          RF+C         FleeS4
FleeS4   Make a Flee move, Step Loss on a roll of 4 or more on one die.     8. No Visible Enemy
RF+C     Rally if Commander attached to unit and a friendly non-
         Fleeing unit is visible and closer than the nearest visible
                                                                                                      DS           S          F           DF
         enemy unit, otherwise FleeS4                                              Art                CM          HD         HD           HD
RC       Rally if Commander attached to unit or friendly non-Fleeing          Skirmishing or           M          CM         CM           HD
         unit is visible closer than the nearest visible enemy unit,             Cavalry
         otherwise FleeS4.
RY       Rally.                                                                    Other               M          CM          HD          HD
Charging                                                                       Close Combat
Charge reaction table – Galloping charge                                       Closing table
                              DS              S           F               DF
                                                                                                             DS           S               F             DF
        Inf/Art*             St Fi        (d) ½Fi      (d) ½Fi          Flee              LI                 A            AF               -            FB
     Skirmishing/                                                                        AI                  AR           A               AF             -
                             St Fi         Flee          Flee             St
      CoM/Art**                                                                          CI                  AR           AR              A              -
      Shock Horse             CC            CC            (d)           Flee             LTI                 A             -              FB            FB
     Eastern Horse                                                                   Skirmishing             FB           FB              FB             -
                              CC          (d) ½Fi         (d)           Flee
                                                                                        Levy                 AR           A                -            FB
    Other Cavalry***         St Fi        (d) ½Fi         (d)           Flee             SH                  AR           A               A              -
                                                                                        Horse                A            A               AF             -
                                                                                         EH                  AR           AF              AF             -
Charge reaction table – Trotting/Running charge
                              DS              S           F               DF
                                                                                         LC                  A            AF              FB            FB
                                                                               -       No effect – The unit remains in place.
        Inf/Art*             St Fi         (d) Fi      (d) ½Fi          Flee   FB      Fall Back – Unit moves 50 paces backwards and becomes
     Skirmishing/                                                                      Disordered. TQ-check if in enemy Assault Zone.
                             St Fi         Flee          Flee             St   AF      Assault if favourable conditions – Unit moves into contact if
      CoM/Art**
      Shock Horse                                                                      conditions are favourable and no unfavourable conditions
                              CC            CC            (d)           Flee
                                                                                       apply.
     Eastern Horse            CC          St ½Fi       (d) ½Fi          Flee
                                                                               A       Assault – Unit moves into contact if conditions are not
    Other Cavalry***         St Fi        St ½Fi       (d) ½Fi          Flee           unfavourable.
                                                                               AR      Assault regardless of conditions – Unit moves into contact.
* All non-Skirmishing Infantry, and all Unlimbered Artillery
** All Infantry and Cavalry in Skirmish or Column of March formation,          Favourable conditions
and all Limbered Artillery.                                                    Not Disordered and General attached.
*** All other non-Skirmishing Cavalry                                          Not Disordered and other units of same group already moved into
                                                                               contact.
Charge reaction results                                                        Enemy is Artillery.
Flee      Flee                                                                 Not Disordered and enemy Disordered.
St        Stand                                                                EH and enemy Disordered.
(d)       Flee if Disordered, otherwise Stand                                  Trying to close with flank or rear of enemy unit.
Fi        Fire
                                                                               Unfavourable conditions
½Fi       ½ FP Fire
                                                                               Self Disordered and enemy not Disordered.
CC        Counter Charge if possible, otherwise Stand.
                                                                               Self Disordered and enemy uphill, or behind Chevaux de Frise/Field
                                                                               Works.
                                                                               Close combat table
Fire combat                                                                                                  DS                S           F            DF
Firing ranges                                                                            All                   -         D*        S6   F **   S5+   F ** S4+
Mounted Dragoons (SH and Horse)                         100 paces.             -       Unit status unchanged
Other SH, Horse, and EH                                 50 paces.              D       Fall Back if Disordered, Disorder if not.
LC and SC                                               100 paces.             F       Flee if Disordered, Fall Back if not.
SI                                                      200 paces.
                                                                               S4+     The unit suffers a Step Loss on a single die roll of 4, 5 or 6
Other Infantry                                          150 paces.
Very Light Artillery                                    300 p / 500 p.         S5+     The unit suffers a Step Loss on a single die roll of 5 or 6
Light Artillery                                         300 p / 900 p.         S6      The unit suffers a Step Loss on a single die roll of 6
Medium Artillery                                        300 p / 1200 p.
                                                                               *       Any attached Commander is injured on a single die roll of 6
Heavy Artillery                                         300 p / 1200 p.
                                                                               **      Any attached Commander is injured on a single die roll of 5 or 6
Fire table
                                                                               Receiving casualties table
          FP                 DS             S            F              DF                             DS                  S              F             DF
          <1                 LC            NE           NE              NE            LC                 -                 -              D              F
          1                2 LC *          LC           NE              NE             C                 -                 D              F              F
                                                                                      HC                D                  D              F             X
          2                C * S5+         LC           NE              NE     -       Unit status unchanged.
          3                C * S5+       2 LC *         LC              NE     D       Fall Back if Disordered, Disorder if not.
          4                C * S5+         C*           LC              NE     F       Flee if Disordered, Fall Back if not.
                                                                               X*      Step Loss. Flee if Disordered, Fall Back if not.
           5              HC ** S4+      C * S5+        LC              NE
           6              HC **   S4+    C*   S5+      2 LC             NE
                                                                                                   Quick reference sheet for
           7              HC ** S4+      C * S5+      2 LC *            LC

S4+
          8+              HC ** S4+     2 C ** S5+    C * S5+
         The unit suffers a Step Loss on a single die roll of 4, 5 or 6
                                                                        LC                                 Gå På
                                                                                   Wargames rules for the age of Marlborough, Eugene, and
S5+      The unit suffers a Step Loss on a single die roll of 5 or 6
                                                                                                        Charles XII
*        Any attached Commander injured on a single die roll of 6
                                                                                           Permission to copy for personal use only
**       Any attached Commander is injured on a single die roll of 5 or 6
                                                                                                        www.arnfelts.com

				
DOCUMENT INFO
Shared By:
Categories:
Tags:
Stats:
views:3
posted:7/26/2011
language:English
pages:2