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SYMBOLISM ARCHETYPES AND THE HERO

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SYMBOLISM ARCHETYPES AND THE HERO Powered By Docstoc
					         SYMBOLISM, ARCHETYPES, AND PLOT PATTERNS
I. SYMBOLISM
  A. A                              is

  B. A                  ,                     ,                   , or                       that
     represents something beyond its literal meaning to the story

II. ARCHETYPES
  A. A recurring                          found in the mythology, religion, and stories of
     cultures and                               .
  B. These patterns can be found in                           ,                    ,                     ,
     and
  C. Why are they important?
     i. Archetypes help us realize that we have                                              that we share
        with others outside our culture.
     ii. Since archetypes are                    and                 , the help us interpret
                           and                   that might be quite different from ourselves.

III. SOME COMMONLY USED ARCHETYPES
  A. The Mother
     i. Symbolizes
     ii. The                        and                           of life
  B. The Father
     i. Symbolizes
     ii. Often acts as a                                or
  C. Water
     i. Most commonly represent                                   and
     ii. It also serves as a symbol for                       ,                    ,                     ,
         and
  D. The Color Black
     i. Can represent
  E. The Color Red
     i. Most commonly use to represent
     ii. Can also be a symbol for
  F. The Rising Sun
     i. Represents
  G. The Setting Sun
     i. Often represents
     ii. Can also be used to represent the move towards the                        ,                     ,
         or
  H. The Cave or Hut
       i. Used to represent

IV. THE HERO ARCHETYPE
  A. Usually the hero is from a                                                         , born under
                                                          , or born in
  B. Often they are                                        set apart from others or
       feel like it
  C. Has an                                                              attitude
  D. Performs
  E. Goes on a

V. WHY DO WE HAVE A NEED FOR HEROES?
  A.                                                       - we want to strive to be like someone better
       than us
  B. Want someone to                                                     for all of us – someone to “break
     the mold
  C. Someone to make the world                             at an unsafe or uncertain time.

VI. PLOT PATTERNS IN LITERATURE
  A. Throughout                             and                  , certain                     of
     story-telling exist.
  B. These patterns contain a specific                            of                    that drive the story,
     its central                       , and
  C. Freytag’s Pyramid
       i. Gustav Freytag was a Nineteenth Century                                              who saw
          common patterns in the plots of stories and novels.
       ii. In                , he wrote Die Technik des Dramas in which he developed a
           to analyze these stories and novels.
       iii. He diagrammed the                                            using a                                .
       iv. Stages on Freytag’s Pyramid
           i. Exposition: setting the scene. The writer introduces the characters and setting, providing
                description and background.
           ii. Inciting Incident: something happens to begin the action; usually signals the beginning of the
                main conflict; is sometimes called 'the complication'. The “spark” (1 event)
           iii. Rising Action: events as the story builds; moving towards the major climax or struggle
                (multiple events)
           iv. Climax: the moment of greatest tension in a story. This is often the most exciting event. It is
                the event that the rising action builds up to and that the falling action follows. (1 event)
           v. Falling Action: events happen as a result of the climax and we know that the story will soon
                end. (multiple events)
           vi. Resolution: the character solves the main problem/conflict or someone solves it for him or
                her. (1 event)
           vii. Dénouement: (pronounced: day-noo-moh) the ending. The ending where any secrets,
                questions or mysteries which remain after the resolution are solved by the characters or
                explained by the author. Sometimes the author leaves us to think about the THEME or future
                possibilities for the characters.
D. The Hero’s Journey
     i.     Joseph Campbell was a                   in the                      who began to study
                                      and                        .
     ii. He found a                          that spanned all cultures and all ages, which he developed
         into
         his                          of “The Hero’s Journey.”
     iii. It models                    experience, describing the patterns of              ,
                                      , and                      .
     iv. Parts of the Hero’s Journey
           a. Stage One: Separation
              1. Call to Adventure: the point at which the hero is summoned to leave his/her normal
                 surroundings and face the unknown
              2. The call can have many forms:
                     Something is taken and the hero goes to reclaim it
                     Something is lacking and the hero goes in search of it
                     Save/restore the honor of a person, family, or community
                     Win a right for the people
          b. Stage Two: Transformation
             1. The threshold is the place between the known and the unknown
             2. Threshold Guardians: prevent the hero from entering the unknown until fully prepared
             3. Crossing the Threshold: The entering into the unknown – jumping off point of the
                adventure
             4. Shadow Realm: The unknown
             5. Helpers: aid the hero throughout the journey –
                     sometimes have supernatural powers
                     Helpers may provide a talisman
                     Their main duty is to provide assistance and direction to help the hero grow
             6. Tests: challenges the hero must overcome – usually strike at the hero’s greatest
                weakness
                     Tests may be physical, moral, or psychological
                     Reveal our own fears, flaws, doubts and weaknesses
             7. Supreme Test (Abyss): the ultimate challenge which the hero must face alone and
                overcome his greatest fear
             8. Transformation/Revelation: occurs once the hero has passed the supreme test – the
                hero experiences a dramatic change in the way he views life – the hero becomes a
                different person
                      Moment of death/rebirth
                      Hero leaves behind dependency and irresponsibility
          c. Stage Three: Return
             1. Reward: a physical object or new knowledge that the hero brings back to the world.
             2. Return: the hero returns to the place from which he was called

				
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posted:7/19/2011
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