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           1. About this PowerPoint

                  This is a non-timed PowerPoint version
                                     of
                  The AweSum Challenge: BRONZE Level

This PowerPoint is for Players
- who want to take a closer look at the game without being timed out!
For a detailed introduction, the Bronze Level PowerPoint is recommended.

For Teachers
- who want a teaching resource for money problems and problem-solving,
  including:
•   Tips and teaching points
•   Suggestions for mental maths strategies
•   Suggestions for problem-solving strategies
•   Common errors and what they indicate
                2. PowerPoint Controls
TO START THE SHOW, press F5.

TO END THE SHOW, press Escape.

You can GO TO THE NEXT SLIDE using any of these:
  •    The mouse
  •    Right arrow key
  •    Down arrow key
  •    Enter key

You can GO TO THE PREVIOUS SLIDE using any of these:
  •    Left arrow key
  •    Up arrow key
  •    Back Space (Bk Sp) key

TO RETURN TO THE START of the show, click on Home.

GO AT YOUR OWN SPEED …
The key controls above enable you to have complete control of the speed with which
you work your way through the PowerPoint show.

… AND CHOOSE YOUR OWN STARTING POINT
The contents page on the next slide allows you to go to the exact slide from which
you wish to start.
   3. AweSum Challenge: Contents
Content                                                                                 Slide

INTRODUCTION
About this PowerPoint                                                                   1
PowerPoint Controls                                                                     2
Contents                                                                                3
The Big Picture!                                                                        4

THE GAME
The welcome pages                                                                       5
Choose your level                                                                       7

Stage 1: Let‟s get in!                                                                   8
Stage 2: Get the gear!                                                                  14
Stage 3: Go to the slopes!                                                              19
Stage 4: Get fed!                                                                       27
Bonus Round: Change It                                                                  32

Your score and certificate                                                              35
What happens next? The WBBS AweSum Challenge National Competition                       38

TEACHER NOTES
WHAT?         What is it? Teaching resource, learning activity – or just a good game?   39
WHO?          Who is it for?                                                            40
WHEN?         Add-on or integrated part of teaching plans?                              41
HOW?          Suggestions for classroom use                                             42
THE SCHOOLS-BASED TRIALS Outcomes and observations                                      44
                                                               Click mouse to progress slide

    4. AweSum Challenge: The Big Picture!
                     It‟s your – the Player‟s – birthday!
  You have £20 and10 minutes to treat yourselves and your mates to a great day
                   – snowboarding at the Junior Snowdome.

         You have to foot the bill for four stages        1.   Get in !
                                                          2.   Get the gear !
                                                          3.   Go snowboarding !
                                                          4.   Get fed !

       You need to solve a mathematical challenge at each of the four stages
                      – without running out of time or money.

                                                 The more you save, the higher your score!
                                The more maths problems you solve, the higher your score!
 The faster your mental maths – the more time for the Bonus Round – the higher your score!

So, your winning strategies are:

                 1. SAVE NOT SPEND !
                 2. POLISH UP YOUR MENTAL MONEY MATHS !
                 3. SHARE GOOD PROBLEM-SOLVING SKILLS !
           Click mouse to progress slide


Welcome!
         Click mouse to progress slide


Welcome 2!
                       Click mouse to progress slide


7. What level do you want to play?
Stage 1: Let‟s Get In!              Click mouse to progress slide


                         8. Intro
Stage 1: Let‟s Get In!
                                           Watch Your SCORE:

                        these points problems
              9. Checkcan earn 25,000 outfor every correct
                    You
                        answer to the money




                           Watch your TIME:
                           You start with 10
                               minutes.              You are playing
                                                      BRONZE level
                           Don‟t run out – or
                             „Game Over‟
  Watch your MONEY:
   You start with £20.
                                                     Sound      ON
Don‟t run out – or „Game                                or OFF?
         Over‟
Stage 1: Let‟s Get In!   Click mouse to progress slide



  10. Solve your first problem!
Stage 1: Let‟s Get In!                             Click mouse to progress slide


                   11.        1st     answer
                                                                       25000




                  There is no Back Button in this game!
                             This means …
  you need to get the habit of jotting down key numbers like this total
               in case you need it for the next question …


                                              JOT THIS DOWN

     Well done! We have placed 25,000 points into your savings account.
                                                        … Unless of
                                                    course you have a
                                                    fantastic memory!
Stage 1: Let‟s Get In!                     Click mouse to progress slide


                 12.     2nd       Problem five thousand!
                                        Twenty


                                                               25000




                         08 : 10
Stage 1: Let‟s Get In!                              Click mouse to progress slide


                  13.         2nd        Answer
                                                                        50000




                                              JOT THIS DOWN
     Well done! We have placed 25,000 points into your savings account.



                               07 : 42
Stage 2: Get the gear!               Click mouse to progress slide


                         14. Intro                 How‟s your
                                                     score?

                                                         50000




 How‟s your
  money?



                          07 : 30
Stage 2: Get the gear!                 Click mouse to progress slide


                 15.     3rd       Problem
                                                           50000




                         07 : 25
Stage 2: Get the gear!                              Click mouse to progress slide


                  16.         3rd        Answer
                                                                        75000




                                              JOT THIS DOWN
     Well done! We have placed 25,000 points into your savings account.



                               06 : 10
Stage 2: Get the gear!                   Click mouse to progress slide


                 17.       4th       Problem           Seventy five
                                                        thousand

                                                             75000




       Check your TIME ?



                           05 : 10
Stage 2: Get the gear!                              Click mouse to progress slide


                  18.          4th       Answer
                                                                        100000




     Well done! We have placed 25,000 points into your savings account.



                               04 : 12
Stage 3: Go to the slopes!                      Click mouse to progress slide


                                 Intro
                             19.One hundred thousand – ace score!
                                                                    100000




                               03 : 50
Stage 3: Go to the slopes!                 Click mouse to progress slide


                   20.       5th       Problem
                                                               100000




                             03 : 50
 Stage 3: Go to the slopes!                            Click mouse to progress slide


                           21.    5th       Answer                   What‟s your
                                                                      score?




 Plenty of
         Well
money left! done! We have placed 25,000 points into your savings account.
                             Got enough time?


                  £17.88          03 : 13
Stage 3: Go to the slopes!             Click mouse to progress slide


         22. Instructions or play?




                £17.88       03 : 13
Stage 3: Go to the slopes!             Click mouse to progress slide


                23. Instructions …




                £17.88       03 : 13
Stage 3: Go to the slopes!                  Click mouse to progress slide


       24. You choose to play …




                                       15




                 £17.88      03 : 13
Stage 3: Go to the slopes!                                     Click mouse to progress slide


                                25. Play!




                      So far …
                          22 gates
            22
            3     22 000 points
        22000
                                     But not much time left!

                 £17.88
Stage 3: Go to the slopes!      Click mouse to progress slide


                 26. The finish line        Want to check
                                             your score?

                                                    150000




            25
            5

        25000




                 £17.88
Stage 4: Get fed!               Click mouse to progress slide


                    27. Intro
                                                   150000




                      01 : 59
Stage 4: Get fed!                  Click mouse to progress slide


               28.   6th       Problem
                                                       150000




                     01 : 59
Stage 4: Get fed!                                 Click mouse to progress slide


                29.          6th       Answer                 Check out your
                                                                 score …

                                                                     175000
                                                                     175000




                                                   JOT THIS
                                                    DOWN
   Well done! We have placed 25,000 points into your savings account.
How much time?

                             01 : 10
Stage 4: Get fed!                  Click mouse to progress slide


               30.   7th       Problem
                                                       175000




                     00 : 45
Stage 4: Get fed!                                 Click mouse to progress slide


                31.          7th       Answer
                                                                     200000




   Well done! We have placed 25,000 points into your savings account.



                             00 : 30
      Bonus Round              Click mouse to progress slide


                         Two hundred it!
            32. Bonus: Change thousand!
                                                  200000




  Want to
check how
   much
  MONEY
 you have            00 : 30
   left?
Bonus Round                 Click mouse to progress slide


              33. Example …
                                                200000




                  00 : 25
Bonus Round                                     Click mouse to progress slide


          34. .. And answer


                         5 seconds left!
         QUICK – forget about having any more goes
                      and click on Finish‟
               BEFORE you run out of time or –
                          “Game Over”


 Well done! We have placed 5,000 points into your savings account.



                           00:05
Result!                                                                                                                    Click mouse to progress slide
                                                                            Your correct answers have scored …
               35. Your certificate points
                      Two hundred and five thousand




                                     Bronze AweSum Saver Certificate
                                          Well done Jo You are a Bronze AweSum Saver!




  Over 250 000: A Top Bronze AweSum Saver              Over 500 000 points: A Top Silver AweSum Saver              Over 1 000 000: A Top Gold A weSum Saver




Please note that these figures only provide the player‟s score for the AweSum Challenge game. This certificate cannot be exchanged by the bearer for cash or equivalent.




                                                                  00 : 05
                                                                                                                                     Click mouse to progress slide
              1
 You have saved £17.48
    out of your £20.                                                                                                                                      3                    So …

   = 17,480 points ! Bronze AweSum Saver Certificate                                                                                                           Your Total

Well done – You are
                                                     Well done Jo You are a Bronze AweSum Saver!
                                                                                                                                                                             is
an excellent saver!                                                                                                                                    222,480 points !



            Over 250 000: A Top Bronze AweSum Saver               Over 500 000 points: A Top Silver AweSum Saver             Over 1 000 000: A Top Gold A weSum Saver




                                                                           2 And …
        Please note that these figures only provide the player‟s score for the AweSum Challenge game. This certificate cannot be exchanged by the bearer for cash or equivalent.




                                              You have earned 205,000 points
                                                                          00 : 05
           And you are an amazing money manager!
                                                                                                                                     Click mouse to progress slide




                                                                                                                                                                Your Total
                                                                                                                                                                             is
                                                Bronze AweSum Saver Certificate
                                                                                                                                                         222,480 points !
                                                    Well done Jo You are a Bronze AweSum Saver!




            Over 250 000: A Top Bronze AweSum Saver               Over 500 000 points: A Top Silver AweSum Saver             Over 1 000 000: A Top Gold A weSum Saver




                              ( Over 250,000: A Top Bronze AweSum Saver )
      Please note that these figures only provide the player‟s score for the AweSum Challenge game. This certificate cannot be exchanged by the bearer for cash or equivalent.




Congratulations, Jo – You are almost a TOP Bronze AweSum Saver.
                                                         – So 00 : 05
                                                              close! Try again!
           Result!                                            Click mouse to progress slide


           38. What happens next?
                            1.
            Get your certificate                                       2.
                                                          Beat your own score!
           When you have finished, ask
       if you can print out your certificate.        Do you think you can do even better ?
      It proves your score – so keep it safe!
                                                    What do you think you could get if you
     Teachers may decide to keep it for you.                   played again?

        They may hand them out later on                        If you got stuck,
               or in Assembly.                            ask your teacher or partner
                                                                    for help.
                                                          THEN HAVE ANOTHER GO!
                    4.
       Register for competition
             and check out the                                   3.

UK Top AweSum Savers Leaderboard
                                                          Become
                   at:
                                                      An AweSum Saver!
  www.awesumchallenge.co.uk !
                                                If you keep trying, you could become
The 20 most highly-scoring UK schools
   will be invited to take part in the             a Top Bronze AweSum Saver !
  2008 AweSum Challenge Competition
                                                  (Bronze: 250 000 points or more).
       Your school might win
              £5,000!
        See online Teacher Notes for the complete                                                            Click mouse to progress slide
                         version
     39. AweSum Challenge Teacher Notes: WHAT?
What is it? Teaching resource, learning activity – or just a good game?
                                                                 ANSWER… all three!

   THE AWESUM CHALLENGE… is a mathematical challenge to KS2 pupils to excel in MONEY CALCULATIONS and PROBLEM-SOLVING.
                                   These are two key areas of Primary Strategy mathematics.


                     OBJECTIVE 1… is to raise mathematical achievement directly at KS2 and indirectly at KS3 and KS4.
Money calculations and problem-solving are two of the eleven areas consistently identified* as the most difficult for Year 6 pupils to bridge the gap from
            N.C. Level 3 to Level 4 . Problem-solving is also regarded by many teachers as one of the hardest areas to teach effectively.


     OBJECTIVE 2… is to provide an engaging and effective KS2 Finance Education teaching resource that supports the savings habit!
  The target pupil group is broad: all KS2 pupils working at least at NC Level 3c. Schools-based trials indicate Y3/4 minimum, depending on standard.
               The design strategy is to create a positive attitudinal change toward saving, budgeting and the concept of value for money.


           THE OVER-ARCHING AIM… is to raise the life chances of primary-aged pupils as part of WBBS Anti-Poverty Strategy.
   These two objectives – raising achievement and supporting the saving habit – were identified as the two most effective routes by which the West
  Bromwich Building Society could raise the future life chances of primary-aged children. Therefore, AweSum Challenge comprises a major strand of
            the WBBS Anti-Poverty Strategy 2008. (The society receives no profit, either from the online game or the limited CD edition.)


 THE AWESUM CHALLENGE… is centred around an online game containing a series of money problems – and some serious snowboarding!
  The game is designed as a teaching resource providing opportunities to apply a comprehensive range of mental calculation strategies (with jottings)
          at N.C. Levels 3 to 4, within a problem-solving context. It can also be used as a learning resource by more independent learners.

                        As part of the AweSum Challenge UK Competition 2008, the top UK scores will appear in a Leaderboard at:
                                                              www.awesumchallenge.co.uk.
   Participation in the competition is free. However, non-participation does not affect the free online access to the resource to all teachers and pupils.

 *Athena Action in Education (a Birmingham schools cluster) has analysed over 17,000 separate pieces of pupil SATs data from their six schools for each of the past
       five years. The resultant list of key areas of weakness is almost identical every year with the same eleven topics, including Money and Problem-solving.
       See online Teacher Notes for the complete                                Click mouse to progress slide
                        version
      40. AweSum Challenge Teacher Notes: WHO?
                                               Who is it for?
Answer: Pupils operating at least at L3(c) ( Y3/Y4 – Y6 )

The AweSum Challenge online game is a teaching resource designed to cover a comprehensive range of mental
calculation strategies at N.C. Levels 3 to 4, within the problem-solving context of a birthday trip to a Snowdome.

The mental strategies are not unique to money calculations and are applicable to addition, subtraction, multiplication
(and some division at Gold Level) of 1-digit, 2-digit and 3-digit numbers.

The levels for mental calculations are drawn from the Primary Strategy Year Teaching Programmes so that the
mathematical content for Bronze Level broadly follows the Y3 teaching programme, Silver follows the Y4 programme
and Gold the Y5 programme.

However, the problem-solving nature of the activity challenges pupils to make decisions (such as which
mathematical operation to use and how to tackle operations involving more than one step). This renders the
maths more engaging – but also more challenging!

Therefore, if erring on the side of caution, the target year group should be considered one year higher than indicated
by the mathematical content. For example, Y3 maths calculations in a problem-solving context should be tackled by
pupils working on the Y4 teaching programme and so on. That is:

Game Level               Year Teaching Programme appropriate                 Year Teaching Programme appropriate
                                to mathematical content                            to problem-solving content
                                                                                        (recommended)
Bronze Level:                         Year 3                                              Year 4
Silver Level:                         Year 4                                              Year 5
Gold Level:                           Year 5                                              Year 6
        See online Teacher Notes for the complete                                      Click mouse to progress slide
                         version
     41. AweSum Challenge Teacher Notes: WHEN?

                Add-on or integrated part of my teaching plans?
         Answer: Your choice, but designed to be easily integrated into existing teaching plans

   Because the AweSum Challenge has been created as a highly focused teaching and learning resource, you can
               plan its use wherever the following are included in your medium-term teaching plans:
                                                     •     Mental strategies
                                                      •    Money problems
                                                      •    Problem-solving

                 These generally indicate a teaching time of either 1 week or 2 weeks per teaching slot.

    In order to minimise teacher preparation time with this resource, the online Teaching Notes include a detailed
                         analysis of links to the Primary Strategy year teaching programmes.

  Furthermore, teaching guidance is included for each slide in the non-timed PowerPoint versions of the resource,
   including suggestions for mental strategies, problem-solving strategies, common errors and their significance.

    Therefore, the only significant preparation needed for using AweSum Challenge as a teaching resource in the
                            classroom – so you know what to expect – is to play the game!

                                                             Note:
  If you are considering taking part in the 2008 AweSum Challenge National Competition, you may wish to plan your teaching
time to coincide with the launch in January 2008. However, the competition is open up to the end of April. For more details, visit:
                                                  www.awesumchallenge.co.uk.
         See online Teacher Notes for the complete                                    Click mouse to progress slide
                          version
        42. AweSum Challenge Teacher Notes: HOW?
                        Suggestions for classroom use (SLIDE 1 OF 2)
Answer: Your main teaching challenge will be to work out a balance between teaching input and on-
game time as appropriate to your maths group. Some suggestions for classroom use are offered below:


1) INTRODUCE THE GAME USING NON-TIMED POWERPOINT VERSION (1st lesson)
Use first few slides only, to:              - Introduce the game
                                            - Highlight key points about game structure
                                            - Explain the need for mental strategies and problem-solving strategies.
Alternately, start by allowing pupils to play the game. Use Plenary to check everyone has understood the rules of the game!


2) PLAY THE ONLINE GAME AT BRONZE LEVEL ( 1 – 2 lessons) Eg: Whole class (whiteboard) > in pairs > individual.

TEACH PROBLEM-SOLVING APPROACH: „Talk through as you walk through‟ ( Early Starters and Plenaries )
Now that pupils have played the game – and experienced some of the problems! – you can show them how to cope with the
problem-solving side of the game. The non-timed, PowerPoint versions avoid the 10-minute time limit.
Detailed teacher guidance and suggestions are also included if required.

Feedback from teachers engaging in the schools-based trials indicated a role-modelling teaching approach as the most effective
to problem-solving, that is:
 „talk through as you walk through‟ the game with the pupils, verbalising a series of decisions in order to solve a problem.

 Initially, this simply means talking aloud your decisions and strategies as you play the game:
“So its 7p for one person. I need to know how much change from 20p when I pay for two of us. OK, so first I need to find
out how much it costs for two … then subtract from twenty … So that‟s two things to do …
I‟ll jot down a couple of the key numbers so I don‟t forget … Right, I‟ve mentally worked out the halfway answer, so next is … .”

Decisions and strategies can then be reviewed and discussed in Plenary. Suggested strategies are included in the Slide notes.
        See online Teacher Notes for the complete                                     Click mouse to progress slide
                         version
       43. AweSum Challenge Teacher Notes: HOW?
                            Suggestions for class use (SLIDE 2 OF 2)
CONSOLIDATE AND DEVELOP CALCULATION AND PROBLEM-SOLVING SKILLS ( 3 – 5 lessons: Main session )

 -   Keep the main part of lesson for pupils to engage in game.
 -   Encourage paired work initially to generate rich mathematical discussion, mutual support, independent learning (and
     hence reduced teacher demand).
 -   Encourage individual work subsequently to consolidate calculation skills and problem-solving skills and to raise confidence
     in problem-solving.
     (Also for online competition if participating.)
 -   Exercise your judgement when to stop and deal with frequent sticking points as a whole-class issue.


REVIEW AND SHARE SUCCESSFUL STRATEGIES ( Later Starters and Plenaries )

 -   Collect suggestions for mental strategies such as „doubling‟ from pupils.
 -   Discuss which they prefer and why. Perhaps vote on pupils‟ favourite strategies for doubling etc.
 -   Agree there is no single „right‟ method but that some are faster or easier than others.
     Why is this important? (making mental maths easy especially if in a shop deciding on the cheapest or best value option).
 -   Use any of the later PowerPoint slides to reinforce teaching points or strategies as needed.
      See online Teacher Notes for the complete                           Click mouse to progress slide
                       version
44. AweSum Challenge Teacher Notes: SCHOOLS-BASED TRIALS
 You may be interested in some of the outcomes and observations from teachers and
 pupils in the schools-based trials …

1. Levels of engagement by all pupils increased despite the challenging nature of the resource.


2. Off-task behaviour and low-level disruptive behaviour did not appear.


3. Mathematical dialogue increased during paired work.


4. Playing in pairs appeared to reduce pupil stress normally related to problem-solving tasks.


5. Paired problem-solving increased pupil independence (and reduced demand for teacher support).


6. Preferred order by teachers: whole-class (interactive whiteboard) > play in pairs > play individually.


7. Drip-fed teaching input throughout appeared to be more effective than large initial teaching input.


8. Plenary most effective for sharing and consolidation of successful / popular calculation and

  problem-solving strategies.

				
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