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Project Proposals in Youth Entrepreneurship Training - PowerPoint

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									 The Youth Information Technology
Entrepreneurship Project (“Youth IT”)

• Project Background

• Why Youth IT Project is important?

• Project interest

• Uganda Youth IT Pilot Logistics

• Next steps
                The ICT for Education Group
    The mission of the ICT for Education (formerly WorLD Program) is to
 promote the use of ICT in Education systems in order to better prepare Youth
for the future digital economy. The YouthIT project is a mainstream extension
   of this approach and philosophy, linking core MDG, EFA and Education
 Systems objectives by combining educational curriculum in IT and business
            basics skills development for in- and out-of-school youth

       World Links org – Pre- and in-service professional development
       • Professional Development for teachers in IT use in the classroom
       • 3 – 4 year pilot projects – e.g., phasing out activities in many African
       countries (e.g., Ghana, Uganda, South Africa, Zimbabwe)
       • F2F and e-learning

       ICT for Education – Policymakers’ and School-Based Telecenters
       • GDLN ICT in Education Policy Dialogues
       • School-based telecenters – school - community linkages
           • AFTQK-supported pilots in e-commerce and telemedicine
           • Bank supported youth projects - AIDSWEB and YouthIT
           • Partnerships – international and national not just Internet-focused
 The Youth Information Technology
Entrepreneurship Project (“Youth IT”)
                                  Launch during FY 2003
                                  Have expressed strong interest in
                                  starting Youth IT project
                                                 •Uganda will be the first to
                                                 launch the project in Dec 2002
                                                 • 500 Youth Participants
                                                 across 10 schools – over 9000
                                                 participant days
                                                 • 80 hours IT training
                                                 • 80 hours entrepreneurship
                                                 and business skills training
        Relevant IT and Business Basics Skills
        Africa Regional Project
        High Scalability
        Youth Led IT-Business Creation           •Will commence activities in
        Exciting Project Partnerships            early 2003
        Builds Upon Existing National Programs
                                     Key Project Partners

• Promote the use of ICTs in Education in developing         • With partnership support have set up school-based
countries                                                    telecenters throughout countries which will serve as
• Link with existing Bank-supported Education,               training sites
Economic Livelihoods and youth-focused development           • Using local staff for project oversight
initiatives                                                  • Working with schools in identifying trainers and
• Developer of the YouthIT project concept in 1999           participants
• Coordinating project and fund-raising activities
                                                      Youth IT

• Business professionals united worldwide providing
humanitarian assistance – 28,000 clubs                       • Helps member nations develop and implement
• Commitment from Rotary Altadena California,                economic education programs for Youth
Washington, D.C., Kampala Uganda and Hunyani,                • JA chapters in Uganda, Zimbabwe, Botswana, Ghana
Zimbabwe                                                     and Nigeria serving as key partners in business training
• Have committed $40,000 to project in Uganda and            material
Zimbabwe                                                     • Annually serves 5 million students in 108 countries
• Promoting project at worldwide Rotary conventions
Rotary International serving as a key
          project partner
                         The partnership began laying
                         the groundwork for the Youth
                         IT program in Jan 2002
                         following participation in the
                         World Bank’s Development
                         Marketplace competition –
                         an annual event to highlight
                         innovative social projects
                         around the world in which
                         the Youth IT project was a

      Tony Bloome,       Have actively promoted
     Youth IT Project    projects in international
       Coordinator       Rotary Conventions:
                         Houston – 2001
                         Barcelona & San Diego 2002
       National YouthIT Advisory Committees

          Uganda                                  Zimbabwe

• Ministry of Education                  • Junior Achievement

• Commissioner of Secondary Education]   • Zimbabwe WorLD

• National Curriculum Development        • Rotary – Harare
                                         • World Vision – Zimbabwe
•Headmasters’ Association
                                         • Discovery Channel Foundation
•Rotary – Kampala                        - Zimbabwe


•CEEWA – Council

•Uganda ICT Outsourcing Association
                                     Youth IT Timeline
                        2001                                  2002
             Concept defined with JA Botswana

                 Partnership with Rotary Altadena

                             Project promoted at Rotary
                        International Convention in Houston

                             Participant countries identified with keen
                              interest from Rotary Clubs in Uganda
  Key                                     and Zimbabwe

 Launch                                                    $50K raised from World Bank’s
                                                                 PREM GENFUND
                                                               Additional promotion by Rotary Club
                                                                 Convention in Barcelona, Spain

                                                                           Youth IT Project Manager hired in
                                                                          Uganda to coordinate pilot project in

                                                                              Local NGO CEEWA Hired to develop
                                                                               Entrepreneurship and IT training

                                                                               Launch                Dec 2002

• Project Background

• Why Youth IT Project is important?

• Project interest

• Uganda Youth IT Pilot Logistics

• Next steps
                    Youth Employment
            • Research suggests that nearly 80% population in Sub-
            Saharan Africa is under 30 years old

            • The formal sector in many countries cannot absorb
            youth from schools, let alone those with little or no
            formal educational or job-related skills.

            • This type of unemployment contributes to the social
The issue   and economic problems faced by communities
            throughout Uganda and Zimbabwe.

            • The problem is further compounded for young
            women, out-of-school youth, and those youth with
            family distress due to the impact of the HIV/AIDS
         Millennium Development Goals (MGDs)
                                                     How Youth IT
                                                    project can help

 Eradicate Poverty and Hunger     • More community income from employment and micro-

       Gender Equity and
                                  • More IT educated women and women businesses
       empower women
                                  • HIV/AIDS business impact and awareness incorporated into training
      Combat HIV/AIDS             • Training for AIDS orphans

     Ensure environmental         • Environmental awareness incorporated into training material
         sustainability           when discussing management of businesses

      Maternal health and         • More community income from employment and micro-businesses
      And child mortality         leads to greater awareness and health care within communities

  Develop a global partnership    • Implements the strategy of creating productive work for youth

The most clear-cut example is Goal 8 which states that “In cooperation with developing
countries, develop and implement strategies for decent and productive work for youth”
         Education for All (EFA)

        “To achieve education for every
        citizen in every society”

• The Youth IT project directly contributes to the EFA initiative –
lifelong learning, youth livelihood development, out of school youth

•More income generated by Youth in communities can be funneled
back into society encouraging more family/communities members to
go to school

• Computer education is fun encouraging better attendance

•Income generated on the side can be used to fund additional
education for out of school youth
• In collaboration with the Education Development Center, there are
plans to have a specific Youth IT training session dedicated to AIDS

• In collaboration with Junior Achievement, material is being developed
on understanding the impact of HIV/AIDS on business and employment

• The development of IT skills provides greater access to knowledge for
Youth in respect to reproductive health and HIV/AIDS awareness

• Studies have shown that providing greater access to employment and
micro-enterprise are preventative measure in themselves

•The indirect benefits of additional income from additional employment
can have positive externalities in Youth IT communities

• Project Background

• Why Youth IT Project is important?

• Project interest

• Uganda Youth IT Pilot Logistics

• Next steps
                        Overall project interest
                     • Kayoko Shibata – Knowledge Management Analyst PRMGE
                     • Steve Commins – Senior Human Development Specialist HDNVP
                     • Gordon Betcherman – Senior Economist HDNSP
                     • Marilyn Manalo- Operations Officer GSDPG
                     • Viviana Mangiaterra – Advisor Children and Youth HDNSP
World Bank           • Jon Lauglo – Senior Education Specialist AFTH1
                     • Maman Sidikou – Senior Education Specialist HDNED
                     • Norman Hicks – Sector Manager LCSPP
                     • Iain Christie – Lead Specialist AFTPS
                     • Nicolas Gorjestani – Senior Advisor, AFTKL
                     • Mottoo Kusakabe – Vice President RMCVP

                    • $50,000 from Norwegian GENFUND
                    • $40,000 from Rotary Clubs for Uganda and Zimbabwe
                    • Have been selected into final round for Rotary submitted Infodev
  Donors            funding (300 applicants – only 30 are left) US$ 170,000
                    • Final round of Development Marketplace competition

                     • US Peace Corps
   Other             • Street Kids International
                     • US Department of State
organizations        • Ministries of Education Botswana
                     • Education Tax Fund/ Schoolnet Uganda

 Thus far, there has been tremendous interest in the project from other members of the
                            Bank and outside organizations.
       Youth Employment Activities within the
                           The Presidents Contingency Fund released $500,000 to fund
 The Presidents            demand driven proposals on Children and Youth – the four main
                           topic areas included orphans and vulnerable children, disabled
Contingency Fund           children, child labor and youth employment.

                           • Youth Development Project - Colombia
      Active               • Children and Youth Development Project – Macedonia
Youth Employment           • Technician Education Project – India
  Bank Projects            • Shohag Rural Development Project – Egypt
                           • Social Development Fund Project - Senegal

                           • Literature review of vocational secondary education programs – case
                           studies of Botswana, Ghana and Kenya (Africa Region Human
 Research papers           • Entrepreneurial skills study – case studies of Uganda and Botswana
                           • Skills and Literacy Training for Better Livelihoods (AFTH1)
                           • Technology and skills development

  There is genuine interest and activities within the bank related to Youth employment.
          The Youth IT project is a great compliment to these existing activities

• Project Background

• Why Youth IT Project is important?

• Project interest

• Uganda Youth IT Pilot Logistics

• Next steps
        Uganda Youth IT Pilot Overview
• 9100 participant days
• 420 unique participants with preference to women and
out of school youth
• Training will take place in 3 phases
     • TOT – December 2002
     • Phase 0 – IT Intensive Training – 2 wks (Jan 2003)
     • Phase 1 – Entrepreneurship (EE) and IT business
     skills training – 10 wks (Feb-Apr 2003)
• 200 youth will participate in Phase 0 with ~100
moving on to join 200 IT trained youth for Phase 1
• 10 Participating schools across Uganda
• 2 instructors per school
     • 1 IT Instructor and 1 EE-trained instructor
• Support of Rotarians during more advance training
and post training activities
                                        How training will work?
                                                                                    Phase 0 training will consist of:
                                                                                    • 80 hours of basic IT skills training
     Phase 0                       Phase 0A                  Phase 1                      • Word, Excel, Powerpoint
                      Application and selection                                           • Incorporating basic EE concepts
                      process based on
                      performance and interests               ~ 100
                                                              Youth                 Phase 1 training will consist of:
                                                                                    • 40 hours of general EE training
       200                                                                          covering
                                                          Selection Criteria:
                                                                                    • 40 hours of hands-on IT skills training
      Youth                                               • From Phase 0
                                                                                    broken out into 5-7 modules covering:
                                                                                          • Web development services
                                                                                          • Data processing services
Selection Criteria:
• minimum 100 women                                                                       • Technician skills
• min 100 out of school
                                                           200 New                        • Using IT to complement
                                                                                          traditional businesses
• No previous IT training                 ~ 100             Youth                         • Research
                                          Youth                                           • Graphics Design
                                                                                          • E-Commerce
                                       • 40 hour           Selection Criteria:
                                       computer lab        • 100 women
                                                                                    • 40 hours of subsidized access for
                                       subsidy for self    • Previous IT training   homework and self learning
                                       training                                     • Each participant receives 120 hours of
                      Key activities of the project
                Develop Training                    Training of              Intensive IT             Entrepreneur-
              Material & Participant                  Trainer                  Training                   ship
                    Selection                        workshop                  Phase 0                  Training
                                                                                                         Phase 1

               Nov-Dec 2002                 Dec 2002                       Jan 2003                   Feb - April 2003
              • Incorporate EE
                                                                      • 200 in and out of school     •10 weeks (8 hours per
              concepts into existing IT   • 20 participants (2 from
                                                                      youth with no previous IT      week)
              material                    each school)
                                                                      training                       • Each week has 4 hours of
              • Develop EE material       • 5 day duration
Description                                                           • 20 participants per school   basic EE classroom training
              • Develop TOT material
                                                                      • 2 instructors                • And 4 hours hands-on IT
              • Identify Trainers and
                                                                      • 80 hours spanning 2-4        business training
              Youth participants
                                                                      weeks                          • 300 participants (100 from
              • Negotiation with
                                                                                                     Phase O)
              schools for time
                                                                                                      • 20 instructors (2 per
               • CEEWA                    • CEEWA                      • 20 instructors (2 per        school)
  Inputs       • Ayub                     • Ayub                       school)                        • 4 hours led by EE
               • Mike/Tony/Kayoko         • 20 instructors (2 per      • Led by IT instructor         instructor
                                          school)                                                     • 4 hours led by IT
                                                                                                      • Connections with

The First Round of the Youth IT Pilot will span approximately 6
   months and train 400 unique in- and out-of-school youth

• Project Background

• Why Youth IT Project is important?

• Project interest

• Uganda Youth IT Pilot Logistics

• Next steps
                                     Next Steps
• Formal part of workplan

• Identify FY03 Resources

     • Recruit part-time project consultant                              $10,000
     • Evaluation Component                                              $ 5,000
     • Youth Entrepreneurship Business Plan Competition                  $20,000
     • JA Entrepreneurship, IT and HIV/AIDS Material                     $20,000
     Development                                                         $ 5,000
     • GDLN
           -Youth Livelihood Education and IT
           - Women Entrepreneurship and IT                               $20,000
     • Match Rotary Commitment - Zimbabwe
                                                                Total:   $80,000
• Identify FY04 Resources
      •Continue to work with operations to find support
      • WBI and Bank co-financing
      • Pursue Bank-Rotary Challenge Grant – US$1 - 5 million

•Other External Fundraising
     •Private Sector – e.g., Gates Foundation
     • Bilaterals – USAID
     • IDB/IYF – Entra 21
                  Develop Training Material &
                     Participant Selection
             • Confirm participation of CEEWA (Local NGO) for development of EE material
             • Identify 2 trainers for each of the 10 participating schools
             • Identify 20 Phase 0 participants from each school for intensive IT training
  Key        • Identify an additional 20 participants per school for Phase 1 integrated training
Activities   • Develop training material for TOT workshop
             • Develop IT and EE integrated training material
             • Negotiations with schools for usage of computer facilities
             • TOT logistics

              • CEEWA –Council for Economic Empowerment for Women of Africa
              • SchoolNet-Uganda – Ayub
 Inputs       • WBIHD ICT for Education – Mike/Tony
              • YouthIT-Uganda National Advisory Committee
              • Rotary - Altadena

              • Hard copy material for TOT (40 hours)
              • Hard copy material for EE and IT integrated training (80 hours) – CEEWA
              • Hard copy material for IT Intensive (80 hours) – Ayub
Expected      • ICT and Women Entrepreneurs Case Study Material - Mike
Outcomes      • YouthIT CareerNet Handbook – CEEWA
              • HIV/AIDS, IT and Entrepreneurship Material – JA Zimbabwe
              • List of participants and instructors
                  Training of trainer workshop
             • 5 days of IT and EE training mainly focusing on EE material for IT-trained
             instructors (December)
             • Collaboration among instructors to finalize course content for Phase O and It

              • 20 instructors
 Inputs       • Ayub
              • Oversight by ICT for Education – Mike/Tony
              • Training center facility

              • Instructor readiness
              • Enhancements to existing training program
              • Youth IT teacher network for ongoing collaboration
                Intensive IT training – Phase 0
             • 80 hours of general IT training spread across 2-4 weeks
             • Material taken primarily from Phase 0 of existing material
             • Incorporation of general IT-business concepts and assignments (EE-light)

             • 200 Youth (at least 100 women and 100 out of school youth)
             • 20 instructors across 10 schools
 Inputs      • Oversight by CEEWA and Ayub
             • Dedicated schools labs (80 hours of instruction)

             • 100 youth will have basic IT proficiency and be ready for Phase 1 – based on a
             selection process
             • 100 youth will continue their training through self learning which is subsidized by
Expected     the project (40 hours of additional training vouchers)
                Intensive EE training – Phase 1
             • 80 hours of training (40 hours of general entrepreneurship and 40 hours of hands
             on IT services training – spanning 10 weeks)
                     • e.g., Tues and Thur - 2 hours of general EE training – in classroom
  Key                • e.g., Sat - 4 hours of hands on IT training – 2 sessions (15 participants
Activities           each)
             • 5 - 7 modules covering different business concepts (e.g., web development, data
             processing, technical support, supporting existing businesses, research support)
             • 40 hours of subsidized access to computer facilities for homework (4 hours per
              • 300 Youth (100 from Phase 0, 200 new participant with existing IT skills)
              • 20 instructors across 10 schools
 Inputs       • Oversight by CEEWA and Ayub
              • Dedicated schools labs for Saturdays
              • Dedicated classrooms for Tuesday and Thursday afternoons/early evenings

              • 300 youth will have developed basic EE skills
              • Youth will understand the type of IT-related business opportunities
              • Youth are in a better position to market themselves within the workforce
Expected      (employable or self-employed)
Outcomes      • Youth will acquire exposure to major IT services with the hope that they will
              continue to develop skills in one or more IT-related areas
   What is expected of each                            What each school
    participating school?                               gets in return?

• 80 hours Dedicated lab time during January      • $400
for Phase 0 training

• Dedicated labs on Saturdays for 10 weeks for
Phase 1 IT training
      • Feb-April
      • 8 hours per day x 10 weeks = 80 hours
                                                  • $400

• Classroom for EE training
      • For ~30 participants
      • 4 hours during after school hours (2
      hours per session)
                                                  • In school - FREE
•Coupons for in school participants to use labs   • Out of school - Rate of $.59 per hour (based on
•Coupons for out of school participants to use    AVG. weekly rate) x 40 hours x 20 participants =
     • 40 hours each                               • $432
     • ~ 40 coupons per school
                                                                              Additional benefits
                                                                              • Free EE training for
                                                  $ 1232            +         in school participants
                                                                              • Payment of school

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