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Weapon Tables - Eclipse Phase

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					Name                       AP    DV                    Average DV    Firing Modes Ammo   Armor Costs      Book
Melee Weapons - Blades
Diamond Ax                 -3    2d10+3+(SOM/10)       14+(SOM/10)                             Low        Core (334)
Flex Cutter                -1    1d10+3+(SOM/10)       8+(SOM/10)                              Low        Core (334)
Knife                      -1    1d10+2+(SOM/10)       7+(SOM/10)                              Low        Core (334)
Monofilament Sword         -4    2d10+2+(SOM/10)       13+(SOM/10)                             Low        Core (334)
Vibroblade                 -2    2d10+(SOM/10)         11+(SOM/10)                             Low        Core (334)
Wasp Knofe                 -1    1d10+2+(SOM/10)       7+(SOM/10)                              Low        Core (334)
Melee Weapons - Clubs
Club                       ---   1d10+2+(SOM/10)       7+(SOM/10)                              Trivial    Core (334)
Extendable Baton           ---   1d10+2+(SOM/10)       7+(SOM/10)                              Trivial    Core (334)
Shock Baton                ---   1d10+2+(SOM/10)+shock 7+(SOM/10)                              Low        Core (334)
Melee Weapons - Exotic
Monowire Garrote           -8    3d10                  16                                      Moderate   Core (334)
Unarmed
Bioware Claws              -1    1d10+1+(SOM/10)       6+(SOM/10)                              Low        Core (304)
Cyberclaws                 -2    1d10+3+(SOM/10)       8+(SOM/10)                              Low        Core (307)
Densiplast Gloves          ---   1d10+2+(SOM/10)       7+(SOM/10)                              Trivial    Core (334)
Eelware                    ---   shock                 ---                                     Low        Core (304)
Shock Gloves               ---   1d10+(SOM/10)+shock   5+(SOM/10)                              Low        Core (334)
Unarmed                    ---   1d10+(SOM/10)         5+(SOM/10)                              ---        Core (334)
Kinetic Weapons - Firearms
Light Pistol               ---   2d10                  11            SA, BF, FA   10           Low        Core (335)
Medium Pistol              -2    2d10+2                13            SA, BF, FA   12           Low        Core (335)
Heavy Pistol               -4    2d10+4                15            SA, BF, FA   16           Low        Core (335)
Submachine Gun             -2    2d10+3                14            SA, BF, FA   20           Moderate   Core (335)
Automatic Rifle            -6    2d10+6                17            SA, BF, FA   30           Moderate   Core (335)
Sniper Rifle               -12   2d10+10               21            SA           40           High       Core (335)
Machine Gun                -6    2d10+6                17            BF, FA       50           High       Core (336)
Kinetic Weapons - Railguns
Light Pistol               -3    2d10+2                13            SA, BF, FA   10           Moderate   Core (335/6)
Medium Pistol              -5    2d10+4                15            SA, BF, FA   12           Moderate   Core (335/6)
Heavy Pistol               -7    2d10+6                17            SA, BF, FA   16           Moderate   Core (335/6)
Submachine Gun             -5    2d10+5                16            SA, BF, FA   20           High       Core (335/6)
Automatic Rifle            -9             2d10+8           19           SA, BF, FA     30           High         Core (335/6)
Sniper Rifle               -15            2d10+12          23           SA             40           Expensive    Core (335/6)
Machine Gun                -9             2d10+8           19           BF, FA         50           Expensive    Core (335/6)
Kinetic Ammunition - AmmoAP-Modifier      DV-Modifer                                                Costs(100)   Book
Armor-Piercing             -5             -2                                                        Low          Core (337)
Bug                        +1             -1d10                                                     Low          Core (337)
Capsule                    +1             -half                                                     Trivial      Core (337)
Flux                       as ammo type   as ammo type                                              Low          Core (337)
Hollow-Point               +2             +1d10                                                     Trivial      Core (338)
Jammer                     ---            none                                                      Low          Core (338)
Plastic                    AV*2           -half                                                     Trivial      Core (338)
Reactive                   -2             +2                                                        Low          Core (338)
Reactive Armor-Piercing    -6             -1                                                        Moderate     Core (338)
Regular                    ---            ---                                                       Trivial      Core (338)
Splash                     ---            none                                                      Trivial      Core (338)
Zap                        +2             -half+shock                                               Trivial      Core (338)
Kinetic Ammunition - Smart
Accushot                   ---            ---                                                       Low          Core (338)
Biter                      ---            +1d10                                                     Low          Core (338)
Flayer                     ---            +2                                                        Low          Core (338)
Homing                     ---            ---                                                       Low          Core (338)
Laser-Guided               ---            ---                                                       Low          Core (338)
Proximity                                 +2                                                        Moderate     Core (338)
Zero                       ---            ---                                                       Low          Core (338)
Beam Weapons               AP             DV               Average DV   Firing Modes   Ammo   Armor Costs        Book
Cybernetic Laser Hand      ---            2d10             11           SA             50           Moderate     Core (308)
Laser Pulser               ---            2d10             11           SA             100          Moderate     Core (338)
    Stun Mode              ---            1d10             5            SS             ---
Microwave Agonizer         ---            pain             ---          SA             100          Moderate     Core (339)
    Roast Mode             -5             2d10             11           SA             50
Particle Beam Bolter       -2             2d10+4           15           SA             50           High         Core (339)
Plasma Rifle               -8             3d10+12          28           SS             10           Expensive    Core (339)
Stunner                    ---            (1d10/2)+shock   ---          SA             200          Moderate     Core (339)
Seeker Weapons
Disposable Launcher                                              SS           1            Moderate   Core (339)
Seeker Armband                                                   SS           4            Moderate   Core (339)
Seeker Pistol                                                    SA           8            Moderate   Core (339)
Seeker Rifle                                                     SA           12/6         High       Core (340)
Underbarrel Seeker                                               SA           6            Moderate   Core (340)
Spray Weapons
Buzzer                  ---         nanoswarm        ---         SS           3            Moderate   Core (340)
Freezer                 ---         incapacitation   ---         SA           20           Moderate   Core (340)
Shard                   -10         1d10+6           16          SA, BF, FA   100          Low        Core (340)
Shredder                -10         2d10+5           16          SA, BF, FA   100          Moderate   Core (340)
Sprayer                 chem/drug   chem/drug        chem/drug   SA           20           Low        Core (340)
Torch                   -4          3d10             16          SS           20           Moderate   Core (340)
Grenades and Seekers
Concussion              ---         1d10/2           5                               E     Moderate   Core (340)
Frag                    -4          3d10+6           22                              K     High       Core (340)
EMP                     ---         ---              ---                             ---   Moderate   Core (340)
Gas/Smoke               ---         ---              ---                             ---   Low        Core (341)
High-Explosive          ---         3d10+10          26                              E     Moderate
HEAP                    ---         3d10+12          28                              K     Moderate   Core (341)
Overload                AV*2        1d10/2           5                               K     Moderate   Core (341)
Plasmaburst             -6          3d10+10          26                              E     High       Core (341)
Splash                  ---         ---              ---                             ---   Low        Core (341)
Thermobaric             -10         3d10+5           21                              E     High       Core (341)
Sticky                                                                                     Low        Core (341)
Exotic Ranged Weapons
Vortex Ring Gun                                                                            Moderate   Core (341)

				
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