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MYSTERY PERSON

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First we played for one Mystery Person. [...] if it's cold ... [...] the Mystery games involve the generation of key questions, the coordination of information - often very complex information - and the formulation of consequences based on this coordination. At a time when a store-bought Mac can do 90 gigaflops, or 90 billion operations per second, and the fastest computer can do 1.75 petaflops, i.e., 1750 trillion floating point operations per second, it would seem that the education industry's production of two-legged adding machines and its secondary school equivalent - still the heart of much American elementary school mathematics education - is foolish and expensive. [...] what about Mathematica, Mathematica for Students, and Wolfram Alpha?

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  • pg 1
									     MYSTERY PERSON
     A mathematical game by Tom O’Brien.

     The activity is called Mystery Person. It was created,   player hides the Mystery Person and the person
     so far as we know, by O’Brien.          
								
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