Game Definition Document by shuifanglj


									Moonlight Lament Game Definition Document
Moonlight Lament takes place in a barren and desolate world with only a few remaining
pockets of civilization due to the rampant spread of the mythical and gothic creatures
known as Shades. You are the one remaining hope against the countless hordes. You
must defeat the onslaught of twisted creatures on the verge of wiping out all of humanity.

Moonlight Lament fundamentally breaks down into three core gameplay mechanics from
popular game genres – action rpg, shooter, and tower defense – in a three quarter
isometric view. Defend your base using a full compliment of brutal medieval weaponry
in a frantic battle against the Shades. Purchase upgrades, weapons, and spells to aide you
in battle and match your preferred method of slaughter. Strategically build up and
strengthen your base with walls, magical wards, and towers to fortify your defenses.

       Combat Phase: Hordes of enemies flock you and your stronghold, attempting to
       overwhelm with brute force and sheer numbers. Shades swarm rushes in on all
       sides, ranging from simple zombies and ghouls to the mighty lich and titan. The
       battlefield is a chaotic war zone with you as the focal point. Your base defenses
       provide some much needed shielding, but they cannot hold back the entire horde.
       You meet them on the front lines – sword in hand, crossbow at your side, and
       devastating magic just a heartbeat away. Slain enemies leave behind their Life
       Force. Collecting the Life Force of fallen enemies empowers you before the
       Shades return… in greater numbers.

       Upgrade Phase: After clearing the last of the Shades, the player is presented with
       a varied, but not overwhelming, list of upgrade options. Using the collected Life
       Force as currency the player may purchase melee weapons, ranged weapons,
       magic spells, as well as imbuing weapons with magical properties. Additionally,
       improvements such as increased movement, speed, or melee damage are

       Build Phase: During the build phase, the player has a limited time to upgrade his
       fortress. Walls, spiked walls, towers, and magical wards are able to be purchased
       and arranged on an overlaid grid to assist the player with the placement process.

Modes Of Play
Stand-Alone: Start with nothing and try to win everything. Stand your ground as long as
possible as you try kill off wave after wave of the Shades.

Defense: Survive in your base as onslaughts of enemies try to crush you.
Protection: Protect your holy crystal of light. The magical crystal glows with a soft light
and is the only thing keeping the Shades from conquering everything in their path. If
they capture the crystal all hope is lost…

Capture: Take back what is rightfully yours. Use Capture Wards to take back your land
that you have lost from the Shades and setup defenses along the way. Take back the
crystal that they are defending in order to win.

Gunslinger: As a result of suffering life-threatening damage in a battle long ago, the Gunslinger
cannot survive for long without wearing his breathing apparatus. He is, however, still a force to
be reckoned with, as he harnesses The Dark's energy to power and create ammo for his various
guns and projectiles. He moves with vigor, though his melee attacks are relatively weak and
his magic skills are rudimentary at best.

Warrior: A walking tank, the Warrior has incorporated hydraulics to help move his mammoth-
limb arms, which are powered by energy from The Dark. The weapon he wields can be used as
one large, two-handed weapon, or can be disassembled to form two one-handed weapons. While
the slowest character, the Warrior is the most heavily armored and is able to unleash devastating
melee attacks.

Battle Mage: Infected by The Dark, the Battle Mage has prevented the infection from spreading
in her right arm to fatally throughout her body. She is now able to harness the evil power
within her to cast powerful spells upon her foes. The Battle Mage is both nimble and protected
by a magical aura.

Engineer: Utilizing his robotic limbs, the Engineer is able to move about the battlefield at
a solid pace. These limbs also allow him to be an effective melee fighter and an even better
builder: the engineer can raise structures at record speeds. Additionally, he has the ability
to build robots to do his bidding; by using The Dark's energy he is able to send these robots out
as either simple distractions or as potent minions.

Separating itself from other shooters, Moonlight Lament will have a variety of enemies of
different shapes and sizes.

Zombies: Slow dimwitted creatures, they are looking to have you for lunch. The Shades
use them as cannon fodder.

Ghouls: The standard grunt melee attacker. They are able to claw with their long,
slashing nails and use the elongated spikes from their elbows in deadly downward strikes.
After prey are downed, Ghouls look to devour their flesh using their razor-sharp teeth.

Goblins: Able to move quickly on ground or through the air using various jumping
points, Goblins like to slash their prey and move about using their long, hook-like

Wolves: Small wolves that follow the pack leader. They attack as a group.

Dire Wolf: Massive wolf and leader of the pack. Killing it scatters the others.

Werewolves: Fast, vicious, and able to summon standard wolves.

Vampires: Moves extremely quickly, casts spells, and able to sustain a lot of damage.
They are quite susceptible to holy wards.

Titan: A truly massive being, the Titan is not only extremely strong but heavily protected
by its ancient armor. With every step, the ground shakes under the Titan's power. By
using its massive hand-to-hand weapons, a single Titan can easily dispatch a village by
himself, wreaking destruction upon everything in its path...whether those things be living
or inanimate.

Lich: The long, double-jointed fingers of the Lich are useful for more than melee
combat; the Lich draws ancient arcane symbols into the air, calling forth the deepest and
darkest magic to serve their needs. This unique spell casting ability has meant a deadly
end for the countless foes foolish enough to oppose The Dark's arcane elders.

Weapons, Magic, and Upgrades
During the Upgrade Phase the player may spend the Life Force collected during combat.
Several options are available for purchase. Weapons higher on the tree have
improvements such as faster attack time, greater damage, or an increased damage radius.

Sword: Short Sword  Long Sword  Rapier  Bastard Sword  Falchion
Crossbow: Hand Crossbow  Standard Crossbow  Repeating Crossbow  Multishot
Shotgun Equivalent: Blunderbuss  Blunderbuss w/ scope  Blunderbuss w/ spread
shot  Blunderbuss w/ hair trigger
Fire: Fireball  Fire Blast  Fire Storm  Fire Nova
Ice: Ice Shard  Ice Blast  Ice Storm  Ice Nova
Lighting: Lighting Strike  Lighting Blast  Lightning Storm  Chain Lighting

Constructing a well fortified stronghold is vital in Moonlight Lament, and can make all
the difference in surviving a wave of Shades. In addition to a varied selection of wall
types, magical wards may also be constructed. Wards serve the purpose of towers in a
typical tower defense game, inflicting damage to the Shades or conferring bonuses to the

Wood Wall: Cheap, but can take minimal damage.
Stone Wall: Standard wall. Keeps the Shades out as long as it is standing.
Spiked Wall: Wall with spikes. Melee enemies take damage when they inflict damage on
Tower: Archers from within launch arrows at approaching Dark.
Holy Wall: Wall dowsed in holy water. Undead enemies take greater damage when
attacking it, has no effect on living creatures.
Flaming Wall: Wall covered in tar and set ablaze. Causes greater damage to enemies
vulnerable to fire.

Holy Ward: A holy aura keeps certain undead from approaching too close. Be careful
though, it does not work on everyone and will be a target for other enemies.
Dark Ward: Evil energy draws the Shades to one area when you want to get them as
close together as possible.
Capture Ward: Capture more land beyond the near borders of your stronghold.
Summon a Capture Ward to expand the radius you can set up defenses. Show those vile
Dark you are here, and here to stay.
Fire Ward: Ward that launches fire at any Dark within range.
Ice Ward: Freeze or slow nearby Dark. Works great with Lightening ward.
Lightening Ward: Strike down the Shades with powerful lightening from the heavens.

Slowdown – Struck enemies are slowed
Add attack decrease to hit enemies
Splash Damage – Nearby enemies take damage
Speed Boost – Increase movement speed
Build Speed Boost – Increase number of structures able to be built between waves
Attack Speed Boost – Increase rate of attacks
Magic Regeneration Boost – Increase speed of magic regeneration
Increased Collection Range – Collect Life Force from farther away
Weapon Imbuement – Imbue a weapon with a magical property

Many statistics are gathered, giving a large variety of ways to succeed and track your
game progress. Examples include: Points, total Life Force collected, enemies killed (with
a breakdown of all types killed), shots fired (breakdown of various guns and magic used),
land area captured.

The look and feel of Moonlight Lament is dark, gloomy, and desolate, along the lines of
Diablo2 and Vampire Hunter D: Bloodlust. To break up the somber atmosphere light
hearted comedy is scattered throughout the game.

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