Hockey Terminology

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					                            HOCKEY TERMINOLOGY
HOCKEY PLAYERS – POSITIONS

 Forward -Centre Man
 The player in the middle of the three offensive players. He usually leads his team in attacking and tries to score goals or assist
 his team-mates in scoring goals and back-checking.

 For ward – Left Wing
 The player on the left side of the centre-man, they play up and down the ice on the left side and responsible for digging in the
 corners, scoring goals, assist team-mates in scoring and back-checking.

 For ward – Right Wing
 The player on the Right side of the centre-man, they play up and down the ice on the Right side and responsible for digging in
 the corners, scoring goals, assist team-mates in scoring and back-checking.

 Goalie –(Net Minder) (Goal Tender) (Goal Keeper)
 The Goalie is responsible for stopping the puck from going into the net.
Defensemen – Left & Right
The left and right defensemen try to stop the incoming play from the other teams before they have any chance to score. They
use their body or equipment to block shots, clear the puck from in front of their own net and cover the other team's forwards.
Offensively, they pass the puck up the ice to the forwards, then follow the play into the attacking zone and try to keep it there.



Captain “C”
This person is elected by coaches and players to provide leadership for the team and be the chosen representative to discuss
issues with the referee’s

Assistant Captain’s “A”
There can be 2 or 3 more elected representatives who assistant the Captain in his/her duties.


Coach
The Coach of the team provides leadership and direction for his team.

Assistant Coaches
There can be 2 or 3 more elected representatives who assistant the Coach in his or her duties.

Forward Line & Defensive Line
A team is comprised of a maximum of six players on the ice at any one time. 3 forwards, 2 Defence, 1Goalie –Teams can
have up to 3-4 sets of lines for forward and Defence and 1 back up goalie.
GAME


   Period
   One of three blocks of game play during a hockey game. There are fifteen Minute intermissions between each 20 Minute
   Period.

   Referee
   Two referees in each game call all penalties, goals, and are authorized to stop play due to a rule violation.

   Linesman
   Linesman are responsible for dropping the puck in face-offs (except at the beginning of periods and after goals), calling
   offsides, and breaking up fights. There are two linesmen per game, each located on opposite sides of the ice.

   Puck
   A puck is a small circular, black disc made from rubber. Players manipulate the puck into the opponent's goal to score points.
   Pucks must be frozen before they can be played with.

   Stick
   The most basic equipment of a hockey player. A stick is required in order to pass and shoot the puck. Made from either wood
   or aluminum, the stick features a long shaft and either a straight or curved blade, somewhat resembling a scythe.



ICE RINK (200ft x 85ft Regulation playing surface)
Center Face-Off Circle
A 30-foot circle in the very center of the playing area where the puck is dropped by the referee to start the game, or to restart
the game after a goal.

Center Line
The center line is a red 12 inch wide line that divdes the playing area of the ice into two halves.

Blue Lines
The blue lines are two lines 12 inches in width that span the width of the rink. These lines divide the rink into an attacking,
neutral, and defending zone. The defending line is the blue line closest to one's own net; the attacking line is the blue line
furthest away. These lines are used in determining offside penalties.

Circle
There are five circles on the standard hockey surface. One circle is located in the center, or neutral zone, followed by two at
either end of the ice. Each circle contains a dot in the center, and markings where players must put their skates when
engaging in a face-off.


Crease
The red line that forms a 6 foot semi-circle in front of the goal is called the goal crease. Crease. A semicircle in front of
the goal known as the goaltender's privileged area. No players are allowed inside the goalie's crease. Goals
usually are disallowed if a member of the offensive team is in the crease.


Corners
The four curved areas of the ice rink. This is where a lot of the action will take place.

Board Wall
The Board Walls are 3.5 to 4 feet high and surround the rink. These boards are made from either wood or fiberglass and are
made to keep the puck and players contained within the rink. All rinks have shatter-proof glass on top of this wall to provent
injuries to spectators from both players and pucks.

Cross Bar
the cross bar connects the two goalposts and forms the top of the goal cage.

Offensive Zone or Attacking Zone
The other teams end of the ice inside the blue line.

Neutral Zone
The area between the two blue lines.



Defensive Zone
The zone or area nearest to the team's goal that they are defending. Your teams end of ice inside the blue line.



Goal Line
A thin red line located on each end of the rink that are used to determine not only goals, but icing offenses as well.
The opening of the hockey net is situated on this line.

Glass
Refers to the shatterproof glass that sits on top of the board wall. Newer rinks use seamless glass as to eliminate
metal dividers which obstruct vision and compromise the strength of the glass.

Ends
This designation means that the playing teams will switch sides of the court at the close of every period. The home
team has first preference on where they start, generally closest to their bench.

Attacking Zone
The attacking zone is the area between the opponents' blue line and their goal.



Hash Marks
Usually consisting of two short lines on either side of the face off circles, these provide reference points for where
the wingers should line up for face offs. The center ice circle does not have hash marks.



Slot
The area of ice directly in front of the net, between the circles, extending to approximately the top of the circles, this is the best
area of ice to score from.
  Boards
  The wooden and glass walls that surround the rink.




HOCKEY SHOTS


  Curve
  The curve refers to the blade of the hockey stick. The blade may be kept straight, or curved slightly to the right or
  left depending on the player's dominant hand. Many players claim that curving the blade enables them to keep
  better control of the puck.


  Wrist Shot
  A finesse quick, accurate attacking shot made by the player sliding the blade of his stick along the ice surface while
  handling the puck in order to create maximum lift and speed. The player follows through by snapping or flicking his
  wrists in the direction he wishes the shot to go.

  Snap Shot
  A quick snap of the wrist and the puck snaps from the blade of the stick.
Backhand Shot
A shot made opposite from the side the player normally shoots from. For instance a shot from the right side by left-
handed player.




Slap Shot
The fastest of all hockey shots, a slap shot is a very powerful attacking shot. It involves a player making a large backswing,
and a powerful follow-through, lifting the puck off the ice. Slap shots tend to be slower due to the necessary preparation of the
shot, but is difficult and sometimes painful to block.



Penalty Shot
When a player pulls down another player who was on a breakaway, or the goalie throws his stick to make a save. The non-
offending team gets a chance to score unhindered. A penalty shot is most commonly awarded if: ! A player, while in a scoring
position, is fouled from behind and deprived of a scoring opportunity; or! A defensive player grabs or falls on the puck when it
is in the goal creaseTo take a penalty shot, an offensive player takes control of the puck at center ice and tries to score
against the opposing goaltender. All other players are removed from the action.




Breakaway
A one-on-one scoring opportunity between the puck carrier and the opposing goaltender. (when a player has
gotten past the opposing team's defensemen and is one-on-one with their goalie.)
    Beat the Defence
    To get past one or both of the defensemen

    Breaking Pass
    A pass made to a team-mate in order for him to make a breakaway.



Blind Pass

blind pass: to pass the puck without looking.

backcheck: an attempt to check or harass an opposing player with the puck, made when defending players are returning back to their defensive zone.

backhand shot: a shot or pass made from the opposite side that a player normally holds the stick, i.e. from the left side by a right-shooting player or
from the right side by a left-shooting player.


behind the net: the area of the rink between the back of the goal and the end boards.

bench penalty: a penalty assessed against a team's players, coaches, or fans who are not on the ice, but which must be served by a player on the ice.

beat the defense: to get past one or both of the defenders.

beat the goalie: to shoot or maneuver the puck past a goalie and score a goal.

break: a rush down the ice past the opposing forwards.

center face-off circle: a circle, with a 15 ft. (4.5 m.) radius, at the center of the ice, around the spot where the puck is dropped in a face-off to start
each period and to restart play after a goal has been scored.


center ice: the area between the two blue lines, also called the neutral zone.
centering pass: a pass from an attacking player to a teammate near the middle of the ice rink.

center line: a red, 12-in. (30.5 cm.) wide line across the width of the ice midway between the two ends. The center line is often checkered or dashed, a
tradition dating from black-and-white television broadcasts in order to make it more recognizable from the blue lines.


check or checking: an attempt by a defending player to get the puck away from an opponent, or slow the puckhandler down, and made using either the
stick (stick check) or by making deliberate physical contact (body check).


clearing the puck: sending the puck out of one's own defensive zone.

clearing the zone: when a defender sends the puck out of the opponents' attacking zone, all the attacking players must leave the zone to avoid being
called off-side if the puck reenters the zone.


cover: when a player stays close to an opponent to prevent him/her from receiving a pass or participating in a play.

crease lines: the red lines that denote the semi-circular area in front of the goal called the goal crease.

crossbar: the horizontal metal pipe that connects the top of the two vertical goalposts.

cross-checking: a minor penalty occurring when a player holds the stick in both hands off the ice and hits an opponent with the shaft; if an injury occurs
or blood is drawn it becomes a major penalty and a game misconduct.


deflection: a pass or shot that hits some object, such as a stick or skate, and moves off its original path.

deke or deking: a deceiving or decoying motion by the puck carrier; these include shoulder dekes, stick dekes and head dekes.

drop pass: a pass where the puck carrier skates past and leaves the puck behind for a trailing teammate to pick up.




face-off spots: spots around the ice specifically designated for face-offs; there is one blue face-off dot on the red center line, and 4 additional face-off
spots in each half of the rink: 2 in the neutral zone and 2 in the end zone.
forecheck: to check or harass opponents who have the puck in their defensive zone and to try to keep the opponents bottled up in their end while trying to
gain control of the puck; usually done by the forwards.




empty-net goal: a goal scored against a team that has removed its goalie.

exhibition game: a game that does not count for a league's regular standings, such as an All-Star Game or pre-season game.

goalposts: the vertical metal pipes, connected by the horizontal crossbar, that help form the goal frame and between which the puck must pass to score a
goal.


head deke: a method of attempting to fake out and get past an opponent by moving the head in one direction, then quickly going in another direction.

high-sticking: a minor penalty occurring when a player carries the stick above shoulder height and hits or threatens an opponent with it; if injury occurs it
becomes a major penalty; if the official determines that the stick raising was unintentional and if no contact occurs, it is deemed a team infraction, and a face-
off is held in the offender's defensive zone.


holding: a minor penalty occurring when a player grabs and holds onto an opponent using hands or arms to impede the opponent's progress.

holding the puck: See falling on the puck.

holding the stick: a minor penalty occurring when a player grabs and holds onto an opponent's stick.

home team: the team in whose arena a game is being played; typically the home team wears white or lighter-colored uniforms.

hook check: a sweeping motion with the stick low to the ice to take the puck from an opponent's stick.

hooking: a minor penalty occurring when a player attempts to impede the progress of another player by hooking any part of the opponent's body with the
blade of the stick.


interference: a minor penalty occurring when a player attempts to impede the motion of another player not in possession of the puck.

intermission: a recess between each of the three periods of a hockey game, usually 15 minutes in length.
kneeing: a minor penalty occurring when a player uses a knee to strike an opponent in the leg, thigh or lower body.

lead pass: a pass sent ahead of a moving teammate designed to meet up with the player.

line change: the simultaneous replacing of an entire trio of forwards and/or a defensive line on the ice with players from the bench.

on-the-fly: making player substitutions while play is still taking place on the ice.

on the road: when a team travels to play games away from its home arena.

open ice: a part of the ice that is free of opponents.

overtime: one or more additional periods of play used to break a tie; also see sudden-death.

overtime loss: in some leagues, a result for a team that loses a game in overtime during the regular season, but is still credited with 1 point in the
standings; the NHL used this system from the 1999-2000 season through the 2005-06 season.


pass: when a player uses a hockey stick to send the puck to a teammate.

passout: a pass by an attacking player from behind the opponents' net or goal line to a teammate in front of the net.

points: the left and right positions taken by the defense of an attacking team, just inside the blue line of the attacking zone; also an individual statistic for
players equal to their goals plus assists; also a team statistic used to determine league standings (2 points for each win and 1 point for each tie during the
regular season).


poke check: a quick jab or thrust to an opponent's stick to knock the puck away.

power play: when a team at full strength plays against a team that is shorthanded by one or two players because of penalties.

pulling the goalie: taking the goalkeeper off the ice and replacing him/her with a forward; this leaves the goal open and is only used as a last minute
attempt to score.


roster: a list of the players on a hockey team.
roughing: a minor penalty occurring when there is an altercation between players that did not end up in fisticuffs, usually with pushing and shoving
involved; a less severe penalty than fighting.


rush: an attack by one or more players in possession of the puck.

save: the act of a goalie blocking or stopping a shot.

scramble: a close battle for possession of the puck by several players from both teams.

screen shot: a shot on goal that a goalie cannot see because one or more players from either team were standing in front of the net and blocking the view.

shooting angle: the angle of a player with the puck taking a shot in relation to the goal.

shorthanded: when a team has fewer players on the ice than the opposition, usually because one or more players are in the penalty box; it corresponds to
a power play for the other team.


shot on goal: a scoring attempt against a goalie; results in either a goal or a save.

shoulder deke: an attempt to fool an opponent by making a quick fake of the shoulder in one direction and then moving in another.

spearing: a major penalty occurring when a player illegally jabs, or attempts to jab, the point of the stick blade into another player's body; a very serious
infraction, resulting in an automatic game misconduct.


stick deke: an attempt to fool and get past the opposition by moving the stick as if taking a shot, then slipping the puck past the defending player.

stickhandling: moving the puck along the ice using the stick blade.

substitution: a player coming off the bench to replace a player coming out of the game; can be made during stoppages in play, or on the fly when play
does not stop.


sweep check: a type of stick check where a player uses one hand on the stick and gets down very low to the ice, with the shaft and blade of the stick
close to the surface, and makes a sweeping motion to take the puck away from an opponent.


three-on-one: a type of break with three attackers coming in on one defender.
three-on-two: a type of break with three attacking players skating against two defensive players.

trailer: a player who follows a teammate on the attack and stays behind the action in a position to receive a backward or drop pass.

tripping: a minor penalty occurring when a player causes an opponent to lose balance or fall because of contact with the stick, skates, or part of the body.

two-line pass: a type of off-side violation called in some leagues occurring when a player passes the puck from the defending zone to a teammate across
the red center line; a face-off is held in the offending team's defensive zone; the NHL abolished this infraction in the 2005-06 season.


two-on-one: a type of break with two attacking players skating against one defensive player.

two-on-two: a type of break with two attacking players skating against two defensive players.

under-led pass: a pass that is behind or to one side of a teammate, making it more difficult to control the puck.

waffle pad: another name for the rigid front of a goalie's blocker glove, so called because they were once dimpled like a waffle.

wash out: an infraction that is waved off by an official, or a goal that is ruled invalid by the referee.
SKATING

  Cross-Over
  Skating -- A move in which one foot is crossed over the other alternately. This is most commonly used when skating
  laps around the ice.




PENALTIES


  Penalty
  A rule infraction resulting in time spent in the penalty box for the offending player. Depending on the severity of the offense,
  time served can range from two minutes to an ejection from the game. The penalized team can have no fewer than four
  players, including the goaltender, on the ice (delayed penalty):
  Penalty Box
  An isolated area where players who have received a penalty must serve their time. Only one player per team is
  allowed in the penalty box at one time to minimize fighting.



For the following penalties, the penalized team must play minus the number of players serving such penalties,
with one exception:



  Minor Penalty
  Lesser offenses that result in a player serving two minutes in the penalty box. Minor Penalty — Two minutes. If
  a team is scored upon while it is shorthanded because of a minor penalty, the penalty shall terminate
  immediately.
  Major Penalty
  More serious offenses that result in a player spending five minutes in the penalty box.
  Match Penalty
         Very serious offenses resulting in not only a five minute penalty, but a game misconduct. The offending
        player is taken out of the game, and another teammate must serve the five minutes in the penalty box. Five
        or ten minutes, depending upon the violation, and is served by a teammate. If assessed a
        match penalty, the offending player is ejected for the balance of the game and may not play in
        future games until the case has been reviewed by league administrators.
  Misconduct
  Depending on the severity of the offense, a player could receive either a ten minute penalty or a game misconduct,
  resulting in ejection from the game.


  Game Misconduct
         Game Misconduct — Ejection for the balance of the game and the player or coach will serve an
         additional one-game suspension.
  Gross Misconduct
         Gross Misconduct — Ejection for the balance of the game and the player may not participate in
         any future games until the case has been reviewed by administrators.




  Penalty Killings
  When a team has a player serving time in the penalty box, giving the other team a manpower advantage. Generally,
  there are special players who play during this time that are skilled at minimizing the opponent's chances of scoring




PENALTY INFRACTIONS
Cross-checking
A minor penalty when a player uses both hands to drive the shaft of his stick into an opponent. Also= a stick check when a
player has two hands on the stick and the stick is off of the ice. If serious injury occurs or blood is drawn, it becomes a major
penalty and a game misconduct.




Charging
A minor penalty which occurs when a player takes more than two steps while checking an opponent delibarately, intending to
cause injury. If serious injury occurs or blood is drawn, then it become a major penalty. An infraction in which a player
deliberately checks another player after taking more than two strides or steps.


Delay of Game
A delay of game is called when a player purposely delays game by either shooting the puck outside of the playing area, or by
moving the goalpost. This is considered a minor penalty.



Butt-ending
This occurs when a player jabs another player with the shaft of his hockey stick, resulting in a major penalty.




Slashing
Hitting or swinging at an opponent with the stick
Elbowing
Checking an opponent with the elbow extended




Tripping
An action against an opponent's leg which causes the opponent to fall




High Sticking
Carrying the stick above normal shoulder height. If the violation results in an injury to an opponent, a major
penalty should be assessed




Holding
Impeding the progress of an opponent by using the hand, stick or any other means




Cross-Checking
Checking an opponent with the shaft of your stick across their body.
  Checking From Behind
  An extremely dangerous action characterized by a player checking an opponent directly from behind.




  Boarding
  A penalty given to a player for flagrantly knocking another player into the boards




HOCKEY STRATEGIES & SYSTEMS

  Cover
  When a player stays close to an opponent in order to keep him from receiving a pass, or making an offensive play.


  Clearing the Zone
  When a defensive player sends the puck out of the opponent's attacking zone, all the attacking players must leave, or "clear
  the zone" or they will be called off-side when the puck re-enters the zone.

  Clearing the Puck
  To get the puck out of one's own defensive zone.
   Centering Pass
   A pass from an attacking player to a team-mate who is near the middle of the ice, but who might have a better angle towards
   the goal.



   Full Strength
   When both teams are playing with five players per side, not including their goalie.


   Shorthanded
   When a team is at a manpower disadvantage due to players serving penalties. Teams can only be down two players at a time.
   This is also referred to as Penalty Killing.

   Power Play
   When one team has a manpower advantage because the opposing team has a player in the penalty box, it is considered a
   power play. Teams often have special lineups for these situations to maximize their chance to score




Butterfly pad save. A save the goalie makes by dropping to his/her knees and pointing his/her toes out, creating a "V"
shape with the goal pads. This style of goaltending is effective because of the ability to cover a larger area of the crease.

Five hole. The space in between the goalie's legs. Many goals are scored in the five hole because of the way the goalie must
shuffle to cover the entire net.

Forechecking. Pressuring the opposition when it controls the puck in the neutral zone or its defensive zone.
HOCKEY SCORING!

 Goal
 A goal is scored when the puck completely crosses the goal line.

 Assist
 A pass or two passes which immediately precede a goal being scored. Assist. Players are awarded assists for
 helping set up goals. The last two players to handle the puck prior to the scoring of the goal are usually credited for
 assisting the goal scorer.


 Point
 During a game, only a goal adds to a team's score. Each goal is worth one point. However, when calculating a
 player's statistics over a series of games, first assists and second assists may also add to an individual player's
 point total.

 Shorthanded Goal
 When a team scores a goal while playing shorthanded.
   Power Play Goal
   When a goal is scored by the team that is on a power play

   Hat Trick
   When a single player scores three goals in one game. Traditionally, the term came from when spectators would
   throw their hats onto the ice, though this practice is generally no longer observed.


   One-Timer! Shot
   An Immediate shot off a team mates pass. One-timers are very effective in surprising opposing goaltenders.


   Interference
   Impeding the progress of an opponent who is not in possession of the puck. Interfering with an opposing player with out the
   puck.




Poke check. A check in which a defender or goalie uses the blade of the stick to push the puck off the stick of an opponent.

Power play. A situation in which a team has more players on the ice because of a penalty (or penalties) called against the
opposing team.

Pulling the goalie. In an attempt to tie the score, a team trailing by one or two goals may take its goalie off the ice and send
out an extra skater. This usually occurs in the closing minutes of a game.
Short-handed. A situation in which a team is forced to play with fewer than six players because one or more have been sent
to the penalty box.




HOCKEY CHECKING!

   Fore Checking
   When a team is aggressively checking their opponent while deep in their opponent's defensive zone. Fore Checking -
   when offensive players (usually forwards) attempt to check the puck away from the opponents defensemen deep in the opposition end.



   Backchecking
   When a player attempts to check or harass a person of the opposite team as they are reentering their defensive
   zone. When forwards skate back towards their own end to catch an opponent who is part of the offensive play.



   Check
   A check is any physical contact from a defending player to an opponent in order to gain control of the puck or to
   impede his movement. Checking is only allowed on the player who has control of the puck, or the last player to
   have control, immediately after they lose the puck. Check an opponent that does not have the puck is considered
   charging.

   Hit
   A hit generally refers to a body check against another player. The only legal hits are those against the opposing
   player who has the puck.

   Hip Check – Starts in Pee Wee
   A legal hit in which a player makes hip-to-hip contact with the opposing player carrying the puck.

   Body Check – Starts in Pee Wee
   When a hockey player forcefully bumps into another player with either his hip or shoulder to block him. It is only
   permissable for a player to body check the player in control of the puck the last player to control it.




Hockey Position - a strong stance where the player has feet positioned shoulder width apart, with knees slightly bent and bum lowered with the
stick on the ice. It is the basic position from which many drills are taught.




HOCKEY TERMS

   Face Offs
   Face Off at center ice occurs to begin a game or when a goal has been scored. Additionally Face offs occur a face
off dots after stoppages of play and will be determined by the reason for the whistle to blow. Faceoff. The puck is
dropped between two opposing players who face each other. Faceoffs occur at the beginning of each
period and after any stoppage of play.




Change on the Fly
Teams switching players (Lines) during play without waiting for a stop in play.

Dump In
Dump-in - when an offensive player shoots the puck into their opponents defensive end from between the center ice line and the
opponents blue line.




Breakout
Breakout - a pre-designed play to exit your defensive end with control of the puck.



Zamboni
A machine used to resurface the ice. The front portion of the machine scrapes and removes away the top surface of
the ice after being damaged by ice skates. The rear portion of the machine releases hot water onto the ice which is
simultaneous smoothed out by a squeegee attached to the rearmost edge of the machine. The powerful
refrigeration system of the rink itself quickly freezes the water into a fresh, smooth surface.
Offside
When an attacking player (offensive) crosses the opponent's blue line before the puck. The puck must cross the
blue line first.



Icing
Icing occurs when the puck leaves the attacking players stick before it touches the center line and after crossing the goal line
on the opposite side. Sometimes icing are not called because the puck had been moving slowly enough for a defending player
to stop it. Icing — A team, when both teams have an equal number of players on the ice, may not shoot the
puck from behind the center red line over their opponent's goal line (except if the puck goes into the goal). In
Junior B and above, the puck must first be touched by a player from the defensive team before icing is called.




Offside Pass
Off-Side Pass — The puck may not be passed from a team's defensive zone to a player of the same
team who is beyond the red line (applies only to Junior B and above).
Neutral Zone Trap
A common play involving one player fore-checking in the opponent's defensive zone while the remaining four
players wait in the neutral zone.

Deflection
A deflection occurs when a player uses his stick to alter the path of the puck, causing the puck to go into the net for
a score.



Delayed Whistle
When an official makes the motion of calling a penalty, but does not stop play or blow his whistle, waiting for the
outcome. This is done so that the non-offending team is not penalized by breaking its momentum.



Delayed Penalty
If a team receives a penalty while they already have only four players on the ice, it will result in a delayed penalty
and will be served when one of the team's players emerges from the penalty box.
Dead Puck
A puck that is shot over the boards and out of play by a player. Also a puck that is taken out of play when a player
closes his hand around it.

Behind the Net
Behind the Net refers to the area of ice behind the goal cage. This is part of the legal playing area.

Blind Pass
To pass the puck without looking in the direction in which it is going.



Box
A penalty-killing setup in the defensive zone where the defensive team forms a "box" in front of their goalie and
keeps the opponents on the outskirts. Protects the "Slot" in front of the net.

Break
A break is a chance to rush the opposing team when their forwards are out of position.


Breaking Pass
A pass made to a teammate in order for him to make a breakaway
Starting Line Up
The first line to start the beginning of the game and take the opening face off.
Ice Hockey Codes of Conduct

Players' Code of Conduct

      ! Play for FUN!

      ! Work hard to improve your skills

      ! Be a team player — get along with your teammates

      ! Learn teamwork, sportsmanship and discipline

      ! Be on time for practices and games

      ! Learn the rules and play by them. Always be a good sport.

      ! Respect your coaches, your teammates, your opponents and the officials

      ! Never argue with an official's decision.
Parents' Code of Conduct

      ! Do not force your children to participate in sports, but support their desire to play their chosen sport.
      Children are involved in organized sports for their enjoyment. Make it fun.

      ! Encourage your child to play by the rules. Remember, children learn best by example, so applaud the good
      plays of both teams.

      ! Do not embarrass your child by yelling at players, coaches, or officials. By showing a positive attitude
      toward the game and all of its participants, your child will benefit from his/her youth sports experience.

      ! Emphasize skill development and practices and how they benefit your young athlete. De-emphasize games
      and competition, particularly in the younger age groups.

      ! Know and study the rules of the game; support the officials on and off the ice. Any criticism of the officials
      only hurts the game.

      ! Applaud a good effort in both victory and defeat. Enforce the positive points of the game. Never yell or
      physically abuse your child after a game or practice. Work toward removing the physical and verbal abuse in
      youth sports.

      ! Recognize the importance of volunteer coaches. They are very important to the development of your child
      and the sport. Communicate with them and support them.
Coaches' Code of Conduct

     ! Winning is a consideration, but not the only one, nor the most important one. Care more about the child
     than winning the game. Remember, players are involved in hockey for fun and enjoyment.

     ! Be a positive role model to your players, display emotional maturity and be alert to the physical safety of
     players.

     !! Be generous with your praise when it is deserved. Be consistent and honest; be fair and just. Do not
     criticize players publicly. Learn to be a more effective communicator and coach. Do not yell at players.

     ! Adjust to the personal needs and problems of players. Be a good listener and never verbally or physically
     abuse a player or official. Give all players the opportunity to improve their skills, gain confidence and
     develop self-esteem. Teach them the basics.

     ! Organize practices that are fun and challenging for your players. Familiarize yourself with the rules,
     techniques and strategies of hockey. Encourage all your players to be team players.

     ! Maintain an open line of communication with your players' parents. Explain the goals and objectives of
     your association.

     ! Be concerned with the overall development of your players. Stress good health habits and clean living.

     ! To play the game is great, but to love the game is greater.
What Characteristics Make a Great Hockey Play!

1.   Skating Ability
2.   Thinking
3.   Work Ethic
4.   Willingness to learn
5.   Positive Attitude
6.   Sportsmanship
7.   Class

				
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