Animation for instruction

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for instruction
  Good reasons to use animation
• Showing processes
• Showing dynamic relationships in space or
• Exploring objects or spaces
• Demonstrating how things work
• Explaining concepts
• Visualizing the invisible
          Showing processes

               Showing processes

        Showing relationships

       Exploring objects & spaces

How things work - designed things

 How things work - natural things

How things work – experiential things

          Explaining concepts

       Visualizing the “invisible”

    Poor reasons to use animation
• Junk animation – “Everything else is animated, so
  how do I add animation to this section?”
• Low control animation – “Here’s a complex series of
  steps, so sit back and watch me perform them at my
  pace, not yours.”
• Motivational animation – “I couldn’t bother to make
  this interesting, so how about some animation to
  cheer you up?”
• Faux-animation – there may not be anything wrong
  with this; just don’t call it animation!
                Junk animation

        Low control animation

             Low control animation

Motivational animation


• The real name for faux-animation is
  “interactive graphics.”
• These are viable forms of representation for
  all kinds of information and the business of
  producing them is growing fast.
• They are not what you’re being asked for in
  project 3.
                    Tversky, 2003

• “Animations use change in time to convey change in
  time. Animations are hard to perceive. People like
  them, but most of the animations are not productive.
• Graphics can convey information better than
  language. Animation in itself cannot. Interactive
  animations can add value.
• Why do animations fail? Animations are conceived
  as a series of discrete steps. Studies show very few
  animations are better than static graphs.
• Interactive animations are better than linear
  animations. High quality animations are better than
  graphics. BUT ... most animations are low quality.”
• Consider the topic you are panning for
  project 3.
• Brainstorm – which part of presenting this
  topic might be served functionally through
  the use of animation?
• Draft a storyboard of that animation.
• Questions to ask yourself while you work on
  the storyboard:
  – What object, images or diagrams should be
  – What view of those objects, images or diagrams
    should be shown?
  – Which motions are most critical for this
  – Where should the control points be for the user of
    the animation?