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Justin Bintz - Online Portfolio

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Justin Bintz - Online Portfolio Powered By Docstoc
					Justin Bintz
Hugarue@gmail.com
1.315.360.6892
214 Penbrooke Drive, Penfield, NY, 14526

Education
[2010] BS, Alfred State College - Digital Media & Animation
[2009] AAS, Alfred State College - Digital Media & Animation


Experience
[2011] Freelance Game Design
   ● Created low poly mutants and other game models
   ● Zbrushed & polypainted high resolution models to create diffuse specular and normal
     maps
   ● Designed and created concept characters
[2011] Test Technician – Sendec Corporation - Rochester, NY
   ●   Performed a variety of electronic, mechanical, and electromechanical tests on electronic
       systems, sub-assemblies, and parts to ensure unit functions according to specifications
[2009] 3D Generalist Internship – Fisher Price - East Aurora, NY
   ●   Built 3D sets and animated scenes of Big Foot for an in house Viability ad
   ●   Created a 3D set, rigged multiple characters, and animated a T.R.I.O. knight TV spot
   ●   Completed various small in-house viability ads utilizing motion graphics
   ●   Acted as a Grip on multiple commercial shoots
   ●   Modified existing sceneries and completed animations for a Precious Places TV spot
[2008] Student Work - DTI (Dimension Technologies INC) - Rochester, NY
   ●   Designed a 3D slot machine to illustrate the strengths of DTI’s 9 view auto stereoscopic
       monitors at trade shows
[2008] Freelance Game Design- Mountain Wheel Games - International Group
   ●   Created numerous low polygon characters and stylized medieval environment models
[2007] Resident Assistant - State University of New York - Alfred, NY
   ● Held programs to help build positive resident relations
   ● Completed training courses on developing a focus on teamwork, bonding, and trust
     within a team of colleagues so that team members can better deal with assignments
   ● Initiated into NRHH, a national organization for the top 2% of community builders on a
     college campus
Skills
  ●   High & low polygon character modeling and sculpting using Zbrush and Maya
  ●   High & low resolution hard surface modeling using Maya
  ●   Lighting & rendering using Mental ray
  ●   Texture creation using Photoshop & Zbrush

Awards
  ● Design Excellency Award for best senior thesis animated short
  ● Design Excellency Award for best sophomore animated short

				
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posted:6/30/2011
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