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Collaborative Integrated Communications for Construction (CICC)

The primary objective of the CICC approach is to enable dispersed and temporary
teams to work together as effectively as an established in a shared office. CICC
Partners: BICC/Balfour Beatty, Bechtel, Bovis, Brunel University, BT, Europroject
SA, ECRC, Institut CERDA, Ove Arup, Telefonica.
       [United States, augmented reality, mobile 3d technologies, wearable
       computing, telepresence]

CyberTerm Project

A multi-user PC-based virtual environment with user programmable agents.
       [Australia, multi-user programming platform, 3D environment, multi-user
       flight simulator/games programming platform]


The Eastern North Carolina Consortium for Assistance and Research in Education:
This consortium is charged with improving educational practices and enhancing
economic development. It provides training and educational leadership opportunities
and conducts research on educational issues.
       [United States, Education]

ESPIRIT Humanoid Project

A project to design and implement a real-time and parallel system for the simulation
of virtual humans in their environment.

NICE: The Narrative Immersive Constructionist/Collaborative Environments

Based in the Interactive Computing Environments Lab (ICE) and the Electronic
Visualization Lab (EVL) at the University of Illinois at Chicago, NICE is a learning
environment for young children, implemented in the CAVE(tm) virtual reality
environment. Children can collaboratively construct artifacts in the CAVE and, in
doing so, build an underlying narrative that is driven by constructionism.
       [United States, children, constructionism, collaborative environments, virtual

Sherwood Forest Community Project

Sherwood Forest Community is an experiment in community building and culture in
AlphaWorld that is being planted and populated by members of the Contact
Consortium. The purpose is to build a natural setting in which to interact, grow amd
      [United States]

Soar Intelligent FORces (IFOR) project

The Soar IFOR effort is a collaborative effort between researchers at the Carnegie
Mellon University School of Computer Science, the University of Michigan's
Artificial Intelligence Laboratory, and the University of Southern California's
Information Sciences Institute.
        [United States]


A multi-user virtual environment (MUVE) that enables people anywhere to engage in
real-time (synchronous) collaboration.
        [United States, conferencing, collaborative environment, virtual environment]

VESAMOTEX: Virtual Education - Science and Math of TEXas

The VESAMOTX program utilizes Virtual Reality to aid in the education of students
in sciences and math. VR is used either passively, with the use of 3D glasses, or
actively in immersive environments, with the use of HMDs.
        [United States, Texas, Slaton High School, science education, math education,
        immersive environments]

VET: Virtual Environments for Training

The Virtual Environments for Training project is a collaboration with Lockheed AI
Center and USC Behavioral Technologies Lab developing training systems whic
integrate virtual reality and intelligent tutoring technologies.
        [United States, HMDs, 3D mice, data gloves]

V-HAG: Virtual Humans Architecture Group

Established to examine existing Virtual Humans systems and find areas of
commonality, with an eye towards developing an interchange standard.

Brooks, Frederick

North Carolina, University of - Department of Computer Science

Advanced Institute of Science and Technology (KAIST)

       Virtual Reality Group

       The VR Group conducts computer science research in the areas of virtual
       reality (VR), human-computer interaction (HCI), computational vision, and
       computer music.
                [Korea, Advanced Institute of Science and Technology (KAIST),
                human-computer interaction, computer vision, computer music]

Advanced Telecommunications Research Institute International (ATR)

ATR conducts research on advanced systems for accurate and efficient processing of
       [Japan, multimedia communications, human-machine communication, cross-
       language global communication systems]

Air Force Institute of Technology's Graduate School of Engineering, Virtual
Environments, 3D Medical Imaging, and Computer Graphics Laboratory

This lab researches the design and implementation of interactive environments, 3D
medical imaging, and advanced distributed simulations for military and medical uses.

       [United States, defense, medical applications, distributed simulations,
       interactive environments]

       Synthetic BattleBridge

              [United States, Air Force Institute of Technology's Graduate School of
              Engineering, Virtual Environments, 3D Medical Imaging, and
              Computer Graphics Laboratory]

       Virtual Cockpit

              [United States, Air Force Institute of Technology's Graduate School of
              Engineering, Virtual Environments, 3D Medical Imaging, and
              Computer Graphics Laboratory]

Aizu, University of

       [Japan, 3D audio, spatialized sound, cscw (computer-supported collaborative
       work), groupware]
       Fukushima, Japan

Alberta, University of

       Alberta, University of - Computer Graphics Research Group

       Developers of the MR Toolkit. The web pages also include research on
       Volume Rendering and Virtual Reality.
             [Canada, Alberta, University of, visualization, graphics applications,

Argonne Computing and Communications Infrastructure Futures Laboratory
(Futures Lab)

The Futures Lab in the Mathematics and Computer Science Division (MCS) explores
next-generation computing and communications infrastructure systems. "An
important goal of the Futures Lab project is to understand how to incorporate
advanced display and media server systems into scientific computing
environments...to create new collaborative environment technologies that combine
advanced networking, virtual space technology, and high-end virtual environments..."
       [United States, networks, collaborative environments, digital media,
       immersive displays]

ARL/MSRC Scientific Visualization Work Team

The Department of Defense's Major Shared Resource Center (MSRC)of the Army
Research Laboratory (ARL) investigates uses of scientific visualization.
       [United States, scientific visualization]

Artificial Reality Corporation

       Artificial Reality Corporation, Defense Sciences Office

       Studying the influence of olfactory stimuli on medical training applications
       and fine motor tasks.
              [United States, Artificial Reality Corporation, medical applications,
              olfactory stimuli, wireless tracking system]

Audiovisual Institute

       Galeria Virtual

       Part of the Audiovisual Institute in Barcelona, GALERIA VIRTUAL is a
       research and experimental production team, working on interdisciplinary
       projects which integrate contemporary art and digital audio-visual
       technologies, paying special attention to Virtual Reality.
               [Spain, Audiovisual Institute, computer animation, spectral modeling
               synthesis (music), controlled image processing, collaborative projects]

Banff Centre for the Arts

       Banff Centre for the Arts - Television, New Media and Deep Web Co-

       Banff Centre invites proposals from independent producers, broadcasters,
       distributors, artists, interactive companies, galleries and museums to create
       high-quality television for specialty channels and broadcast.
               [Canada, Banff Centre for the Arts, digital culture, learning
               technologies, Web TV, multimedia]

       The Media and Visual Arts program

       Focuses on professional development and training opportunities for artists and
       cultural producers in a range of disciplines.
               [Canada, Banff Centre for the Arts, digital media, collaborative
               projects, VRML]

Bath, University of

       Media Technology Research Center (MTRC)

       MTRC is a research group in the Computing Group at the University of Bath,
       focusing on animation, graphics, multimedia, sound and music, speech, virtual
       reality, vision and image processing.
                [United Kingdom, Bath, University of, manufacturing, VMAN]

Bauhaus-University at Weimar

       InfAR: Virtual Reality aided architectural design

       InfAR investigates use of VR for sketching, architectural design and digital
       space applications.
              [Germany, Bauhaus-University at Weimar, virtual architecture,
              sketching in VR, presence research]

Berkeley - University of California

       BARWAN (Bay Area Research Wireless Access Network)

              [United States, Berkeley - University of California, mobile computing,
              mobile network support, heterogeneous wireless overlay networks,
              wide-area wireless data services, overlay internetwork management]

       InfoPad Group

              [United States, Berkeley - University of California, mobile computing,
              hardware, mobile network support, heterogeneous wireless overlay
              networks, wide-area wireless data services, overlay internetwork

       Silicon Audition Project

       Silicon audition involves implementing computational models of biological
       auditory processing in micropower analog VLSI circuits.
               [United States, Berkeley - University of California]

Boeing Corporation - Research and Technology

The Research and Technology organization of Boeing Computer Services investigates
augmented reality applications for enhanced aircraft assembly.
      [United States, augmented reality, heads up display, HUDset [heads-up, see-
      through, head-mounted display]]

Bradford, University of

      Graphics and Image Processing Group

      The Graphics and Image Processing Group is involved in research into the use
      of computers for the generation and analysis of images, including complex
      scientific data. The main areas of interest are deep multispectral image
      processing and computer animation.
              [United Kingdom, Bradford, University of, deep multispectral image
              processing , computer animation, visualization]

British Columbia, University of

      Imager and GraFiC computer graphics labs

      A research group within the UBC Computer Science Department that works
      on computer graphics.
             [Canada, British Columbia, University of, computer graphics, human-
             computer interaction]

      MAGIC Lab: Media and Graphics Interdisciplinary Centre

      A research group within the UBC Computer Science Department that focuses
      on human-computer interaction and multimedia.
             [Canada, British Columbia, University of, multimedia, human-
             computer interaction, computer animation and graphics]

      Virtual Design Studio 1996


      Virtual Hand Laboratory

      This research project is a collaboration involving Simon Fraser University, the
      University of British Columbia, and various industrial organizations. It is
      funded by the Natural Science and Engineering Research Council of Canada
      under a three-year strategic grant.
              [Canada, British Columbia, University of, 3D virtual reality, human-
              computer interaction, computer graphics]


      FaceMaker is based on a hierarchical spline modeller, called the 'dragon
      editor' written by David Forsey. It is a WWW front end to the animation
      subsystem - minus all the interactive modelling tools.
              [Canada, British Columbia, University of]

Brown University Computer Graphics Group

The Computer Graphics Group at Brown University has as its mission "...to develop
human-centered, powerful, and interactive 3D graphics tools for modeling, scientific
visualization, telecollaboration, and interactive illustrations. The Computer Graphics
Group is part of the 5 university Science and Technology Center (STC) for Graphics
and Visualization.
        [United States, interactive illiustration, telecollaboration, non-photorealistic
        rendering, time critical computing, multiprocessor virtual reality, occlusion]

       VRML Research

       The VRML Architecture Group investigates 3D user interfaces for use in
       virtual environments, in particular, interfaces for scientific visualization
       applications such as NASA's Virtual Windtunnel.
               [United States, Brown University Computer Graphics Group,
               interactive 3D graphics, virtual reality modeling language]

California, University of - San Diego

       Applied Technologies Laboratory, Learning Resources Center

       Based at the University of California-San Diego's School of Medicine, this
       laboratory has been established within the Learning Resources Center (LRC)
       to experiment with VR systems in combination with multimedia-based
       educational resources. The focus is on uses of VR for medical training.
              [United States, California, University of - San Diego, medical training,
              higher education-Multimedia Synthesis-MMS]

Canadian Navy

       MARS Virtual Reality Simulator

       Developing, designing and evaluating portable simulator for teaching junior
       MARS officers the conning skills required of an Officer of the Watch (OOW).
             [Canada, Canadian Navy, simulators, devices, portability, instructional

Carnegie Mellon University

       3D Stereoscopic Video Display Systems

       Part of the Robotics Institute, this group investigates computers for the
       television set of the future, high definition flat panel display manufacturing
       technology, and 3D-stereoscopic display of images and graphics.

       [United States, Carnegie Mellon University, ARPA high definition
       systems, 3D stereoscopic display]

Magic Eye Project

       [United States, Carnegie Mellon University, computer vision ,
       augmented reality]

OZ Project

The Oz Project is developing technology and art to help artists create high
quality interactive drama, based in part on AI technologies. This especially
means building believable agents in dramatically interesting micro-worlds.
        [United States, Carnegie Mellon University, artificial intelligence,
        Interactive Drama, Oz systems architecture]

Project Hippocrates (HIgh PerfOrmance Computing for Robot-AssisTEd

"Hippocrates is a new joint effort between roboticists, computational
mechanicists, and computer scientists at Carnegie Mellon University, and
surgeons and bioengineers at Shadyside Medical Center, Pittsburgh, PA. Its
goal is to develop advanced planning, simulation, and execution technologies
for the next generation of computer-assisted surgical robots."
        [United States, Carnegie Mellon University, biomechanics-based
        surgical simulator, surface-based registration, robot assisted surgical

Stage 3 Research Group

       [United States, Carnegie Mellon University, interface technology, 3D
       graphics, Alice]

Studio for Creative Inquiry

The STUDIO for Creative Inquiry was founded in 1989 to support
experimental and cross-disciplinary work in the arts.
       [United States, Carnegie Mellon University, biology, ecology,

Vision and Autonomous System Center (VASC)

       A group within the Robotics Institute, VASC researches computer vision,
       autonomous navigation, virtual reality, intelligent manipulation, space
       robotics, and related fields.
              [United States, Carnegie Mellon University, computer vision, robotics,
              DigitEyes, Magic Eye, visual/haptic interfaces]

       Z-Key Project

              [United States, Carnegie Mellon University, image keying, augmented

       Monarch (MObile Networking ARCHitectures) Project

              [United States, Carnegie Mellon University, protocol design,
              implementation, performance evaluation, usage-based validation,
              wireless mobile host networking, network interconnectivity]

       Wearable Computers

              [United States, Carnegie Mellon University, protocol design,
              implementation, performance evaluation, usage-based validation,
              wireless mobile host networking, network interconnectivity]

Central Florida, University of

       Digital Media Lab

       The Digital Media Lab is part of the Computer Science Department and a
       satellite of the CREAT program at the University of Central Florida. The lab
       explores "the marriage of many forms of art, education, and computer
       technology. Its various incarnations include 3D virtual reality worlds,
       distributed networked learning environments, Internet social clubs, and many
       different forms of world wide web applications.
                [United States, Central Florida, University of, VRML, distributed
                virtual reality, netowrked learning, art applications]


       "ExploreNet(tm) is a general-purpose object oriented, distributed two
       dimensional graphic-based computational environment with features to
       support role-playing games for educational purposes, and cooperative learning
       of many kinds."
              [United States, Central Florida, University of, children, cooperative

       ExploreNet: Java-based verison for download

               [United States, ExploreNet, cooperative learning, interactive

Institute for Simulation and Training (IST)

IST "focuses on advancing simulation technology and increasing our
understanding of simulation's role in training and education."
       [United States, Central Florida, University of, simulation technology,
       education, training]

Visual Systems Laboratory (VSL) at the Institute for Simulation &

Located at the University of Central Florida, this laboratory explores uses of
telepresence and performs research in real-time, physically-based
        [United States, Central Florida, University of, defense, telepresence,
        interactive environments]

       ROVER - Remote audiO/Video Explorer Robot

       A prototype telepresence project.
              [United States, Visual Systems Laboratory (VSL) at the
              Institute for Simulation & Training]

       Visual Testbed Group

       Research and development of terrain databases for distributed
       interactive simulation.
               [United States, Visual Systems Laboratory (VSL) at the
               Institute for Simulation & Training]

Visual Systems Laboratory (VSL)

VSL consists of four groups: Dynamic Environments Group, Visual Testbed
Group, Virtual Environments Group, and Systems Administration Group.
       [United States, Central Florida, University of, real-time physical
       simulations, 3D visual modeling]

Information Technology & Services Center

               [United States, Central Florida, University of]

       Institute of Simulation and Training

               [United States, Central Florida, University of]

CERN: European Laboratory for Particle Physics


       VENUS: Virtual Environment Navigation in the Underground Sites

       "VENUS is one of the World's most ambitious Virtual Prototyping projects.
       Its task is to simulate in Virtual Reality CERN's future Particle Accelerator,
       the Large Hadron Collider, probably the most complex machine ever created
       by mankind. Building LHC will require ten years, over two billion dollars,
       twenty thousand man years and the help of more than three hundred different
       research institutes and contractors spread over the world."
                [Switzerland, CERN: European Laboratory for Particle Physics, virtual
                prototyping, particle accelerator, networked design integration,


               i3D is a freeware 3D web browser that works in cooperation with
               Netscape. Users can navigate inside 3D scenes using a Spaceball or a
               mouse as input devices and CristalEyes LCD shutter glasses for
               binocular perception of the 3D world. It runs on Silicon Graphics and
               on DEC Alpha workstations.

Chelsea College of Art and Design

The research project began in May 1994. When the project began there had been little
work done with regard to the development and adaptation of Virtual Reality
technologies for artistic use. As well as doctorate level theoretical research into the
subject, one of the team's major research objectives is to experiment and develop the
creative potential of the medium through the production and presentation of new
forms of art works.

Clemson University

       Virtual Reality and Architecture

               [United States, Clemson University, architecture]

      Virtual Reality Project

      This group focuses on development of prototype virtual reality systems for
      instructional use at Clemson University.
              [United States, Clemson University, immersive virtual reality, head
              mounted display, higher education]

             Virtual Reality and Architectureitecture

                      [United States, Virtual Reality Project]

Colorado School of Mines

      [United States, mining, registration, computer vision, augmented reality]

Columbia University

      Computer Graphics and User Interfaces Lab

      "Research on virtual worlds is centered about the development of new
      metaphors for visualizing and interacting effectively with rich information
              [United States, Columbia University, virtual worlds, augmented

             ARC: Augmented Reality for Construction

                      [United States, Computer Graphics and User Interfaces Lab,
                      user interface design, architecture, construction, knowledge

             Architectural Anatomy

                      [United States, Computer Graphics and User Interfaces Lab,
                      user interface design, architecture, construction, knowledge

             KARMA: Knowledge-based Augmented Reality for Maintenance

             KARMA designs virtual worlds that explain how to operate, maintain,
             and repair equipment.

                     [United States, Computer Graphics and User Interfaces Lab,
                     user interface design, construction, knowledge base, 3D

             Windows on the World - 2D Windows for 3D AR

                     [United States, Computer Graphics and User Interfaces Lab,
                     user interface design, construction, knowledge base]

      Mobile Computing Lab

             [United States, Columbia University, reconfigurable distributed
             services, low power, solid state non-volatile storage technologies (flash
             EEPROM), bandwidth aggregation]

      Architectural Anatomy

             [United States, Columbia University]

      n-Vision and AutoVisual

             [United States, Columbia University, interactive visualization,
             multivariate problems, worlds within worlds]

Cornell University

      Cornell Theory Center

             Visualization Group - Virtual Reality at the CTC

             High-performance interactive visualization.
                   [United States, Cornell Theory Center, science research,
                   interactive visualization]

      Cornell University's Computer Science Department

      The Department contains a number of research laboratories and projects,
      including CSRVL (Computer Science Robotics and Vision Laboratory) and
      the SimLab Modeling and Simulation Project.

               [United States, Cornell University, simulation, robotics, multimedia]

        TACOMA (Tromsø And COrnell Moving Agents) Project

               [United States, Cornell University, electronic commerce, problem
               solving, operating systems, distributed systems, agents, Internet]


Learning Through Collaborative Visualization.
       [United States, science education, geosciences, middle and senior high
       schools, atmospheric sciences]

CRC for ACSys - Cooperative Research Centre for Advanced Computational

A program investigating the application of virtual reality technologies to modelling
and visualizing complex data sets.
       [Australia, ParVis, Visor, exploration and mining, defense, visualization]


        DARPA Electronics Technology Office (ETO)

               [United States, DARPA, MicroPathfinder, 3D Computational Image
               Sensors, Combat Cueing (CBT-Q), Personal Inertial Navigation
               System (PINS), Boeing, GTE Internetworking, Northeastern
               University, Carnegie Mellon University, Motorola, Honeywell,
               Raytheon E-Systems, Sanders, MCNC]

               Adaptive Computing Smart Modules Program

                      [United States, DARPA Electronics Technology Office (ETO)]

               Smart Modules Program

                      [United States, DARPA Electronics Technology Office (ETO)]

               Warfighter Visualization

               The Warfighter Visualization (WV) program was started in 1997.
               DARPA intiated the program with the objective of creating enhanced
               warfighter situation awareness and decision-making ability by

                   providing unique ways of receiving nd interacting with spatially
                   correct, timely information in both individually served and shared
                           [United States, DARPA Electronics Technology Office (ETO),
                           Visually Coupled Systems, Geospatial Registration
                           Technologies, Enhanced Human Interface Technologies]

                   Wearable Tactical Information Assistants

                          [United States, DARPA Electronics Technology Office (ETO)]

          Global Mobile (GloMo) Information Systems program

                   [United States, DARPA, GloMo Radio Application Programming

DigitalSpace research


          The mission of Biota.org is to create and deploy digital tools and
          environments for research and learning about living systems. Biota.org seeks
          to provide these tools and environments to a large audience through virtual
          environments on the Internet.
                  [United States, DigitalSpace research]


          Nerves was designed to track millions of documents flowing over networks
          and into archives. It has been applied experimentally to model nanometer scale
          manufacturing systems, simulating the flow of molecules through a tiny
          purification filter.
                  [United States, DigitalSpace research]


          The Factoid Project

                   [United States, Digital]

East Carolina University

          Virtual Reality and Education Laboratory (VREL)

         Based at the School of Education and Department of Library Studies and
         Educational Technology in East Carolina University, VREL projects include
         an examination of the North Carolina Competency-Based Curriculum,
         identifying objectives that can use virtual reality as a method or means of
         attainment, providing an annotated bibliography, distributing a quarterly
         journal, VR in the Schools, and developing a teacher/student interaction
                 [United States, East Carolina University, Education, interactive
                 environments, curriculum]

                VR in the Schools, the quarterly newsletter edited by Dr. Veronica
                S. Pantelidis and Dr. Larry Auld

                       [United States, Virtual Reality and Education Laboratory

East London, University of - VR Laboratory

The VR Laboratory in UEL's Department of Psychology is interested in the use of
virtual environments (VEs) in people with brain damage.
        [United Kingdom, cognitive assessment, disability training, balance disorders]

East London, University of

         VR Laboratory

         The laboratory investigates the use of virtual environments in training of
         wheel-chair use, cognitive assessment and retraining, balance disorders and
         driving ability in both immersive and "non-immersive" systems.
                [United Kingdom, East London, University of, cognitive assessment
                and retraining, wheel-chair use]


         IT for Mobility

                [Belgium, Esprit, information technology, mobile access, European

Essex, University of

European Health Telematics Observatory


Fraunhofer Institute

      Fraunhofer Center for Research in Computer Graphics

      Fraunhofer CRCG is a non-profit computer graphics research group
      specializing in pre-competitive research in the areas of volume visualization,
      virtual environments, collaborative work tools, and user interface design.
              [Germany, Fraunhofer Institute, visualization, collaborative work tools,
              user interface design, virtual environments]

             TeleInViVo project

                       [Germany, Fraunhofer Center for Research in Computer
                       Graphics, medical visualization, teleoperation]

             Virtual Prototyping

                       [Germany, Fraunhofer Center for Research in Computer

      Fraunhofer Institute for Computer Graphics (IGD), Visualization and
      Virtual Reality Department

      This department researches visualization, simulation and VR. Special
      emphasis is on high quality stereoscopic rendering, image generation, and
      visualization technology.
              [Germany, Fraunhofer Institute, 3D visualization, virtual design,
              simulation, virtual prototyping, haptic feedback , 5-sided CAVE

      Fraunhofer Institute for Industrial Engineering (IAO), VIS-Lab: Virtual
      Interactive Lab

      The VIS-Lab works on industrial applications of VR, including use of VR-
      infrastructure for presentations and fairs, construction of product graphics and
      animation, and presentation of computer-aided models using CAD-converters,
      gesture recognition (data glove), network software, audio connection, and
      tracker software (sensors).
              [Germany, Fraunhofer Institute, computer-aided design, software, data
              glove, virtual prototyping, Virtual Human Model]

      IGD's Project Group for Augmented Reality at ZGDV

ZGDV investigates applications of augmented reality for industrial, training,
interior design, plant monitoring, exterior construction and computer-guided
assembly techniques.
        [Germany, Fraunhofer Institute, augmented reality, computer-guided
        assembly, mobile information visualization, visual computing]

       Augmented Reality for Mechanical Maintenance and Repair

               [Germany, IGD's Project Group for Augmented Reality at
               ZGDV, augmented reality]

       CaReSs - Capture, Reconstruction and Simulation of Real World

               [Germany, IGD's Project Group for Augmented Reality at
               ZGDV, augmented reality]

       VANGUARD: Visualisation Across Networks using Uncalibrated
       Acquisition of Real Data


IGD's Visualization and Virtual Reality - VR in Medicine

The expertise of the VR group is focused on: anatomy education, surgical
training, preoperative planning, intraoperative support and prototyping
        [Germany, Fraunhofer Institute, Virtual Anatomy, Virtual Endoscopy,
        Virtual Reality Training Simulator, Preoperative Planning,
        Intraoperative Support]

IGD CoConut Virtual Prototyping

       [Germany, Fraunhofer Institute]


aim to indicate and to exploit automation and rationalization reserves in
companies in order to improve or preserve the competitiveness and
employment levels in the companies with new, opportune and non polluting
courses of manufacturing and products.
        [Germany, Fraunhofer Institute]


      Virtual Assembly Planning in Virtual Environments
              [Germany, Fraunhofer Institute]

FZ Karlsruhe, Institut fur Angewandte Informatik

      KISMET (Kinematic Simulation, Monitoring and Off-Line Programming
      Environment for Telerobotics)

      KISMET applications include medical simulation, multibody dynamics
      simulation, space telerobotics, mechanical design, scientific visualization and
      robotics simulation, among others.
             [Germany, FZ Karlsruhe, Institut fur Angewandte Informatik, 3D
             simulation software, surgical training, realtime volume rendering, force
             feedback/haptic user interfaces]

General Motors Research & Development Center

      A Virtual Environment for Automotive Design

             [United States, General Motors Research & Development Center]

Geneva, University of


      home of Marilyn, virtual reality, computer animation and telerobotics work


             This project is concerned with providing the technology for creating
             simulations of realistic interacting humans.
                    [United States, MIRALab]

             VLNET: Virtual Life Network Virtual Life Network

             VLNET is a Networked Collaborative Virtual Environment system that
             supports a networked shared virtual environment. Multiple users,
             represented by 3D virtual human actors, are allowed to interact with
             each other and their surrounding in real time.
                    [United States, MIRALab]

      Educational Technology at TECFA (Training Technologies and

      A teaching and research unit within the School of Psychology and Education,
      University of Geneva.
             [Switzerland, Geneva, University of, MOOSEs, MacMOOSE, object
             browsers, text-based virtual reality, online resources, bibliographies,
             document indexes]

George Washington University

      FHWA/NWTSA National Crash Analysis Center (NCAC)

      The FHWA/NHTSA National Crash Analysis Center is a federally funded
      research center concentrating in vehicle crashworthiness research

             Human Modeling in Occupant Safety

                     [United States, FHWA/NWTSA National Crash Analysis
                     Center (NCAC)]

Georgia Institute of Technology

      Georgia Institute of Technology: Graphics, Visualization, & Usability

      The Virtual Environments Group explores diverse uses of virtual reality
             [United States, Georgia Institute of Technology, educational design]

             Conceptual Design Space Project

                     [United States, Georgia Institute of Technology: Graphics,
                     Visualization, & Usability Center]

             The Design Virtual Environment Project (DVE)

             The DVE is a VR visualization tool for communicating design ideas
             and a teaching tool for design education.
                     [United States, Georgia Institute of Technology: Graphics,
                     Visualization, & Usability Center, educational design]

             The Virtual Gorilla Project "Gorillas in the Bits"

               An immersive education tool designed to aid in the instruction of K-12
               grade students in the interactions and behaviors of gorillas.
                       [United States, Georgia Institute of Technology: Graphics,
                       Visualization, & Usability Center]

               Virtual Gorilla Exhibit

               The Virtual Gorilla Exhibit is being developed to explore techniques
               for using Virtual Reality to present information to users experientially
               that would otherwise be difficult for them to learn.
                       [United States, Georgia Institute of Technology: Graphics,
                       Visualization, & Usability Center]

      Electronic Performance Support System

               [United States, Georgia Institute of Technology]


               [United States, Georgia Institute of Technology]

Georgia Tech

      Adaptive Impedance Control for Haptic Interfaces

      This group researches effective dynamics for adaptations of robots in response
      to changing environmental dynamics.
             [United States, Georgia Tech, robotic adaptation, virtual reality,
             teleoperation, haptic interfaces]

      Eye Surgery Simulator

      A project in the Biomedical Interactive Technology Center at Georgia Tech,
      the Eye Surgery Simulator provides both visual and tactile feedback during a
      simulated eye surgery training session.
             [United States, Georgia Tech, biomedical simulation]

      Graphics, Visualization and Usability Center (GVU)

      GVU conducts research in four major areas: Visual Computing, Interaction
      and Collaboration, Communication and Education and Future Technologies.

       [United States, Georgia Tech, animation, virtual environments,
       multimedia, cognition]

       Conceptual Design Space Project

               [United States, Graphics, Visualization and Usability Center
               (GVU), architecture]

       Data Visualization Group

               [United States, Graphics, Visualization and Usability Center
               (GVU), realtime visualization, computational steering,
               multivariate analysis, atmospheric data, molecular orbit,
               complex three-dimensional object]

               Virtual Workbench

                      [United States, Data Visualization Group, non-
                      immersive, projected, tracked interaction, stereoscopic]

       Virtual Environments Group

       The VE group explores many aspects of virtual environments,
       including software development, applications research, human factors
       and usability, technology issues, and performance.
              [United States, Graphics, Visualization and Usability Center
              (GVU), distributed virtual environments, psychological
              therapy, presence, immersion, navigation, software]

Interactive Visualizer (IV) Project

The IV Project at the School of Civil and Environmental Engineering is "a
platform used to visualize physical systems in virtual environments. It is based
on a framework that supports detailed modeling of physical systems and
allows visualization of relevant features of the problem under study."
        [United States, Georgia Tech, engineering simulation, real-time
        computer animation]

Interactive Visualizer

             [United States, Georgia Tech, visualization of physical systems in
             virtual environments, modeling, platform]

      Simulating Human Motion

             [United States, Georgia Tech]

GMD's Institute for Media Communication (IMK)


      Visualization and Media Systems Design (VMSD)

             [Germany, GMD's Institute for Media Communication (IMK),
             visualization, multimedia, FluVis/Europort, TEDIS, INASIM, VirtEye,

             The Virtual Studio

             Research is conducted on dynamic and visually complex virtual
             environments and innovative user-interfaces.
                    [Germany, Visualization and Media Systems Design (VMSD),
                    user interfaces, interactive environments, multimedia]


             Research concerned with simulation of optic physiology for evaluating
             surgical methods for the eye.
                    [Germany, Visualization and Media Systems Design (VMSD),
                    opthalmic surgery, mathematical models, raytracing methods,
                    computer simulations]

      VSMD: Visualization and Media Systems Design

      VMSD is involved in engineering and medical applications as well as media
      art and culture projects.
              [Germany, GMD's Institute for Media Communication (IMK),
              visualization, multimedia]

             Virtual Studio

                      [Germany, VSMD: Visualization and Media Systems Design,
                      image keying]

Grupo de Anlise de Sistemas Ambientais (GASA)

The GASA Virtual Reality Laboratory is involved with a variety of projects,
including RECMUVI (Recycling in a Virtual World), Virtual GIS Room, and Coast -
a Sensorial Exploration of a Coastal Ecosystem.
       [Portugal, spatial information systems, computer graphics, scientific

Harvard University - Harvard Robotics Lab

The Harvard Robotics Lab studies computational vision, neural networks, tactile
sensing, motion control and VLSI systems.
       [United States, robotic manipulation , sensory data]

Heriot-Watt University

       Virtual Manufacturing Group

       Applying immersive VR to the generation of industrial assembly plans and the
       elicitation of expert assembly knowledge. Using the same technology the
       design and routing of cable harnesses is now being investigated with the recent
       development of a prototype system.
                [United Kingdom, Heriot-Watt University, assembly planning, cable
                harness design]

Houston, University of

       Virtual Environment Technology Laboratory (VETL)

       VETL investigates teaching and training applications of virtual reality.
             [United States, Houston, University of, education, training]

              Hands Across the Atlantic

              A shared virtual environment demonstration.
                     [United States, Virtual Environment Technology Laboratory

              Project ScienceSpace

             An ongoing series of controlled experiments to assess the potential
             impact of Virtual Reality in science education.
                    [United States, Virtual Environment Technology Laboratory

             Shared Virtual Reality

             A background information sheet and paper which discusses the
             demonstration of a real-time shared virtual environment between
             NASA/JSC and Germany for the Hubble Space Telescope.
                   [United States, Virtual Environment Technology Laboratory

             The Hubble Space Telescope Mission

             VR played a significant role in the space mission to reapir the Hubble
             Space Telescope.
                    [United States, Virtual Environment Technology Laboratory

             Virtual Reality in Aerospace Training

             Exploring VR's significant role in astronaut training.
                    [United States, Virtual Environment Technology Laboratory

             Virtual Reality in Medicine

             Investigates the potential of virtual reality in medical applications.
                     [United States, Virtual Environment Technology Laboratory

             Virtual Reality in Military Operation Other Than War

             An exploration of those factors that most affect the transfer of training
             a dispersed, multi-unit task force in conducting a task in a foreign
                     [United States, Virtual Environment Technology Laboratory

Hull, University of - Virtual Environments Graphics and Animation (VEGA)

Located in the School of Engineering and Computing at the University of Hull,
VEGA promotes fundamental research, scientific and technological development and
industrial exploitation in virtual environments.
        [United Kingdom, knee arthroscopy training system, biomechanical model of
        human knee, surgical simulation, haptic feedback, stereoscopic displays]


The long-term technological goal of i3 is to build novel human-centred interfaces for
interacting with information, aimed at the broad population.


               [United States, i3net, Europe, mixed reality, virtual conference center,
               collaborative virtual enviroments, robotics, machine learning, social


Illinois, University of

        Electronic Visualization Laboratory (EVL)

        EVL is a research facility for interactive technology and computer graphics. It
        investigates development of graphics hardware, software and display devices.
                [United States, Illinois, University of, computer graphics, software,
                interactive technology]


                          [United States, Electronic Visualization Laboratory (EVL)]

        Pablo Research Group and Virtual Reality

        The Pablo Group investigates the interaction of architecture, system software,
        and applications on massively parallel computer systems.
               [United States, Illinois, University of, sonic data representation,
               software, CAVE]

Indiana University/Purdue University at Indianapolis

        Mihran Tuceryan's WWW Page


        Tuceryan AR page


        Mobile Computing in Ambulatory Care Environments

               [United States, Indiana University/Purdue University at Indianapolis,
               mobile hosts, base station agent, mobile transaction manager,
               disconnection handling, mobile transaction processing]

Industrial Virtual Reality Institute

Partners: Northwestern University, Electronic Visualization Laboratory, Argonne
National Laboratory


        Augmented Reality in Syntim: Mixing virtual objects and real world

               [France, INRIA, visual and physical interactions, occlusion, shading,
               collisions, augmented reality]

Institute for Simulations and Training

        Visual Systems Laboratory

               The Toy Scouts

               This is a group of volunteer students that utilize the equipment at the
               Institute for Simulations and Training Visual Systems Laboratory. The
               Toy Scouts is a not-for-profit organization designed to promote
               educational opportunities to interested individuals by exploring new
               technologies and developing creative new applications and concepts.
                       [United States, Visual Systems Laboratory, immersive virtual
                       worlds, computer graphics, synthetic environments]

Institute of Science and Technology's Virtual Dream Laboratory

Investigating various applications of VR.
        [Korea, Division of Mechanical/Control System, Flight Simulator, Human
        Ergonomics Evaluator, Facial Expression Composer, Shared VRML Browser]

Institute of Systems Science (ISS)


       Creative Services

       "The Creative Services program aims to develop tools, technology, and
       expertise to enhance the productivity of professionals such as content, "The
       Creative Services program aims to develop tools, technology, and expertise to
       enhance the productivity of professionals such as content
               [Singapore, Institute of Systems Science (ISS), interactive multimedia,
               artificial intelligence, real-time video]


       This project focuses on a human facial identification system.
              [Singapore, Institute of Systems Science (ISS), facial recognition]

Instituto Trentino di Cultura

       Interactive Room Project (IRP)

       This project is developing an integrated visual/acoustic system in which
       remotely located individuals can study and interact.
              [Italy, Instituto Trentino di Cultura, visual/acoustic localization,
              tracking, gaze analysis, remote learning]

Instituto Trentino di Cultura

       Interactive Room Project (IRP)

       This project is developing an integrated visual/acoustic system in which
       remotely located individuals can study and interact.
              [Italy, Instituto Trentino di Cultura, visual/acoustic localization,
              tracking, gaze analysis, remote learning]

Institut Universitari de l'Audiovisual

The Audiovisual Institute is part of the Pompeu Fabra University. It researches
creative audiovisual languages and applications.
        [Spain, multimedia, Galeria Virtual, digital audio-visual media, computer

Interactive Discovery Learning Initiative

Develops interactive, game-like learning environments that emphasize socially
responsible entertainment based on communication, collaboration, and construction.

       [Singapore, National Project for Children, collaborative learning, networked

       History City

               [Singapore, Interactive Discovery Learning Initiative]

Ioannina, University of: School of Education, Department of Primary Education

Ioannina, University of

       EARTH: Educational Approach to viRtual reality TeacHnologies

       The EARTH team works with faculty and educators on the design,
       development and evaluation of Virtual Learning Environments in domains
       such as geography and environmental education, physical and life sciences
              [Greece, Ioannina, University of, EARTH Team, educational

Iowa, University of - Computer Science Department

       The Hank Group

       Hank is a real-time, immersive driving simulator used to investigate the causes
       of crashes, testing new vehicle instrumentation, prototyping novel designs for
       automated highways, and assessing the influence of disease, drugs, and
       disabilities on driving performance
               [United States, Iowa, University of - Computer Science Department,
               driving simulation]

IPO Center for Research on User-System Interaction

a center for multidisciplinary scientific research on user-system interaction, focusing
on the development and design of user-friendly interfaces for products, services and
systems in multimedia environments.

Istituto Trentino di Cultura (ITC)

The Interactive Classroom Project explores use of virtual reality in an interactive
educational setting, including visual-acoustic localization and tracking,
videoconferencing, voice control, audio and video quality and multimedia access.
       [Italy, distance education, interactive environments, virtual environments]

JASON Foundation

      The JASON Project

      Focuses on developing ways that enable teachers and students around the
      world to take part in global explorations using advanced interactive
             [United States, JASON Foundation, telepresence, distance education]

Kansas, University of

      Institute for the Exploration of Virtual Realities (i.e.VR)

      i.e.VR is an institute within the University Theatre and the Department of
      Theatre and Film at the University of Kansas. Its goal is to explore the uses of
      virtual reality and related technologies in the performing arts.
              [United States, Kansas, University of, projected computer graphic
              system, HMDs, VRML, theatre, CAD]

Karlsruhe, University of

      Institute for Machine Tools and Production Engineering (wbk)

      The VR-group is part of the research field Production Informatics and Quality
      Management (PIQ)

Kent Ridge Digital Labs


Lancaster University

      Mobile Multimedia Computing

             [United Kingdom, Lancaster University, mobile computing]

Lancaster, University of

      COVEN: COllaborative Virtual ENvironments

      "COVEN is a unique project which brings together a wide range of expertise
      on communication infrastructures, CSCW, Virtual Environments, Human-
      Computer Interaction and VR animation to provide support for a European
      distributed virtual environment. Target key issues are collaboration support
      within VEs (including awareness, communication, group interaction, etc.),

       corresponding requirements at network and platform level, and related Human
       Factors aspects."
              [United Kingdom, Lancaster, University of, CSCW, HCI: human-
              computer interaction, awareness]

       DEVRL: the Distributed Extensible Virtual Reality Laboratory

       DEVRL allows people in different parts of the UK to be able to work together
       in the same virtual space to accomplish joint tasks.
               [United Kingdom, Lancaster, University of, virtual meeting, virtual
               classroom, real-time multimedia, MASSIVE, DIVE]

       VirtuOsi Project

       "VirtuOsi is a project to build distributed virtual reality systems to support
       work groups. It will explore the use of virtual reality to allow multiple users to
       perform simultaneous, co-operative work across geographically dispersed
               [United Kingdom, Lancaster, University of, VRML, CSCW]

Loiusville, University of

       Medical Informatics Research Group

       Medical Informatics Research, Dept. of Surgery, University of Loiusville
       School of Medicine

London, University of - University College London

       Computer Graphics and Virtual Environments Research Group

              [United Kingdom, London, University of - University College London,
              presence, collaborative virtual environments, COVEN, computer
              London, United Kingdom

Loughborough University

       Advisory Group on Computer Graphics, VR Support Officer

       Provides general advice and support for potential and current VR users in the
       academic community.

              [United Kingdom, Loughborough University, technology applications,
              educational curriculums]

       AVRRC: the Advanced VR Research Centre

       The AVRRC comprises a range of dedicated laboratories including a
       Panoramic Reality Centre. Its mission is to provide a state of the art human-
       computer integration research centre exploring VR applications.
             [United Kingdom, Loughborough University, human factors]

Loughborough University of Technology

       LUTCHI Research Centre: Telecommunications and Computer Human
       Interface Research Centre

       LUTCHI is based within the Department of Computer Studies at
       Loughborough. The research center conducts multi-disciplinary research into
       future interactive computer systems and focuses on support systems for
       professional people at work.
               [United Kingdom, Loughborough University of Technology,
               telecommunications, human-computer interaction, DAB: Digital Audio

       Visual Ergonomics Research Group (VISERG)

       VISERG is located within the Department of Human Sciences at
       Loughborough. VISERG is interested in the following research areas: health
       and safety issues associated with the use of Virtual Reality equipment, eye
       control of computers for the physically-challenged, and use of pupil responses
       to detect eye disease.
               [United Kingdom, Loughborough University of Technology, health
               and safety, ergonomics]

Louisville, University of

       McDonnell Douglas Aerospace-Houston Division

              [United States, Louisville, University of, navigation, robotics]

       McDonnell Douglas Human Modeling System (MDHMS)

              [United States, Louisville, University of, modeling]

       School of Medicine, Medical Informatics

              [United States, Louisville, University of, medical informatics]

Manchester Metropolitan University

       Egyptian Tomb of Menna

       Menna was an Egyptian noble who lived in the 18th Dynasty either during the
       reign of Tuthmosis IV or that of his successor, Amenophis III. A virtual model
       of the tomb was reconstructed using original glass negatives taken in 1916.
               [United Kingdom, Manchester Metropolitan University, VRML]

Manchester, University of

       Advanced Interfaces Group


              VRLSA Project: Virtual Reality System for Large-Scale Industrial

                     [United Kingdom, Advanced Interfaces Group]

       Advanced Interfaces Group

              [United Kingdom, Manchester, University of]

Manchester, University of - Advanced Interfaces Group

The Advanced Interfaces Group focuses on Virtual Reality system design and the use
of 3D interfaces within real-world applications.


       "The goal of eSCAPE is to develop large-scale inhabited information spaces
       (electronic landscapes) for use by citizens. Specific objectives include:
       motivation of technical development through social scientific field study;
       development of paradigms for activities in thematic spaces; populating
       environments with user embodiments and agents; development of novel
       interaction techniques and displays, including public displays and multi-
       participant interaction; development of evaluation strategies to measure the
       effectiveness of these environments."
               [United Kingdom, Manchester, University of - Advanced Interfaces
               Group, virtual environments, user embodiments, agents, multi-user

      MAVERIK: the Manchester Virtual Environment Interface Kernel

      MAVERIK is a system which is designed to support large-scale industrial and
      other applications of virtual reality. MAVERIK uses a novel call-back
      structure which allows it to be customised to use external data and code.
              [United Kingdom, Manchester, University of - Advanced Interfaces
              Group, virtual environments software system]

Mannheim, University of

      Virtual Reality in Medicine (VIRIM)

      LEHRSTUHL FR INFORMATIK V of the University of Mannheim

Maryland, University of. College Park.

      Mobile Computing & Multimedia Lab

             [United States, Maryland, University of. College Park., mobile
             computer communications, multimedia systems]

Massachusetts Institute of Technology

      AI Lab

      The aims of the Artificial Intelligence Lab at MIT are to understand human
      intelligence at all levels, including reasoning, perception, language,
      development, learning, and social levels, and to build useful artifacts based on
              [United States, Massachusetts Institute of Technology, artificial
              intelligence, enhanced reality]

      Image Guided Surgery

             [United States, Massachusetts Institute of Technology, medical,
             augmented reality]

      MIT Media Lab

      MIT's Media Laboratory carries on advanced research into a broad range of
      information technologies including digital television, holographic imaging,
      computer music, computer vision, electronic publishing, artificial intelligence,
      human/machine interface design, and education-related technologies. Some
      projects are listed below.


Gesture and Narrative Group

The Gesture and Narrative Group "studies how artifacts such as agents
and toys can be designed with psychosocial competencies, based on a
deep understanding of human linguistic, cognitive, and social
         [United States, MIT Media Lab, animated conversation,
         avatars, storytellers]

Machine Listening Group

The Machine Listening Group researches interactive media
       [United States, MIT Media Lab, audio, interactive media,
       sound rendering]

Media Lab Augmented Reality page


Spatial Imaging Group

The Spatial Imaging Group investigates technology and interfaces for
high-quality 3D displays.
       [United States, MIT Media Lab, 3D visual interfaces,
       computer-aided design, medical imaging, scientific

Vision and Modeling Group

The Vision and Modeling Group studies problems in computer vision
and scene modeling.
       [United States, MIT Media Lab, education, interactive

Wearable Computing Group

The Wearable Computing Group studies applications of wearable
computers as "intelligent assistants."
      [United States, MIT Media Lab, heads-up displays, augmented

       Augmented Reality Page


Gesture and Narrative Language Group

The Gesture and Narrative Language Group is looking at ways to make
communication, mediated through avatars, more lifelike and natural
through appropriate and meaningful animation of the avatar's body and
       [United States, MIT Media Lab]


A fully-automated interactive, narrative playspace that uses computer
vision perceptual technology to create a virtual environment in the real
physical space of a child's bedroom.
        [United States, MIT Media Lab, interactive environment]

Opera of the Future

       [United States, MIT Media Lab, gesture recognition, computer
       music, sound]

"School" of the Future

An examination of curriculum projects involving technology,
telecommunications, student consulting networks and news.
       [United States, MIT Media Lab, interactive environment,

Sociable Media Group

The Sociable Media Group is a newly formed research group that
investigates issues concerning identity and society in the networked
world. Questions being explored include how we perceive other people
on-line, what does a virtual crowd look like, and how do social
conventions develop in the networked world. Related project: the
Diorama Project
        [United States, MIT Media Lab]

The Epistemology and Learning Group

Explores how new technologies can enable new ways of thinking,
learning, and designing.

             [United States, MIT Media Lab, schools, museums,

      Things to Think With

      This project is extending the child's construction kit. Children are using
      new bricks and related sensors to build autonomous robots, to create
      "active rooms," and to run "personal science experiments."
              [United States, MIT Media Lab, interactive technologies,
              autonomous robots, constructions, virtual environments]

Research Lab of Electronics

      Sensory Communication Group

      The Sensory Communication Group of the Research Laboratory of
      Electronics conducts a variety of psychophysical studies with the goal
      of characterizing auditory and tactile perception.
             [United States, Research Lab of Electronics, auditory and
             tactile perception, psychophysical studies]

      VETT: Virtual Environment Technologies for Training

      The VETT project investigates the use of virtual environment systems
      and technologies in training.
             [United States, Research Lab of Electronics, virtual
             environments, interfaces simulators]

Affective Computing

      [United States, Massachusetts Institute of Technology]

Augmented Memory

      [United States, Massachusetts Institute of Technology, augmented

Intelligent Room Project

      [United States, Massachusetts Institute of Technology, artificial

      MIT Wearable Computing Web Page

      An introduction to the field of wearable computing and a resource for more
      technical information.
             [United States, Massachusetts Institute of Technology]

      Personal Area Network

              [United States, Massachusetts Institute of Technology, Intrabody

      Remembrance Agent

      Remembrance Agents are a new class of applications that watch over a users's
      shoulder and suggest information relevant to the current situation.
             [United States, Massachusetts Institute of Technology]

      VLSI Microdisplay Project

              [United States, Massachusetts Institute of Technology]

      Wearable Audio Computing (WAC)

              [United States, Massachusetts Institute of Technology]

Massachusetts, University of: Amherst

      Multimedia Wireless LAN Group

              [United States, Massachusetts, University of: Amherst, LAN, wireless

Max Planck Institut

      Max-Planck-Institut fur biologische Kybernetik: MPI for Biological

      Research areas include computational psychophysics, behavioral
      neurophysiology, comparative neurobiology and system physiology.
             [Germany, Max Planck Institut, object recognition, computer graphics,
             navigation, Virtual Tubingen]

Mayo Clinic

       VRASP: Virtual Reality Assisted Surgery Program

       The Mayo Biomedical Imaging Resource (BIR)

McGill University

       Centre for Intelligent Machines (CIM)

       An interdisciplinary research center focusing on intelligent machines.
              [Canada, McGill University, robotics, artificial perception, artificial
              intelligence, computer vision, speech recognition]


Research at Medialab centers on performance animation and virtual reality.
       [France, live performance animation, computer graphics]

Michigan, University of

       Center for Information Technology Integration


       Virtual Reality in Chemical Engineering Laboratory (VRiCHel)

       Located in the Department of Chemical Engineering at the University of
       Michigan, the VRiChEL focuses on exploration and development of virtual
       reality in chemical engineering, with an emphasis on education.
                [United States, Michigan, University of, higher education, technical
                applicational tools]

       Virtual Reality Lab (VRL)

       VRL's research is focused on virtual prototypes of automotive and marine
       designs, the simulation of manufacturing processes, and other engineering
              [United States, Michigan, University of, industrial applications,
              education, architecture]

Millersville University's Intelligent Machines Laboratory

This site provides links to course syllabi and projects being conducted by students at
Millersville University within the Computer Science Department.
        [United States, computer graphics, VRML]

Minnesota, University of

Mississippi State University/NSF Engineering Research Center for
Computational Field Simulation

"The MSU/NSF Engineering Research Center for Computational Field Simulation
embodies that synergistic combination of effort toward providing U.S. industry with
the capability for the computational simulation of large-scale, geometrically-complex
physical field problems for engineering design and application."
       [United States, education, architecture, scientific visualization, medicine,

Missouri, University of - Advanced Technology Center (ATC)

ATC researches virtual reality, scientific visualization, and multimedia for education
and promotes "widespread awareness and use of advanced computing technology."
       [United States, medicine, architecture , education, scientific visualization]

Mitsubishi Electric Research Laboratories (MERL)

Chartered in 1991 to conduct basic research on computers and their use, research
projects at MERL tend to be interdisciplinary investigations combining human-
computer interaction, social virtual reality, computer netowrks, computer graphics,
artificial intelligence, multimedia, and human learning and development. The current
project is , Scalable Platform for Large Interactive Networked Environments. Past
projects include Diamond Park and the Electronic Meeting Place.

       Artificial Intelligence

       The Artificial Intelligence "thread" investigates machine-learning methods,
       heuristic searching, and software agents. An example of the work is
       COLLAGEN, a collaborative agent project focusing on "designing
       collaborative user interfaces, which starts from the idea that a computer
       program, when interacting with people, should be governed by the same
       discourse principles that people follow when interacting with each other."
               [United States, Mitsubishi Electric Research Laboratories (MERL),
               software agents, machine-learning, heuristic search, artificial

       Medical Applications

       MERL's Medical Applications research focuses in two areas: (1) surgical
       simulation and training, and (2) the Children's Hospital Collaboration, "a
       project to use computers to help pediatric heart patients and their families cope
       with a life-threatening illness."

               [United States, Mitsubishi Electric Research Laboratories (MERL),
               medical applications, surgical simulation, collaboration]

       Social Virtual Reality

       Social Virtual Reality research focuses on developing interactive, networked
       environments for group learning, work and/or entertainment environments.
              [United States, Mitsubishi Electric Research Laboratories (MERL),
              collaborative learning, entertainment, interactive environments]

Nara Institute of Science and Technology's Chihara Laboratory

Chihara Laboratory investigates applications of virtual reality in medical engineering,
telecommunications systems, mobile/wearable computing, image sensing and
recognition and information archaeology (restoration).
       [Japan, 3D medical imaging, computer vision, multimedia network,
       mobile/wearable computing, image sensing, realtime gesture recognition,

NASA: National Aeronautics and Space Administration

       Distributed Visualization Environments, VR-FAST


       Goddard Space Flight Center

       Goddard's mission is to "expand and enhance research and development in the
       areas of Earth science, physics, and astronomy."

               Scientific Visualization Studio (SVS)

               SVS research focuses on visualization tools and methods for scientific
               data analysis, production of high quality images and animation for
               presentation of scientific data, and exploration of visualization
               techniques, and soft- or hardware.
                      [United States, Goddard Space Flight Center, visualization
                      tools, animation]

                      Virtual Environments Research

                      This subgroup of SVS is studying the benefits of applying
                      virtual reality technologies to scientific visualization.

                      [United States, Scientific Visualization Studio (SVS),
                      scientific visualization]

Going on Scientific Expeditions with Virtual Reality


Intelligent Computer-Assisted Training (ICAT)

This research center explores a variety of projects involving virtual reality,
computer-assisted training, technology transfer and software development.
        [United States, NASA: National Aeronautics and Space
        Administration, SpaceHab, technology transfer, military applications,

       ICAT Work at the Software Technology Lab

       Evaluates and develops new software technologies and transfers those
       technologies into NASA's operational environment.
              [United States, Intelligent Computer-Assisted Training (ICAT)]

       Intelligent Physics Tutor

       Tutors high school and college physics students in solving statics and
       dynamics-oriented physics problems.
              [United States, Intelligent Computer-Assisted Training (ICAT)]

       IVIS/ICAT: Inter-Vehicular Information System ICAT

       Trains tank commanders in battlefield operations.
               [United States, Intelligent Computer-Assisted Training (ICAT)]

       SHIFT: SpaceHab Intelligent Familiarization Trainer

       Trains astronauts and ground-based personnel in nominal and non-
       nominal operation of the SpaceHab module and associated Space
       Shuttle systems.
               [United States, Intelligent Computer-Assisted Training (ICAT)]

JPL Robotics

JPL Robotics researches robotics and automation technologies associated with
planetary surface and solar system exploration.

       [United States, NASA: National Aeronautics and Space
       Administration, robotics , planetary and solar system exploration,
       machine vision]

NASA Ames Research Center

"Ames Research Center and its personnel work to develop technologies that
enable the Information Age, expand the frontiers of knowledge for aeronautics
and space, improve America's competitive position, and inspire future

       Advanced Displays and Spatial Perception Laboratory

       The Advanced Displays and Spatial Perception Laboratory is part of
       the Human Performance Research Laboratory (HPRL) at Ames.
       Research areas include haptics displays, human and system
       performance in virtual environments, and visual and proprioceptic
              [United States, NASA Ames Research Center, advanced
              displays, haptics, visual displays, spatial perception]

       Aeronautical Test and Simulation Division

       This laboratory operates two flight simulation laboratories to study
       human/ machine interactions, flight characteristics and aircraft design.

              Crew Vehicle Systems Research Facility (CVSRF)

              CVSRF studies human factors in aviation, including
              performance characteristics and training and simulation
                     [United States, Aeronautical Test and Simulation
                     Division, human factors, human performance, training]

              Vertical Motion Simulator (VMS)

              This facility specializes in the "study of air and spacecraft
              handling charactersitics, flight dynamics, flight controls and
              display systems."
                     [United States, Aeronautical Test and Simulation
                     Division, flight simulation]

       Cognition Laboratory

       The Cognition Lab is part of the Human-Automation Integration
       Research Branch at Ames. It conducts research on human-machine
       systems, normal human perceptual processes, and cognitive processes.
              [United States, NASA Ames Research Center, perception,
              cognition, attention control, Air Traffic Control displays]

       Human and Systems Technologies Branch

       This research division studies human performance and automation in
       aerospace systems, including "experimental studies of human vision,
       audition, attention and motor control; development of computational
       models of human perceptual and cognitive systems; perceptual
       optimization of visual displays and imaging systems; fundamental and
       applied research on virtual reality and virtual environments;
       development of three-dimensional auditory displays; experimental and
       theoretical analyses of human workload; development of machine
       vision algorithms for autonomous vehicle control; and analytical
       studies in control theory."
               [United States, NASA Ames Research Center, auditory and
               vision science, spatial displays, cognition, machine vision,

       Vision Group

       The Vision Science and Technology Group at Ames studies human
       vision and visual technology for NASA missions
               [United States, NASA Ames Research Center, vision, human
               motion perception , visual stimulation, head-related transfer
               functions, Snapshot, differential global position sensing,
               situational awareness, spatial audio, 3D audio,

Naval Postgraduate School

The Naval Postgraduate School is an academic institution whose emphasis is
on study and research programs relevant to the Navy's interests, as well as to
the interests of other arms of the Department of Defense.

       Center for Autonomous Underwater Vehicle (AUV) Research

       The AUV Center studies the design of AUVs, using physical
       modeling, non-linear and adapative control research, and a virtual
       world to aid in visualization of vehicle behavior.

       [United States, Naval Postgraduate School, visualization,
       autonomous underwater vehiles (AUVs)]

NPSNET Research Group

The focus of the NPSNET Research Group is on the complete breadth
of human-computer interaction and software technology for
implementing large scale virtual environments (LSVEs).
       [United States, Naval Postgraduate School, virtual
       environments, software]

       Apps branch of the NPSNET Research Group

       This group focuses on the development of LSVEs for the
       Department of Defense. Current primary projects include
       NPSNET-IV, NPSNET-V, and the Amphibious Virtual
              [United States, NPSNET Research Group, defense,
              LSVEs, networked software architecture]

       Interact branch of the NPSNET Research Group

       This branch focuses on human-computer interaction technology
       for the LSVE and evaluation of the LSVE for training.
               [United States, NPSNET Research Group, human-
               computer interaction, inertial motion tracking,
               locomotion devices, human modeling , spatial sound,
               wayfinding, training, defense]

       Techno branch of the NPSNET Research Group

       The Techno branch researches network and software
       technology for the LSVE.
              [United States, NPSNET Research Group, network
              software architecture, web-based interoperability,
              Bamboo - VE Toolkit, world-building, defense]

       omni-directional treadmill (ODT)

               [United States, NPSNET Research Group]

Scientific Visualization Laboratory

This lab researches visualization of scientific phenomena.

              [United States, Naval Postgraduate School, defense, scientific
              computing, visualization]

Scientific Visualization Studio


Virtual Environment Technology Laboratory (VETL)

VETL is a NASA/Johnson Space Center joint enterprise with the University of
Houston that "performs research and development focused on virtual
environments for training, education, and scientific/engineering data
        [United States, NASA: National Aeronautics and Space
        Administration, training, CAVE, scientific data visualization,
        immersion, intelligent virtual environments]

       Hands Across the Atlantic

       A shared virtual environment demonstration.
              [United States, Virtual Environment Technology Laboratory

       Project ScienceSpace

       An ongoing series of controlled experiments to assess the potential
       impact of Virtual Reality in science education.
              [United States, Virtual Environment Technology Laboratory

       Shared Virtual Reality

       A background information sheet and paper which discusses the
       demonstration of a real-time shared virtual environment between
       NASA/JSC and Germany for the Hubble Space Telescope.
             [United States, Virtual Environment Technology Laboratory

       The Hubble Space Telescope Mission

       VR played a significant role in the space mission to reapir the Hubble
       Space Telescope.
              [United States, Virtual Environment Technology Laboratory

               Virtual Reality in Aerospace Training

               Exploring VR's significant role in astronaut training.
                      [United States, Virtual Environment Technology Laboratory

               Virtual Reality in Medicine

               Investigates the potential of virtual reality in medical applications.
                       [United States, Virtual Environment Technology Laboratory

               Virtual Reality in Military Operation Other Than War

               An exploration of those factors that most affect the transfer of training
               a dispersed, multi-unit task force in conducting a task in a foreign
                       [United States, Virtual Environment Technology Laboratory

       Body Wearable Computer Applications

               [United States, NASA: National Aeronautics and Space
               Administration, Humionics Society]

National Cancer Center of Japan

NCC investigates medical applications of virtual reality, including surgical simulation
support and Medical VRML, the virtual medical communication project.
       [Japan, medical virtual reality, medical VRML, simulated surgery]

National Center for Atmospheric Research (NCAR)


       Aviation Weather Development Laboratory (AWDL)

               [United States, National Center for Atmospheric Research (NCAR),
               Three Dimensional Terminal Viewer (3DTV)]

       Visualization Gallery

             [United States, National Center for Atmospheric Research (NCAR),
             climate visualization, Vis5D]

National Computational Science Alliance (NCSA)


      Virtual Environment Group

             [United States, National Computational Science Alliance (NCSA),
             CAVE, interaction, immersion]

      NCSA/Caterpillar Inc.-GMD Distributed Virtual Reality

             [United States, National Computational Science Alliance (NCSA)]

National Institute of Standards (NIST)

      Information Technology Laboratory's Information Access and User
      Interfaces Division

      "The mission of the Information Access and User Interfaces Division is to
      accelerate the development of technologies that allow intuitive, efficient
      access, manipulation, and exchange of complex information by facilitating the
      creation of measurement methods and standards."
              [United States, National Institute of Standards (NIST), data
              representation, multimedia data, natural language processing]

      Information Technology Laboratory's Open Virtual Reality Testbed

      A comprehensive listing of links to research centers and publications
      concerned with applications of virtual reality.
             [United States, National Institute of Standards (NIST), virtual humans,
             humanoid animation, kinematics, VRML]

      Visualization and Virtual Reality Group

      This group conducts research in visualization and virtual environment
      technologies for use as visual displays of information to industry and
      government. The group focuses on three-dimensional information
      visualization and data exploration.
              [United States, National Institute of Standards (NIST), three
              dimensional information visualization, data exploration, complex

Naval Air Warfare Center Training Systems Division (NAWCTSD)

NAWCTSD is a center for learning and simulation technologies and methods
    [United States, training, simulation]

New York University

       Media Research Lab


              The Improv Project

              A system for real-time animation of behavior-based Interactive
              Synthetic Actors.
                     [United States, Media Research Lab]

       Media Research Lab (MRL)


              IMPROV Project

              The IMPROV Project is building technologies to produce distributed
              responsive virtual environments in which human-directed avatars and
              computer-controlled agents interact with each other in real-time. Multi-
              modal interaction paradigms that combine IMPROV with speech and
              gesture recognition are also being explored.
                     [United States, Media Research Lab (MRL)]

Northeastern University Virtual Environments (VE) Lab

The VE Lab conducts research on virtual environments with a focus on driving
simulations, navigation and wayfinding, and autonomous vehicles.
       [United States, navigation, visual capacity, driving simulation]

Northwestern University's Laboratory for Intelligent Mechanical Systems

LIMS researches haptic interfaces and also maintains the Haptics Community Web
      [United States, psycho-physics, tactile display, teleoperation]

Nottingham University

AIMS Research Unit

"The purpose of the AIMS research unit is to establish a centre of excellence
for artificial intelligence studies in the minerals and environmental sectors,
promoting awareness of, and the use of advanced computer technology to
solve existing problems."
         [United Kingdom, Nottingham University, artificial intelligence,
         computer graphics, mining, safety, training, environmental

Dept. of Mineral Resources Engineering, University of Nottingham

Distributed Extensible Virtual Reality Laboratory (DEVRL)

The Laboratory of the Cooperative Systems Engineering Group at Nottingham
University in Lancaster investigates use of virtual reality in learning
environments. Projects include The Virtual Classroom which is intended to
provide distributed users with a number of cooperative virtual reality based
applications in order to experiment with a simulated set of physical properties.
       [United Kingdom, Nottingham University, interactive learning

VIRART: Virtual Reality Applications Research Team

VIRART has been involved in the development and testing of virtual
environments for students with severe learning difficulties for the last four
years. The primary testing for this work has been the Shepherd School in
Aspley, Nottingham. VIRART has also been involved with industrial
applications of virtual environments for planning and simulation, design,
operations assistance, and training.
        [United Kingdom, Nottingham University, ergonomics, manufacturing
        engineering, computer systems, psychology, operations management
        and computer-aided design, special needs, experiential environments,
        communication environments, simulation]

       Educational Applications

               [United Kingdom, VIRART: Virtual Reality Applications
               Research Team]

       Industrial Applications

               [United Kingdom, VIRART: Virtual Reality Applications
               Research Team]

              Virtual Control Room, Factory Planning

                     [United Kingdom, VIRART: Virtual Reality Applications
                     Research Team]


       VirtuOsi is a three year SERC and DTI funded project to build distributed
       virtual reality systems to support work groups.
               [United Kingdom, Nottingham University, multimedia, collaborative
               work, computer-generated environments]


       Chris Greenhalgh: Model, Architecture and System for Spatial Interaction in
       Virtual Environments, Virtual tele-conferencing.
               [United Kingdom, Nottingham University]

       Populated Information Terrains (PITS)

              [United Kingdom, Nottingham University, VR-VIBE, hyper-
              structures, force directed placement]


       Advanced Distributed Simulation Page

              [United States, NRL]

Oak Ridge National Laboratory (ORNL)

ORNL is a multiprogram science and technology lab managed by Lockheed Martin
for the US Department of Energy. ORNL conducts research on energy conservation,
materials development, magnetic fusion energy, nuclear safety, robotics and
computing, biomedical and environmental sciences, medical radioisotope
development, and basic chemistry and physics.

       Center for Computational Sciences

              Virtual Reality Applied to Manufacturing

                     [United States, Center for Computational Sciences]

       Center for Engineering Systems, Advanced Research (CESAR) at ORNL

       CESAR conducts research and development investigations into cooperating
       autonomous systems, intelligent sensing systems, computational nonlinear
       science, and nanoelectronic and optical computing.
              [United States, Oak Ridge National Laboratory (ORNL), robotics,
              autonomous systems, multiple object tracking]

       Collaborative Technologies Research Center (CTRC)

       CTRC "performs fundamental research in computing and communications to
       enable adaptive tools, languages, and problem solvers to be brought together
       in real-time collaborative environments."
                [United States, Oak Ridge National Laboratory (ORNL), collaborative
                environments, real-time collaborative computing, education, defense]

Office of Training and Technology (OTT)

OTT is the Navy's premier on-line resource for training technology data and
       [United States, advanced distributed systems, warfighting environments]

       Modeling & Simulation

       M & S is used to train skills that cannot be realistically trained in the actual
              [United States, Office of Training and Technology (OTT)]

       Training Technologies

       Provides information about current training technologies, how they are being
       applied, and the people and agencies involved with applications or initiatives
       using the technologies.
               [United States, Office of Training and Technology (OTT)]

       Virtual Reality Page

       A review of the uses of VR in military and industrial training.
              [United States, Office of Training and Technology (OTT)]

Ohio State University

       ACCAD: Advanced Computing Center for the Arts and Design

       The Advanced Computing Center for the Arts and Design. ACCAD is a center
       for graduate instruction, research and design in the arts. Work done at
       ACCAD includes computer graphics and animation, scientific visualization,
       software development, computer mediated art, telecommunications, multi-
       media, and virtual reality.
               [United States, Ohio State University, ACCAD, graphics, animation,
               visualization, multimedia]

Old Dominion University's Center for Coastal Physical Oceanography (CCPO)

CCPO researches the physical oceanography of the coastal ocean and related
oceanographic processes.
      [United States, oceanography, modeling]

       Virtual Reality Research Program

       CCPO uses virtual reality and immersive techniques to view and analyze data
       and develop three-dimensional models. Virtual reality is also used to develop
       and navigate an artifical world with a sense of presence.
              [United States, Old Dominion University's Center for Coastal Physical
              Oceanography (CCPO), navigation, modeling, scientific visualization]

Oregon Research Institute's Virtual Reality Lab

ORI's Virtual Reality Lab focuses on educational applications of virtual reality in the
area of children with special needs.
        [United States, special needs, children, training]

Oregon, University of

       Oregon, University of. Computer & Information Science department.


                       [United States, Oregon, University of. Computer & Information
                       Science department.]


                       [United States, Oregon, University of. Computer & Information
                       Science department.]

               Oregon Wearable Computer

                     [United States, Oregon, University of. Computer & Information
                     Science department.]

Ottawa, University of

      Rehabilitation Sciences Virtual Reality Lab

      The Rehabilitation Sciences Virtual Reality (RSVR) Lab has recently been
      established at the University of Ottawa. The mission of the laboratory is to
      conduct applied research to develop new technology for individuals with
      disabilities, and to evaluate and assess the impact of this technology for
      improving their quality of life.
              [Canada, Ottawa, University of, children with disabilities, education,
              disability awareness]

Pacific Northwest National Laboratory

      Information Exploitation

             [United States, Pacific Northwest National Laboratory, SPIRE,
             Starlight, Investigation into Auditory Display, ECCE - Extensible
             Computational Chemistry Environment, Automated Metatdata Support
             for Heterogeneous Information Systems]

Pennsylvania, University of

      Center for Human Modeling and Simulation

      The overall goal of the Center for Human Modeling and Simulation is the
      modeling and animation of human movement. That central topic drives a
      number of related research interests covering a broad scope from image
      synthesis to natural language interfaces. The Center for Human Modeling and
      Simulation is part of the Department of Computer and Information Science -
      University of Pennsylvania.

      Center for Human Modeling and Simulation (HMS)

      The overall goal of the Center for Human Modeling and Simulation is the
      modeling and animation of human movement. This is the birthplace of JACK,
      a software package.
             [United States, Pennsylvania, University of, modeling and animation
             of human movement, image synthesis, JACK software]


             JACK software provides a 3D interactive environment for controlling
             articulated figures. It features a detailed human model and includes
             realistic behavioral controls, anthropometric scaling, task animation
             and evaluation systems, view analysis, automatic reach and grasp,
             collision detection and avoidance, and many other useful tools for a
             wide range of applications.
                      [United States, Center for Human Modeling and Simulation
                      (HMS), simulation software]


             A file format used by JACK software
                     [United States, Center for Human Modeling and Simulation

Purdue University

      Center for Image Analysis and Data Visualization



                     [United States, Center for Image Analysis and Data
                     Visualization, computer supported collaborative work (CSCW),
                     geometric modeling, simulation, interrogative visualization,
                     design prototyping]

      Science Pad Project

             [United States, Purdue University, ubiquitous problem solving
             environments (UPSEs), mobile platforms, intelligent agents,
             distributed problem solving]

Reading, University of

      Virtual Reality Research Group

      Located in the Department of Cybernetics, the Virtual Reality Research Group
      is particularly interested in multi-user interactive environments in which users
      may be distributed over wide area (international) networks.
               [United Kingdom, Reading, University of, multi-user interactive
               environment, collision prediction, time warping]

Research in the Hearing Sciences, UC-Berkeley

       [USA, hearing sciences, auditory perception]

       Auditory Perception Laboratory

               [USA, Research in the Hearing Sciences, UC-Berkeley, hearing
               sciences, auditory perception, spatial hearing, binaural hearing]

Research Triangle Institute

Provides an online guide, Virtual Reality: A Practical Tool for Training, which is
regularly updated.

Rhodes University

       Rhodes University VRSIG

               [South Africa, Rhodes University, software, VR developement
               platform, RhoVeR]

       Virtual Reality Interaction Techniques

       The project aims to isolate the major problems involved in interacting in
       virtual environments, apply and contrast the many proposed solutions to these
       problems, and attempt to create an easily usable, intuitive environment. The
       project will involve implementing an interaction system for the Rhodes
       University CoRgi virtual reality environment.
               [South Africa, Rhodes University, interface technology]

Rochester, University of

       Augmented Reality Page

       A page compiling research centers, projects, and bibliographies focusing on
       augmented reality work.
              [United States, Rochester, University of, augmented reality, presence]

       Vision and Robotics Research group

       Research focuses on "techniques requiring no or little calibration and
       thus..suitable to use in natural everyday environments" and on use of
       "advanced vision and virtual reality techniques in psychophysics experiments
       to learn about the human brain and the human visual system."

             [United States, Rochester, University of, robotics, vision, motion
             detection and recognition]

Rutgers University

      Rutgers University's Center for Computer Aids for Industrial
      Productivity (CAIP)

      CAIP focuses on industry-academic collaborations in the areas of human-
      machine intraction, vision measurement, multimedia information, and machine

             CAIP VR lab

             Research focuses on: force feedback systems for VR simulations,
             medical applications, VR based rehabilitation systems, and human
                      [United States, Rutgers University's Center for Computer Aids
                      for Industrial Productivity (CAIP), force feedback, contact
                      detection, human factors, medical, rehabilitation]

                     Medical Applications

                            [United States, CAIP VR lab, Force feedback, Knee

             Visiometrics Lab (VIZLAB)

             VIZLAB researches visualization--including data projection, image
             rendering, feature extraction and classification--and quantification--
             feature measurement, space-time feature identification, and feature
                     [United States, Rutgers University's Center for Computer Aids
                     for Industrial Productivity (CAIP), visualization, volume
                     rendering, feature extraction and analysis]

      DATAMAN Mobile Computing Laboratory

             [United States, Rutgers University, mobile computing, wireless
             information systems, Infostations, wireless Internet services, DARPA
             GLOMO Program, NSF, Wireless Information Network Laboratory

Sandia National Laboratories

Sandia collaborates with the Center for Human Modeling and Simulation on the
MediSim (Simulated Medical Corpsmen for Medical Forces Planning and Training)
project. MediSim is a system that extends virtual environments to represent simulated
medical personnel interacting with simulated casualties. (see also the Center for
Human Modeling and Simulation)
        [United States, medical, U.S. Defense Sciences office, virtual human]

Sandia National Laboratory (SNL)

       SNL's Interaction Laboratory

       Research is concerned with interacting with computer-based information in
       multi-dimensional visualization systems.
              [United States, Sandia National Laboratory (SNL), interactive multi-
              dimensional visualization system, immersion]

San Jose State University

       Sound Localization Research

               [United States, San Jose State University, Richard Duda, CIPIC, UC

Santa Cruz Laboratory for Visualization and Graphics

SLVG investigates animal modeling and animation, environmental visualization,
scientific visualization, and nomadic collaborative visualization.
        [United States, visualization, computer graphics, integrated 3D collaborative

       Computer Communications Research Group (CCRG)

       CCRG focuses on new algorithms, protocols, and architectures for wireless
       networks based on packet switching (i.e., packet-radio networks),
       internetworking, multipoint communication, and the control of resources by
       multiple administrative authorities.
               [United States, Santa Cruz Laboratory for Visualization and Graphics,
               wireless networks, scalable Internets, multimedia collaboration]

       Perceptual Science Laboratory

       The Perceptual Science Laboratory is engaged in a variety of experimental and
       theoretical inquiries in perception and cognition

              [United States, Santa Cruz Laboratory for Visualization and Graphics,
              perception, cognition, speech perception, facial animation]

Santa Fe Institute

       [USA, SWARM, artificial life, ICAD, adaptive agent simulation, dynamics]

       International Community for Auditory Display (ICAD)

       ICAD is a forum for presenting research on the use of sound to display
       display, monitor systems, and provide enhanced user interfaces for computers
       and virtual reality systems. Conferences: ICAD/ASA/EAA Workshop, ICAD
               [USA, Santa Fe Institute, data controlled sound, auditory displays,
               monitor systems, audification, sonification]

Sant'Anna School of University Studies and Doctoral Research

       PERCeptual RObotics (PERCRO) Simultaneous Presence, Telepresence
       and Virtual Presence

       Research is being conducted on the aspects associated with the control of
       manipulative and exploratory procedures of virtual objects.
              [Italy, Sant'Anna School of University Studies and Doctoral Research,
              simultaneous presence, telepresence, virtual presence]

Science Application International Corporation (SAIC) research

       Close Combat Tactical Trainer (CCTT)

       CCTT is a simulation system wherein various simulated elements replicate
       actual combat vehicles, weapon systems and command and control elements
       which are networked for real time, fully interactive collective task training on
       computer generated terrain.
               [United States, Science Application International Corporation (SAIC)
               research, interactive collective task training, object oriented design
               architecture, networking, semi-autonomous forces (SAF)]

Sheffield, University of

       Virtual Reality in Medicine and Biology Group

       The VRMBG focuses on medical applications of virtual reality.
             [United Kingdom, Sheffield, University of, surgery simulation,
             biomolecular visualization, arthroscopic knee surgery simulator, VR

               heart valve design / blood flow visualization]

SICS: Swedish Institute of Computer Science


       Distributed Collaborative Environments Group

       "The work in the DCE group at SICS is focused on the problem of building
       virtual environments that may be distributed over local and wide area
       computer networks and support a large number of simultaneous participants.
       Our standpoint is that such environments could be used for accessing remote
       users, information and experiences, and also serve as common grounds for
       cooperative work."
               [Sweden, SICS: Swedish Institute of Computer Science, collaborative
               work, multi-user network, spatial interaction model, SID: interprocess
               communications, DIVE: distributed interactive virtual environment]

       Distributed Interactive Virtual Environments

       DIVE research focuses on internet-based multi-user VR systems. Applications
       and activities include virtual battlefields, virtual agents, spatial models of
       interaction, multi-modal interaction, and real-world robot control.
               [Sweden, SICS: Swedish Institute of Computer Science, DIVE, Tcl
               scripts, VRML, distributed virtual reality]

SoftImage research

       Osmose by Char Davies

       Created by a team led by artist Char Davies, Director of Visual Research at
       Softimage, Osmose is a space for exploring the perceptual interplay between
       self and world, i.e., a place for facilitating awareness of one's own self as
       embodied consciousness in enveloping space.
               [Canada, SoftImage research, immersive, real-time motion tracking]

Sony Computer Science Laboratory (CSL)

Sony CSL was founded in 1988 for the sole purpose of conducting research related to
computer science. CSL's objective is to "contribute extensively to social and industrial
development through original research that looks ahead to the 21st century." Current
research is concerned with distributed operating systems, computer networks,
programming languages, human-computer interaction, and artificial intelligence,
among other research areas.

      Jun Rekimoto's Augmented Reality Page


      NaviCam: supporting situated interaction with the real world



      A Collaborative Augmented Reality Testbed
             [Japan, Sony Computer Science Laboratory (CSL), collaborative
             designing, augmented reality]

      Virtual Society Project

      "The Virtual Society Project is an umbrella for a set of research projects
      within Sony CSL. The overall goal of the Virtual Society project is to
      investigate how the future online community will evolve."
              [Japan, Sony Computer Science Laboratory (CSL), shared 3D spaces,
              DIVE systems, VRML]

      Augmented Interaction

      Augmented Interaction is a style of human--computer interface that tries to
      make computers as transparent as possible.
            [Japan, Sony Computer Science Laboratory (CSL), NaviCam System]

      Community Place (Also known as CyberPassage)

      Community Place has been designed to work in a wide area, low bandwidth
      environment. It is designed to use low cost PC machines and the VRML
      graphics standard.
             [Japan, Sony Computer Science Laboratory (CSL), VRML browser,
             Community Place Browser]

      WAVE project: Wide Area Virtual Environment

      Originally based on the DIVE platform, WAVE looks at the issues of wide
      area collaborative working, concentrating on lightweight multicast groups,
      reliable multicase and flexible consistency mechanisms.
              [Japan, Sony Computer Science Laboratory (CSL)]

Southern California, University of

       Computer Graphics and Immersive Technologies Laboratory

               [United States, Southern California, University of, augmented reality]

       Robotic Tele-Excavation (RTE)

       RTE is a system which allows users to remotely tele-operate a robot arm over
       the WWW.
              [United States, Southern California, University of, teleoperation,
              robotics, world wide web]

SRI's Virtual Perception Program

The Virtual Perception Program explores hardware and software components for
virtual reality system, develops VR applications, and evaluates the sensory
requirements of VR systems.
        [United States, cyberspace, telepresence, hardware, software]

SSC San Diego - Interactive Virtual Environments Laboratories (I.V.E.)

Formerly NRaD, the Space and Naval Warfare Systems Center, San Diego (SSC San
Diego) is "responsible for development of the technology to collect, transmit, process,
display and, most critically, manage information essential to naval operations." The
I.V.E. Lab conducts research on collision detection in virtual environments, use of
virtual environments for meetings and teleconferencing, and optimum training
systems based on virtual environments.
        [United States, SCADCo, Emergency Response Support, LoudSpeaker 3-D,
        VE Effects, Command Vue]

Stanford University

       Center for Computer Research in Music and Acoustics (CCRMA)

               [United States, Stanford University, psychoacoustics, software]

       Center for Design Research (CDR)

       CDR, in the Design Division of the Department of Mechanical Engineering, is
       "dedicated to facilitating individual creativity, understanding the team design
       process, and developing advanced tools and methods that promote superior
       design and manufacturing of products."
              [United States, Stanford University, design and production research]


       The basic objective of this project is "to provide better access to
       models created for any design with spatial parameters."
              [United States, Center for Design Research (CDR), virtual
              space, presence]

       Dextrous Manipulation Laboratory (DML)

       DML researches modeling and control of dextrous manipulation,
       tactile sensing, haptics, and force-feedback in telemanipulation and
       virtual environments.
                [United States, Center for Design Research (CDR), dynamic
                tactile sensors, dextrous manipulation, robotics]

       Virtual Space Exploration Lab (VSEL)

       VSEL uses telepresence technologies to explore human-machine
               [United States, Center for Design Research (CDR),
               telepresence technology]

Manufacturing Modeling Laboratory (MML)

MML focuses on design and manufacturing intergration and is a repository of
manufacturing models.
      [United States, Stanford University, agent based concurrent design,
      virtual prototyping]

The Virtual Theatre

This project is headed up by Barbara Hayes-Roth and Edward Feigenbaum.
They are looking at tools to allow children to create impovisational plays on
the computer. The Virtual Theatre project aims to provide a multimedia
environment in which users can interact with intelligent, automated actors,
either in well-defined stories or in improvisational environments.
        [United States, Stanford University, MUDs, theatre/performance arts]

Distributed Systems Group

       [United States, Stanford University]


A project of the Stanford Operating Systems and Networking Group

               [United States, Stanford University, continuous network connectivity,

       PARADISE Project , Performance ARchitecture for Advanced
       Distributed Interactive Simulation Environments.

               [United States, Stanford University]

State University of New York at Buffalo

       Virtual Reality and Synthetic Engineering Lab

               809 Furnas Hall
               School of Engineering and Applied Sciences
               State University of New York at Buffalo
               Buffalo, USA 14260

Stathclyde in Glasgow, University of - Virtual Construction Simulation Research
Group (VCSRG)

The VR Research Group focuses on visualization research in virtual reality.
      [Scotland, visualization, visual simulation, Virtual Reality Planer, Virtual
      Reality Robot]

Strathclyde University


       Abacus is a research group within the Department of Architecture at
       Strathclyde University. Current research themes include computer modelling
       of urban environments, virtual heritage and VRML applications. HOME
       PAGE at Current historical restorations (under construction) Virtual Model of
       Glasgow Virtual Models of Edinburgh, Venice, Rome and Barcelona
               [United Kingdom, Strathclyde University, 3D modelling, VRML,
               QuickTime VR, Silicon Graphics, Java]

       Transparent Telepresence Group

       The Transparent Telepresence Group investigates mobile telecommunications
       and seeks to "create, through research and development, the first telepresence
       system that allows a user to experience the sensation of being fully present at a
       remote site. This implies that the interface between the user and the surrogate
       presence will be completely transparent."
              [United Kingdom, Strathclyde University, Anthropomorphic Robot
              Head, mobile telecommunications, hybrid virtual reality , telepresence


Swedish Institute of Computer Science (SICS)

       DIVE - Distributed Interactive Virtual Environment

              [Sweden, Swedish Institute of Computer Science (SICS)]

       The Distributed Collaborative Environments Group

              [Sweden, Swedish Institute of Computer Science (SICS)]

Swiss Federal Institute of Technology's Computer Graphics Lab (LIG)

LIG is mainly involved in computer animation and virtual reality. The laboratory
partners with other research centers, including MIRALab at the University of Geneva.

       Artificial Life and Behavioral Animation Research Area

       This research area is concerned with autonomous behaviors of virtual actors.
               [Switzerland, Swiss Federal Institute of Technology's Computer
               Graphics Lab (LIG), autonomous actors, social behavior, real-time
               action recognition, environmental interaction, virtual city]

       Motion Control Research Area

       This research area focuses on real-time motion capture of amimation
               [Switzerland, Swiss Federal Institute of Technology's Computer
               Graphics Lab (LIG), real-time motion capture, balance control,
               articulated structures, walking model, TRACK system, object

       Shared Virtual Environments Research Area

       This research area focuses on telepresence in the virtual environment, "an
       important requirement for collaborative activities involving multiple remote
       users working with social interactions." The main project is VLNET, Virtual
       Life Network, developed in cooperation with MIRALab.
               [Switzerland, Swiss Federal Institute of Technology's Computer
               Graphics Lab (LIG), VLNET: Virtual Life Network, COVEN:
               Collaborative Virtual Environments, shared virtual environments]

      Vision and Augmented Reality Research Area

      The research conducted in this area is concerned with the mixing of real and
      synthetic elements in Virtual Worlds, especially the interaction of real and
      synthetic Virtual Humans.
             [Switzerland, Swiss Federal Institute of Technology's Computer
             Graphics Lab (LIG), 3D facial reconstruction, augmented reality,

Syracuse University

      Northeast Parallel Architectures Center (NPAC)

      NPAC focuses on "applying computer science in the real world for academic,
      business and the community." One focus is in the area of Interactive
      Technologies that emphasizes Televirtuality, an integration of Virtual Reality
      with High Performance Computing.
             [United States, Syracuse University, televirtuality, hgh performance

      Pulsar Project

             [United States, Syracuse University, bioengineering, disabled
             individuals, Dave Warner, NeatTools]

Systems Engineering Research Institute

      Virtual Reality Lab

      Research on motion in virtual environments and augmented reality.
             [Korea, Systems Engineering Research Institute, augmented reality,
             multi-layered digital compositing, Virtual Showroom]

             Virtual Prototyping of Automotive Interiors

                      [United States, Virtual Reality Lab]

             Virtual Simulation of Ship Production

                      [United States, Virtual Reality Lab]

Tampere University of Technology

      Virtual Environments Research Group: Technology Development Center

       Focus is on man-machine interface techniques in virtual environments.
              [Finland, Tampere University of Technology, high speed parallel
              processor architecture, 3D graphics, head-mounted display]

Technical University of Denmark (DTU)

       3D-Med project

       Working on the design and analysis of a medical imaging application, based
       on both volume rendering and surface rendering using the Hybris VRML
       viewer prototype to display isosurfaces generated from medical 3D volume
              [Denmark, Technical University of Denmark (DTU), VRML viewer,
              medical imaging]

Telenor Research & Development

Telenor Research and Development is involved with digitalization, mobility, satellite
communication, telemedicine, image coding and speech generation.
       [Norway, 3D network services, DOVRE, VR integration, social interaction,
       human interfaces]

Tennessee, University of

       Imaging, Robotics, and Intelligent Systems Laboratory

               [United States, Tennessee, University of, sensor development and
               characterization, image and volume processing, modeling and 3D

Texas, University of - Laboratory for Intelligent Processes and Systems (LIPS)

Research focuses on a combination of "engineering processes, modeling techniques,
tools, theory, and technology empowering agent-based systems solutions."
         [United States, application domain, automation, sensible autonomous agents,
         object oriented approaches]

The Living SchoolBook (LSB) WWW Site

LSB is a collaborative project between the School of Education at Syracuse
University, the Northeast Parallel Architecture Center, and the Institute for Learning
Technologies at Teachers College, Columbia University. LSB develops educational
resources and is involved with numerous projects.

       [United States, science education, library, virtual environments, interactive

       Computational Science Education The Visible Human

               [United States, The Living SchoolBook (LSB) WWW Site]

       Education on Demand: NPAC-SLS Project

               [United States, The Living SchoolBook (LSB) WWW Site]

       Kids Web: A World Wide Web Digital Library for Schoolkids

               [United States, The Living SchoolBook (LSB) WWW Site]

       Research Experiences for Undergraduates in High-Performance

               [United States, The Living SchoolBook (LSB) WWW Site]

       The Visible Human

               [United States, The Living SchoolBook (LSB) WWW Site]

       Young Scholars Program for 8th graders

               [United States, The Living SchoolBook (LSB) WWW Site]

TNO-FEL Simulators

Research focus is on simulators.
       [Netherlands, defense, distributed computing, interactive multimedia]

Tokyo, University of

The University of Tokyo has different laboratory research centers that focus on a
variety of applications of virtual reality.

       Hirose Lab

               CABIN: Computer Augmented Booth for Image Navigation

             A project focusing on 3D virtual space for image navigation.
                    [Japan, Hirose Lab, immersive multi-screen display, VRML]

             Images-Based Rendering

             A project investigating approaches for generating realistic 3D virtual
                     [Japan, Hirose Lab, image panels, image morphing]

      Hirose Laboratory

      A laboratory in the Department of Mechano-Informatics at the University of
      Tokyo that focuses on research on virtual reality.

      RCAST (Research Center for Advanced Science and Technology)

      Established in 1987, RCAST was founded with the "primary goals of
      stimulating new interest in academic innovation" by focusing on four
      principles: mobility, interdisciplinary approach, international perspective and
              [Japan, Tokyo, University of, artifical intelligence, optics, intelligent
              cooperative systems]

      Tachi Laboratory, Cybernetic Systems Laboratory

      Research focus is on tele-existence and sensation of presence.
             [Japan, Tokyo, University of, tele-existence, cognition, robotics]

      ARIMS: Artificial Reality based Intelligent Manufacturing System

      at Tachi Lab (in Japanese)
             [Japan, Tokyo, University of]

Toronto, University of

      Dynamic Graphics Group

      An interdisciplinary research laboratoy that focuses on human-computer
      interaction, user interface design and interactive computer graphics.
              [Canada, Toronto, University of, human-computer interaction,
              interactive computer graphics, user interface design, collaborative
              multimedia, computer animation, cognitive modelling]

       ETC-Lab Bibliography of Technical Reports

       A listing of technical reports updated regularly.
               [Canada, Toronto, University of, telerobotics, stereoscopic displays,
               augmented reality]

       ETC-Lab: Ergonomics in Teleoperation and Control Laboratory

       One of the Human Factors Laboratories in the Department of Mechnaical and
       Industrial Engineering at the University of Toronto. Focus is on human factors
       and ergonomics issues related to telerobotics, stereoscopic displays, VR and
       augmented reality.
               [Canada, Toronto, University of, telerobotics, stereoscopic displays,
               augmented reality, ARTEMIS system for Virtual Telerobotic Control]

       Input Research Group

       Research focus is on haptic input to computer systems.
              [Canada, Toronto, University of, haptics, cognition, human-computer

       Humanistic Intelligence Lab (WearComp/HI Lab)

       Web site is currently maintained by Steve Mann but will be undergoing
       changes splitting WearComp-the International Wearable Computing WWW
       site, wearcam-the Personal Imaging WWW site, WearComp/HI lab site, and
       Steve Mann's WWW page into 4 separate sites.
               [Canada, Toronto, University of, WearComp, wearcam, wearable

Trinity College Dublin Distributed Systems Group (DSG)

A research group in the Department of Computer Science at Trinity College Dublin.
Research covers all aspects of distributed computing technology, with a particular
focus on the design and use of distributed object systems.
       [Ireland, distributed computing, distributed object systems, mobile computing]

Trinity University's Virtual Reality Project

Investigations include simulation-based models for intelligent tutoring systems, a
visual system modeling interface, and a distributed intelligent tutoring system.
        [United States, virtual reality, fuzzy logic inference engine, distributed ITS
        simulation, defense, training]

Tsukuba, University of

       Tsukuba, University of: IWATA Lab

       A virtual reality lab headed by Dr. Hiroo Iwata at the Institute of Engineering
       Mechanics of the University of Tsukuba. The lab focuses on the development
       and application of haptic interfaces.
              [Japan, Tsukuba, University of, spatial immersive display, locomotion,
              surgical simulation, haptics, walk-through simulator]


       UCLA. Electrical Engineering Department

              Hand-Held Untethered Modes for High Performance. GLObal
              MObile Information Systems

                      [United States, UCLA. Electrical Engineering Department,
                      Nomadic computing]

              TRAnsparent VirtuaL EnviRoment (TRAVLER): System Support
              for Nomadic Computing

                      [United States, UCLA. Electrical Engineering Department,
                      Nomadic computing]

United States Airforce. Wright-Patterson Air Force Base


       The Synthesized Immersion Research Environment (SIRE) laboratory is a
       virtual reality facility operated by the Human Engineering Division of the Air
       Force Research Laboratory, Wright-Patterson Air Force Base.
               [United States, United States Airforce. Wright-Patterson Air Force
               Base, Fusion Interfaces for Tactical Environments (FITE), Brain-
               Actuated Control (BAC), Computerized Anthropometric Research and
               Data (CARD), bioacoustics, situational awareness]

       United States Airforce. Wright-Patterson Air Force Base. Armstrong

              Alternative Control Technology Laboratory

                      [United States, United States Airforce. Wright-Patterson Air
                      Force Base. Armstrong Laboratory, facial muscle signal (EMG)

                       controlled head-mounted displays]

U.S. Army Department of Defense (DOD)

       Telemedicine and Advanced Technology Research Center (TATRC)

               [United States, U.S. Army Department of Defense (DOD),

U.S. Army Research Institute for the Behavioral and Social Sciences

"The Army's Center for Soldier-Oriented Research and Development" conducts
virtual reality research focused on improvement of training systems for soldiers.
        [United States, training, defense]

       Virtual Environments for Combat Training and Mission Rehearsal

       A description of the use of virtual environments technology for training
       strategies and performance measures.
               [United States, U.S. Army Research Institute for the Behavioral and
               Social Sciences, training , defense, navigation, simulator sickness]

U.S. Army Research Institute Rotary Wing Aviation Research Unit

       STRATA: Simulator Training Research Advanced Testbed for Aviation

       Located in the Army Research Institute Rotary Wing Aviation Research Unit,
       STRATA is a fully functional flight simulation facility which employs a fiber
       optic helmet mounted display (FOHMD) as a means of presenting the out-the-
       window view to the pilot.
               [United States, U.S. Army Research Institute Rotary Wing Aviation
               Research Unit, flight simulation, HMDs, virtual environments]

US Marketing Group

       3D Virtual Reality Prototyping

               [United States, US Marketing Group]

Utah State University, Center for Intelligent Systems

Part of the Electrical and Computer Engineering Department, the Center for
Intelligent Systems investigates robotics, medical applications of virtual reality, and
telepresence control.

       [United States, training, autonomous wheelchair controller, robotics]

Utah, University of - Biorobotics Laboratory

The Biorobotics Lab researches rapid virtual prototyping, teleoperation, locomotion
and haptic interfaces, and human operator dynamics.
       [United States, robotics, teleoperation, human motor control]

Virginia Tech

       Human-Computer Interaction Lab

       The Human Factors Engineering Center at Virginia Tech's Department of
       Industrial and Systems Engineering Research conducts research on video
       conferencing with a special emphasis on users with special needs.
               [United States, Virginia Tech, video conferencing, users with special

Virtual Reality in Clinical Medicine. VREPAR Project Applied Technology for
Psychology Lab, Centro Auxologico Italiano, Virtual Reality Environments for
Psychoneurophysiological Assessment and Rehabilitation.

       [Italy, Centro Auxologico Italiano, Universita Cattolica del Sacro Cuore,
       Istituto Nazionale Neurologico C. Besta, Politecnico di Milano, University of
       Reading, University of Edinburgh, Ruhr Universitat Bochum, IBM South
       Europe and Middle East Africa, Stroke Diso]

Visualization and Media Systems Design (VMSD)

Research and development (R&D) at VMSD is focusing on media processing
systems, virtual studios, scientific visualization and simulation, and responsive virtual
environments. Besides scientific research, VMSD is also involved in engineering and
medical applications as well as media art and culture projects.

       The Virtual Studio

       Research is conducted on dynamic and visually complex virtual environments
       and innovative user-interfaces.
              [Germany, Visualization and Media Systems Design (VMSD), user
              interfaces, interactive environments, multimedia]


      Research concerned with simulation of optic physiology for evaluating
      surgical methods for the eye.
             [Germany, Visualization and Media Systems Design (VMSD),
             opthalmic surgery, mathematical models, raytracing methods,
             computer simulations]

Wales, University of

      CAiiA: the Centre for Advanced Inquiry in the Interactive Arts

      CAiiA investigates the impact of digital technologies, bio-technology and
      artificial life on art. Director: Roy Ascott.
               [United Kingdom, Wales, University of, art, digital technologies,
               digital environments, research, conference presentations]

Washington State University

      Virtual Reality and Computer-Integrated Manufacturing (VRCIM) Lab

      The VRCIM Lab investigates virtual manufacturing, three-dimensional
      calibration for virtual environments, assembly path planning using VR
      techniques, the virtual assembly line environments, ergonomic design,
      telerobotics, and virtual prototyping.
              [United States, Washington State University, telerobotics, three
              dimensional calibration for virtual environments, virtual prototyping,
              manufacturing applications]

Washington, University of

      Biorobotics Lab

      The Biorobotics Lab combines science, technology, and human resources with
      robotics and biological movement systems to "produce useful, innovative
      research and technology as well as trained researchers fluent in both
      technological and biological systems."
             [United States, Washington, University of, biorobotics, haptics,

      Human Interface Technology Laboratory (HIT Lab)

      The HIT Lab researches virtual interface technology. The aim is "to develop a
      new generation of human-machine interfaces to provide solutions to
      challenges in a variety of domains."
             [United States, Washington, University of, virtual interface
             technology, human-computer interaction, medical applications,

             augmented reality, vision]

             Medical Interface Research Group


             Virtual Retinal Display


             CEDeS Project

                    [United States, Human Interface Technology Laboratory (HIT

             Shared Space Project

                    [United States, Human Interface Technology Laboratory (HIT
                    Lab), collaboration]

             The Learning Center

             Based at the Human Interface Technology Laboratory at the University
             of Washington, examines VR in education and training.
                    [United States, Human Interface Technology Laboratory (HIT
                    Lab), middle school education]

             Wearables Project

                    [United States, Human Interface Technology Laboratory (HIT
                    Lab), body stabilized information displays, collaboration]

      Multiplayer Activities for Mathematical Coordination

             [United States, Washington, University of, education, mathematics,
             science, cooperation, METIP projects, games]

Waterloo, University of

      PowerGlove Information

      List of publications.
              [Canada, Waterloo, University of, virtual reality, PowerGlove]

      Shoshin Research Lab

             Mobile Computing Project

                    [Canada, Shoshin Research Lab, mobile computing, mobility
                    management, wireless application, api design]

      VRML Humanoid Animation Working Group (h-anim)

      The VRML Humanoid Animation Working Group exists for the sole purpose
      of creating a standard VRML representation for humanoids. The group
      maintains an informational web page that includes draft documents, software
      for working with VRML humanoids and related links. The page is maintained
      by Bernie Roehl at the University of Waterloo.

Wisconsin-Madison, University of

      Hearing Development Research Laboratory (HDRL)

             [United States, Wisconsin-Madison, University of, spatial hearing, 3d

      I-CARVE Lab

      The I-CARVE Lab focuses on "using VR for rapid modeling mechanical and
      electro-mechanical components."
              [United States, Wisconsin-Madison, University of, modeling]

Wisconsin Program for Hearing Research

      [USA, acoustics, auditory research, hearing research]

WTH Systems research

      VRTS: Virtual Reality Training System

      A system being developed for training naval students in operation of war
              [Canada, WTH Systems research, HMDs]

Xerox Palo Alto Research Center (PARC). Ubiquitous Computing.

      PARCTAB System

       The PARCTAB system is a research prototype developed at Xerox PARC to
       explore the capabilities and impact of mobile computers in an office setting.
       This research is part of PARC's Ubiquitous Computing research program.
               [United States, Xerox Palo Alto Research Center (PARC). Ubiquitous
               Computing., ubiquitous computing, ParcTab mobile computing]

Zegreb, University of

       IPG: Image Processing Group

       Research focus is on computer vision and its applications, including medical
       imaging, visualization techniques, pattern recognition and image processing.
              [Croatia, Zegreb, University of, image processing, medical imaging,
              pattern recognition, visualization techniques]

       VRML Group

       Researching applications of VRML. Current worlds include: Gallery of
       Modern Art, Virtual Solar System, 3D Croatia, and Virtual Building.
              [Croatia, Zegreb, University of, VRML]

Last Update: 1999.12.22 14:27:11.08 diderot

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