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					BATTLE OF NEW ORLEANS




  JROTC DRILL MEET
                                              DEPARTMENT OF THE NAVY
                                       NAVAL RESERVE OFFICERS TRAINING CORPS
                                               MIDSHIPMAN BATTALION
                                                         TULANE UNIVERSITY
                                                      6823 ST. CHARLES AVENUE
                                                     NEW ORLEANS, LA 70118-5698



                                                                                                                       26 AUG 2010
MEMORANDUM

From: Battle of New Orleans Drill Meet OIC
To: JROTC Instructors
Via: Battle of New Orleans Drill Meet Coordinator

SUBJ: STANDARD OPERATING PROCEDURES FOR THE 18th Annual BATTLE OF NEW ORLEANS JROTC DRILL MEET

Ref:     (a) Marine Corps Order P5060.20
         (b) FM 22-5

Encl: (1)    General Instructions
      (2)    Event Descriptions
      (3)    Drill Cards
      (4)    Entry Form
      (5)    Agreement of Indemnity
      (6)    Area Hotel List
      (7)    Directions to NROTC building


PURPOSE: To publish a Standard Operating Procedure for the Tulane University Seventeenth Annual Battle of New Orleans
   JROTC Drill Meet (herein referred to as ―the competition‖).

CANCELLATION: All previous editions of this SOP.

SCOPE: This SOP provides guidance, instructions, and procedures to be followed in all aspects of the competition.

OBJECTIVES: The ultimate objective of this SOP is to facilitate the smooth running of the competition. Additionally, this SOP
   is intended to ensure the following:

       A. The competition is uniform and consistent on all levels of execution and with all participants, and follows as closely as
          possible normal drill and ceremony practices as outlined in the references.

       B. The methods of administering the competition are standardized.

ACTION:

       A. All personnel either participating in the competition or acting as an advisor will read this SOP and familiarize themselves
          with its entire contents.

       B. All team members and active duty staff involved with the competition will comply with this SOP.

RECOMMENDATIONS: Recommendations concerning the contents of this SOP are welcome and encouraged. Such
   recommendations should be forwarded to this command (ATTN: Battle of New Orleans Drill Meet Coordinator). For
   NJROTC units from Area 8. This event is once again an Area 8 "qualifying" competition.

CERTIFICATION: Reviewed and approved ______
                                                   TULANE UNIVERSITY
                                     NAVAL RESERVE OFFICERS TRAINING CORPS
                                    BATTLE OF NEW ORLEANS JROTC DRILL MEET
                                        STANDARD OPERATING PROCEDURES


                                                   GENERAL INSTRUCTIONS

1.   The Eighteenth Annual Tulane Battle of New Orleans JROTC Drill Meet will be held 20 November 2010 on Tulane
     University Campus at the George Westfledt Practice Facility (see map at http://tulane.edu/about/visiting/uptown-campus-
     map.cfm). The competition will start TBD. Advisors, unit commanders, and all participating team members are responsible
     for being familiar with the entire contents of this SOP.

2.   The competition will consist of ten events:

     Event 1: Academic Testing
     Event 2: Platoon Personnel Inspection
     Event 3: Armed Platoon Basic Drill
     Event 4: Armed Platoon Exhibition Drill
     Event 5: Color Guard Competition
     Event 6: Tandem Exhibition Drill
     Event 7: Unarmed Platoon Basic Drill
     Event 8: Unarmed Platoon Exhibition Drill
     Event 9: Field Meet Competition
     Event 10: Tug of War

3.   Entry fee for the drill meet is $100.00. Entry is based on a first come first serve basis. There will be no refunds
     given to teams withdrawing less than 7 days prior to the competition. (FOR ENTRY FORM SEE PAGE 46)

4.   Basic drill movements will be executed as prescribe by the Marine Corps Order P5060.20, Marine Corps Drill and Ceremony
     Manual. Essential modifications may be made to the manual of arms to account for the differences between the M16 and the
     older type weapons that are not covered in this manual. These modifications only apply to hand placement and counts. All
     units shall execute facing movements from trail arms. Inspection arms is the only drill movement that is weapon specific
     concerning this Drill Meet. Commanders are allowed leeway in determining how best to adapt Marine Corps Order
     P5060.20 to Inspection Arms, but commanders should strive to remain close to the spirit of Marine Corps Order P5060.20 in
     adapting Inspection Arms to their specific weapons.

5.   Teams must provide their own weapons. All weapons must be a standard service type rifle such as the Springfield 03, M1,
     M14, or M16. Plugged or welded weapons are allowed. Teams using weapons with non-operative bolts are required to go
     through the proper motions when executing inspection arms.

6.   The uniform for all events will be the uniform prescribed by the JROTC Instructor. The camouflage uniform and other
     ―working‖ uniforms are not authorized for inspection or drill events. Non-standard uniform items are prohibited. All due
     ribbons and awards will be worn during the platoon personnel inspection.

7.   After the inspection phase is completed, the teams may choose to remove ribbons and nametags. However, the team must
     remain uniform, that is, either the entire team removes these items or the entire team continues to bear them. Uniformity is
     imperative.

8.   Changing rooms will be provided for schools participating in personnel inspection only.

9.   All members of competing teams will extend the proper respect and courtesies to other teams, judges, and unit staff from
     other schools, and the Tulane NROTC Midshipmen staff at all times.

10. Each team is required to check in at the Naval ROTC Building no later than one (1) hour prior to their first scheduled
    competition.

11. Each team will be assigned a Tulane NROTC Midshipman to be their guide. The guide will be the official point of contact
    for information concerning location of events, actions in the event of inclement weather, and any other instruction they can
    provide.

12. There will be no practicing in the competition area. If a team desires to practice, their assigned guide will take the team to a
    reserved location near the competition area.
13. TANDEM EXHIBITON DRILL, FIELD MEET COMPETITION, AND TUG-OF-WAR DO NOT COUNT TOWARDS
    OVERALL SCORE. IN THE EVENT OF A TIE, THE OVERALL INSPECTION SCORE WILL SETTLE THE WINNER.

14. If a school elects not to participate in ANY event, their score for that event will be ZERO. 1 st, 2nd, and 3rd place trophies will
    be awarded for each of the ten events, and overall winners.

15. The Judges will be Tulane NROTC Midshipmen.

16. The Cadet Platoon Commander must memorize the drill card.

17. There will be no communication with the judges at any time by any team member. The only two times to confer with the
    Senior Judge are reporting in and out during the competition and 2-5 minutes prior to competition.

18. Un-sportsmanlike conduct will result in a point deduction at the discretion of the Senior Judge.

19. During the competition the judges may move to any position, which best allows them to observe the unit performing.

20. The Naval Science Instructor may file a protest of an appeal of a decision or act believed to be unfair or in violation of the
    meet regulations. This must be voiced to the drill meet coordinator within fifteen minutes of the incident. The Senior Judge
    must receive a written protest or appeal within thirty minutes of the incident. The decision of the Drill Meet Coordinator will
    be final.

21. JROTC Advisors are encouraged to view their respective school’s score sheets 20 minutes prior to the award ceremony. The
    score sheets can be viewed in the tabulations office.

22. Score sheets will be distributed following the competition. If this is not possible, they will be distributed by mail.

23. All schools will be notified regarding updates to the SOP. It is the responsibility of the schools to familiarize themselves
    with any changes.


24. If you have a question or comment that may affect other teams involved in this competition, please contact the Drill Meet
    Coordinator. He/She can therefore make any necessary corrections and publish them for all participants. THE
    COMMANDER’S MEETING IS NOT THE TIME TO VOICE MAJOR CONCERNS.

25. TEAMS ARE RESPONSIBLE FOR COORDINATING THEIR OWN BILLETING AND TRANSPORTATION. TULANE
    NROTC WILL BE UNABLE TO PROVIDE TRANSPORTATION OF ANY KIND.

26. It is imperative to reserve rooms for billeting at an early date. I would recommend teams to do so ASAP, it is often the
    deciding factor in coming to compete (SEE PAGE 48).

27. Billeting and transportation information may be obtained by contacting:

    Billeting Officer
    Code N-2 Bldg. 22
    Naval Support Activity
    New Orleans, LA 70142
    Tele: (504) 678-2598

27. If the Naval Science Instructors have any questions or problems, please contact the JROTC OIC by email at
    cdunlop@tulane.edu. The Assistant Marine Officer Instructor can be contacted at jwilli11@tulane.edu by phone at 1-800-
    800-NAVY Ext 8. The Marine Officer Instructor can be contacted at fkramer@tulane.edu or by phone at 1-800-800-NAVY
    Ext 2.

28. Indemnity forms (page 47) must be filled out by each cadet and turned in at the time of check in.

A. Proportional Scoring System
1. The fundamental scoring system in use for the Battle of New Orleans Drill Meet is called ―proportional scoring‖. Scoring in
    this manner will ensure all facets of the competition receive the exact percentage of points available in each event as outlined
    above, while still factoring in the level of excellence each school displays in their raw score/ time earned within competition
    event. This will eliminate the variance that artificial tables, low/high scoring judges and academic test difficulty/ease have on
    the overall point totals under the current raw score approach.
2. The overview of this scoring system is relatively simple. The school who is the winner of any particular event receives the
    maximum points available within that event. For example, the school with the highest raw point total earned in Unit Personnel
   Inspection will receive 1,500 points. The team finishing in 2nd place will receive a percentage of the 1,500 points identical to
   the percentage they finished behind the first place team. 3rd, 4th, etc to the final team all will receive points in the same
   manner.
3. A practical example of this application is shown in the shortened table below. The judges raw points earned are listed, along
    with the percentage each team finished behind the winner. These percentages then multiply into the total max points available
    to generate a Scoring Points total for each school within that event.
                     Judge Raw           Percentage of            Proportional Scoring Points
      U.P.I.        Score Earned      Winning Team Score                      Earned
                                                                   1,500 pts. awarded (100% of
 1st place team        1000 pts       100% (1,000 of 1,000)                    1,500)
 2nd place team         900 pts        90% (900 of 1,000)       1,350 pts. awarded (90% of 1,500)
                                                                   1,008 pts. awarded (67.2% of
 3rd place team         672 pts        67.2% (672 of 1,000)                    1,500)
 4th place team         500 pts         50% (500 of 1,000)       750 pts. awarded (50% of 1,500)
 5th place team         408 pts        40.8% (408 of 1,000)     612 pts. awarded (40.8% of 1,500)
 6th place team         300 pts         30% (300 of 1,000)       450 pts. awarded (30% pf 1,500)

4. All judge scored events use this method. For the Academic Exam and Push-up & Curl-up Totals, the team
    total is used. Within the two relay events, the times are converted to seconds, then ranked fastest to slowest
    and the same methodology is used.
5. Again, scoring in this method will reward schools who win an event by a significant margin over their peers,
    while also ensuring that low or high scoring judges, difficult/easy academic tests, or difficult/easy grading by
    judges do not artificially degrade the scoring percentages the competition maintains within each event.

6. Points will be distributed between events as follows:

♦ ACADEMIC EXAM – one event – 1000 point maximum - academic test (provided by NSTC)
♦ UNIT PERSONNEL INSPECTION – one event – 1500 point maximum
♦ DRILL EVENTS – five events – 2000 point maximum – 400 points per event
Armed Platoon Basic Drill, Unarmed Platoon Basic Drill, Armed Platoon Exhibition, Unarmed Platoon Exhibition, Color Guard
♦ ATHLETICS – four events – 1000 point maximum - curl-ups, push-ups, 16x100-yd relay, and 8x220-yd relay
1. ACADEMIC EXAM
   A. General Information

    1. The Academic Exam will consist of 100 multiple choice questions with 60 minutes allowed for completion.

    2. The academic exam will not come from the test bank. All test questions will come directly from the latest editions of the
        NS-I/Cadet Field Manual (30 questions), NS-II (30 questions), NS-III (30 questions) and current events (past 60 days
        before exam - 10 questions). The question will be in typical multiple choice format and easily understood by all cadets.

    3. No cellular phones of any kind may be accessible by test takers during the event. Covers of any kind may NOT be worn
       while taking the academic exam as well. No jackets or other unnecessary clothing items may be worn.

  B. Team Composition & Test Taking Specifics

    1. Academic Exam teams will be comprised of 15 cadets. Each team will be given a single exam time. At this time, all
        academic exam team cadets will take the exam together. All schools will take the test at the same time and in the same
        location.

    2. No cadets may enter the exam area once the test has begun until the official end time of the exam 60 minutes after the start.
        Any cadet who must leave the exam area prior to the official completion of the event must turn in the exam at that point.

    3. Cadets will sign out a complete exam package. This exam package will include: pencils, scratch paper, Scantron bubble
        sheet, and the test itself. Brief instructions will be given. At the completion of instructions, the test will be opened by the
        cadets. Sixty minutes will be allowed to complete the exam.

    4. When a cadet has finished the exam, he/she should sit quietly in their seat. All cadets will be dismissed and turn in their
        test booklet, answer sheet and scratch paper in an orderly fashion at the conclusion of the test.

    5. This is an individual exam taken as a team effort. Keep your eyes on your own work. Do not look around the room for any
        reason. Any individual found to be cheating in any manner will result in an appropriate penalty up to disqualification of
        every score sheet for the ENTIRE TEAM. Do not let this happen to your unit!

    6. Cadets should bring NOTHING with them into the room NOR ARE THEY ALLOWED TO REMOVE ANY ITEMS
        PROVIDED TO TAKE THE TEST. No backpacks, bags, pencils or other items will be necessary. Everything you will
        need to take the exam will be waiting for you on arrival into the exam room.

  C. Exam Grading & Scoring

    1. All academic exam cadets will have their exams scored and totaled. The scores from each cadet on the team will be added
        together giving the team a grand total score. These scores will be ranked in order and the proportional scoring system
        will then assign a point value to your school.

    2. The winning school in the Academic Exam will receive 1,000 Scoring Points.

    3. If for any reason less than 15 cadets represent a school in the Academic Exam competition, the total of those who took the
          exam will be the score for the team. No allowance can be made for teams with less than 15 testing cadets.

4. Each question will have only one correct answer. Bubble sheets marked with no answer or multiple answers to any
    question will be marked incorrect. Scoring is done by machine and we do not look for “intent” in any score sheet.
    Because of this, be careful making doodles, stray marks, etc. on your bubble sheet.
  DESCRIPTION OF EVENTS

2. Unarmed Platoon Personnel Inspection
  A. ALL COMPETING CADETS WILL PARTICIPATE IN THIS EVENT, including Platoon Commander and Platoon
     Guide. Cadets will be formed in squads of (8) ranks.

  B. The uniform for this event will be a service issued uniform to include all due ribbons and awards. Nametags are
     required. All uniforms will have military creases and be fitted properly. After the inspection phase is completed, the
     teams may choose to remove ribbons and nametags. However, the team must remain uniform, that is, either the entire
     team removes these items or the entire team continues to bear them. Uniformity is imperative.

  C. At the scheduled time the Platoon Commander will cause his/her platoon to fallout and wait in the ready area just outside
     of the inspection area. Upon notification from the Tulane guide, the Platoon Commander will fall in the platoon and
     march his/her platoon w/guide into the inspection area. The Platoon Commander will immediately form the platoon for
     inspections (i.e. Open Ranks, etc.) The judging of the personnel inspection begins when the unit enters the inspection
     area. Procedures for this formation are prescribed in Marine Corps Order P5060.20.

  D. The platoon commander will say, "Sir (School name or Team name) is formed for Personnel Inspection, Sir." The
     platoon commander will precede the Senior Judge through the inspection of the first squad, while the two other judges
     inspect the second and third squad simultaneously. Upon completion of inspection, the Platoon Commander will briefly
     receive comments from the senior inspector. The Platoon Commander will then close his platoon (i.e. Close Ranks), and
     march them out of the inspection area—ending the judging.

  E. Grooming and uniform inspection will be based on general military standards and team uniformity.

  F.   The inspectors will ask three questions from the knowledge package available on the JROTC Drill Meet website.

  G. Evaluation of the Platoon. The Senior Judge will evaluate the Platoon Commander, Guide, and 1 st Squad. The
     remaining judges will evaluate 2nd and 3rd squad, etc, by using separate grade sheets.

  H. Scoring Procedures.

        Total possible points – 1500
        The Platoon Commander is graded out of 25 possible points.
        Each squad is graded out of 8 x 25 = 200 possible points (1 point per discrepancy).
        In the event of a tie, the Senior Judge’s score sheet will be used to determine the winner. If the tie is still unbroken
       the determining factor will be the Platoon Commander’s score.
        Proportional scoring will be based on percentage of earned points out of possible points, to make up for possible
       differences in the number of personnel on different teams.
     2010 Battle of New Orleans - Unit Personnel Inspection                                                                              Total Cadets
                                                                                                                                         Standing UPI
     School Name: «School_Name»                                                                                               REV-1

     ARAN                                                                                                                              CC Initials

     OVERALL UNIT EVALUATION - HEAD JUDGE                                                                          Range       Score
     UNIT/CMDR Overall Evaluation (scored by all judges)
     1. Correct Procedures Followed                                                                                0 - 10
     2. Overall Unity, Snap & Smartness of the Unit                                                                0 - 10

     3. Commander Non-Uniform Scoring (Voice/Bearing/Poise)                                                        0 - 10

     Section I - UPI Head Judge Overall Unit Evaluations
     INDIVIDUAL CADET EVALUATIONS - HEAD JUDGE
     Cadet Commander / Guide / 1st Squad Cadets Overall Evaluation
                                   Each cadet is graded on the same FIVE items listed below:
         Judge circles 0-5 points for each: (0-Abysmal / 1-Very Poor / 2-Below Average / 3-Satisfactory / 4-Above Average / 5-Outstanding)
                                1.              2.                3.                4.                5.
                            Position of       Overall           Overall         Bearing &          Overall
                            Attention /   Uniform Prep.     Knowledge /           Poise            Hygiene
                             Overall         /Correct       Response to                                            Score          Judge
                               Body         Wearing of        Questions                                            Point           Total
                             Position         Uniform                                                             Range           (by SNI)
     Cadet Cmdr:           0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5           0 - 25
     Guide:                0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5           0 - 25
     Squad Leader          0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
      st                                                                                                             0 - 25
     1 Squad
      nd
     2     cadet           0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
      st                                                                                                             0 - 25
     1 Squad
      rd
     3 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
      st                                                                                                             0 - 25
     1 Squad
      th
     4 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
      st                                                                                                             0 - 25
     1 Squad
      th
     5 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
      st                                                                                                             0 - 25
     1 Squad:
      th
     6 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
      st                                                                                                             0 - 25
     1 Squad:
      th
     7 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
      st                                                                                                             0 - 25
     1 Squad:
      th
     8 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
      st                                                                                                             0 - 25
     1 Squad:

     Section II - UPI Head Judge Individual Cadet Evaluations                                                          #1
                                  Judges must cross out cadets who are not present and not scored above.                Aransas Pass High School
                                                                                                               FOR SNI USE ONLY
                     LEGEND FOR JUDGE COMMENTS ABOVE:
         A. HT = HAT         F. IN = INSIGNIA K. TR = TROUSERS
                                                                                             Sect. I–School Grand Total = _________
         B. HR = HAIR        G. BR = BRASS    L. IP = “IP”s / THREADS
         C. SV = SHAVE       H. TI = TIE      M. AL = ALIGNMENT                                Sect. II Subtotal    = ________
         D. ST = SHIRT       I. PO = POSTURE
                                                                                               Per Cadet Avg.       = ________
         E. SH = SHOES       J. GR = GROOMING
                                                                                               Event Multiplier     =     X 54
    Judge’s Name: ___________________________________
                                                                                             Sect. II–School Grand Total = _________
    Judge Remarks:
1




                                                                                             GRAND TOTAL                    = __________
                                                                                            _______________
                 2010 Battle of New Orleans - Unit Personnel Inspection
School Name: «School_Name»                                                                                                REV-1

    ARAN

OVERALL UNIT EVALUATION – JUDGE #2                                                                       Range         Score
UNIT/CMDR Overall Evaluation (scored by all judges)
1. Correct Procedures Followed                                                                            0 - 10
2. Overall Unity, Snap & Smartness of the Unit                                                            0 - 10

3. Commander Non-Uniform Scoring (Voice/Bearing/Poise)                                                    0 - 10

Section I - UPI Judge #2 Overall Unit Evaluations
INDIVIDUAL CADET EVALUATIONS - JUDGE #2
Overall Evaluation – 2ND Squad
                              Each cadet is graded on the same FIVE items listed below:
    Judge circles 0-5 points for each: (0-Abysmal / 1-Very Poor / 2-Below Average / 3-Satisfactory / 4-Above Average / 5-Outstanding)
                           1.              2.                3.                4.                5.
                       Position of       Overall           Overall         Bearing &          Overall
                       Attention /   Uniform Prep.     Knowledge /           Poise            Hygiene
                        Overall         /Correct       Response to                                            Score          Judge
                          Body         Wearing of        Questions                                            Point           Total
                        Position         Uniform                                                             Range           (by SNI)
Squad Leader          0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
    nd                                                                                                       0 - 25
2        Squad
    nd
2        cadet        0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
    nd                                                                                                       0 - 25
2        Squad
    rd
3 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
    nd                                                                                                       0 - 25
2        Squad
    th
4 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
    nd                                                                                                       0 - 25
2        Squad
    th
5 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
    nd                                                                                                       0 - 25
2        Squad
    th
6 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
    nd                                                                                                       0 - 25
2        Squad
    th
7 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
    nd                                                                                                       0 - 25
2        Squad
    th
8 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
    nd                                                                                                       0 - 25
2        Squad

Section II - UPI Judge #2 Individual Cadet Evaluations                                                        #2
                             Judges must cross out cadets who are not present and not scored above.              Aransas Pass High School


                                             LEGEND FOR JUDGE COMMENTS ABOVE:
                          A. HT = HAT                 F. IN = INSIGNIA              K. TR = TROUSERS
                          B. HR = HAIR                G. BR = BRASS                 L. IP = “IP”s / THREADS
                          C. SV = SHAVE               H. TI = TIE                   M. AL = ALIGNMENT
                          D. ST = SHIRT               I. PO = POSTURE
                          E. SH = SHOES               J. GR = GROOMING


    Judge’s Name: _______________________________
Judge Remarks:
             2010 Battle of New Orleans - Unit Personnel Inspection
School Name: «School_Name»                                                                                                REV-1

ARAN

OVERALL UNIT EVALUATION – JUDGE #3                                                                       Range         Score
UNIT/CMDR Overall Evaluation (scored by all judges)
1. Correct Procedures Followed                                                                            0 - 10
2. Overall Unity, Snap & Smartness of the Unit                                                            0 - 10

3. Commander Non-Uniform Scoring (Voice/Bearing/Poise)                                                    0 - 10

Section I - UPI Judge #3 Overall Unit Evaluations
INDIVIDUAL CADET EVALUATIONS - JUDGE #3
Overall Evaluation – 3rd Squad
                              Each cadet is graded on the same FIVE items listed below:
    Judge circles 0-5 points for each: (0-Abysmal / 1-Very Poor / 2-Below Average / 3-Satisfactory / 4-Above Average / 5-Outstanding)
                           1.              2.                3.                4.                5.
                       Position of       Overall           Overall         Bearing &          Overall
                       Attention /   Uniform Prep.     Knowledge /           Poise            Hygiene
                        Overall         /Correct       Response to                                            Score          Judge
                          Body         Wearing of        Questions                                            Point           Total
                        Position         Uniform                                                             Range           (by SNI)
Squad Leader          0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 rd                                                                                                          0 - 25
3 Squad
 nd
2     cadet           0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 rd                                                                                                          0 - 25
3 Squad
 rd
3 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 rd                                                                                                          0 - 25
3 Squad
 th
4 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 rd                                                                                                          0 - 25
3 Squad
 th
5 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 rd                                                                                                          0 - 25
3 Squad
 th
6 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 rd                                                                                                          0 - 25
3 Squad
 th
7 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 rd                                                                                                          0 - 25
3 Squad
 th
8 cadet               0 1 2 3 4 5      0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 rd                                                                                                          0 - 25
3 Squad

Section II - UPI Judge #3 Individual Cadet Evaluations                                                        #3
                             Judges must cross out cadets who are not present and not scored above.              Aransas Pass High School


                                             LEGEND FOR JUDGE COMMENTS ABOVE:
                          A. HT = HAT                 F. IN = INSIGNIA              K. TR = TROUSERS
                          B. HR = HAIR                G. BR = BRASS                 L. IP = “IP”s / THREADS
                          C. SV = SHAVE               H. TI = TIE                   M. AL = ALIGNMENT
                          D. ST = SHIRT               I. PO = POSTURE
                          E. SH = SHOES               J. GR = GROOMING


    Judge’s Name: _______________________________
Judge Remarks:
             2010 Battle of New Orleans - Unit Personnel Inspection
School Name: «School_Name»                                                                                                REV-1

ARAN

OVERALL UNIT EVALUATION – JUDGE #4                                                                        Range         Score
UNIT/CMDR Overall Evaluation (scored by all judges)
1. Correct Procedures Followed                                                                            0 - 10
2. Overall Unity, Snap & Smartness of the Unit                                                            0 - 10

3. Commander Non-Uniform Scoring (Voice/Bearing/Poise)                                                    0 - 10

Section I - UPI Judge #4 Overall Unit Evaluations
INDIVIDUAL CADET EVALUATIONS - JUDGE #4
Overall Evaluation – 4th Squad
                               Each cadet is graded on the same FIVE items listed below:
    Judge circles 0-5 points for each: (0-Abysmal / 1-Very Poor / 2-Below Average / 3-Satisfactory / 4-Above Average / 5-Outstanding)
                            1.              2.              3.                4.               5.
                        Position of       Overall         Overall          Bearing &         Overall
                        Attention /   Uniform Prep.     Knowledge /         Poise            Hygiene
                         Overall        /Correct        Response to                                         Score           Judge
                           Body        Wearing of        Questions                                          Point           Total
                         Position       Uniform                                                             Range           (by SNI)
Squad Leader           0 1 2 3 4 5     0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5      0 1 2 3 4 5
 th                                                                                                          0 - 25
4 Squad
 nd
2     cadet            0 1 2 3 4 5     0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5      0 1 2 3 4 5
 th                                                                                                          0 - 25
4 Squad
 rd
3 cadet                0 1 2 3 4 5     0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5      0 1 2 3 4 5
 th                                                                                                          0 - 25
4 Squad
 th
4 cadet                0 1 2 3 4 5     0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5      0 1 2 3 4 5
 th                                                                                                          0 - 25
4 Squad
 th
5 cadet                0 1 2 3 4 5     0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5      0 1 2 3 4 5
 th                                                                                                          0 - 25
4 Squad
 th
6 cadet                0 1 2 3 4 5     0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5      0 1 2 3 4 5
 th                                                                                                          0 - 25
4 Squad
 th
7 cadet                0 1 2 3 4 5     0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5      0 1 2 3 4 5
 th                                                                                                          0 - 25
4 Squad
 th
8 cadet                0 1 2 3 4 5     0 1 2 3 4 5       0 1 3 5          0 1 2 3 4 5      0 1 2 3 4 5
 th                                                                                                          0 - 25
4 Squad

Section II - UPI Judge #4 Individual Cadet Evaluations                                                        #4
                             Judges must cross out cadets who are not present and not scored above.              Aransas Pass High School


                                           LEGEND FOR JUDGE COMMENTS ABOVE:
                        A. HT = HAT                 F. IN = INSIGNIA             K. TR = TROUSERS
                        B. HR = HAIR                G. BR = BRASS                L. IP = “IP”s / THREADS
                        C. SV = SHAVE               H. TI = TIE                  M. AL = ALIGNMENT
                        D. ST = SHIRT               I. PO = POSTURE
                        E. SH = SHOES               J. GR = GROOMING


    Judge’s Name: _______________________________
Judge Remarks:
          2010 Battle of New Orleans - Unit Personnel Inspection
School Name: «School_Name»                                                                                             REV-1

ARAN

OVERALL UNIT EVALUATION – JUDGE #5                                                                     Range          Score
UNIT/CMDR Overall Evaluation (scored by all judges)
1. Correct Procedures Followed                                                                          0 - 10
2. Overall Unity, Snap & Smartness of the Unit                                                          0 - 10

3. Commander Non-Uniform Scoring (Voice/Bearing/Poise)                                                  0 - 10

Section I - UPI Judge #5 Overall Unit Evaluations
INDIVIDUAL CADET EVALUATIONS - JUDGE #5
Overall Evaluation – 5th Squad
                            Each cadet is graded on the same FIVE items listed below:
 Judge circles 0-5 points for each: (0-Abysmal / 1-Very Poor / 2-Below Average / 3-Satisfactory / 4-Above Average / 5-Outstanding)
                         1.              2.                3.               4.                 5.
                    Position of        Overall           Overall         Bearing &          Overall
                    Attention /    Uniform Prep.     Knowledge /           Poise           Hygiene
                      Overall         /Correct       Response to                                           Score          Judge
                       Body          Wearing of       Questions                                            Point          Total
                      Position        Uniform                                                             Range          (by SNI)
Squad Leader        0 1 2 3 4 5     0 1 2 3 4 5        0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 th                                                                                                       0 - 25
5 Squad
 rd
3 cadet             0 1 2 3 4 5     0 1 2 3 4 5        0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 th                                                                                                       0 - 25
5 Squad
 rd
3 cadet             0 1 2 3 4 5     0 1 2 3 4 5        0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 th                                                                                                       0 - 25
5 Squad
 th
4 cadet             0 1 2 3 4 5     0 1 2 3 4 5        0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 th                                                                                                       0 - 25
5 Squad
 th
5 cadet             0 1 2 3 4 5     0 1 2 3 4 5        0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 th                                                                                                       0 - 25
5 Squad
 th
6 cadet             0 1 2 3 4 5     0 1 2 3 4 5        0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 th                                                                                                       0 - 25
5 Squad
 th
7 cadet             0 1 2 3 4 5     0 1 2 3 4 5        0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 th                                                                                                       0 - 25
5 Squad
 th
8 cadet             0 1 2 3 4 5     0 1 2 3 4 5        0 1 3 5          0 1 2 3 4 5     0 1 2 3 4 5
 th                                                                                                       0 - 25
5 Squad

Section II - UPI Judge #5 Individual Cadet Evaluations                                                     #5
                          Judges must cross out cadets who are not present and not scored above.              Aransas Pass High School


                                          LEGEND FOR JUDGE COMMENTS ABOVE:
                       A. HT = HAT                 F. IN = INSIGNIA              K. TR = TROUSERS
                       B. HR = HAIR                G. BR = BRASS                 L. IP = “IP”s / THREADS
                       C. SV = SHAVE               H. TI = TIE                   M. AL = ALIGNMENT
                       D. ST = SHIRT               I. PO = POSTURE
                       E. SH = SHOES               J. GR = GROOMING


 Judge’s Name: _______________________________
Judge Remarks:
3. Armed Platoon Basic Drill
  A. The size of the drill field will be 70x85 feet. The platoon will consist of (12) or more members, plus a platoon guide and
     a cadet commander, formed into three (3) squads. All members will be armed and the platoon guide will carry a guide-
     on. IF A TEAM HAS LESS THAN ELEVEN (11) PARTICIPANTS, THEY WILL SUFFER a 5-POINT PENALTY
     FOR EACH MEMBER MISSING. THE MINIMUM NUMBER OF PERSONNEL NEEDED TO COMPETE
     WITHOUT DISQUALIFICATION IS NINE (9) MEMBERS.

  B. Forming the Platoon. To gain a max score, the Platoon Commander is expected to move the platoon to a position front and
     centered on the Head Judge using correct marching maneuvers (column movements, flanking movements, oblique marching,
     etc.) with squad leaders in the correct position — while having the platoon ready to execute the entire Regulation Drill
     sequence immediately after your Report In. Schools must be MARCHED into/out of all Basic drill areas. The use of the
     Fall In/Fall Out commands are prohibited.

  C. All of the movements in this event must be done from memory, in the order listed on the score sheet. No ―cheat sheet‖
     or other external prompting is allowed.

  D. The Platoon Commander then executes an About Face and Reports the platoon to the Senior Judge. When
     reporting to the Senior Judge, the unit commander will say, "Sir/Ma'am (School name or Team name) request permission
     to use your drill area Sir/Ma'am‖. Once the Senior Judge receives the report, cuts his/her salute, and steps off, the
     Platoon Commander will cut his/her salute and immediately assume the Senior Judges position by taking three (3) paces
     forward and executing an About Face. The Platoon Commander will execute all stationary drill movements from this
     position (6 paces and centered).

  D. Halted Movements. In order to ensure detailed evaluation of each movement, the Platoon Commander will wait for the
     Senior Judge to give a verbal signal (―up‖) prior to giving the next command. If the Platoon Commander fails to wait for
     the signal, he/she will not be corrected by the evaluator and all possible deductions will be made for the movement just
     executed.

  E. Commands While Marching. While the unit is marching, the Platoon Commander may give the commands at his own
     pace. This allows the Commander to "stack" commands, moving the platoon in and out of flanking movements or
     obliques as quickly as they please. Once the platoon is halted for any reason, the Platoon Commander will again wait for
     the signal from the senior evaluator.

  F.   FIELD COVERAGE WILL BE GRADED. BE CAREFUL WHEN STACKING COMMANDS TOO QUICKLY.

  G. To use a free movement, the platoon commander must clearly raise his/her left hand high above their head before and
     while executing the movement. If the hand is not raised, it will be considered an added movement and penalized as such.
     Platoon commanders are allowed three (3) free movements.

  H. Following the last command on the drill card the Platoon Commander then executes an About Face and Report Out to
     the Senior Judge. When reporting out to the Senior Judge, the unit commander will say, "Sir/Ma'am (School name or
     Team name) request permission to exit your drill area Sir/Ma'am‖. Once the Senior Judge cuts his/her salute, steps off,
     the Platoon Commander will execute an about face and immediately move his/her platoon off of the field.

  I.   Teams are given ten (10) minutes to complete the drill card and five (5) minutes to move to the next drill area.

  J.    Evaluation of the Commander. The Platoon Commander and first squad will be evaluated by the Senior Judge. The
       Platoon Commander will be evaluated on every command (implied or incidental), which is given during competition.
       Points will be deducted for improper commands, commands given on the wrong foot or in the wrong sequence, and
       failure to make obvious corrections. Each of these deductions will be made in accordance with Marine Corps Order
       P5060.20, and can only be challenged by reference to that manual.

  K. Evaluation of the Platoon. The second judge will evaluate 2nd squad and the third judge will evaluate 3rd squad and the
     Platoon Guide by using separate evaluation forms. If the platoon fails to execute a command or the Platoon Commander
     fails to give one of the commands listed, the maximum number of discrepancies will be awarded. The 4th judge will
     evaluate the cadence.



  L. Scoring Procedures.

       Armed Platoon Basic Drill Card
        Total possible points – 400
In the event of a tie, the Senior Judge’s score sheet will be used to determine the winner.

    Inclement Weather Card
     Total possible points –400 (after proportional scoring).
     Each squad is graded out of 270 possible points.
     The Platoon Commander is graded out of 20 possible points.
     The Platoon Guide is graded out of 10 possible points.
     In the event of a tie, the Senior Judge’s score sheet will be used to determine the winner. If the tie is
       still unbroken the determining factor will be the Platoon Commander’s score.
     This card will be used only in the event of inclement weather.
           2010 Battle of New Orleans - Armed Platoon Basic Drill
            CC Initials            School Name:          «School_Name»                                                                           Grand Total

                                   «Code»

          REV-1
                                                                            Head Judge - #1
                                               Five second pause after all GREYED, BOLD UPPERCASE COMMANDS
                  Cadence will be checked between commands #28 - #35 – Omitted Commands will be LINED THROUGH
             NOTE TO JUDGES – As stated in event SOP, Cadet Commander WILL NOT MOVE to check cadet alignment!
         Unit marches into area 3 & 6 paces – face Head Judge
        01. Present Arms                       1 2 3 4 5        24. PLATOON HALT                            1 2 3 4 5    48. Left Shoulder Arms           1 2 3 4 5

        02. Verbal Report-In                   1 2 3 4 5        25. Column Of Files from the Right, March   1 2 3 4 5    49. Mark Time March              1 2 3 4 5

        03. Order Arms                         1 2 3 4 5        26. PLATOON HALT                            1 2 3 4 5    50. Forward March                1 2 3 4 5

        04. INSPECTION ARMS                    1 2 3 4 5        27. Column Of Threes to the Left March      1 2 3 4 5    51. To the Rear March            1 2 3 4 5

        05. ORDER ARMS                         1 2 3 4 5        28. Column Right March                      1 2 3 4 5    52. To the Rear March            1 2 3 4 5

        06. DRESS RIGHT DRESS                  1 2 3 4 5        29. Right Flank March                       1 2 3 4 5    53. PLATOON HALT                 1 2 3 4 5

        07. READY, FRONT - COVER               1 2 3 4 5        30. Left Flank March                        1 2 3 4 5    54. Order Arms                   1 2 3 4 5

        08. LEFT SHOULDER ARMS                 1 2 3 4 5        31. Column Left March                       1 2 3 4 5    55. Close March                  1 2 3 4 5

        09. RIGHT SHOULDER ARMS 1 2 3 4 5                       32. Right Shoulder Arms                     1 2 3 4 5    56. Extend March                 1 2 3 4 5

        10. ORDER ARMS                         1 2 3 4 5        33. To the Rear March                       1 2 3 4 5    57. Left Shoulder Arms           1 2 3 4 5

        11. PARADE REST                        1 2 3 4 5        34. To the Rear March                       1 2 3 4 5    58. Forward March                1 2 3 4 5

        12. Platoon Attention                  1 2 3 4 5        35. PLATOON HALT                            1 2 3 4 5    59. Change Step March            1 2 3 4 5

        13. Right Face                         1 2 3 4 5        36. Forward March                           1 2 3 4 5    60. PLATOON HALT                 1 2 3 4 5

        14. Port Arms                          1 2 3 4 5        37. Eyes Right                              1 2 3 4 5    61. Column ½ Left March          1 2 3 4 5

        15. Forward March                      1 2 3 4 5        38. Ready Front                             1 2 3 4 5    62. Column ½ Left March          1 2 3 4 5

        16. Column Right March                 1 2 3 4 5        39. PLATOON HALT                            1 2 3 4 5    63. Left Flank March             1 2 3 4 5

        17. Right Oblique                      1 2 3 4 5        40. Order Arms                              1 2 3 4 5    64. Right Flank March            1 2 3 4 5

        18. PLATOON HALT                       1 2 3 4 5        41. Left Face                               1 2 3 4 5    65. PLATOON HALT                 1 2 3 4 5

        19. Column Right March                 1 2 3 4 5        42. Count Off                               1 2 3 4 5    66. Order Arms                   1 2 3 4 5

        20. Close March (Forward March)        1 2 3 4 5        43. Close March                             1 2 3 4 5    67. Left Face                    1 2 3 4 5

        21. Extend March (Forward March) 1 2 3 4 5              44. EXTEND MARCH                            1 2 3 4 5    68. Present Arms                 1 2 3 4 5

        22. To the Rear March                  1 2 3 4 5        45. Right Face                              1 2 3 4 5    69. Verbal Report-Out            1 2 3 4 5

        23. To the Rear March                  1 2 3 4 5        46. Right Shoulder Arms                     1 2 3 4 5    70. Order Arms                   1 2 3 4 5
                                                                47. Column Left March                       1 2 3 4 5           March unit off the drill floor



 LEGEND FOR JUDGE COMMENTS                                                                                         OVERALL IMPRESSION SCORE
 ABOVE:                                                                                                          (HEAD JUDGE ONLY - CIRCLE ONE)
  A. AL = ALIGNMENT
                                                                                                                    0     2     4        6    8      10
  B. C = COVER
  C. OS = OUT OF STEP
                                       (for SNI use only)
  D. RA = RIFLE ANGLE
                                                                                                                 Penalty - 25 points per missing cadet:
  E. ICC= INCORRECT COMMAND
                                                                                                                (12 cadets + guide + cadet cmdr required)
  F. IE = IMPROPER EXECUTION
 G. OOS= OUT OF SEQUENCE                                                                                         Unit Missing                Unit Missing
      EC = EXTRA ____________________________________________
  H. Judge’s Name:COMMANDS                                                                                       One Cadet                   Two Cadets
    Judge Remarks:                                                                                                      -25                        -50
«Sort




                                                                                                                   Cadet Commander’s Initials:
_»
       2010 Battle of New Orleans - Armed Platoon Basic Drill
        CC Initials            School Name:          «School_Name»                                                                            Grand Total



      REV-1
                                                                               Judge - #2
                                           Five second pause after all GREYED, BOLD UPPERCASE COMMANDS
              Cadence will be checked between commands #28 - #35 – Omitted Commands will be LINED THROUGH
         NOTE TO JUDGES – As stated in event SOP, Cadet Commander WILL NOT MOVE to check cadet alignment!
     Unit marches into area 3 & 6 paces – face Head Judge
    01. Present Arms                       1 2 3 4 5        24. PLATOON HALT                            1 2 3 4 5     48. Left Shoulder Arms            1 2 3 4 5

    02. Verbal Report-In                   1 2 3 4 5        25. Column Of Files from the Right, March   1 2 3 4 5     49. Mark Time March               1 2 3 4 5

    03. Order Arms                         1 2 3 4 5        26. PLATOON HALT                            1 2 3 4 5     50. Forward March                 1 2 3 4 5

    04. INSPECTION ARMS                    1 2 3 4 5        27. Column Of Threes to the Left March      1 2 3 4 5     51. To the Rear March             1 2 3 4 5

    05. ORDER ARMS                         1 2 3 4 5        28. Column Right March                      1 2 3 4 5     52. To the Rear March             1 2 3 4 5

    06. DRESS RIGHT DRESS                  1 2 3 4 5        29. Right Flank March                       1 2 3 4 5     53. PLATOON HALT                  1 2 3 4 5

    07. READY, FRONT - COVER               1 2 3 4 5        30. Left Flank March                        1 2 3 4 5     54. Order Arms                    1 2 3 4 5

    08. LEFT SHOULDER ARMS                 1 2 3 4 5        31. Column Left March                       1 2 3 4 5     55. Close March                   1 2 3 4 5

    09. RIGHT SHOULDER ARMS 1 2 3 4 5                       32. Right Shoulder Arms                     1 2 3 4 5     56. Extend March                  1 2 3 4 5

    10. ORDER ARMS                         1 2 3 4 5        33. To the Rear March                       1 2 3 4 5     57. Left Shoulder Arms            1 2 3 4 5

    11. PARADE REST                        1 2 3 4 5        34. To the Rear March                       1 2 3 4 5     58. Forward March                 1 2 3 4 5

    12. Platoon Attention                  1 2 3 4 5        35. PLATOON HALT                            1 2 3 4 5     59. Change Step March             1 2 3 4 5

    13. Right Face                         1 2 3 4 5        36. Forward March                           1 2 3 4 5     60. PLATOON HALT                  1 2 3 4 5

    14. Port Arms                          1 2 3 4 5        37. Eyes Right                              1 2 3 4 5     61. Column ½ Left March           1 2 3 4 5

    15. Forward March                      1 2 3 4 5        38. Ready Front                             1 2 3 4 5     62. Column ½ Left March           1 2 3 4 5

    16. Column Right March                 1 2 3 4 5        39. PLATOON HALT                            1 2 3 4 5     63. Left Flank March              1 2 3 4 5

    17. Right Oblique                      1 2 3 4 5        40. Order Arms                              1 2 3 4 5     64. Right Flank March             1 2 3 4 5

    18. PLATOON HALT                       1 2 3 4 5        41. Left Face                               1 2 3 4 5     65. PLATOON HALT                  1 2 3 4 5

    19. Column Right March                 1 2 3 4 5        42. Count Off                               1 2 3 4 5     66. Order Arms                    1 2 3 4 5

    20. Close March (Forward March)        1 2 3 4 5        43. Close March                             1 2 3 4 5     67. Left Face                     1 2 3 4 5

    21. Extend March (Forward March) 1 2 3 4 5              44. EXTEND MARCH                            1 2 3 4 5     68. Present Arms                  1 2 3 4 5

    22. To the Rear March                  1 2 3 4 5        45. Right Face                              1 2 3 4 5     69. Verbal Report-Out             1 2 3 4 5

    23. To the Rear March                  1 2 3 4 5        46. Right Shoulder Arms                     1 2 3 4 5     70. Order Arms                    1 2 3 4 5
                                                            47. Column Left March                       1 2 3 4 5              March unit off the drill floor



                                                                                                                    OVERALL IMPRESSION SCORE
LEGEND FOR JUDGE COMMENTS ABOVE:                                                                                     (JUDGE TWO - CIRCLE ONE)
A. AL = ALIGNMENT
B. C = COVER
                                                                                                                     0     2      4      6      8     10
C. OS = OUT OF STEP
D. RA = RIFLE ANGLE
E. ICC= INCORRECT COMMAND
F. IE = IMPROPER EXECUTION                                    (for SNI use only)
G. OOS= OUT OF SEQUENCE
H. EC = EXTRA COMMANDS
 Judge’s Name: ____________________________________________
 Judge Remarks:
2010 Battle of New Orleans - Armed Platoon Basic Drill
       CC Initials            School Name:          «School_Name»                                                                              Grand Total



     REV-1
                                                                              Judge - #3
                                          Five second pause after all GREYED, BOLD UPPERCASE COMMANDS
             Cadence will be checked between commands #28 - #35 – Omitted Commands will be LINED THROUGH
        NOTE TO JUDGES – As stated in event SOP, Cadet Commander WILL NOT MOVE to check cadet alignment!
    Unit marches into area 3 & 6 paces – face Head Judge
   01. Present Arms                       1 2 3 4 5        24. PLATOON HALT                            1 2 3 4 5       48. Left Shoulder Arms            1 2 3 4 5

   02. Verbal Report-In                   1 2 3 4 5        25. Column Of Files from the Right, March   1 2 3 4 5       49. Mark Time March               1 2 3 4 5

   03. Order Arms                         1 2 3 4 5        26. PLATOON HALT                            1 2 3 4 5       50. Forward March                 1 2 3 4 5

   04. INSPECTION ARMS                    1 2 3 4 5        27. Column Of Threes to the Left March      1 2 3 4 5       51. To the Rear March             1 2 3 4 5

   05. ORDER ARMS                         1 2 3 4 5        28. Column Right March                      1 2 3 4 5       52. To the Rear March             1 2 3 4 5

   06. DRESS RIGHT DRESS                  1 2 3 4 5        29. Right Flank March                       1 2 3 4 5       53. PLATOON HALT                  1 2 3 4 5

   07. READY, FRONT - COVER               1 2 3 4 5        30. Left Flank March                        1 2 3 4 5       54. Order Arms                    1 2 3 4 5

   08. LEFT SHOULDER ARMS                 1 2 3 4 5        31. Column Left March                       1 2 3 4 5       55. Close March                   1 2 3 4 5

   09. RIGHT SHOULDER ARMS 1 2 3 4 5                       32. Right Shoulder Arms                     1 2 3 4 5       56. Extend March                  1 2 3 4 5

   10. ORDER ARMS                         1 2 3 4 5        33. To the Rear March                       1 2 3 4 5       57. Left Shoulder Arms            1 2 3 4 5

   11. PARADE REST                        1 2 3 4 5        34. To the Rear March                       1 2 3 4 5       58. Forward March                 1 2 3 4 5

   12. Platoon Attention                  1 2 3 4 5        35. PLATOON HALT                            1 2 3 4 5       59. Change Step March             1 2 3 4 5

   13. Right Face                         1 2 3 4 5        36. Forward March                           1 2 3 4 5       60. PLATOON HALT                  1 2 3 4 5

   14. Port Arms                          1 2 3 4 5        37. Eyes Right                              1 2 3 4 5       61. Column ½ Left March           1 2 3 4 5

   15. Forward March                      1 2 3 4 5        38. Ready Front                             1 2 3 4 5       62. Column ½ Left March           1 2 3 4 5

   16. Column Right March                 1 2 3 4 5        39. PLATOON HALT                            1 2 3 4 5       63. Left Flank March              1 2 3 4 5

   17. Right Oblique                      1 2 3 4 5        40. Order Arms                              1 2 3 4 5       64. Right Flank March             1 2 3 4 5

   18. PLATOON HALT                       1 2 3 4 5        41. Left Face                               1 2 3 4 5       65. PLATOON HALT                  1 2 3 4 5
   19. Column Right March                 1 2 3 4 5        42. Count Off                               1 2 3 4 5       66. Order Arms                    1 2 3 4 5

   20. Close March (Forward March)        1 2 3 4 5        43. Close March                             1 2 3 4 5       67. Left Face                     1 2 3 4 5

   21. Extend March (Forward March) 1 2 3 4 5              44. EXTEND MARCH                            1 2 3 4 5       68. Present Arms                  1 2 3 4 5

   22. To the Rear March                  1 2 3 4 5        45. Right Face                              1 2 3 4 5       69. Verbal Report-Out             1 2 3 4 5

   23. To the Rear March                  1 2 3 4 5        46. Right Shoulder Arms                     1 2 3 4 5       70. Order Arms                    1 2 3 4 5
                                                           47. Column Left March                       1 2 3 4 5              March unit off the drill floor



LEGEND FOR JUDGE COMMENTS ABOVE:                                                                               OVERALL IMPRESSION SCORE
 A. AL = ALIGNMENT                                                                                             (JUDGE THREE - CIRCLE ONE)
 B. C = COVER
 C. OS = OUT OF STEP                                                                                               0      2     4       6      8    10
 D. RA = RIFLE ANGLE
 E. ICC= INCORRECT COMMAND
 F. IE = IMPROPER EXECUTION                                    (for SNI use only)
 G. OOS= OUT OF SEQUENCE
 H. EC = EXTRA COMMANDS
Judge’s Name: ____________________________________________
Judge Remarks:
2010 Battle of New Orleans – Color Guard/Basic Drill
School Name: «School_Name»

  REV-1

                                Cadence & Penalty Judge
                                                    Cadence                                   Point Loss Range
                                                                            Cadence                                   Penalty
                                                                             103 or below ........................ - 50
  30-second Cadence Count                     =   ___________                104 - 107 .............................. - 25
                                                                             108 - 111 .............................. - 10
                                     X2
                                     X2       =   ___________                112 - 120 ..............................     0
                                                                             121 - 124 .............................. - 10
                                                                             125 - 128 .............................. - 25
                       CADENCE =                  ___________                129 or above ........................ - 50




Team Cadence Penalty (From Above)                                            =         ____________



Boundary Violations
          _________    Occurrences        @       5 points per occurrence    =         _____________



Incorrect Commands
          _________    Occurrences        @       5 points per occurrence    =         _____________



Pause Violations:
          _________    Occurrences        @       5 points per occurrence    =         _____________


Uniform/Equipment/Other Violations (explained below):
          _______________________________________________ =                  _____________



TOTAL PENALTY POINTS ASSESSED..............……................ _____________
                                                                                                                Cadence
Judge's Name: ___________________________________

Judge Remarks:
4. Armed Platoon Exhibition Drill
  A. The size of the field will be 70 x 85 feet. The platoon may be any composition and will consist of thirteen (13) or more
     members. All members will be armed. IF A TEAM HAS LESS THAN THIRTEEN (13) PARTICIPANTS, THEY
     WILL SUFFER A 25 POINT PENALTY FOR EACH MEMBER MISSING. THE MINIMUM NUMBER OF
     PERSONNEL NEEDED TO COMPETE WITHOUT DISQUALIFICATION IS ELEVEN (11) MEMBERS.

  B. Time allotted for this event is a minimum of six minutes and a maximum of nine minutes. A routine less than six
     minutes will be given a penalty. Any maneuvers occurring after nine minutes will not be judged and a time penalty will
     be given.

  C. Blind tosses of weapons and other inherently dangerous maneuvers are prohibited. A blind toss is defined as any
     toss where the receiving cadet cannot clearly see the weapon as it is being tossed.

  D. At the scheduled time the Platoon Exhibition Commander will cause his/her platoon to fallout and wait in the ready area
     just outside of the drill area. Upon notification from the Tulane guide, the Platoon Exhibition Commander will enter the
     drill area and approach the Senior Judge to receive any preliminary instructions. Next the Platoon Exhibition
     Commander will move his/her unit onto the drill field and report in to the Senior Judge. When reporting in, the Platoon
     Exhibition Commander will say, "Sir/ Ma'am (School name or Team name) request permission to use your drill area
     Sir/Ma'am ‖. Timing will start when the Senior Judge drops his/her salute.

  E. Upon completion of the routine, the unit must reform and request permission to exit the drill area. When reporting out,
     the Platoon Exhibition Commander will say, "Sir (School name or Team name) request permission to exit your drill area
     Sir/Ma'am‖. Timing will stop when the judge drops his/her salute.

  F.   The Unit will be evaluated on the following:

       1.   Precision: The Platoon will be evaluated on precision. Members execute moves with snap and how ―together‖ the
            team is.

       2.   Difficulty: The Difficulty of the movements

       3.   Complexity: Complexity of the marching routines and movements of the routine.

       4.   Military Bearing: Members control reactions physically and emotionally.

       5.   Variety of Movements: The unit should not depend on repetition anywhere in the routine.

       6.   Floor Coverage: The team use of the area should be complete.

       7.   Flow of Routine: The routines ability to run smoothly between major changes in the unit’s formation.

       8.   Originality: This refers to how unique the routine is.

  G. Evaluation of the Platoon. Three judges will evaluate the platoon. Only the Senior Judge can penalize the
     platoon for time, boundary breaks, dropped weapons, communication, and incorrect number of members.
     The second judge will evaluate the platoon by using a separate evaluation form.

  H. Scoring Procedures.

        Total possible points – 400
        In the event of a tie, the Senior Judge’s score sheet will be used to determine the winner. If the tie is
         still unbroken the determining factor will be the Senior Judge’s overall impression score.

  I.   The attached evaluation sheets will be used during the competition.
                2010 Battle of New Orleans - Armed Platoon Exhibition
  CC Initials         School Name:    «School_Name»                                                                          Grand Total


                      «Code»

                                                         Senior Judge - #1
                                                                                                              Possible              JUDGE
 Judged Item:                                 Description of Judged Item:                                      Points               SCORE

   Report In                                   All movements to enter and verbal report-in to HJ                  0-10

   Report Out                                  Verbal report-out and all movements to exit drill floor            0-10

   Cadet BEARING                               Flair, style & game face - turns heads/ rivets watchers            0-10

   Cadet APPEARANCE                            Uniform / overall cadet preparation & presentation                 0-10

   Handling of the WEAPON                      Specific solo/team weapon maneuvers & manipulation                 0-10

   Floor/Cadet Involvement                     Meaningful drill activity with all cadets occurring often          0-10

   Movement DIFFICULTY                         Routine as presented required MUCH PRACTICE!                       0-10

   Movement PRECISION                          Exacting, teamwork and/or solo work – “anti-sloppy”                0-10

   Movement VARIETY                            Diversity of movements to display overall excellence               0-10

   SHOWMANSHIP                                 Supreme effort, snap, and concentration in the routine             0-10

   MILITARY FLAVOR                             Routine proudly befits a military JROTC competition               0-20
   OVERALL IMPRESSION                          Overall Evaluation of the entire routine presentation             0-20
                       Senior Judge Total Exhibition Drill Points                                                (140)

                                    PENALTIES - SENIOR JUDGE ONLY
  Number                                                                    Total Points
                     Boundary Violations @ 5 points each occurrence                                 FILL OUT ONLY IF UNIT IS
                                                                                                    OUTSIDE REQ. NUMBERS
                     Dropped weapons: -10 1st drop / -15 all others                                       TOO FEW CADETS:
                                                                                                  (team requires a minimum 13 cadets)
                Seconds over/under time @ 1 point per second (Minimum                                            (12 + Commander)
                          6 minutes - Maximum 9 Minutes)
                     Uniform/Equipment/Other Violations                                            One Cadet                Two Cadets
                                                                                                    Under                     Under
                Explanation:

                                             TOTAL PENALTY POINTS                                          -25                      -50
                                                                                                           Cadet Cmdr’s Initials:

Judge’s Name: _____________________________________
Judge Remarks:
            2010 Battle of New Orleans - Armed Platoon Exhibition
School Name:   «School_Name»

«Code»

                                           Judge - #2
                                                                                           Possible   JUDGE
 Judged Item:                  Description of Judged Item:                                  Points    SCORE

  Report In                    All movements to enter and verbal report-in to HJ             0-10
  Report Out                   Verbal report-out and all movements to exit drill floor       0-10

  Cadet BEARING                Flair, style & game face - turns heads/ rivets watchers       0-10

  Cadet APPEARANCE             Uniform / overall cadet preparation & presentation            0-10

  Handling of the WEAPON       Specific solo/team weapon maneuvers & manipulation            0-10

  Floor/Cadet Involvement      Meaningful drill activity with all cadets occurring often     0-10

  Movement DIFFICULTY          Routine as presented required MUCH PRACTICE!                  0-10

  Movement PRECISION           Exacting, teamwork and/or solo work – “anti-sloppy”           0-10

  Movement VARIETY             Diversity of movements to display overall excellence          0-10

  SHOWMANSHIP                  Supreme effort, snap, and concentration in the routine        0-10

  MILITARY FLAVOR              Routine proudly befits a military JROTC competition         0-15
  OVERALL IMPRESSION           Overall Evaluation of the entire routine presentation       0-15
                  Judge TWO Total Exhibition Drill Points                                   (130)

Judge’s Name: _____________________________________
Judge Remarks:
            2010 Battle of New Orleans - Armed Platoon Exhibition
School Name:     «School_Name»

«Code»

                                             Judge - #3
                                                                                             Possible   JUDGE
 Judged Item:                    Description of Judged Item:                                  Points    SCORE

  Report In                      All movements to enter and verbal report-in to HJ             0-10
  Report Out                     Verbal report-out and all movements to exit drill floor       0-10

  Cadet BEARING                  Flair, style & game face - turns heads/ rivets watchers       0-10

  Cadet APPEARANCE               Uniform / overall cadet preparation & presentation            0-10
  Handling of the WEAPON         Specific solo/team weapon maneuvers & manipulation            0-10

  Floor/Cadet Involvement        Meaningful drill activity with all cadets occurring often     0-10

  Movement DIFFICULTY            Routine as presented required MUCH PRACTICE!                  0-10

  Movement PRECISION             Exacting, teamwork and/or solo work – “anti-sloppy”           0-10

  Movement VARIETY               Diversity of movements to display overall excellence          0-10

  SHOWMANSHIP                    Supreme effort, snap, and concentration in the routine        0-10

  MILITARY FLAVOR                Routine proudly befits a military JROTC competition         0-15
  OVERALL IMPRESSION             Overall Evaluation of the entire routine presentation       0-15
                  Judge THREE Total Exhibition Drill Points                                   (130)

Judge’s Name: _____________________________________
Judge Remarks:
5. Color Guard Competition
  A. The size of the field will be 75 x 75 feet. The color guard will consist of four (4) members:
     1. National Color Bearer
     2. Organizational/State/Service Color Bearer
     3. National Color Rifle Bearer
     4. Organizational Color Rifle Bearer

  B. All commands and movements are conducted in accordance with chapter 7 of Marine Corps Order P5060.20 and FM 22-
     5 (paragraph 9-52, figure 9-22). All color guards will complete countermarch.

  C. The Color Guard Commander will be the bearer of the National Colors and will give all commands.

  D. All of the movements in this event must be done from memory, in the order listed on the score sheet. No ―cheat sheet‖
     or other external prompting is allowed.

  E. Teams are given ten (10) minutes to complete the drill card and five (5) minutes to move to the next drill area.

  F.   At the scheduled time the Color Guard Commander will cause his/her color guard to fallout and wait in the ready area
       just outside of the drill area. Upon notification from the Tulane guide, the Color Guard Commander will enter the drill
       area and approach the Senior Judge to receive any preliminary instructions. Next the Color Guard Commander will
       move his/her color guard onto the drill field and report in to the Senior Judge. When reporting in, the Color Guard
       Commander will say, "Sir/Ma'am (School name or Team name) request permission to use your drill area Sir/Ma'am‖.

  G. Upon completion of the performance, the Color Guard Commander must request permission to exit the drill area. When
     reporting out, the Color Guard Commander will say, ―Sir/Ma'am (School name or Team name) request permission to exit
     your drill area Sir/Ma'am‖.

  H. Evaluation of the Color Guard Commander. The Senior Judge will evaluate the Color Guard Commander and the color
     guard. The Color Guard Commander will be evaluated on every command (implied or incidental), which is given during
     the competition. Points will be deducted for improper commands, commands given on the wrong foot or in the wrong
     sequence. Each of these deductions will be made in accordance with FM 22-5 and Marine Corps Order P5060.20. The
     deductions can only be challenged by reference to these manuals.

  I.   Evaluation of the Color Guard. The second judge and third judges will also evaluate the color guard by using a separate
       evaluation form. If the color guard fails to execute a command or the Color Guard Commander fails to give one of the
       commands listed, the maximum number of discrepancies will be awarded. Penalties for boundary breaks, excessive
       movements, and communication will also be deducted. The fourth judge will evaluate cadence and penalties.

  J.   Scoring Procedures.
        Total possible points – 400
        In the event of a tie, the Senior Judge’s score sheet will be used to determine the winner. If the tie is
          still unbroken the determining factor will be the Senior Judge’s overall impression score.

  K. The attached evaluation sheets will be used during the competition.
                      2010 Battle of New Orleans - Color Guard
     CC Initials      School Name:                                                                              Grand Total




      REV-1
                                                      Head Judge - #1
            Pause 5-seconds on BOLD UPPERCASE COMMANDS before giving the next command
            All units must execute this sequence EXACTLY as written – add no additional commands!
                  Enter the drill floor, centered SIX paces from HJ - (Cadence checked between commands #20-#31)

                       COMMAND SEQUENCE               SCORING            COMMAND SEQUENCE                              SCORING
            01. Order Colors (Ready Cut)              1 2 3 4 5   20. Forward March                                  1 2 3 4 5

            02. PRESENT COLORS (READY CUT)            1 2 3 4 5   21. Right Turn, March (Forward March)              1 2 3 4 5

            03. VERBAL REPORT-IN                      1 2 3 4 5   22. Countermarch, March (Forward March)            1 2 3 4 5

            04. ORDER COLORS (READY CUT)              1 2 3 4 5   23. Eyes Right                                     1 2 3 4 5

            05. PARADE REST                           1 2 3 4 5   24. Ready Front                                    1 2 3 4 5

            06. Color Guard, Attention                1 2 3 4 5   25. Mark Time, March (5 seconds)                   1 2 3 4 5

            07. Carry Colors (Ready Cut)              1 2 3 4 5   26. Forward March                                  1 2 3 4 5

            08. Countermarch, March (Forward March)   1 2 3 4 5   27. Left Turn, March (Forward March)               1 2 3 4 5

            09. Left Turn, March (Forward March)      1 2 3 4 5   28. Left Turn, March (Forward March)               1 2 3 4 5

            10. Countermarch March (Forward March)    1 2 3 4 5   29. Left Turn, March (Forward March)               1 2 3 4 5

            11. COLORS HALT                           1 2 3 4 5   30. Countermarch, March (Forward March)            1 2 3 4 5

            12. Countermarch, March (Forward March)   1 2 3 4 5   31. COLORS HALT                                    1 2 3 4 5

            13. Eyes Left                             1 2 3 4 5   32. Countermarch, March (Forward March)            1 2 3 4 5

            14. Ready Front                           1 2 3 4 5   33. COLORS HALT                                    1 2 3 4 5

            15. Countermarch, March (Forward March)   1 2 3 4 5   34. Order Colors (Ready Cut)                       1 2 3 4 5

            16. Right Turn, March (Forward March)     1 2 3 4 5   35. PRESENT COLORS (READY CUT)                     1 2 3 4 5

            17. COLORS HALT                           1 2 3 4 5   36. Verbal Report-Out                              1 2 3 4 5

            18. Order Colors (Ready Cut)              1 2 3 4 5   37. Order Colors (Ready Cut)                       1 2 3 4 5

            19. CARRY COLORS (READY CUT)              1 2 3 4 5   38. CARRY COLORS (READY CUT)                       1 2 3 4 5

                                                                                         Exit the drill floor

              LEGEND FOR JUDGE COMMENTS ABOVE:
                   1. AL = ALIGNMENT                     6. ICC= INCORRECT COMMAND                              Judge Total
                   2. C = COVER                          7. IE = IMPROPER EXECUTION                             (for SNI use)
                   3. OS = OUT OF STEP                   8. OOS= OUT OF SEQUENCE
                   4. RA = RIFLE ALIGNMENT               9. AS = ALIGNMENT/SPACING
                   5. EP = EQUIPMENT PREP               10. EC = EXTRA COMMANDS



              HEAD JUDGE – GIVE OVERALL IMPRESSION SCORE: (0-20)                    ________

                                                                                                                                #1
              Judge's Name: ___________________________________

              Judge Remarks:
18
          2010 Battle of New Orleans - Color Guard
 School Name:

REV-1

                                                Judge - #2
  Pause 5-seconds on BOLD UPPERCASE COMMANDS before giving the next command
  All units must execute this sequence EXACTLY as written – add no additional commands!
        Enter the drill floor, centered SIX paces from HJ - (Cadence checked between commands #20-#31)


            COMMAND SEQUENCE                 SCORING           COMMAND SEQUENCE                          SCORING
   01. Order Colors (Ready Cut)              1 2 3 4 5   20. Forward March                              1 2 3 4 5

   02. PRESENT COLORS (READY CUT)            1 2 3 4 5   21. Right Turn, March (Forward March)          1 2 3 4 5

   03. VERBAL REPORT-IN                      1 2 3 4 5   22. Countermarch, March (Forward March)       1 2 3 4 5

   04. ORDER COLORS (READY CUT)              1 2 3 4 5   23. Eyes Right                                1 2 3 4 5

   05. PARADE REST                           1 2 3 4 5   24. Ready Front                               1 2 3 4 5

   06. Color Guard, Attention                1 2 3 4 5   25. Mark Time, March (5 seconds)              1 2 3 4 5

   07. Carry Colors (Ready Cut)              1 2 3 4 5   26. Forward March                             1 2 3 4 5

   08. Countermarch, March (Forward March)   1 2 3 4 5   27. Left Turn, March (Forward March)           1 2 3 4 5

   09. Left Turn, March (Forward March)      1 2 3 4 5   28. Left Turn, March (Forward March)          1 2 3 4 5

   10. Countermarch March (Forward March)    1 2 3 4 5   29. Left Turn, March (Forward March)          1 2 3 4 5

   11. COLORS HALT                           1 2 3 4 5   30. Countermarch, March (Forward March)       1 2 3 4 5

   12. Countermarch, March (Forward March)   1 2 3 4 5   31. COLORS HALT                               1 2 3 4 5

   13. Eyes Left                             1 2 3 4 5   32. Countermarch, March (Forward March)       1 2 3 4 5

   14. Ready Front                           1 2 3 4 5   33. COLORS HALT                                1 2 3 4 5

   15. Countermarch, March (Forward March)   1 2 3 4 5   34. Order Colors (Ready Cut)                  1 2 3 4 5

   16. Right Turn, March (Forward March)     1 2 3 4 5   35. PRESENT COLORS (READY CUT)                1 2 3 4 5

   17. COLORS HALT                           1 2 3 4 5   36. Verbal Report-Out                         1 2 3 4 5

   18. Order Colors (Ready Cut)              1 2 3 4 5   37. Order Colors (Ready Cut)                  1 2 3 4 5

   19. CARRY COLORS (READY CUT)              1 2 3 4 5   38. CARRY COLORS (READY CUT)                  1 2 3 4 5

                                                                             Exit the drill floor
    JUDGE TWO – GIVE OVERALL IMPRESSION SCORE: (0-20)                     ________

        LEGEND FOR JUDGE COMMENTS ABOVE:                                                            Judge Total
                                                                                                    (for SNI use)
        1. AL = ALIGNMENT                        6. ICC= INCORRECT COMMAND
        2. C = COVER                             7. IE = IMPROPER EXECUTION
        3. OS = OUT OF STEP                      8. OOS= OUT OF SEQUENCE
        4. RA = RIFLE ALIGNMENT                  9. AS = ALIGNMENT/SPACING
        5. EP = EQUIPMENT PREP                  10. EC = EXTRA COMMANDS
                                                                                  #2

   Judge's Name: ___________________________________
   Judge Remarks:
           2010 Battle of New Orleans - Color Guard
School Name:

REV-1

                                                 Judge - #3
   Pause 5-seconds on BOLD UPPERCASE COMMANDS before giving the next command
   All units must execute this sequence EXACTLY as written – add no additional commands!
         Enter the drill floor, centered SIX paces from HJ - (Cadence checked between commands #20-#31)

             COMMAND SEQUENCE                 SCORING           COMMAND SEQUENCE                           SCORING
    01. Order Colors (Ready Cut)              1 2 3 4 5   20. Forward March                              1 2 3 4 5

    02. PRESENT COLORS (READY CUT)            1 2 3 4 5   21. Right Turn, March (Forward March)          1 2 3 4 5

    03. VERBAL REPORT-IN                      1 2 3 4 5   22. Countermarch, March (Forward March)        1 2 3 4 5

    04. ORDER COLORS (READY CUT)              1 2 3 4 5   23. Eyes Right                                 1 2 3 4 5

    05. PARADE REST                           1 2 3 4 5   24. Ready Front                                1 2 3 4 5

    06. Color Guard, Attention                1 2 3 4 5   25. Mark Time, March (5 seconds)               1 2 3 4 5

    07. Carry Colors (Ready Cut)              1 2 3 4 5   26. Forward March                              1 2 3 4 5

    08. Countermarch, March (Forward March)   1 2 3 4 5   27. Left Turn, March (Forward March)           1 2 3 4 5

    09. Left Turn, March (Forward March)      1 2 3 4 5   28. Left Turn, March (Forward March)           1 2 3 4 5

    10. Countermarch March (Forward March)    1 2 3 4 5   29. Left Turn, March (Forward March)           1 2 3 4 5

    11. COLORS HALT                           1 2 3 4 5   30. Countermarch, March (Forward March)        1 2 3 4 5

    12. Countermarch, March (Forward March)   1 2 3 4 5   31. COLORS HALT                                1 2 3 4 5

    13. Eyes Left                             1 2 3 4 5   32. Countermarch, March (Forward March)        1 2 3 4 5

    14. Ready Front                           1 2 3 4 5   33. COLORS HALT                                1 2 3 4 5

    15. Countermarch, March (Forward March)   1 2 3 4 5   34. Order Colors (Ready Cut)                   1 2 3 4 5

    16. Right Turn, March (Forward March)     1 2 3 4 5   35. PRESENT COLORS (READY CUT)                 1 2 3 4 5

    17. COLORS HALT                           1 2 3 4 5   36. Verbal Report-Out                          1 2 3 4 5

    18. Order Colors (Ready Cut)              1 2 3 4 5   37. Order Colors (Ready Cut)                   1 2 3 4 5

    19. CARRY COLORS (READY CUT)              1 2 3 4 5   38. CARRY COLORS (READY CUT)                   1 2 3 4 5

                                                                                Exit the drill floor

        JUDGE THREE – GIVE OVERALL IMPRESSION SCORE: (0-20)                  ________

        LEGEND FOR JUDGE COMMENTS ABOVE:                                                               Judge Total
                                                                                                       (for SNI use)
        1. AL = ALIGNMENT                         6. ICC= INCORRECT COMMAND
        2. C = COVER                              7. IE = IMPROPER EXECUTION
        3. OS = OUT OF STEP                       8. OOS= OUT OF SEQUENCE
        4. RA = RIFLE ALIGNMENT                   9. AS = ALIGNMENT/SPACING
        5. EP = EQUIPMENT PREP                   10. EC = EXTRA COMMANDS

                                                                                                                       #3
    Judge's Name: ___________________________________

    Judge Remarks:
      2010 Battle of New Orleans – Color Guard/Basic Drill
School Name: «School_Name»

   REV-1

                                Cadence & Penalty Judge
                                                    Cadence                                  Point Loss Range
                                                                           Cadence                                   Penalty
                                                                            103 or below ........................ - 50
   30-second Cadence Count                   =    ___________               104 - 107 .............................. - 25
                                                                            108 - 111 .............................. - 10
                                    X2
                                    X2       =    ___________               112 - 120 ..............................     0
                                                                            121 - 124 .............................. - 10
                                                                            125 - 128 .............................. - 25
                      CADENCE =                   ___________               129 or above ........................ - 50




Team Cadence Penalty (From Above)                                          =         ____________



Boundary Violations
       _________      Occurrences        @       5 points per occurrence   =         _____________



Incorrect Commands
       _________      Occurrences        @       5 points per occurrence   =         _____________



Pause Violations:
       _________      Occurrences        @       5 points per occurrence   =         _____________


Uniform/Equipment/Other Violations (explained below):
       _______________________________________________ =                   _____________



TOTAL      PENALTY                   POINTS                 ASSESSED..............……................
_____________
                                                                                               Cadence
Judge's Name: ___________________________________

Judge Remarks:
6. Tandem Exhibition Drill

  A. The size of the field will be 20 x 20 yards. Each school may have a maximum of two, two person teams
     competing in this event. Each pair will compete as an individual team. All individuals will be armed.

  B. Time limits in this event are three minutes minimum and five minutes maximum. A routine less than three
     minutes in length will receive a penalty. Any maneuvers occurring after five minutes will not be judged and
     a time penalty will be given.

  C. Blind tosses of weapons and other inherently dangerous maneuvers are prohibited. A blind toss is defined as
     any toss where the receiving cadet cannot clearly see the weapon as it is being tossed.

  D. At the scheduled time the competitors will wait in the ready area just outside of the drill area. Upon
     direction of the Senior Judge each competitor will enter the drill area and approach the Senior Judge to
     receive any preliminary instructions. Next the competitor will move to a position approximately six paces in
     front of the judge and report in. When reporting in, the individuals will say, "Sir/Ma'am (Your name)
     request permission to use your drill area Sir/Ma'am‖. Timing will start when the Senior Judge drops his/her
     salute.

  E. Upon completion of the routine, the competitor must request permission to exit the drill area. When
     reporting out, the competitor will say, "Sir/Ma'am (Your name) request permission to exit your drill area
     Sir/Ma'am‖. Timing will stop when the Senior Judge drops his/her salute.

  F.    Competitors will report to the ready area at least ten minutes prior to their scheduled competition time.

  G. Individuals competing in this event are not required to compete in any other event.

  H. The competitors will be evaluated on the following:

       1. Precision: Teams are evaluated on precision. Members execute moves with snap simultaneously.

       2. Difficulty: The Difficulty of the movements

       3. Complexity: Complexity of the marching routines and movements of the routine.

       4. Military Bearing: Members control reactions physically and emotionally.

       5. Variety of Movements: The pair should not depend on repetition anywhere in the routine.

       6. Floor Coverage: The team use of the area should be complete.

       7. Flow of Routine: The routines ability to run smoothly between major changes in formation.

       8. Originality: This refers to how unique the routine is.

   I. Evaluation of Individual drill. One judge will evaluate each competitor. Only the Senior Judge can
      penalize the competitors for time, boundary breaks, dropped weapons, and communication.

  J. Scoring Procedures.       Tandem Exhibition drill does not count toward the teams overall score.

        Total possible points – 180 points.
        The platoon is graded out of 180 possible points.
        In the event of a tie, the Senior Judge’s score sheet will be used to determine the winner. If the tie is
         still unbroken the determining factor will be the Senior Judge’s overall impression score.

  H. The attached evaluation sheets will be used during the competition.
                TANDEM EXHIBITION EVALUATION SHEET #1
Team:
DRILL TIME:
                                                                                TOTAL
                                                                            POINTS
1. PRECISION                    1   2   3   4   5     6   7   8   9   10
2. DIFFICULTY                   1   2   3   4   5     6   7   8   9   10
3. MILITARY BEARING             1   2   3   4   5     6   7   8   9   10
4. ORIGINALITY                  1   2   3   4   5     6   7   8   9   10
5. VARIETY                      1   2   3   4   5     6   7   8   9   10
6. FLOOR COVERAGE               1   2   3   4   5     6   7   8   9   10
7. FLOW OF ROUTINE              1   2   3   4   5     6   7   8   9   10
8. COMPLEXITY                   1   2   3   4   5     6   7   8   9   10
9. OVERALL IMPRESSION           1   2   3   4   5     6   7   8   9   10
                                                                  SCORE
                                        PENALTIES
TIME UNDER 3 MINUTES                            -15                         -
TIME OVER 5 MINUTES                             -5                          -
BOUNDARY BREAK                  _______ X 5 ______                          -
DROPPED WEAPONS                 _______ X 5 ______                          -
COMMUNICATION                   _______ X 5 ______                          -
INNCORRECT # OF MEMBERS         _______ X 5 ______                          -
                                                                  SCORE     -
Judges Name::                                                 Total Score
Comments:
                TANDEM EXHIBITION EVALUATION SHEET #2
Team:
                                                                          TOTAL
                                                                          POINTS
1. PRECISION                    1   2   3   4   5   6   7   8   9   10
2. DIFFICULTY                   1   2   3   4   5   6   7   8   9   10
3. MILITARY BEARING             1   2   3   4   5   6   7   8   9   10
4. ORIGINALITY                  1   2   3   4   5   6   7   8   9   10
5. VARIETY                      1   2   3   4   5   6   7   8   9   10
6. FLOOR COVERAGE               1   2   3   4   5   6   7   8   9   10
7. FLOW OF ROUTINE              1   2   3   4   5   6   7   8   9   10
8. COMPLEXITY                   1   2   3   4   5   6   7   8   9   10
9. OVERALL IMPRESSION           1   2   3   4   5   6   7   8   9   10
                                                                SCORE
Judges Name::                                               Total Score
Comments:
7. Unarmed Platoon Basic Drill
  A. The size of the drill field will be 70 x 85 feet. The platoon will consist of thirteen (13) or more members,
     including the platoon guide and cadet commander, formed into three (3) squads. All members will not be
     armed. IF A TEAM HAS LESS THAN THIRTEEN (13) PARTICIPANTS, THEY WILL SUFFER a 25-
     POINT PENALTY FOR EACH MEMBER MISSING. THE MINIMUM NUMBER OF PERSONNEL
     NEEDED TO COMPETE WITHOUT DISQUALIFICATION IS ELEVEN (11) MEMBERS.

  B. Forming the Platoon. To gain a max score, the Platoon Commander is expected to move the platoon to a
     position front and centered on the Head Judge using correct marching maneuvers (column movements, flanking
     movements, oblique marching, etc.) with squad leaders in the correct position — while having the platoon ready
     to execute the entire Regulation Drill sequence immediately after your Report In. Schools must be
     MARCHED into/out of all Basic drill areas. The use of the Fall In/Fall Out commands are prohibited.

  C. The Platoon Commander then executes an About Face and Reports the platoon to the Senior Judge. When
     reporting to the Senior Judge, the unit commander will say, "Sir/Ma'am (School name or Team name)
     request permission to use your drill area Sir/Ma'am‖. Once the Senior Judge receives the report, cuts
     his/her salute, and steps off, the Platoon Commander will cut his/her salute and immediately assume the
     Senior Judges position by taking three (3) paces forward and executing an About Face. The Platoon
     Commander will execute all stationary drill movements from this position (6 paces and centered).

  D. Halted Movements. In order to ensure detailed evaluation of each movement, the Platoon Commander will
     wait for the Senior Judge to give a verbal signal (―up‖) prior to giving the next command. If the Platoon
     Commander fails to wait for the signal, he/she will not be corrected by the evaluator and all possible
     deductions will be made for the movement just executed.

  E. Commands While Marching. While the unit is marching, the Platoon Commander may give the commands
     at his own pace. This allows the Commander to "stack" commands, moving the platoon in and out of
     flanking movements or obliques as quickly as they please. Once the platoon is halted for any reason, the
     Platoon Commander will again wait for the signal from the senior evaluator.

  F.   FIELD COVERAGE WILL BE GRADED. BE CAREFUL WHEN STACKING COMMANDS TOO
       QUICKLY.

  G. To use a free movement, the platoon commander must clearly raise his/her left hand high above their head
     before and while executing the movement. If the hand is not raised, it will be considered an added
     movement and penalized as such. Platoon commanders are allowed three (3) free movements.

  H. Following the last command on the drill card the Platoon Commander then executes an About Face and
     Report Out to the Senior Judge. When reporting out to the Senior Judge, the unit commander will say,
     "Sir/Ma'am (School name or Team name) request permission to exit your drill area Sir/Ma'am‖. Once the
     Senior Judge cuts his/her salute, steps off, the Platoon Commander will execute an about face and
     immediately move his/her platoon off of the field.

  I.   Teams are given ten (10) minutes to complete the drill card and five (5) minutes to move to the next drill
       area.

  J.    Evaluation of the Commander. The Platoon Commander and first squad will be evaluated by the Senior
       Judge. The Platoon Commander will be evaluated on every command (implied or incidental), which is
       given during competition. Points will be deducted for improper commands, commands given on the wrong
       foot or in the wrong sequence, and failure to make obvious corrections. Each of these deductions will be
       made in accordance with Marine Corps Order P5060.20, and can only be challenged by reference to that
       manual.

  K. Evaluation of the Platoon. The second judge will evaluate 2 nd squad and the third judge will evaluate 3rd
     squad and the Platoon Guide by using separate evaluation forms. If the platoon fails to execute a command
     or the Platoon Commander fails to give one of the commands listed, the maximum number of discrepancies
     will be awarded. The fourth judge will evaluate cadence and penalties.


  L. All of the movements in this event must be done from memory, in the order listed on the scoresheet. No
     ―cheat sheet‖ or other external prompting is allowed.
                2010 Battle of New Orleans - Unarmed Platoon Basic
                 CC Initials
                                       Drill
                                           School Name:          «School_Name»                                                                           Grand Total

                                            «Code»

                  REV-1
                                                                            Head Judge - #1
            Five second pause after all GREYED, BOLD UPPERCASE COMMANDS – Omitted Commands will be LINED THROUGH
                                     Cadence will be checked between commands #24 - #30
            NOTE TO JUDGES – As stated in event SOP, Cadet Commander WILL NOT MOVE to check cadet alignment!
         Unit marches in - 3 & 6 pace distance from Head Judge   20. PLATOON HALT                        1 2 3 4 5      40. Column Left March              1 2 3 4 5

     01. Present Arms (entire unit)             1 2 3 4 5        21. Column of Files from the Right, March 1 2 3 4 5    41. Mark Time March                1 2 3 4 5

     02. Verbal Report-In                       1 2 3 4 5        22. PLATOON HALT                        1 2 3 4 5      42. Forward March                  1 2 3 4 5

     03. Order Arms                             1 2 3 4 5        23. COLUMN OF 3’s TO THE LEFT MARCH     1 2 3 4 5      43. Change Step, March             1 2 3 4 5

     04. DRESS RIGHT DRESS                      1 2 3 4 5        24. Column Right March                  1 2 3 4 5      44. To the Rear March              1 2 3 4 5

     05. READY, FRONT / COVER                   1 2 3 4 5        25. Right Flank March                   1 2 3 4 5      45. To the Rear March              1 2 3 4 5
     06. PARADE REST                            1 2 3 4 5        26. Left Flank March                    1 2 3 4 5      46. PLATOON HALT                   1 2 3 4 5

     07. PLATOON ATTENTION                      1 2 3 4 5        27. Column Left March                   1 2 3 4 5      47. Close March                    1 2 3 4 5

     08. LEFT FACE                              1 2 3 4 5        28. To the Rear March                   1 2 3 4 5      48. Extend March                   1 2 3 4 5

     09. ABOUT FACE                             1 2 3 4 5        29. To the Rear March                   1 2 3 4 5      49. Forward March                  1 2 3 4 5

     10. Forward March                          1 2 3 4 5        30. PLATOON HALT                        1 2 3 4 5      50. Column ½ Left March            1 2 3 4 5

     11. Column Right March                     1 2 3 4 5        31. Forward March                       1 2 3 4 5      51. Column ½ Left March            1 2 3 4 5

     12. Right Oblique March                    1 2 3 4 5        32. Eyes Right                          1 2 3 4 5      52. Left Flank March               1 2 3 4 5

     13. PLATOON HALT                           1 2 3 4 5        33. Ready Front                         1 2 3 4 5      53. Right Flank March              1 2 3 4 5

     14. Forward March                          1 2 3 4 5        34. PLATOON HALT                        1 2 3 4 5      54. PLATOON HALT                   1 2 3 4 5

     15. Column Right March                     1 2 3 4 5        35. Left Face                           1 2 3 4 5      55. Left Face                      1 2 3 4 5

     16. Close March (Forward March)            1 2 3 4 5        36. Count Off                           1 2 3 4 5      56. Present Arms (entire unit)     1 2 3 4 5

     17. Extend March (Forward March)           1 2 3 4 5        37. Close March                         1 2 3 4 5      57. Verbal Report-Out              1 2 3 4 5

     18. To the Rear March                      1 2 3 4 5        38. EXTEND MARCH                        1 2 3 4 5      58. Order Arms                     1 2 3 4 5

     19. To the Rear March                      1 2 3 4 5        39. Right Face                          1 2 3 4 5                March unit off the drill floor



     LEGEND FOR JUDGE COMMENTS ABOVE:                                                                                  OVERALL IMPRESSION SCORE
                                                                                                                             (CIRCLE ONE)
         A. AL = ALIGNMENT
         B. C = COVER
         C. OS = OUT OF STEP                                                                                            0     2        4     6      8     10
         D. RA = RIFLE ANGLE                                                                                            Scoresheet Total
         E. ICC= INCORRECT COMMAND
         F. IE = IMPROPER EXECUTION                                                                                Penalty - 25 points per missing cadet:
                                                                                                                  (12 cadets + guide + cadet cmdr required)
         G. OOS= OUT OF SEQUENCE                                                 (for SNI use only)
         H. EC = EXTRA COMMANDS                                                                                    Unit Missing                  Unit Missing
                                                                                                                   One Cadet                     Two Cadets
          Judge’s Name: ____________________________________________                                                        -25                          -50
          Judge Remarks:                                                                                               Cadet Commander’s Initials:
Sort_»
        2010 Battle of New Orleans - Unarmed Platoon Basic
                               Drill
            CC Initials            School Name:          «School_Name»                                                                          Grand Total



          REV-1
                                                                           Judge - #2
    Five second pause after all GREYED, BOLD UPPERCASE COMMANDS – Omitted Commands will be LINED THROUGH
                             Cadence will be checked between commands #24 - #30
    NOTE TO JUDGES – As stated in event SOP, Cadet Commander WILL NOT MOVE to check cadet alignment!
 Unit marches in - 3 & 6 pace distance from Head Judge   20. PLATOON HALT                        1 2 3 4 5     40. Column Left March                1 2 3 4 5

01. Present Arms (entire unit)          1 2 3 4 5        21. Column of Files from the Right, March 1 2 3 4 5   41. Mark Time March                  1 2 3 4 5

02. Verbal Report-In                    1 2 3 4 5        22. PLATOON HALT                        1 2 3 4 5     42. Forward March                    1 2 3 4 5

03. Order Arms                          1 2 3 4 5        23. COLUMN OF 3’s TO THE LEFT MARCH     1 2 3 4 5     43. Change Step, March               1 2 3 4 5

04. DRESS RIGHT DRESS                   1 2 3 4 5        24. Column Right March                  1 2 3 4 5     44. To the Rear March                1 2 3 4 5

05. READY, FRONT / COVER                1 2 3 4 5        25. Right Flank March                   1 2 3 4 5     45. To the Rear March                1 2 3 4 5
06. PARADE REST                         1 2 3 4 5        26. Left Flank March                    1 2 3 4 5     46. PLATOON HALT                     1 2 3 4 5

07. PLATOON ATTENTION                   1 2 3 4 5        27. Column Left March                   1 2 3 4 5     47. Close March                      1 2 3 4 5

08. LEFT FACE                           1 2 3 4 5        28. To the Rear March                   1 2 3 4 5     48. Extend March                     1 2 3 4 5

09. ABOUT FACE                          1 2 3 4 5        29. To the Rear March                   1 2 3 4 5     49. Forward March                    1 2 3 4 5

10. Forward March                       1 2 3 4 5        30. PLATOON HALT                        1 2 3 4 5     50. Column ½ Left March              1 2 3 4 5

11. Column Right March                  1 2 3 4 5        31. Forward March                       1 2 3 4 5     51. Column ½ Left March              1 2 3 4 5

12. Right Oblique March                 1 2 3 4 5        32. Eyes Right                          1 2 3 4 5     52. Left Flank March                 1 2 3 4 5

13. PLATOON HALT                        1 2 3 4 5        33. Ready Front                         1 2 3 4 5     53. Right Flank March                1 2 3 4 5

14. Forward March                       1 2 3 4 5        34. PLATOON HALT                        1 2 3 4 5     54. PLATOON HALT                     1 2 3 4 5

15. Column Right March                  1 2 3 4 5        35. Left Face                           1 2 3 4 5     55. Left Face                        1 2 3 4 5

16. Close March (Forward March)         1 2 3 4 5        36. Count Off                           1 2 3 4 5     56. Present Arms (entire unit)       1 2 3 4 5

17. Extend March (Forward March)        1 2 3 4 5        37. Close March                         1 2 3 4 5     57. Verbal Report-Out                1 2 3 4 5

18. To the Rear March                   1 2 3 4 5        38. EXTEND MARCH                        1 2 3 4 5     58. Order Arms                       1 2 3 4 5

19. To the Rear March                   1 2 3 4 5        39. Right Face                          1 2 3 4 5            March unit off the drill floor



             LEGEND FOR JUDGE COMMENTS ABOVE:                                                                           OVERALL IMPRESSION SCORE
             A. AL = ALIGNMENT                                                                                                (CIRCLE ONE)
             B. C = COVER
             C. OS = OUT OF STEP                                                                                          0      2     4        6      8    10
             D. RA = RIFLE ANGLE
             E. ICC= INCORRECT COMMAND
             F. IE = IMPROPER EXECUTION
             G. OOS= OUT OF SEQUENCE                                                 (for SNI use only)
             H. EC = EXTRA COMMANDS



   Judge’s Name: ____________________________________________
   Judge Remarks:
        2010 Battle of New Orleans - Unarmed Platoon Basic
                               Drill
            CC Initials            School Name:          «School_Name»                                                                          Grand Total



          REV-1
                                                                           Judge - #3
    Five second pause after all GREYED, BOLD UPPERCASE COMMANDS – Omitted Commands will be LINED THROUGH
                             Cadence will be checked between commands #24 - #30
    NOTE TO JUDGES – As stated in event SOP, Cadet Commander WILL NOT MOVE to check cadet alignment!
 Unit marches in - 3 & 6 pace distance from Head Judge   20. PLATOON HALT                        1 2 3 4 5     40. Column Left March              1 2 3 4 5

01. Present Arms (entire unit)          1 2 3 4 5        21. Column of Files from the Right, March 1 2 3 4 5   41. Mark Time March                1 2 3 4 5

02. Verbal Report-In                    1 2 3 4 5        22. PLATOON HALT                        1 2 3 4 5     42. Forward March                  1 2 3 4 5

03. Order Arms                          1 2 3 4 5        23. COLUMN OF 3’s TO THE LEFT MARCH     1 2 3 4 5     43. Change Step, March             1 2 3 4 5

04. DRESS RIGHT DRESS                   1 2 3 4 5        24. Column Right March                  1 2 3 4 5     44. To the Rear March              1 2 3 4 5

05. READY, FRONT / COVER                1 2 3 4 5        25. Right Flank March                   1 2 3 4 5     45. To the Rear March              1 2 3 4 5
06. PARADE REST                         1 2 3 4 5        26. Left Flank March                    1 2 3 4 5     46. PLATOON HALT                   1 2 3 4 5

07. PLATOON ATTENTION                   1 2 3 4 5        27. Column Left March                   1 2 3 4 5     47. Close March                    1 2 3 4 5

08. LEFT FACE                           1 2 3 4 5        28. To the Rear March                   1 2 3 4 5     48. Extend March                   1 2 3 4 5

09. ABOUT FACE                          1 2 3 4 5        29. To the Rear March                   1 2 3 4 5     49. Forward March                  1 2 3 4 5

10. Forward March                       1 2 3 4 5        30. PLATOON HALT                        1 2 3 4 5     50. Column ½ Left March            1 2 3 4 5

11. Column Right March                  1 2 3 4 5        31. Forward March                       1 2 3 4 5     51. Column ½ Left March            1 2 3 4 5

12. Right Oblique March                 1 2 3 4 5        32. Eyes Right                          1 2 3 4 5     52. Left Flank March               1 2 3 4 5

13. PLATOON HALT                        1 2 3 4 5        33. Ready Front                         1 2 3 4 5     53. Right Flank March              1 2 3 4 5

14. Forward March                       1 2 3 4 5        34. PLATOON HALT                        1 2 3 4 5     54. PLATOON HALT                   1 2 3 4 5

15. Column Right March                  1 2 3 4 5        35. Left Face                           1 2 3 4 5     55. Left Face                      1 2 3 4 5

16. Close March (Forward March)         1 2 3 4 5        36. Count Off                           1 2 3 4 5     56. Present Arms (entire unit)     1 2 3 4 5

17. Extend March (Forward March)        1 2 3 4 5        37. Close March                         1 2 3 4 5     57. Verbal Report-Out              1 2 3 4 5

18. To the Rear March                   1 2 3 4 5        38. EXTEND MARCH                        1 2 3 4 5     58. Order Arms                     1 2 3 4 5

19. To the Rear March                   1 2 3 4 5        39. Right Face                          1 2 3 4 5            March unit off the drill floor



             LEGEND FOR JUDGE COMMENTS ABOVE:                                                                            OVERALL IMPRESSION SCORE
             A. AL = ALIGNMENT                                                                                                 (CIRCLE ONE)
             B. C = COVER
             C. OS = OUT OF STEP                                                                                           0      2     4        6     8      10
             D. RA = RIFLE ANGLE
             E. ICC= INCORRECT COMMAND
             F. IE = IMPROPER EXECUTION
             G. OOS= OUT OF SEQUENCE                                                  (for SNI use only)
             H. EC = EXTRA COMMANDS


   Judge’s Name: ____________________________________________
   Judge Remarks:
8. Unarmed Platoon Exhibition Drill
  A. The size of the field will be 70 x 85 feet. The platoon may be any composition and will consist of thirteen
     (13) or more members formed into (3) squads. All members will not be armed. IF A TEAM HAS LESS
     THAN THIRTEEN (13) PARTICIPANTS, THEY WILL SUFFER a 25 POINT PENALTY FOR EACH
     MEMBER MISSING. THE MINIMUM NUMBER OF PERSONNEL NEEDED TO COMPETE
     WITHOUT DISQUALIFICATION IS ELEVEN (11) MEMBERS.

  B. Time allotted for this event is a minimum of six minutes and a maximum of nine minutes. A routine less
     than five minutes in length will be given a penalty. Any maneuvers occurring after eight minutes will not be
     judged and a time penalty will be given.

  C. At the scheduled time the Platoon Exhibition Commander will cause his/her platoon to fallout and wait in
     the ready area just outside of the drill area. Upon notification from the Tulane guide, the Platoon Exhibition
     Commander will enter the drill area and approach the Senior Judge to receive any preliminary instructions.
     Next the Platoon Exhibition Commander will move his/her unit onto the drill field and report in to the
     Senior Judge. When reporting in, the Platoon Exhibition Commander will say, "Sir/Ma'am (School name or
     Team name) request permission to use your drill area Sir/Ma'am‖. Timing will start when the Senior Judge
     drops his/her salute.

  D. Upon completion of the routine, the unit must reform and request permission to exit the drill area. When
     reporting out, the Platoon Exhibition Commander will say, "Sir/Ma'am (School name or Team name) request
     permission to exit your drill area Sir/Ma'am‖. Timing will stop when the judge drops his/her salute.

  E. The Unit will be evaluated on the following:

       1.   Precision: The Platoon will be evaluated on precision. Members execute moves with snap and how
            ―together‖ the team is.

       2.   Difficulty: The Difficulty of the movements

       3.   Complexity: Complexity of the marching routines and movements of the routine.

       4.   Military Bearing: Members control reactions physically and emotionally.

       5.   Variety of Movements: The unit should not depend on repetition anywhere in the routine.

       6.   Floor Coverage: The team use of the area should be complete.

       7.   Flow of Routine: The routines ability to run smoothly between major changes in the unit’s formation.

       8.   Originality: This refers to how unique the routine is.

  F.   Evaluation of the Platoon. Three judges will evaluate the platoon. Only the Senior Judge can penalize the
       platoon for time, boundary breaks, dropped weapons, communication, and incorrect number of members.
       The second and third judges will evaluate the platoon by using a separate evaluation form.

  G. Scoring Procedures.

        Total possible points – 400 points.
        In the event of a tie, the Senior Judge’s score sheet will be used to determine the winner. If the tie is
         still unbroken the determining factor will be the Senior Judge’s overall impression score.

  H. The attached evaluation sheets will be used during the competition.
     2010 Battle of New Orleans- Unarmed Platoon Exhibition
   CC Initials       School Name:     «School_Name»                                                                         Grand Total


                     «Code»

                                                 Senior Judge - #1
                                                                                                            Possible               JUDGE
 Judged Item:                                Description of Judged Item:                                     Points                SCORE

  Report In                                   All movements to enter and verbal report-in to HJ                 0-10

  Report Out                                  Verbal report-out and all movements to exit drill floor           0-10

  Cadet BEARING                               Flair, style & game face - turns heads/ rivets watchers           0-10
  Cadet APPEARANCE                            Uniform / overall cadet preparation & presentation                0-10

  Dress and Cover                             Constant attention to alignment of performing cadets              0-10

  Floor/Cadet Involvement                     Meaningful drill activity with all cadets occurring often         0-10

  Movement DIFFICULTY                         Routine as presented required MUCH PRACTICE!                      0-10

  Movement PRECISION                          Exacting, teamwork and/or solo work – “anti-sloppy”               0-10

  Movement VARIETY                            Diversity of movements to display overall excellence              0-10

  SHOWMANSHIP                                 Supreme effort, snap, and concentration in the routine            0-10

  MILITARY FLAVOR                             Routine proudly befits a military JROTC competition            0-20
  OVERALL IMPRESSION                          Overall Evaluation of the entire routine presentation          0-20
                     Senior Judge Total Exhibition Drill Points                                              (140)

                            PENALTIES - SENIOR JUDGE ONLY
  Number                                                                   Total Points
                      Boundary Violations @ 5 points each occurrence                               FILL OUT ONLY IF UNIT IS
                                                                                                   OUTSIDE REQ. NUMBERS
                      Seconds over/under time @ 1 point per second                                        TOO FEW CADETS:
                       (Minimum 6 minutes - Maximum 9 Minutes)
                                                                                                  (team requires a minimum 13 cadets)
                       Uniform/Equipment/Other Violations                                                       (12 + Commander)
                 Explanation:
                                                                                                    One Cadet              Two Cadets
                                             TOTAL PENALTY POINTS                                    Under                   Under
                                                                                                          -25                      -50
Judge’s Name: _____________________________________                                                       Cadet Cmdr’s Initials:

Judge Remarks:
    2010 Battle of New Orleans- Unarmed Platoon Exhibition
School Name: «School_Name»


«Code»

                                    Judge - #2
                                                                                           Possible   JUDGE
 Judged Item:                  Description of Judged Item:                                  Points    SCORE

  Report In                    All movements to enter and verbal report-in to HJ             0-10

  Report Out                   Verbal report-out and all movements to exit drill floor       0-10

  Cadet BEARING                Flair, style & game face - turns heads/ rivets watchers       0-10
  Cadet APPEARANCE             Uniform / overall cadet preparation & presentation            0-10

  Dress and Cover              Constant attention to alignment of performing cadets          0-10

  Floor/Cadet Involvement      Meaningful drill activity with all cadets occurring often     0-10

  Movement DIFFICULTY          Routine as presented required MUCH PRACTICE!                  0-10

  Movement PRECISION           Exacting, teamwork and/or solo work – “anti-sloppy”           0-10

  Movement VARIETY             Diversity of movements to display overall excellence          0-10

  SHOWMANSHIP                  Supreme effort, snap, and concentration in the routine        0-10

  MILITARY FLAVOR              Routine proudly befits a military JROTC competition         0-15
  OVERALL IMPRESSION           Overall Evaluation of the entire routine presentation       0-15
                 Judge TWO Total Exhibition Drill Points                                    (130)

Judge’s Name: _____________________________________
Judge Remarks:
    2010 Battle of New Orleans- Unarmed Platoon Exhibition
School Name: «School_Name»


«Code»

                                    Judge - #3
                                                                                           Possible   JUDGE
 Judged Item:                  Description of Judged Item:                                  Points    SCORE

  Report In                    All movements to enter and verbal report-in to HJ             0-10

  Report Out                   Verbal report-out and all movements to exit drill floor       0-10

  Cadet BEARING                Flair, style & game face - turns heads/ rivets watchers       0-10
  Cadet APPEARANCE             Uniform / overall cadet preparation & presentation            0-10

  Dress and Cover              Constant attention to alignment of performing cadets          0-10

  Floor/Cadet Involvement      Meaningful drill activity with all cadets occurring often     0-10

  Movement DIFFICULTY          Routine as presented required MUCH PRACTICE!                  0-10

  Movement PRECISION           Exacting, teamwork and/or solo work – “anti-sloppy”           0-10

  Movement VARIETY             Diversity of movements to display overall excellence          0-10

  SHOWMANSHIP                  Supreme effort, snap, and concentration in the routine        0-10

  MILITARY FLAVOR              Routine proudly befits a military JROTC competition         0-15
  OVERALL IMPRESSION           Overall Evaluation of the entire routine presentation       0-15
                 Judge THREE Total Exhibition Drill Points                                  (130)

Judge’s Name: _____________________________________
Judge Remarks:
9. Field Meet Competition
   A. The Field Meet competition will consist of the following four events and will be held in this order:
      1. Push Ups
      2. Sit Ups
      3. 8x220-yd oval relay: 16 members – (8 males /8 females)
      4. 16x100-yd shuttle relay: 16 members – (8 males/ 8 females)

   B. Teams will be coed, consisting of sixteen (16) members, 8 males and 8 females. The same sixteen (16)
       members DO NOT need to participate in each event. Teams without the correct number of male and female
       members will receive an automatic 15% penalty on all events. If a team does not have females, that team
       can only compete for the individual awards but not the overall field meet competition placement i.e. 1 st, 2nd,
       3rd Place for the Field Meet.

   C. Shoes are required for all events. Spiked or cleated shoes are prohibited.

   D. Points are awarded based on the highest rankings in each event (SEE CHART ON PAGE 41). The total
      number of points scored by each team in the three events will determine the overall winner of the Field Meet
      competition. The top 3 individual winners of each event will also receive recognition.

   E. Push-Ups. In order to determine a team’s push-up score, each team member’s score will be added to
      produce a final team score. The proper push-up procedures are as follows:

      1. Each person must have his/her shirt tucked into the pants/shorts in such a way that the shirt does not
         pull away from the body while in the up position.

      2. Push-ups will be performed starting from the normal up position with the arms straight; fingers forward
         and directly under the shoulders. The torso, head and legs must form a straight line. On movement down,
         the cadet lowers his body until his chest just touches the clenched fist of the counter (for females, the chin
         must touch the counters extended thumb). The body must remain straight in the down position. Upon
         movement up, the cadet must maintain a straight bodyline while returning to the starting position. A
         push-up will only be counted only on returning to the up position after properly executing the exercise.
         The cadet counting will have his/her head turned away so they cannot see the cadet performing the
         pushups, to ensure that push-up is not counted unless a touch results. The overall judge will ensure cadets
         extend their arms completely.

      3. The time limit for this event is five (5) minutes. Resting is not permitted. If the Cadet’s knee hits the
         deck at anytime, the event is over, and counting will stop. CADETS WILL BE WARNED ONCE AND
         ONLY ONCE FOR AN INFRACTION OF THE REQUIRED FORM FOR A PUSH UP. THE
         SECOND INFRACTION WILL RESULT IN THE CADET BEING TOLD TO STOP!

      4. Both the Push-up & Curl-up competitions utilize a cadence that all competitors must hear clearly to execute
          the required movements. The male & female cadence will generate 50 push-ups/curl-ups every minute;
          therefore cadets who can execute correct push-ups/curl-ups throughout will receive a perfect score of 250
          for the five minute period. Counting stops when a cadet falls out of cadence, runs out of time, or signifies
          that he/she is finished. IF A CADET FALLS OUT OF CADENCE THEY WILL WAIT FOR THE
          NEXT UP COMMAND AND THEN RESUME THE CADENCE. IF THE CADET FALLS OUT
          OF CADENCE AGAIN THEY WILL BE INSTRUCTED TO STOP AND THE COUNT WILL
          STOP FOR THEIR REPETITIONS.

      It is the responsibility of the competing school to ensure that assisting cadets, spectators and others affiliated
           with the school maintain sufficient quiet to allow the competitors and judges to hear the cadence.


   F. Sit-Ups. In order to determine a team’s sit-up score, each team member’s score will be added together
          to produce a final team score. The proper sit-up procedures are as follows:

      1. Sit-ups will start from the prone position with shoulders and buttocks on the deck, knees bent, thighs at a
         45-degree angle with the deck, and feet together and flat on the deck. Arms will be crossed on the chest
         with the hands tucked underneath the opposite armpit. One person will hold the feet on the ground and act
         as a counter.

      2. One sit-up is counted each time the elbows touch the knees or upper thighs so long as the hands remain
         tucked, and elbows stay in contact with the body. The shoulder blades must hit the deck each time, or the
         sit-up will not count. Raising the buttocks off the deck, or arching the back to assist will result in the sit-
         up not counting.
   3. The time limit for this event is five (5) minutes. Resting is not permitted. Both the Push-up & Curl-up
      competitions utilize a cadence that all competitors must hear clearly to execute the required movements.
      The male & female cadence will generate 50 push-ups/curl-ups every minute; therefore cadets who can
      execute correct push-ups/curl-ups throughout will receive a perfect score of 250 for the five minute
      period. Counting stops when a cadet falls out of cadence, runs out of time or signifies that he/she is
      finished. IF A CADET FALLS OUT OF CADENCE THEY WILL WAIT FOR THE NEXT UP
      COMMAND AND THEN RESUME THE CADENCE. IF THE CADET FALLS OUT OF
      CADENCE AGAIN THEY WILL BE INSTRUCTED TO STOP AND THE COUNT WILL STOP
      FOR THEIR REPETITIONS.

   It is the responsibility of the competing school to ensure that assisting cadets, spectators and others affiliated
        with the school maintain sufficient quiet to allow the competitors and judges to hear the cadence.

G. Relay Event General Regulations
   The race will be two miles, or eight (8) laps of the track. No team member
   may leave the track or take short cuts. Any team observed doing so will be awarded zero points for this
   event. Team members will be stationed at 1-lap intervals. A stationary baton hand-off will be used; this
   means that the relieving running may not start running until in possession of the baton. A penalty will be
   assessed if a relief runner crosses the line early or without possession of the baton. The team score will be the
   total time it takes for all 8 team members to finish, plus any applicable penalties. Any team that fails to finish
   will be awarded zero points.

   8x220-YARD OVAL RELAY
   1. The outdoor relay is planned to be held on a standard outdoor ¼-mile track. If this is not possible, it will
      be held on an all-purpose, level grass field outdoors.
   2. Each school will have 4 males & 4 females – they may compete in any order.
   3. Proper execution of this event will have cadets leaving the start/finish line, running 220yds. and then
      passing the baton to the next runner. Subsequent runners will cover the same ground in the same manner
      until the last member completes the relay with the baton. See the diagram on page 3-5 for the diagram of
      the track in use.
   4. A single 10-yd baton passing zone will be utilized at the start-finish line. Receiving runners may start their
      forward run and receive the baton only within this zone. Failure to execute the pass within this zone will
      result in a 5- second penalty as outlined above under penalties. Please see diagram on page 3-5 for exact
      locations.
   5. The time for each competing school will be recorded immediately following the completion of the heat.

   16X100-YARD SHUTTLE RELAY
   1. Proper execution of this event will have cadets leaving the start/finish line, running 100-yards to the other
      end of the arena and passing off the baton to the next runner who will then run in the opposite direction.
      Subsequent runners will cover the same ground in the same manner until the last member completes the
      relay.
   2. Each school will have 8 males & 8 females – they may compete in any order.
   3. A single 10-yd., face-to-face baton passing zone will be utilized at both runner start points. Receiving
      runners will receive the baton within this zone. Failure to execute the pass within this zone will result in a
      MINIMUM 5-second penalty as outlined above under penalties. See diagram on page 3-5 for the diagram
      of the track in use.
   4. The time for each competing school will be recorded immediately following the completion of the heat.

   STANDING BROAD JUMP (INCLEMENT WEATHER only – replaces 16X100yd.)
   1. Each school will have 4 males & 4 females – they may compete in any order.
   2. The objective of this event is to jump the longest distance from a standing position.
   3. Cadets will compete TWO at a time. With the toes of both feet positioned JUST BEHIND the takeoff line,
      cadets will jump forward as far as possible.
   4. No preliminary step or hop may precede the jump. You may bend your knees, lower and raise your body,
      swing your arms and bring your heels off the floor while preparing to jump. Feet may not leave floor
      completely except during the jump.
   5. A scale marked at one-inch intervals will be placed between each jumper on the floor. The judge will mark
      the position of the rearmost body contact to the ground following each jump until the measurement has
      been recorded on the scoresheet.
   6. No Practice jumps are allowed. Each cadet will be allowed two jumps. The longest jump will be recorded.
      All jumps for score are measured from the takeoff line to the rearmost point of ground contact.
      Measurements are made to the nearest inch. If the candidate falls backwards after landing the judge will
      mark the body part that touches the ground closest to the take-off line.
   7. Any cadet failing to execute the jump within these regulations will receive a ZERO for that attempt.

   KNEELING BASKETBALL THROW (INCLEMENT WEATHER only – replaces 8x220yd.)
   1. Each school will have 4 males & 4 females – they may compete in any order.
   2. The objective of this event is to throw a basketball as far as possible with great accuracy from a kneeling
      position.
   3. Cadets will compete one at a time. Cadets will kneel BEHIND the throwing line and, using a one-armed,
      overhead throwing motion, throw the basketball as far as possible.
   4. Cadets must ensure that your: 1)hands MAY NOT touch the mat during the test; 2)only your knees and
      feet may be in contact with the mat during the test; and 3)you must face the throwing line and your knees
      must remain parallel (alongside each other) at the throwing line and maintain constant contact (may not
      slide or move) with the ground throughout your throw.
   5. No practice throws are allowed. Each cadet will be allowed two throws. The longest throw will be
      recorded. All throws are measured from the throwing line to the point the ball touches the ground MINUS
      the distance away from the target measure line. Therefore, a throw of 50’ that is 10’ from the target line
      would receive a score of 40 feet. All measurements are made to the nearest inch.
   6. Any cadet failing to execute the throw within the regulations listed above will receive a ZERO for that
      attempt.

H. Scoring procedures. Field Meet Competition is included in the overall score.

            Total possible points – 1000 points
            Push-ups. The team with the maximum number of push-ups will receive the highest ranking.
            Sit-up. The team with the maximum number of sit-ups will receive the highest ranking.
            Two mile relay. The team with the fastest run time will get the highest ranking. A team can be
             penalized for false starts, crossing the line early without baton, throwing a baton, assisting with a
             dropped baton, pacing of runners, and causing interference.
            In the event of a tie, the team with the fastest run time will determine the winner.
8x220 yd Oval Relay

School Name:_____________________________________________________________________


                      Name                                            Run Time



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec


Penalties
  False Start                                           ______x5sec = _______sec
  Crossing Line Early Without Baton                     ______x5sec = _______sec
  Throwing A Baton                                      _____x10sec = _______sec
  Assist With Dropped Baton                             ______x5sec = _______sec
  Pacing A Runner                                       ______x5sec = _______sec
  Interference                                          ______x5sec = _______sec

Total Time                                                         ______Min _______sec



Judge’s Initials
16x100 yd Shuttle Relay

School Name:_____________________________________________________________________


                          Name                                        Run Time



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec



Cadet__________________________       M/F                         _____Min_____sec


Penalties
  False Start                                           ______x5sec = _______sec
  Crossing Line Early Without Baton                     ______x5sec = _______sec
  Throwing A Baton                                      _____x10sec = _______sec
  Assist With Dropped Baton                             ______x5sec = _______sec
  Pacing A Runner                                       ______x5sec = _______sec
  Interference                                          ______x5sec = _______sec

Total Time                                                         ______Min _______sec



Judge’s Initials




Push-Ups and Sit-Ups

School Name: __________________________________________________________________
             Name                  Push-Ups       Sit-Ups




Cadet________________       M/F   ___________   ___________




Cadet________________       M/F   ___________   ___________




Cadet________________       M/F   ___________   ___________




Cadet________________       M/F   ___________   ___________




Cadet________________       M/F   ___________   ___________




Cadet________________       M/F   ___________   ___________




Cadet________________       M/F   ___________   ___________




Cadet________________       M/F   ___________   ___________




        Total Repetitions         ___________   ___________




         Judge’s Initials
10. Individual Knockout Drill

1. During the time between the last team event and the presentation of awards, a single elimination, knockout
   drill competition will be held. Drill will be without arms.

2. Any cadet in uniform, from any competing school may take part even if he has not participated in another
   event.

3. Prior registration is required. The cost will be $1.00.

4. Medals will be awarded for first, second and third place.

5. All cadets taking part in the knockout competition will assemble on the drill field when the event is called.
   Only cadets in complete and correct uniform will be authorized to take part unless specially authorized by
   the Senior Judge because of late participation in the athletics competition.

6. Standard military commands will be called in clear English, and cadets will be judged on their ability to
   carry out the commands in accordance with the Drill and Ceremonies Manual. Any deviation from the
   prescribed movements or positions will result in the cadet being eliminated from further competition.

7. The judge calling the command may temporarily suspend the competition as necessary to consolidate
   remaining cadets into a more easily judged formation. When doing so she/he will clearly indicate their
   intentions.

8. The decision of any judge is final with regard to elimination of an individual. No protest will be allowed.

11. Tug of War
1. Teams consist of 10 cadets. Points do not count toward the overall meet trophy. In order to compete in
   Tug of War, cadets must have participated in the Unit Inspection.

2. A hawser(approximately 50 ft long) will be laid straight along the direction of pull, on the football field,
   with a cloth marking the center. At a 10 foot distance fore and aft of the center cloth will be a line
   marked on the ground perpendicular to the direction of pull or a cone, over which the cloth on the
   hawser must be pulled to score a victory.

3. Each participant in the tug-of-war must wear athletic uniforms and athletic shoes. Shoes with treads are
   recommended. Knobby-soled track shoes commonly worn for running on hard track surfaces are
   authorized. CLEATED SHOES, SPIKED AND ALL OTHER SIMILAR TYPES ARE NOT PERMITTED.
   Gloves are not permitted.

4. Teams lay on the ground alternating on each side of the hawswer with feet at the hawser in the push-up
   position. On the "up" signal cadets will push up; on the "go," they turn around, and grasp the line and begin
   pulling. The first team to pull the center cloth over the marker wins.

5. There are no weight restrictions; however, as stated previously, every competitor must have been part of
   their unit's personnel inspection. Pullers on the hawser must alternate on each side of the hawser. The
   anchor cadet may be on the bitter end of the hawser. The hawser may be wrapped around, but may not be tied
   around the anchor cadet.

6. There will be two stations conduction tug-of-war if necessary in order to accommodate a large number of
   competing schools. The competition is single elimination, in accordance with the ladder found on the next
   page.
TUG-OF-WAR LADDER
         #1



         #2

         #3



         #4

         #5



         #6


    #7



    #8


    #9



    #10


    #11



    #12


   #13



   #14



   #15




   #16
            BATTLE OF NEW ORLEANS JROTC DRILL MEET OFFICIAL ENTRY FORM

THE TOTAL FEE FOR THE BATTLE OF NEW ORLEANS JROTC DRILL MEET IS $90.00. THIS
FORM MUST BE POSTMARKED NO LATER THAN 20 OCTOBER 2010.

Name of School: ____________________________________
Total number of students attending __________

Points of Contact:
Drill Team Advisor
Name: _____________________
Phone: _____________________
Email: _____________________


The following is a list of events associated with the drill meet. Please mark next to each event that your
school will be competing in
Platoon Personnel Inspection                  ________
Armed Platoon Basic Drill                     ________
Armed Platoon Exhibition Drill                ________
Color Guard Competition                       ________
Tandem Exhibition Drill (2 TEAM MAX)          ________
Unarmed Platoon Basic Drill                   ________
Unarmed Platoon Exhibition Drill              ________
Athletics                                     ________
Tug-of-War                                    ________

T-shirt orders $12 each
S: _____         M: _____         L ______        XL _______
Total Number: ________
Total Cost: ___________


Make check payable to: TULANE NROTC GENERAL FUND

Mail this entry using a return receipt to:

Tulane University NROTC Unit
Attn: Battle of New Orleans JROTC Drill Meet OIC, VIA AMOI
6823 St. Charles Avenue
New Orleans, LA 70118-5698
                                      DEPARTMENT OF THE NAVY
                               NAVAL RESERVE OFFICERS TRAINING CORPS
                                                  TULANE UNIVERSITY
                                               6823 ST. CHARLES AVENUE
                                              NEW ORLEANS, LA 70118-5698
                                                      (504) 865-5104



                                           AGREEMENT OF INDEMNITY

WHERAS the Tulane NROTC Unit, Tulane University, and the United States Navy, hereinafter called indemnities,
have agreed to sponsor the Annual Battle of New Orleans JROTC Drill Meet to be held on [date removed for security
reasons] at Tulane University and permit


                                         _____________________________________
                                               Printed Name of Team Member

to participate in the said Drill Meet, and to use various buildings, messing facilities, transportation equipment,
athletic fields, gymnasiums, health and physical fitness facilities, and training devices, etc. at Tulane University

__________________________________                                __________________________________
Printed Name of Parent or Guardian                                Printed Name of NSI or Team Advisor

is desirous of holding indemnities free from any and all claims whatsoever arising out of the above detailed facilities,
events, or any other facilities at Tulane University.

        Now, therefore, in consideration of the aforementioned action by Indemnities, the Tulane NROTC
Unit indemnifies Indemnities and holds them, their agents, and instrumentalities, employees and successors
harmless from any and all sorts of claims, or liability, arising in connection with the said facilities or events
from any loss, damage, injury, or any other casualty, whatsoever to the above named JROTC Unit or to any
other party, person or property, caused or occasioned by the use of any such facilities, whether due to
imperfection in said facilities or equipment, negligence of Indemnity, or other person or party, or for any other
causes.

        It is also certifies that the above mentioned team member is fully covered by a valid school insurance
program for any and all injuries which could result from these activities and these events of this Drill Meet.



__________________________________                                __________________________________
Parent or Guardian Signature                                      NSI or Team Advisor Signature
Hotel List
1. List of Hotels in New Orleans Area
Marriot Hotels                     1-800-228-9290, 1-800-331-3131, www.marriot.com
Oasis Motel                        1-504-366-3456
Omni Hotels                        1-800-843-6664
Quality Inn Midtown                1-504-486-5541
Quality Inn Westbank               1-504-486-5541
Radisson Hotel                     1-800-333-3333
Ramada                             1-800-228-2828
Rose Inn                           1-504-484-7611
St Charles Inn                     1-800-489-9908
Sheraton                           1-504-525-2500
Siesta Motel                       1-504-341-2216
Best Western Downtown              1-504-822-0200
Days Inn (New Orleans)             1-504-586-0110
Days Inn (Kenner)                  1-504-469-2531
Comfort Suites                     1-504-524-1140
Sleep Nationwide                   1-800-753-3746
Travelodge                         1-504-733-1550
Sunset West Inn                    1-504-347-1502
Hotel Reservations (National)      1-800-964-6835
Hilton                             1-800-445-8667
Holiday Inn (French Quarter)       1-504-581-1303, 1-504-529-7211
Holiday Inn (Downtown)             1-504-252-9444, 1-504-581-1600
Holiday Inn                        1-504-244-9115
Holiday Inn                        1-504-467-5611, 1-800-887-7371
Holiday Inn                        1-504-254-1881
Howard Johnson                     1-800-446-4656
Hyatt                              1-800-233-1234
Inter-Continental                  1-504-525-5566
La Quinta                          1-800-687-6667
Landmark                           1-504-888-9500
Lucky Inn                          1-504-821-1200
Fairmont                           1-800-527-4727
Gladstone                          1-897-0668
Rodeway Inn                        1-800-228-2000
Best Western                       www.bestwestern.com
Holiday Inn Express                1-800-244-9115
Inn Motel                          1-504-838-9442
Super 8                            1-800-800-8000
Sweet’s Inn                        1-504-482-3923
Trade Winds                        1-504-835-4221
Travelodge NO                      1-504-366-5311
Travelodge Gretna                  1-504-733-1550
Tomfort Lodge                      1-504-486-5525
Webbers Motel                      1-504-242-5150

2. Also try www.nola.com, www.yellowpages.com, and www.insidenewolreans.com these Internet sites can be
very useful for finding specific hotels.

3. For your Information: Tulane University is located in Uptown New Orleans, between St.Charles and
Claiborne Ave.
                                  TULANE UNIVERSITY

DIRECTIONS TO TULANE UNIVERSITY NROTC UNIT (NAVY BUILDING)


If coming from the Westbank: Exit on Earhardt (following street through underpass), turn left at second stop light
(S. Claiborne Ave.), proceed down S. Claiborne until you reach Broadway. Turn left on Broadway, proceed down
Broadway until you reach Freret St. (2nd traffic light on Broadway). Turn left on Freret St. and proceed to McAlister
(1st traffic light on Freret). Turn left on McAlister; Tulane NROTC Bldg. is on the corner of Freret and McAlister
(right side of street).

If coming from New Orleans East: Proceed down 10West until reaching the Superdome; veer left toward 90West
(Westbank). Immediately get in right lane and exit on S. Claiborne. Proceed down S. Claiborne until you reach
Broadway. Turn left on Broadway, proceed down Broadway until you reach Freret St. (2nd traffic light on
Broadway). Turn left on Freret St. and proceed to McAlister (1st traffic light on Freret). Turn left on McAlister;
Tulane NROTC Bldg. is on the corner of Freret St. and McAlister (right side of street).

If coming from New Orleans West: Proceed down 10East until reaching New Orleans, exit on Claiborne Ave (90
West); you will see sign reading Tulane University. S. Claiborne splits left and right, exit to your right. Proceed
down S. Claiborne until you reach Broadway. Turn left on Broadway, proceed down Broadway until you reach
Freret St. (2nd traffic light on Broadway). Turn left on Freret St. and proceed to McAlister (1st traffic light on
Freret). Turn left on McAlister; Tulane NROTC Bldg. is on the corner of Freret St. and McAlister (right side of
street).

NOTE: THE NAVY BUILDING HAS A WWII 5” GUN ON THE FRONT LAWN. IT IS PRETTY HARD
TO MISS.

The point of contact at Tulane University is the AMOI at jwilli11@tulane.eduor by phone at
(504) 865-5104 extension 8.

				
DOCUMENT INFO