Why chunky Frontal Male Nudity is favorable For Games You might be asking yourself, how in the world can male nudity in video games possibly be helpful for the industry? Well young padawan sit factual down and I'll mumble you how. In short: Main stream acceptance. For the past few new years a war has been waged upon our beloved hobby claiming that games will never be considered art, even main stream figures such as Roger Ebert composing treatises about how and why it will never be so. Now this may be understandable if we were speaking of Custer's Revenge featuring 8-bits of raging genocidal rape, there's nothing artistic about that. It's easy from an outsider's perspective to honest write off video games as an art because they have no appreciation for how far it has reach. Starting out with a Commodore 64 and aging with the industry I can remember that there was virtually no yarn in the early days of video games. "Thank you Mario. But our princess is in another castle!" isn't exactly Slaughterhouse 5 by Kurt Vonnegut. But, as the years have progressed our industry has matured along with its audience and has started to form games that beget stories that rival the writing of movies and television shows. One of these developers pushing the envelope in more ways than one is Rockstar, the celebrated developer of the tremendous Theft Auto series. GTA 4 has gained numerous accolades for its writing and overall excellence. In the expansion, (The Lost and Damned), objective recently released, there is a scene containing chubby frontal male nudity. Now, being a male of the heterosexual persuasion, my first reaction was; "Really? That's not essential at all." Upon thinking about it more, though I came to the conclusion that sometimes letting it all hang out, pun intended, is the best device to approach a movement. For example, when Mortal Kombat was first released it was railed against as incredibly violent and in my eyes totally awesome. If you haven't played Mortal Kombat, the game features "Finishing moves" that allow the avatar to manufacture astounding feats of martial arts expertise such as removing the head along with the spinal chord, thereby killing ones opponent. Legislative tickled mothers of the time, including Tipper Gore, lobbied congress to catch such games from the shelves opting for legislative parenting. This is, in my eyes, an grievous over reaction. Upon my parents viewing these totally awesome moves, they were also appalled, but then started to play with us...for hours. My parents made distinct that we understood that these acts in all of their blazing 16-bit glory were in fact not steady. This is what parenting should be people. The government should not resolve what is acceptable for children to concept. The parents should because that is what loyal parenting consists of. I digress. I assume that share of the hesitation on pundits to sign video games as art is that it takes a whole team of developers often consisting of 40 plus people to complete a game. To that I retort this: It takes unprejudiced as many, if not many more to originate a film, on top of that who says that art needs to be created by a single person or a itsy- bitsy team? It scares pundits that art can exist outside the bounds of their icy paradigm. Continuing along this thread of idea, since we think remarkable of what makes up a game as microcosms of art (technical artists, plan artists) and do not yet procure coding as an art (many would argue the virtues of beautifully written code) we write off the entire waste product as a whole because a fragment of it is not "art". I would argue that video games CAN and often times are art. impartial because some games are pure trash (X-men 3: The Movie: The Game anyone? ) doesn't mean that the rest of them should be dismissed as a diminutive. If we did that to movies, 'Transformers' would have ruined it for 'The Departed', (I'm sorry Michael Bay, but don't leave so many damned region holes in the sequel and maybe you wont gain called out.) This all seems shapely enough, good? Pushing the envelope is important to gaining acceptance into a category; this is the improbable fraction about art. We don't need talking heads to say "OK, I say that this is so and it now is." As long as we ourselves observe and understand that our chosen hobby is many things to many people, we may notion them as whatever we want them to be. If a person can behold at a pile of trash and claim it to be social commentary then we too can say "Hey, maybe Mario never finding the princess in the castle that the damn cramped toadstool said she was in was a metaphor for perseverance in the face of adversity."
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