Exploring_Simulations_Planning by wulinqing

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									                                GUNTER PRIMARY SCHOOL


                            Exploring Simulations

Lesson/session     Lesson 1
   Keywords        Simulation
Key Objectives     key idea: that computer simulations can represent real or
                   imaginary situations
     Main          Introduction in class using IWB
  Activity(ies)    Use the PowerPoint presentation provided to introduce pupils to
                   the idea of what computer simulations are.
                   Demonstrate the Rally Trophy. Show children how to make a
                   track and race their car against the computer.
                   Main activity in ICT Suite
                   Give the children an opportunity to spend some time designing
                   and testing their skill at making and driving their cars around the
                   track.
                   Plenary
                   Compare the simulation with other models, eg those used by
                   architects. Ask the class to think of examples where simulations
                   might be useful, eg for training pilots, designing buildings, testing
                   products.

 Differentiation The activity itself is not differentiated as the focus is on children
                 enjoying the experience of using a simulation.
                 Less able children will need support in the introduction and
                 plenary to clearly establish what simulations are and how they
                 can be useful outside of their own personal experience through
                 careful questioning and modelling.
    Special      Rally Trophy Game
  Resources      Powerpoint presentation to introduce the concept of simulations
                 Electronic worksheet to support children in their investigation
Success Criteria I understand that computer simulations can represent real or
                 imaginary situations
                                GUNTER PRIMARY SCHOOL



Lesson/session     Lesson 2
   Keywords        Simulation
Key Objectives     key idea: that computer simulations can represent real or
                   imaginary situations
     Main          Introduction in class using IWB
  Activity(ies)    Demonstrate Clever Colin’s Coffee Conundrum from
                   Northumberland’s Grid for Learning to demonstrate the features
                   of a simulation and also to talk about what a simulation is ie, it
                   allows users to study or try things which would be difficult or
                   impossible to do in practice
                   Show the class how to make choices and enter data.
                   Main activity in ICT Suite
                   Point out the random Blend button. Ask the children to click on
                   this button and to explore the simulation in small groups for a
                   limited amount of time.
                   Plenary
                   What did the children find out about Colin’s fixed choice? How
                   did they go about finding it out? Point out how the computer
                   simulation allows users to study or try out different combinations
                   of coffee, water, milk and sugar which would be difficult or
                   impossible to do in practice.
 Differentiation   Less able children may need support in making a range of
                   choices and making notes to help them identify the coffee
                   choices
                   More able should see how many times they can identify the
                   correct coffee
   Special         Clever Colin’s Coffee Conundrum
  Resources        Electronic worksheet to support children in their investigation
Success Criteria I understand that computer simulations can represent real or
                 imaginary situations
                              GUNTER PRIMARY SCHOOL


                           Exploring Simulations

Lesson/session     Lesson 3

   Keywords        Simulation,
Key Objectives      key idea: that computer simulations allow users to explore
                     options
     Main          Introduction in class using IWB
  Activity(ies)    Demonstrate the robot constructor. Show the children how to
                   select the different parts of the robot giving brief descriptions of
                   each of the components (it is not necessary for the children to
                   understand these parts – but an overview will support their
                   choices). Demonstrate what happens when the robot navigates
                   the maze. Ask individuals to make changes to the robot. Predict
                   and test the predictions.
                   Main activity in ICT Suite
                   Children can work individually or in pairs to design and test
                   robots for the water zone. Once they have completed the water
                   zone they can try further zones.
                   Plenary
                   Bring the class together to discuss questions such as what can
                   be changed; how has it changed; what happens; does it always
                   happen? Discuss any patterns and connections that they have
                   identified and tell them how they can test if they are always true.
 Differentiation   Less able children may need support in deciding what to do with
                   their robots and why previous attempts have failed. They may be
                   better paired with a more able child.
                   More able should work their way through the different zones and
                   pay more attention to the hints and tips and construction
                   elements of their robot.
   Special         Robot constructor
  Resources        Electronic worksheet to support children in their investigation
Success Criteria I can use the simulation to make and explore predictions and to
                 identify patterns
                              GUNTER PRIMARY SCHOOL


                           Exploring Simulations

Lesson/session     Lesson 4

   Keywords        simulations
Key Objectives     key idea: that computer simulations are simplified
                   representations
     Main          Introduction in class using IWB
  Activity(ies)    Demonstrate the roller coaster designer. Show the children how
                   to drag the grey bars to make a roller coaster track. Ask them to
                   discuss in pairs what they predict will happen. Demonstrate what
                   happens when the car moves along the track. Were their
                   predictions correct? Ask individuals to move the bars to where
                   they think it will make an effective track. Predict and test the
                   predictions.
                   Main activity in ICT Suite
                   Children can work individually or in pairs to design an effective
                   roller coaster. They can print any designs which pass each level.
                   Plenary
                   Ask the class to evaluate the simulation by answering questions
                   such as, how is the simulation like/not like...; what has been left
                   out; is it realistic; is it helpful; how could it be improved?


 Differentiation   Less able children may need support in deciding what to do with
                   their roller coaster and why previous attempts have failed. They
                   may be better paired with a more able child.
                   More able should work their way through the upper levels which
                   get more challenging.
   Special         Roller coaster Designer
  Resources        Electronic worksheet to support children in their investigation
Success Criteria I can evaluate simulations
                              GUNTER PRIMARY SCHOOL


                           Exploring Simulations

Lesson/session     Lesson 5
   Keywords        simulations
Key Objectives     key idea: that computer simulations are simplified
                   representations
     Main          Introduction in class using IWB
  Activity(ies)    Demonstrate the parachute designer. Show the children how to
                   drag the grey bars to change the canopy size and then the hole
                   size. Ask them to discuss in pairs what they predict will happen.
                   Demonstrate what happens when the parachute is dropped.
                   Were their predictions correct? Ask individuals to move the bars
                   to where they think it will make an effective parachute. Predict
                   and test the predictions.
                   Main activity in ICT Suite
                   Children can work individually or in pairs to design an effective
                   parachute. They can print any designs which pass each level.
                   Plenary
                   Ask the class to evaluate the simulation by answering questions
                   such as, how is the simulation like/not like...; what has been left
                   out; is it realistic; is it helpful; how could it be improved?
 Differentiation   Less able children may need support in deciding what to do with
                   their parachute and why previous attempts have failed. They may
                   be better paired with a more able child.
                   More able should work their way through the upper levels which
                   get more challenging.
   Special         Parachute drop
  Resources        Electronic worksheet to support children in their investigation
Success Criteria I can evaluate simulations
                               GUNTER PRIMARY SCHOOL


                          Exploring Simulations

Lesson/session    Lesson 6
   Keywords       simulation

Key Objectives   key idea: that computer simulations allow users to explore
                 options
      Main       Introduction in class using IWB
  Activity(ies)  Demonstrate the balloon car builder software. Show the children
                 how to change the different parts of the balloon car Demonstrate
                 how the car can then be tested to see how far it will go.
                 Main activity in ICT Suite
                 Ask the children to explore the simulation individually or in pairs
                 for a limited amount of time. Ask them to record any decisions
                 that they have made and the results of any actions. Bring the
                 class together to discuss what they have found out. With the
                 children list some of their predictions ie. The biggest wheels
                 always go the furthest. Then give the children some time to try to
                 prove or disprove each others theories.
                 Plenary
                 Look back at the children’s initial findings. Were they proved to
                 be correct or incorrect? Which car type went the furthest? Did
                 their initial findings help them to come up with a final design?
                 How?
 Differentiation Less able children may need support in deciding what to change
                 on their cars and in making connections between their findings.
                 More able children who find the activity easy could be
                 encouraged to express patterns and rules formally. This provides
                 an opportunity to develop their use of causal language such as
                 ‘because’.
     Special     Balloon car builder software is free but will need installing onto
  Resources      the network before this lesson can be taught
                 Electronic worksheet to support children in their investigation
Success Criteria I can use the simulation to make and explore predictions and to
                 identify patterns
                                GUNTER PRIMARY SCHOOL


                           Exploring Simulations

Lesson/session     Lesson 7
   Keywords        simulation

Key Objectives     key idea: that computer simulations allow users to explore
                   options
     Main          Introduction in class using IWB
  Activity(ies)    Demonstrate the rabbits software. Show the children how to
                   change the different conditions for the rabbits. Demonstrate how
                   the conditions can then be tested to see how many rabbits will
                   survive.
                   Main activity in ICT Suite
                   Ask the children to explore the simulation individually or in pairs
                   for a limited amount of time. Show them how to test each idea
                   systematically by changing only one factor at a time and filling
                   these in on the table. Bring the class together to discuss what
                   they have found out once they have completed the temperature
                   table help them to come to a conclusion about the conditions
                   preferred. Ask the children to do the same for the other
                   conditions.
                   Plenary
                   Look back at the children’s predictions. Could these initial
                   findings help them to come up with a final overall prediction?
                   How?
 Differentiation   Less able children may need support in following the systematic
                   table and in making connections between their findings.
                   More able children who find the activity easy could be
                   encouraged to express patterns and rules formally. This provides
                   an opportunity to develop their use of causal language such as
                   ‘because’.
   Special         Rabbits
  Resources        Electronic worksheet to support children in their investigation
Success Criteria I can use the simulation to make and explore predictions and to
                 identify patterns
                                GUNTER PRIMARY SCHOOL


     Exploring Simulations

Lesson/session     Lesson 8
   Keywords        simulation
Key Objectives     key idea: that computer simulations allow users to explore
                   options
     Main        Introduction in class using IWB
  Activity(ies)  Demonstrate the maths online alien plant activity. Show the
                 children how to feed the plants. Explain the aim is to grow a
                 Universe record beating plant. There are three types of food
                 which can be fed to the plants: foods A, B and C. Try to work out
                 which food the sunflower likes and which one it hates (what
                 about the third food?..work that out).
                 Main activity in ICT Suite
                 Ask the children to explore the simulation individually or in pairs
                 for a limited amount of time. Can they work out which food the
                 plat likes and hates? How did they do this? Bring the class
                 together to discuss what they have found out. Now can they work
                 out the favoured amounts of preferred food for each plant? Show
                 them how to test systematically by filling these in on the table.
                 Plenary
                 Did the children work out what the third type of food did? Try
                 adding small amounts of this to see the difference it makes
 Differentiation Less able children may need support in following the systematic
                 table and in making connections between their findings.
                 More able children could try and establish for themselves the
                 effect of the third type of food and also try investigation the other
                 alien plants
     Special     zoid rhombi
  Resources      circ tria
                 Electronic worksheet to support children in their investigation
Success Criteria I can use the simulation to make and explore predictions and to
                 identify patterns
                               GUNTER PRIMARY SCHOOL


                            Exploring Simulations

Lesson/session     Lesson 9-12 Based on CGP ICT YEAR 3
   Keywords
                   simulation prediction
Key Objectives     to explore the effect of changing the variables in simulations and
                   use them to make and test predictions
     Main          Short Focused Tasks Design a duck p58,59
  Activity(ies)    http:/www.cgpbooks.co.uk/duck/duck.htm
                   Ask children to explore first part of simulation in small groups for
                   limited time. p59 Ask them to record any decisions that they
                   have made and the results of any actions. Bring class together
                   to discuss what found out.
                   p.60, 61Finding Patterns
                   Ask children to write what they would do next when they use the
                   simulation again. Encourage them to think of a variety of actions.
                   Ask children to carry out the actions and to record what
                   happened. Bring class together to discuss – what can be
                   changed? Discuss any patterns and connections that they have
                   identified and tell them how they can test is they are always true.
                   p 62, 63 Guessing what will happen
                   answer questions such as how is the simulation like/not
                   like....what has been left out; is it realistic; is it helpful; how could
                   it be improved?
                   Integrated Task p 64, 65 Find the best duck
 Differentiation   Less able children may need support with the integrated task.
                   This will need to be annotated on work as this will form part of
                   the assessment.

   Special       CGP ICT Year 3 resource book
  Resources      Duck builder software is free but will need installing onto the
                 network before this lesson can be taught
Success Criteria I can use simulations to develop an understanding of what is
                 being simulated
                 I have developed my ability to recognise patterns and make and
                 test predictions

								
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