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					New Zealand Underwater Hockey
  Level One Referee Course
           Referee‟s Oath
I promise to referee in the Olympic spirit of
  peace and emotional understanding; and
      to enforce the rules of the World
      Underwater Federation fairly and
                 consistently
        Course Expectations
• The course will be approximately 3 – 4
  hours in length (depending on questions).
• You must be present for the full course
• I encourage you to ask questions and
  participate in discussions / demonstrations
  to get the most out of the course.
• Exam will be written after a short break at
  the end of the course.
        Goals and Objectives
• Certify new officials for Underwater Hockey
  including Deck Referees, Water Referees,
  Timekeepers, and Scorekeepers
• To complete 3 – 4 hours of theory (this course)
  and approximately 8 hours of practical
  refereeing / timekeeping / scorekeeping
• To develop a clear understanding of the basic
  rules and conduct of an Underwater Hockey
  Match
          Referee Progression
•   Junior Referee
•   Level 1 Club Referee
•   Level 2 National Referee
•   Level 3 International Referee
              Testing and Certification
Level One Requirements
• Must attend full class for Level 1 eligibility
• Must pass written exam with minimum 75% pass
• Must referee a minimum of 10 logged games at school
  or club night
• Must pass practical observation by a Level 2 / 3 referee
• Must keep logbook (paper or electronic) of all games
  refereed.
• Progression to level two status will require proof of
  experience
Benefits to becoming a Referee
• Clearer understanding of the game in terms of
  the rules and what / what is not allowed
• Clearer understanding to why as a player you
  may be penalized for your actions during a
  game
• Opportunities to travel to tournaments as a
  designated referee to represent your club /
  province / country
• Greater experience and recognition in the
  hockey community
            Types of Officials

                 Chief Referee
                       Or
                 Deck Referee




Water Referees   Scorekeeper     Time Keeper
Chief Referee (or Deck Referee)
                •   In charge of all aspects and
                    conduct of game
                •   Presides at coin toss
                •   Signals start of periods, or
                    recommencement of play
                •   Signals to timekeepers and
                    scorekeepers the cap number of
                    penalized players or goal scorers
                •   Signals reasons for penalties and
                    time of penalty
                •   Watches for rule infringements on
                    surface and pool deck (ie
                    substitutions / surface obstruction)
                •   Confirms score sheet at end of the
                    match
                   Water Referee
• 2 or 3 referees are each           • Make sure goal frames are in
  responsible for certain sections     correct locations at beginning
  of pool (on a rotating basis)        of match
• Inspects all playing equipment     • Stopping play immediately if
  before game                          an injury occurs and assist
• Enforce rules at all times           injured player to side of pool
• Signal chief ref to stop play by   • Watch other referee for signals
  use of hand signals                  to stop play
• Signal chief ref of penalties,     • Check and verify score sheet
  type and cap number of               at end of game and sign
  penalized player
• Placing the puck after a goal is
  scored, penalties, etc and
  ensure puck is placed
  correctly to restart
Scorekeeper
      • Make sure equipment is on
        hand before game, score
        sheets, pencils, p.a. system
      • Ensure all players names are
        on score sheet with correct cap
        numbers
      • Make sure all other information
        is on sheet - stick colors, team
        captains, etc.
      • Ensure scoreboard shows
        proper scores and names of
        teams
      • Assist timekeeper in penalty
        timing if necessary
      • Sign and verify score sheet at
        end of game
                      Timekeeper
• Ensure all timing equipment is     • Make sure that penalty time is
  in place and working at start of     stopped at half time and
  game                                 restarted at start of 2nd half
• Ensure signaling devices are       • Signal end of half time and
  present and working at start of      game
  game                               • Ensure clocks are visible to
• Time all play and indicate           public and players if necessary
  completion of time periods to      • Make sure penalty box is
  chief referee                        clearly marked / visible to
• Time penalized players and           players
  indicate to chief referee when     • Collaborate with scorekeeper if
  they can re enter the water          necessary to assist with
• Stop time only at request of         multiple penalties, etc
  chief referee                      • Sign and verify score / penalty
                                       sheet at end of game
      Referees: Keeping Control
A good referee does not “control the game” but rather keeps
   the game “in control”.

A referee is an arbitrator. A
good referee is always in
control.
Control consists of:
• Concentration
• Knowing the rules
• Positioning
• Fitness
• Communication
• Composure
           Marks of a good Referee
• 1/ The Referee‟s main role is to administer the laws, within the
  confines of the playing area. Remember: You are there to officiate
  and not participate in the game.
• 2/ Fair: It is the duty of the Referee to apply the Laws of the game
  fairly and consistently, without variation or omission.
• 3/ Friendly Attitude: A Referee should always maintain a friendly
  attitude towards players, coaches, other officials and spectators. All
  duties should be carried out in a professional rather than an
  authoritative manner. A friendly smile is helpful.
• 4/ Fair and Firm in Decision and Honest in and out of water:
  By these actions the Referee will instil confidence in others that they
  will be fair and impartial at all times.
• 5/ Expert Knowledge of Rules: Infractions to rules should be
  identified immediately with proper notification given promptly to
  players.
• 6/ Positive Signals from Sounding Device: The Chief Referee
  should keep the signalling device control in their hand while the
  puck is in play. All calls should be made quickly and sharply
  following an infraction of the rules.
             Marks of a good Referee
• Instant Hand Signals: The official hand signals should be used at
  all times, and executed in a deliberate manner without exhibitionism.
• Controlled Emotions: A Referee should never show emotion in any
  situation. They should never leave their official stand. If need be
  they should call a player to the officials stand.
• Neat Appearance: A Referee should always wear the official
  uniform, and it should be neat and clean. They should stand in an
  erect position. Conservative manner and dress both in and out of the
  water will help instil confidence the Referee in others.
• Sound Judgment: A Referee should ALWAYS back their own
  judgement. It is extremely important that a Referee is not swayed by
  the crowd, or by players.
• Consistent Calling: A Referee should maintain a level of officiating
  consistent with previous decisions made during the game, as well as
  with the level of play.
• Punctuality: A Referee should be ready to officiate at least 15
  minutes before scheduled time, to allow time for all required pre-
  game checks, and a talk to team Captains and coaches if deemed
  desirable. You should always endeavour to get games started on
  time.
• Fitness: A Referee should be fit enough to keep up with play at all
  times.
    DON’TS’ FOR OFFICIALS
•   Don’t take your eyes off the play (too many officials are
    spectators).
•   Don’t take anything for granted (and expect anything).
•   Don’t explain your decision (you don‟t need to justify
    yourself, and you will only lose if you try, not gain).
•   Don’t argue with players or coaches (even if you win, you
    lose).
•   Don’t talk back to spectators (your focus should be the
    game, and when you start talking back to spectators, you lose
    your game concentration).
•   Don’t look for trouble (a kind word will save a game).
•   Don’t talk with your snorkel in your mouth (it sounds funny).
•   Don’t officiate without proper equipment (you owe it to
    yourself and to the game to perform well).
•   Don’t hold idle conversation with players (it may be
    misinterpreted as favouritism and cause trouble).
•   Don’t use unnecessary antics (you will lose the player‟s
    respect).
                       The Game
Duration of the game:
• Regional or international games 33 minutes, 15 minute halves, 3
  minute break/half time
• Other non competition games consist of two 10 minute halves, 2
  minute half times
• At half time the teams change ends
• Sudden Death and extra time as per tournament rules

The Team:
• A team squad may consist of up to 12 players, however
• The playing team is limited to a maximum of 10 players,
   – 6 in the water
   – The other 4 may be used as substitutes at any time during the
      game (rules for subbing dealt with under rules)
The Playing Field
Playing Area Layout
                         The Goal
The Goal:
• Is opened ended
• Is 3 meters long
• Vertical lines mark the outer edge of the goal volume area
Equipment used in the game
              Each player is equipped with the
              following equipment as shown:
              •   Mask
              •   Snorkel
              •   Fins
              •   Cap
              •   Mouth Guard
              •   Hand Protection (Glove
              •   Stick
              •   The game puck is
                  approximately 3 lbs of
                  lead encased in a plastic
                  shell.
    Setting up the game: Equipment
              Inspections:
•   Masks – Must have nose bridge, no one piece masks. Tempered Glass only, no
    glass. No sharp edges
•   Snorkels – No sharp edges, no metal, must be flexible tube.
•   Fins – No sharp edges, fin must flex (no ridged fin), no diver fins with buckles
•   Gloves – No foreign devices in / outside of glove (such as metal splint, etc) designed
    to make the glove hard potentially causing damage to players. Glove color must
    strongly contrast the players stick and the puck. Glove colors NOT allowed are
    Yellow or Orange (or the same colour as the puck)
•   Sticks – Uniform Black or White color only (not faded), tape on stick must be black or
    white, no splinters or sharp edges, stick must conform to standards as per the CMAS
    guidelines. (length / width, etc)
•   Ear Protection – Both ears must be covered (recommended polo caps, or wrestling
    headgear with bather cap) and must have distinct number visible
•   Numbers – Must be unique from other players
•   Other – Knee / Elbow pads must be checked for rigidness – must be soft / flexible. No
    weight belts allowed.
•   Anything beyond standard equipment must be approved by Chief / Tournament
    referee.
Stick Rules:
       Signals / Rules / Positioning – The
            guidelines for a referee
• When making hand signals during the game make them
  crisp and clear
• Know your rules so that there is no delay in making the
  correct call – it should be a reflex.
• Poor positioning typically means poor refereeing. Be
  close to the play so that you have a clear view of the
  surroundings.
• Try to be on the bottom or mid-water as often as
  possible so you are closer to the play. This will give you
  a better view and a better chance of seeing an infraction
  / making the right call.
Ready to Start / Stop Play
            • Ready To Start – I‟m
              signaling that I am ready
              for play to start, because
              I‟m in the right position
              and the puck is correctly
              placed.


            • Stop Play – I‟m signaling to
              stop the play because I
              have seen an infringement,
              or the puck has been
              played out of bounds.
Time / Time Out
      • Time - I am signaling the
        end to a time period. It is
        either half or full time in a
        normal game, or the end of a
        period or game in overtime.


      • Time Out – I am signaling or
        acknowledging that a team
        has requested a 1 minute time
        out.
Time Suspension (referee time out)
     / Call player to Referee
                 • Time Suspension – I am
                   signaling suspension of time
                   due to exceptional
                   circumstances – Note: only the
                   Chief Referee can have time
                   officially stopped.


                 • Call Player to Referee
                   I am signaling a player to
                   approach me so that I can
                   speak with them.
Goal / No Goal
    • Goal – I‟m signaling that a goal has
      been scored and confirming the water
      referee‟s call that they have seen a
      properly scored goal. (Note: Typically,
      the refs will hold up their index fingers
      first to confirm with one and another
      that they have seen the goal before
      making the official signal)


    • No Goal – I‟m signaling no
      goal as I (or the water referee)
      have seen an infringement take
      place by the offensive team
      before the goal was scored.
                              Goals
The puck must completely pass through the goal volume as indicated in red
and touch the back or bottom of the goal area having only been propelled by
the playing area of the stick
                      No Goals
Here the puck does NOT completely pass through the goal volume as
indicated in red or touch the back or bottom of the goal area.
                             Equal Puck



                                               WR



•   Equal Puck – I‟m signaling to both
    teams that an equal puck has been
    awarded and to setup for a faceoff.

•   Note: All players must be on the
    surface when the start of play is
    signaled. As a deck ref, quickly count
    the caps and make sure both teams
    are on their respective side of the line
Advantage Puck
   • A sequence of 4 distinct, crisp
     signals. The first is STOP PLAY.

   •   Next, you make the signal for the infringement
       (i.e. – Obstruction, free arm, etc) and then
       push the offending team back 3 meters from
       where the puck is set and then form the
       imaginary line with the water referees.
   • Lastly, you will confirm the imaginary line
     is set with the water referees and then lift
     your opposite arm indicating you are
     ready to begin play again.

       Note: Players can be on the surface or
       underwater when the start of play is
       signaled. The advantage team must take
       possession of the puck within 5 seconds
       once play has resumed.
Advantage Puck – Setting up
                   • Note: All players of the
                     team that committed the
                     foul must be on their side
                     of the line.

                   • Players from the team with
                     the advantage can be
              WR     anywhere in the pool.

                   • As a deck ref, quickly
                     count the caps and make
                     sure the team who
                     committed the foul is on
                     their respective side of the
                     line

                   • For an advantage puck
                     any player can be either
                     on the surface, or
                     underwater.
Illegally advancing the puck / Stick
            Infringement
                • The player has advanced the
                  puck illegally with the glove,
                  free hand, or body. (i.e. –
                  uses glove to advance puck
                  up the wall)


                • The player has used the
                  stick illegally in some
                  form (i.e. pushes
                  opponents stick first
                  before touching the puck)
Stick Infringement - Correct
Stick Infringements - Incorrect
  Stick Infringements - Fouls




Note: First contact must ALWAYS be with the puck otherwise it
is a stick infringement foul as shown above.
Spot the Fouls
Illegal Use of Free Arm / Obstruction
                 • The player has illegally
                   used his / her free arm
                   (i.e. – pushes off a
                   player to gain an
                   advantage)

                  • I‟m signaling to the
                    player that they have
                    performed one of the
                    following offenses –
                    Obstruction, Barging,
                    Shepherding, Blocking.
      Obstruction - Examples




White does not have possession of the puck and is blocking black
from access to the puck. This is one example of Obstruction.
        Obstruction - Examples




White has possession of the puck and the middle player is blocking
black from access to the puck. This is another example of Obstruction.
            Obstruction - Examples




White has possession of the puck and black is using his arm or stick to slow
down the white players forward motion. This is again another example of
Obstruction.
Spot the Fouls
Illegally Stopping Puck / Out of
             Bounds
              • I‟m signaling to the player
                that they have illegally
                stopped the puck with
                anything other than the stick
                (i.e. fin, body part) –
                intentionally or otherwise.

              • I‟m signaling to the player
                that they have shot the puck
                out of the playing area.
Illegal Substitution / Grabbing the
               Barrier
                • I‟m signaling that a player has
                  made an illegal substitution into the
                  water. (i.e. – Dive in on top of a
                  referee or player, to many players
                  in the water, etc). The player who
                  enters the water early must take
                  the penalty.


                • I‟m signaling to the player that they
                  have held on to the barrier while
                  trying to gain an advantage by
                  either playing or defending the
                  puck.

                    Note: An open / flat hand sliding
                      along the barrier is acceptable.
Advantage Rule / Illegal Start
             • I have seen an infringement
               made but I am allowing the
               infringed upon team to
               continue play for a given time
               as they have maintained the
               advantage.

              • I have seen a player false
                start at either the beginning
                of a period, after a goal has
                been scored and there is a
                faceoff, or during an equal or
                advantage puck.
Delay of Game (Corner Rule) / Caution
                 • I have seen an infringement
                   that caused a deliberate
                   delay in the game, or, a
                   corner rule violation (2nd
                   player from the same team
                   did not bring out the puck).

                 • I am giving the player a
                   caution signal for something
                   they have done and want
                   them to be aware of.
Unsportsmanlike Behavior / Time Penalty

                  • I have seen a player
                    acting in an manner
                    considered contrary to
                    the sportsmanlike
                    conduct of the match.

                  • I „m signaling a time penalty
                    by pointing to the player and
                    then to the penalty area. On
                    the opposite hand raise
                    fingers indicating either a 1,
                    2 or 5 minute penalty
Total Dismissal
      • I‟m signaling that a player has
        made a serious infringement
        and is dismissed from the
        match. The player cannot be
        replaced and must remain in
        the penalty box until the end
        of the game.
      • For example
         – striking
         – fighting
         – abuse of players of officials
      • All total dismissal cases will
        be reported to the tournament
        jury and may result in
        tournament dismissal.
        Foul Selection Procedure
Could this have                  No
been a major foul?

                        Minor Infringement
      Yes               • Advantage puck awarded
                        • Player not penalized, or 1
                        min penalty
Was this foul of a
                                  No
serious nature?


                        Major Infringement
                        • Advantage puck awarded
      Yes               • Player penalized 2 or 5 min


                        Serious Infringement
                        • Advantage puck awarded
                        • Player dismissed from the game
 Nature of Fouls / Review of Foul Chart
A basic category for fouls:

Minor Infringement:
• Most stick or glove infringements
• Incorrect starts
• Most obstruction infringements
• RULE OF THUMB – Cautions, Advantage Pucks, and 1 minute penalties

Major Infringements:
• Grasping, holding, pulling
• Obscene language, abuse of a player / official
• Deliberate obstruction
• Continued minor infringements
• RULE OF THUMB – 2 & 5 minute penalties with advantage to opposing
   team

Serious Infringement:
• Fighting or Striking an opponent or official
• Continued major infringements
• RULE OF THUMB – 5 Minute penalty or dismissal
          Penalty Option: Actions for
                  Referees
As a referee you can perform the following actions:

•   Caution the player (LEAST SEVERE)
•   Award an equal puck
•   Award an advantage puck
•   Assign a time penalty (in order - 1 min, 2 min, 5 min)
•   Award a Penalty Shot or Penalty Goal
•   Assign a total dismissal to a player (MOST SEVERE)

• NOTE: A referee may award more than one penalty – ex. 1 minute
  penalty for stick infringement and 2 minute penalty for
  unsportsmanlike conduct as a player refuses to accept the referee‟s
  initial call.
            Time Penalties
• Refer to table 17.7.1
                             Equal Puck



                                          WR




•   Equal Puck – I‟m signaling to both
    teams that an equal puck has been
    awarded and to setup for a faceoff.

•   Note: All players must be on the
    surface when the start of play is
    signaled.
Advantage Puck
   • A sequence of 4 distinct, crisp
     signals. The first is STOP PLAY.

   •   Next, you make the signal for the infringement
       and then push the offending team back 3
       meters from where the puck is set and then
       form the imaginary line with the opposing
       water referee.
   • Lastly, you will confirm the imaginary line
     is set with the opposing referee and then
     lift your opposite arm indicating you
     are ready to begin play again.

       Note: Players can be on the surface or
       underwater at the start of play is signaled.
       The advantage team must take
       possession of the puck within 5 seconds
       once play has resumed.
Advantage Puck – Setting up



                    WR
                        Penalty Shot setup




                                    WR
                                    (3)
                                Penalty Shot
                                   Area

      Legend                                   Attackers
WR     Two Water
(2)    Referee System
                        WR




                                                           WR
                                 Goal Area
                        (3)




                                                           (3)
WR     Three Water
(3)    Referee System
                        WR




                                                           WR
                                          Defender
                        (2)




                                                           (2)
Puck placement after a foul occurs

                         2 metre lines


                                       5 metre lines


 • When a foul occurs between the wall and the 2 metre line, the puck should
 come straight out from the foul location and be placed on the 2 metre line.

 • When a foul occurs between the wall and the 5 metre line the puck should
 come straight out from the foul location and be placed on the 5 metre line.

 •When a foul occurs anywhere in the corner area the puck should
 be placed on the 5 and 2 metre corner lines.

 Exception #1: When a foul occurs that results in a penalty shot, the puck should
 be placed at the top of the 3 metre radius to ready for a penalty shot (black dot).
  Puck placement after a foul occurs

            F




A foul occurs where the letter F is shown above. Where should the puck be placed?
  Puck placement after a foul occurs




As the foul occurred in the corner, the puck would come out to the 5 and 2 metre
corner lines as indicated above.
  Puck placement after a foul occurs




            F




A foul occurs where the letter F is shown above. Where should the puck be placed?
Puck placement after a foul occurs




  Puck placement comes straight out to the 5 metre line indicated by
  the red dot as shown above.
  Puck placement after a foul occurs




                                      F

A foul occurs where the letter F is shown above. Where should the puck be placed?
Puck placement after a foul occurs




  Puck placement comes straight out to the 2 meter line indicated by
  the red dot as shown above.
  Puck placement after multiple fouls
              occur



 Black                                                               White
                               F
 Team                                                                Team




The Black team commits a foul where the letter F is shown above.
Where should the puck be placed? Where should the black team be positioned?
  Puck placement after “breaking” on
             initial foul

                       WR




 Black                                                                   White
                                           WR
 Team                                                                    Team


                       WR




The Black team must line up behind the line set by the water referees as shown
above, closest to their own goal.
  Puck placement after multiple fouls
              occur



 Black                                                               White
                               F
 Team                                                                Team




The Black team commits a foul where the letter F is shown above.
Where should the puck be placed? Where should the black team be positioned?
  Puck placement after “breaking” on
             initial foul



 Black                                                                     White
 Team                    F                                                 Team




The Black team false starts and crosses the line indicated by the letter F above.
Where should the puck be placed? Where should the black team be positioned?
  Puck placement after “breaking” on
             initial foul

               WR




 Black                                                                   White
                                 WR
 Team                                                                    Team


               WR




The Black team must line up behind the line set by the water referees as shown
above, closest to their own goal.
   Puck placement after “breaking” on
              initial foul



   Black                                                                     White
                  F
   Team                                                                      Team




The Black team false starts again and crosses the line indicated by the letter F above.
Where should the puck be placed? Where should the black team be positioned?
  Puck placement after “breaking” on
             initial foul

             WR




 Black                                                                      White
                         WR
 Team                                                                       Team


             WR




The Black team must line up behind the line set by the water referees as shown
above, closest to their own goal. The puck is now in the center of the 5 meter line.
  Puck placement after “breaking” on
             initial foul



 Black                                                               White
 Team       F                                                        Team




The Black team commits another foul where the letter F is shown above.
Where should the puck be placed? Where should the black team be positioned?
What happens to the Black Team?
  Puck placement after “breaking” on
             initial foul

            WR




 Black                                                                   White
                       WR
 Team                                                                    Team


            WR




The Black team must line up behind the line set by the water referees as shown
above, closest to their own goal. Black player is sent to the penalty box.
Penalty Shot

     • I‟m signaling a penalty shot
       because I have seen an
       infringement within the 3 metre
       radius area that has stopped a
       “likely goal” from being scored.
                        Penalty Shot setup




                                    WR
                                    (3)
                                Penalty Shot
                                   Area

      Legend                                   Attackers
WR     Two Water
(2)    Referee System
                        WR




                                                           WR
                                 Goal Area
                        (3)




                                                           (3)
WR     Three Water
(3)    Referee System
                        WR




                                                           WR
                                          Defender
                        (2)




                                                           (2)
    Setup & Execution of Penalty Shot
•   Time STOPS from the start of the penalty shot until completion of the
    process. Game time restarts once the penalty shot is over.
•   2 Offensive players, 1 defender, all others in the sub box.
•   Puck is placed on the 3 meter line directly in front of the goal.
•   All players must start on surface, defender at the goal with one hand on the
    wall, offenders behind the puck.
•   Water referee‟s should be across from each other forming an imaginary line
    at the goal.
•   When Chief Ref signals, all players submerge. Attacking player can move
    anywhere in the pool but must take possession of the puck within 5 seconds
    of start.
•   Defender must maintain one hand on the wall until the puck has been
    touched.
•   Goal is awarded if scored, or if defender commits an infraction.
•   Goal is successfully defended if attacker commits an infraction or if the
    defender gains possession and takes the puck outside of the 6 meter
    radius.
Penalty Goal
 • A penalty goal may be awarded for
   any rule infringement committed
   anywhere in the playing area, if the
   Referee deems an almost certain
   goal would have been scored had
   the infringement not occurred.

 • The Penalty Goal is signaled by
   showing 3 distinct, crisp signals in
   order.
 • The signals shown in order are to
   first Stop Play , then Penalty
   Shot, and finally Goal.
 Penalty Shot / Penalty Goal - Differences

• A penalty shot will be awarded if an
  infringement occurs in the 3 m radius that
  stops an “likely goal”.
• A penalty goal will be awarded if an
  infringement occurs “anywhere in the
  pool that stops an almost certain goal”.
Examples of Penalties (Show me the signal)
• False Start                       • Preventing access to the puck
• More than 6 players in the          with any part of the body or
  water                               equipment
• Playing the puck with anything    • Using hands / arms / body in
  other than the stick                any way to grasp, push, or pull
• Lifting or carrying the puck on     an opponent
  the stick                         • Attempting or removing of any
• Obstructing an opponent while       opponents equipment
  not in possession of the puck     • Insulting other players or
• Behaving in a manner which          officials
  the officials deem to be          • Refusal to accept an official‟s
  unsportsmanlike                     decision
• Attempting or stopping a goal     • Any attempt to deliberately hurt
  with anything but the stick         another player or official
3 Referee System and Game Procedures
 Setup at Start or during Game
• At Start of game, ensure players are lined up on
  their respective wall, one hand visible touching
  the wall. Subs must be in substitution area.
• Referee‟s should be in proper position for 2 or 3
  water ref system on the side with two referees
  the referee looks at team on their left side.
• 30 second warning is given by Chief Ref before
  start of play, before the second half, and a 15
  second warning before the end of a timeout.
• Water referee‟s should have 1 hand in the air
  indicating they are ready to start play (that stays
  in the air until the puck is touched).
      3 Referee System – Setup for Start Of Play




Water Referees (R1, R2, R3) in their initial position at start of play. Note the
referees field of view for each referee.
    3 Referee System – Initial Movement




Referees move towards the center of play after the faceoff. Depending upon
      the puck movement will determine the position of each referee.
      3 Referee System – Setup for Start Of Play




Water Referees (R1, R2, R3) in their initial position at start of play. Note the
referees field of view for each referee.
  3 Referee System – Positioning during game play


     - Water Referee                                 WR                   WR
WR


     - Puck


       - Referee Field                                          WR

         of view




• Referees must move with the puck at all times.
• Positioning is extremely important so that the infractions can be seen clearly.
• The ideal positioning in the 3 referee system is to form a triangle around the puck
  at all times.
• The 2 referees closest to the puck will watch the immediate play while the 3rd
  referee watches for other infractions outside of the immediate puck area.
            3 Referee System – Moving with the play


                                              WR          WR                     WR
WR   - Water Referee (new)

     - Puck (new)                                            WR


        - Referee Field                                               WR
          of view                             WR




 • Referees move with the play as indicated here towards the left side of the pool. The
   grey items indicate the previous position of the referees and puck while the red
   indicate the new positions.

 • Note the referees new position once again forms a “triangle” formation around the
   puck / players. Again, this gives the best view perspective for all referees and the best
   chance to see an infraction and make the correct call.
         3 Referee System – Puck along the side wall
                                       WR                    WR



WR   - Water Referee

     - Puck                                        WR



       - Referee Field
         of view




• When the puck is along one of the side walls the referees should be positioned as
  shown above.
• There should be 1 referee on either side of the puck with the 3rd referee out
  towards the middle pool area away from the side lines.
• As the play changes direction the referees move accordingly to keep their triangle
  formation and view of the puck.
         3 Referee System – Puck along the end wall




                          WR
WR   - Water Referee




                                        WR
     - Puck


       - Referee Field
                          WR

         of view




• When the puck is along one of the end walls the referees should be positioned as
  shown above.
• There should be 1 referee on either side of the puck with the 3rd referee out
  towards the middle pool area away from the end wall.
• As the play changes direction the referees move accordingly to keep their triangle
  formation and view of the puck.
              3 Referee System – Penalty Shot setup




                          WR
WR   - Water Referee

     - Puck




                                         WR
       - Referee Field
         of view
                          WR




• Positioning of the referees for the penalty shot should be as shown above.
• The 2 referees along the end wall will observe the defender as the initial play
  begins and have the best view of the goal area.
• The referee towards the mid pool will observe the 2 attackers as play begins but
  also have a good field of view towards the goal.
               3 Referee System – Setting up for an Equal Puck



      - Water Referee                                     WR
 WR


      - Puck

                                                                          WR
        - Referee Field
          of view
                                                          WR




• During an equal puck 2 referees will set the imaginary line. The 3rd referee will have
  fetched the puck and placed it accordingly for the start of play.
• The 3rd referee will take up a position on either side of the imaginary line and slightly
  away from the center of the play.
• The 3rd referee should use his / her judgment when choosing which side of the line to
  be on (choose the side in which you feel is the stronger team – as the play starts to
  move then you will likely be in the best position to adjust quickly with minimal effort).
         3 Referee System – Setting up for an Advantage Puck



      - Water Referee                           WR
 WR


      - Puck


        - Referee Field                                           WR

          of view                               WR




• During an advantage puck 2 referees will set the imaginary line and push the team
  which committed the foul 3 metres back of the puck. The 3rd referee will have
  fetched the puck and placed it accordingly for the start of play.

• The 3rd referee will take up a position on the side of the imaginary line and slightly
  away from the center of the play of the team who has the advantage.
 Restarting Game After a goal:

• The chief referee (deck referee) will wait
  up to 30 seconds before signaling start of
  play.
• The chief referee can restart the play
  under the 30 seconds if the team who just
  scored is ready and the water referees are
  signaling ready to start play.
  End Game / Time Procedures
• When an infraction occurs during the final 2 minutes of
  the game (& 2nd overtime period) the clock is STOPPED
• Penalty times also stop / restart during this period in
  sync with the clock.
• At the 2 minute mark the clock is stopped if the referee‟s
  are setting up play after an infraction.
• The clock is not stopped when a goal is scored
• Ensure all referee‟s sign time / score sheet, ensure that
  scorekeeper / timekeeper have verified the score /
  penalties recorded during the game.
    Overtime / Time Procedures
If overtime is required the following procedure will be used:
• At the end of the game a 3 minute break will be given
    and the teams will change sides
• 2 x 5 minute halves will be played with a 1 minute
    halftime. Teams must change ends during this 1 minute
    halftime.
• If the score still remains tied after the 2 x 5 minute halves
    have been played, another 1 minute break will be given
    – TEAMS DO NOT CHANGE ENDS.
• The game will now be played until the first goal is scored
    and that team will be declared the winner of the match.
           Rule Changes
• Local rule changes are discussed and
  voted at the AGM of New Zealand
  Underwater Hockey.
Spot the Fouls – Pictures
Final Questions / Exam

				
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