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Golf Coe-Brown Northwood Academy Physical Education Department Objective • Golf is a sport in which a player, using several types of clubs, hits a ball into each hole on the golf course in the lowest possible number of strokes. Golf is one of the few ball games that does not use a standardized playing area; rather, the game is played on golf "courses," each one of which has a unique design and typically consists of either 9 or 18 separate holes. • Many people associate the game with being “rich.” However, this is a myth. Many courses are open to the public and allow you to play the game. The cost is low and you can also gain a lot of physical benefits by walking the course. The Course • Golf is played in an area of land designated a golf course. A course consists of a series of holes, each consisting of a teeing area, fairway, rough and other hazards, and the green with the pin and cup. A typical golf course consists of eighteen holes, but many have only nine. Playing the game… • A hole of golf consists of hitting a ball from a tee on the teeing box (a marked area designated for the first shot of a hole, a tee shot), and once the ball comes to rest, striking it again. This process is repeated until the ball is in the cup. Once the ball is on the green (an area of finely cut grass) the ball is usually putted (hit along the ground) into the hole. The goal of resting the ball in the hole in as few strokes as possible may be impeded by hazards, such as bunkers and water hazards. • A hole is classified by its par, the number of strokes a golfer should require to complete play to the hole. For example, a golfer expects to reach the green on a par-four hole in two strokes, and then putt the ball into the hole with two putts. Traditionally, a golf hole is either a par-three, -four or -five; some par-six holes exist, but are not usually found on traditional golf courses. Playing the game continued… • During the game you might have to deal with two types of hazards: water hazards (marked with red stakes around the perimeter of the hazard) which are small bodies of water that interfere with play by either being in front of the hole, to the side etc. • There is also the sand traps or “Rough.” These are large holes in the ground fill with sand that lay close to the green. If the ball ends up in the rough players usually have to use a “sand wedge club” to get out of it and onto the green. When a player is done in the rough it is proper in golf to rake the marks you left in the rough. • If you strike the ball and it is traveling in the air towards another player you must warn them by yelling out FOUR!!!!!!!! This is a common term used on golf courses since the holes are all situated close together. Swing and Grip • There is a lot that goes into • You also need to learn how to grip the perfecting a good gold swing. It club. takes lots of practice as well as following the 6 steps below: 1.) Overlapping Grip: is the most common grip among great players. 1.) Relax 2.) Stance 2.) Interlocking Grip: people with small hands, weak forearms and wrists, and beginners 3.) Focus in many cases prefer this style of grip. 4.) Swing Back 5.) Swing (keep club head still, even 3.) Ten Finger Grip: The Ten Finger grip (sometimes called the Baseball Grip) is the and straight.) least preferred grip among teachers. 6.) Follow through • You also need to learn how to grip the club. The different grips •Interlocking Grip • Overlapping Grip •Ten Finger Grip The Clubs • Golf clubs are used in the sport of • Woods or Drivers: The most common golf to hit a golf ball. Each club is set of clubs has 3 woods: a driver, 3 composed of a shaft with a grip and 5 wood. and a club-head. There are many specialized designs of club, falling • Irons: The most common iron set into three general categories: consists of all numbered irons from 3 woods, used for long-distance to 9 plus a pitching wedge and/or fairway shots; irons, the most sand wedge. A lower number has less versatile class used for a variety loft when you hit the ball and a irons with a higher number have more loft. of shots, and putters, used mainly on the green to roll the ball into the cup. • Putters: In the sport of golf, a putter is a specialized club designed to push or roll the ball along the ground towards the cup. Clubs Continued… •Typical Irons • Drivers or Woods • Putters Scoring • Condor or Vulture: (or triple-eagle) is four strokes under par. • Albatross: (or double-eagle) is three strokes under par. • Eagle: Is two strokes under par. • Birdie: Is one stroke under par. • Par: Is strokes equal to par. • Bogey: one stroke more than par. • Double bogey: two strokes over par. • Triple bogey: three strokes over par. Golf Etiquette This section provides guidelines on the manner in which the game of golf should be played. If they are followed, all players will gain maximum enjoyment from the game. The overriding principle is that consideration should be shown to others on the course at all times. The Spirit of the Game Unlike many sports, golf is played, for the most part, without the supervision of a referee or umpire. The game relies on the integrity of the individual to show consideration for other players and to abide by the Rules. All players should conduct themselves in a disciplined manner, demonstrating courtesy and sportsmanship at all times, irrespective of how competitive they may be. This is the spirit of the game of golf. Safety Players should ensure that no one is standing close by or in a position to be hit by the club, the ball or any stones, pebble s, twigs or the like when they make a stroke or practice swing. Players should not play until the players in front are out of range. Players should always alert greenstaff nearby or ahead when they are about to make a stroke that might endanger them. If a player plays a ball in a direction where there is a danger of hitting someone, he should immediately shout a warning. Th e traditional word of warning in such a situation is "fore.“ Consideration for Other Players No Disturbance or Distraction Players should always show consideration for other players on the course and should not disturb their play by moving, talking or making any unnecessary noise. Players should ensure that any electronic device taken onto the course does not distract other players. On the teeing ground, a player should not tee his ball until it is his turn to play. Players should not stand close to or directly behind the ball, or directly behind the hole, when a player is about to play. On the Putting Green On the putting green, players should not stand on another player's line of putt or when he is making a stroke, cast a shadow over his line of putt. Players should remain on or close to the putting green until all other players in the group have holed out. Scoring In stroke play, a player who is acting as a marker should, if necessary, on the way to the next tee, check the score with the player concerned and record it. Golf Etiquette Pace of Play Play at Good Pace and Keep Up Players should play at a good pace. The Committee may establish pace of play guidelines that all players should follow. It is a group's responsibility to keep up with the group in front. If it loses a clear hole and it is delaying the group behi nd, it should invite the group behind to play through, irrespective of the number of players in that group. Be Ready to Play Players should be ready to play as soon as it is their turn to play. When playing on or near the putting green, they should l eave their bags or carts in such a position as will enable quick movement off the green and towards the next tee. When the play of a hole has been completed, players should immediately leave the putting green. Lost Ball If a player believes his ball may be lost outside a water hazard or is out of bounds, to save time, he should play a provisional ball. Players searching for a ball should signal the players in the group behind them to play through as soon as it becomes apparent that the ball will not easily be found. They should not search for five minutes before doing so. Having allowed the group behind to play through, they should not continue play until that group has passed and is out of range. Priority on the Course Unless otherwise determined by the Committee, priority on the course is determined by a group's pace of play. Any group playi ng a whole round is entitled to pass a group playing a shorter round. Care of the Course Bunkers Before leaving a bunker, players should carefully fill up and smooth over all holes and footprints made by them and any nearby made by others. If a rake is within reasonable proximity of the bunker, the rake should be used for this purpose. Repair of Divots, Ball-Marks and Damage by Shoes Players should carefully repair any divot holes made by them and any damage to the putting green made by the impact of a ball (whether or not made by the player himself). On completion of the hole by all players in the group, damage to the putting green caused by golf shoes should be repaired. Preventing Unnecessary Damage Players should avoid causing damage to the course by removing divots when taking practice swings or by hitting the head of a club into the ground, whether in anger or for any other reason. Players should ensure that no damage is done to the putting green when putting down bags or the flagstick. In order to avoid damaging the hole, players and caddies should not stand too close to the hole and should take care during the handling of the flagstick and the removal of a ball from the hole. The head of a club should not be used to remove a ball from the hole. Players should not lean on their clubs when on the putting green, particularly when removing the ball from the hole. The flagstick should be properly replaced in the hole before players leave the putting green. Local notices regulating the movement of golf carts should be strictly observed. Golf Vocabulary Ace: A hole-in-one. Hitting the ball into the hole in one stroke. Albatross: A score of three less than par. Apron: The shorter grass directly in front of the green. Away: Furthest away from the hole. The player furthest away typically hits first. Beach: Slang term for a sand trap. Birdie: A score of one less than par. Bogey: A score of one more than par. Bunker: A concave area, often filled with sand. Casual Water: An accumulation of water on the golf course which is not part of a water hazard. The player is allowed to move the ball without penalty. Chip: A low-trajectory, short golf-shot made from just off the green. Cup: The 4.5" diameter hole on the green. Dance Floor: Slang term for the green. Divot: The turf displaced by a club head hitting the ground during the swing. Draw: A golf shot in which the ball gradually moves right to left (for a right-handed golfer). Drive: The first shot taken at the tee box at each hole. Duff: A bad shot. Eagle: A score of two less than par. Etiquette: The rules governing a golfer's behavior. Fairway: The center portion of a golf hole in between the tee box and the green. Fat: The club hits the ground (more so than intended) prior to striking the ball. Fore: A warning shouted when the ball is heading toward a person. Forward Tees: The tee boxes located closest to the green. Fringe: The shorter grass surrounding the green. Gimme: A short distance putt, which is assumed that the player will make. Honors: The right to tee off first based on having the best score on the last hole. Hook: When a right-handed player strikes the ball such that it curves sharply from right to left. Golf Vocabulary Lie: The position or location of the golf ball while in play. Loft: The degree or angle of the face of the club. Mulligan: A replacement shot without counting the stroke toward the score for the particular hole. O.B.: Out of bounds. Pin: The flagstick standing inside the cup on the green. Pitch: A high-trajectory golf shot made near the green. Provisional: A second ball struck in the event that the first ball is lost or out of bounds. If the first ball is playable, the provisional ball is picked up. If the first ball is not playable, the provisional ball is played and penalty strokes apply. Hitting the provisional ball often speeds up the pace of play. Ranger (Player Assistant): The golf course staff member that provides player assistance on the golf course. Rough: Long grass bordering the fairway. Sand Trap: A bunker filled with sand. Sandy: Hitting the ball out of a sand trap and hitting (usually putting) the ball into the cup on the very next shot. Sit: A term shouted at the ball to encourage it to stick very close to where it lands. Skull: A golf stroke in which the top of the ball is hit. Slice: When a right-handed player strikes the ball such that it curves sharply from left to right. Tee Box: The area on a golf hole where the ball is first struck. Thin: The club strikes the center of the ball, typically causing a low trajectory. Tips: The furthest most tee box from the green. Up and Down: Chipping or pitching the ball onto the green and putting it into the cup on the very next shot. Worm Burner: A golf shot (not a putt) in which the ball never rises off the ground. Golf Worksheet List the three grips used in Golf. What term is used to notify a person the ball might hit them? What is the object of Golf? A golf course can have either _____ or ______ number of holes. What are the etiquettes for the course? What are the etiquettes for the pace of the game? What are the etiquettes for consideration of other players? Organize the following swing skill steps in order: at the top, takeaway, follow-through, backswing, downswing What is meant by “Par” in the game of Golf? List the different terms used for scoring in golf. Define twenty five of the forty four terms Work Cited • Information: http://www.golf.com/golf/ http://www.pga.com/home/ http://golf.about.com/od/rulesofgolf/a/golfrules.ht m • Pictures: www.erel.ee/index.php/page_id/243 http://www.golf.com/golf/ http://www.arizonagolfer.net/vocabulary.htm http://www.usga.org/playing/etiquette/etiquette.h tml Tiger Woods - Just because he rocks!!
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