Rutgers Intramural

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					Softball Referee Training 2011

RUTGERS INTRAMURAL
EXPECTATIONS

  As a referee, you represent Rutgers
  Recreation and the Intramural Department.
  We expect all of the staff to conduct
  themselves in a professional manner to
  ensure the safety of our participants & staff
  and to uphold the integrity of our program.
LOOKING THE PART
     If you want to be taken seriously, inspire
      confidence, and establish a presence, start by
      dressing for success.
                          - Business Week Magazine
Do’s:                                   Don’ts:
• Tuck in referee jerseys               • Wear jeans
• Wear sneakers or cleats               • Flip flops, sandals, or boots
• Wear shorts/athletic pants            • Sunglasses
• Wear a black or navy blue solid hat
PHILOSOPHY OF BEING A REFEREE
       Be Competitive
       Have your head on right
       Don’t be a tough guy
       Get into the flow of the game
       Don’t bark
       Show confidence
       Forget the fans
       Answer reasonable questions
       Choose words wisely
       Stay Cool
Spring 2011 Semester

REFEREE INCENTIVE
MEANT TO REWARD YOU

 Will reward refs who are reliable, show up on
  time, stay after to assist directors, etc.
 Can negatively effect refs who call out and/or
  don’t show up for shifts
 Ref of the week

 Sport specific

 Points system
POINTS SYSTEM
 Cover a shift:3
 Show up on time
     30min before game:2
     <15 min before game:1

 Find Replacement:1
 Late: -1
 Call out w/o replacement: -2
 No call/no show: -5
COVERAGE

  Any  time you cover for another person’s shift
   (+3 points)
  Example- Ref A is sick and calls Ref B from
   the contact sheet and Ref B works for Ref A
   that night
  If you find your own replacement and notify a
   director, you will get 1 point
  If you call out and don’t get coverage you
   lose 2 points
SHOWING UP ON TIME

  You  are expected to show up 30 minutes
   before the start of your first game (+2 points)
  It will be the director’s discretion whether:
   you are on time (2 points), show up just
   before your first game (1 point), or you are
   late (-2 points)
  Being late constitutes showing up after the
   scheduled start of your first game
   We ask that you find your own coverage ON
    YOUR OWN
       you cannot find coverage please notify us 24
     If
      hours in advance
   Referees that don’t show up for a shift and do
    not notify the director will lose 5 points and will
    have to talk with a Supervisor
REWARDS

   Tier 1- Intramural t-shirt
     Top   6-8 Referees of respective sport
   Tier 2- Extra hour of pay
     Top   3-5
   Tier 3- $15 RU express card
     Top   1-2


   These rewards may change
PREGAME CHECKS
   Make sure all players are signed in on the team sheet and also
    have valid ID.
   Check the field for any unsafe conditions.
   Assist the Director on duty in setting up or breaking down the
    field.
   Check players’ cleats to make sure all are molded or plastic
    cleats. Metal cleats are deemed unsafe for use due to injury risks.
   Make sure the captains of each team have been identified and
    you know who they are.
   Keep an eye out for things out of the ordinary:
      Injured players, alcoholic drinks, etc.
THE GAME

 Make sure batters are using INTRAMURAL
  provided bats.
 Maintain control of the game.

 Be aware of your surroundings.
     Weather,   field conditions, fans
   Keep in constant communication with the other
    umpire.
CONTROLLING THE GAME

Here are some tips on controlling the game:
 Call the game fair and consistently.

 Make sure you do not allow unsportsmanlike
  chatter between teams.
 Remind teams of the sportsmanship rating.

 IF PROBLEMS DO OCCUR A DIRECTOR WILL BE
  THERE TO ASSIST YOU.
FIELD DIMENSIONS




                      BASE UMPIRE




              PLATE UMPIRE
GAMEPLAY
   The game will consist of 7 innings or 1½ hours,
    whichever occurs first.
   If games are held on the hour or half hour, no new
    inning will start after 10 minutes to the hour or half
    hour; otherwise, no inning will start after the hour or
    half hour.
   The home team shall be determined by a flip of a coin.
   In case of rain, darkness, or unusual delay, the
    Student Supervisor or Student Director will make the
    final decision as to whether the game is complete.
   A complete game will stand after 4 innings or 3 ½ if
    the home team is ahead.
GAMEPLAY
 A batter will begin with a 1 ball and 1 strike count.
 A third strike foul is an out.

 A batter will be declared out on the third strike foul
  and the ball is dead.
 The 10-run mercy rule will apply after 5 innings or
  4 ½ if the home team is ahead 10 runs.
 The 15-run mercy rule will apply after 4 innings or
  3 ½ if the home team is ahead 15 runs.
RULES
PITCHING
   Prior to pitching, the pitcher shall come to a full stop facing the
    batter, with both feet squarely on the ground and in contact
    with the pitcher's plate.
   The ball should be held in both hands in front of the body.
   The pitcher must keep one foot in contact with the pitcher's
    plate until the ball has left the hand; and the pitcher must not
    take more than one step, which must be forward and toward
    the batter until the ball has actually left the pitcher's hand.
   The pitcher's ball release can be either palm up or palm down.
   Any infraction of the pitching rules shall be designated as an
    "illegal pitch" by the umpire and a "ball" credited to the batter.
BASE RUNNING
   At no time will a base runner be permitted to “run
    through” a fielder. A runner must slide to avoid contact
    or must give him/herself up.
   A base runner that illegally interferes with a fielder
    attempting to make a play will be called out.
   The base runner must remain in contact with the base
    until the ball is hit. Failure to do so will result in an
    automatic out.
   When a ball enters the designated dead ball territory by
    way of a wild throw, runners are awarded two bases
    from the time of the throw. If a fielder “catches and
    carries”, then runners are awarded one base.
   Safety base must be used by runner when initially
    reaching 1st base on a close play- umpire’s discretion.
BATTING
   The batting order shall be entered on score-sheets and will be
    followed with exception of substitutes, who may enter the game
    and bat in the spot for whomever they have replaced.
   Teams may bat the entire squad but never less than those
    playing in the field.
   When attempting a swing, a batter who steps completely
    outside the batter’s box or onto home plate will be called out.
    The runners must return to their original bases.
   Bunting is illegal in slow pitch softball.
   The batter can be declared automatically out for throwing
    his/her bat with no warning needed.
   If a pitch hits a batter it is declared a ball and the play is dead.
FIELDING
   A fake tag is an obstruction and results in automatic
    ejection for the fielder (umpire’s discretion). The base
    runner shall be awarded the base.
   The infield fly rule will be in effect when applicable.
   This is when there are less than 2 outs, runners on 1st
    and 2nd bases or bases loaded and the ball is popped
    up in the infield. The batter is then automatically out
    and the runners may advance at their own discretion.
   On any obstruction by a fielder, play will continue and
    bases will be awarded, in the umpire’s discretion, to
    equal those that could have been reached had the
    fielder obstruction not occurred.
PLATE UMPIRE - RESPONSIBILITIES

 Calling balls and strikes
 Calling foul balls

 Making sure the batter is in the batter’s box

 Calling illegal pitches

 Award time for players

 In-field fly rule

 Calling dead balls or out of bounds
CALLING THE GAME

 When calling a ball or strike
  make sure to differentiate
  between the two calls by using
  your voice and positioning
  your body.
 Strikes should be called while
  in the upright position and
  balls in the set position.
 Make sure to SELL your call to
  everyone.
VIDEO: PLATE UMPIRE
PLATE UMPIRE - POSITIONING
 The plate umpire will stand at the opposite side
  of the batter and a couple of feet behind the
  catcher.
 When the ball is in play the umpire will come
  out in front of home plate for a better view in
  the play.
 If a play is being made at home plate, the
  umpire should position themselves to the side
  of the plate but away from the play.
VIDEO: PLATE UMPIRE MECHANICS
BASE UMPIRE - RESPONSIBILITIES

 Call runners out or safe.
 Watch players tagging up on fly balls.

 Watch for offensive interference or defensive
  obstruction.
 Call infield fly rule.

 Watch for runners leaving base early.

 Call foul balls.
VIDEO: BASE UMPIRE
BASE UMPIRE - POSITIONING

 The base umpire will position themselves
  between 1st and 2nd base.
 Always run with the play to make sure you
  have the best view to make a call.
 Whenever you make a call, you should stand
  10-12 feet away from the base.
VIDEO: BASE UMPIRE MECHANICS
SPORTSMANSHIP
   4(Excellent) – Given to a team which demonstrates good sportsmanship and
    maintains an excellent attitude of complete cooperation. Full and complete support
    of the officials.
   3(Above Average) – Given to a team when there is no incident of poor sportsmanship.
    Respect shown for opponents and officials.
   2(Average) – Given to a team when unsportsmanlike conduct is not present in the
    game except for rare minor infractions. Poor behavior limited to individual/s, not to
    the entire team.
   1(Below Average) – Given to a team if players, other than the captain, persist in
    questioning officials' decisions; and/or they repeatedly argue with the officials. Given
    for frequent use of profane or vulgar language. If spectators, clearly related to the
    team, fail to cooperate with the officials and the team is not supportive of the
    officials' efforts.
   0(Poor) – Given to a team when a player is ejected and the team does not assist the
    officials in removing the player from the area. If players disregard warnings of
    unnecessary roughness, unsportsmanlike conduct, abusive language or action, etc.
    If the team refuses to attempt to control their fans after a request to do so from the
    IM Supervisor.
ANY QUESTIONS??

				
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