Softball Referee Training 2011 RUTGERS INTRAMURAL EXPECTATIONS As a referee, you represent Rutgers Recreation and the Intramural Department. We expect all of the staff to conduct themselves in a professional manner to ensure the safety of our participants & staff and to uphold the integrity of our program. LOOKING THE PART If you want to be taken seriously, inspire confidence, and establish a presence, start by dressing for success. - Business Week Magazine Do’s: Don’ts: • Tuck in referee jerseys • Wear jeans • Wear sneakers or cleats • Flip flops, sandals, or boots • Wear shorts/athletic pants • Sunglasses • Wear a black or navy blue solid hat PHILOSOPHY OF BEING A REFEREE Be Competitive Have your head on right Don’t be a tough guy Get into the flow of the game Don’t bark Show confidence Forget the fans Answer reasonable questions Choose words wisely Stay Cool Spring 2011 Semester REFEREE INCENTIVE MEANT TO REWARD YOU Will reward refs who are reliable, show up on time, stay after to assist directors, etc. Can negatively effect refs who call out and/or don’t show up for shifts Ref of the week Sport specific Points system POINTS SYSTEM Cover a shift:3 Show up on time 30min before game:2 <15 min before game:1 Find Replacement:1 Late: -1 Call out w/o replacement: -2 No call/no show: -5 COVERAGE Any time you cover for another person’s shift (+3 points) Example- Ref A is sick and calls Ref B from the contact sheet and Ref B works for Ref A that night If you find your own replacement and notify a director, you will get 1 point If you call out and don’t get coverage you lose 2 points SHOWING UP ON TIME You are expected to show up 30 minutes before the start of your first game (+2 points) It will be the director’s discretion whether: you are on time (2 points), show up just before your first game (1 point), or you are late (-2 points) Being late constitutes showing up after the scheduled start of your first game We ask that you find your own coverage ON YOUR OWN you cannot find coverage please notify us 24 If hours in advance Referees that don’t show up for a shift and do not notify the director will lose 5 points and will have to talk with a Supervisor REWARDS Tier 1- Intramural t-shirt Top 6-8 Referees of respective sport Tier 2- Extra hour of pay Top 3-5 Tier 3- $15 RU express card Top 1-2 These rewards may change PREGAME CHECKS Make sure all players are signed in on the team sheet and also have valid ID. Check the field for any unsafe conditions. Assist the Director on duty in setting up or breaking down the field. Check players’ cleats to make sure all are molded or plastic cleats. Metal cleats are deemed unsafe for use due to injury risks. Make sure the captains of each team have been identified and you know who they are. Keep an eye out for things out of the ordinary: Injured players, alcoholic drinks, etc. THE GAME Make sure batters are using INTRAMURAL provided bats. Maintain control of the game. Be aware of your surroundings. Weather, field conditions, fans Keep in constant communication with the other umpire. CONTROLLING THE GAME Here are some tips on controlling the game: Call the game fair and consistently. Make sure you do not allow unsportsmanlike chatter between teams. Remind teams of the sportsmanship rating. IF PROBLEMS DO OCCUR A DIRECTOR WILL BE THERE TO ASSIST YOU. FIELD DIMENSIONS BASE UMPIRE PLATE UMPIRE GAMEPLAY The game will consist of 7 innings or 1½ hours, whichever occurs first. If games are held on the hour or half hour, no new inning will start after 10 minutes to the hour or half hour; otherwise, no inning will start after the hour or half hour. The home team shall be determined by a flip of a coin. In case of rain, darkness, or unusual delay, the Student Supervisor or Student Director will make the final decision as to whether the game is complete. A complete game will stand after 4 innings or 3 ½ if the home team is ahead. GAMEPLAY A batter will begin with a 1 ball and 1 strike count. A third strike foul is an out. A batter will be declared out on the third strike foul and the ball is dead. The 10-run mercy rule will apply after 5 innings or 4 ½ if the home team is ahead 10 runs. The 15-run mercy rule will apply after 4 innings or 3 ½ if the home team is ahead 15 runs. RULES PITCHING Prior to pitching, the pitcher shall come to a full stop facing the batter, with both feet squarely on the ground and in contact with the pitcher's plate. The ball should be held in both hands in front of the body. The pitcher must keep one foot in contact with the pitcher's plate until the ball has left the hand; and the pitcher must not take more than one step, which must be forward and toward the batter until the ball has actually left the pitcher's hand. The pitcher's ball release can be either palm up or palm down. Any infraction of the pitching rules shall be designated as an "illegal pitch" by the umpire and a "ball" credited to the batter. BASE RUNNING At no time will a base runner be permitted to “run through” a fielder. A runner must slide to avoid contact or must give him/herself up. A base runner that illegally interferes with a fielder attempting to make a play will be called out. The base runner must remain in contact with the base until the ball is hit. Failure to do so will result in an automatic out. When a ball enters the designated dead ball territory by way of a wild throw, runners are awarded two bases from the time of the throw. If a fielder “catches and carries”, then runners are awarded one base. Safety base must be used by runner when initially reaching 1st base on a close play- umpire’s discretion. BATTING The batting order shall be entered on score-sheets and will be followed with exception of substitutes, who may enter the game and bat in the spot for whomever they have replaced. Teams may bat the entire squad but never less than those playing in the field. When attempting a swing, a batter who steps completely outside the batter’s box or onto home plate will be called out. The runners must return to their original bases. Bunting is illegal in slow pitch softball. The batter can be declared automatically out for throwing his/her bat with no warning needed. If a pitch hits a batter it is declared a ball and the play is dead. FIELDING A fake tag is an obstruction and results in automatic ejection for the fielder (umpire’s discretion). The base runner shall be awarded the base. The infield fly rule will be in effect when applicable. This is when there are less than 2 outs, runners on 1st and 2nd bases or bases loaded and the ball is popped up in the infield. The batter is then automatically out and the runners may advance at their own discretion. On any obstruction by a fielder, play will continue and bases will be awarded, in the umpire’s discretion, to equal those that could have been reached had the fielder obstruction not occurred. PLATE UMPIRE - RESPONSIBILITIES Calling balls and strikes Calling foul balls Making sure the batter is in the batter’s box Calling illegal pitches Award time for players In-field fly rule Calling dead balls or out of bounds CALLING THE GAME When calling a ball or strike make sure to differentiate between the two calls by using your voice and positioning your body. Strikes should be called while in the upright position and balls in the set position. Make sure to SELL your call to everyone. VIDEO: PLATE UMPIRE PLATE UMPIRE - POSITIONING The plate umpire will stand at the opposite side of the batter and a couple of feet behind the catcher. When the ball is in play the umpire will come out in front of home plate for a better view in the play. If a play is being made at home plate, the umpire should position themselves to the side of the plate but away from the play. VIDEO: PLATE UMPIRE MECHANICS BASE UMPIRE - RESPONSIBILITIES Call runners out or safe. Watch players tagging up on fly balls. Watch for offensive interference or defensive obstruction. Call infield fly rule. Watch for runners leaving base early. Call foul balls. VIDEO: BASE UMPIRE BASE UMPIRE - POSITIONING The base umpire will position themselves between 1st and 2nd base. Always run with the play to make sure you have the best view to make a call. Whenever you make a call, you should stand 10-12 feet away from the base. VIDEO: BASE UMPIRE MECHANICS SPORTSMANSHIP 4(Excellent) – Given to a team which demonstrates good sportsmanship and maintains an excellent attitude of complete cooperation. Full and complete support of the officials. 3(Above Average) – Given to a team when there is no incident of poor sportsmanship. Respect shown for opponents and officials. 2(Average) – Given to a team when unsportsmanlike conduct is not present in the game except for rare minor infractions. Poor behavior limited to individual/s, not to the entire team. 1(Below Average) – Given to a team if players, other than the captain, persist in questioning officials' decisions; and/or they repeatedly argue with the officials. Given for frequent use of profane or vulgar language. If spectators, clearly related to the team, fail to cooperate with the officials and the team is not supportive of the officials' efforts. 0(Poor) – Given to a team when a player is ejected and the team does not assist the officials in removing the player from the area. If players disregard warnings of unnecessary roughness, unsportsmanlike conduct, abusive language or action, etc. If the team refuses to attempt to control their fans after a request to do so from the IM Supervisor. ANY QUESTIONS??