Issue 11, Summer 2002 The Sad Muppet Society presents... THE NEWSLETTER I T ’ S A B UG ’ S L IFE THE SAD MUPPET SOCI ETY TYRANIDS: THE BIG BUG|BUBONIC MONKS|GAMESDAY IV KROOT PREVIEW|FAIRIES ON FOOT|CODEX: NECRONS Page 2 I ssue 11 , Summe r 2002 EDITIORAL Contents (THE RAT’S RAMBLINGS) The Ramblings 2 The Rats warbles on Welcome to summer in along and jeer us in between (yet again) Muppetville. Although we spending all your money with Upcoming Events 3 probably ought to be outside the various traders there. enjoying the fresh air and the Then just after the next Gamesday VI 4 weather (umm, sorry, this is Newsletter is finished, we’re The Sands of Glebe England isn’t it), we’ve got a off to Birmingham for the big lot more indoor muppet Games Workshop Kroot Preview 5 madness planned over the Gamesday, and that would Muppet madness at the For those of you who don’t next few months. be where the Kroot come BIG Gamesday this year already know me, I’m the really sad one. Yep, that’s First off is Gamesday VI: The in… BAD Challange 6 right its all my fault. I’m the Sands of Glebe, the forth of For those of you wondering our six monthly Gamesday What happened the last mug who started off the what’s happened the Return thingies we run in time went to Bracknell... Newsletter, the Homepage, of Klaw campaign (which will and the Column (for those of conjunction with Genesis Sci- follow our big fantasy game The Kabal of the 7 you who also read the Fi Club. This time around at Gamesday IV), I’ll Nefarious Spleen Genesis Matrix). However in we’ve got more of a mix for hopefully be getting it off the A little bit about Nick’s my typical style I refuse to you than usual with a big ground once we’ve finished Dark Eldar army take any responsibility for Warhammer Fantasy Battle our Gamesday game (Kroot, anything else, what so ever. plus a Warhammer 40000 just in case I haven’t Fairies on Foot 8 And then they put me in Micro-Tournament planned. mentioned it already) so Our first ever full blown charge... Anyway, check page four for keep your eyes open for the battle report more information. build up next time. Richard (the Rat) Kerry The Harvest Begins 10 In August (on the 3rd and Richard Kerry Chief Muppet Codex: Necrons review 4th to be precise), we’ve got Chief Muppet our own Mr Pinto heading up VOID 1.1 11 to Nottingham (there be As always I’m on the look out for more articles for the Yes, a game GW didn’t dragons there…) to take part Newsletter so if you’ve got write!!!!! in the first Warhammer 40000 heat of the 2002- any new rules to test out, The Living Rulebook 11 2003 Grand Tournament. As want to review something, Check it out sports this won’t in anyway add to write a story, or have any fans!!! his standing in the SMS other interesting article in league I have no mind, email me and you Don’t Let The Big Bugs 12 reservations about wishing might see it in here next Bite him the best of luck. Good time. Newsletter Twelve is Bug Muppet tells all Luck Matthew. due out on the 24th September so I need any Watch Out 13 On slightly lower key, a mob articles in by the 17th at the of us (myself included) will latest. be entering Spiky Club’s Blizzard 14 Starsmash III tournament at Our first 40K scenario Front cover: Colours (at the Hexagon in this month Nathan’s Malefactor munches Reading) on the 14th and 15th September. As its local Wasteland Rescue 15 on some of Dave’s Black Templars please feel free to coming The other 40K scenario this month What the Heck is a 16 Muppet Merchandise THE CLUB Bubonic Monk? Nick explains all Exarch Generals 18 We’ve now got a club earns you the title ‘Member If anyone wants one, we can running, so what’s the deal? Muppet’ and entitles you to a Version two of a new get ‘Team: Muppet’ t-shirts printed copy of this Eldar HQ choice Well, as the main aim is just and polo shirts, with the to cover our running costs, Newsletter four times a year The SMS League 19 SMS logo on the front and ‘The Meet’ on Tuesday nights plus gets you into ‘The Meet’ Who’s top and who’s the Team: Muppet logo is going to cost you £2 if at member’s rates. In not, find out here. across the back, as you’re a member and £3 if addition to this you can join modelled by various folk at you’re not. Team: Muppet, for the glory The Last Laugh 20 the club. of, umm, Basingstoke... Much silliness with So how do I become a pictures These are £15 each and member? So that’s it? available in various sizes. Yep, it is. At least until we Speak to Other Muppet Sorry, this is going to cost you more money. £5 per year change our minds... (Dave James) for more info. The NewsLetter Page 3 UPCOMING EVENTS As much as I can, I going to BAD Wargamers and Spiky keep track of what’s going Club can be found on their on when as far as websites (www.bad- Wargaming events in our wargamers.org and www. area are concerned. spikyclub.com respectively). I’ve also included the If anyone knows of anything meeting dates for the local else going on in the area or three clubs in the region as any other local clubs, TELL well (ourselves, BAD, and ME!!!!! And I’ll put them on My new Dire Avengers taking Spiky). More details about here. down a Macassian Warrior in close combat! Oh, what’s a Macassian I hear you cry, 22nd June 2002 Conflict: Bristol well you’ll have to wait until GW Event. See www.games-workshop.com for more info. next time to find out. 7th July 2002 Gamesday IV: The Sands of Glebe Yep, we’re back and this time it’s… furry. See page four for more information. 13- 13-14th July 2002 Attack! 2002 Devizes & Distict Wargames Group annual con, held at The Corn Exchange in Devizes. See www.geocities.com/ddwguk for more info 14th July 2002 Chaos Wastes GW Open Day. See www.games-workshop.com for more info. 15- 15-18th August 2002 Britcon Loughborough. See www.bhgs.co.uk/Nationals/INTROPAGE.htm for more info. 14- 14-15th September Colours 2002 2002 The annual wargaming fair held at the Hexagon in Reading. For those “and all the Tau are interested, Spiky Club will be running a Warhammer 40000 tournament entitled Starsmash III, tickets are £15 and that includes entry into going to burst into song Colours on both days. at any moment… 29th September 2002 Gamesday 2002 Just how much do you Games Workshops annual games fest featuring the Golden Demon Awards and far more importantly, KROOT, a participation game run by lot drink???” us muppets. 16- 16-17th November Warfare 2002 2002 Wargames Association of Reading annual event at the Rivermead Leisure Centre in Reading. 24th November 2002 Games Workshop Open Day 2002 SMS Meetings “The Meet” Glebe Hall, Church Street, Basingstoke 18th June, 2nd July, 16th July, 30th July, 13th August, 27th August, 10th September, 24th September, 8th October, 22nd October, 5th November, 19th November, 3rd December, 17th December Bracknell And District (BAD) Wargamers Meetings The John Bell Annex, Coopers Hill Community Centre, Crowthrone Road, Bracknell 30th June, 21st July, 25th August, 8th September, 22nd September, 13th October, 3rd November, 17th November, 15th December Spiky Club Meetings Reading Post Office Social Club, Richfield Avenue, Reading Every Thursday Page 4 I ssue 11 , Summe r 2002 The terror of the Southlands has arrived. Bringing death and destruction, Klaw’s evil alliance has swept over the cities of the free peoples It is only at the steeps of the World Edge Mountains that a final stand can be made. Here, on the Sands of Glebe the free must defend themselves from the wicked. Here the brave, must repel the powerful. Here the few, must defeat the horde. Summer is here, wouldn’t you rather be outside??? I thought not, here’s the stuff All the usual suspects will be We’ll be starting at noon about the latest Gamesday. there including: (12:00) and running up until Order your bacon butties 21:00 at Glebe Hall, Church • The invasion begins as early! THE SAD MUPPET the forces of darkness Street, Basingstoke. And it will cost you almost nothing invade the Southlands in SOCIETY to get in (£3 actually). Plus of our main Warhammer course those nice people Fantasy participation from Ten-Forward will be game, entitled ‘The there with drinks and Return of Klaw’ snacks, and that sort of • Fancy some Warhammer thing. 40000, well all the glory Email Richard at of victory can be yours in firstname.lastname@example.org our micro-tournament or phone Smurf from • And upstairs there’ll be Genesis Sci-Fi Club on more computer madness 01252 549 480 for more “Manthing. Me’s hears (Unreal Tournament, Age information. of Empires, Worms and Richard Kerry you’s on Albion. more) Major Muppet MINE. Go away. • Plus fancy a bit of world domination? Well maybe Takes foul horses with’s Risk or Diplomacy will be for you. you. You stays in de • Or do you want to explore fens and you’s die. This On Sunday the 7th July 2002 the Mummy’s Tomb, or become a Super at Glebe Hall, the Sad island, MINE.” Muppet Society, Genesis Sci- Munckin? Fi Club and the Scouts will • “The Raffle” The last known words of Grey Seer Klaw be holding Gamesday IV: The • And there will be more (a to the Bretonnian lord, Brave Sir Robin Sands of Glebe. lot more) For the Return of Klaw For the Micro-Tournament you Participation Game you will will need: need: • A FULLY painted 200 point • A FULLY painted legal (yes, two hundred) 1500 point Warhammer Warhammer 40000 3rd Fantasy Battle 6th Edition Edition Army; with 1-2 Army Troop choices, 0-1 Elites, • Relevant rulebooks, dice, 0-1 Fast Attack no HQ,, no Heavy Support, no Special templates etc, etc Characters, and NO For most of the other Assassins. activities you will only • Relevant rulebooks, dice, require a sense of humour, templates, chocolate, etc, or unnatural reflexes, or etc possibly both. The NewsLetter Page 5 KROOT! GAMESDAY 2002 PREVIEW OK, I said was going to be silly. This year we’re going to Gamesday (the big Games- Workshop one at the National Indoor Arena) with a participation game, entitled (yep, you’ve already guessed it) KROOT. Now, if we had based this game simply on the classic movie Zulu, that would have been fine, maybe even slightly humorous. But no, someone mentioned that the theme at Gamesday this year is Chaos (to coincide with the Hordes Of Chaos and new Codex: Chaos books); and because of that, we’re going to be a little silly... You see, Tau representing the British army and Kroot as Zulus wasn’t enough. The Kroot just had to be Chaos Kroot. And because we can, we’ve decided they should really worship the little known minor Chaos god of Hen’sun. Oh yes, we don’t soldiers will have Pulse scenes on the film, well have mutants, we have Rifles and Ion Canons mostly). muppets, and lots of them! (mounted on weapon’s The Battlefield is going to be Despite this obvious platforms), and the Kroot will a 6’ x 4’ savannah silliness, we’re still running also have stuff (OK, we gameboard with a small Tau KROOT as an enactment of haven’t finished writing up settlement in the centre the Battle of Rorke’s Drift. the scenarios yet but we’ll (complete with laser fences, However our stand-in British basically be following the key plus bubble wrap barricades) and rolling hills on either side. However as this is for At the very edge of the Empire lies a world the Gamesday, we’re going to be Tau call Ya'Fraggl. Originally settled by Kroot two putting a lot of time into this so it looks really good. centuries ago, this world is a dry inhospitable place. As the summer rolls on you For them, every day is a struggle to survive. For lucky folk may even get the opportunity to see bits of them, every genetic advantage must be pursued. project at the club (I’ll do a full guide next month, Approximately one Tau'cyr ago, an expedition complete with lots of landed here and established a small stead, sneaking photos), as that’s where a lot of the planning (and possibly to bring the natives into fold, for the Greater Good. construction) will be happening. However led by Vre Chard, the local garrison has Richard Kerry Major Muppet unearthed a dark secret. Despite Aun'La Witt's By the way, if anyone else wants to help please let me objections, the evidence is clear. There's something know. evil on Ya'Fraggl, and the Tau are unwelcome visitors. And on the other side of those hills, Kroot warriors are gathering. Page 6 I ssue 11 , Summe r 2002 BA D C H A L L E N G E THE SEIGE OF BRACKNELL Back at Gamesday III, Gary from BAD Wargamers (from Bracknell) invited us along to a big ’attack the Imperials’ type battle. Originally penned What's this Team: Muppet in for their March business? Well, while the meeting, it was put back SMS is a fairly 'low power' for various reasons to organisation (playing for fun the 28th April. So on rather than seriously), Team: Sunday morning (or Muppet is a team of would Saturday After-Evening be tournament players. Genesis Weekend Time as its also known), Reason behind doing this is myself, Ross and Antony twofold. Firstly, I'll like to play headed up to Bracknell some tournaments. Alright to whoop some Imperial that might seem a little backside. selfish, but the main reason to play in tournaments is to Allied with our eldar, ork measure your own skill and tau armies were against players you don't another three eldar My eldar advance on the city, flanked by two other eldar armies normally play, and hopefully armies, one ork army, and one dark eldar army; all tau, and the dark eldar army interested in taking slaves improve in leaps and bounds all vied for position. than the city. And once Erik’s in the progress. And having fielding 1500 points of troops. So in total the forces On the eldar side things rather intimidating armoured played a tournament player company started rounding in, in the not to distant past my assaulting this Imperial city where little better as my eldar and that flank on our assault fell skills need to be improved (a apart as the dark eldar and lot). Alistair's eldar flew up tau started switching sides, The second reason is purely to the city almost every turn. social, meet folk from limits pretty However, united as always, different clubs, drink, do quickly, and now out of the gunsights some more drinking, and leaving our of those Earthshakers (which possibly followed by a bit of two foot were busy blasting tau and drinking. And lastly, wouldn't bound allies dark eldar), the four eldar it be nice to bring some to follow up armies managed to occupy trophies home at some behind. the centre and right hand point? Extremely unlikely at side of the city; unfortunately the moment but who knows As the lead eldar started that still left us over four feet what the future might bring away from the actual (apart from an Eldar Farseer Two Ork armies are stalked by Dark Eldar to break into the city, objective in the end of the perhaps). game. Oh well. things on the other side of amounted to around 12000 the battlefield started to look Richard Kerry points. Waiting for us was a bit suspicious. Our dark Major Muppet the combined might of eldar ’ally’ had ideas of his several Imperial Guard own and became far more companies and a Space Wolves contingent. Oh, and four (count them, four) Earthshaker platforms about three feet behind the back on the battlefield. The alien alliance got the first turn and began its rush towards the city, however with the size of the battlefield any idea of a co-ordinated attack went out of the window pretty quickly, especially in the corner where the two ork armies, Tony’s Erik’s reinforcements approach the battlelines. The NewsLetter Page 7 T H E K A B E L O F T H E N E FA R I O U S S P L E E N OR HOW I PUT TOGETHER A TOURNAMENT ARMY THAT MIGHT NOT ALL DIE ON TURN ONE In this brief, but poignant, ten warriors in just in case seen as a useful unit but article I shall attempt to we get shot down. 3 And anything that can move 6”, exude knowledge of the Dark bigger squads means more Fleet of Foot and then Eldar and why I came up with chance of surviving any assault 12” must be worth it. my Tournament Army. Each morale checks caused by Plus the fact that when they unit will be covered in some shooting and gives the charge they will get four Str4 form of depth and I’ll even Sybarite a chance of attacks each on initiative 5 throw in a bit on how I expect surviving as well. The and you’re talking a cracking There’s a lot more from Nick them to perform in battle. 1 agoniser is there for anything unit. And let’s not forget the elsewhere this issue. You I’ll then report back after the of high toughness 4 and high Beastmaster with his can find out his Bubonic Tournaments and let you armour. 5 Agoniser. They are, however, Monks on page 20 and read know exactly how each unit Plenty of points left so a very bad at being shot. Save his review of Codex: Necrons did perform and whether quick visit to Fast Attack. of 6+ does not translate well on page 10. they can hold their heads Hmm. Nope. Nothing here to the battlefield and they high. 2 but us Chickens. will die if left in the open and sneezed upon. The Tournaments in question So Heavy Support then. Now are: Conflict Bristol, three here I always include two of So that leaves the HQ. The battles in one day – June my favourite units; The Dark Eldar lords and retinue 22nd and Attack!2002, four Ravager and the Talos. are feared throughout the battles in two days – July Ravager is armed with two 40K Universe, and rightly so. 9 My Lord is a Dracon. I 13th/14th. Dark Lances and one Disintegrator. Marines hate always equip him the same So we’re talking 1500 points way, namely Agoniser, ready to face multiple Disintegrators. 6 This vehicle will normally only last me two Splinter Pistol, Combat Drugs tournaments in June and (re-roll misses and +1A) and July. Hmm. So let’s talk or three turns at the most before it gets popped but, a Shadow Field. 10 troops. I always start with them and then add the hopefully, the Raiders are in Attached to the Dracon will exciting bits on as we go place by then and several be his retinue. Four Incubi along. The missions I know squads will have fallen victim armed with Punishers and of in the tournaments are to its guns. two Warriors armed with Cleanse, Take and Hold and The Talos. Slow. Splinter Cannons; those Recon. So I need fast troops Unpredictable. But a very, eight shots give me some but also hard hitting units to very accomplished fire distance firepower in case Notes: clean out the Take and Hold magnet. Nearly always ends my Lord takes a tumble from 1 Beyond dying heavily that is. objective. up at the front of the army his Raider and has to walk 2 Either because they won or and nearly always dies first. across the battlefield. Stick because they were decapitated. So two Warrior Squads then. them in a Raider armed with Fourteen Warriors in each, Still it means everything else 3 As if this ever happens to Raiders. is being left alone. a Disintegrator and you have I’ve had them shot down by a nasty ten Splinter Rifles, one a potent weapon, providing it stare before; having said that I’ve Blaster, one Shredder and Elites. Not much choice here gets into combat and then also had one survive Meltagun fire two Dark Lances. These guys due to points now but with from 3” away and a flamer as well. manages to kill things. I have 4 Rearrange the words Lord and and gals can sit and shoot at the new rules I’ve found a had him walk through Sisters Wraith big nasty horrible things or whole new use for my but fail to kill a single Flesh move up and get up close Wyches. Where once they 5 Again – the words are Nought and Hound. 11 Dread. and personal with anything were in the army to go and So how will this army do? No 6 Actually it’s the players but what T3. And with fourteen kill tanks, 7 now they are the hell. Yes I am using this members they can survive close combat specialists, idea. Actually that’s a lie. template and everything under it is shooting and Close Combat able to hold up enemy They’ve so far only fought hit by a Strength 7 Ap2 weapon. hits for a good few turns – squads for that thar HQ to three battles in this That’ll be 2+ to kill then. Are you configuration. They’ve won crying? and leadership 8 certainly come and whack. I take eight one, beating Sisters; Lost 7 Something they never seemed to helps. wyches, including a quite grasp. Head for the big thing Succubus armed with one, completely wiped out by standing still with the big gun and And now for the real up close Khorne followers and drawn Agoniser and Combat Drugs take it out with your Haywire and personal units. Two one, against those pesky Grenades. No don’t get shot down. Raider Squads. Maxed out (always take re-roll misses). Oh armour save of 6+. Oh dear. Wych Weapons are now a Harlies. If they do well it’ll be with ten Warriors, including a a bonus, if not well let’s hope 8 Just don’t tell the Raider squad Sybarite with Agoniser, one must. And a likkle Raider what their true role is to be. armed with a Disintegrator. I learn something from the Blaster and one Splinter experience, otherwise I might 9 Mine is feared mainly by me as I Cannon. Never Need to ensure that this unit never quite know what mood he’s in get into combat so generally not make it back home when we start. underestimate the power of alive :-) four shots from the Cannon; a Raider Squad will act as 10 Either lasts all game or is gone their shield. 8 to one pistol shot from the most recently this one weapon Nick Jenkin cross-eyed person on the battlefield. accounted for an Eversor I also always take a full unit Barmy Muppet 11 Depends whether he’s had his Assassin. Each Raider armed of Warp Beasts. For some Weetabix. with a Dark Lance. I’ve put reason these are not always Page 8 I ssue 11 , Summe r 2002 FAIRIES ON FOOT SMS BATTLE REPORT, 26 MARCH 2002 A small, green world of no consequence, except to the two groups of soldiers moving across its surface. Just after dawn, Captain Ross is our resident Ork player and computer geek. Gonzales of the 9th This isn’t to say he’s our only Ork player or computer geek, Prateorian Rifles led a just that he’s more Orky and mobile armoured patrol more geeky that anyone else at SMS. down a wide verdant The combatants valley, straight towards a advantage of his enemy’s atmosphere. In the end, the Dark Eldar camp. At weakness, David elected to only successful shooting was bring as mobile a force as he a splinter cannon taking out the camp, an unnamed could muster. two guardsmen. haemonculus was cursing Turn One The end of turn one and both the fact that the planet’s To begin the game in a sides were scratching their suitably menacing manner, heads and looking at the atmospherics made Captain Gonzales’ wall of manuals for their heavy skimmers unworkable, tanks advanced. The weapons. David could just sentinels moved forward to about win the game without and organising his provide a distraction while them, but Paul couldn’t and it was looking like close warriors into foot patrols. the remaining Imperials hid combat might be his best in the woods. One Dark Eldar was annihilated by a shot option. A rather unusual balance of from a Sentinel’s lascannon, Turn Two forces for this battle; each the rest of the shooting was The beginning of turn two “I find this unit to be side had randomly picked a unremarkable. and the Guard were really adequate for such unit type which they were not Paul began the Dark Eldar turn by moving forward getting into this new concept of taking the fight to the allowed to bring, leaving tasks.” Paul’s Dark Eldar with no (instead of backward, which enemy! The guardsmen Commissar Dominec Farranti Fast Attack (ed - Paul being might have been more deployed from one of Dave’s on the 9th Pretorian Rifles Paul decided this meant he sensible). Two units, armed three Chimeras, the couldn’t take anything even with dark lances, stayed Hellhound skidded into place slightly fast, so no Raiders), back to fire but like their for a sideways shot and the and David’s Imperial Guard vehicles, their targeting was Salamander attempted to with no elites. Taking obviously suffering from the Tank Shock a group of The set up The NewsLetter Page 9 The Kabal of the Warped Mind The Kabal of the Warped Mind is Paul’s primary (and original) Warhammer 40000 army and is normally led by the infamous Archon Cax’th. However with Paul’s normal ‘charge’ ethos they tend not to last very long. But watch out, sometimes this army can be really nasty. The 9th Pretorian Rifles The 9th Pretorian Rifles is one of David’s four 40K armies and the only one which isn’t dressed entirely The takedown in power armour. However Dave being Dave, it does warriors, but was stunned by table. close combat. have tanks, lots of them. a hit from a dark lance (they Then, something unheard of Meanwhile, one of David’s This lot are normally led by work better when you hit happened. Paul got his Chimeras hit a tree, Colonel P Smallhouse but its automatically!) The Scourges onto the table! He becoming only the second looks he took a well earned hellhound wiped out Paul’s followed this amazing feat by damaged vehicle all game. break for this engagement. grotesques, and a flamer- rolling three sixes in a row to Turns 4 & 5 armed Chimera started the blow up a Chimera with a destruction of a unit of splinter cannon, and shot I think the notes I took on warriors which was efficiently the advancing Guard squad this sum it up quite well: completed by the squad to pieces. This shooting “Everyone ran away except inside. The sentinels, plus phase could have turned the the Haemonculus” the unit hiding in the woods, battle around for Paul – if At the end of Turn 4, most of did enough damage to send only his newly-arrived Paul’s army was off the table another unit of warriors Scourges had remembered and the only question was running. A lascannon shot to shoot (they were probably whether David could kill the then failed to wound a still stunned at actually Haemonculus to make it a warrior, just in case Dave making it on in turn two)... wipeout. After surviving the was starting to feel that In close combat, the shooting of everything left on everything was going his Haemonculus succeeded in the table, he was finally way. killing Captain Gonzales, but taken out by a guardsman in In the assault phase, Captain then failed to make a 3” close combat. The Gonzales’ command squad pursuit move (he really guardsman in question was took a chance and attacked should learn to tie his armed with a plasma gun, the Haemonculus, even shoelaces) to catch the rest and knowing David’s record though he was in cover. The of the command squad. with plasma weapons, we Haemonculus chose his Turn Three reckon he came up with a attacks against the Captain, stunning new tactic: who took one wound but Paul’s Scourges (the ones, if you remember, who hadn’t “Here, hold this plasma gun” managed to save two more. A Guard unit led by a done anything yet) were a bit ***BOOM*** Preacher picked on the lone, more exposed than he might All in all, a very different and retreating warrior and wiped have liked, and the Guard fun battle, matched only by him out, giving them the took advantage of this. A unit the epic standoff between a opportunity to advance even of guardsmen with lasguns Berserker and a Carnifex on further. By this time the managed four 6’s to wound, the next table. battle was very firmly taking and Paul rolled three 2’s to Ross McNaughton place in Paul’s half of the save. The two remaining Green Muppet scourges were wiped out in As the smoke cleared, the Guard breathed a sigh of relief as they saw not a single Dark Eldar standing. Gonzales’ heroism had cost him his life, but the armoured formation had proved its worth and the 9th Praetorian would be using it again. The Kabal of the Warped Mind would be taking no slaves from this world. Page 10 I ssue 11 , Summe r 2002 T H E H A RV E S T B E G I N S . . . CODEX:NECRONS REVIEW “Their Number is Legion, The colour section is great. survived so you still get your Their Name is Death” There are articles and Lord, Immortals, Warriors, It’s here! It’s here! pictures on choosing your Scarabs and Destroyers. army, building your warriors Scarabs have now become a The cry could probably be and destroyers, Necron fearless swarm rather than heard for several miles as I tactics and a superb exploding bugs. dived into the new Necron selection of paint schemes. Army Box and pulled out, The big question is; What After the long wait they’re No longer do you have to use have they added then? with some reverence, the boltgun metal – although here; and Nick has already new Necron Codex. Answer: Lots. got his grubby paws on them. releasing the spray at the As a Necron player of old I’ve same time is a bit mad – You can now have new units Ladies and gentlemen, I been through White Dwarf/ now you can be creative and, such as: Pariahs, Flayed present (cue deep voice) the Internet and then Chapter hopefully, we see lots of Ones, Wraiths, Tomb Necrons… Approved, and this Codex, different Necron armies Spyders, Heavy Destroyers this moment of becoming a rising from the dust of their and the massive, scary and real army, has been eagerly barren worlds. (Note to self – downright impressively nasty anticipated for a very long Old Necron army is Boltgun Monolith. A whole page is time. Metal. Ah.) dedicated to this beastie. Am I happy? We also get new Wargear items and Does a bear …. Er …. you can expect to Scratch in the see lots and lots of woods? Resurrection Orbs. So a quick review of All the units and the the Codex itself then, Special rules are I’ll leave the in-depth very well written, discussion on units, including a tactics etc until I’ve clarification of the actually used the much used “We’ll things, that way I Be Back” roll, and avoid any of those don’t seem to leave horrible, nasty knee- much room for jerk reactions to stat player lines. interpretation, This is one of those thank you GW for super cool new 64 that. Again we’ll page Codexes er have to wait until we Codecii er Codexi …. get into combat to Books and, as such, really review these features a plentitude rules. of wondrous items to Also there are, stare at for long you’ve probably periods of time. heard, some special The background is characters as well superb. Suddenly the …. Something called Necrontyr have history. They So, what else do you get for the C’Tan who are Gods. have a background that is your money? A whole new Other than that they’re not truly scary. They’ve lain Scenario – Tomb Raid. Have very special... Again good dormant for millions of years to play it to see how it pans background and the special and now the harvest is to out. You also get some rules, of which there are a begin. The stories and detailed notes on using few, are well written and artwork that make up this Necrons in a campaign and a presented. background are well Necron Terrain chart; both of So, in summary, here we structured and beautiful to which look good but I’ve yet have the book that Necron look at, or drool over, to use them so reserving players have been praying whichever comes first. judgement for now. And of for – at least this particular This artwork, combined with course lots and lots of Necron player has – and this the stories, produces an detailed stories, reports and Summer you can expect to image of undead legions of pretty pictures. come up against more and Terminators – sorry couldn’t Oh, and something called an more metal monstrosities as help it – marching across the Army List and Necron the Harvest begins anew. barren landscapes, Special Rules :-) Nick Jenkin unstoppable, unfeeling, All the previous units have Metal Muppet unliving and very, very shiny. The NewsLetter Page 11 VO I D 1 . 1 R E V I E W Warhammer 40000 3rd each faction plus a Edition seems to have it short army list (that pretty much its own way being the important bit). when it comes down to sci-fi Each of the armies has quite you skirmish games. The system an impressive range of have to is fast (really fast, especially miniatures available already, roll to hit, when compared to the and I-Kore are continuously then to wound, original ‘Rogue Trader’ adding new stuff to their and roll any And for something edition), its supported by range. Although not quite as cover saves completely different, well arguably the best miniatures good Games Workshop’s (although sort of... on the market (which just latest figures, they are very normally seem to get better and nice and include some of the they are better), and it has a highly best 25mm scale models on strict enthusiastic player base. the market. targeting priorities). And Breaking into this popular much the same goes for The game itself differs from close combat (although market is extremely difficult the Warhammer model and has taken its fair share combat in VOID is usually (sorry, no pun intended) in resolved simultaneously). of causalities over the year; that instead of players anyone out there played completing their entire turn There doesn’t seem to be too FASA’s VOR or Kry-O-Mek? (in the case of 40K, move, much to choose between Probably not. shoot assault), players take Warhammer 40000 and So into the fray now comes turns to ‘activate’ each unit VOID in terms of playability. If VOID from the Scottish which in turn may move, anything, VOID is actually company I-Kore. OK, fair hold, shoot or assault. This better at representing small enough, VOID isn’t actually means you are continuously skirmish scale conflicts that new a game, having reacting to your opponents where Warhammer 40000’s been out for a little over two actions making the game speed gets in the way of years now, however the much sharper. detail. And considering the system does appear to be core rules are available for The other major difference free (yes, nothing, zero, zip) coming of age with new between Warhammer 40000 miniatures and supplements from I-Kore’s website (www.I- and VOID is that VOID uses kore.com) its a very rolling out month after ten-sided dice (D10s) rather month. impressive system. than the more common six The basic premise is that sided dice (D6s). This makes GGreat system and free, but there are four human probabilities very easy to still a few marks short of factions (Junkers, Viridians, work out even if the dice look Games Workshop’s VASA and Syntha) plus one a little funny. production quality. alien race (the Koralon) Despite these differences Richard Kerry and… Well, you probably many of the same gaming Major Muppet don’t need to know anymore principles apply to both than that. In the book there’s systems; to shoot someone a little bit of background on B L O O D B OW L THE LIVING RULEBOOK basically fantasy American Apart from the glee of getting football (with Elves, Dwarves a free ruleset, this Living etc, etc). Anyway, those nice Rulebook is also meant as an people at Fanatic (cough, ongoing project, which Specialist Games) have means the latest rules will totally updated the Blood always be available. Damn Bowl website and in the excellent idea. I might just process uploaded a have to start painting up complete version of the those old Skaven players I’ve rulebook with ALL the got... updates added as and when Richard Kerry In case any of you aren’t they’re written, and (wait for Chief Muppet already familiar with Blood it) you can download the Bowl (and why not???), its entire lot for nothing! Page 12 I ssue 11 , Summe r 2002 DON’T LET THE BIG BUGS BITE NATHAN WHITE’S TYRANID ARMY: HIVE ABOLETH The immense alien gestalt Playing the Tyranids can be a hear you cry – Yes, they are listened to the warp. The labour of love sometimes. a huge problem for the cancer would be found deep Getting used to taking lots of Tyranids to over come but in the heart of the body of casualties takes some doing. this is what the Genestealers stars – to deep to be The Tyranids have a rending claws and infiltrate exorcised. The swarm would completely different under ability are all about. The seed the very heart of the lying concept to any other Lictors secret deployment Nathan’s Malefactor article galaxy. Striking straight at army in 40K. Usually when means that you can try and opposite was the first one in the sources of opposition as you play you try to make the have Lictors placed to pop this month. I swear this man a posed to being delayed at most of cover, advance out and charge the rear of does less work than me, on the edge of the sea of stars cautiously and deprive the armoured vehicles. People the other hand, probably not. like so many of it’s sister enemy the opportunity to usually use tanks as “mobile hives. snipe at you. These are hard points” from which they Anyway, as well as his new tactics that you MUST forget support advancing troops. A Tyranid army army Nathan The hive will feed soon. about – learn to charge well placed Lictor strike can also collects Smurfs (sorry, Reasons not to collect a ‘Nid headlong – the Hive mind remove the enemies Ultramarines), Pixies (good army: doesn’t care about losses, support, destroy flanking pixies) and Orks. 1. Lots of figures to paint neither can you. Closing with manoeuvres and generally 2. Hardy any guns the enemy is the most ruin the opposing gamers important thing. day. 3. It takes half an hour to put you army on the Thankfully Tyranid controlled Don’t try and shelter any “Big table – only to spend the evolution has helped with ‘Nids” you have in your force. rest of the game picking this! Hormagaunts cover the They need to progress across ‘gaunts & ‘gaunts out ground well with their the battlefield with the rest from under blast bounding leap, Gargoyles of your troops – the ‘Nids templates swoop in and Genestealers guns generally being assault and Lictors are usually under weapons means that Following the psychic Reasons to collect a ‘Nid the opponents nose at the advancing doesn’t affect army start of the battle! what little ranged combat call of fellow hive 1. Lots of figures to paint you may have. Get your big If you mill around advancing (for the masochists out nasty biomorphic monsters minds the hive Aboleth there) from cover to cover you will in the thick of it. Your main run out of game turns and had been drifting across 2. Lots of teeth the opposition will have troops are cannon fodder, just there to stop your heavy 3. Lots of claws taken the most advantage deep space for eons. The 4. The expression on your from out gunning you. Deny hitters being shot at for more them that advantage! Just than two turns by reaching opponents face when you hunger compelling the put a winged Hive Tyrant about all of the ‘Nids have your foe and forcing them more teeth than Tony Blair into hand – to – hand on the table between Overmind to drive your Carnifex and your and Janet Street-Porter put combat. With the instinctive together (That’s a lot of behaviour rules, it means onwards, as millions of Malefactor! that you need to keep your teeth!), so get in there and 5. ‘Nids make people use them. synapse creatures up with bio-constructs slept, nervous! “But what about tanks” I the horde or you can make all sorts of problems for your inert in the bellies of self. Win or lose the Tyranids are thousands of womb- a fun army to play. They have and continue to be a ships. challenging army to play with. The possibilities for modelling and conversions also appeal greatly to me. A ‘Nid army offers a chance to experiment with a totally different attitude to the games normal tactics. Go on! Get some ‘Nids and get charging! Nathan White Muppet Bug Muppet The NewsLetter Page 13 W AT C H O U T SCRATCH BUILT ‘NID ABOUT Just recently I’ve finishing off ration when it hit me – the painting of my Tyranid Burrowing! No need to army. I felt quite pleased at sculpt leggies and I the way it has come along could imply size without but I couldn’t help but feel the model needing it’s that it was missing some- own trailer to bring it to thing. A-HA! I cried – heavy the club. Now I was support! It seemed to me cooking! that the ‘nid choices for Looking myself like I was heavy support weren’t up to digging a tunnel, I leapt much (with the exception of headfirst into the bits the good old Carnifex). My box, resurfacing some mind turned to the ‘Nid VDR time later. I had in my which had been featured in mitts lots of little spiky WD and then later in Chapter bits. Over enthusiasm Approved. Nice – I thought! subsiding, I remem- But how do I go about obtain- bered that I needed a ing or making one of the main body to attach all great big clawed thingys? these lovely ickle pieces Buying them seemed out of too. Using some Das the question as the only modelling clay (available company that did make any in most hobby stores) I (Armourcast in America), now formed the main body, a appeared to be no longer curving shape with a doing them. So this left me flattened bottom to sit only one option – make the on (cos’ that’s what you bleeder my self! do with bottoms) and a de- like armour plates to the head it just needed a base. If anyone wants to see the I wanted a Malefactor – but pression at the front for the rules for Nathan’s where to start? I knew it had mouth. This was left to dry. Using an old CD, some gen- eral purpose filler and some Malefactor, check out to be big & ugly (no its not a For quite awhile actually, Chapter Aprroved: The self portrait) and have all because Das dries very, very old dry lumps of unused modelling clay (never throw Second Book of sorts of nasty appendages slowly. Astronomican. like scything talons and frag- these away!), I put the Once the main body was beastie onto his base, trying mentation spines (massive ready I started on the mouth. spine fists). It also had to to make it look like broken I didn’t want the mouth to ground that it had surged up look like it could carry some look to cluttered so I just put of its chums into close com- through. a few strips of milliput across bat. I looked at the piccies of the inside of the mouth and A little bit of paint and the the Malefactor that have shaped them into a few large beastie would be ready to appeared in WD and decided teeth. As the mouth could unleash upon the unsuspect- that it wouldn’t really fit in dry without me knocking it, I ing galaxy! Modelling the wee my army (alright! I didn’t like carried on. Next was the critter has taught me several it!). So now I’ve got to design chest plate – it’s a design important things: one from scratch! feature that’s echoed 1) Plan – draw a sketch of I doodled & doodled, lots of throughout the ‘Nid figure what your intending to make. silly little designs that look range and would help it fit in 2) Keep it simple – don’t more like Star Trek trans- with the rest of my Bugs.. expect to be able to make a porter accidents then the After that, I let it dry despite hive tyrant on your first at- product of thousands of the urge to continue. tempt. years of Tyranid evolution! I Next came the back and side stopped myself and said 3) Take your time – don’t ridges. The back ones seg- rush as it’s much “kept it simple Numbnuts! mented to look like the con- Your not one of the Perry harder to correct mis- tinuation of the natural body takes once the clay is twins”. I resigned myself to armour theme. The side designing one that would dry! ones were marked using sev- avoid multiple leg combina- eral different tools to give I am quite pleased with tions. The next batch of de- the body some detail. Again the outcome and mak- signs resembled snakes with it was left to dry. The lips, ing the Malefactor has toothpicks or more scarily, head ridges and the eyes proved to be very re- trifles intent on placing des- were then added, with the warding. Give it a try! sert spoons in unsuspecting plastic nid parts pressed into What’s next? How about orifices! Near the point of the clay before it set. After a Bio-Titan! giving, up I was re-reading applying the last few details The Armorcast Malefactor Nathan White the ‘Nid VDR for more inspi- Page 14 I ssue 11 , Summe r 2002 BLIZZARD A WARHAMMER 40,000 SCENARIO BLIZZARD I’m afraid these two scenarios were shamelessly lifted from the Astronomi-con website (www.astronomi-con. com). For those of you who didn’t already know (which OVERVIEW included me before I found Both sides are attempting to sweep the area clean of opposing troops. Roving forces the site), Astronomi-con is a must be on the lookout to seek and destroy any enemies they encounter. To make BIG Canadian tournament things even more difficult, the snow is getting worse... held every year. This of course has almost zero SCENARIO SPECIAL RULES relevance apart from the fact Blizzard uses the Random Games Length and Blizzard special rules. that they play Warhammer and have written some cool scenarios. SET-UP SET- Anyway, both of these use 1. Divide the board into four quarters. Both players roll a die; the player with the highest score may pick which quarter to deploy in. The other player’s deployment standard force organisations zone is the opposite corner. and look rather fun so let me know what you think. 2. The player that scored the lowest now deploys a unit in his deployment zone. The players take turns deploying a unit at a time until both their entire forces are on the table. No units may be deployed with 18” of the enemy. The players must deploy their units in the following Armies deploy in order: Heavy Support first, followed opposite quarters by Troops, Elites, HQ and finally Fast Attack units. 3. Roll for who gets the first turn. Highest score may choose whether to go first or second. MISSION OBJECTIVE RESERVES Both forces are seeking to clear the None. area of all enemy forces, securing ground as they go. GAME LENGTH The player that occupies the most quarters of the board at the end of the The game lasts for a random number of game wins. To claim a table quarter as turns. occupied, there must be no enemy units over half strength or mobile vehicle in the area. You must have a LINE OF RETREAT mobile vehicle, or at least one unit Units forced to fall back will do so towards with over half strength in the area. the nearest board edge of their deployment zone using the normal Fall Back rules. Blizzard Special Rule All movement in a blizzard counts as being in difficult terrain. Vehicle that fail a Blizzard test cannot move for the turn as they’re spinning their wheels, tracks, etc. Skimmers which fail a blizzard test count as stunned for the turn and drift D6” in a random direction as the pilots scramble to control their craft. Accurate firing is limited to a range of 12”, beyond this, 6s are needed to hit regardless of the firer’s ballistic skill. Note that Ordnance and guess range weapons scatter double the distance on the scatter dice. Plasma weapons do not overheat. The NewsLetter Page 15 WASTELAND RESCUE Want more scenarios for Warhammer 40000? Well, ANOTHER WARHAMMER 40,000 SCENARIO from the same place as these we’ve also got: • Cleaning • Hill 0.25 • King of the Mountain WASTELAND RESCUE • Escalation • Midnight Patrol • Dawn Raid • Fire Sweep • Breakthrough • Station X OVERVIEW • Escalating Scouting Action You both a squad trapped behind enemy lines. These squads each have vital information • Cache and Carry about the enemy. If they make it back to their deployment zone with at least one man alive, they will relay the information. Stop the enemy - save your own • Ork’s Drift SCENARIO SPECIAL RULES • Fight or Flight Wasteland Rescue uses Random Game Length, Victory Points and Trapped Squad • Suicide Mission special rules • The Assassins SET-UP SET- • Convoy Raid 1. Both players roll a die; the player with the highest score may pick which zone to deploy in. The other player deploys in the opposite deployment zone. • Sink the Baneblade 2. The player that scored the lowest now deploys a unit in his deployment zone. The • Curse of the Necron’s players take turns deploying a unit at a time until both their entire forces are on the Tomb table. No units may be deployed with 18” of the enemy. The trapped squad is not deployed. The players must deploy their units in the following order: Heavy Support • Strongpoint Assault first, followed by Troops, Elites, HQ and finally Fast Attack units. Deployment Zone 12” • Ghost Town 3. Each player must now deploy his • Into Enemy Lines remaining unit at least 24” from the table edge of his own deployment zone. • All Your Base Belongs To Us 4. Roll for who gets the first turn. Highest score may choose whether to go first or • Seize and Secure second. Deployment Zone 12” • Divide and Conquer MISSION OBJECTIVE RESERVES • Sand Storm An extra 300 Victory Points can be None. • Ash Waste Patrol earned by successfully retreating your caught unit into your deployment • Crash Site Recovery GAME LENGTH zone. The unit must have at least one • Battle at the Farm man left and be in your deployment The game lasts for a random number of zone at the end of the game. It cannot turns. • Recon have left the table or be falling back. Use victory points to determine the • Search Party winner. LINE OF RETREAT • Starport Assault Units forced to fall back will do so towards • Resupply the nearest board edge of their deployment zone using the normal Fall Back rules. Trapped Squad Special Rule Before the battle begins, your opponent must choose one of your Troop choices to be the unfortunate squad that was caught on the wrong side of the table. Page 16 I ssue 11 , Summe r 2002 W H AT T H E H E C K I S A BUBONIC MONK? Once upon a Saturday … conflict known as the The American Civil War. Five American Civil War. years of hell. Of families split From then on I just asunder. Of battles larger carried on accumulating than many had seen before, all sorts of books and in places such as Gettysburg, models on the subject 1 Antietam, Bull Run (twice) and, eventually, found As well as his Bubonic and Chancellorsville. Of out about wargaming Monks, Nick (who by the way tactics that were outmoded and off it went. Blues, "Fire! I said Fire! not Go and hit them is totally potty) has Dark even at the beginning. Of greys, reds, greens and with your big sticks!" Eldar (the Kabal of the weapons that advanced far all the other colours Nefarious Spleen), Necrons more than those same that took part. nice and simple 3 (PX-0967) and Chaos (the tactics did. Hang on! What the bleep has this got to do with the Meanwhile the Space Marine Serpents of Ferrius) armies. And it was not just between Bubonic Monks I hear you codex showed me all these Quite, quite mad. the blues and the greys, beautiful colour schemes but there were far more exciting cry. And by now you probably are. The Bubonic Monks nothing came leaping out colours involved as well. and said oi and besides I came about because I was Hang on! What the bleep has getting bored with historical wanted my own and I was this got to do with the wargaming. The battles going to stamp my feet and Bubonic Monks I hear you tended to be very similar. make myself sick until I got cry. You are crying aren’t Line up the troops, shoot at my own way. you? Well pick up that cup of each other and see if anyone And then my likkle coffee, or tea if you’re that survives 2. wandering eye fell on the way inclined, sit back and I book “Uniforms of the will regale you with the tale So time for something with no painting limits then; and, American Civil War”. Ah ha! I that is the Birth of the could paint them all Blue or Bubonic Monks. one day in 1999, instead of walking passed Games Grey or (as was stated rather It is the late 1970s and Workshop in Plymouth I went heavy-handedly earlier) the flares are in, Abba are in. £50+ later I came out other colours as well. probably number 1 again “To all who would and the Muppets are all over again and the wife was so So up stepped a brave and noble warrior to become the happy that she started oppose us we say only the TV Screen. There were crying. Warhammer 40K had test painting bed. Storm blue even more cracking series arrived. I had some Dark became the main colour and this: Death is all that on TV such as The Eldar and some Space Lightning blue attached itself you shall know.” Professionals, Blake’s 7 and even Doctor Who was still Marines. to various areas on the legs, Jik’sen So now the important shoulder pads, chest eagles liked by the BBC, if not by and helmets. Great, he looks Chapter Master of the Bubonic Monks Mary Whitehouse. question on everyone’s lips, what colours to paint them good. What about the gun? And me? I got to see The in? I read through the Black? Nah too simple. Red? Good, The Bad and the Ugly. rulebook and got hold of the Nah too difficult 4. How Now besides being one of Dark Eldar Codex and went about Blazing Orange then? the best films ever made it with black for these guys; Oh yeah. Bound to be easier also introduced me to this than red. Ahem right. Took "Now this is not what you need to see before you've eaten your breakfast" The NewsLetter Page 17 an age but we got there and It was then that I when the test figure was remembered the finished he stood there very name of the proud and said, “Well that’s chapter and the me done then. What about fact that I had the other twenty odd included the marines, assault loonies, word Monks. terminators and so on.” to So one name which my reply has been change later erased from history. from Death The Land Speeder got itself Company to painted up and looked Brotherhood of snazzy. The Assault Marines the Betrayed and came along and said “Can brown it was then. we be blue to?” and lo and Scorched brown with behold they were. (ed - Nick, Bleached bone for the chest you are quite mad) eagles and I was away. Notes So they went off to battle So the Bubonic Monks were 1 Somehow I successfully and, er, got slaughtered. now Blood Angels and had persuaded my parents to part with plenty of troops and assaulty feature them in a future money as it would help me with my Now this is a common article – assuming anyone’s peoples 7, but now came school work – still can’t work out feature of my armies and so I still out there after this one. how it helped me but I’m sure it did was not unduly worried by some Terminators. Not more blue troops. So back to the Since those wonderful days 2 Actually probably the main reason this occurrence. What did for wanting something different was worry me was when I found Uniform book and, after at the beginning they’ve that too many people don’t like you the Blood Angels Codex and much deliberation, several been in a few battles, they’ve taking slight liberties when painting pints of coffee and a long even managed to win a troopers ie different colours for roll the Death Company models blankets – even the collars and started screaming at me 5. I discussion with the wife on couple now. They’ve just cuffs need to be correct; now whilst quickly splashed out on 10 colour schemes 8, up procured a nice shiny new I applaud anyone who wants to go of these spankingly nice stepped the Confederate Dreadnought and have been down that route I take umbrage when they try and persuade me that figures. Right. Build time. Oh Grey. seen eyeing up the Land I really need to do it to. dear. More assault marine So the Terminators got their Raider Crusader recently 10 3 Except for the day that I dropped arm sprues. Do I have to use nice swanky Shadow grey. Oh and the very latest from the open pot onto the white carpet them? Quick flip through the And then the Devastators 9 the camp of the Bubonic but that story is best left alone me thinks. The wife does talk to me still Citadel Catalogue and I got a nice shade of grey as Monks? I liked the Death and doesn’t mention this incident found the Chaos Close well. At which point I Company so much that the too often. Combat Sprues. Quick bit of suddenly discovered I’d whole chapter has now 4 Well I was new to this and red just cutting and gluing and hey accidentally come up with a become Flesh Tearers. A did not like covering big areas. Mind presto! Slightly different paint plan. Furioso has just arrived, you it still doesn’t. Death Company. Jump Packs another is on the cards and 5 Actually it worried the wife a lot Troops and Fast Attack were more and I did see my wallet were a necessity 6 Storm Blue. Except the more Assault troops than I’d making a run for the nearest high Paint scheme for the Death Scouts but I’m leaving that care to have at any party are ground but I was undetered. Company? I was going to do one for another day. busy arriving every day. 6 I was starting to get the hang of this losing technique and my troops them as Louisiana Tiger Elites and Heavy Support Good job I like painting blue were just not mobile enough – now Zouaves but the stripy were Shadow Grey. and grey isn’t it? they can get right up close to the trousers would have had And as for that orange ….. enemy and then get slaughtered. people referring to them as HQ were whatever they Still, with so much more movement the Andy Pandy Brigade and I wanted to be; I wasn’t about Nick Jenkin involved it all looks like I have some to argue with them and I’ll Barmy Muppet idea about what’s going on. felt for their troubled psyche. 7 Although I’m still trying to persuade them that assaulting is “As for the Bubonic Monks? What can I tell you? There are no records before Gettidiborg. Nothing. They do good, being assaulted is bad – a concept that seems lost on my not exist. No chapter of that name has ever been founded. But they are here. Stallendor? Surely you remember the Chaplain tales of Stallendor? Of how the Blood Angels were forced to retreat in the face of overwhelming numbers of Chaos 8 Discussion is probably a bit of a hordes? How they were nearly all wiped out? No? Ah ... but then you are young, are you not? For me these strong word in retrospect – more a case of me talking and the events are still fresh in my mind. Behind these useless eyes of mine I can still smell the death. See the blood occasional grunt or nod from the running in mighty rivers.... but you did not come here to witness the ramblings of an old man, did you? other end of the settee “So, let me repeat myself. The history of the Index Astartes bears no mention of the Bubonic Monks. They do 9 Devastators in a BA Army – you just know they’ll prefer to hit people not exist. Where have they come from? Why are they here? Perhaps you should ask them yourself. Or maybe you with their big sticks rather than value your mind too much. shoot them with them but it’s always funny “I can tell you one thing. One thing that may save your life. If the ones in brown should appear, this Brotherhood 10 But that will involve some sleight of hand with the wallet and the wife of the Betrayed, then ......... pray. Pray to everything you hold dear. And who knows, maybe your life will be and will take some planning. spared. Maybe.” Page 18 I ssue 11 , Summe r 2002 EXARCH GENERALS VERSION TWO EXPERIMENTAL RULES Sometimes the Eldar do not take to war led by one of the precious farseers or their craftworld’s Avatar, but instead follow the banner of an Exarch General. These individuals represent the highest order of warriors among their people and are often former Young Kings who were not asked to sacrifice themselves to Khaine. However sometimes an Exarch General is not even true Exarch, but instead particularly gifted military mind that has been chosen to take on the role and lead an Welcome to my second army into battle. Either way, the title of ‘General’ is rarely awarded except to attempt at a new HQ choice the greatest of eldar heroes, those who follow in the legendary footsteps of for my Eldar. Compared to Eldanesh. the first version of Exarch- Exarch Generals may be taken in an Eldar army as a Headquarters choice. Generals these are much more generalised characters. Points/Unit WS BS S T W I A Ld Sv Rather than being a particularly mean Exarch Exarch General 50 5 5 4 3 2 6 3 10 3+ who’s been merely appointed General of a Trappings: An Exarch-General may take the trappings of a single aspect into battle: warhost; these represent Dire Avenger (+0 pts) (hopefully) more rounded Fire Dragon (+5 pts): Meltabombs and plasma grenades characters who may have Howling Banshee (+10 pts): Banshee mask studied in many different Striking Scorpion (+15 pts): Mandiblaster, plasma grenades and haywire grenades shrines (or indeed none) and Swooping Hawk (+15 pts): Swooping hawk wings and plasma grenades. gained varying skills. Warp Spider (+15 pts): Warp jump generator Anyway, enjoy... Weapons: An Exarch-General may take either one two-handed weapon, one two-handed weapon plus one one-handed weapon, or two one-handed weapons. Two- Two-handed weapons: shuriken catapult (+1 pt), exarch’s death spinner (+12 pts), executor (+15 pts), fire pike (+20 pts), fusion gun (+6 pts), hawk’s talon (+16 pts), or lasblaster (+1pt). One-handed weapons: shuriken pistol (+1 pt), close combat weapon (+1 pt), power One- weapon (+10 pts), biting blade (+5 pts), dire sword (+20 pts), fire axe (power weapon, +1 strength, +15pts), scorpion’s claw (+15 pts) or web of skulls (+20 pts). In addition to these an exarch may take also power blades (+10 pts). Please note the effects of differing close combat weapons may not be combined and the exarch may only fire a single weapon in the shooting phase. Warrior Powers: Exarch-General’s may train for many centuries in the differing shrines on a craftworld and may take up to two of the following warrior powers: Acrobatic (+12 pts), Bounding Leap (+7 pts), Battle Fate (makes save invulnerable +30 pts), Burning Fist (+30 pts), Crushing Blow (+15 pts), Defend (+18 points), Distract (+12 points), Sustained Assault (+40 pts), Surprise Assault (+30 pts), Tank Hunter (+15 pts), War Shout (+20 pts), or Withdraw (+22 pts). Bodyguard: Bodyguard: Any Exarch General except those taking the trappings of the Swooping Hawk or Warp Spider aspects, may be accompanied by up to 5 Warlocks (see separate entry in Codex: Eldar). Transport: The Exarch General and Warlocks may be mounted in a Wave Serpent for +110 pts. SPECIAL RULES There can be only one: The position of ‘General’ is singular amongst the eldar. You may only ever take more than one Exarch General in your army, even if using multiple detachments. Independent Character: Unless accompanied by one or more Warlocks, an Exarch General is an independent Character and follows the independent character special rules in the Warhammer 40,000 rulebook. Fleet of Foot: Despite having a save of 3+, all Exarch Generals except Warp Spiders, may still use the Fleet of Foot rule. At the head of the warhost, Exarch Pe’lac led the warriors. Not since Neath Leanan had walked amongst the people had Rath-Torhan known such a leader. Trained within the Fire Dragon shrine, Pe’lac had proved himself to be a master of war, and when time was too short to awaken the Avatar, naturally the Circle had chosen Pe’lac to lead this assault. The NewsLetter Page 19 THE SMS The Hall Of Fame 12/6/02 L E AG U E 2 00 2 Player Won Drawn Lost Bonus Played Total Points Unfortunately the Other outs in as David Offen-James 8 0 1 2 9 18 Muppet (Dave) has been many battles rather tied up over the last in the first Matthew Pinto 6 2 1 4 9 18 few weeks so sorry guys, its June me again. meeting. Richard Kerry 6 0 1 4 7 16 Its been almost three Further down months since the last full Nathan Richard Cox 4 1 5 2 10 11 league update (in the last Yates, Nick Newsletter), so what’s been Jenkin and Nathan Yates 3 1 3 3 7 10 happening then? Ross are all Well the biggest news is that floating Nick Jenkin 3 1 3 2 7 9 we’ve got a new person at around the the top of the leader board!!! same points Ross McNaughton 2 3 2 1 7 9 After a very long time with but all also yours truly at the top, Dave have two games in Nathan White 2 0 6 2 8 6 snatched the top spot a few weeks ago with a wipe out hand over the leaders Paul Russell 2 0 7 0 9 4 against Mr Yates. But that’s not all folks, at the same which could time Matthew put in a wipe push them Antony Walls 1 1 1 0 3 3 out against our other Nathan into while testing his new Eldar contention Nick Doran 0 3 3 0 6 3 army for the first Grand over the Tournament heat, putting summer. Dave Driver 1 0 1 0 2 2 him on the same points as David with the same number Peter Hibbett 0 0 4 0 4 0 of games played. The biggest mover up the The league is a chance for table recently has been members to test each Richard Cox. Since the other’s metal. beginning of the league he’s A win is worth 2 points, A moved from last (yes, the draw is worth 1 point, A loss infamous bottom slot that is worth 0 points. A Bonus of Peter Hibbett now has the 1 point is earned, if you dubious honour of holding) totally wipe out your enemy. all the way up to a very Note: A draw is any result respectable fourth position; where the winning margin is mainly built from two wipe 10% or less of the starting values of the armies Alternative Bonus Point Conditions involved. If the chosen Also I’ve been toying with idea of alternative Bonus scenario uses differing sized point conditions for league games. You can always armies for attacker and revert to the wipe out rule in preference to these (as yet) defender then use the total untried ideas, as they won’t suit all types of games, however, of the defender. for Warhammer, and 40K I think they may be rather fun. Offen- David Offen-James Both players simply have to roll a D6 at the start of their battle, Other Muppet and refer to the results table below. Note that the joy of this Richard Cox’s Eldar march to:- system is that the loser of a battle may still achieve their an earlier defeat... objective so securing a bonus point. That should please Richard Cox at least! Overall, the league is beginning to hot up now so Dice Roll: watch out for a few changes 1. Survive the battle with over 50% of your army intact. (Units at the top over the next few falling back, or below half strength don’t count), damaged months and remember, any vehicles are worth ½ points. of the games at Gamesday IV 2. Wipe Out your opponent totally! can also count so the Micro- Tournament is likely to have 3. Destroy your enemy’s most expensive unit. quite an affect on the 4. Control your opponent’s original deployment zone. scoreboard. We’re half way 5. Destroy all your enemy’s troop choice regiments. through the year and 6. Break your opponents army to less than 25% of its original anything can happen. models. Richard Kerry Major Muppet THE SAD MUPPET THE END S O C I E T Y AT LAST valde tristes sumus… Not so long ago some us used to (we’re very sad indeed…) make fun about Paul’s painting, err, not anymore. Here’s a picture of one Email: email@example.com Web: www.rkerry.fsnet.co.uk/sms of Paul’s new Macassian Yahoo Group: groups.yahoo.com/groups/ Mercenaries, and very scary he is too sadmuppets (the Macassian that is, not Paul). Phone: 0118 9820489 (David) Hopefully we should have more on this new race of technological horrors THE COMMITTEE next time. Until then, play nice. Chief Muppet Richard Kerry Richard Kerry Money Muppet Paul Russell Chief Muppet Other Muppet David James THE CONTRIBUTORS (in no particular order of importance or achievement) Richard Kerry, David Offen-James, Paul Russell, Nathan White, Nick Jenkin, Nick T H E L A S T L AU G H Nick Jenkin’s: Doran and Ross McNaughton Ten easy ways to win with Dark Eldar 1. Lock your opponent in the boot of his car No chickens were harmed in the publication of this Newsletter (even by the 2. Hide your opponents car keys before he Swedish Chef). Want to make it a little easier to win your gets in his car games!? Here are ten ways to distract your 3. Tell him that Dark Eldar are invincible. He’ll opponent: consider you mad and will start taking it 1. Bring a hand puppet. Question it constantly as easy, mistakes can then be punished. to what is the best course of action. 4. Mishear the army points value and turn up 2. Shave your head. Paint your skin green. Wear with 3 times his value a nose ring. Grunt a lot. 5. Grab all the terrain before he does and 3. Insist opponent rolls all your dice for you. refuse to give it back Complain and insult your opponent if you get 6. Forget the dice and tell him that he has to any bad rolls. forfeit as you can make better flying 4. Bring a plastic kid's sword and 'challenge' noises. your opponent. If he refuses, claim you have 7. Lock the venue, turn off all the lights and won the game through his forfeit. pretend you’re not in when he knocks 5. Complain that you don't think you can trust 8. Ensure you play in the dark so that he your hero. can’t breathe on your Raiders 9. Have a drink beforehand. Things always look better after a few drinks. And the best way to win with the Dark Eldar? 10. Turn up. 6. Ask politely if your opponent wouldn't kill your general. Explain that its his birthday. 7. Ask if you can have TV OTHER THANKYOUS rights to the game. Idea Muppet Rita Russell (for coming up with really good ideas just 8. Hide under the table at after we’ve done something) the start of the game. Chief Heckler: Ruth Russell Make your opponent (for getting us the hall for GD4 and proof reading this; plus loads of other stuff) drag you out. Speak in a nervous whisper. Confide Junior Heckler: Helen Gay (for being prettier than me or Dave) in him that you are An- An-Other Muppet: Sue James scared of his troops. This is the new Forgeworld Warhound Titan, and although not very (for letting Dave come out to play in 9. Ask if he has a license to February) funny in itself, it is extremely mad. I mean, the legs have forty nine pieces in them alone, and the entire kit is two hundred and nine bits. drive that steam tank. The Guys At GW Basingstoke Basingstoke (for taking all our money) Mad. Quite potty. Who else wants one? 10. Read him this list!