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Physical Education – Substitute Lesson Plan

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									                        Physical Education – Substitute Lesson Plan
                                   3rd Grade / 4th Grade                        A
    New Jersey Core Curriculum Content Standards:
    NJCCCS 2.5.4.A.8          Movement Skills                     Respond appropriately to
                                                                  visual and verbal cues
                                                                  during physical activity.
    NJCCCS 2.5.4.C.1              Strategy                        Explain and demonstrate
                                                                  the use of simple strategies,
                                                                  including player
                                                                  positioning, faking and
                                                                  dodging, and defending
                                                                  space.

    Objectives:
    Cognitive      Students will be able to understand the basic concept of defense:
                   Position self in-between the offence and the goal.
    Psychomotor
Students will be   Students will be able to dodge taggers in an attempt to take the opponents
                   treasure.
    Affective      Students will be able to achieve success through the use of teamwork and
                   team strategy.

    Equipment Needed:

          6 Cones
          2 Hula-hoops
          2 Different color sets of 15-20 Yarn-balls/bean-bags
          2 Sets of Different colors piney vests.
          12 Poly spots

    Procedure:

    Set-Up/Preparation – See Attached (Activity – Pirates of the Caribbean)

    Warm-up – Have one student roll the foam dice. The number rolled will be the number
             of laps they run around the black line.

    Stretch – Toe Touches, Butterflies, Pretzel-Legs and Reach, Rocket-Ships

    Instruction (Activity – Pirates of the Caribbean)
         Break the class into two even teams.
         Have them put on colored piney vests and direct them to sit on the appropriate
            side of the gymnasium.
          Explain that the object of the game is to sneak into the other teams treasure
           without getting tagged, and bring back ONLY one piece of the treasure and place
           it in their hula-hoop. (Any player may be on offence or defense at any time.)
          Any player can tag their opponent if the opponent crosses the mid-line.
          If they get tagged, they must run to their own baseline and start over.
          A person may not get tagged while in the safety zones or on defense. (See Set-up
           diagram.) Additionally, if an offensive player enters their opponent’s side but
           goes outside of the black line, they are considered “tagged” and must return to
           their baseline to start over.
          When all of the treasure taken, stop the game, have them sit down, and declare the
           winner.
          If more than one piece of treasure is taken by one player at one time, remove three
           pieces of stolen treasure from his/her hula-hoop and place it back into the original
           team’s hoop.
          Once a piece of treasure is successfully stolen, that player should hold the treasure
           up in the air signifying that he/she is safe and cannot be tagged.
          Repeat the activity and keep track of which team wins each contest.

    End of Lesson/Closure:
              1. Ask the students what they thought the hardest part of the game was for
              them.
              2. Ask the students one question about the rules, for example,
              Q: “What should you do if you get tug?”
              A: “Return to my baseline and start over.”
              3. Ask the students to explain one strategy of the game.
              Q: “What was a strategy that you used to steal a piece of treasure without
              getting tagged?”
              A: “I faked out the other player by doing a spin move!”

    Assessment/Evaluation:

    Assessment is based on observation. If the students are not meeting the requirements
    throughout the lesson, stop the lesson, sit the students down, and give them suggestions
    and encouragement to improve a particular area.

                                                                               Y       N    1/2
    Cognitive       Were the students able to understand the basic
                    concept of defense: Stay in-between the offence and
                    the goal?
    Psychomotor
Students will be    Were the students able to dodge taggers in an attempt
                    to take the opponents treasure?
    Affective       Were the students able to achieve success through the
                    use of teamwork and team strategy?
     Comments:
           Set-Up/Preparation for Pirates of the Caribbean
          Equipment Needed:

                6 Cones (Set across the midline of the court or playing area)
                2 Hula-hoops (Treasure Chests)
                2 Different color sets of 15-20 Yarn-balls/bean-bags (Treasure)
                2 Sets of Different colors pinneys. (Approximately 15 each)
                12 Poly spots (Indicate the safety zones around the treasure chests)

          1. Place one hula-hoop in the middle of each baseline.
          2. Fill each hula-hoop with one color of yarn-balls/bean-bags.
          3. Place six poly spots around the hula-hoops approximately 3-4 feet away. (Safety
             Zone.)
          4. Spread out the cones across the half court line. This line signifies the
             offensive/defensive line.



                  Safety Zone – Once a player takes a piece of treasure, they run on the
                  outside of the court in the safety zone. They cannot be tug in this area!




                                                               TAG!

SAFETY
                                  T                                         T                  SAFETY
ZONE!!!
                                  E                                         E                  ZONE!!!
                                  A                                         A
 Inside
                                  M                                         M                   Inside
 Poly-
 Spots                                                                                          Poly-
                                  2                                          1                  Spots

                                        TAG!




                 Safety Zone – Once a player takes a piece of treasure, they run on the
                 outside of the court in the safety zone. They cannot be tug in this area!

								
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