Patapon 3
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Patapon 3 (Chinese+English Ver.) Review If you're familiar with previous Patapon games, it might come as some surprise to you that in Patapon 3 you don't get to command an army. You're still a deity worshipped by the titular tribe, and you still get to issue the little guys orders by rhythmically tapping on sacred drums mapped to the PSP's face buttons, but the army has been turned to stone, so you have far fewer units at your disposal. All is not lost, though; not only have you been summoned into the body of a reincarnated hero, but there's so much emphasis on loot and leveling this time around that your small band grows more powerful practically every time you play. They can get so powerful, in fact, that where previous games have generally required careful strategizing to succeed, here it's often possible to forgo defensive and evasive moves in favor of an all-out offense. Still, there's plenty of challenge to be found in the colorful combat zones of Patapon 3, and even as you're decimated by a dragon or digested by a demon it's hard not to be won over by the game's quirky presentation and succumb to its just-one-more-try gameplay. The occasional need to grind unit levels is at least acknowledged; missions that incorporate story events can't be replayed once you've beaten them, but typically upon beating said missions, you unlock one or two more in the same locale that can be replayed as much as you like. These missions even have descriptions that let you know whether they're particularly well suited for leveling or for collecting currency and crafting materials for use at the gear-upgrading blacksmith. Playing through most levels you also collect treasure chests that are dropped or even thrown at you by large enemies. You get to open treasure chests only upon completion of a level, but their coloring and a numeric value at least give you some indication of how good your loot is going to be when you pick them up. That's good to know when you're fighting your way through one of the new three- or five-floor dungeons, because at the end of each floor you have the option to either retreat to your hideout with your loot and start the dungeon over or proceed and risk losing it. Any loot that you don't think is worth keeping can be dismantled at your armory to gain more crafting materials and currency, though you shouldn't rush to get rid of any weapons and armor just because they're not immediately useful. Weaker items in your inventory might occasionally be needed for specific levels because they offer a resistance to or are highly likely to cause effects like burn, sleep, freeze, and poison.
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