after program school
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after
school Designed to meet the Standards
program
California State University, Fresno
5010 N. Woodrow Avenue, M/S WC142
Fresno, California 93740
www.lylescenter.com
Phone: 559.294.2045
Fax: 559.294.6655
2 Designed to meet the Standards of California Department of Education
history
KIDS INVENT!™ WAS DEVELOPED AS A COLLABORATIVE EFFORT
BETWEEN DR. ED SOBEY AND DR. TIMOTHY STEARNS
Dr. Sobey is known nationally as an expert on children’s
creativity and learning. He has authored several books, served
as the first Executive Director of the National Invention Center,
and was the creator of the television show “The Idea Factory,” which was aired on the ABC
affiliate in Fresno, California. Dr. Stearns is a nationally known educator in entrepreneurship
at California State University, Fresno, having created programs that enable children and
young adults to understand business creation.
In 1995, Dr. Sobey and Dr. Stearns were awarded a grant from the Lemelson Foundation to
design and conduct a university program which young adults would create, develop, model,
and compose a business plan for a toy idea. Later, they applied knowledge gained from that
experience to develop Kids Invent!™.
The Lyles Center for Innovation and Entrepreneurship at California State University, Fresno
offers Kids Invent! After School–a not-for-profit Science and Mathematics-based After
School Program for elementary and middle school children.
These programs foster creative thinking, inventing and entrepreneurial enterprise among
elementary and middle school children. Kids Invent!™ Toys, Totally Kinetic, Totally
Renewable, and Egg Drop Challenge provide hands on learning for elementary and middle
school children with an emphasis on creativity and invention.
Designed to meet the Standards of California Department of Education
3
participants
past and present
Addams Elementary School (Fresno Unified) Malloch Elementary School (Fresno Unified)
Alpha Elementary School (Madera Unified) Martin Luther King, Jr. Middle School (Madera Unified)
American Union (Fresno County) McCabe Elementary School (Mendota Unified)
Aynesworth Elementary School (Fresno Unified) McKinley Elementary School (Central Unified)
Bailey Elementary School (Firebaugh/Las Deltas Unified) Mills Intermediate School (Firebaugh/Las Deltas Unified)
Berenda Elementary School (Madera Unified) Monroe Elementary School (Madera Unified)
Brletic Elementary School (Parlier Unified) Parlier Jr. High School (Parlier Unified)
Burroughs Elementary (Fresno Unified) Pinedale Elementary School (Clovis Unified)
Carden School of Fresno (Private) Pyle Elementary School (Fresno Unified)
Carter G. Woodson Charter School (Fresno Unified) Raisin City School (Raisin city)
Carver Academy (Fresno Unified) Richmond Elementary School (Hanford Elementary
Cesar Chavez Elementary (Parlier Unified) Unified)
Children’s Hospital (Madera) Ripperdan Elementary School (Madera Unified)
Cooper Middle School (Fresno Unified) Roosevelt Elementary School (Kingsburg Join Union)
Dailey Elementary School (Fresno Unified) Roosevelt Elementary School (Hanford Elementary
Eaton Elementary School (Fresno Unified) Unified)
El Capitan Middle School (Central Unified) Rowell Elementary School (Fresno Unified)
Eric White Elementary (Selma Unified) Sierra View Elementary School (Chawanakee Joint
Fairmont School (Sanger Unified) Unified)
Firebaugh Middle School (Firebaugh/Las Deltas Unified) Slater Elementary School (Fresno Unified)
Fort Miller Preparatory Middle School (Fresno Unified) St. Anthony's School (Private)
Garfield Elementary (Selma Unified) St. Helen’s School (Private)
Gibson Elementary (Fresno Unified) Sunset Charter Elementary School (Fresno Unified)
Greenberg Elementary (Fresno Unified) Tioga Middle School (Fresno Unified)
Herndon-Barstow Elementary School (Central Unified) Washington Academic Middle School (Sanger Unified)
Hidalgo Elementary School (Fresno Unified) Washington Colony Elementary School (Washington
Jackson Elementary School (Sanger Unified) Colony Unified)
Jefferson Elementary School (Hanford Elementary Washington Elementary School (Mendota Unified(
Unified) Wawona Middle School (Fresno Unified(
Jefferson Middle School (Madera Unified) W.E.B. Dubois Charter School (West Fresno)
John Adams Elementary School (Madera Unified) Webster Elementary School (Golden Valley—Madera)
John C. Martinez (Parlier Unified) West Fresno Elementary School (West Fresno)
LaVina Elementary School (Madera Unified) West Fresno Middle School (West Fresno)
Liberty Middle School (Golden Valley – Madera) Winchell Elementary School (Fresno Unified)
Lincoln Elementary School (Fresno Unified) Wilson Elementary School (Tulare Unified)
Lincoln Middle School (Selma Unified) Wood Elementary School (Atwater Unified)
Lincoln Elementary School (Sanger Unified) Yosemite Middle School (Fresno Unified)
4 Designed to meet the Standards of California Department of Education
science
DENSITY
FORCES INVESTIGATION
NEWTON’S LAWS
EXPERIMENTATION
BUOYANCY MOTION
SCIENTIFIC METHOD
STRUCTURE OF
MATTER
PHYSICAL PRINCIPLES
Designed to meet the Standards of California Department of Education
5
math
ADDITION
GRAPHING PROBLEM SOLVING
MEASUREMENT
GEOMETRY
RADIUS FRACTION
PROBABILITY
SUBTRACTION REASONING
6 Designed to meet the Standards of California Department of Education
grades K-2
Module 1: Inventors at Work
6 Sessions: Coasters, Masks, Play dough Dolls, Art Gallery, Collages, Banners
Module I gets kids started inventing.
Create a unique set of coasters to take home to mom and dad. Kids will use, not eat, pasta, rice, popcorn,
and beans to make beautiful designs.
Make masks from paper plates and put on a show.
Mix play dough from water, flour and salt and then make play dough dolls. When dolls are dry, create
clothes using patterns and cloth.
Produce modern art on a paper plate. First brush on the glue and then attach all of the goodies. Make your
art sparkle with some glitter!
Create a themed collage using old magazines. Can you make your collage 3-D?
Design a banner using muslin and fabric crayons. Where will you hang your banner?
Module 2: Totally Toys
6 Sessions: Airplanes, Big Jug Catch, Tops, Shakers, Vehicles, Towers
It’s time to make toys in module II!
Make an airplane with wings, tail, stabilizer, and a fuselage.
Create a catching game using jugs. Decorate your jug using tissue and liquid starch. See which team can last
the longest without dropping the ball.
Make tops from paper plates and pencils. What kind of design will you paint on your top?
Make music with the shakers you create. Do beans make a better sound than rice?
Choose a body and attach straws and wheels to create a fancy vehicle.
The sky is the limit when you build your tower. Make sure your tower is balanced and “quake-proof.”
Designed to meet the Standards of California Department of Education
7
grades K-2
Module 3: Krafty Kiddies
6 Sessions: Refrigerator Art, Rock Beetle Paperweights,
ABC Gardens, Puppets, Musical Instruments, Play Dough Name Plaques
Use patterns to cut out geometric shapes, decorate them and then turn them into refrigerator magnets.
Create beetles out of rocks by following a basic “T” pattern. Will your beetle have spots?
Make a garden and grow grass in the shape of your first initial. How long do you think it will take your seeds
to sprout?
Make a puppet with lots of special features. When you are finished you will have the opportunity to put on a
show!
Sing and dance along to your favorite tunes after inventing your very own musical instrument.
Mix Play dough from water, flour and salt and then make name plaques. Form letters by making long
“snakes” of dough. Use a heart-shaped cookie cutter if you’d like!
8 Designed to meet the Standards of California Department of Education
grades 2-6
Module 1: Creative Crazies
6 Sessions: Puppets, Pull Toys, Bubble Wands, Plush Toys, Masks,
Board Games
Create a unique cartoon character, turn it into a puppet, and put on a show that will bring down the house.
Invent a new pull toy for young children. Can you build a simple one from a toilet paper tube, a coat hanger
and a piece of string?
Make bubble wands that make several bubbles, big bubbles or square bubbles.
Create a new stuffed toy and write a short story to go with it.
Make masks in teams and act out movie scenes.
Rules, strategy, dice and players become topic of conversation as kids invent new board games.
Module 2: Fast and Furious
6 Sessions: Race Cars, Race Cars II, Bathtub Boats, Jet Boats, Chess Games, Para-
chute Dudes
Get wheels turning with a gravity racer and roll it as far as possible across the floor.
Convert gravity powered cars to balloon or rubber band powered. Can you get your rubber band powered
car to pull a trailer?
Build bathtub toy boats from recycled materials and float the fleet in a basin of water.
Use a balloon and straw to propel a jet boat. Put a staple in the end of the straw to make a “putt-putt”
sound.
Can you think of another way to use chess or a checker board? Make sure to allow enough time to play your
new game.
Create an original action figure and give it a parachute so that it can become airborne. Invent a way to
launch the action figure into the sky so that it can parachute back to earth.
Designed to meet the Standards of California Department of Education
9
grades 2-6
Module 3: Building Bonanza
6 activities: Take Apart, Construction Toys, Building Bridges,
Building Cities, Building Castles , Thrill Rides
Learn how to use a variety of hand tools, how to work with a partner, and how to identify components in
common appliances. While taking apart broken devices, kids discover how machines work and collect parts
that they can use to make something else.
Invent your own construction toys. Design four shapes that fit together to make a variety of toys.
Build a strong bridge that is 3’ wide. Use as many straws as you want but only 3’ of masking tape. Is your
bridge strong enough to hold a cup full of pennies?
Create a 3-D city that is big enough for small kids to play in.
Design and build castles from medieval times. Designs can include drawbridges, towers and moats.
Convert to your new role: theme park designer. Design a thrill ride that’s wild, imaginative, and has a great
name! Then, give it a test.
Module 4: Flying Fun
6 activities: Flying Disks, Spin-Offs, Slow Poke Cones, Straw Rockets, Carnival
Games, Jigsaw Puzzles
Build toys that fly like Frisbees and compete in a “fling-off.”
Make a top that spins the longest. What qualities of a top make it spin longer? Is it the weight? Sharpness of
the point? Distribution of weight?
Design and build the slowest falling shape from a piece of paper. Start by making cone helicopters.
Create straw rockets that will fly across the room. Make sure to add a nose cone and fins.
Design and build carnival games. Remember that carnival games offer a low probability of winning!
Make jigsaw puzzles from posters, maps or large pictures.
10 Designed to meet the Standards of California Department of Education
grades 2-6
Module 5: Magical Mystery and Chemical Tour
6 activities: K-Scope Making, Chemical Boats and Rockets, Play Dough,
Swirling Waters, Chemical Concoctions, Flubber
See the world through a kaleidoscope that you create.
Explore the world of chemistry by combining ingredients that turn into fun toys!
Learn how to make play dough in a variety of textures, flavors and colors.
Swirl water in fun and unique ways that provide hours of fun!
Make Silly Putty and Ooblek. Try our formula and then make your own formula.
What is flubber? How high will it bounce? What makes its bounce so crazy?
Module 6: Inventor’s Fair (web-based)
6 activities: Toy Idea Generating, Mockups at High Speed, Mockups and Manage-
ment, Prototyping and Packaging, Display Advertising, Toy Fair
Use your wildest ideas to invent a new toy!
The last five activities are part of an annual Toy Fair. Kids have learned how to design, build, and test toys
throughout the year. Now they are ready to become real inventors!
2. Kids generate an idea
3. make a mockup of their idea
4. make a prototype of their toy
5. design packaging for their toy, and
6. design a print ad to market their toy.
Designed to meet the Standards of California Department of Education
11
sample
curriculum
Module II
Fast & Furious: Jet Boats!
Introduction
In this activity students cause their boat to move by powering it
with air from a balloon.
Key Points
Sir Isaac Newton studied the way objects moved and built on Galileo’s observations of force and motion. His work is
known as Newton’s Three Laws of Motion.
air balloon &
Newton’s Third Law of Motion states that for every action there is an equal and
opposite reaction. Therefore if a balloon is attached to an
object (such as a straw on a string), and the air is released Students will be attaching the
from the balloon (action), it will push the object in the Students will be attaching the
balloon to their boat, and then
opposite direction (reaction). balloon to their boat, and then
releasing the air. The boat will be
releasing the air. The boat will be
pushed in the opposite direction
pushed in the opposite direction
Newton’s Second Law of Motion describes the relationship from the air being released.
between force, mass and acceleration. The greater the mass from the air being released.
of an object, the more force is necessary to move the object. If the mass
of an object stays the same, but the force increases, its speed increases. Therefore increasing the amount of air in
the balloon in the previous example will increase the distance and/or speed. Decreasing the mass of the object will
allow it to go faster/farther with the same amount of force.
MOTION √
Objects float or sink dependent upon the weight of the
FORCES √
water they displace. If the weight of the water they
STRUCTURE OF MATTER √ displace is greater than the weight of the object itself,
it will float.
DENSITY AND BOUYANCY √
PHYSICAL PROPERTIES IN LIVING SYSTEMS √ Designed to meet the Standards of:
Designed to meet the Standards of:
INVESTIGATION AND EXPERIMENTATION √
12 Designed to meet the Standards of California Department of Education
grades 6-8
recommended
for GATE
Module 1: Getting Started
6 activities: Reverse Engineering, Jitter Critters, Board Games, Top This, Jitter Bugs,
Experimental Yo-Yos
Module I gets kids started “inventing to learn.”
Kids learn how to work with a partner, and how to identify components in common appliances.
While taking apart broken devices, kids discover how the machines work and collect parts that they can use
to make something else.
Kids get a lesson in gravity when they create and launch a “Jitter Critter.”
Rules, strategy, dice and players become topic of conversation as kids invent new board games.
A “spin-off” will take place as kids test their newly constructed tops, launchers and toggles. DC electric
motors, alligator clip leads, and 9V batteries will get electric
Jitter Bugs dancing on the tables. Module I concludes with yo-yo tricks as kids test their newly constructed
yo-yos.
Module 2: Flying Toys
6 activities: Skimmers and more, Pneumatic Blast Rockets,
Frisbees, Water Rockets, Kites, Catapults
Spin, fly, launch or zoom! In module II, toys really move!
Make a skimmer and fly it across “the San Joaquin River,” a X-zylo to catch with a partner, and the most
consistently returning boomerang.
Make a paper rocket and launch it over the school using a 2 liter bottle and an old bike tube.
Work in teams to make Frisbees. What designs will give the best flight?
Make a water rocket that when launched, will stay in the air the longest. Attach a parachute to your rocket if
you’d like.
Get creative designing a kite then test it and make modifications.
Finally, teams will build small, rubber band powered catapults and launch ping-pong balls and marshmallows
across the room.
Designed to meet the Standards of California Department of Education
13
grades 6-8
recommended
for GATE
Module 3: Hodge Podge
6 activities: Puppets, Spirographs, Carnival Games, Balloon Sliders, Thrill Rides ,
Plush Toys
Create a unique cartoon character, turn it into a puppet, and put on a show that will bring down the house.
Exercise creative and artistic talent by making spiral art with the help of a DC motor, alligator clip leads and a
battery.
Design and build carnival games. Remember that carnival games offer a low probability of winning.
Slide a balloon-powered slider across a smooth floor or watch it take off like a Lunar Landing Vehicle.
Convert to your new role: theme park designer. Design a thrill ride that’s wild, imaginative, and has a great
name!
Create a new stuffed toy and write a short story to go with it.
Module 4: Boats
6 activities: Jet Boats, Paddle Boats, Sail Boats, Aluminum Canoes,
Electric Swamp Boats, Electric Motorboats
There will be no sinking in module IV.
Balloons provide the power for Jet Boats. Can they travel across the test tank with one filling of air?
Paddle boats rely on rubber bands. Will your paddle boat be a Stern Wheeler or a Side Wheeler?
Make sailboats with elaborate sails. If wind is light make hand fans to propel your boat.
Make a canoe from aluminum foil that can carry the most nails without sinking.
There will be plenty of fun and splashing when kids make electric swamp boats powered with DC motors
and propellers. They will have to add skegs or leeboards to get their boats to travel in a straight line.
Batteries are included when Electric Motorboats are built.
14 Designed to meet the Standards of California Department of Education
grades 6-8
recommended
for GATE
Module 5: Cars
6 activities: Dream It, Design It, Build It, Test It,
Manage It (Part 1) and Manage It (Part 2)
Did you know the helicopter was invented by an 18 year old? The television by a 14
year old? And the Popsicle stick by an 11 year old? Kids are natural born inventors!
Dare to challenge the inventor in you! Kids have learned how to design, build, and
test toys throughout the year.
Now they are ready to become real inventors! In Inventor’s Quest Kids follow the
outline of the Invention-Engine to invent a toy of their own.
They Dream It, Design It, Build It, Test It, Manage It!
Students are encourage to submit their ideas in the BKFK competitions.
Module 6: Inventor’s Quest
6 activities: Gravity Racer, Balloon Racer, Rubber Band Racer, Rocket Car, Propeller-
driven Car, Soda Can Car
Get wheels turning with a Gravity Racer and roll it as far as possible across the floor.
Make the fastest Balloon Racer. Helpful hints…align wheels properly, reduce the mass of the car, and pick
the perfect opening for the rocket.
The third car is powered by a rubber band. Make sure that you have made all improvements possible before
you take your Rubber Band Racer to the racecourse.
Add energy to a Rocket Car by pumping up the car with a bike tire pump. If made properly this car will easily
go 60-80’!!
Use DC electric motors, propellers, alligator clip leads and 9V batteries to construct a Propeller-Driven Car.
Use a belt drive with a DC motor to make a Soda Can Car. Does yours have “hill-climbing ability?” Who will
win the “tractor pull” contest?
Designed to meet the Standards of California Department of Education
15
sample
curriculum recommended
for GATE
Module II
Flying Toys
Introduction
Students will be making rockets powered by compressed air. Parachutes will be added
to slow their descent.
Key Points PNEUMATIC BLAST ROCKETS!
Sir Isaac Newton was a great scientist
who lived in England in the 17th & 18th centuries. Among many other developments, he is known for his study of motion.
His work resulted in what are now known as Newton’s Three Laws of Motion.
Gravity is a force that pulls objects towards the earth.
Buoyant forces push upwards on an object and oppose the The compressed air will act as the
force of gravity. force that causes the rocket to
The First Law of Motion indicates that an unbalanced force move. The force needed to be
is required to move an object at rest. The Second Law of exerted by the parachute to slow
Motion explains the relationship between force, mass, and the rocket will depend on the
acceleration. The greater the mass and/or acceleration of
an object, the more force will be required to change its
speed and mass of the rocket.
motion.
MOTION √ Students will create parachutes to
slow the descent of the rockets.
FORCES √
The parachutes will increase the
STRUCTURE OF MATTER buoyant force acting on the rocket.
DENSITY AND BOUYANCY √
PHYSICAL PROPERTIES IN LIVING SYSTEMS √ Designed to meet the Standards of:
INVESTIGATION AND EXPERIMENTATION √
16 Designed to meet the Standards of California Department of Education
grades 6-8
recommended
for GATE
Module 7: Totally Renewable
6 activities: Solar Boats, Solar Race Cars, Watermills, Solar Bi-Planes, Solar Lawn
Mowers, Windmills
Apply the scientific method to investigate and understand the properties of light
energy!
Module VII introduces students to alternative energy sources by challenging them to
design and construct boats, cars, planes, and lawn mowers all powered by the sun!
What is the best propeller angle for your windmill’s effectiveness?
How does a watermill work?
Create power as you learn about the concepts of using wind, water
and sunlight to generate electricity!
Module 8: Building Billy Carts
Six-Session Step-by-Step Instructions and Materials to Build a life-size Billy Cart
Groups build the most creative and efficient life-size ride-on cart using the knowledge
they have learned about vehicles and transportation from Module V!
Students and teachers begin by designing
a go cart based on the materials and
instructions provided, then use their
imagination to add multiple seats,
standing steps, gizmos and gadgets.
Evaluate it on the school grounds and
compare it against the other teams!
Designed to meet the Standards of California Department of Education
17
grades 6-8
recommended
for GATE
Module 9: Contraptions
Module IX includes the following activity: Contraption Challenge–Build a Complex
Machine for a simple task. Examples: Squeeze Toothpaste onto a Toothbrush, Pour
Milk into a Glass, Ring a Bell, Squeeze an Orange, Flip the Page of a Book.
Apply the laws of physics to design a super complex machine to achieve a simple task.
How do you predict the movement of objects?
How can you turn potential energy into kinetic
energy?
Students will be able to answer these questions and
more by identifying and building simple machines
that will work together to form a complicated one.
Inspired by Rube Goldberg’s comical drawings,
students will use their imagination to construct the
wackiest contraption in ten steps or more. Students
are encouraged to submit their finished products in
competitions.
Module 10: Advanced Rocketry
Module X includes the following activities: Airplane Engineering, Business Plan, Test
Gliders, Balloon Rockets, Viking Rockets, Super Cruiser Rocket Airplane Hybrid.
Students learn the history of aviation to understand the principles of flight.
They move on to design and build their very own custom aircraft by identifying a target market and creating a
business plan to determine their product’s feasibility.
Students build Test-Gliders to determine their glide ratio, or the distance it can
move forward for any given amount of lost altitude. Ever wonder what it’s like
to be a rocket scientist? Well here’s your chance to!
Students will have a chance to be rocket scientists for a day by examining the
components of model rockets, conducting experiments to understand Newton’s
Three Laws of Motion, assembling two models and launching their rockets.
Using a Skyscope, students can also estimate their rockets’ altitude!
18 Designed to meet the Standards of California Department of Education
grades 6-8
recommended
for GATE
Module 11: Egg Drop Challenge
Module XI includes instruction and materials for students to build a vehicle
that will protect an egg from a high impact free fall.
Students will be paired up and challenged to design and construct a vehicle that will protect a
fresh, raw, large grade-A egg from breaking after being dropped from a high impact free fall.
Students will focus on ways to increase drag and shock absorption while designing and
constructing their vehicle.
Some of the learning points they will have to pay close attention to will include Newton’s Laws,
Potential Energy, Kinetic Energy, Law of Conservation of Energy, Force, Drag, and Terminal
Velocity.
The object of the Kids Invent! Egg Drop Competition is to design a vehicle with the lightest
weight, the fewest number of parts, and the most accurate landing on the Drop Zone Target.
The final score will be determined using The Egg Drop Challenge Official Equation. [ 30 (W/89) +
30 (N/3) + 40 (DZ/10) ] EIF
Designed to meet the Standards of California Department of Education
19
summer
camps
Kids Invent Toys!™
Students design a toy, present their concepts to a “management team“, conduct market research at a local toy
store, build and test their prototype, create display advertisements, build a World Wide Web page to promote
their toys, write a short business plan, and display their final product at a public “Toy Fair.”
Kids Invent Digital Videos!™
Students learn video production, basic photography and computer editing, with individual projects for each
new technique covered. By the end of the week they will know how to create titles, add sound and
video effects, create split screens, and do different types of special effects. Students work individually and in
groups to produce six videos, culminating in their own five to ten minute movie and a thirty second trailer.
...Lights...Camera...ACTION!!!
Kids Invent Robotics!™
Starting with no background in robots, students work in teams to build several electric models before building
robots. They design the base and cut it out of wood, add motors, a circuit board, components and
then figure out how to program it. By the end of the week their robots are using sensors and navi-
gating through mazes. Note: Completion of the 5th grade is required for robotics camp.
Model Rocketry!
Students will learn about the history, math, science and engineering of rockets. These fundamentals will help
them design, build and launch their own rockets. After the completion of this program, students will have an
understanding of the principals of aerodynamic stability, rocket propulsion and recovery.
Customized Program!
Programs can be designed to supplement current learning focus. Example: Solar Science Camp for
Renewable Energy Learning Focus.
20 Designed to meet the Standards of California Department of Education
faq
frequently asked
questions
How many sessions are included in the complete elementary program Kids Invent Toys After
School?
There are 36 ninety-minute sessions. These are broken down into six themed modules, each consisting of six
sessions.
How many sessions are included in the complete middle school program Totally Kinetic!?
There are 44 ninety-minute sessions. These are broken down into six themed modules, each consisting of six
sessions.
How many sessions are included in the complete K-2 program Early Inventors After School?
There are 18 ninety-minute sessions. These are broken down into three themed modules, each consisting of six
sessions.
How are Kids Invent After School programs funded by the school?
The program can be funded by schools in three different ways: (A) with Federal and State grant money (B) fee
based through parent payments for their child; and (C) corporate or individual sponsors.
Do I have to purchase the entire program?
No, you can purchase one or several six-week modules at a time. Many schools like to try one module first to
gauge interest.
What does Kids Invent! After School provide with the program?
Qualified and Trained Teachers (pre and post credentialed), Teacher training, Program promotion (fliers,
banners) and related support. Curriculum & Complete supplies for number of students chosen.
What does the school need to provide?
Physical space to accommodate program (e.g. classroom, or library. Please note Cafeteria’s do not work well.)
Space for banner to promote the program. Students
How many days a week is the program offered?
It is entirely up to the school. Most schools offer the program 1-2 days a week.
How long is each session?
Each session runs 90 minutes in length.
Can we use our own teachers to teach Kids Invent?
Yes. If you would like to use your own teachers, we will train them and provide them with supplies. This will
reduce the overall cost of the program to the school.
Designed to meet the Standards of California Department of Education
21
How many students can attend the program?
We provide supplies for groups of 15, 20 or 30 students, depending on the module option.
Can we run multiple programs at our school?
Yes. You can run multiple programs on the same day or on different days of the week. If you are a K-8 school,
you can run both the elementary and middle school programs.
How does the school select the students?
It’s up to the school. Schools can offer the program on a first come, first serve basis and then start a waiting list
or students can be “hand-picked.” Some schools offer it to after school, others use it for GATE.
What if my school requires a different set-up than those you have mentioned?
We customize the program to meet the need of individual schools and its students.
KIDS INVENT! A program of the Lyles Center at California State University, Fresno | January 2008
22 Designed to meet the Standards of California Department of Education
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