Authoring Systems _ Instructional Design by liuhongmei

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									Authoring Systems &
Instructional Design


 Wilkes University
     Spring 2010
  Cathy Wright Dowd
  Objectives

• Explore instructional design aspects of
  authoring software

• Develop computer-related instruction

• Discuss authoring languages & systems

• Describe instructional design implications

• Practical considerations for educators
     Authoring Systems - defined
• Software that allows for the creation of tutorials, CBT
  courseware, Web sites, CD-ROMs and other interactive
  programs. Authoring packages generally provide high-
  level visual tools that enable a complete system to be
  designed without writing any programming code ,
  although some authoring languages may be helpful.

• In the development of educational software, an
  Authoring System is a program that allows a non-
  programmer to easily create a product for student
  use…or to allow students to produce their own work.
  Instructional Design - defined

• The practice of arranging media and content
  to help teachers design and transfer
  knowledge effectively to learners.

• Traditionally rooted in cognitive and
  behavioral psychology.

• Often confused with a variety of other fields
  ADDIE

• Most common model used for creating
  instructional materials is the ADDIE Method
        • Analyze
        • Design
        • Develop
        • Implement
        • Evaluate
                          Dick and Carey – Kemp
   Analyze

• Instructional problem is clarified
• Instructional goals and objectives are established
• The learning environment and learner's existing knowledge
  and skills are identified.
     * Who is the audience and their characteristics?
     * Identify the task to be learned?
     * What types of learning constraints exist?
     * What are the delivery options?
     * What are the online pedagogical considerations?
     * What is the timeline for project completion?
        Design
•   Learning objectives
•   Assessment instruments
•   Exercises
•   Content
•   Subject matter analysis
•   Lesson planning and media selection.
       * Documentation of instructional, visual and technical design
       * Create storyboards
       * Design the user interface and user experience
       * Prototype creation (aka Rough Draft)
       * Apply visual design (graphic design)
   Develop

• The development phase is where the developer(s) create
  and assemble the content assets that were created in the
  design phase.
• Programmers work to develop and/or integrate
  technologies.
• Testers perform debugging procedures.
• The project is reviewed and revised according to any
  feedback given.

• All of these people are YOU!
     Implement

• The implementation phase should cover the course
  curriculum, learning outcomes, method of delivery, and
  testing procedures.
• Preparation of the learners include training them on new
  tools (software or hardware), student registration.
• This is also the phase where the teacher ensures that any
  books, hands on equipment, tools, CD-ROMs and software
  are in place, and that the learning application or Web site is
  functional.
   Evaluate

• The evaluation phase consists of two parts: formative and
  summative.

• Formative evaluation is present in each stage of the
  ADDIE process.

• Summative evaluation consists of tests designed for
  domain specific criterion-related referenced items and
  providing opportunities for feedback from the users.

• Computer-based models that students are creating should
  include a Rubric or checklist for them to follow.

								
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