Authoring Systems & Instructional Design Wilkes University Spring 2010 Cathy Wright Dowd Objectives • Explore instructional design aspects of authoring software • Develop computer-related instruction • Discuss authoring languages & systems • Describe instructional design implications • Practical considerations for educators Authoring Systems - defined • Software that allows for the creation of tutorials, CBT courseware, Web sites, CD-ROMs and other interactive programs. Authoring packages generally provide high- level visual tools that enable a complete system to be designed without writing any programming code , although some authoring languages may be helpful. • In the development of educational software, an Authoring System is a program that allows a non- programmer to easily create a product for student use…or to allow students to produce their own work. Instructional Design - defined • The practice of arranging media and content to help teachers design and transfer knowledge effectively to learners. • Traditionally rooted in cognitive and behavioral psychology. • Often confused with a variety of other fields ADDIE • Most common model used for creating instructional materials is the ADDIE Method • Analyze • Design • Develop • Implement • Evaluate Dick and Carey – Kemp Analyze • Instructional problem is clarified • Instructional goals and objectives are established • The learning environment and learner's existing knowledge and skills are identified. * Who is the audience and their characteristics? * Identify the task to be learned? * What types of learning constraints exist? * What are the delivery options? * What are the online pedagogical considerations? * What is the timeline for project completion? Design • Learning objectives • Assessment instruments • Exercises • Content • Subject matter analysis • Lesson planning and media selection. * Documentation of instructional, visual and technical design * Create storyboards * Design the user interface and user experience * Prototype creation (aka Rough Draft) * Apply visual design (graphic design) Develop • The development phase is where the developer(s) create and assemble the content assets that were created in the design phase. • Programmers work to develop and/or integrate technologies. • Testers perform debugging procedures. • The project is reviewed and revised according to any feedback given. • All of these people are YOU! Implement • The implementation phase should cover the course curriculum, learning outcomes, method of delivery, and testing procedures. • Preparation of the learners include training them on new tools (software or hardware), student registration. • This is also the phase where the teacher ensures that any books, hands on equipment, tools, CD-ROMs and software are in place, and that the learning application or Web site is functional. Evaluate • The evaluation phase consists of two parts: formative and summative. • Formative evaluation is present in each stage of the ADDIE process. • Summative evaluation consists of tests designed for domain specific criterion-related referenced items and providing opportunities for feedback from the users. • Computer-based models that students are creating should include a Rubric or checklist for them to follow.
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