Cultural Content and Digital Heritage

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					Cultural Content
  and Digital

           Bernard Smith
    European Commission
              Cultural Heritage

5th Framework and IST Programmes
a long-term vision and a robust strategy
Results of the 1st, 2nd and 3rd Calls
Work Programme 2000
3rd Call
lessons learned
Work Programme 2001
            4 Thematic Programmes
 Quality of life and management of living resources

 User-friendly Information Society

 Competitive and sustainable growth

 Energy, environment and sustainable development

Two essential elements: high-quality research
         and international co-operation
          International Cooperation

30-31 fully participating countries:
     -the 15 EU Member States
     -Norway, Iceland, Liechtenstein, Israel,
     -Switzerland (by 2001)
     -the 11 accession countries
All programmes are open for international co-
 operation on a project-by-project basis
Science & Technology Agreements with USA,
 Canada, South Africa, Australia, etc.
                 IST (1998-2002)

 Key actions:
   systems and services for the citizen
   new methods of work and electronic commerce
   multimedia content and tools
   essential technologies and infrastructures
 future and emerging technologies
 networks for researchers
  Accessibility, usability, affordability, dependability,
                          IST (1998-2002)

Demonstration   KEY ACTION 1            KEY ACTION 3               KEY ACTION 2
                Systems and services   Multimedia contents    New methods of work
                for the citizen             and tools             and e-commerce

                                          KEY ACTION 4
Technology                    Essential Technologies and infrastructures

                                   Integrated Key Actions
               IST (1998-2002)

646 Meuro for Systems and Services for the Citizen
547 Meuro for New Methods of Work and Electronic
564 Meuro for Multimedia Content and Tools
1363 Meuro for Essential Technologies and
319 Meuro for generic RTD activities
161 Meuro for Research Infrastructures
             Multimedia Content & Tools

   Focus on the development and application of technologies,
            systems and methods for creating, processing,
             managing, accessing and exploiting content
 content has many guises:
   information for business-oriented electronic publishing
   knowledge and skills within educational and cultural
   linguistic and meta-data in information systems
   data objects for intelligent access, management and
           Multimedia Content & Tools

               Key Action III aims to:
 Improve the functionality, usability and acceptability
  of future information products and services
 Enable linguistic and cultural diversity and support
  creative processes
 Contribute to the valorisation and exploitation of
  Europe‟s cultural heritage
 Enhance education and training systems for lifelong
         content-centric and user-driven
        Multimedia Content & Tools

                        Education, Culture &
Publishing & Media

              Multimedia Content

            Language & Content
          Multimedia Content & Tools

 Interactive electronic publishing
 Digital heritage and cultural content
 Education and training
 Human language technologies
 Information access, filtering, analysis and handling

 Striking a balance between competitiveness and the
               emerging cultural economy
               Cultural Heritage

Inconceivable that memory institutions that organise
Europe‟s cultural and intellectual record are missing
from the debate
they collect the memories of our peoples,
 communities, institutions and individuals
they collate what becomes legacy to future
they preserve the heritage of the future
they are important to learning, commerce, tourism
 as well as personal fulfilment
                 Cultural Heritage

Strategic RTD objectives through to 2005:
  improve the accessibility of Europe‟s scientific
   and cultural collections (cultural landscape)
  focus on high-quality representations of artefacts
   and collections
  generate new digital art forms, including
   performing arts
  develop sustainable cultural environments
  provide a test platform for technology trials
                  Cultural Heritage

Building on what?
  nature, quality and value of the content
  communities of providers (museums, archives,
   libraries, performing arts, ...), professionals and
  ownership of key research problems
  strategies that create competitive edge in a cultural
  a lasting “info-structure” of technologies, test-beds,
   guidelines, standards, new alliances, human and
   institutional networks, ...
“access to scientific and
cultural content through the
   networking of libraries,
  archives and museums”

   Building compelling and
inclusive cultural landscapes in
        extract from the 5th Framework Programme
        Digital Heritage & Cultural Content

“The work on digital heritage and cultural content will
aim to improve access to cultural patrimony, facilitate
its valorisation and stimulate cultural development by
expanding the key contribution of libraries, museums
    and archives to the emerging 'culture economy',
   including economic, scientific and technological
  development. Actions will particularly address new
 digital processes and cover business and economic
     models, especially those which stimulate new
partnerships through networking and new services for
                      the citizen”
                                    extract from the IST Programme
         Digital Heritage & Cultural Content

 integrate and improve access to heterogeneous
  distributed and networked collections and repositories
  and the information they hold, in digital and traditional
  form (e.g. library holdings, museum exhibition
  material, public archive contents, multimedia art or
  sound archives, digital film collections and digital
  cinematic distribution networks)
 improving the functionalities of large-scale
  repositories of content by providing rich and powerful
  interactive features and advanced management and
  copyright techniques
                            RTD objectives extract from the IST Programme
         Digital Heritage & Cultural Content

 preservation of and access to valuable multimedia
  content from multiple sources, covering electronic
  materials and electronic surrogates of fragile physical
 take-up: a key aspect will be validations and
                           RTD objectives extract from the IST Programme

 March 1999 - III.2.3: Access to Cultural Heritage
 Oct. 1999 - III.2.4: Preservation of Cultural
 Feb. 2000 - III.1.4: Access to digital collections of
  cultural and scientific content
 July 2000 - III.1.6: Virtual representations of
  cultural and scientific objects
 July 2000 - III.1.5: Trails on new access modes to
  cultural and scientific content
 Jan. 2001 - Heritage for All
 Jan. 2001 - Next Generation Digital Collections
                     Basic Facts

           No. of    Requested    No. of    Total    Total
         Proposals    Funding    Selected   Cost    Funding
                       Meuro     Projects   Meuro    Meuro

              73          133        13     33.9     19.8
              68          114         8     23.9     12.7
              54          102        10     27.4     14.0
Totals      195           349        31 84.2         46.5
      Participation Profiles
            Overview of the 1st Call

           Media             Techno
            4%                22%

  Ministerial                          Research
                        Academic         19%
     6%                   24%
            Digital Collections
               from text to broadcast archives
               access, search and retrieval
               resource discovery and meta-data
               distributed and multi-owned collections
               distributed databases and data-
               new service and business models
  focus on new tools and models for„cross-domain content
navigation‟ including core content collections and methods of
                       accessing them
            Digital Collections

Echo: European Chronicles Online 
                   a video archive project driven by CNR in Italy
Brava: Broadcast Restoration of Archives through
 Video Analysis 
                  a video restoration project from INA in France
Artiste: An Integrated Art Analysis and Navigation
 Environment 
                          a fine arts project by NRC in Denmark

ETB: The European Schools Treasury Browser 
   a Web educational resource by Swedish Ministry of Education
              Digital Collections
Reynard: Academic Subject Gateway Service Europe            
                      a subject access service by
                         Koninklijke Bibliotheek, The Netherlands
Covax: Contemporary Culture Virtual Archive in XML 
                      a distributed document archive y
                                Residencia de Esudiantes in Spain
Amicitia: Asset Management Integration in the
 Interchange between Archives 
      a video archive management system by TECMATH in Germany
Collate: Collaboratory for Annotation, Indexing and
 Retrieval of Digitised Historical Archive Materials 
          a WWW-based historical film archive by GMD in Germany
             Digital Collections
Meta-E: A Meta-Data Engine 
   digital conversion of old printed material by Leopold Franzens
                                   Universität Innsbruck in Austria
Presto: Preservation Technology for European
 Broadcast Archives 
  cost effective preservation of broadcast archives by BBC in UK
an advanced lightweight architecture for accessing
 scientific collections 
an open collaborative virtual archive environment
 built on OAi 
            Digital Collections

linking and exploring authority files 
resource selection and data fusion for multimedia
 international digital libraries 

and next year …… 
              Virtual Heritage

             innovative Web-based services
             visual representations using
              streaming video, animation, 3-D and
             enhancing learning and game playing
             improving user interaction and
              understanding of content

focus on how users can interact with cultural content, or
             surrogates of such content
              Virtual Heritage
Ash: Access to Scientific Space Heritage
                   space heritage, space physics and astronomy
                                   by DELTA Danish Electronics
Renaissance: Virtual Renaissance Court 
           a new genre of game by Giunti Multimedia R&D in Italy
Vakhum: Virtual Animation of the Kinematics of the
 Human 
        morphological and kinematics models by ULB in Belgium
Archeoguide: Augmented Reality-based Cultural
 Heritage On-site Guide 
  new ways to explore archaeological sites by Intracom in Greece
               Virtual Heritage

Tourbot: Interactive Museum Tele-presence through
 Robotic Avatars 
    personalised tele-presence in museums by FORTH in Greece
3D Murale: 3D Measurement and Virtual
 Reconstruction of Ancient Lost Worlds of Europe 
               recording, cataloguing, conserving, restoring and
      presenting archaeological sites by Brunel University in UK
Past: Experiencing Archaeology across Space and
 Time 
                a handheld visitor guide for archaeological sites
              Virtual Heritage

metaphor for Science Museums    
creating an open framework for a European cultural
 economy 
conservation and restoration in the context of image
 capture and digital archival 
building regional networks supporting a cultural
 economy 
and still this year …… 
               Support Measures

Delos: A Network of Excellence on Digital Libraries 
      reference point for Digital Library projects by ERCIM in France

Cultivate-EU: Cultural Heritage Applications Network 
   pan-European network of memory organisations by the Deutsches
                                   Bibliotheksinstitut in Germany
Cultivate-CEE: extension of Cultivate-EU to Central and
 Eastern Europe  bis
CELIP: Central and Eastern European Licensing
 Information Platform 
               library training project by EBLIDA in The Netherlands
       Support Measures

Electronic Imaging and The Virtual Art
 Networking 
addition on an Israeli node to Cultivate 
a European virtual library 
a European network of public libraries  bis
a platform for interchange ontology
 standardisation  bis
monitoring European library economics for
 international benchmarking  bis

European Chronicles

 Aim: The project will
develop a digital library
  service for historical
films belonging to large
  National audio-visual
A pilot software infrastructure will be developed that
provides access to collections of unique and
historically significant documentary films. The
project will develop new models for film meta-data,
intelligent content-based searching and film sequence
retrieval, and will integrate state-of-the-art
technologies such as infomedia and media archive
technologies. Aspects of data-interoperability, meta
-data extraction, cross-language retrieval, film
summary creation, and privacy and billing systems
will be investigated.
Examples of the audio-visual collections:
F - Institut National de l‟Audiovisual holds 400,000
 hours of radio material (since 1933), 350,000 hours of
 television material (since 1949), and is since 1992 the
 legal deposit for radio and television programmes
NL - Stichting Nederlands Audiovisueel Archief holds
 600,000 hours of audio-visual material, 2 million
 photographs of television and radio history, and one of
 the worlds laregest music collections
I - Instituto Luce spa holds 3,500 hours of film mostly
 in digital format, and about 1 million photographic
 negatives (1916-1960)
I - Consiglio Nazionale delle Ricerche (co-ordinator),
 Instuto Trentino di Cultura, Instituto Luce spa
F - Institut National de l‟Audiovisual, Centre National
 de la Recherch Scientifique
D - Techmath A.G., Universität Mannheim
UK - Mediasite Europe Ltd.
NL - Stichting Nederlands Audiovisueel Archief,
 University of Twente
CH - Memoriav, Eurospinder Information Technology
USA - Carnegie Mellon University
Milestones and Results:
develop a long-term reusable software
 infrastructure and new digital film library
 technologies to support digital film archives
a sequence of three prototypes will be developed
 with increasing functionalities: speech recognition,
 meta-data editor, film summary, authentication,
 privacy and billing
two demonstrators: education and entertainment
web site (mid 2000), promotional material, user
 group, international co-operation
Potential Benefits:
improved accessibility, searchability and usability of
 large distributed audio-visual collections
collaborative interaction of image, speech and
 language technologies will be demonstrated for
 searching film collections
a meta-data model for film information will be
 defined and applied providing enhanced retrieval
creation of a model for film collection services
web-based access to collections of historical
 documentary films of international significance
               Historical Film and Video Cluster

  Asset Management              Preservation in
  Demonstration                 Broadcast Archives

                                                          Historical Film Archives
            AMICITIA              PRESTO
Oesterreichischer                                                     ECHO
Rundfunk                         RAI          Instituto Luce
             Sveriges Television
                                                  Nederlands Audiovisueel Archief
  Suedwestrundfunk                INA
                            BBC         Narodni Filmovy Archiv
                     RTP      Deutsches Filminst. Filmarchiv Austria

           BRAVA                           Collate
                                   Historical Film Archives
    Broadcast Restoration                                      Network of Excellence
                                                                  on Digital Libraries
               Work Programme 2000

 Authoring interactive web content
 Personalising content
 Access to digital collections of cultural and scientific content
 Virtual representations of cultural and scientific objects
 School of tomorrow
 The learning citizen
 Natural interactivity
 Cross-lingual information management and knowledge discovery
 Multilingual communication services and appliances
 Content processing for domestic and mobile multimedia platforms
 Information visualisation
               Work Programme 2000
    Trials and test-beds for digital content authoring and
     personalising systems
    Trails on new access modes to cultural and scientific
    Trials and best practice addressing advanced solutions for
     on-the-job training in SMEs
    Trials and best practice in multilingual e-serves and e-
    Trails and best practice in information access, filtering,
     analysis and handling
Working groups and dissemination and awareness actions
    Virtual representation and preservation of cultural and
     scientific objects, including relevant policy issues
            Work Programme 2000

 III.1.5. Trials on new access modes to cultural
                and scientific content

To foster the adoption and introduction of leading edge
 technologies for the access to cultural and scientific

Trails using state-of-the-art technologies for memory
organisations (archives, libraries, museums, etc.) that
add value to collections and associated services
             Work Programme 2000

 III.1.5. Trials on new access modes to cultural
                and scientific content
Domains of interest include new navigation tools,
wireless access to the Web, improved visualisation of
artefacts and collections, community building for
thematic collections, etc. In all cases the trails should
be driven by an authentic need as expressed by a well-
defined user profile.

These activities will be pursued in collaboration with
other programmes and initiatives at national and
regional level.
              Work Programme 2000
 Trials on new access modes
   for memory organisations to “learn by doing”
   not research but real-life experimentation
    addressing an authentic user need
   building on existing actions by adding an
    additional technology trial
 Issues:
   cultural and scientific content and context
   adding value to existing collections and
   collaborating with on-going national, regional
    and/or local programmes
   serve as a model for others
                      test, evaluate, explore
              Work Programme 2000
 Content
   involving real users in real-life situations
   different media sources: video, film,
    sound, text, image
   building on existing resources
   held in Europe's memory institutions
 Issues:
   high-quality, rarity, uniqueness of
    originals, preservation, ...
   trying to create a new experience for the
    user, citizen, vistor, ...
   being an example for others

   technology experiments with cultural resources
               Work Programme 2000

  III.1.6. Virtual representations of cultural and
                   scientific objects
To explore and experiment with novel ways of creating,
manipulating, managing and presenting new classes of
 intelligent, dynamically adaptive and self-aware digital
   cultural objects, either held by memory institutions
(archives, libraries, museums, etc.) or directly involving
              digital born objects or art forms

The focus is user-centred and includes user interaction and
models for interactivity with high-quality virtual representations of
valuable cultural objects and the creation and navigation of virtual
cultural and scientific landscapes
            Work Programme 2000

  III.1.6. Virtual representations of cultural and
                   scientific objects
The work should focus on and result in the sustainable
development of valuable digital repositories in Europe‟s
libraries, museums and archives. This includes models
for future virtual collections and guidelines for
integrating real and virtual objects and collections. It
should provide examples of how dynamic user
interaction with the cultural and scientific content can
enhance the user experience. It addresses the
experiences of learning, exploring and entertaining for
the user.
               Work Programme 2000
 Virtual representations of cultural and
  scientific objects
    new models for interactivity
    solutions must be sustainable and make the
     most of unique and/or distributed resources
 Issues:
    complex dynamic digital cultural objects,
     including context
    models for future virtual collections
    creation/navigation of virtual landscapes
    creating a new experience which informs,
     educates and entertains
  stimulate the imagination and vision -
             be a focus for research and learning
              Work Programme 2000
 Content
    for citizens and for scientific analysis
    different media sources: video, film,
     sound, text, image
    available in distributed heterogeneous
     collections held in Europe's memory
    or new digitally born art forms
 Issues:
    high-quality, rarity, uniqueness of
     originals, preservation, ...
    a radically new quality of access

driven by the research problem - not the cultural resource
              Work Programme 2000
 Warning signs
   digitisation proposal: suggestions to provide access but is
    really just a simple digitisation proposal
   technology proposal: just looking at a technology component
    with little or no context of how the cultural sector works, or at
    best applied to “general cultural heritage”
   access proposal: “business as usual” to create portals or Web
   cultural proposal: focus on unique or valuable physical objects
    but having no understanding of the technology aspects
   problem statement proposals: recognises the problem, but
    does not indicate a clear way to find a solution
   “ignore everyone else” proposal: no state-of-the-art and no
    references to other work
   “echo” proposals: echo the call text, the guidelines, ...
               Work Programme 2001
         Next generation digital collections

To substantially improve qualitatively and qualitatively
  access for citizens and professionals to Europe‟s
   expanding repositories of cultural and scientific
                                                   5-10 years
- advanced digital library applications built on very large
distributed collections
- new innovative systems delivering adaptive and intelligent
scientific and cultural content, integrating new economic, business
and navigational models, sustainable over time
- “virtual heritage” - visualisation and virtual reality as new
tools/methods for representation and navigation (e.g. of objects,
collections and landscapes)
            Work Programme 2001
        Next generation digital collections
The work should contribute to the long-term
development of rich ecologies of cultural and scientific
content, focusing on advanced networking of archival,
museum and library resources. It should address:
dynamic, interoperable and contextualised thematic
collections, integration of visualisation technologies
into next generation digital libraries; reference and test
environments for digital archiving and preservation of
dynamic digital content, user groups/communities,
focusing on collaboratories, usability, personalisation
and delivery of services. These objectives should be
pursued where possible in collaboration with other
programmes at a Member State and international level
(e.g. Digital Libraries programme of the NSF).
               Work Programme 2001

                       Heritage for all
  To foster sustainable online communities in creating
 and documenting the digital record of their societies,
 including safeguarding its accessibility for the future.

                                                    3-7 years
- innovative experiments in creating, manipulating or aggregating
local resources and making them sustainable, visible and valid in
the global context
- digital archiving applications, integrating discovery technologies
and tools to provide easy access to the evolving digital record of
the peoples of Europe at different levels of complexity and detail
- tools and services which guarantee equality of opportunity and
quality of discovery services and resource in support of social and
cultural inclusiveness
             Work Programme 2001

                    Heritage for all
The work should take account of on-going national and
regional heritage initiatives, and digitisation
programmes, and should promote co-operation
between different types of memory and cultural
organisations at local/regional level, as well as
appropriate public/private sector partnerships. It
involves work on resource discovery and data fusion,
on authentication, integrity of services, on usability and
ergonomics, on stable and re-usable business models,
and on active participation of end-users through new
online communities.
               Work Programme 2001

                     X-Content futures

To provide opportunities for high-payoff breakthrough
research within the scope of the Key Action, yet with a
focus on issues not covered at present by its Action

The research will anticipate future developments, explore radically
new concepts and paradigms, and will address important problems
currently impeding progress, in the area of multimedia content and
tools, against a 10-year horizon.
              Work Programme 2001

                  Competence building

Access to competence in multimedia

Provide access to advanced emerging technologies and services,
knowledge and competence relevant to multimedia systems and
services, via world-class competence centres already existing or
emerging in Europe. A common objective is to benchmark
developments and the adoption of new technologies in the
domains targeted. Such centres should be able to demonstrate
leadership qualities in their respective domains of competence.
The sustainability of such services must be established based
upon well-articulated requirements and convincing business
           Work Programme 2000

         real needs - solutions that people want
   replicability of results - solutions that others
                                            can use
 research with a purpose - meeting a challenge
        reinforce - the value and visibility of our
                               cultural institutions

                     Thank you